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Rootkit - Against The Sun (feat. Anna Yvette)

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Gordon123
-Микелянджело,ты такой умный!
-Да,умный,как утка~... XXD
(я тутута) чутка по расстоновке(кд не надо)
[hard]

  • 00:22:063 (7) - сделай (x:100 , y:188)
    00:33:097 (7) - (x:440 , y:280)
    00:49:304 - 00:49:391 - 00:49:477 - так и просится тройник
~~~
опять удачи) ;)
- Suwako -
hi! m4m

sorry... my english sucks

Marmo's Easy
00:19:477 (1,2,3,1) - rhythm suggestion http://puu.sh/jGXvN/83dad1be10.png
00:36:201 - this is a short map so you shouldn't put a break here

Marmo's Normal
00:19:477 (1,2) - rhythm suggestion http://puu.sh/jGXO0/eb9d45470e.png
00:23:615 (2) - fix this slider the same as 00:22:235 (1)
00:30:511 (1) - try to make this slider a better shape
00:36:201 - shouldn't put a break here

Hard
00:29:477 (7,8,9,10,11) - dont put so much circles like crazy here, you should replace it to some sliders
00:34:649 (4,5,6,7,8) - ^
00:36:201 - this part again... i dont think putting a break here is a good idea

Insane
00:24:132 (2,3,4,5,6) - you should make these become a jump
00:36:201 - try to map something here ...

good luck ! :)
SakiZ
hello, I'm from m4m :D

[Marmo's Easy]
00:25:339 (2,3) - They are not really straight, please fix
00:26:373 (4,5,1) - Make them look like:
00:47:063 (1,2) - Make 1 point at 2
01:03:615 (1,2) - Better make a blanket

[Marmo's Normal]
00:27:408 (4) - Move this a little to the left
00:54:046 (4,6) - Stack them together
00:59:132 (4,5) - Not really straight, please fix
01:01:891 (4,5) - Make them look more neat
SPOILER
http://puu.sh/jH0nS/79cb7cef50.jpg
01:06:373 (2,3,4) - Not so straight

[Hard]
00:33:097 (7,1) - Make them closer like 6 and 7
00:48:442 (6) - NC?
00:51:201 (6) - ^
00:53:960 (6) - ^
00:56:718 (6) - ^

Good luck :)
Topic Starter
ZLOdeuka-
Thanks guys! Fixed~
Marmowka
SakiZ & Suwako Thanks for mod's. I fixed all :3
Leorda
Hi there

[General]
* Silence spinnerspin and spinnerbonus are unrankable (dunno if I am right orz)

[Marmo's Normal]
00:32:580 (2) - Spacing too far from previous one
00:54:649 (6) - Move further away from previous note to make it readable. It almost covered by hitjudgements btw

[Hard]
01:09:046 (4) - This triplet were too sudden for me... remove this note?
01:09:304 (6) - Add finish for endings? lol

[Insane]
00:53:960 (1) - Reverse this slider to make a zigzag flow?
01:05:684 (3) - Reverse this note to make a circular flow?
01:09:304 (7) - Add finish for endings? lol

That's all I got, good luck
Topic Starter
ZLOdeuka-

Leorda wrote:

Hi there

[General]
* Silence spinnerspin and spinnerbonus are unrankable (dunno if I am right orz) hmm, I would like to know precisely, but its really incorrectly. I delete spinnerspin file.

[Marmo's Normal]
00:32:580 (2) - Spacing too far from previous one
00:54:649 (6) - Move further away from previous note to make it readable. It almost covered by hitjudgements btw

[Hard]
01:09:046 (4) - This triplet were too sudden for me... remove this note?
01:09:304 (6) - Add finish for endings? lol

[Insane]
00:53:960 (1) - Reverse this slider to make a zigzag flow?
01:05:684 (3) - Reverse this note to make a circular flow?
01:09:304 (7) - Add finish for endings? lol

That's all I got, good luck
fixed only *add finish fore endings*

and delete spinnerspin file

Thank you, Leo~
Marmowka
Thanks.
[Marmo's Normal]
00:32:580 (2) - Spacing too far from previous one
00:54:649 (6) - Move further away from previous note to make it readable. It almost covered by hitjudgements btw

Corrected diff
osu file format v14

[General]
AudioFilename: Rootkit - Against the Sun (feat. Anna Yvette).mp3
AudioLeadIn: 0
PreviewTime: 57580
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Against the Sun (feat. Anna Yvette)
TitleUnicode:Against the Sun (feat. Anna Yvette)
Artist:Rootkit
ArtistUnicode:Rootkit
Creator:ZLOdeuka-
Version:Marmo's Normal
Source:
Tags:marmowka
BeatmapID:754202
BeatmapSetID:340263

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
Video,0,"Rootkit - Against the Sun (feat. Anna Yvette)2.avi"
//Break Periods
2,36228,40346
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
13960,344.827586206897,4,2,1,50,1,0
36028,-100,4,2,1,50,0,0
47063,-100,4,2,1,80,0,1
57408,-100,4,2,1,80,0,0
58097,-100,4,2,1,80,0,1
69132,-100,4,2,1,80,0,0


[Colours]
Combo1 : 0,168,168
Combo2 : 255,88,9
Combo3 : 255,255,6
Combo4 : 99,50,50

[HitObjects]
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Gordon123
Have my star <3 ;)
Topic Starter
ZLOdeuka-

Gordon123 wrote:

Have my star <3 ;)
Thank you!
