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WOODKID - Iron

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Grrum
Hi. Here for my Mod 4 Mod. Hope this helps!

Easy:
00:31:756 (3) – spacing is different from 1.00. Consider making it more even
00:42:369 (2) - ^
01:49:046 (2) - ^
01:11:208 (1,2) – maybe make these more curved? (1) could blanket the fading (3) and 2 could be a clone of (1)
01:57:351 (3,1) – maybe make these flow directly into each other

Normal:
01:14:900 (1) – Make the previous slider flow into this one better
01:22:744 (2) – I feel like the combos should start where he sings again, but could be wrong

Hard:
00:32:679 (1,2,4) – slightly different spacing
01:18:822 (2,3) - ^
01:34:972 (5,6) - ^
02:01:735 (5) - ^
00:27:603 (2,3,4) – I don't like the overlap, so I rotated (4) anti-clockwise so that they intersect on (4)'s midpoint. Would have also like the end of (2) to be more half-on half-off the (4) slider, but couldn't get it. If you go with the change, move 00:30:602 (1) : http://puu.sh/7RgVq.jpg
01:05:671 (1) – I disagree with this slider velocity change, but that's just me
01:11:208 (1,2) – looks a little sloppy (I guess you know because bookmark). Suggestion if you want one: http://puu.sh/7RhZf.jpg
01:22:513 (2) – I don't like the flow into it (it plays like a linear slider), would like to see it more at 244, 100

Insane:
01:11:670 – would rather see a note here now and throw a change later in the song that has this kind of rhythm (as it is 01:55:506 (1))
01:31:280 (5) – I really don't think the music calls for a jump here, and it doesn't look like it's supposed to be a jump, so I missed it cuz the spacing was different and am very upset :(
01:51:353 (1) – You revive the energy a little too early with the velocity here, imo. Really took me by surprise and I still disagreed with it after I knew it was coming. This is the only time where the sv drops this low, which makes the music sink into you more, and so I would have liked the room to breathe again before picking up my sword playing again.
02:51:224 (4,1) – Thought these were ½ notes instead of ¼ notes because of the beat-spacing. I like the separation, but it's a bit too much, so maybe blanketing 02:51:339 (1) with your curves instead of 02:50:877 (1) would make it more read-able this way.

Ringtong's Insane:
(I like the flow on the shapes you make with circles)
00:55:058 (2,5) – overlap looks a bit odd
01:48:123 (1,2) – I like to think of the end of sliders as notes themselves. As such, I feel like it's not called for 1/8 notes here (it's hard to read that it's 1/8), and the expectancy to hold the note that long seems excessive. Change to ¼ and you should be fine (i.e. end on the blue tick)
02:13:963 (1,2,3,4,5,6,7,8,1,2,3,4) – Coming off a break, you immediately start with a high energy stream. Then the energy drops so much in the next combo. As a player I wanted to keep that energy that you just gave me. I realize that the music kinda drops some, but I feel you dropped it too much, and coming off of a break only highlights this issue. Maybe making (2) a slider would keep some of it.
02:33:343 (4) – Listen at this note 02:33:574. This is where he softly drops the “d” of “mind.” So I feel the slider should end there or at 02:33:804 (5) (this one is my preference because I do like the long slider here). There just isn't a note where your slider ends currently and I don't want to hit a note there.

Nice maps, best of luck getting ranked!
Knotts
I'm almost done with your mod. Gonna save my spot here.

I'll edit this when it's finished.

EDIT:

Mod from my Q

[General]
  1. Disable Widescreen support on all difficulties - no storyboard
[Hard]
  1. 02:26:883 (1) - i dont think there's a need for a long slider like this here. Instead you could map the instruments
  2. 03:00:683 - add a circle here?
  3. 03:02:529 - ^
[Insane]
  1. 00:34:755 (2) - blanket this to the triple
  2. 00:35:793 - add a circle here?
  3. 00:38:216 (1,2,3,4,5,6) - flow feels off here. Maybe try something like this?
  4. 00:57:365 (3) - blanket to triple
  5. 01:22:513 (1,2,3) - to make it flow better maybe curve it more like this?
  6. 01:27:358 (4) - music doesn't really support this repeating slider. This is just one of the many things you could do with it:
  7. 01:48:123 (1) - make this blanket nicer by spacing it away from (5) more
  8. 01:52:968 (7) - move to (101,205)? Might want to adjust (8) a little if you do this
  9. 02:10:964 (2) - i think this would be better as 2 seperate circles, maybe even a tiny jump?
  10. 02:16:732 (1) - remove NC for consistency. Start NC on 02:16:962 (2)
  11. 02:20:423 (1) - remove NC for consistency
  12. 02:32:882 (2) - i dont think this long slider fits the music. Instead split into 2 sliders or something like that
  13. 02:40:957 (7) - move to (184,309)?
  14. 02:43:495 - the streams and what not starting from here are actually pretty fun. nice job :D Last couple of seconds of the song is really nicely mapped aswell.
[Ringating's Insane]
  1. 00:45:829 (3,4,5,6) - maybe try to use blankets like this?
  2. 00:49:982 (4.5.6) - pretty hard to tell that (5) is supposed to be clicked faster than 6 because of the spacing.
  3. 00:52:059 (4) - sounds better to me if u delete this
  4. 00:54:251 - add a circle here?
  5. 00:55:750 (5) - I think this sounds better as a repeating 1/2 slider so you can catch the sound at 00:55:981
  6. 01:15:592 (1) - remove NC for consistency
  7. 01:34:280 (4,5,6) - maybe space (6) a little more so the slider isn't in contact with the other approach circles.
  8. 01:48:123 (1) - blanket to (8)
  9. 01:49:968 (3) - make it so this slider doesn't overlap with (2)
  10. 01:52:045 (2,3,4) - personally i'm not a fan of a triplet that's straight with this much spacing but then again that's just a personal thing
  11. 01:59:889 (1) - remove NC for consistency
  12. 02:32:651 (2,3,4) - really hard to read. Find a way to make a NC fit on (4) or just remap that altogether
Pretty cool music and I love the fate/stay series. Good luck!
Topic Starter
pishifat
two mods posted at the same time... was hoping something like that would never happen. anything unmentioned was fixed/changed

