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ANTI - Koi

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phaZ
congratulations to the winners :D

[General]
use this file as soft-hitfinish77 hitsound pls ;w;
[Secretpipe]
change the sliderheads sampleset of the following sliders from drum to normal
03:14:745 (1) - 03:17:745 (3) - 03:20:745 (4) - 03:23:745 (3) - 03:26:745 (3) - 03:29:745 (3) - (not a slider lol) - 03:32:745 (3) -

01:19:620 (4) - add additions: drum, whislte on the slidertail

03:10:620 (1,2) - add sampleset: normal, additions: soft on slider heads and on slider tails.. dont just fucking click the whole slider xD
03:11:370 (3,4,5,6,1) - add sampleset: normal, additions: soft on all

no kd Z|:3/
Asphyxia
Really great job Secretpipe, and everyone else too!
Topic Starter
Secretpipe

phaZ wrote:

congratulations to the winners :D

[General]
use this file as soft-hitfinish77 hitsound pls ;w;
[Secretpipe]
change the sliderheads sampleset of the following sliders from drum to normal
03:14:745 (1) - 03:17:745 (3) - 03:20:745 (4) - 03:23:745 (3) - 03:26:745 (3) - 03:29:745 (3) - (not a slider lol) - 03:32:745 (3) -

01:19:620 (4) - add additions: drum, whislte on the slidertail

03:10:620 (1,2) - add sampleset: normal, additions: soft on slider heads and on slider tails.. dont just fucking click the whole slider xD
03:11:370 (3,4,5,6,1) - add sampleset: normal, additions: soft on all

no kd Z|:3/
fixed everything :D

Asphyxia wrote:

Really great job Secretpipe, and everyone else too!
Thanks a lot bro <3
A Mystery
Hi there

General

  1. What is Tak.wav used for (no idea what it is, just asking)
  2. I don't know where you got the mp3 from, but if you can find a 192 kbps version that would be nicer than a 128 kbps mp3.
  3. Some custom combo colors would be nice
  4. Please add a silent sliderslide for the normal sliderslides as well. It's hard to find the sliders that use this, but here 00:48:120 (1,2,3,4,5,1) - they kinda kill the purpose of the soft-sliderslide because you can hear the slides.
Secretpipe