Namki
Now we raise against the sun~
Мармо Еази
00:21:546 (2,1) - оверлап, ай донт лайк ит
больше ничего не нашел, ты молодец
Мармо Нормал
check AiMod
я больше ничего не нашел, честно-честно ;w;
Hard
00:16:546 (8,1) - спейсинг?
00:16:546 (8,1) - and here
00:25:684 (4) - немного больше прогнуть слайдер
00:29:822 (9,10,11) - не нравится, как-то не красиво
00:31:201 (2) - опустить конец этого
00:31:891 (4) - и поднять конец этого, ибо флоу
00:58:097 (1,4,5) - по-моему там музыка не меняется, а слайдер стоит далеко
мне нравится<3
Topic Starter
ZLOdeuka-

Namki wrote:

Now we raise against the sun~
Мармо Еази
00:21:546 (2,1) - оверлап, ай донт лайк ит
больше ничего не нашел, ты молодец
Мармо Нормал
check AiMod
я больше ничего не нашел, честно-честно ;w;
Hard
00:16:546 (8,1) - спейсинг?
00:16:546 (8,1) - and here
00:25:684 (4) - немного больше прогнуть слайдер
00:29:822 (9,10,11) - не нравится, как-то не красиво
00:31:201 (2) - опустить конец этого
00:31:891 (4) - и поднять конец этого, ибо флоу
00:58:097 (1,4,5) - по-моему там музыка не меняется, а слайдер стоит далеко
мне нравится<3
спасибо нямки! Пофиксила
Kyubey
[General]
Добавь «monstercat» в теги, а то совсем пусто.
Третий комбоцвет слишком тёмный, на затемнённых бг будет ужасно читаться, лучше сделай поярче.
Поотключай везде ненужный вайдскрин саппорт.
Твоё видео вызвало у меня ужасающие лаги, либо как-то порежь его, либо удали, либо я не знаю, но что-то тут явно не так.
[Marmo's Easy]
00:19:477 (1,1) - не надо делать такие оверлапы в изе, это и выглядит некрасиво, и спутать может
00:22:235 - хорошо бы на таком сильном бите поставить какой-нибудь объект а не слайдер заканчивать, ибо из-за не чувствуется ритмм
00:30:511 (1,1) - не надо их соединять, опять же спутать может
00:54:304 (4,5,1) - как-то совсем уж некрасиво, как насчёт чего-нибудь http://kyubey.s-ul.eu/N6OUtmJb.jpg такого?
00:55:339 (1,5) - убери оверлап, некрасивый
Спиннер в конце почему не удлинил так же, как и на нормале?
[Marmo's Normal]
Открой аимод, почини анснап.
00:29:822 (4,1) - может спутать, лучше анстакни
00:41:546 (1) - почему в изе такой же не поставил?
00:49:132 (6) - никаких 2+ 1/2 репитов в нормале, замени
00:49:822 (1,3) - плохой нечитаемый оверлап, раздвинь
00:49:822 (1,4) - вот это тоже некрасиво выглядит, кстати
00:53:615 (3,6) - раздвигай, плохо читается и выглядит. ну и так же опять никаких куч репитов
01:06:891 (3,4) - ты ни разу за всю карту не сделал такие две ноты подряд, а под конец сделал, это плохо и неожиданно, человек мисснет из-за внезапности, лучше бы заменить
[Hard]
00:21:891 (6,7,1) - возможно, это какая-то фишка, но на деле разный спейсинг тут выглядит некрасиво и неаккуратно, я бы выровнил
00:29:822 - сладер тут подойдёт намного лучше нот, и позволит избежать излишней сложности, из-за которой хард может оказаться слишком сложным по сравнению с нормалом
00:32:925 (6,7,1) - тут бы я тоже выровнял
00:35:339 (8,1,2,3,4) - куча сингла, после неё трипл, а потом ещё и слайдер с 1/2 промежутком, выглядит слишком сложно для такого тихого момента. тут бы больше слайдеров. http://kyubey.s-ul.eu/EVuI6nHf.png такой ритм мне нравится куда больше
00:48:097 (5) - 00:50:856 (5) - 00:53:614 (5) - 00:56:373 (5) - 01:00:511 (9) - 01:03:270 (9) - 01:06:028 (9) - вот эти вещи нужно облегчить, 1/1 джампы требуют ОГРОМНОЙ концетрации, и в харде они просто не нужны, это слишком сложно и вызывает слишком большую разницу с нормалом по сложности, ломая спред
01:09:304 (6) - ну вообще не в тему звучит, серьёзно
01:09:046 (4,5) - это тоже кстати, если карту закончить на 01:08:960 - этом тике, то всё звучит намного приятнее, ибо дальше звуков нет, которые стоило бы замапать
[Insane]
00:13:960 (1,2) - не в тему такой большой спейсинг смотрится, в музыке ничто не взывает к нему
00:49:132 (4,5,6,7,8,9,10,11) - в музыке нет ничего, под что подходил бы этот стрим, два трипла звучат намного лучше и в тему
00:54:649 (4,5,6,7,8,9,10,11) - тоже
00:58:097 (1,2,3,4,5) - это флоу играется как-то неприятно и скучно, попробуй подвинуть двойку как тут http://kyubey.s-ul.eu/X9938hgY.png . и уменьшить спейсинг, ибо такой спейсинг как-то не в тему смотрится с тем, что идёт дальше
01:03:615 (1,2,3,4,5) - и тут бы тоже уменьшил
01:09:046 (5,6,7) - тоже удалил бы, как и в харде

И кстати, если у меня с видео будет всё так же лагать, то я не смогу номинировать эту карту, ибо не буду способен на нормальный тест, и это будет значить, что карта, возможно, и на других слабых компьютерах лагает.