re:pin

pinataman wrote:

Hi. Here for my Mod 4 Mod. Hope this helps!

Easy
00:31:756 (3) – spacing is different from 1.00. Consider making it more even
00:42:369 (2) - ^
01:49:046 (2) - ^
01:11:208 (1,2) – maybe make these more curved? (1) could blanket the fading (3) and 2 could be a clone of (1) whenever that part of the music plays, i've made the sliders straight
01:57:351 (3,1) – maybe make these flow directly into each other

Normal
01:14:900 (1) – Make the previous slider flow into this one better
01:22:744 (2) – I feel like the combos should start where he sings again, but could be wrong not feeling it -- there needs to be some sort of note on the white tick and the lyrics start on the next red tick, so it would be too condensed and balhablhablah

Hard
00:32:679 (1,2,4) – slightly different spacing
01:18:822 (2,3) - ^
01:34:972 (5,6) - ^
02:01:735 (5) - ^
00:27:603 (2,3,4) – I don't like the overlap, so I rotated (4) anti-clockwise so that they intersect on (4)'s midpoint. Would have also like the end of (2) to be more half-on half-off the (4) slider, but couldn't get it. If you go with the change, move 00:30:602 (1) : http://puu.sh/7RgVq.jpg
01:05:671 (1) – I disagree with this slider velocity change, but that's just me i think it's fine. i don't want any stupidly long sliders too
01:11:208 (1,2) – looks a little sloppy (I guess you know because bookmark). Suggestion if you want one: http://puu.sh/7RhZf.jpg changed, but to something else
01:22:513 (2) – I don't like the flow into it (it plays like a linear slider), would like to see it more at 244, 100

Insane
01:11:670 – would rather see a note here now and throw a change later in the song that has this kind of rhythm (as it is 01:55:506 (1)) seems like a bad idea putting a note where there shouldn't be one
01:31:280 (5) – I really don't think the music calls for a jump here, and it doesn't look like it's supposed to be a jump, so I missed it cuz the spacing was different and am very upset :( ;-;
01:51:353 (1) – You revive the energy a little too early with the velocity here, imo. Really took me by surprise and I still disagreed with it after I knew it was coming. This is the only time where the sv drops this low, which makes the music sink into you more, and so I would have liked the room to breathe again before picking up my sword playing again.
02:51:224 (4,1) – Thought these were ½ notes instead of ¼ notes because of the beat-spacing. I like the separation, but it's a bit too much, so maybe blanketing 02:51:339 (1) with your curves instead of 02:50:877 (1) would make it more read-able this way. got rid of the second 4 note stream entirely and replaced with 2 1/4 sliders instead. 130 bpm streams aren't fun anyway :P


Nice maps, best of luck getting ranked!

re:knotts

Knotts wrote:

I'm almost done with your mod. Gonna save my spot here.

I'll edit this when it's finished.

