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Aoi Eir - INNOCENCE (TV Size Ver.) [OsuMania]

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Akasha-
Soldsaga KunG's mod

Soldsaga KunG wrote:

Mania Mod :D

Column : 1|2|3|4

[KK's 4K EZ]01:20:244 (80244|1,80572|2) - move to 1 and 4
01:21:556 (81556|1) - move to 1 No changed all, because following patterns

[KK's 4K MX]Well done :) :) Thanks ;)

Good HS Beatmaps Good Luck :) :)

S a k u r a's mod

[ S a k u r a ] wrote:

Hello!
Columns: 1 2 3 4
1 2 3 4 5 6 7
1 2 3 4 5 6 7 8

According to other people, ogg file is not rankable anymore

[KK's 4k EZ]
00:44:343 - I think you can start here or end here frow the previous note because I think the vocal comes in here, or you can just add a note all depends on you hmm, sorry, not accepcted!

[kk's 4k MX]
00:02:703 - add some notes for the vocal after this note
00:05:654 - Add a note Not added all because I following piano's sound in the song

Nice map and good luck!

Shinnzan's mod

Shinnzan wrote:

from queue
sorry, i only mod 4K diffs =w=)v

[KK's 4K EZ]
00:49:425 - why don't add note to 3? i think it has same sound with here 00:46:802 - ? I think beat in here are not strong enough for two notes
01:04:670 (64670|1) - how about start the hold here 01:04:507 - ? i think it is too sudden for EZ if start at current time nope, that LN is for 1/4 beat notes without notes and I mvoed to 01:04:834 -
01:10:408 - how about add note in 4 and add finish hitsound? fit enough okay

[4K MX]
00:02:048 - add note, there is piano sound?
00:03:031 - ^
00:03:359 - ^
00:03:687 - ^
00:04:015 - ^
00:04:343 - ^
00:04:507 - ^
00:05:654 - ^
00:05:982 - ^
00:06:310 - ^
00:06:474 - ^ Sorry, following piano's sound in the song, not piano's sound on the hitsound
00:11:556 - add notes? Okay
00:25:654 - ^ ^
sasuga Hinagi with Heavy Keysound =w=)b
~

yoshilove's mod

yoshilove wrote:

column : 1 2 3 4 5 6 7 8

[KK's 4K EZ]
00:10:080 - add note to 2 (00:09:261 (9261|2) - move to 1 ~and 00:09:752 (9752|2) - move to 3) Nice!
(why one note~~ this 00:12:703 two note) ?? xD

no problem ~ EZ? I thought LN is difficult ~ /me run

[KK's 4K MX]
00:00:900 - add note to 1 or 3 not heard sounds in here
neko

FX AEM's mod

[FX] AEM wrote:

mod request,
*i didnt mod this https://osu.ppy.sh/s/180632 because it looks okay now.

[4K MX]
*if these mod interupt your hitsounds, try change or move it. X
00:00:736 - : i prefer this pattern http://puu.sh/9YPfZ/f068570ec5.png X
00:02:048 - why there's no note here? Also, i prefer this pattern. http://puu.sh/9YPQj/b5d1f24a5a.png X
00:03:687 - ^ http://puu.sh/9YPSA/ea4a4585c4.png X
00:05:326 - ^ http://puu.sh/9YPU8/d8a8fdaa0d.png X because I not following hitsounds, I following the song
00:07:949 (7949|0,8441|3) - there's no need a note here. (kuhaku.wav is a silent hitsound, right?) Yes, but not following the hitsounds
00:08:769 (8769|1,8769|0) - move LN to 1st, and move normal note to 2nd. : pitch relevancy refer to this 00:07:457 (7457|3,7457|2) - Okay
00:09:261 (9261|3) - ends here 00:09:588 - : too long. X
00:10:572 - add 1st and 2nd note, : because they refer to BOTH pianos and drums (and vocals too?). Okay
00:11:884 - consider this http://puu.sh/9YQsq/646ae1fc68.png : no idea with this, it's fun for fingers. Nice xD
00:18:113 - try this http://puu.sh/9YQFy/6b29ddb7a2.png : now there are BOTH Pianos and Drums, no reason for this but it's fun for fingers. Changed, but still keep 3 notes
00:19:752 - suggestions http://puu.sh/9YQRY/74dade6528.png : imo, Drum is the main instrument here. [b]ore hard xD Okay[/b]
00:20:572 (20572|3) - ends here 00:21:064 - : why cymbol is supposed to be so looooong lol. Idk, maybe following patterns? lol
00:21:064 - consider http://puu.sh/9YRhy/80ffb9a95e.png : 1/8 is quite awkward. X
00:21:884 (21884|2) - ends here 00:22:539 - X
00:22:539 - suggestions http://puu.sh/9YRwp/a99f83d10d.png : i think it's more reasonable. X
00:27:949 - try this http://puu.sh/9YRCb/99a0c12d7c.png : too many notes. X
00:30:408 - consider this http://puu.sh/9YREG/86eb678588.png : no idea with this just a suggestion. Okay
00:32:048 - prefer this http://puu.sh/9YRUD/72cae44f9b.png Okay
00:33:195 - prefer this http://puu.sh/9YRY4/e628c2b7fa.png dying fingers xD okay
00:38:441 (38441|1) - move 1st X
00:38:441 (38441|2,38605|0) - delete Strong beat
00:37:621 - try this http://puu.sh/9YThZ/a95c67cc52.png : i think it would be better if you focus only 1 instrument in this part. Follow some with this img
00:43:523 - try this http://puu.sh/9YTmK/13e4bbb88b.png : nerfing Okay
00:48:769 - much confused, try this http://puu.sh/9YTsA/53a01cdc81.png : feel weird here. Okay
00:58:605 - consider http://puu.sh/9YTyZ/8ac3e70d7a.png : hmm, no need short LNs here. X
01:04:343 - try this http://puu.sh/9YTCI/b6a0fcb2ef.png : fun for fingers.
Okay
Thanks for modding, FX AEM, Soldsaga KunG, yoshilove, Shinnzan, S a k u r a >w< Nice mod all
Fixed Insane
osu file format v13

[General]
AudioFilename: SAO Innocence.mp3
AudioLeadIn: 0
PreviewTime: 54343
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:INNOCENCE (TV Size)
TitleUnicode:INNOCENCE (TV Size)
Artist:Aoi Eir
ArtistUnicode:藍井エイル
Creator:HinagikuKatsura
Version:KK's 4K MX
Source:Sword Art Online
Tags:SAO ALO OP Opening 2 2nd arcwinolivirus Kuo Kyoka lordraika
BeatmapID:391081
BeatmapSetID:143712

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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Sorry for double posts, also, I used the code I fixed in PROGUY's mod because you not upload it yet!
Topic Starter
[AyanoTatemaya]
Thanks for the update K.K~!I can't update this as of now due to some connectivity issues I'm experiencing. Chances are, by next week, together with Raika's update.*then bubble yay~ hopefully*

Edit: Updated~! Will wait for Raika's update. :)
Spy
Sorry I'm late for 2 months
Because the map seems going to bubble soon,so just small mod here

[General]
No problem

[7K EZ]
00:17:293 (17293|0,19261|6,19588|1,19916|3,20244|2,20572|5) - Remove and change to LNs 1 start from 00:19:261,end on 00:19:916,2 start from 00:19:916,end on 00:20:572 will better to understand

[KK's 4K EZ]
01:14:834 - Missing a note
01:22:539 - Add a note
01:22:703 - Add a note
01:23:031 - Add a note

[7K HD]
Feel ok :)

[4K HD]
01:22:539 - Add a note
01:22:703 - ↑
01:23:031 - ↑

Just check these,sorry for late again~
chonicle
Some keysound suggestion
[7K MX]
Everything based on 1=E

00:10:900 (10900|6) - Change C to #C(1 to #1), 2---#123 works better with the Asus4 chord(6 #1 2), chord progression is Asus4-->A. 1(or C) would be better with Am(6 1 3). Am and A are different! Although the singer sings something like 1
00:19:752 (19752|2,20244|4) - The original string is 6---3---6 66 with some pitch slide. If you want to represent the slides, please use rapid notes, not long notes. Long notes like 2 and #2(especially! dissonance),5 and #5(especially! dissonance) does not fit with the Am chord(6 1 3 6), you should use 1 or 3.