Topic Starter
ZLOdeuka-

Kyubey wrote:

[General]
Добавь «monstercat» в теги, а то совсем пусто.
Третий комбоцвет слишком тёмный, на затемнённых бг будет ужасно читаться, лучше сделай поярче.
Поотключай везде ненужный вайдскрин саппорт.
Твоё видео вызвало у меня ужасающие лаги, либо как-то порежь его, либо удали, либо я не знаю, но что-то тут явно не так.
поправила всё
[Hard]
00:21:891 (6,7,1) - возможно, это какая-то фишка, но на деле разный спейсинг тут выглядит некрасиво и неаккуратно, я бы выровнил
00:29:822 - сладер тут подойдёт намного лучше нот, и позволит избежать излишней сложности, из-за которой хард может оказаться слишком сложным по сравнению с нормалом
00:32:925 (6,7,1) - тут бы я тоже выровнял
00:35:339 (8,1,2,3,4) - куча сингла, после неё трипл, а потом ещё и слайдер с 1/2 промежутком, выглядит слишком сложно для такого тихого момента. тут бы больше слайдеров. http://kyubey.s-ul.eu/EVuI6nHf.png такой ритм мне нравится куда больше
00:48:097 (5) - 00:50:856 (5) - 00:53:614 (5) - 00:56:373 (5) - 01:00:511 (9) - 01:03:270 (9) - 01:06:028 (9) - вот эти вещи нужно облегчить, 1/1 джампы требуют ОГРОМНОЙ концетрации, и в харде они просто не нужны, это слишком сложно и вызывает слишком большую разницу с нормалом по сложности, ломая спред
01:09:304 (6) - ну вообще не в тему звучит, серьёзно
01:09:046 (4,5) - это тоже кстати, если карту закончить на 01:08:960 - этом тике, то всё звучит намного приятнее, ибо дальше звуков нет, которые стоило бы замапать
[Insane]
00:13:960 (1,2) - не в тему такой большой спейсинг смотрится, в музыке ничто не взывает к нему
00:49:132 (4,5,6,7,8,9,10,11) - в музыке нет ничего, под что подходил бы этот стрим, два трипла звучат намного лучше и в тему
00:54:649 (4,5,6,7,8,9,10,11) - тоже
00:58:097 (1,2,3,4,5) - это флоу играется как-то неприятно и скучно, попробуй подвинуть двойку как тут http://kyubey.s-ul.eu/X9938hgY.png . и уменьшить спейсинг, ибо такой спейсинг как-то не в тему смотрится с тем, что идёт дальше
01:03:615 (1,2,3,4,5) - и тут бы тоже уменьшил
01:09:046 (5,6,7) - тоже удалил бы, как и в харде
И кстати, если у меня с видео будет всё так же лагать, то я не смогу номинировать эту карту, ибо не буду способен на нормальный тест, и это будет значить, что карта, возможно, и на других слабых компьютерах лагает.
Я пофиксила всё! стримы в инсе решила оставить, там есть это в музыке и они приятно играются! :<
Marmowka
Спасибо

[Kyubey]

[General]
Добавь «monstercat» в теги, а то совсем пусто.
Третий комбоцвет слишком тёмный, на затемнённых бг будет ужасно читаться, лучше сделай поярче.
Поотключай везде ненужный вайдскрин саппорт.
Твоё видео вызвало у меня ужасающие лаги, либо как-то порежь его, либо удали, либо я не знаю, но что-то тут явно не так.
[Marmo's Easy]
00:19:477 (1,1) - не надо делать такие оверлапы в изе, это и выглядит некрасиво, и спутать может. Нет, я это оставлю ибо тестировали сам и у людей низкого ранга + это выглядить только в редакторе так, в игре никаких трудностей и путаниц нету.
00:22:235 - хорошо бы на таком сильном бите поставить какой-нибудь объект а не слайдер заканчивать, ибо из-за не чувствуется ритм. Ритм слайдер + серкл поменял на серкл двойной слайдер, особо тут трогать не хо4ется да и так выделяется бит про который ты сказал.
00:30:511 (1,1) - не надо их соединять, опять же спутать может Выше ^
00:54:304 (4,5,1) - как-то совсем уж некрасиво, как насчёт чего-нибудь http://kyubey.s-ul.eu/N6OUtmJb.jpg такого? Да , принято.
00:55:339 (1,5) - убери оверлап, некрасивый. Убрал.
Спиннер в конце почему не удлинил так же, как и на нормале? Исправил
[Marmo's Normal]
Открой аимод, почини анснап. Попроавил
00:29:822 (4,1) - может спутать, лучше анстакни. Двинул
00:41:546 (1) - почему в изе такой же не поставил? Думал над этим, поставил, просто еще сильнее усложниться диффа думал, а оказалось нет.
00:49:132 (6) - никаких 2+ 1/2 репитов в нормале, замени. Заменил на 2 слайдера. Пришлось менять флоу местами а так все хорошо встало.