EDIT:

Mod from my Q

[General]
  1. Disable Widescreen support on all difficulties - no storyboard
[Hard]
  1. 02:26:883 (1) - i dont think there's a need for a long slider like this here. Instead you could map the instruments
  2. 03:00:683 - add a circle here?
  3. 03:02:529 - ^
[Insane]
  1. 00:34:755 (2) - blanket this to the triple stacked the slider with teh end of the triple instead
  2. 00:35:793 - add a circle here? mapping the vocals there, so that wouldn't work
  3. 00:38:216 (1,2,3,4,5,6) - flow feels off here. Maybe try something like this? changed to something else
  4. 00:57:365 (3) - blanket to triple umm... it already is o.o
  5. 01:22:513 (1,2,3) - to make it flow better maybe curve it more like this? screws up stuff i have stacked everywhere later so keeping it how it is
  6. 01:27:358 (4) - music doesn't really support this repeating slider. This is just one of the many things you could do with it:
  7. 01:48:123 (1) - make this blanket nicer by spacing it away from (5) more
  8. 01:52:968 (7) - move to (101,205)? Might want to adjust (8) a little if you do this
  9. 02:10:964 (2) - i think this would be better as 2 seperate circles, maybe even a tiny jump? fits a lot better as a slider imo
  10. 02:16:732 (1) - remove NC for consistency. Start NC on 02:16:962 (2) combos represent the differences between the higher pitch drum and the lower pitch drum here, so changing those would mess that up
  11. 02:20:423 (1) - remove NC for consistency ^
  12. 02:32:882 (2) - i dont think this long slider fits the music. Instead split into 2 sliders or something like that
  13. 02:40:957 (7) - move to (184,309)?
  14. 02:43:495 - the streams and what not starting from here are actually pretty fun. nice job :D Last couple of seconds of the song is really nicely mapped aswell. thanks :3

Pretty cool music and I love the fate/stay series. Good luck!
CamC4
Here's the new player test play you wanted.

irc log
pishistfu: can you test something for me
pishistfu: in theosu
ltzCamC4.: sure
pishistfu: update the woodkid map
ltzCamC4.: ok
pishistfu: play through easy and normal
pishistfu: and hard if you can do that
ltzCamC4.: like beat it?
pishistfu: yes
pishistfu: i want to see where you mess up
pishistfu: and fix those places
ltzCamC4.: ok
ltzCamC4.: i mess up alot sometime so
ltzCamC4.: yea
pishistfu: that's the point :P
pishistfu: k
ltzCamC4.: this is norm,a
pishistfu: so normla now
pishistfu: you need to update it :P
ltzCamC4.: oops
ltzCamC4.: i will probably fail on hard
pishistfu: k
pishistfu: well so far
pishistfu: on easy, i can tell i need to change
pishistfu: the 2 1.5 sliders before 1st kiai
the 1/2 slider in 2nd kiai

all 1/2 sliders
pishistfu: dunno if you know what those are but not important :P
ltzCamC4.: lol
pishistfu: also can you screenshot your rank thing on easy after this
ltzCamC4.: ok
pishistfu: https://osu.ppy.sh/ss/1479681
pishistfu: like that
pishistfu: shift f12
pishistfu: tehn just link it here
ltzCamC4.: do you want me to?
pishistfu: yes
ltzCamC4.: right now?
pishistfu: need to see the fail chart thing
pishistfu: mhm
ltzCamC4.: can i see what it is withour playing it again
pishistfu: on the songs menu thing
pishistfu: sort by local ranking
pishistfu: or whatever
pishistfu: and then click on your score
pishistfu: then shift f12 and it'll upload the pic
ltzCamC4.: http://osu.ppy.sh/ss/1479683
pishistfu: kay
pishistfu: well i got what i needed to get :P
pishistfu: fixing 3 things in easy and 1 thing in normal
ltzCamC4.: sorry bout the hard one :P
[code][/code]
Ringating
Mod responses

pinataman wrote:

Ringtong's Insane:
(I like the flow on the shapes you make with circles)
00:55:058 (2,5) – overlap looks a bit odd
01:48:123 (1,2) – I like to think of the end of sliders as notes themselves. As such, I feel like it's not called for 1/8 notes here (it's hard to read that it's 1/8), and the expectancy to hold the note that long seems excessive. Change to ¼ and you should be fine (i.e. end on the blue tick)
02:13:963 (1,2,3,4,5,6,7,8,1,2,3,4) – Coming off a break, you immediately start with a high energy stream. Then the energy drops so much in the next combo. As a player I wanted to keep that energy that you just gave me. I realize that the music kinda drops some, but I feel you dropped it too much, and coming off of a break only highlights this issue. Maybe making (2) a slider would keep some of it.
02:33:343 (4) – Listen at this note 02:33:574. This is where he softly drops the “d” of “mind.” So I feel the slider should end there or at 02:33:804 (5) (this one is my preference because I do like the long slider here). There just isn't a note where your slider ends currently and I don't want to hit a note there.

Nice maps, best of luck getting ranked!
Implemented all changes, thanks.