00:28:245 (3,1) - I'm usually not complaining about this, but if this was supposed to be a blanket it can look a lot better
00:28:620 (1) - the only really changing thing here is the sound on the start of the slider and the red tick in the return of it. Personally I would map that red tick (with a circle for example) instead of ignoring it, but just a suggestion
00:32:745 (3) - Why not 2 1/4 sliders? it would emphasize the basskick because you can tap it and it would actually full map the sound it's currently mapped to
00:42:495 (2) - The sound you're trying to hitsound actually can be represented more properly, and a slider-end does not really work out for that. Just a pattern suggestion. What I'm trying to say is that it is again, the only sound that really changes here (except for the drums but that doesn't matter here)
00:43:995 (2,3) - Only a slight difference but ctrl+j'ing these sliders would make more sense as they flow better
00:43:995 (2,3) - What bothers me sometimes, is that you make the distance between 00:43:245 (6,1) - a lot smaller with the downbeat being quite a strong beat here, while 00:44:370 (3) - has literally nothing that would justify this larger jump. Maybe a general thought I put here, and I know not everyone cares about this.
00:46:526 (1) - I would've mapped that white tick with a circle, but that would make the spinner too short. However, you can move the spinner start to the downbeat, it would make more sense no?
00:55:245 (5) - In this section you let the sliders end on nothing, which I don't really like (but hey if you do who am I to complain about that). Anyway this slider is inconsistent with 00:49:245 (3,3) - so i was wondering why. I prefer the sliders you used here because the return doesn't really fit
01:05:370 (4) - Maybe this?, the slider facing the other way feels kinda weird
01:15:495 (2) - Why do you ignore this sound? :( I like the build up here, but ignoring the snare is kiiinda meh. you could place it like this
01:15:682 (3,4) - Here you do this, but here 01:18:682 (3) - you do this. Whyyy please make the 3/2 slider like the first one because ignoring that basskick is meeeh
01:19:620 (4) - Make this a circle so the sound that is being added here 01:19:995 (5) - is emphasized? This slider basically ends on nothing anyway
01:22:245 (4,5,1) - Equal spacing? It would fit better
01:24:213 (1) - Why the basskick hitsound for the spinner? It's not in the song :( Also, it's inconsistent with 03:49:713 (1,1) - because you're using a slider here. Choose one :( . The best thing would be to end the spinner (with the basskick hitsound) on the blue tick, but then I would highly recommend putting the circle in the middle of the spinner so it can be reached in time, not like the slider you used with the second spinner, because you are forcing the player to stop spinning early, but since the spinner is quite short that would result in a 100 or even a miss.
01:28:995 (2) - Circle+slider or something similar? You're ignoring the synthesizer sound and that's kinda sad :( (You did it perfectly here 01:34:995 (2,3) - )
01:37:995 (1) - Especially here, since the synthesizer sound is so strong here and serves a purpose
01:40:995 (1,2) - Same thing here actually because again, you map the beats with sliders, but that's not the most important thing here
02:09:870 (3,4,5,6,1) - Why is the spacing getting larger here when the song decreases in intensity? I think a smaller spacing would work out better
02:11:745 (3,4,5,6,7,1,2,3,4) - This is way too soft to be honest. Could you bum up the volume so the minimum is at least 30%
02:34:620 (1,2,3,1,2) - Why is the volume so high here? If doesn't really make sense that it becomes softer here 02:37:620 (1) - , and it's actually just way too loud imo :(
03:00:120 (4) - A whistle on the slider-body I forgot to mention in Pm
03:08:745 (4,5,1) - Make the spacing consistent, or slightly bigger for 03:09:120 (1) - but not like this
03:24:682 (1,2) - Why no triple? Kinda weird to ignore that
03:44:745 (4,5) - The jump here doesn't really fit, does it? Consider using a smaller spacing
03:55:995 (3,1) - Small distance, 03:56:370 (1,2) - larger distance. I find these kind of things weird because the spacing doesn't represent the song properly, as nitpicky or nazi it might sound, I think it's not. Just a thing to think about
04:12:120 (1,2) - le flow pls, I don't think this is a great pattern, it might be better for 04:12:682 (2) - to face the first slider like this, and to move 04:13:245 (1) - to a spot where it would properly flow from the slider-end of 04:12:682 (2) -
04:14:745 (5,6,7,8,1) - Move this down, for example like a blanket for 04:13:245 (1) - , it will result in a better flow, and greater distance for the next burst
04:25:995 (1) - Make this a 1/4 return slider as well? I don't see a reason to use a circle only :( (it would be best for 04:26:370 (2) - to be moved as well then)
04:31:620 (1,2) - This jump is kiiiinda really big because there isn't really anything special on that red tick right? I understand that it's part of the downbeat, but it's still pretty large imo
04:36:120 (7) - NC? You kinda do this all the time already
04:40:995 (5,6,7) - Because this part is all soft again, maybe a return slider would fit the "mood" in this part better
04:44:370 (7,8,9) - Spacing is kinda weird here, keeping it consistent (or using the larger distances for the beats) would be a better choice
04:48:120 (1,2,3) - Same thing here
04:48:870 (3,4) - This jump is weird as well, would move it down tbh
04:54:120 (1) - This beat is way strong than 04:53:745 (9) - , so move this one close to the previous slider
04:55:995 (7,8,9) - You know what I'm going to say here
04:59:557 (8) - this offbeat slider is really weird and unfitting, remove it and use a pattern like the previous ones
05:00:120 (1) - Stronger beat, larger distance

I'm not sure what happened at the end, the logic behind your spacing suddenly vanished D: (or there's something I really can't see)
I'm so sorry for the long mod, but I believe there could be some improvements, and I mentioned those I found worth mentioning
Good luck! (and have a star)
phaZ

A Mystery wrote:

Hi there

General

  1. What is Tak.wav used for (no idea what it is, just asking)
  2. I don't know where you got the mp3 from, but if you can find a 192 kbps version that would be nicer than a 128 kbps mp3.
  3. Some custom combo colors would be nice
  4. Please add a silent sliderslide for the normal sliderslides as well. It's hard to find the sliders that use this, but here 00:48:120 (1,2,3,4,5,1) - they kinda kill the purpose of the soft-sliderslide because you can hear the slides.
tak.wav? lol no idea can be deleted
normal-sliderslides are on purpose because they fit to the background noise of the song. i could just change it to soft-sliderslides to make them not audioble but i want to^^. these and 01:11:370 (4) - and those at the beginning (slidewhisltes are on purpose but i guess you got a point there^^) are also actually the only slide-sounds

[secretpipe]
00:33:120 (1) - remove whistle from slidertail
01:11:370 (4) - add whislte on sliderhead and on sliderslide (try to select the slidertrack :p), remove whistle on slidertail
01:11:745 (5) - ^

just dont kd, plz.. xD
Elementaires
[Julie - 7 Keys]

|1|2|3|4|5|6|7|

Overall - La difficulté en elle même de la beatmap n'est pas très équilibré, on a une première moitié relativement facile et pas très méchante au niveau des patterns alors que la fin est plus un challenge constance/accuracy/stamina? compliqué à gérer. je ne sais pas si tu visais une diff insane/hard/normal

00:12:120 à 00:24:120 - pourquoi ne pas avoir mappé le synthé (en fond) ? ce vide est tellement frustrant, le fait qu'il n'y aie que les notes "importantes" de la mélodie n'est pas très logique, comparé à la suite.
00:23:557 (23557|2) - que fait cette note là si elle n'y est pas sur ce même pattern qu'on joue depuis 10 secondes ?_?
00:46:432 (46432|6,46620|6,46807|6) - si ce sont les notes qui symbolisent la cymbale, pourquoi ne pas avoir continuer? ou alors mettre une note qui accentue parfaitement le dernier coup sur colonne 6 à 00:47:182
00:48:120 à 01:12:120 - rien à dire
01:12:495 à 01:18:120 - bon là il manque des notes, c'est la même chose qu'on joue depuis 30 secondes alors qu'on sent bien que le rythme a changé, rajoute des notes simples qui suit le rythme qui arrive
01:48:120 à 01:49:620 - ça surprend! move 01:49:151 (109151|5) en 2; move 01:49:526 (109526|5) en 4
01:49:995 à 02:13:620 - c'est trop.. robot xD add des notes sur chaque ligne rouge où il n'y a rien, peu importe la colonne tant que ça ne fait pas de jacks et que ça marque un rythme différent pour chaque mesure, ou alors tu reverses certaines petites chords, ou tu rétrécis/élargis
02:37:620 à 03:06:120 - tu sais ce que je vais dire xD alterne certaines colonnes, et suit le pitch sur les trois notes (grave---aigu)
03:13:620 - ah enfin je trouve ce qui augmentais le star rating de la map :> d'un côté je n'ai rien à dire car ça suit la map très correctement, mais d'un autre côté, je ne comprends pas pourquoi tu la pas fais avant aussi :) c'est aussi un peu répétitif à mon goût (et compliqué à accu)
03:51:120 - pareil que tout à l'heure
04:59:838 (299838|4,299932|2) - r u drunk 04:59:370 (299370|5) - raccourci la LN jusqu'à 04:59:745 supprime les deux simples notes et met en une colonne 3 en 04:59:745

GL :D PM au besoin
phaZ
just make sure all hitsounds are like listed here
00:18:682 (2) - h:d+w
00:18:682 (2) - t:D
00:18:682 (2) - nothing on slider-slide
00:19:245 (3) - ^
00:19:620 (1) - head and tail: +w
spinner sounds awful as it starts ealier now so:
00:00:120 - change volume of uninherited section to 55%
remove all inherited section until 00:11:370
add these under "[TimingPoints]"
4620,-100,4,2,77,50,0,0
5370,-100,4,2,77,45,0,0
6120,-100,4,2,77,40,0,0
6870,-133.333333333333,4,2,77,35,0,0
7620,-133.333333333333,4,2,77,30,0,0
8370,-133.333333333333,4,2,77,25,0,0
9120,-133.333333333333,4,2,77,20,0,0
9870,-133.333333333333,4,2,77,15,0,0
10620,-133.333333333333,4,2,77,10,0,0
11370,-133.333333333333,4,2,77,5,0,0