00:49:822 (1,3) - плохой нечитаемый оверлап, раздвинь. Исправил
00:49:822 (1,4) - вот это тоже некрасиво выглядит, кстати. Исправил
00:53:615 (3,6) - раздвигай, плохо читается и выглядит. ну и так же опять никаких куч репитов Исправил
01:06:891 (3,4) - ты ни разу за всю карту не сделал такие две ноты подряд, а под конец сделал, это плохо и неожиданно, человек мисснет из-за внезапности, лучше бы заменить. Удалил на красном тике шар , все норм.
Kyubey
Ленивые.
Topic Starter
ZLOdeuka-

Kyubey wrote:

Ленивые.
ты <3
Gordon123

ZLOdeuka- wrote:

Kyubey wrote:

Ленивые.
ты <3
о как ! :)
Kyubey
Rebubble.
Topic Starter
ZLOdeuka-
Добавила предупреждение для эпилепсиков, сделала концы дифф одинаковыми, добавила Drumstep в теги = попнутый бабл о.о
Krfawy
#СЕРДЦЕ
meii18
Congratz ZLOdeuka-!
Topic Starter
ZLOdeuka-
Thank you Krfawy! :>

<3
Topic Starter
ZLOdeuka-

ByBy13 wrote:

Congratz ZLOdeuka-!
ahhh! Thanks :D
Marmowka
Ура :3 Мы молодцы!
Mercurial
Now we rise against the sun! ♫

I actually don't like the cut you made to this song... but well.

Good map nonetheless.-
Lanturn
Really cool to see someone map this song. I eventually wanted to map this but never got around to it. Congrats :D

Some minor modding if this gets DQ'd
There's a slight metadata error (1)*check 19 Endeavor (2)
The youtube video from monstercat (3) had a typo :(

BPM is doubled. It should be halved. You probably won't have to change this, but I just felt like pointing it out.

Why is the mp3 5000kb? a standard 192kbs file should be 2000kb at the most. Something went wrong with your encoding. That said, the png files could be swapped over to jpg to save another few MB.
All in all, I'm guessing a good 3-5mb could be saved here with some file changes.

Easy:
00:18:097 (3,1) - a little bit of overlapping that could easily be fixed by moving 00:17:753 (2,3) - over slightly: http://puu.sh/jPftg.jpg as an example.

Normal:
I found it a bit odd that you would choose to ignore more dominant beats like 00:55:856 - and instead map blank spots like 00:56:891 - on tail ends. It doesn't play that bad since they're tail ends, but it does make me wish the map was more or less matching up with the music instead of using 1/2 sliders to up the difficulty in those spots.
00:57:408 (1) - Mostly just a design issue that always seems to catch my eye everytime I played this diff. I would suggest moving the tail of (1) so it's placed above the head. Having it leaning under the (5)s tail as you do makes the overlapping feel a bit messy. Example: http://puu.sh/jPiL0.jpg | Some minor adjustments to the next few notes would be needed, but it'd mostly allow 00:59:132 (4,5) - to be moved from the edge of the map as well which is a bonus in my opinion.

Insane:
00:59:132 (6,7,1) - I feel like these could be arranged better so the 00:59:477 (1) - blankets around the 00:58:787 (5) - cleaner. You can also achieve this by moving 00:58:270 (2,3,4) - over to the left a little allowing more room for (5). Definitely a lot of freedom here.
01:07:580 (7) - Honestly I don't think this note is really needed. The song's last major hit before the spinner would just be 01:07:408 (6) - An alternative is to use a 1/2 slider like 01:07:063 (5) -
riffy
Hello!

We have found some potential issues that we feel are important enough to address before continuing:

Marmo's Easy

Non-emphasised downbeats

  • The downbeats do not get enough emphasis as they are unclickable. As a result of this, players are unable to feel the actual beat of the song. The best solution here is to make thse beats clickable.
    +00:14:994 (2) - the beat mapped with a slidertail has to be emphasized. You can either replace with two circles or use just one circle at the stronger beat.
  1. 00:22:235 - the downbeat needs some emphasis. Removing a repeat from 00:21:546 (2) - and adding a slider would solve the problem
Misleadig pattern

  • The following pattern is rather misleading for the easiest difficulty and can be easily replaced/fixed.
  1. 00:27:408 (5,2) - beginner-level players will ot expect (2) to pop up right under (2). Please, consider an alternative placement for the circle. example
Marmo's Normal

Inappropriate gamplay elements

  • The 1/4 slider used here can not be playable enough for a Normal difficulty. It does not appear understandable enough and seems to be out of the difficulty's context.
  1. 00:35:511 (3) -
Readability issues

  • Self-overlapping triangle pattern appears confusing to players. Re-adjusting placement of the hitobjects should resolve the matter.
  1. 01:02:235 (5,1,2,3) -

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###EM
riffy
Apart from that I would like to drop a few points, which will also be in English for transparency purposes.


[General]
  1. Your SB elements don't have to be in .png formap as they're just backgrounds. Converting them to .jpg should save ~2mb of space
[Marmo's Easy]
  1. The difficulty is screaming for AR3. It's intense 1/1 rhythm and SV are begging for faster Approach Rate.
  2. 00:30:511 (1,1) - I would highly recommend to rotate the latter slider to avoid causing confusions.