Knotts wrote:

[Ringating's Insane]
  1. 00:45:829 (3,4,5,6) - maybe try to use blankets like this?
  2. 00:49:982 (4.5.6) - pretty hard to tell that (5) is supposed to be clicked faster than 6 because of the spacing.
  3. 00:52:059 (4) - sounds better to me if u delete this
  4. 00:54:251 - add a circle here?
  5. 00:55:750 (5) - I think this sounds better as a repeating 1/2 slider so you can catch the sound at 00:55:981
  6. 01:15:592 (1) - remove NC for consistency
  7. 01:34:280 (4,5,6) - maybe space (6) a little more so the slider isn't in contact with the other approach circles.
  8. 01:48:123 (1) - blanket to (8)
  9. 01:49:968 (3) - make it so this slider doesn't overlap with (2)
  10. 01:52:045 (2,3,4) - personally i'm not a fan of a triplet that's straight with this much spacing but then again that's just a personal thing
  11. 01:59:889 (1) - remove NC for consistency
  12. 02:32:651 (2,3,4) - really hard to read. Find a way to make a NC fit on (4) or just remap that altogether
didn't change 00:49:982 (4,5,6) - as it didn't seem odd to me.
Didn't see the point of adding a circle to 00:54:251 - either :?
the NC @ 01:59:889 (1) - is there so that the hexagon pattern is more easily readable.

other than that, I think I implemented/changed everything else. Thanks for the mod.

(map won't be updated instantly, making a SB before next update)
yurunneram
Gomen not very attracted to the song so not modding

I looked through easy tho. I think it's quite hard for so many notes to be on the red ticks. I would make the red ticks into slider ends or repeats if possible. Still, having a hard easy isn't wrong or anything.

Gomen ^^"
Topic Starter
pishifat
not the first time i've gotten that response, so it's no big deal :P

the song also wouldn't really work with having all notes on white ticks on the easy difficulty, but if other modders think it's necessary, i'll end up changing it
Ayesha Altugle
dat genre, shouldn't be its language english?

contact a BAT (Beatmap Appreciation Team) for the fixing of the genre

see this lyrics for details

some sliders are assymetrical

Refer to this thread for how to do it

then you can rework those sliders up into nice ones

[Easy]



^ Gj for this one

I see that you use 0.85 as sv in all parts of your map, you can do it easily by lowering the sv to 0.9 and ctrl + clicking it make the sv reduce or add 0.01

just in case you didn't understand my rambles refer to the screenshot below

Screenies. Look it at your own risk
When I reduced the SV from 1 to 0.9


When I ctrl click the left arrow just beside your current sv 5 times

then afterwards make all 0.85 x inherited sections back to 1

00:30:600 - add an Inherited section then increase the volume to about 10 - 15%

01:14:894 - increase the volume to about 5 - 10%
Topic Starter
pishifat

vahn10 wrote:

dat genre, shouldn't be its language english? yeah.. i don't even know. thanks dkun for changing that :3

contact a BAT (Beatmap Appreciation Team) for the fixing of the genre

see this lyrics for details

some sliders are assymetrical fixed (hopefully)

Refer to this thread for how to do it

then you can rework those sliders up into nice ones

[Easy]



^ Gj for this one

I see that you use 0.85 as sv in all parts of your map, you can do it easily by lowering the sv to 0.9 and ctrl + clicking it make the sv reduce or add 0.01

just in case you didn't understand my rambles refer to the screenshot below doesn't seem too important, but fixed anyway

Screenies. Look it at your own risk
When I reduced the SV from 1 to 0.9


When I ctrl click the left arrow just beside your current sv 5 times

then afterwards make all 0.85 x inherited sections back to 1

00:30:600 - add an Inherited section then increase the volume to about 10 - 15% added, but changed volumes differently from suggested

01:14:894 - increase the volume to about 5 - 10% ^
thank you for the random mod :3
neonat
General

Audio Preview Time of Normal and Ringating's Insane: 156112
Audio Preview Time of Easy, Hard and Insane: 156100
^ Keep consistent for all difficulties

Hard

02:47:635 (3) - this sounds odd. Extending it to end at 02:47:865 sounds better rhythmically
02:53:171 (3) - ^

Insane

00:44:442 (2) - change this to a slider from 00:44:442 to 00:44:672 to follow the vocals as he sings and holds "I" for that part and so a slider would go along with it
00:50:671 (5,1) - swap places, slider before circle, I think suits it better. I know there is a slight change in what he says at 00:50:901 but the main point is that he holds it since 00:50:671
00:51:824 (2) - change to a 1/2 beat slider like 00:44:442 (2)
01:14:894 (9) - NC here instead of 01:15:125 (1)
01:27:698 - add a note here, would suit the double at 01:27:352 (4)
02:30:909 and 02:31:140 - add notes as the percussion is quite obvious here, though the vocals are just 1/2 beats

Ringating's Insane

00:50:440 (5) - add a hitsound on this? I really think this beat should be heard for reference for players and currently it's quite difficult to hear it
01:35:426 - the previous slider ends quite abruptly in the song. Having a slider here to 01:35:657 would help continue the rhythm
02:26:410 (6) - if the slider was inverted the flow would be better
02:29:063 - add a note
02:46:481 (6,2,3,4) - stack them nicely

Kiai times have a cute tune.
Good luck
sheela
Hey.