Starting from 00:44:179 (44179|6) -
This is a chord progression with bass increasing pitch. Please do the following:
First 2 measures(start at 00:44:179 (44179|6) - ): Dm(2 4 6). You can use 2(bass) and 6. no 1
Next 2 measures(start at 00:46:802 (46802|6) - ): Em(3 5 7).You can use 3(bass) 5 or 7. no 2 and 6
Next 1 measure(start at 00:49:425 (49425|4) - ): Dm7(2 4 6 1). You can use 4(bass) 6 or 1. no 3
Next 1 measure(start at 00:50:736 (50736|5) - ): D7(2 #4 6 1). You need to emphasize #4(bass) and put some 6 or 1 notes.
00:52:048 (52048|5) - G(5 7 2). Don't put a 4 there.... It's not a G7.
Noticing something? Yeah, bass 2 3 4 #4 5. Typical progression

00:53:359 (53359|4) - E(3 #5 7). According to music, put (#5 7) and (#5 3(higher octave)) there. no 5 and 6! ;w;
01:03:359 (63359|6) - change to #1.
01:03:851 (63851|1) - A chord(6 #1 3). You are just putting 6 3 and not emphasizing the #1, making the chord not full. Try to put some #1 sound instead of 6
start at 01:15:654 (75654|3) - I would suggest to use another instrument to represent the strings. The chord is Am(6 1 3)
start at 01:16:966 (76966|2) - The chord is Em(5 7 3). Change bass sound to 5.

[LordRaika's 8K Insane - 8Key]
This is a much better keysound version in music sense /.\

00:05:162 (5162|5) - change 4 to 3.
00:23:195 (23195|1) - Am(3 6 1). no 7 sound.
00:25:654 (25654|3,25654|6,25654|1,25654|4) - Em(3 5 7) Bass sound should be 3 not 2. if you want to put 4 note chord then put 3(higher octave) the highest.
00:30:244 (30244|5) - higher octave?
00:31:064 (31064|1,31064|3,31064|5) - what is (5 6 3) ;w; Should be G(5 7)+3(from main).
00:31:556 (31556|2,31556|4) - change (5 6) to (5 7)
00:32:211 (32211|6,32211|2,32211|5,32211|1) - The chord is E7(3 #5 7 2), with #5 the bass. change the bass 2 to 3 will be better. Or just go with #5 7 2.
00:42:703 (42703|5,42703|2) - Don't put 5 and #5 in the same octave together! ;w; chord E(3 #5 7). You can put a higher octave 3.
00:55:162 (55162|3,55162|1) - it's not 5 and 6. The chord is Fadd9(4 6 1 5), bass is 4.
00:56:966 (56966|1) - It's still G chord. bass should be 5.
00:57:621 (57621|6,57621|1) - change 4 to 3
This part shows typical japanese chord progression: bass 4 5 3 6(Fadd9 or F7->G->Em->Am)
00:59:916 (59916|4,59916|7,59916|0,59916|3) - The chord is FM7(4 6 1 3), bass is 4.
01:00:408 (60408|2,60408|4,60408|5,60408|1) - The chord is still FM7. Change bass to 4. Delete higher 4 6.
01:00:900 (60900|3) - Change to 6. Bass is not 3, and 6 3(higher octave) works better than 4 3(higher octave).
01:05:162 (65162|7,65162|6,65162|3) - This 6 1 5 is better than the previous 5 and 6 in the same octave(see Fadd9 above). You can change the bass to 4 if you want.
01:22:703 (82703|2,82703|5,83031|4,83031|1,83195|2,83195|5) - Just follow the main these should be fine. No need to change...
LordRaika

chonicle wrote:

[LordRaika's 8K Insane - 8Key]
This is a much better keysound version in music sense /.\

00:05:162 (5162|5) - change 4 to 3.
hmm no thanks, change it into G5 will make the sound lower than G#5 at 00:04:834 (4834|4) - which doesnt fit the song


00:23:195 (23195|1) - Am(3 6 1). no 7 sound.
THANKS ^^ for spotting this one... yes its not 7!!! its 6 ( C#4 )
fixed this for all dif


00:25:654 (25654|3,25654|6,25654|1,25654|4) - Em(3 5 7) Bass sound should be 3 not 2. if you want to put 4 note chord then put 3(higher octave) the highest.
I guess u have the point ^^ then i'll make it G#4 instead of F#4
fixed this for all dif as well


00:30:244 (30244|5) - higher octave?
okay...

00:31:064 (31064|1,31064|3,31064|5) - what is (5 6 3) ;w; Should be G(5 7)+3(from main).
OMG, right, another misssed, changed into D#5 instead of C#5 ^^
00:31:556 (31556|2,31556|4) - change (5 6) to (5 7)
same with above...

00:32:211 (32211|6,32211|2,32211|5,32211|1) - The chord is E7(3 #5 7 2), with #5 the bass. change the bass 2 to 3 will be better. Or just go with #5 7 2.
hmm.... hmmm.... okay i guess it wont be bad... XD

00:42:703 (42703|5,42703|2) - Don't put 5 and #5 in the same octave together! ;w; chord E(3 #5 7). You can put a higher octave 3.
oh my
this 00:42:703 (42703|5) - actually my missed, its not b4 , its G#5 X_X damn,
fixed.... thanks ^^


00:55:162 (55162|3,55162|1) - it's not 5 and 6. The chord is Fadd9(4 6 1 5), bass is 4.
i think it was b4??? well... if u say so...
changed into A4 eventhou its lower XD


00:56:966 (56966|1) - It's still G chord. bass should be 5.
for this one, im pretty sure i only use A4 and A5 , i dont put any bass , i put Bass hitsound and snare there
if the piano bass, then it should be F3 imo XD , but its too low thts why i ignore it...


00:57:621 (57621|6,57621|1) - change 4 to 3
same as above ^^
so.. no thanks... for me , its better to be A after G#


This part shows typical japanese chord progression: bass 4 5 3 6(Fadd9 or F7->G->Em->Am)
00:59:916 (59916|4,59916|7,59916|0,59916|3) - The chord is F7(4 6 1 3), bass is 4.
you are right but that bass will be very very low like A2 or A3 to fits better,
so i choose to stick at the right hand chord


01:00:408 (60408|2,60408|4,60408|5,60408|1) - The chord is still F7. Change bass to 4. Delete higher 4 6.
sry i think i'll pass on this too ^^
thx thou


01:00:900 (60900|3) - Change to 6. Bass is not 3, and 6 3(higher octave) works better than 4 3(higher octave).
BTW its 3 and 3, XD
and yeah i think C#5 and G#5 sounds better ^^/ thanks



01:05:162 (65162|7,65162|6,65162|3) - This 6 1 5 is better than the previous 5 and 6 in the same octave(see Fadd9 above). You can change the bass to 4 if you want.
Errr... no thanks XD i wont change it... i'll keep the current one as it goes higheer from previous one seems better ^^

01:22:703 (82703|2,82703|5,83031|4,83031|1,83195|2,83195|5) - Just follow the main these should be fine. No need to change...
MAN, thanks ^^
you have a very sharp hearing, i bet you are a real pianist XD



PROGUY wrote:

Hi again.

[LordRaika's 8K Easy]
- HP Drain and OD should be 6 each (or above, but below 8).

[Lord Raika's 8K Normal]
- HP Drain and OD should be 7 each (or above, but below 9).