[Marmo's Normal]
  1. 00:19:477 (1,2,3,4) - personally, I feel unhappy about the way you use overlaps here, it feels more random than intentional. If you agree to re-arrange this, feel free to ask me for any ideas and examples.
[Hard]
  1. 00:57:408 - vocals are sort of choking here, adding a circle to represent it would feel amazing.
    Note: same happens in Insane, so be sure to consider fixing this as well!
This is prettty much all I believe has to be pointed out. You are welcome to ask/clarify or discuss these things here or via PM, if you feel more comfortable while doing so.

Best of luck!
Kyubey

Bakari wrote:

Hello!

We have found some potential issues that we feel are important enough to address before continuing:

Marmo's Easy

Non-emphasised downbeats

  • The downbeats do not get enough emphasis as they are unclickable. As a result of this, players are unable to feel the actual beat of the song. The best solution here is to make thse beats clickable. Actually these sliders there add some interesting variations to the rhythm and sound pretty nice with the music
    +00:14:994 (2) - the beat mapped with a slidertail has to be emphasized. You can either replace with two circles or use just one circle at the stronger beat. when i modded this map, i noticed this slider and it's placement, but i decided to not ask to change it because, actually, i really like how does this whole pattern sound with some swing before "touch" with that slider, then a note to point at short "the" and slider that epmhasizes the long "sky"
  1. 00:22:235 - the downbeat needs some emphasis. Removing a repeat from 00:21:546 (2) - and adding a slider would solve the problem actually that downbeat doesn't sound really that loud to be really needing in that emphasize with a click. and the whole repeat slider covers all three words pretty nice and adds some variation to the rhythm again
Misleadig pattern

  • The following pattern is rather misleading for the easiest difficulty and can be easily replaced/fixed.
  1. 00:27:408 (5,2) - beginner-level players will ot expect (2) to pop up right under (2). Please, consider an alternative placement for the circle. i don't think they won't notice a sloooow approach circle with different colour, and there's pretty enough time between these notes, so it doesn't really look as issueexample
Marmo's Normal

Inappropriate gamplay elements

  • The 1/4 slider used here can not be playable enough for a Normal difficulty. It does not appear understandable enough and seems to be out of the difficulty's context. normal players aren't that bad as easy players, and know something about repeat sliders, because 1/4 repeats appear not that rarely in normals nowadays, and because this is pretty easy to understand if slider is short, then it won't last long
  1. 00:35:511 (3) -
Readability issues

  • Self-overlapping triangle pattern appears confusing to players. Re-adjusting placement of the hitobjects should resolve the matter.
  1. 01:02:235 (5,1,2,3) - but it has different colours that help to read it, and these colous pretty different, aren't they? it more looks like some near to borderline pattern instead of inappropriate, but i want to say that again: normal players are better that easy ones and can play harder patterns, that can improve their skill and that don't look that unreadable. by the way, i did almost same pattern in one of my normals (http://osu.ppy.sh/b/640155 00:11:042 (1,2,3,4,5,1) - ) and QAT even approved that, because it can appear hard but it helps normal players to become better, otherwise they won't be able to get on Hard level, if we keep our normals easy as easies

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###EM
riffy

Kyubey wrote:

Bakari wrote:

Hello!

We have found some potential issues that we feel are important enough to address before continuing:

Marmo's Easy

Non-emphasised downbeats

  • The downbeats do not get enough emphasis as they are unclickable. As a result of this, players are unable to feel the actual beat of the song. The best solution here is to make thse beats clickable. Actually these sliders there add some interesting variations to the rhythm and sound pretty nice with the music
    +00:14:994 (2) - the beat mapped with a slidertail has to be emphasized. You can either replace with two circles or use just one circle at the stronger beat. when i modded this map, i noticed this slider and it's placement, but i decided to not ask to change it because, actually, i really like how does this whole pattern sound with some swing before "touch" with that slider, then a note to point at short "the" and slider that epmhasizes the long "sky" I see it as a rather awkward and forced movement from drums to vocals, which results in making both vocals AND drums mapped in an awkward way. Basically, the slider tries to catcht it all and follows nothing as the result.
  1. 00:22:235 - the downbeat needs some emphasis. Removing a repeat from 00:21:546 (2) - and adding a slider would solve the problem actually that downbeat doesn't sound really that loud to be really needing in that emphasize with a click. and the whole repeat slider covers all three words pretty nice and adds some variation to the rhythm again and yet, 00:22:580 (1) - is left out following nothing. Its head has no reason to be where it begins at, so I would still insist on moving (1) sliderhead to the downbeat
Misleadig pattern

  • The following pattern is rather misleading for the easiest difficulty and can be easily replaced/fixed.
  1. 00:27:408 (5,2) - beginner-level players will ot expect (2) to pop up right under (2). Please, consider an alternative placement for the circle. i don't think they won't notice a sloooow approach circle with different colour, and there's pretty enough time between these notes, so it doesn't really look as issue It is still an issue in my eyes, as the players have less time to react to the object and to read it. Basically, it creates an unnatural difficulty increase here for no reason.

