Too much swag and yolo for the maps .
Yes, please do this.Reset- wrote:
Also i think a rule should be made where at least 1 person from each team has to use at least 1 mod for freemod picks
If you're going to resign, do it quietly. We don't want to hear your incorrect opinion.o_O wrote:
not maps people play at 50k lol. some 9.2-9.3's atleast, some non shit maps, like the song choices are meh, but why only insanes on everything you cant get to 10k without playing extra's so why not add some and to top it off most good players are likely to break due to these maps being slow, meaning the shittier players get pushed through, you should have atleast had some 10-3k people as map pickers as you obviously lack a proper judgment
It is normal, unranked doesn't mean that it is shit as long as the map fits the categoryAccurian wrote:
There are beatmaps that aren't ranked or qualified in the map pool.Is that normal?
I'm not saying that unranked maps are bad, but QATs exist for a reason, and that is making sure the maps are at its best, readable, and playable by everyone. If it's not even qualified, there might be chance that it's not ready to be played yet, especially in a tournament setting.Karuta- wrote:
It is normal, unranked doesn't mean that it is shit as long as the map fits the categoryAccurian wrote:
There are beatmaps that aren't ranked or qualified in the map pool.Is that normal?
but in case if the player gets kicked out of bancho upon finishing the map, it won't show on recent play (I just realised this recently)
it rarely happens but it does
I did not mention anything about disconnects, the problem should be common to those who hosted tournaments or who followed tournaments oftentryaway wrote:
Unranked maps won't be shown on recently played.
But the rule said DC is automatically lose unless your duo carry you hard
Yes 1 warmup max 4minutes each team.Karuta- wrote:
Will there be warmups for round 1?
Will there be more than 2 bans for each team?
I think it's by random - you're automatically in round 2 whereas the 2nd place teams are in round 1. I guess the bracket isn't big enough for everyone to get a 2nd place team as the next opponent given the fact we had 40 participants in the beginning (some of the teams resigned as well).tryaway wrote:
How did the team matched?
Because I think it's weird that the first place team of one group still have other first place team from another group as opponent. (My case, sorry if I came over too personally)
There would be noway that everyone would be happy with any change of the bracket so I guess just accept it .tryaway wrote:
How did the team matched?
Because I think it's weird that the first place team of one group still have other first place team from another group as opponent. (My case, sorry if I came over too personally)
Sorry if it seems like I didn't accepted the way how round 1 was matched.Tor wrote:
Attending such a tournament means you've accepted the rules.
Any changes of rules should be made before the first match, or be voted by all participants.
Changing the rules after the match started without a negotiation of all players isn't appropriate.
You need at least ~320rpm.Reset- wrote:
Oh wow dat tb. Its srsly not going to be funny seeing a team lose because of a spinner
Same for me lol.tryaway wrote:
You need at least ~320rpm.Reset- wrote:
Oh wow dat tb. Its srsly not going to be funny seeing a team lose because of a spinner
I though map was easy to pass with decent combo and then I failed spinner at the end of the map lol
I don't think it's luck.Hydrano wrote:
I just got a nice combo on the tiebreaker with 1600. Failed at the spinner with +32.000 spinscore already. GG
Worst Tiebreaker ever. lol
I mean, the Map/Song is great, but you can not take this as a tournament map with such an ending :/
It's like luck-based to pass the spinner
I definitely agree with this.XiiD wrote:
The mappool is really bad in generell. It always was. Those picks make no sense at all.
Like, why would you pick a map from 2010 for hr? Why is the star difference between those maps sometimes about 1 whole star? He shouldn't pick the maps himself with his mate. A #4k player should actually choose the maps.
tryaway wrote:
You need at least ~320rpm.Reset- wrote:
Oh wow dat tb. Its srsly not going to be funny seeing a team lose because of a spinner
I though map was easy to pass with decent combo and then I failed spinner at the end of the map lol
Well, I don't hate the mappools at all. I just dislike the tiebreaker in here. You might be able to spin 360rpm steadily, not everyone can do this. I can barely spin 280rpm steadily.Thomasz wrote:
I fced the tiebreaker while spinning average 360-370rpm orz
And to those who dislikes the map pool: Well It's not perfect but I like that the map pool shows versatility by having older maps as well. Imo the map pool would be tad boring if all of the maps had similar style of mapping. No one's forcing you to pick them either ¯\_(ツ)_/¯ And besides star difference doesn't mean everything, you should know it by now!
Tiebreaker should be a map that shows all abilities of a player like streaming, stamina , aim, etc.Hydrano wrote:
Well, I don't hate the mappools at all. I just dislike the tiebreaker in here. You might be able to spin 360rpm steadily, not everyone can do this. I can barely spin 280rpm steadily.Thomasz wrote:
I fced the tiebreaker while spinning average 360-370rpm orz
And to those who dislikes the map pool: Well It's not perfect but I like that the map pool shows versatility by having older maps as well. Imo the map pool would be tad boring if all of the maps had similar style of mapping. No one's forcing you to pick them either ¯\_(ツ)_/¯ And besides star difference doesn't mean everything, you should know it by now!
Sure that not everyone should be able to FC all the maps from the pools but everyone should pass it. And some maps are just not possible to pass for many people. Especially the guys at rank 6.000 or lower will have some big problem with those HD / HR maps.
It often makes big differences in skill if you're rank 3k or 9k.
The map pool should get harder as the tournament progresses so it's normal if there'll appear maps that one cannot simply pass that easily. Be that as it may, don't you think the whole tournament would be quite tedious had we the same level of map pool each round all way to the finals? By no means there should be maps that clearly no one in this rank group can't pass (hurr 6* stream/jump maps hurr*) but definitely the map pool has to get more difficult towards the end - there's only 1 winner after all and that team will be the team who will have the best performance :3. IMO the map pool has been pretty balanced for majority of ranks thus far.(I mean we have seen some upset matches where the lower ranked team has won)Hydrano wrote:
Sure that not everyone should be able to FC all the maps from the pools but everyone should pass it. And some maps are just not possible to pass for many people. Especially the guys at rank 6.000 or lower will have some big problem with those HD / HR maps.
It often makes big differences in skill if you're rank 3k or 9k.
Look forward to the next tourneys :^) and thank you alot!Accurian wrote:
I loved every moment when I was playing in this tournament, and even though there was a lot of tension, pressure & chokes, it was all in good fun, and I'm really glad I joined because it was both a learning experience and motivation to do better.
~Accurian