Hi. Here for my Mod 4 Mod. Hope this helps!
Nice maps, best of luck getting ranked!
Easy:
00:31:756 (3) – spacing is different from 1.00. Consider making it more even
00:42:369 (2) - ^
01:49:046 (2) - ^
01:11:208 (1,2) – maybe make these more curved? (1) could blanket the fading (3) and 2 could be a clone of (1)
01:57:351 (3,1) – maybe make these flow directly into each other
00:42:369 (2) - ^
01:49:046 (2) - ^
01:11:208 (1,2) – maybe make these more curved? (1) could blanket the fading (3) and 2 could be a clone of (1)
01:57:351 (3,1) – maybe make these flow directly into each other
Normal:
01:14:900 (1) – Make the previous slider flow into this one better
01:22:744 (2) – I feel like the combos should start where he sings again, but could be wrong
01:22:744 (2) – I feel like the combos should start where he sings again, but could be wrong
Hard:
00:32:679 (1,2,4) – slightly different spacing
01:18:822 (2,3) - ^
01:34:972 (5,6) - ^
02:01:735 (5) - ^
00:27:603 (2,3,4) – I don't like the overlap, so I rotated (4) anti-clockwise so that they intersect on (4)'s midpoint. Would have also like the end of (2) to be more half-on half-off the (4) slider, but couldn't get it. If you go with the change, move 00:30:602 (1) : http://puu.sh/7RgVq.jpg
01:05:671 (1) – I disagree with this slider velocity change, but that's just me
01:11:208 (1,2) – looks a little sloppy (I guess you know because bookmark). Suggestion if you want one: http://puu.sh/7RhZf.jpg
01:22:513 (2) – I don't like the flow into it (it plays like a linear slider), would like to see it more at 244, 100
01:18:822 (2,3) - ^
01:34:972 (5,6) - ^
02:01:735 (5) - ^
00:27:603 (2,3,4) – I don't like the overlap, so I rotated (4) anti-clockwise so that they intersect on (4)'s midpoint. Would have also like the end of (2) to be more half-on half-off the (4) slider, but couldn't get it. If you go with the change, move 00:30:602 (1) : http://puu.sh/7RgVq.jpg
01:05:671 (1) – I disagree with this slider velocity change, but that's just me
01:11:208 (1,2) – looks a little sloppy (I guess you know because bookmark). Suggestion if you want one: http://puu.sh/7RhZf.jpg
01:22:513 (2) – I don't like the flow into it (it plays like a linear slider), would like to see it more at 244, 100
Insane:
01:11:670 – would rather see a note here now and throw a change later in the song that has this kind of rhythm (as it is 01:55:506 (1))
01:31:280 (5) – I really don't think the music calls for a jump here, and it doesn't look like it's supposed to be a jump, so I missed it cuz the spacing was different and am very upset
01:51:353 (1) – You revive the energy a little too early with the velocity here, imo. Really took me by surprise and I still disagreed with it after I knew it was coming. This is the only time where the sv drops this low, which makes the music sink into you more, and so I would have liked the room to breathe again beforepicking up my sword playing again.
02:51:224 (4,1) – Thought these were ½ notes instead of ¼ notes because of the beat-spacing. I like the separation, but it's a bit too much, so maybe blanketing 02:51:339 (1) with your curves instead of 02:50:877 (1) would make it more read-able this way.
01:31:280 (5) – I really don't think the music calls for a jump here, and it doesn't look like it's supposed to be a jump, so I missed it cuz the spacing was different and am very upset
01:51:353 (1) – You revive the energy a little too early with the velocity here, imo. Really took me by surprise and I still disagreed with it after I knew it was coming. This is the only time where the sv drops this low, which makes the music sink into you more, and so I would have liked the room to breathe again before
02:51:224 (4,1) – Thought these were ½ notes instead of ¼ notes because of the beat-spacing. I like the separation, but it's a bit too much, so maybe blanketing 02:51:339 (1) with your curves instead of 02:50:877 (1) would make it more read-able this way.
Ringtong's Insane:
(I like the flow on the shapes you make with circles)
00:55:058 (2,5) – overlap looks a bit odd
01:48:123 (1,2) – I like to think of the end of sliders as notes themselves. As such, I feel like it's not called for 1/8 notes here (it's hard to read that it's 1/8), and the expectancy to hold the note that long seems excessive. Change to ¼ and you should be fine (i.e. end on the blue tick)
02:13:963 (1,2,3,4,5,6,7,8,1,2,3,4) – Coming off a break, you immediately start with a high energy stream. Then the energy drops so much in the next combo. As a player I wanted to keep that energy that you just gave me. I realize that the music kinda drops some, but I feel you dropped it too much, and coming off of a break only highlights this issue. Maybe making (2) a slider would keep some of it.
02:33:343 (4) – Listen at this note 02:33:574. This is where he softly drops the “d” of “mind.” So I feel the slider should end there or at 02:33:804 (5) (this one is my preference because I do like the long slider here). There just isn't a note where your slider ends currently and I don't want to hit a note there.
00:55:058 (2,5) – overlap looks a bit odd
01:48:123 (1,2) – I like to think of the end of sliders as notes themselves. As such, I feel like it's not called for 1/8 notes here (it's hard to read that it's 1/8), and the expectancy to hold the note that long seems excessive. Change to ¼ and you should be fine (i.e. end on the blue tick)
02:13:963 (1,2,3,4,5,6,7,8,1,2,3,4) – Coming off a break, you immediately start with a high energy stream. Then the energy drops so much in the next combo. As a player I wanted to keep that energy that you just gave me. I realize that the music kinda drops some, but I feel you dropped it too much, and coming off of a break only highlights this issue. Maybe making (2) a slider would keep some of it.
02:33:343 (4) – Listen at this note 02:33:574. This is where he softly drops the “d” of “mind.” So I feel the slider should end there or at 02:33:804 (5) (this one is my preference because I do like the long slider here). There just isn't a note where your slider ends currently and I don't want to hit a note there.
Nice maps, best of luck getting ranked!