    Marmo's Normal

    Inappropriate gamplay elements

    • The 1/4 slider used here can not be playable enough for a Normal difficulty. It does not appear understandable enough and seems to be out of the difficulty's context. normal players aren't that bad as easy players, and know something about repeat sliders, because 1/4 repeats appear not that rarely in normals nowadays, and because this is pretty easy to understand if slider is short, then it won't last long and yet, it's a 174 BPM 1/4 slider. fast and confusing, not to mention, it is the only pattern in the whole difficulty, which makes it feel really random
    1. 00:35:511 (3) -
    Readability issues

    • Self-overlapping triangle pattern appears confusing to players. Re-adjusting placement of the hitobjects should resolve the matter.
    1. 01:02:235 (5,1,2,3) - but it has different colours that help to read it, and these colous pretty different, aren't they? it more looks like some near to borderline pattern instead of inappropriate, but i want to say that again: normal players are better that easy ones and can play harder patterns, that can improve their skill and that don't look that unreadable. by the way, i did almost same pattern in one of my normals (http://osu.ppy.sh/b/640155 00:11:042 (1,2,3,4,5,1) - ) and QAT even approved that, because it can appear hard but it help normal players to become better, otherwise they won't be able to get on Hard level, if we keep our normals easy as easies I still believe that players are supposed to learn this kind of overlaps in harder difficulties, as the BPM and rhythm in Normal make it difficult enough. In addition to that, I did not see anything similar to this pattern in higher difficulties, which also makes the pattern appear random

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###EM
Topic Starter
ZLOdeuka-

Bakari wrote:

Apart from that I would like to drop a few points, which will also be in English for transparency purposes.


[General]
  1. Your SB elements don't have to be in .png formap as they're just backgrounds. Converting them to .jpg should save ~2mb of space
fixed

[Hard]
  1. 00:57:408 - vocals are sort of choking here, adding a circle to represent it would feel amazing.
    Note: same happens in Insane, so be sure to consider fixing this as well!
not fixed.It sounds frankly not very good. especially not here emphasizes vocals


This is prettty much all I believe has to be pointed out. You are welcome to ask/clarify or discuss these things here or via PM, if you feel more comfortable while doing so.

Best of luck!
Thank you, Bakari! :>
Mercurial
It was bound to happen, good luck further, ZLO.
meii18
I want to say my opinion about DQ:

In Marmo's Easy I agree with both points. On 00:14:004(2)- I would replace this slider with a note to make the beat from this point clickable and 00:15:339(3)- can be an 1/1 slider to follow properly the vocals.
On 00:22:235- the rhythm sounds weird here because of the slider with reverse arrow I mean 00:21:546(2)-.I'd like to remove the 00:21:546(2)-'s reverse and moving 00:22:580(1)- to 00:22:235- and extending it to 00:23:270- like in this picture :arrow: http://puu.sh/jRwf1/af2b80c4e1.jpg.The rhythm will looks pretty good then before in my opinion and it will follow the vocals properly.

Unfortunately,I have to disagree with 00:27:408(5,2)- after I testplayed it 4-5 times I guess.It looks fine to me also testplayed with the BG 'on' and still is fine in my opinion.

Testplayed 00:35:511(3)- and seems to be faster and I agree here.You can just replace it with a circle instead for an 'appropiate gameplay element'.

On 01:02:235(5,1,2,3)- I self agrre here because for me it was a bit readable especially 01:03:269(2)- but for newbie players it could be unreadable and hard to see it during gameplay

This is my opinion about DQ. I self agree with it.

Good Luck!
Topic Starter
ZLOdeuka-

Lanturn wrote:

Really cool to see someone map this song. I eventually wanted to map this but never got around to it. Congrats :D

Some minor modding if this gets DQ'd
There's a slight metadata error (1)*check 19 Endeavor (2)
The youtube video from monstercat (3) had a typo :( fixed

BPM is doubled. It should be halved. You probably won't have to change this, but I just felt like pointing it out. not fixed. I specifically it doubled, and I think that there is nothing wrong

Why is the mp3 5000kb? a standard 192kbs file should be 2000kb at the most. Something went wrong with your encoding. That said, the png files could be swapped over to jpg to save another few MB.
All in all, I'm guessing a good 3-5mb could be saved here with some file changes. not fixed. I have previously ranked map with such quality. and I can not change it :<


Insane:
00:59:132 (6,7,1) - I feel like these could be arranged better so the 00:59:477 (1) - blankets around the 00:58:787 (5) - cleaner. You can also achieve this by moving 00:58:270 (2,3,4) - over to the left a little allowing more room for (5). Definitely a lot of freedom here. not fixed. I want to leave it as is
01:07:580 (7) - Honestly I don't think this note is really needed. The song's last major hit before the spinner would just be 01:07:408 (6) - An alternative is to use a 1/2 slider like 01:07:063 (5) - not fixed I want to leave it as is
ty Lanturn!
Topic Starter
ZLOdeuka-

Mercurial wrote:

It was bound to happen, good luck further, ZLO.
Thank you
Marmowka
Thank you , Bakari

Bakari
Marmo's Easy

Non-emphasised downbeats

  • The downbeats do not get enough emphasis as they are unclickable. As a result of this, players are unable to feel the actual beat of the song. The best solution here is to make thse beats clickable.
    +00:14:994 (2) - the beat mapped with a slidertail has to be emphasized. You can either replace with two circles or use just one circle at the stronger beat.
  1. 00:22:235 - the downbeat needs some emphasis. Removing a repeat from 00:21:546 (2) - and adding a slider would solve the problem
Misleadig pattern

  • The following pattern is rather misleading for the easiest difficulty and can be easily replaced/fixed.