[LordRaika's 8K Insane]
00:06:638 The hitsound in the non-play area here (use Tab to switch to it) is hilarious, but unnecessary because it doesn't fit the song. It's highly recommended to remove it.
Changed the HD and OD
but for Insane, please let me keep that gliss stream, no sound? its 4 piano sound there but i ask my friend
and that sound cant be generate within grand piano, it should be something between C D and E , 1 thing for sure...
the descending glissando fits the song imo.... rather than fail to hitsound those 4 unknown piano key... Thanks XD


Please let me keep it ^^

@Hinagiku-san~
here is my update , i try to called u 3 times in-game , but u dont reply at all...
Fixed link : https://www.dropbox.com/sm/create/Osu/L ... 143712.rar

please check the generic stuff at your place , AiMod and stuff... since i dont redownload since the time i finished my GD XD
Topic Starter
[AyanoTatemaya]

Spy wrote:

Sorry I'm late for 2 months
Because the map seems going to bubble soon,so just small mod here

[General]
No problem

[7K EZ]
00:17:293 (17293|0,19261|6,19588|1,19916|3,20244|2,20572|5) - Remove and change to LNs 1 start from 00:19:261,end on 00:19:916,2 start from 00:19:916,end on 00:20:572 will better to understand done

[7K HD]
Feel ok :) thanks

[4K HD]
01:22:539 - Add a note done
01:22:703 - ↑ done
01:23:031 - ↑ done

Just check these,sorry for late again~
Thanks Spy and also to sir chonicle for the keysound mod!
Updated together with Raika's diffs. :)
Akasha-

Spy wrote:

Sorry I'm late for 2 months
Because the map seems going to bubble soon,so just small mod here

[KK's 4K EZ]
01:14:834 - Missing a note
01:22:539 - Add a note
01:22:703 - Add a note
01:23:031 - Add a note
Just check these,sorry for late again~
Thanks for modding, Spy >~< All fixed!
Fixed Easy
osu file format v13

[General]
AudioFilename: SAO Innocence.mp3
AudioLeadIn: 0
PreviewTime: 54343
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:INNOCENCE (TV Size)
TitleUnicode:INNOCENCE (TV Size)
Artist:Aoi Eir
ArtistUnicode:藍井エイル
Creator:HinagikuKatsura
Version:KK's 4K EZ
Source:Sword Art Online
Tags:SAO ALO OP Opening 2 2nd arcwinolivirus Kuo Kyoka lordraika
BeatmapID:391491
BeatmapSetID:143712

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
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//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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54670,-100,4,2,2,10,0,1
83523,-100,4,2,2,10,0,0


