blargh
[general]
taiko spread is fucked up, current muzu is a muzu and oni is way into the inner level and even if they weren't i don't know if i would drum this as a taiko bn
standard diffs have wrong snaps, generally you kknow the song is pretty consistent about where it puts 1/6 and where it doesn't
and well you sometimes do 00:38:339 (1,2,3) - and for other instances 00:36:196 (4,5) - (Extra)
yea
that's not so nice to have
having mapped the song more than once i assume you know
00:55:742 (2) - btw violin is 1/4 here why do you place that (extra)
it's even more obvious that you do it all the way in the insane, which is.... not that nice either?
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do the manias use normal-hitfinish2? otherwise i think it's unused lol.
one of your hitsounds is randomly a mp3
adding videos for taiko diffs is more confusing than anything because literally half your screen is cut off
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I will only point out general things for the most time, if you find annother instance of it apply it there too, thanks
[Extra]
duplicated green line at 01:40:677 -
00:20:807 (4) - i think this would feel better if moved up cuz you then don't have to move down after following 3
00:22:365 (3,4) - 00:41:846 (2,3) - most things in this section have a lot more spacing than this, just compare it to the others
00:22:755 (1,2,1) - is there something very special about this or why do you change rhythm for this one only and do 00:19:638 (1,2,3) - for example everywhere else ? :V
00:46:131 (1,2) - i'd recommend circles instead because that's how the violin goes here, but well it's consistent, though i still wanna click 6 times here instead of 4
00:46:911 (3) - also idk man this is like the only stop like this in this section and uhhh having this pause somehow doesn't go well for me
00:50:027 (3) - 00:53:144 (3) - i don't really like these because each time their end sound is so strong that i wanna click it, im pretty sure it would feel better to click those in an ~Extra~
00:59:962 (2,2) - ewwwverlap
01:08:729 (1,1) - 02:11:066 (1,1) - i like these, a lot
01:11:066 (11,12) - how is this different than 01:10:287 (6,7) - 01:09:508 (1,2) - (spacinng)
01:21:975 (1,2) - aaa i don't really like how it looks visually but it works so well so a;lsdfjalsjdfklaksfjd;
01:26:066 (7) -
http://puu.sh/jXKWH/aa1b26ba09.jpg may work better because it's more downward than yours that movement ended up feeling more intuitive for me
01:53:924 (3) - this doesn't seem necessary at all considering you don't do it for 01:47:690 (5) - 01:50:807 (7) -
02:30:547 - something about this whole section is oddball, i mean yes the music is odd but you could porably have avoided stuff like 02:30:839 (4,1) - with an 1/2 slider instead of 4 and another circle for a triplet etc,
would at least try that stuff before deciding that my idea for this one sucks but i personally think that's more straightforward
http://puu.sh/jXLqk/6a11964bbd.jpg02:33:080 (4,5) - sometimes i wonder if you draw these streams by hand or something because this one looks especially messy due to randomly varying ds
02:36:001 (2,3,4,5) - some of these custom stacks are off:
2: 238, 294
3: 240, 299
4: 243, 304
5: 245, 309
the small stuff can sometimes make the difference in things like this.
this applies to a bunch of stuff i ignored as well but im not here to tell you to adjust slideranchors or anything im here to point out some things i think to be issues
02:36:781 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this looks so handdrawn, have you considered making the same thing with sliders, and then converting them to streams, may end up looking a LOT cleaner
02:50:027 (7,8) - 00:26:261 (3,4) - 00:50:612 (4,1) - dats very very close D:
02:55:092 (1) - a woosh slider could make a cool effect here idk didn't test this
[Insane]
duplicated green line at 01:40:677 -
00:36:001 (3,4,5) - dude
00:41:066 (3) - your
00:54:313 (4,5,6) - snapping
01:11:846 (1,2,3) - :c
01:14:962 (5,6,7) - ok ill stop with that stuff now
--- kinda unrelated but why is this so clean and extra is like a mess compared to this diff imo ---
00:56:066 (3,1) - can be confusing for people who are not used to ar 8 insanes because you switch instruments here from violin to drums and violin continues and yea that could confuse
01:29:378 (1,2,3) - that this doesn't have circles is kinda odd (i mean 1/4)
[Hard]
snapping
overlaps
more snapping
more overlaps
i think the beginning is too complicated compared to the rest of the diff it's a ctually really jumpy compared to the rest :V
overlaps01:09:508 (1,2,4) - look like ass
01:12:625 (1,4) - this is semi hiding the repeat i guess ??
