I was playing around and looking at the way difficulty changes when changing CS and it made me wonder whether osu! uses Fitt's law to calculate the difficulty of jumps.
Fitts's law basically describes how much time it'll take to get your cursor from one spot to another based on the distance and target width.
EDIT: I found this video that describes it in a more simplified fashion
Fitts's law basically describes how much time it'll take to get your cursor from one spot to another based on the distance and target width.
EDIT: I found this video that describes it in a more simplified fashion