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192,192,23195,128,0,24507:0:0:0:40:bassdrum.wav
320,192,23195,1,0,0:0:0:40:cymbol.wav
448,192,24507,1,0,0:0:0:40:3-14.wav
64,192,24998,1,0,0:0:0:40:3-14.wav
192,192,25490,1,0,0:0:0:70:kuhaku.wav
320,192,25818,128,0,27129:0:0:0:70:kuhaku.wav
448,192,25818,1,0,0:0:0:70:kuhaku.wav
64,192,27129,1,0,0:0:0:40:3-13.wav
448,192,27621,1,0,0:0:0:40:3-14.wav
192,192,28113,1,0,0:0:0:40:bassdrum.wav
320,192,28441,1,0,0:0:0:40:bassdrum.wav
448,192,28441,1,0,0:0:0:30:3-14.wav
64,192,28769,1,0,0:0:0:40:cymbol.wav
448,192,29097,1,0,0:0:0:40:bassdrum.wav
192,192,29425,1,0,0:0:0:40:snare.wav
320,192,29752,1,0,0:0:0:40:3-14.wav
64,192,30080,1,0,0:0:0:40:snare.wav
320,192,30408,1,0,0:0:0:40:bassdrum.wav
192,192,30736,1,0,0:0:0:40:snare.wav
448,192,31064,1,0,0:0:0:40:bassdrum.wav
192,192,31392,1,0,0:0:0:40:snare.wav
320,192,31720,1,0,0:0:0:40:bassdrum.wav
64,192,32048,1,0,0:0:0:40:snare.wav
448,192,32375,1,0,0:0:0:30:kuhaku.wav
192,192,32703,1,0,0:0:0:40:snare.wav
320,192,33031,1,0,0:0:0:40:bassdrum.wav
64,192,33195,128,0,33687:0:0:0:40:snare.wav
192,192,33687,1,0,0:0:0:40:bassdrum.wav
448,192,34015,1,0,0:0:0:40:bassdrum.wav
192,192,34343,1,0,0:0:0:40:bassdrum.wav
448,192,34670,1,0,0:0:0:40:bassdrum.wav
320,192,34998,1,0,0:0:0:40:bassdrum.wav
64,192,35326,1,0,0:0:0:40:bassdrum.wav
320,192,35654,1,0,0:0:0:40:bassdrum.wav
64,192,35982,1,0,0:0:0:40:bassdrum.wav
320,192,36310,1,0,0:0:0:40:bassdrum.wav
448,192,36310,1,0,0:0:0:30:kuhaku.wav
192,192,36638,1,0,0:0:0:40:bassdrum.wav
320,192,36966,1,0,0:0:0:40:bassdrum.wav
192,192,37293,1,0,0:0:0:40:bassdrum.wav
64,192,37621,1,0,0:0:0:40:bassdrum.wav
320,192,37621,1,0,0:0:0:40:3-13.wav
448,192,37949,1,0,0:0:0:40:bassdrum.wav
64,192,38277,1,0,0:0:0:40:snare.wav
192,192,38277,1,0,0:0:0:30:kuhaku.wav
320,192,38605,1,0,0:0:0:40:snare.wav
192,192,38605,1,0,0:0:0:30:kuhaku.wav
64,192,38933,128,0,40244:0:0:0:40:bassdrum.wav
448,192,38933,1,0,0:0:0:30:kuhaku.wav
192,192,39261,1,0,0:0:0:40:cymbol.wav
448,192,39588,1,0,0:0:0:40:bassdrum.wav
320,192,39916,1,0,0:0:0:40:snare.wav
448,192,40244,1,0,0:0:0:40:3-14.wav
192,192,40572,1,0,0:0:0:40:snare.wav
320,192,40900,1,0,0:0:0:40:bassdrum.wav
64,192,41228,1,0,0:0:0:40:snare.wav
448,192,41556,1,0,0:0:0:40:bassdrum.wav
192,192,41884,1,0,0:0:0:40:snare.wav
320,192,42211,1,0,0:0:0:40:bassdrum.wav
192,192,42539,1,0,0:0:0:40:snare.wav
64,192,42867,1,0,0:0:0:30:kuhaku.wav
448,192,43195,1,0,0:0:0:40:snare.wav
192,192,43523,128,0,44179:0:0:0:40:bassdrum.wav
320,192,43851,1,0,0:0:0:40:snare.wav
448,192,44179,1,0,0:0:0:40:bassdrum.wav
64,192,44507,1,0,0:0:0:40:bassdrum.wav
320,192,44834,1,0,0:0:0:40:bassdrum.wav
192,192,45162,1,0,0:0:0:40:bassdrum.wav
448,192,45490,1,0,0:0:0:40:bassdrum.wav
64,192,45818,1,0,0:0:0:40:bassdrum.wav
192,192,46146,1,0,0:0:0:40:cymbol.wav
320,192,46146,1,0,0:0:0:40:snare.wav
448,192,46474,128,0,46802:0:0:0:40:snare.wav
64,192,46474,128,0,46802:0:0:0:40:cymbol.wav
192,192,46802,1,0,0:0:0:40:bassdrum.wav
320,192,46802,1,0,0:0:0:30:kuhaku.wav
448,192,47129,1,0,0:0:0:40:bassdrum.wav
64,192,47457,1,0,0:0:0:40:bassdrum.wav
320,192,47785,1,0,0:0:0:40:bassdrum.wav
64,192,48113,1,0,0:0:0:40:bassdrum.wav
448,192,48441,1,0,0:0:0:40:bassdrum.wav
192,192,48769,1,0,0:0:0:40:bassdrum.wav
320,192,48769,1,0,0:0:0:40:cymbol.wav
64,192,49097,128,0,49425:0:0:0:40:bassdrum.wav
448,192,49097,128,0,49425:0:0:0:40:3-14.wav
192,192,49425,1,0,0:0:0:40:bassdrum.wav
320,192,49752,1,0,0:0:0:40:snare.wav
64,192,50080,1,0,0:0:0:40:bassdrum.wav
448,192,50408,1,0,0:0:0:40:snare.wav
192,192,50736,1,0,0:0:0:40:bassdrum.wav
320,192,51064,1,0,0:0:0:40:snare.wav
64,192,51392,1,0,0:0:0:40:bassdrum.wav
448,192,51720,1,0,0:0:0:40:snare.wav
192,192,52048,128,0,53359:0:0:0:40:bassdrum.wav
64,192,52048,1,0,0:0:0:30:kuhaku.wav
320,192,52703,128,0,53359:0:0:0:40:snare.wav
64,192,53359,1,0,0:0:0:40:bassdrum.wav
448,192,53359,1,0,0:0:0:30:kuhaku.wav
64,192,53523,1,0,0:0:0:40:bassdrum.wav
448,192,53523,1,0,0:0:0:30:kuhaku.wav
192,192,54015,1,0,0:0:0:40:bassdrum.wav
320,192,54015,1,0,0:0:0:30:kuhaku.wav
192,192,54179,1,0,0:0:0:40:bassdrum.wav
320,192,54179,1,0,0:0:0:30:kuhaku.wav
64,192,54343,128,0,54670:0:0:0:30:kuhaku.wav
448,192,54670,128,0,55982:0:0:0:40:bassdrum.wav
192,192,54670,1,0,0:0:0:40:cymbol.wav
320,192,54998,1,0,0:0:0:40:snare.wav
64,192,55326,1,0,0:0:0:40:bassdrum.wav
192,192,55654,1,0,0:0:0:40:snare.wav
320,192,55982,1,0,0:0:0:30:kuhaku.wav
64,192,56310,1,0,0:0:0:40:snare.wav
448,192,56638,1,0,0:0:0:30:kuhaku.wav
192,192,56966,1,0,0:0:0:40:snare.wav
320,192,57293,128,0,58605:0:0:0:40:bassdrum.wav
64,192,57621,1,0,0:0:0:40:snare.wav
448,192,57949,1,0,0:0:0:40:bassdrum.wav
192,192,58277,1,0,0:0:0:40:snare.wav
448,192,58605,1,0,0:0:0:30:kuhaku.wav
192,192,58933,1,0,0:0:0:40:snare.wav
64,192,59261,128,0,59588:0:0:0:30:kuhaku.wav
448,192,59261,1,0,0:0:0:30:kuhaku.wav
320,192,59588,128,0,59916:0:0:0:40:snare.wav
192,192,59588,1,0,0:0:0:30:kuhaku.wav
192,192,59916,128,0,61228:0:0:0:40:bassdrum.wav
448,192,59916,1,0,0:0:0:40:cymbol.wav
64,192,60244,1,0,0:0:0:40:snare.wav
320,192,60572,1,0,0:0:0:40:bassdrum.wav
448,192,60900,1,0,0:0:0:40:snare.wav
64,192,61228,1,0,0:0:0:40:bassdrum.wav
320,192,61556,1,0,0:0:0:40:snare.wav
64,192,61884,1,0,0:0:0:30:kuhaku.wav
320,192,62211,1,0,0:0:0:40:snare.wav
448,192,62539,128,0,63851:0:0:0:40:bassdrum.wav
192,192,62539,1,0,0:0:0:40:4-11.wav
64,192,62867,1,0,0:0:0:40:snare.wav
192,192,63195,1,0,0:0:0:40:snare.wav
320,192,63523,1,0,0:0:0:40:snare.wav
192,192,63851,1,0,0:0:0:40:bassdrum.wav
320,192,64179,1,0,0:0:0:40:snare.wav
64,192,64507,1,0,0:0:0:40:bassdrum.wav
192,192,64834,128,0,65162:0:0:0:40:tom.wav
320,192,64834,1,0,0:0:0:40:tom01.wav
448,192,65162,128,0,66474:0:0:0:40:bassdrum.wav
64,192,65162,1,0,0:0:0:40:cymbol.wav
320,192,65490,1,0,0:0:0:40:cymbol.wav
64,192,65818,1,0,0:0:0:40:bassdrum.wav
320,192,66146,1,0,0:0:0:40:snare.wav
64,192,66474,1,0,0:0:0:30:kuhaku.wav
192,192,66802,1,0,0:0:0:40:snare.wav
448,192,67129,1,0,0:0:0:30:kuhaku.wav
320,192,67457,1,0,0:0:0:40:snare.wav
64,192,67785,128,0,69097:0:0:0:40:bassdrum.wav
448,192,68113,1,0,0:0:0:40:snare.wav
192,192,68441,1,0,0:0:0:40:bassdrum.wav
320,192,68769,1,0,0:0:0:40:snare.wav
192,192,69097,1,0,0:0:0:30:kuhaku.wav
448,192,69425,1,0,0:0:0:40:snare.wav
64,192,69752,1,0,0:0:0:30:kuhaku.wav
192,192,70080,1,0,0:0:0:40:snare.wav
320,192,70408,128,0,71720:0:0:0:40:bassdrum.wav
448,192,70408,1,0,0:0:0:0:
64,192,70736,1,0,0:0:0:40:snare.wav
448,192,71064,1,0,0:0:0:40:bassdrum.wav
192,192,71392,1,0,0:0:0:40:snare.wav
64,192,71720,1,0,0:0:0:40:bassdrum.wav
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320,192,72703,1,0,0:0:0:40:snare.wav
64,192,73031,128,0,74343:0:0:0:40:bassdrum.wav
320,192,73359,1,0,0:0:0:40:snare.wav
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192,192,74015,1,0,0:0:0:40:snare.wav
320,192,74343,1,0,0:0:0:40:snare.wav
192,192,74670,1,0,0:0:0:40:snare.wav
192,192,74834,1,0,0:0:0:0:
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320,192,75326,1,0,0:0:0:40:4-8.wav
64,192,75654,128,0,76310:0:0:0:40:bassdrum.wav
192,192,75654,1,0,0:0:0:40:cymbol.wav
320,192,75982,1,0,0:0:0:40:snare.wav
448,192,76310,128,0,76966:0:0:0:40:bassdrum.wav
64,192,76638,1,0,0:0:0:40:snare.wav
192,192,76966,128,0,77621:0:0:0:40:bassdrum.wav
64,192,77293,1,0,0:0:0:40:snare.wav
320,192,77621,128,0,78277:0:0:0:40:bassdrum.wav
448,192,77949,1,0,0:0:0:40:snare.wav
64,192,78277,1,0,0:0:0:40:bassdrum.wav
448,192,78605,1,0,0:0:0:40:snare.wav
64,192,78933,1,0,0:0:0:40:snare.wav
448,192,79261,1,0,0:0:0:40:snare.wav
192,192,79588,1,0,0:0:0:40:snare.wav
320,192,79916,1,0,0:0:0:40:snare.wav
192,192,80244,1,0,0:0:0:40:snare.wav
320,192,80572,1,0,0:0:0:40:snare.wav
192,192,80900,1,0,0:0:0:40:bassdrum.wav
448,192,81228,1,0,0:0:0:40:bassdrum.wav
192,192,81556,1,0,0:0:0:40:snare.wav
448,192,81884,1,0,0:0:0:40:bassdrum.wav
64,192,82211,1,0,0:0:0:40:bassdrum.wav
320,192,82211,1,0,0:0:0:40:4-11.wav
192,192,82539,1,0,0:0:0:0:
320,192,82703,1,0,0:0:0:0:
320,192,83031,1,0,0:0:0:0:
192,192,83195,1,0,0:0:0:40:snare.wav
448,192,83195,1,0,0:0:0:40:4-8.wav
320,192,83523,1,0,0:0:0:40:bassdrum.wav
64,192,83523,1,0,0:0:0:30:kuhaku.wav
64,192,84015,1,0,0:0:0:40:3-11.wav
192,192,84507,1,0,0:0:0:40:snare.wav
448,192,84670,1,0,0:0:0:40:bassdrum.wav
320,192,84998,1,0,0:0:0:40:bassdrum.wav
192,192,85162,1,0,0:0:0:40:snare.wav
64,192,85326,128,0,85654:0:0:0:40:bassdrum.wav
192,192,85654,1,0,0:0:0:40:bassdrum.wav
320,192,85818,1,0,0:0:0:40:snare.wav
448,192,85982,128,0,88769:0:0:0:40:bassdrum.wav
Topic Starter
[AyanoTatemaya]
Thanks KK!
Updated again! :)
LightAN21
Sorry for the delay !

My Mod:
columns:
4K: |0|1|2|3|
7K: |0|1|2|3|4|5|6|

KK's 4K MX
I think this difficulty is OK.