01:19:833 (4,1) - multiple different repeat arrows nixt to each other *01:19:053 (2,3) - can be a readability problem because people may expect the one with more repeats to be just like the others the same problem kicks in at 02:30:547 - big time rendering the section kinda confusing for your target audience
the issue with this one is the overlap 01:21:196 (2) - making it really hard to read the 3/4 snap correctly
01:40:677 (1,4) - :X
02:14:378 (2,3,4,3) - this is just a mess tbh
03:02:885 (4,1) -
00:41:651 (2,3,4) - this looksl ike you failed symmetry LOL
01:26:651 (1,2,3) - doing stuff like this and then 01:29:183 (2,3) - is really confusing imo, you should try to keep the amount of different numbers of repeats you use more clear
01:44:573 (2) - shouldn't this be longer to stress that hold sound ????
apart from confusing repeat sliders and al;ksjdflaksf overlaps
and snaps
solid xd
[Normal]
00:19:540 - tbh you should make this part more dense because if you compare normal and hard in terms of density i think normal should be more dense, also the combination of 2/1 slider and 1/2 circles really spikes density a lot and ends up playing odd anyways
00:32:105 - you should probably rework the part before this to have 2 bar combos because that seems to be the way you roll for the rest of this
00:45:352 (3,4,1) - 00:47:300 (2,1,2) - things like this disregard cursor movement and just go "blanket or die". i think that's not so nice for the ones actually playing this diff
whatever can your comboing in general be more consistent
01:32:105 (2) - this wiggles so much that it distorts the sv of this slider compared to other sliders, it's slower right now and that's not what you sho9uld be doing in this diff
01:48:469 (1,2,3) - compared to 01:51:586 (1,2,3) - this is pretty mehh
03:07:170 (2) - 01:21:196 (2) - why do you do that
the biggest and most likely only issue is a general one lols
[AsaNe]
the only things i'd have to say here are nazi and i don't feel like doing a nazi mod rn
[PatZar Oni]
duplicated green line at 03:05:320 -
the way you used rhythm in this diff is widely inconsistent in terms of instruments and the streams towards the end of the diff make this more of an inner oni than an actual oni, either nerf this or map a proper oni
00:19:638 - to 00:32:105 - is not only widely consistent in instruments and widely inconsistently mapped, the way you mapped it with a lot of 1/4 is kinda overdone considering the actual atmosphere of the song here
00:32:105 (75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94) - i don't know what kind of rhythm you invent here, but if it at least would follow the violin holds instead of just doing it's own thing that'd be probably nicer
when comparing 00:44:573 - until 00:50:807 - i don't exactly get why you're building up rhythm density here, the song is widely the same and you just put buildup rhythms over something that isn't a buildup??
kat and don usage in kiai is really really weird
rhythm too, like 01:14:670 - why is this a note and 01:15:060 - isn't , it would make way more sense the other way around
i agree with the previous modder, the song has so much 1/6 that you mapped as 1/4 and then in one place you do 1/6 and it's really unexpected
01:22:657 - moving this to 01:22:268 - would make way more sense with violin
01:36:391 (445,446,447,448) - why do you ignore the actual 1/4 partly and then put 1/4 over something that isn't in 01:36:975 (449,450,451,452,453) - ??
01:53:144 (547,548,549,550) - this is pretty... random, also finisher at the end of streams and there are many places like that where you don't do finishers?? idk it just seems out of place and like "i wanna have finishers" kinda hurts the consistency which is already crumbling here
01:59:378 (576,577,578,579,580,581,582,583,584,585,586,587,588,589,590,591,592,593,594,595,596,597,598,599,600) - hello inner oni
02:21:781 - the sv changes here are probably unacceptable because they actually change the 1/4 oberlaps of the streams and that's not really a thing you may want to do anywhere, keeping the 1/4 overlaps consistent would be preferable
03:04:833 - aklds;fjalk!!KLEJASDKL also this whole kiai is just the same as the 2 previous kiais, it's not special in any way but gets so much more sv that i don't understand why
meh this is widely inconsistent and i can't really see any sense behind this the few things i pinpointed in this are literally everywhere making this diff more or less nonsense to me
[Patzar Muzu]
why do differnt parts get different sv changes compared to oni, like why do the kiais get higher stuff
apart from that this has a few less rhythm things than oni but it's still widely ;lakjsdfl;
you also removed 01:09:118 - by accident? it toggled kiai off in oni
00:50:807 (121,122,123,124) - is inconsistent with prev instances of this musical sequence
the place where 2nd kiai ends is nonsense compared with all other diffs?
i have no idea how to mod stuff i don't grasp the concept of
idk but i don't think this should have been drum'd as it is