Easy

  1. 00:37:982 (5) - Add a new combo. It introduces a new beat.
  2. 01:38:887 (3) - Move this to x:308 y:260 to align 01:37:041 (1,2) .
  3. 01:49:960 (3) - Remove the finish hitsound at the tail?
  4. 01:53:651 (4,1) - Switch the new combo. Looks more better.
  5. 02:01:034 (4) - Move this to x:296 y:148 so that 02:01:034 (4,5) could be parallel to 02:01:956 (6) . If so, move 02:00:572 (3) to x:376 y:180.
  6. 02:46:250 (5) - Move the second tick to x:264 y:176, and the last one to x:228 y:144, so it could be similar to 02:45:328 (4) .
  7. 03:00:092 (3) - Move the last tick to x:308 y:244, so it could be similar to 02:58:708 (2) .

Normal

  1. The audio preview different than the others, as the AiMod says.
  2. 01:04:743 (2) - Copy and paste 01:03:820 (1) , and Ctrl+J, Ctrl+H, and Ctrl+G.
  3. 01:25:967 (1) - Move this to x:220 y:252 to have a blanket with 01:24:122 (4) . If so, move 01:26:660 (2) to x:216 y:100.
  4. 01:28:505 (4) - Move the last tick to x:364 y:208, so that 01:29:197 (5) could be in the same line.
  5. 01:35:887 (5) - Do the same as ^
  6. 02:48:096 (2) - Copy and paste 02:47:173 (1) , and Ctrl+J, Ctrl+H, and Ctrl+G.

Hard

  1. 00:52:978 (1) - Turn it into a curve slider?
  2. 02:04:955 (2,3,4,1,2,3) - I feel that these are harder in a hard difficulty. Replace them a 1/4 repeat slider.
  3. 02:43:482 (1,2,3,4) - ^
  4. 02:47:173 (1,2,3) - ^
  5. 02:52:710 (1,2,3) - ^

Insane

  1. 01:12:126 (4) - Move this to x:248 y:152, so 01:11:895 (3,4,5) could have a constant distance.
  2. 01:21:353 (2) - You can stack with 01:19:277 (2) .

Ringating's Insane

  1. The audio preview different than the others, as the AiMod says.
  2. 00:16:989 (3,4,5,6,1) - Move them to x:176 y:184.


You can ask me questions if you want. Good Luck on ranking this map.
Topic Starter
pishifat
anything not mentioned here was changed, thanks for your mods :D

re:neonat

neonat wrote:

General

Audio Preview Time of Normal and Ringating's Insane: 156112
Audio Preview Time of Easy, Hard and Insane: 156100
^ Keep consistent for all difficulties

Hard

02:47:635 (3) - this sounds odd. Extending it to end at 02:47:865 sounds better rhythmically
02:53:171 (3) - ^

Insane

00:44:442 (2) - change this to a slider from 00:44:442 to 00:44:672 to follow the vocals as he sings and holds "I" for that part and so a slider would go along with it
00:50:671 (5,1) - swap places, slider before circle, I think suits it better. I know there is a slight change in what he says at 00:50:901 but the main point is that he holds it since 00:50:671 sounds too weird since there's a heavy drum noise on 00:50:901 (1) and having a slider go through it would be wrong (i had it like you said before too and prefer it this way)
00:51:824 (2) - change to a 1/2 beat slider like 00:44:442 (2)
01:14:894 (9) - NC here instead of 01:15:125 (1)
01:27:698 - add a note here, would suit the double at 01:27:352 (4) i don't think so. the drums there are the same as the opening part, and there i didn't put a double on it. that would be like making 00:17:681 (1) a double
02:30:909 and 02:31:140 - add notes as the percussion is quite obvious here, though the vocals are just 1/2 beats

Good luck

re:sheela

sheela901 wrote:

Hey.

Easy

  1. 00:37:982 (5) - Add a new combo. It introduces a new beat.
  2. 01:38:887 (3) - Move this to x:308 y:260 to align 01:37:041 (1,2) aligned (3) with (1) and moved (2) a little bit out instead to give it a curve
  3. 01:49:960 (3) - Remove the finish hitsound at the tail?
  4. 01:53:651 (4,1) - Switch the new combo. Looks more better. would break consistency and i think it looks fine as is :P
  5. 02:01:034 (4) - Move this to x:296 y:148 so that 02:01:034 (4,5) could be parallel to 02:01:956 (6) . If so, move 02:00:572 (3) to x:376 y:180. i don't think parallel is the word you're looking for there, but i get what you mean
  6. 02:46:250 (5) - Move the second tick to x:264 y:176, and the last one to x:228 y:144, so it could be similar to 02:45:328 (4) .
  7. 03:00:092 (3) - Move the last tick to x:308 y:244, so it could be similar to 02:58:708 (2) .