I provide some suggestions.
The reason I suggest to do these is very hard to explain, they're based on my test play.
So, it depends on you to use them:
(I focus on drum's tempo, even though some notes are not with hitsound of drums)
00:13:195 (13195|3) - move to column 2.
00:13:359 (13359|2) - ^ col 3
00:14:179 (14179|3) - ^ col 0
00:14:670 (14670|2) - ^ col 1
00:16:146 (16146|2) - ^ col 0
00:18:441 (18441|2) - ^ col 1
00:19:425 (19425|1) - ^ col 2
00:39:752 (39752|2) - ^ col 1
00:41:392 (41392|3) - ^ col 0 or 1
00:42:703 (42703|0) - ^ col 2 and 00:42:867 (42867|2) - remove
00:43:359 (43359|0) - ^ col 2
00:54:834 (54834|2) - ^ col 0
00:55:326 (55326|2) - ^ col 1
00:56:802 (56802|1) - ^ col 2
00:57:457 (57457|1) - ^ col 3
00:58:605 (58605|3) - ^ col 2
01:00:736 (60736|1) - ^ col 2
01:04:670 (64670|0) - ^ col 1
01:09:752 (69752|1) - ^ col 0
01:10:244 (70244|0) - ^ col 2
01:11:228 (71228|1) - ^ col 0
01:11:884 (71884|1) - ^ col 2
01:12:539 (72539|1) - ^ col 3
01:13:523 (73523|1) - ^ col 0
01:24:343 (84343|0) - ^ col 1

00:22:703 (22703|1,22703|0) - shorten to white line.

00:52:785 (52785|2) - remove

7K HD
00:14:343 - you can add a note.(drum's sound)
^ Just like these 2 note: 00:13:687 (13687|3,13687|5)

The reason to add note here is very hard to express, just my suggestion after my test play.
They're about drums' sound:
(Don't use them if you think this is too hard or not the style you want to create.)
00:29:425 - You can add a note.
00:30:080 - ^
00:31:392 - ^
00:39:916 - ^
00:40:572 - ^
00:41:884 - ^
00:43:195 - ^
00:59:588 - ^
01:00:244 - ^
01:01:556 - ^
01:06:146 - ^
01:10:080 - ^
01:12:048 - ^
01:13:359 - ^
01:13:687 - ^
01:14:015 - ^
01:19:588 - ^
01:19:916 - ^
01:20:244 - ^

01:21:392 (81392|3) - move to col 2.

01:15:162 (75162|5,75162|2,75326|1,75326|4,75490|0,75490|3) -
My method:
(this can fit the timing of drum's sound in original music though some of them are not in drum's hitsound)
1. 01:15:162 (75162|2) - move to col 4 and move up 1/4 beat to blue line.
2. 01:15:326 (75326|4) - move to col 3.
3. 01:15:326 (75326|1) - move to col 2 and move up 1/4 beat to blue line.
4. 01:15:490 (75490|3) - move up 1/4 beat to blue line and move to col 0.
5. 01:15:490 (75490|0) - move to col 1.

7K MX
For the suggestions whitch are about adding notes:
Though using 1 note to express each drum's sound is enough,
I suggest using double notes when you put the hit sound "snare.wav".
(one is "snare.wav", another is "no hitsound(kahaku.wav)" or the hitsound you already put)
The reason is very hard to explain, it's based on my teat play feeling.
You can take as a reference. It depends on you to add them.

00:16:310 - add a note.
00:17:621 - ^

00:18:523 (18523|2) - move up 1/4 beat.
^ Thougt it's not a drum's sound, but I suggest to make this sound appear with drum's sound.

00:18:933 - add another note.(col 3)
00:19:261 - ^ (col 3) and 00:19:425 (19425|3) - move to column 2.

00:22:375 (22375|5,22375|1,22457|2,22457|4) - add hit sound: bassdrum.wav (40% volume)

00:25:654 (25654|5) - move up 1/2 beat to white line, and
00:25:654 - add a note in col 4 with hit sound: 4-11.wav (30% volume)

00:27:949 and 00:28:277 - You can add note in column 0 or 2 to express the electronic sounds.

00:29:261 (29261|1,29425|0) - Ctrl + G and add a note in column 4 at 00:29:425

00:30:572 (30572|5) - move to col 6.
00:31:720 (31720|4) - ^ col 5

00:33:359 - 00:33:687 My suggestion:
1. 00:33:482 (33482|1) - move up to red line, and move to column 0.
2. 00:33:523 (33523|5) - move up 1/4 beat to blue line.
3. 00:33:523 - add note in col 6.
4. 00:33:605 - add note in col 1.

00:33:195 - 00:33:687 Maybe this tempo is more suitable for drum's sound.

----------------------------------------------------------------------------------------
00:36:146 (36146|6) - though it's one word, it's in 2 sounds(tune).
You can do these:
1. 00:36:146 (36146|6) - make it start at 00:36:310
2. 00:36:146 add a note in column 5.
----------------------------------------------------------------------------------------
00:44:670 (44670|4,44670|2) - extend them to white line.
^ I suggest making long notes endding at strong tempo point.
00:46:802 (46802|6,46802|0) - ^
00:47:293 (47293|4,47293|2) - ^

00:52:048 (52048|4,52048|2) - if you want to make a chorus with singer's voice,
I suggest to make them start at 00:51:884

00:54:343 - You can add a long notein col 3 with 1 beat long.(this also fit the sound)

00:55:654 - add a note in column 5.

00:56:146 (56146|3) - move up 1/2 beat and 00:56:474 (56474|3) - move to column 4.

00:56:966 - add a note in column 6.
00:58:277 - ^ col 5
00:58:933 - ^ col 2
00:59:588 - ^ (add a note)
01:00:244 - ^ (add a note)
01:00:900 - ^ (add a note)
01:01:556 and 01:02:211 and 01:02:867 - ^ (add a note)

01:03:359 (63359|1,63523|0) - Ctrl + G and 01:03:195 - add a note in col 1.

01:04:670 - 01:05:162 My suggestion:
1. 01:04:670 (64670|3) - move to col 4.
2. 01:04:834 (64834|1) - move to col 2.
3. 01:04:752 - add note in col 3.
4. 01:04:916 - add note in col 1.
----------------------------------------------------------------------------------------
01:04:179 - add a note in column 2.
01:06:146 - ^ col 1.

01:06:474 (66474|5) - I sugest to makt it start at 01:06:310
^ this can also make a chord with singer's voice.

01:06:474 (66474|1,66474|3) - I suggest to remove.(hit sounds are not obvious)

01:06:802 - add a note(col 6).
01:10:080 - ^ (add a note)
01:13:359 - ^
01:20:244 - ^

01:11:720 (71720|2) - move up 1/2 beat - Octave lower chorus with 01:11:884 (71884|3)

01:19:588 (79588|3) - move up 1 beat. - Hard to explain in my simple english.....



Though some suggestions are not with obvious reason, I hope my Mod is helpful to you.

I'll Mod for 8K later since I'm a little busy now.

Well, Good Luck !
LightAN21
Don't give me kudosu in this post.
Mod for LordRaika's 8K:

Hello Raika ! May I ask for M4M ? XD

It take me some times to Mod these diff because I think there're some problems about chord(hitsounds).
About hitsounds, you can refer to my Mod in Easy diff first.
If you think my suggestions is OK, you can check other 8K diff to change them.

columns:
8K: |1|2|3|4|5|6|7|8|
8K Easy
I think doing these can make the timings of notes more reasonable in this diff.
But they're based on my test play, the reason is hard to explain by my simple English.
So just try them and decide whether to cgange:
00:02:539 (2539|6) - move up 1/2 beat.
00:04:343 (4343|4) - move up 1/2 beat and move to column 6.
00:05:162 (5162|6) - move up 1/2 beat and change the hit sound to the same background(B5S_s).
00:06:310 (6310|2) - remove it, and add hitsound in the background(E5S_s).

00:20:572 (20572|2,21119|3,21720|4) - make them all in 1 beat long.(white line to white line), and
00:21:173 - in the background hitsound, change hitsound "F#4S_Gb4S" to "C#4S_Db4S".
00:21:282 - in the background hitsound, change hitsound "C#5S_Db5S" to "G#5S_Ab5S".