EDIT: ill take a close look onto your mod tonight, didnt find the time to do it properly.. obviously i have to wait for secrets response first :v
Topic Starter
Secretpipe

A Mystery wrote:

Hi there hey bruh

General

  1. What is Tak.wav used for (no idea what it is, just asking) deleted
  2. I don't know where you got the mp3 from, but if you can find a 192 kbps version that would be nicer than a 128 kbps mp3.
  3. Some custom combo colors would be nice will put them
  4. Please add a silent sliderslide for the normal sliderslides as well. It's hard to find the sliders that use this, but here 00:48:120 (1,2,3,4,5,1) - they kinda kill the purpose of the soft-sliderslide because you can hear the slides. It was on purpose as phaZ said :D
Secretpipe

00:28:245 (3,1) - I'm usually not complaining about this, but if this was supposed to be a blanket it can look a lot better done
00:28:620 (1) - the only really changing thing here is the sound on the start of the slider and the red tick in the return of it. Personally I would map that red tick (with a circle for example) instead of ignoring it, but just a suggestion It's mapped on a white tick tho :D yes fixed!
00:32:745 (3) - Why not 2 1/4 sliders? it would emphasize the basskick because you can tap it and it would actually full map the sound it's currently mapped to I found that a slider w/ a reverse would better fit here ! Also , 2 1/4 sliders would be weird because I'm not using any other in the rest of the map!
00:42:495 (2) - The sound you're trying to hitsound actually can be represented more properly, and a slider-end does not really work out for that. Just a pattern suggestion. What I'm trying to say is that it is again, the only sound that really changes here (except for the drums but that doesn't matter here) changed I think
00:43:995 (2,3) - Only a slight difference but ctrl+j'ing these sliders would make more sense as they flow better The flow would be better yea but the transition with 00:44:745 (4,5,6,7,1) - would be broken so no actually !
00:43:995 (2,3) - What bothers me sometimes, is that you make the distance between 00:43:245 (6,1) - a lot smaller with the downbeat being quite a strong beat here, while 00:44:370 (3) - has literally nothing that would justify this larger jump. Maybe a general thought I put here, and I know not everyone cares about this. same example? i don't understand here o:
00:46:526 (1) - I would've mapped that white tick with a circle, but that would make the spinner too short. However, you can move the spinner start to the downbeat, it would make more sense no? did it
00:55:245 (5) - In this section you let the sliders end on nothing, which I don't really like (but hey if you do who am I to complain about that). Anyway this slider is inconsistent with 00:49:245 (3,3) - so i was wondering why. I prefer the sliders you used here because the return doesn't really fit You're totally right! I removed the reverse arrow and i extended it !
01:05:370 (4) - Maybe this?, the slider facing the other way feels kinda weird Awesome! fixed!
01:15:495 (2) - Why do you ignore this sound? :( I like the build up here, but ignoring the snare is kiiinda meh. you could place it like this Done but in another way! nvm did like you XD
01:15:682 (3,4) - Here you do this, but here 01:18:682 (3) - you do this. Whyyy please make the 3/2 slider like the first one because ignoring that basskick is meeeh done and hitsounded :D
01:19:620 (4) - Make this a circle so the sound that is being added here 01:19:995 (5) - is emphasized? This slider basically ends on nothing anyway ^
01:22:245 (4,5,1) - Equal spacing? It would fit better It'd break the whole pattern so nah!