Normal

  1. The audio preview different than the others, as the AiMod says.
  2. 01:04:743 (2) - Copy and paste 01:03:820 (1) , and Ctrl+J, Ctrl+H, and Ctrl+G.
  3. 01:25:967 (1) - Move this to x:220 y:252 to have a blanket with 01:24:122 (4) . If so, move 01:26:660 (2) to x:216 y:100.
  4. 01:28:505 (4) - Move the last tick to x:364 y:208, so that 01:29:197 (5) could be in the same line.
  5. 01:35:887 (5) - Do the same as ^
  6. 02:48:096 (2) - Copy and paste 02:47:173 (1) , and Ctrl+J, Ctrl+H, and Ctrl+G.

Hard

  1. 00:52:978 (1) - Turn it into a curve slider?
  2. 02:04:955 (2,3,4,1,2,3) - I feel that these are harder in a hard difficulty. Replace them a 1/4 repeat slider.
  3. 02:43:482 (1,2,3,4) - ^
  4. 02:47:173 (1,2,3) - ^
  5. 02:52:710 (1,2,3) - ^
    changed these except the short sliders. i think people who play hard difficulties should be able to handle alternating fingers every once in a while

Insane

  1. 01:12:126 (4) - Move this to x:248 y:152, so 01:11:895 (3,4,5) could have a constant distance.
  2. 01:21:353 (2) - You can stack with 01:19:277 (2) .

for a lot of these exact coordinate changes, i chose places that were close, but not exactly what you said. we all have preferences so it should make sense
Ringating

neonat wrote:

General
Ringating's Insane

00:50:440 (5) - add a hitsound on this? I really think this beat should be heard for reference for players and currently it's quite difficult to hear it but there is a hitsound there...
01:35:426 - the previous slider ends quite abruptly in the song. Having a slider here to 01:35:657 would help continue the rhythm made similar to pishifat's insane
02:26:410 (6) - if the slider was inverted the flow would be better implemented
02:29:063 - add a note implemented
02:46:481 (6,2,3,4) - stack them nicely implemented

sheela901 wrote:

Ringating's Insane

  1. The audio preview different than the others, as the AiMod says. fixed
  2. 00:16:989 (3,4,5,6,1) - Move them to x:176 y:184. implemented
Thanks for the mods.
Kibbleru
m4m

[Ringating's insane]
  1. 00:24:371 (3,1) - consider stacking?
  2. 00:28:062 (3,4,5,6) - kinda hard to read
  3. 00:31:292 (3) - when it gets to this part, i feel like you need a way to emphasize more, yes, although it is mapped out, i feel like there are ways that you can emphasize this loud base drum sound. For example, you can make them sliders or something, otherwise, you can make a certain pattern that emphasizes these sounds better.
  4. 00:46:057 (4) - again, i feel like these are not emphasized enough, they seem "hidden" within the patterns
  5. 00:41:212 (7,7) - stack better
  6. 00:47:210 - you didnt even map such a strong sound here
  7. 00:56:669 (2) - just a tip, when you have sliderpoints like this going every where and such, you can ctrl g the slider and it will autofix all your messy slider points :D, when i first discovered this i was like omgaslkjdsahas.
  8. 01:02:206 (2,3,4,5,6) - you could make this into a short stream instead of stacking i think
  9. 01:00:129 - also rhythm is pretty boring at this part, hopefully u can add a few sliders or something to make it interesting
  10. 01:12:356 (6,7) - jumps get dramatically bigger here without a good reason
  11. 01:39:579 (4,6) - not the prettiest overlap
  12. 02:15:106 (8) - i feel like you can stack this to somewhere other than a note in the middle of a stream lol
  13. 02:16:144 (2) - how bout this?
  14. 02:19:951 - add circle
[Insane]
  1. 00:33:138 - same issue as with ringating's insane, you could emphasize these better
  2. 00:34:291 (9) - the end of a triplet doesn't really emphasize such a strong sound well
  3. 00:43:058 (4) - u should use red anchors
  4. 00:46:979 (6) - passive slider doesn't really fit here (passive slider; strong sound at end)
  5. In general the rhythm is pretty boring, but I guess I'm in no position to say that xD, bleh we chose horrible songs to map i guess lol?
  6. 01:51:806 - this sound should be mapped with a circle not a slider tail
    (note be sure to read a bit from the GD mod too because you have some same mistakes)
  7. 01:55:958 - add note?
  8. 01:56:189 (3,4) - passive slider :(
  9. 02:13:491 - SV change a bit too dramatic compared to the changes in the music
[Hard]
  1. 00:15:835 - for the first little section here, i noticed that you did use some variety in your rhythm with sliders and such but changes in rhythm should have a pattern too, not just randomly. :P or you can gradually change it thats fine too
  2. 00:33:138 - same issue as with insane and probably will apply to normal/easy too
  3. 00:42:135 (2) - again the thing about passive sliders
  4. 01:05:666 (1) - sv change makes no sense
  5. 01:27:813 - put circle here instead
  6. 02:43:482 (1,2,3) - try this rhythm
    many repetitive mistakes not gunna state them ._.
[Normal]
  1. 01:00:129 - i got a lag spike when i reached this part remap
    lol jk
  2. 01:11:895 (2) - start this slider 01:12:126 - stronger sound here
  3. 01:30:120 (2,3,4) - hard for beginners
  4. 01:31:504 - like repetitive mistakes man... cmon map these out plz
[Easy]