  1. 00:27:408 (5,2) - beginner-level players will ot expect (2) to pop up right under (2). Please, consider an alternative placement for the circle. example
Marmo's Normal

Inappropriate gamplay elements

  • The 1/4 slider used here can not be playable enough for a Normal difficulty. It does not appear understandable enough and seems to be out of the difficulty's context.
  1. 00:35:511 (3) -
Readability issues

  • Self-overlapping triangle pattern appears confusing to players. Re-adjusting placement of the hitobjects should resolve the matter.
  1. 01:02:235 (5,1,2,3) -

[General]
  1. Your SB elements don't have to be in .png formap as they're just backgrounds. Converting them to .jpg should save ~2mb of space
[Marmo's Easy]
  1. The difficulty is screaming for AR3. It's intense 1/1 rhythm and SV are begging for faster Approach Rate.
  2. 00:30:511 (1,1) - I would highly recommend to rotate the latter slider to avoid causing confusions.
[Marmo's Normal]
  1. 00:19:477 (1,2,3,4) - personally, I feel unhappy about the way you use overlaps here, it feels more random than intentional. If you agree to re-arrange this, feel free to ask me for any ideas and examples.
[Hard]
  1. 00:57:408 - vocals are sort of choking here, adding a circle to represent it would feel amazing.
    Note: same happens in Insane, so be sure to consider fixing this as well!

All corrected, I attach log where everything discussed.

log
2015-08-28 14:48 Marmowka: Там столько тем , 4то не могу разобраться 4то именно мне нужно сделать 
2015-08-28 14:48 Marmowka: голова кругом
2015-08-28 14:48 Bakari: Давай вместе
2015-08-28 14:49 Marmowka: Весь во внимании
2015-08-28 14:49 Bakari: Изи
2015-08-28 14:49 Bakari: 00:14:994 (2) - слайдер стартует на слабом бите, кончается на сильном
2015-08-28 14:49 Bakari: 00:14:994 (2) - сильный бит замапан концом слайдера, опять же
2015-08-28 14:50 Bakari: Т.е. у игроков нет шанса нажать на самый мощный удар в музыке
2015-08-28 14:50 Bakari: Я предлагаю убрать репит с 00:21:546 (2) - и начать следующий слайдер на 00:22:235 -
2015-08-28 14:50 Marmowka: 00:14:994 (1,2) - ctrl + g
2015-08-28 14:50 Marmowka: ?
2015-08-28 14:51 Bakari: Ага, пойдет
2015-08-28 14:54 Bakari: Ах да, если ты не согласен - спорь
2015-08-28 14:54 Marmowka: :) не хо4у проблем :D
2015-08-28 14:55 Bakari: 00:27:408 (5,2) - можно взять пример с картинки для читабельности
2015-08-28 14:55 Bakari: Проблем не будет
2015-08-28 14:55 Bakari: Убеждаешь меня или просто приводишь разумные доводы - получаешь пузырь обратно
2015-08-28 14:55 Bakari: Фиксишь - получаешь пузырь обратно
2015-08-28 14:55 Marmowka: 00:21:546 (2) - http://puu.sh/jRuM9.jpg сделал акцент на белый большой тик , и слайдер удлинил зелёный
2015-08-28 14:56 Bakari: cute
2015-08-28 14:57 Bakari: Ту большую рогулину в конце можно просто повернуть на 18 градусов
2015-08-28 14:58 Marmowka: 01:06:373 (1) - про это?
2015-08-28 14:59 Bakari: 00:33:270 (1) -
2015-08-28 14:59 Marmowka: а
2015-08-28 14:59 Marmowka: понял
2015-08-28 14:59 Bakari: http://puu.sh/jRuVR.jpg
2015-08-28 14:59 Bakari: Почему бы тебе не послушать Кюбея, который советовал это же \w/
2015-08-28 15:01 Bakari: Я тут читаю тред
2015-08-28 15:01 Bakari: "Добавила предупреждение для эпилепсиков"
2015-08-28 15:01 Bakari: Представил маленьких Григориев Лепсов
2015-08-28 15:01 Marmowka: :DDD
2015-08-28 15:01 Bakari: так, в изи вроде пофиксили все
2015-08-28 15:01 Marmowka: я ещё нет
2015-08-28 15:01 Marmowka: :<
2015-08-28 15:02 Bakari: ладно, я пока просто разъясню
2015-08-28 15:02 Bakari: нормал
2015-08-28 15:02 Bakari: 00:35:511 (3) - слишком сложно
2015-08-28 15:03 Bakari: 01:03:615 (3) - куда-то подвинуть, чтоб не было оверлапа, который путает людей [http://puu.sh/jRv4u.jpg пример]
2015-08-28 15:03 Bakari: Если ты можешь назвать хорошую причину, то ты имеешь полное право не менять паттерны
2015-08-28 15:05 Bakari: Буду где-то рядом, если что. Несогласия в идеале пишутся в тред, и уж если совсем не лень, то на английском
2015-08-28 15:07 Bakari: Еще, на изе лучше Ар3 поставить /// и пересмотреть оверлапы на нормале 00:19:477 (1,2,3,4)
2015-08-28 15:18 Marmowka: 00:27:408 (5,2,3) - вот эту тему я не хо4у трогать
2015-08-28 15:18 Marmowka: Блин
2015-08-28 15:19 Marmowka: То 4то на картинке
2015-08-28 15:19 Marmowka: мне даже сложнее сыграть было
2015-08-28 15:19 Marmowka: да , там этот стак
2015-08-28 15:19 Marmowka: можно если 2ку только дестакнуть
2015-08-28 15:20 Marmowka: но не знаю куда кроме того места
2015-08-28 15:20 Bakari: Может http://puu.sh/jRvNP.jpg так?