00:23:195 (23195|1) - change its hitsound to "C#5S_Db5S" and remove the hitsound in the background.

00:25:654 (25654|1) - change hitsound to "E5S" and remove the hitsound in the background.

00:34:998 - 00:35:982 remove all hitsound (also remove all hitsound in the background here), and
00:35:326 (35326|2,35818|4) - remove, and
00:34:998 (34998|3) - change hitsound to "G#4S_Ab4S"

00:36:146 (36146|6,36146|1) - move up 1/2 beat.

00:47:293 (47293|4) - move up 1/2 beat.
00:44:343 (44343|1,44670|1) - ^
00:46:966 (46966|4) - ^

00:49:588 (49588|4,49588|2,49916|2,49916|4) - move up 1/2 beat.
00:54:998 (54998|2,54998|6) - ^
00:56:802 (56802|4,56802|0) - ^
00:57:621 (57621|1,57621|5) - ^
00:58:769 (58769|6,58769|2) - ^ (and move to col 2 and 6)
01:05:490 (65490|2,65490|6) - ^
01:07:293 (67293|0,67293|4) - ^
01:08:113 (68113|7,68113|3) - ^
01:09:261 (69261|6,69261|2) - ^ (and move to col 2 and 6)
01:10:572 (70572|4,70572|0) - ^

01:15:326 - add note (col 5)

01:15:818 (75818|1) - move down 1/2 beat and move to col 0. change hitsound to "G#5S_Ab5S_s"
01:15:982 - add a note (col 2). add hitsound "G#5S_Ab5S_s"
01:16:802 (76802|3) - move down 1/2 abd change hitsound to "C#6S_Db6S_s"
01:16:966 - add a note (col 5). add hitsound "C#6S_Db6S_s"
01:17:293 (77293|4) - move to col 6.

01:22:211 - add note - strong tempo point.

01:22:539 (82539|6,82539|3) - move up 1/2 beat.

01:23:195 - add notes - col 3 and 6.
8K Normal, Hard, Insane
[Normal]
00:25:654 (25654|1,25654|6) - move up 1/2 beat.
00:36:146 (36146|1,36146|6) - ^
00:54:998 (54998|6,54998|2) - ^
01:05:490 (65490|2,65490|6) - ^
01:08:113 (68113|7,68113|3) - ^
[Hard]
00:25:654 (25654|6,25654|1) - move up 1/2 beat
00:36:146 (36146|5) - ^
[Insane]
00:06:638 - the hitsounds in the background is not suitable for the original music here.
^ Try to change the tune of the hitsound or remove it.
^ It's OK if you don't change it, this will make another effect of music.

00:23:195 (23195|1) - change hitsound to "B4S"

The notes with hitsound "LR_KBass" is a little loud.
(maybe my audio express the part of Bass more obviously)
Such sound cover the original music somewhere.
I suggest to change hitsound or volume down on each notes with such hitsound.
I hope my Mod is helpful to you even there're mistakes.
The song is nice !
I think that more better the piano chorus with singer's voice, more better this map becomes.

Well, Good Luck !
DraciuZ
Plez ranked this plz plz
Topic Starter
[AyanoTatemaya]

DraciuZ wrote:

Plez ranked this plz plz
NO. (yet)
we would like to save this map from the humiliation against the troll raters out there.
*sad face
Topic Starter
[AyanoTatemaya]

LightAN21 wrote:

Sorry for the delay !

My Mod:
columns:
4K: |0|1|2|3|
7K: |0|1|2|3|4|5|6|


7K HD
00:14:343 - you can add a note.(drum's sound)
^ Just like these 2 note: 00:13:687 (13687|3,13687|5)

The reason to add note here is very hard to express, just my suggestion after my test play.
They're about drums' sound:
(Don't use them if you think this is too hard or not the style you want to create.)
00:29:425 - You can add a note.
00:30:080 - ^
00:31:392 - ^
00:39:916 - ^
00:40:572 - ^
00:41:884 - ^
00:43:195 - ^
00:59:588 - ^
01:00:244 - ^
01:01:556 - ^
01:06:146 - ^
01:10:080 - ^
01:12:048 - ^
01:13:359 - ^
01:13:687 - ^
01:14:015 - ^
01:19:588 - ^
01:19:916 - ^
01:20:244 - ^

01:21:392 (81392|3) - move to col 2.

01:15:162 (75162|5,75162|2,75326|1,75326|4,75490|0,75490|3) -
My method:
(this can fit the timing of drum's sound in original music though some of them are not in drum's hitsound)
1. 01:15:162 (75162|2) - move to col 4 and move up 1/4 beat to blue line.
2. 01:15:326 (75326|4) - move to col 3.
3. 01:15:326 (75326|1) - move to col 2 and move up 1/4 beat to blue line.
4. 01:15:490 (75490|3) - move up 1/4 beat to blue line and move to col 0.
5. 01:15:490 (75490|0) - move to col 1.

7K MX
For the suggestions whitch are about adding notes:
Though using 1 note to express each drum's sound is enough,
I suggest using double notes when you put the hit sound "snare.wav".
(one is "snare.wav", another is "no hitsound(kahaku.wav)" or the hitsound you already put)
The reason is very hard to explain, it's based on my teat play feeling.
You can take as a reference. It depends on you to add them.

00:16:310 - add a note.
00:17:621 - ^

00:18:523 (18523|2) - move up 1/4 beat.
^ Thougt it's not a drum's sound, but I suggest to make this sound appear with drum's sound.

00:18:933 - add another note.(col 3)
00:19:261 - ^ (col 3) and 00:19:425 (19425|3) - move to column 2.

00:22:375 (22375|5,22375|1,22457|2,22457|4) - add hit sound: bassdrum.wav (40% volume)

00:25:654 (25654|5) - move up 1/2 beat to white line, and
00:25:654 - add a note in col 4 with hit sound: 4-11.wav (30% volume)

00:27:949 and 00:28:277 - You can add note in column 0 or 2 to express the electronic sounds.

00:29:261 (29261|1,29425|0) - Ctrl + G and add a note in column 4 at 00:29:425

00:30:572 (30572|5) - move to col 6.
00:31:720 (31720|4) - ^ col 5

00:33:359 - 00:33:687 My suggestion:
1. 00:33:482 (33482|1) - move up to red line, and move to column 0.
2. 00:33:523 (33523|5) - move up 1/4 beat to blue line.
3. 00:33:523 - add note in col 6.
4. 00:33:605 - add note in col 1.

00:33:195 - 00:33:687 Maybe this tempo is more suitable for drum's sound.

----------------------------------------------------------------------------------------
00:36:146 (36146|6) - though it's one word, it's in 2 sounds(tune).
You can do these:
1. 00:36:146 (36146|6) - make it start at 00:36:310
2. 00:36:146 add a note in column 5.
----------------------------------------------------------------------------------------
00:44:670 (44670|4,44670|2) - extend them to white line.
^ I suggest making long notes endding at strong tempo point.
00:46:802 (46802|6,46802|0) - ^
00:47:293 (47293|4,47293|2) - ^

00:52:048 (52048|4,52048|2) - if you want to make a chorus with singer's voice,
I suggest to make them start at 00:51:884 no thanks

00:54:343 - You can add a long notein col 3 with 1 beat long.(this also fit the sound) no thanks

00:55:654 - add a note in column 5.

00:56:146 (56146|3) - move up 1/2 beat and 00:56:474 (56474|3) - move to column 4.

00:56:966 - add a note in column 6.
00:58:277 - ^ col 5
00:58:933 - ^ col 2
00:59:588 - ^ (add a note)
01:00:244 - ^ (add a note)
01:00:900 - ^ (add a note)
01:01:556 and 01:02:211 and 01:02:867 - ^ (add a note)

01:03:359 (63359|1,63523|0) - Ctrl + G and 01:03:195 - add a note in col 1.

01:04:670 - 01:05:162 My suggestion:
1. 01:04:670 (64670|3) - move to col 4.
2. 01:04:834 (64834|1) - move to col 2.
3. 01:04:752 - add note in col 3.
4. 01:04:916 - add note in col 1.
----------------------------------------------------------------------------------------
01:04:179 - add a note in column 2.
01:06:146 - ^ col 1.