  • Hmm easy seems fine
Now you're probably wondering why i'm not commenting anything about patterns and placement, that's because i find it hard to suggest patterns without incorporating my own mapping style into it >_<
Ringating

Kibbleru wrote:

[Ringating's insane]
  1. 00:24:371 (3,1) - consider stacking? note 2 is stacked on it, with 1 and 3 symmetrically spaced from it
  2. 00:28:062 (3,4,5,6) - kinda hard to read fixed
  3. 00:31:292 (3) - when it gets to this part, i feel like you need a way to emphasize more, yes, although it is mapped out, i feel like there are ways that you can emphasize this loud base drum sound. For example, you can make them sliders or something, otherwise, you can make a certain pattern that emphasizes these sounds better. something this broad would require an entire remap, and I don't think it's a huge enough problem for that (will keep in mind if I make other maps, though)
  4. 00:46:057 (4) - again, i feel like these are not emphasized enough, they seem "hidden" within the patterns ^
  5. 00:41:212 (7,7) - stack better fixed
  6. 00:47:210 - you didnt even map such a strong sound here was following vocals. If I went out of my way to map every single deep drum beat it would get repetitive.
  7. 00:56:669 (2) - just a tip, when you have sliderpoints like this going every where and such, you can ctrl g the slider and it will autofix all your messy slider points :D, when i first discovered this i was like omgaslkjdsahas. :o neat, thanks for the tip
  8. 01:02:206 (2,3,4,5,6) - you could make this into a short stream instead of stacking i think fixed
  9. 01:00:129 - also rhythm is pretty boring at this part, hopefully u can add a few sliders or something to make it interesting having a slider represent 2 notes would make them seem like they should sound different, but none of those 7 notes are unique in the song so I don't think it's necessary
  10. 01:12:356 (6,7) - jumps get dramatically bigger here without a good reason fixed
  11. 01:39:579 (4,6) - not the prettiest overlap fixed w/ some stacking on other things
  12. 02:15:106 (8) - i feel like you can stack this to somewhere other than a note in the middle of a stream lol it's not arbitrary, really. That note is the point of inflection for the stream's curve, and I think that makes it significant enough to stack on
  13. 02:16:144 (2) - how bout this? fixed
  14. 02:19:951 - add circle fixed
Topic Starter
pishifat
anything not mentioned was changed

Kibbleru wrote:

m4m

[Insane]
  1. 00:33:138 - same issue as with ringating's insane, you could emphasize these better following vocals for the most part in these situations, and since it's mapped, it wouldn't fit very well to start those as slider heads or something. if i were to also make every drum hit a slider head or something it would be extremely repetitive and boring
  2. 00:34:291 (9) - the end of a triplet doesn't really emphasize such a strong sound well when the end of a triplet is the end of a vocal phrase, it probably shouldn't really be emphasized
  3. 00:43:058 (4) - u should use red anchors
  4. 00:46:979 (6) - passive slider doesn't really fit here (passive slider; strong sound at end) vocals doe
  5. In general the rhythm is pretty boring, but I guess I'm in no position to say that xD, bleh we chose horrible songs to map i guess lol?
  6. 01:51:806 - this sound should be mapped with a circle not a slider tail
    (note be sure to read a bit from the GD mod too because you have some same mistakes)
  7. 01:55:958 - add note? following the bass drum that part. if i were to map the other thing it would just be an object every white/red tick constantly
  8. 01:56:189 (3,4) - passive slider :(
  9. 02:13:491 - SV change a bit too dramatic compared to the changes in the music
[Hard]
  1. 00:15:835 - for the first little section here, i noticed that you did use some variety in your rhythm with sliders and such but changes in rhythm should have a pattern too, not just randomly. :P or you can gradually change it thats fine too
  2. 00:33:138 - same issue as with insane and probably will apply to normal/easy too same response as those
  3. 00:42:135 (2) - again the thing about passive sliders
  4. 01:05:666 (1) - sv change makes no sense turn on the videozor and it will
  5. 01:27:813 - put circle here instead
  6. 02:43:482 (1,2,3) - try this rhythm
    many repetitive mistakes not gunna state them ._.
[Normal]
  1. 01:00:129 - i got a lag spike when i reached this part remap
    lol jk
  2. 01:11:895 (2) - start this slider 01:12:126 - stronger sound here
  3. 01:30:120 (2,3,4) - hard for beginners if that's so, i'd consider taking a look at your mapset's normal GD. it's a lot harder than that constantly :P
  4. 01:31:504 - like repetitive mistakes man... cmon map these out plz
[Easy]