2015-08-28 15:24 Bakari: Пример выше не подошел?
2015-08-28 15:25 Marmowka: Подошел но 2 и 5 я стаком оставляю
2015-08-28 15:25 Marmowka: хорошо?
2015-08-28 15:26 Marmowka: byby щас ещё 4его то настро4ит
2015-08-28 15:26 Marmowka: напали ...
2015-08-28 15:26 Marmowka: D:
2015-08-28 15:26 Bakari: С АР3 лучше читается?
2015-08-28 15:27 Marmowka: Да
2015-08-28 15:27 Marmowka: бак
2015-08-28 15:27 Marmowka: я щас покажу скрином
2015-08-28 15:27 Marmowka: щас
2015-08-28 15:27 Marmowka: 00:19:477 (1,2,1) - вот эту тему
2015-08-28 15:27 Bakari: Я потестил
2015-08-28 15:27 Bakari: А это ты показывал
2015-08-28 15:27 Marmowka: не не не
2015-08-28 15:27 Marmowka: http://puu.sh/jRw72.jpg
2015-08-28 15:28 Marmowka: вот
2015-08-28 15:28 Marmowka: :<
2015-08-28 15:28 Bakari: А можно без оверлапа с (1)?
2015-08-28 15:28 Marmowka: да, сей4ас
2015-08-28 15:29 Marmowka: Прям одеяло-одеял
2015-08-28 15:29 Bakari: Кюбей бубблил?
2015-08-28 15:30 Marmowka: Когда вели на ранк, да
2015-08-28 15:31 Bakari: Если пойнты из поста рассмотрены и отвечены, отпиши об этом в тред и выложи обновленную дифу
2015-08-28 15:32 Bakari: Дальше попроси тех же БНов перепроверить
2015-08-28 15:32 Bakari: Если откажутся, я помогу
2015-08-28 15:36 Marmowka: Спросить можно?
2015-08-28 15:36 Marmowka: 01:02:235 (5,3) - а куда двойку девать?
2015-08-28 15:36 Bakari: Да, конечно
2015-08-28 15:36 Marmowka: Наверное там же
2015-08-28 15:36 Marmowka: хех
2015-08-28 15:37 Bakari: как хочешь

Lanturn
Easy:
00:18:097 (3,1) - a little bit of overlapping that could easily be fixed by moving 00:17:753 (2,3) - over slightly: http://puu.sh/jPftg.jpg as an example. Without changes

Normal:
I found it a bit odd that you would choose to ignore more dominant beats like 00:55:856 - and instead map blank spots like 00:56:891 - on tail ends. It doesn't play that bad since they're tail ends, but it does make me wish the map was more or less matching up with the music instead of using 1/2 sliders to up the difficulty in those spots.
00:57:408 (1) - Mostly just a design issue that always seems to catch my eye everytime I played this diff. I would suggest moving the tail of (1) so it's placed above the head. Having it leaning under the (5)s tail as you do makes the overlapping feel a bit messy. Example: http://puu.sh/jPiL0.jpg | Some minor adjustments to the next few notes would be needed, but it'd mostly allow 00:59:132 (4,5) - to be moved from the edge of the map as well which is a bonus in my opinion. I moved sliders, look at diff everything vsat on the places.

ByBy13

ByBy13 wrote:

I want to say my opinion about DQ:

In Marmo's Easy I agree with both points. On 00:14:004(2)- I would replace this slider with a note to make the beat from this point clickable and 00:15:339(3)- can be an 1/1 slider to follow properly the vocals. It is corrected earlier
On 00:22:235- the rhythm sounds weird here because of the slider with reverse arrow I mean 00:21:546(2)-.I'd like to remove the 00:21:546(2)-'s reverse and moving 00:22:580(1)- to 00:22:235- and extending it to 00:23:270- like in this picture :arrow: http://puu.sh/jRwf1/af2b80c4e1.jpg.The rhythm will looks pretty good then before in my opinion and it will follow the vocals properly. It is corrected earlier :<<< <<

Unfortunately,I have to disagree with 00:27:408(5,2)- after I testplayed it 4-5 times I guess.It looks fine to me also testplayed with the BG 'on' and still is fine in my opinion. fiхed
Testplayed 00:35:511(3)- and seems to be faster and I agree here.You can just replace it with a circle instead for an 'appropiate gameplay element'.
I won't move away him

On 01:02:235(5,1,2,3)- I self agrre here because for me it was a bit readable especially 01:03:269(2)- but for newbie players it could be unreadable and hard to see it during gameplay I remade
Kyubey
Вот он.
Topic Starter
ZLOdeuka-
Still waiting Krfawy. Probably he forgot about me ,_,
riffy
Hello!

Apparently, some help is required here. Let's push it forward.

[Marmo's Easy]
  1. 00:24:304 (3,1,2,3,4,5,1,2,3) - а ты можешь пересмотреть всю вот эту часть? Там точно можно мапать без оверлапов и будет намного чище игграться/смотреться.
Once you're done with the minore clean-ups poke me.
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