01:06:474 (66474|5) - I sugest to makt it start at 01:06:310
^ this can also make a chord with singer's voice.

01:06:474 (66474|1,66474|3) - I suggest to remove.(hit sounds are not obvious)

01:06:802 - add a note(col 6).
01:10:080 - ^ (add a note)
01:13:359 - ^
01:20:244 - ^

01:11:720 (71720|2) - move up 1/2 beat - Octave lower chorus with 01:11:884 (71884|3)

01:19:588 (79588|3) - move up 1 beat. - Hard to explain in my simple english.....



Though some suggestions are not with obvious reason, I hope my Mod is helpful to you.

I'll Mod for 8K later since I'm a little busy now.

Well, Good Luck !
Followed all except the commented sections~ Thanks a lot sir LightAN21! :)
Updated!

Waiting for Raika and KK's update.
LordRaika
Finally ;w;
My Update : http://puu.sh/bwHnY.rar

Note : on next update, u can now get rid of "kuhaku.wav" as i dont use it anymore XD

@LightAN
Thanks for the mod ^^
sry i cant reply it... but i do take ur mod... thx
but most of it... i have to keep my own mapping style as well ^^


@Hinagiku
with this...
PLEASE ranked it XD
grawllll~
let my 8K be the second ranked beatmap.....

also its best that u add in description that this is full 8k set by me...
NOT 7+1K style, jst to clarify that... :)
some player often mistake this 8K and 7+1 thingy
Topic Starter
[AyanoTatemaya]
Thanks for the update Raika~! I'll just wait for KK's final update.
Updated! :)

Edit: followed raika's suggestion to increase the backtrack vol to 75% 70%.
Also, to any passing modder, please point out any ranking issues so that the bat will not have a bad time ranking this.
In short, a mod, maybe? xD
Akasha-

LightAN21 wrote:

Sorry for the delay !

My Mod:
columns:
4K: |0|1|2|3|
7K: |0|1|2|3|4|5|6|

KK's 4K MX
I think this difficulty is OK.

I provide some suggestions.
The reason I suggest to do these is very hard to explain, they're based on my test play.
So, it depends on you to use them:
(I focus on drum's tempo, even though some notes are not with hitsound of drums)
00:13:195 (13195|3) - move to column 2. no
00:13:359 (13359|2) - ^ col 3 no
00:14:179 (14179|3) - ^ col 0 no
00:14:670 (14670|2) - ^ col 1 no
00:16:146 (16146|2) - ^ col 0 yes
00:18:441 (18441|2) - ^ col 1 no
00:19:425 (19425|1) - ^ col 2 yes
00:39:752 (39752|2) - ^ col 1 no
00:41:392 (41392|3) - ^ col 0 or 1 move to 1
00:42:703 (42703|0) - ^ col 2 and 00:42:867 (42867|2) - remove move but not remove the second
00:43:359 (43359|0) - ^ col 2 yes
00:54:834 (54834|2) - ^ col 0 yes
00:55:326 (55326|2) - ^ col 1 yes
00:56:802 (56802|1) - ^ col 2 no
00:57:457 (57457|1) - ^ col 3 yes
00:58:605 (58605|3) - ^ col 2 no
01:00:736 (60736|1) - ^ col 2 okay
01:04:670 (64670|0) - ^ col 1 no
01:09:752 (69752|1) - ^ col 0 yes
01:10:244 (70244|0) - ^ col 2 yes
01:11:228 (71228|1) - ^ col 0 no
01:11:884 (71884|1) - ^ col 2 yes
01:12:539 (72539|1) - ^ col 3 yes
01:13:523 (73523|1) - ^ col 0 yes
01:24:343 (84343|0) - ^ col 1 yes

00:22:703 (22703|1,22703|0) - shorten to white line. no

00:52:785 (52785|2) - remove no

I'll Mod for 8K later since I'm a little busy now.

Well, Good Luck !
Thanks for modding, LightAN21!
Click me!
osu file format v13

[General]
AudioFilename: SAO Innocence.mp3
AudioLeadIn: 0
PreviewTime: 54343
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:INNOCENCE (TV Size)
TitleUnicode:INNOCENCE (TV Size)
Artist:Aoi Eir
ArtistUnicode:藍井エイル
Creator:HinagikuKatsura
Version:KK's 4K MX
Source:Sword Art Online
Tags:SAO ALO OP Opening 2 2nd arcwinolivirus Kuo Kyoka lordraika
BeatmapID:391081
BeatmapSetID:143712

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"SAOP2.avi"
0,0,"BG-KK.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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//Background Colour Transformations
3,100,163,162,255

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192,192,77949,1,0,0:0:0:70:kuhaku.wav
192,192,78277,1,0,0:0:0:50:cymbol.wav
448,192,78277,1,0,0:0:0:20:1-5.wav
448,192,78441,1,0,0:0:0:30:3-11.wav
64,192,78605,1,0,0:0:0:50:snare.wav
320,192,78605,1,0,0:0:0:30:4-11.wav
448,192,78605,1,0,0:0:0:20:2-7.wav
192,192,78769,1,0,0:0:0:30:4-11.wav
320,192,78933,1,0,0:0:0:50:snare.wav
448,192,78933,1,0,0:0:0:30:4-11.wav
64,192,78933,1,0,0:0:0:70:kuhaku.wav
64,192,79097,1,0,0:0:0:50:bassdrum.wav
192,192,79261,1,0,0:0:0:50:snare.wav
320,192,79261,1,0,0:0:0:30:4-11.wav
448,192,79261,1,0,0:0:0:20:1-5.wav
448,192,79425,1,0,0:0:0:50:bassdrum.wav
320,192,79588,1,0,0:0:0:50:snare.wav
64,192,79588,1,0,0:0:0:20:1-5.wav
192,192,79588,1,0,0:0:0:20:3-7.wav
192,192,79752,1,0,0:0:0:50:bassdrum.wav
320,192,79916,1,0,0:0:0:50:snare.wav
448,192,79916,1,0,0:0:0:20:3-7.wav
64,192,79916,1,0,0:0:0:70:kuhaku.wav
192,192,80080,1,0,0:0:0:30:4-13.wav
64,192,80244,1,0,0:0:0:50:snare.wav
320,192,80244,1,0,0:0:0:70:kuhaku.wav
448,192,80244,1,0,0:0:0:70:kuhaku.wav
192,192,80408,1,0,0:0:0:50:bassdrum.wav
320,192,80572,1,0,0:0:0:50:snare.wav
448,192,80572,1,0,0:0:0:30:4-13.wav
64,192,80572,1,0,0:0:0:70:kuhaku.wav
192,192,80736,1,0,0:0:0:30:4-11.wav
64,192,80900,1,0,0:0:0:50:cymbol.wav
320,192,80900,1,0,0:0:0:20:3-9.wav
448,192,80900,1,0,0:0:0:20:1-7.wav
192,192,81064,1,0,0:0:0:70:kuhaku.wav
320,192,81064,1,0,0:0:0:70:kuhaku.wav
448,192,81228,1,0,0:0:0:20:3-9.wav
192,192,81228,1,0,0:0:0:20:1-7.wav
64,192,81228,1,0,0:0:0:70:kuhaku.wav
192,192,81392,1,0,0:0:0:20:1-7.wav
320,192,81392,1,0,0:0:0:70:kuhaku.wav
320,192,81556,1,0,0:0:0:70:kuhaku.wav
64,192,81556,1,0,0:0:0:70:kuhaku.wav
320,192,81720,1,0,0:0:0:50:snare.wav
192,192,81720,1,0,0:0:0:70:kuhaku.wav
192,192,81884,1,0,0:0:0:20:1-7.wav
64,192,81884,1,0,0:0:0:20:2-9.wav
448,192,81884,1,0,0:0:0:20:3-9.wav
320,192,82048,1,0,0:0:0:50:snare.wav
448,192,82048,1,0,0:0:0:30:3-9.wav
192,192,82048,1,0,0:0:0:70:kuhaku.wav
192,192,82211,1,0,0:0:0:50:bassdrum.wav
64,192,82211,1,0,0:0:0:30:4-11.wav
320,192,82211,1,0,0:0:0:20:3-9.wav
448,192,82211,1,0,0:0:0:70:kuhaku.wav
448,192,83195,1,0,0:0:0:50:snare.wav
64,192,83195,1,0,0:0:0:70:kuhaku.wav
320,192,83195,128,0,83523:0:0:0:70:kuhaku.wav
192,192,83195,1,0,0:0:0:70:kuhaku.wav
64,192,83523,128,0,84015:0:0:0:50:cymbol.wav
192,192,83523,1,0,0:0:0:30:5-9.wav
448,192,83523,1,0,0:0:0:20:3-7.wav
320,192,83851,1,0,0:0:0:70:kuhaku.wav
192,192,83851,1,0,0:0:0:70:kuhaku.wav
448,192,83851,1,0,0:0:0:70:kuhaku.wav
448,192,84015,128,0,84507:0:0:0:30:3-11.wav
320,192,84015,1,0,0:0:0:70:kuhaku.wav
192,192,84179,1,0,0:0:0:70:kuhaku.wav
192,192,84343,1,0,0:0:0:70:kuhaku.wav
192,192,84507,128,0,84670:0:0:0:50:snare.wav
64,192,84507,1,0,0:0:0:30:5-9.wav
320,192,84507,1,0,0:0:0:70:kuhaku.wav
320,192,84670,128,0,84998:0:0:0:30:5-12.wav
448,192,84670,1,0,0:0:0:20:3-9.wav
64,192,84670,1,0,0:0:0:20:2-9.wav
64,192,84998,128,0,85326:0:0:0:50:bassdrum.wav
192,192,84998,1,0,0:0:0:30:5-10.wav
448,192,84998,1,0,0:0:0:70:kuhaku.wav
448,192,85162,128,0,85326:0:0:0:50:snare.wav
320,192,85162,1,0,0:0:0:30:5-9.wav
192,192,85162,1,0,0:0:0:70:kuhaku.wav
192,192,85326,128,0,85818:0:0:0:30:4-11.wav
320,192,85326,1,0,0:0:0:20:3-6.wav
320,192,85654,128,0,85818:0:0:0:50:bassdrum.wav
64,192,85654,1,0,0:0:0:30:4-9.wav
448,192,85654,1,0,0:0:0:70:kuhaku.wav
448,192,85818,128,0,85982:0:0:0:50:snare.wav
64,192,85818,1,0,0:0:0:30:5-12.wav
64,192,85982,128,0,88769:0:0:0:50:cymbol.wav
320,192,85982,128,0,88769:0:0:0:20:2-4.wav
192,192,85982,1,0,0:0:0:20:3-6.wav
Topic Starter
[AyanoTatemaya]
thanks for the update K.K~! ^^
Updated!
puxtu
[General]
mapset: maybe you wanna change lordraika's diff to EZ NM HD and MX since other diffs used that spread name..