01:24:213 (1) - Why the basskick hitsound for the spinner? It's not in the song :( Also, it's inconsistent with 03:49:713 (1,1) - because you're using a slider here. Choose one :( . The best thing would be to end the spinner (with the basskick hitsound) on the blue tick, but then I would highly recommend putting the circle in the middle of the spinner so it can be reached in time, not like the slider you used with the second spinner, because you are forcing the player to stop spinning early, but since the spinner is quite short that would result in a 100 or even a miss. done
01:28:995 (2) - Circle+slider or something similar? You're ignoring the synthesizer sound and that's kinda sad :( (You did it perfectly here 01:34:995 (2,3) - ) done
01:37:995 (1) - Especially here, since the synthesizer sound is so strong here and serves a purpose nah ,I wanna keep my variety here :c
01:40:995 (1,2) - Same thing here actually because again, you map the beats with sliders, but that's not the most important thing here same
02:09:870 (3,4,5,6,1) - Why is the spacing getting larger here when the song decreases in intensity? I think a smaller spacing would work out better decreased a lil bit
02:11:745 (3,4,5,6,7,1,2,3,4) - This is way too soft to be honest. Could you bum up the volume so the minimum is at least 30% done
02:34:620 (1,2,3,1,2) - Why is the volume so high here? If doesn't really make sense that it becomes softer here 02:37:620 (1) - , and it's actually just way too loud imo :( fixed
03:00:120 (4) - A whistle on the slider-body I forgot to mention in Pm done
03:08:745 (4,5,1) - Make the spacing consistent, or slightly bigger for 03:09:120 (1) - but not like this done
03:24:682 (1,2) - Why no triple? Kinda weird to ignore that it better fits here imo. two triple would be weird! I wanted to emphasize the triple on 03:25:057 - , that was the priority!
03:44:745 (4,5) - The jump here doesn't really fit, does it? Consider using a smaller spacing decreased the jump
03:55:995 (3,1) - Small distance, 03:56:370 (1,2) - larger distance. I find these kind of things weird because the spacing doesn't represent the song properly, as nitpicky or nazi it might sound, I think it's not. Just a thing to think about spacing should be better now!
04:12:120 (1,2) - le flow pls, I don't think this is a great pattern, it might be better for 04:12:682 (2) - to face the first slider like this, and to move 04:13:245 (1) - to a spot where it would properly flow from the slider-end of 04:12:682 (2) - I like it as it is atm :c
04:14:745 (5,6,7,8,1) - Move this down, for example like a blanket for 04:13:245 (1) - , it will result in a better flow, and greater distance for the next burst wanted to break the symmetry w/ 04:14:370 (4) -
04:25:995 (1) - Make this a 1/4 return slider as well? I don't see a reason to use a circle only :( (it would be best for 04:26:370 (2) - to be moved as well then) Please, there's a hole in timeline and you know that there will be a big jump w/ 04:26:370 (2,3) - afterwards! It was meant to be in the song :D
04:31:620 (1,2) - This jump is kiiiinda really big because there isn't really anything special on that red tick right? I understand that it's part of the downbeat, but it's still pretty large imo decreased the jump
04:36:120 (7) - NC? You kinda do this all the time already done
04:40:995 (5,6,7) - Because this part is all soft again, maybe a return slider would fit the "mood" in this part better a triple is fine
04:44:370 (7,8,9) - Spacing is kinda weird here, keeping it consistent (or using the larger distances for the beats) would be a better choice idk how to say it but the atmosphere is more pitched at 04:44:557 - so it explains the jump here
04:48:120 (1,2,3) - Same thing here same
04:48:870 (3,4) - This jump is weird as well, would move it down tbh did it
04:54:120 (1) - This beat is way strong than 04:53:745 (9) - , so move this one close to the previous slider hm okay
04:55:995 (7,8,9) - You know what I'm going to say here aight
04:59:557 (8) - this offbeat slider is really weird and unfitting, remove it and use a pattern like the previous ones fixed
05:00:120 (1) - Stronger beat, larger distance done