  • Hmm easy seems fine
Now you're probably wondering why i'm not commenting anything about patterns and placement, that's because i find it hard to suggest patterns without incorporating my own mapping style into it >_<
samplefish
Pishifat pls
896315876132
lol :)
Pieetrr
The insane maps of this are just too amazing to not get a chance to get ranked
Topic Starter
pishifat
on your left, you'll see me being retarded while trying to map

on your right, you'll see nominators placing bubbles and hearts
Cancel

pishifat wrote:

on your left, you'll see me being retarded while trying to map

on your right, you'll see nominators placing bubbles and hearts
-Kanzaki
Place holder this song epic
Okoratu
man the video was the best part of the old set
I'm kinda sorry for this comment
Topic Starter
pishifat
ringating was the best part of the old set tbh
thinking.gif where:(
Xinely

  • Easy
  1. 01:19:055 (2) - following your flow from previous slider, i think flow would be better with move this circle to 108,220. yeah just my tasteeee
  2. 01:57:825 (4) - literally same as above
  3. 02:48:132 (3,4,1) - just feel a bit weird from (3)'s tail to (4) and (1)'s head.. how about make them have flow like http://puu.sh/jLgAw.jpg ?


  • Normal
  1. 01:57:825 (6,1) - just my taste that instead of zig zag i prefer to ctrl+g these circles. just tasteeeeee again
  2. 02:25:517 - the drum isnt strong but i still can hear it clearly, how about map it with 02:25:055 (3) - slider repeat?


  • Hard
  1. 01:05:094 (2) - time to nazi? ok 0,63x and 0,69x arent really consistent /runs
  2. 02:33:709 (2) - same as above. between 0,42x and 0,46x
  3. 01:58:286 - why not to add note here? you have a circle for Normal diff


  • Insane
  1. 02:06:017 (3,4,5,6) - just the flow from these a bit not well for me.. what i only can suggest 02:06:017 (3,4) - up these a bit? http://puu.sh/jLiwY.jpg

best shit mod ever
you know already that you should poke me back
Topic Starter
pishifat
did everything but the second one on normal. ending on the stronger drum just sounds better to me for some reason, which is why it's like that on hard/insane too
Xinely
why not
-Kanzaki
Milan-
WE CHANGED THE ARTIST NAME CUZ WH NOT

SPOILER
Nagato~: where's meta from
pishizor.: meta for
pishizor.: 1:41 PM - pishizor.: meta for
Nagato~: iron
pishizor.: hmm
pishizor.: i wonder
Nagato~: 01:21:248 - did u want to silence these or
pishizor.: right
pishizor.: yes
pishizor.: made preparations then did nothing awesome
Nagato~: nice job
Nagato~: you just earn a kudosu
Nagato~: now i wonder why you didnt low hp
pishizor.: hp very imporant
Nagato~: didn't use*
pishizor.: are you gonna rank that map
pishizor.: cuz my supporter ran out
pishizor.: and it says i can only have 6 pending maps
pishizor.: but iwant to upload another map
pishizor.: so it's buy supporter or get map ranked
Nagato~: wait

Nagato~: you know, im a bad bn
pishizor.: definitely
Nagato~: i found nothing besides that thing
Nagato~: and the metadata
pishizor.: good thing you questioned metadata
pishizor.: cuz looks like artist should be WOODKID
Nagato~: REALLY?
Nagato~: O
pishizor.: caps make it look so bad
pishizor.: title is same tho
pishizor.: http://www.label-gum.com/collections/al ... den-age-cd
Nagato~: Yoann Lemoine
pishizor.: caps title is from http://www.woodkid.com/ and https://twitter.com/Woodkid
pishizor.: thats his name i guess
Nagato~: it's french
Nagato~: oh
pishizor.: dis guy
pishizor.: too inconsistent
pishizor.: knevermind
pishizor.: caps for sure
Nagato~: ok

pishizor.: it was from a trailer
Nagato~: oh
pishizor.: https://www.youtube.com/watch?v=7Vu-7LEgVRs
pishizor.: which is why i thought it was Woodkid
pishizor.: description tho says WOODKID
pishizor.: or no
pishizor.: this video says WoodKid
pishizor.: even more confusing
Nagato~: where does it say the artist
pishizor.: "More from WOODKID"
pishizor.: description
Nagato~: oh
Nagato~: that
pishizor.: links to the guy's youtube channel
pishizor.: which has a lot of WOODKID and a lot of Woodkid
pishizor.: but more WOODKID
Nagato~: OK
Nagato~: SO DO IT
Xinely

Xinely wrote:

why not
Stefan
Wow, a Woodkid map. That's really cool.
meii18
I saw it graveyard months ago and now I'm glad to see this qualified.I listened this song first time at the summer of 2013 at TV xD. Congratz man! =w=)b
maTiGaming03
jak ty dzik
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