I'm not sure what happened at the end, the logic behind your spacing suddenly vanished D: (or there's something I really can't see)
I'm so sorry for the long mod, but I believe there could be some improvements, and I mentioned those I found worth mentioning
Good luck! (and have a star)
Very useful mod!

Thanks a lot!
A Mystery
Not trying to stalk you, but you said "done" for the spinner thingy, while the second spinner is still inconsistent (just make it the same as the first spinner, the music is pretty much the same at these spots anyway).
03:49:713 (1) - this compared to 01:24:213 (1) -

*flies away*
Topic Starter
Secretpipe
fixed the hs thing and fixed some hs that phaZ mentionned
Julie
By the way, those std modder that saw weird hitsound name, those came from my mania difficulty hahaha xD.
Krfawy
#KASZTANKI
Topic Starter
Secretpipe
thanks bro
meii18
Lookin' good to me (:

Bubble #2
Kyubey
Waiting for the limit.
Mint
Oh well, I guess I'm not needed then.
Congrats in advance, again really amazing *-*
Monstrata
We changed Combo Color 1 to a purple color because the blue blended with the bg too much.

Congrats again Secretpope!
OzzyOzrock
Pretty lame that the other difficulties got shit on, but gratz nonetheless!
Topic Starter
Secretpipe
Woohooo~ \:D/

Thanks a lot monstrata ! :D

Also , I'd like to thank all the people who helped me through this map so yea , thank you guys :D
Yuzeyun

OzzyOzrock wrote:

Pretty lame that the other difficulties got shit on, but gratz nonetheless!
that's for giving me 18 instead of 30 :(
WingSilent
Nice my friend. o/

But not enough mods right ? :P
Quick and accurate
00:03:870 (1) - Volume to 5%, it "will" be better (when you spin, you have the ding-ding-ding every 1000 points on a very calm part, it's annoying).
00:13:620 (1) - Ctrl-G, better flow, trust me.
00:49:245 (3) - > flows better > http://puu.sh/khENZ.jpg
01:28:620 (1) - Maybe curve this one a little bit on the left "and" stack the end of 01:27:870 (4) - to the end of 01:28:620 (1) -
01:37:995 (1) - Remove NC.
01:40:995 (1) - ^
02:37:245 (2) - Nothing define this as 1/8, you should do like others, 1/4.
03:26:182 (2,3) - Stack theses if you want some esthetics.
04:03:495 (1) - Remove NC.
04:34:245 (3,1) - Stack theses if you want some esthetics.
04:36:213 (1) - You could have mapped a bit this part instead of placing a spinner. :(

Orange > May be important.
phaZ
wohoo :D gratz!
Kurai
ayyy lmao
meii18

Nekomi wrote:

02:37:245 (2) - Nothing define this as 1/8, you should do like others, 1/4.
Quite agree,I think here is clearly 1/4 instead of 1/8 if you listen the instruments with attention.Moreover,it would be more natural being snapped to 1/4 instead to 1/8
Topic Starter
Secretpipe
The 1/8 was on purpose here.

A friend messaged me this morning about that and I said that it was on purpose.
We can clearly recognize a 1/4 here but a 1/8 slider fits here aswell :)
Topic Starter
Secretpipe
Claiming an unrank for the map to improve the map's quality (will fix a slider) !

I prefer to unrank it now and rerank it asap!
A Mystery

ByBy13 wrote:

Nekomi wrote:

02:37:245 (2) - Nothing define this as 1/8, you should do like others, 1/4.
Quite agree,I think here is clearly 1/4 instead of 1/8 if you listen the instruments with attention.Moreover,it would be more natural being snapped to 1/4 instead to 1/8
I also have to agree here, you might like it secret, but it's still "overmapping" and it will get you a DQ if noticed (unless this gets treated differently from other maps)
Julie
Yee!!! Félicitation secretpipe >w<!!!!!!
p3n
DQ on mapper's request.
meii18
Fixed only a NC and disabled the widescreen support. Should be fine to go again.
Rebubble #1!
Sieg
#2
Julie
Approved

FÉLICITATION POUR LA PREMIÈRE PLACE! XD
Surono
ANTI-Poi
Topic Starter
Secretpipe
Re--qualified!

It should be good now~
phaZ
that went so damn fast xD

Nekomi

Nekomi wrote:

00:03:870 (1) - Volume to 5%, it "will" be better (when you spin, you have the ding-ding-ding every 1000 points on a very calm part, it's annoying).
i believe one of the bubble guys had a problem with it so it got removed. it still feels okay~
<- the mysterious friend
Topic Starter
Secretpipe
Fixed that with Kyubey , that should be nice now ;D
Krfawy

Krfawy wrote:

Technical skill: 9/10
Creativity: 1/10
Flow and structure: 8/10
Judge's impression: 4/10
Hitsounds: 7/7
Diffilculty: 2/3
GJ Secret. \w/
Topic Starter
Secretpipe
Creativity 1/10 ? :(
Topic Starter
Secretpipe
yey ranked
Hula
Extremely enjoyable to play. 10/10 from me
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