column: /1/2/3/4/
[KK's 4K EZ]
good to go.

[4K NM]
uhh I can't barely find anything wrong..
00:09:588 - a missing note here?
00:11:720 (11720|3) - move this note to 00:11:556 -
00:25:490 - add note col 1

[4K HD]
00:18:605 (18605|0,18605|2,18769|1,18769|3,18933|2,18933|0,19097|1,19097|3,19261|2,19261|0) - it feels weird to play :/ remove these 2 notes 00:18:769 (18769|3,19097|1) -
00:28:277 - add note for guitar sound
01:04:998 (64998|2,64998|0) - not enough sound for 2 notes

[KK's 4K MX]
00:02:048 - until 00:06:474 - I don't know why you missed some notes for piano sound?
00:11:720 (11720|3,11720|0,11720|1,11720|2) - lmao 4 notes for what sound, kk? :/ oh nvm, I forgot this is a MX diff.. haha sorry
00:53:359 - sv looks cool


good luck on rank
Topic Starter
[AyanoTatemaya]

puxtu wrote:

[General]
mapset: maybe you wanna change lordraika's diff to EZ NM HD and MX since other diffs used that spread name.. Ill let Raika decide on that~ :)

column: /1/2/3/4/
[KK's 4K EZ]
good to go.

[4K NM]
uhh I can't barely find anything wrong..
00:09:588 - a missing note here? done, good notice
00:11:720 (11720|3) - move this note to 00:11:556 - no thanks. i intentionally didnt caught that beat~
00:25:490 - add note col 1 no thanks. i was following the additive guitar here. following another instrument aside from drums would ruin the existing rhythm.

[4K HD]
00:18:605 (18605|0,18605|2,18769|1,18769|3,18933|2,18933|0,19097|1,19097|3,19261|2,19261|0) - it feels weird to play :/ remove these 2 notes 00:18:769 (18769|3,19097|1) - good call there. i guess i wasn't thinking hard about the payers of this diff bracket's feelings when they play this~ done
00:28:277 - add note for guitar sound no thanks. the minute "halt" part seems better without adding that part. :)
01:04:998 (64998|2,64998|0) - not enough sound for 2 notes another good notice there~ removed a note and repatterned that part for better playability.

good luck on rank ty~ :)
Thanks for the mod puxtu! :)
Updated~
Ichigaki
Hi Katsura-chan~

Just metadata check here~

Change the title into 'INNOCENCE (TV Size Ver.)'. Source
And maybe, add 'Alfheim Online' into tags

Good luck, Katsura 'w'
Topic Starter
[AyanoTatemaya]

ichia7x wrote:

Hi Katsura-chan~

Just metadata check here~

Change the title into 'INNOCENCE (TV Size Ver.)'. Source fixed
And maybe, add 'Alfheim Online' into tags done

Good luck, Katsura 'w'
Thanks for the metadata check ichia~! ^^
Updated. :)
LordRaika
ah, for my dif name, sure :D

i have no problem with it... i'll leave it to u, ^^/

oh cmon..... ranked ranked ranked plsss XD
Topic Starter
[AyanoTatemaya]

LordRaika wrote:

ah, for my dif name, sure :D

i have no problem with it... i'll leave it to u, ^^/
got it :)
Topic Starter
[AyanoTatemaya]
welcome back :)
Deep Sea
Hello Ayanonyan
mod ready

[7K MX]

00:13:195 (13195|5) - delete
00:13:687 - add note to 6
00:14:998 - add note to 7
00:15:818 (15818|2) - delete
00:17:129 (17129|0) - delete
00:17:293 - add note
00:22:375 (22375|5,22375|1,22457|4,22457|2) - ctrl + g
00:22:539 (22539|5,22539|1) - move to 3 and 5
00:29:425 - add note to 7
00:30:080 - add note
00:30:572 (30572|6) - move to 6
00:30:736 - add note to 7
00:31:392 - add note
00:31:720 (31720|5) - move to 7
00:33:195 (33195|5,33195|1,33277|2,33277|4,33359|3) - ctrl + g
00:40:080 - add note to 4
00:41:884 - add note to 7
00:43:031 (43031|0) - move to 4
00:43:195 - add note to 1
00:46:474 (46474|1,46474|5) - change on LN, end here 00:46:638
00:56:310 - add note
00:58:113 - ^
01:00:572 - ^
01:07:457 - add note to 1
01:12:048 - ^
01:13:687 - add note to 6
01:18:113 - add note
01:21:064 - ^


Good luck ! :oops:
Topic Starter
[AyanoTatemaya]

[Shana Lesus] wrote:

Hello Ayanonyan
mod ready

[7K MX]

00:13:195 (13195|5) - delete done
00:13:687 - add note to 6 done
00:14:998 - add note to 7 done
00:15:818 (15818|2) - delete done
00:17:129 (17129|0) - delete done
00:17:293 - add note done
00:22:375 (22375|5,22375|1,22457|4,22457|2) - ctrl + g done
00:22:539 (22539|5,22539|1) - move to 3 and 5 done
00:29:425 - add note to 7 done
00:30:080 - add note done
00:30:572 (30572|6) - move to 6 done
00:30:736 - add note to 7 done
00:31:392 - add note done
00:31:720 (31720|5) - move to 7 done
00:33:195 (33195|5,33195|1,33277|2,33277|4,33359|3) - ctrl + g done
00:40:080 - add note to 4 done
00:41:884 - add note to 7 done
00:43:031 (43031|0) - move to 4 done
00:43:195 - add note to 1 done
00:46:474 (46474|1,46474|5) - change on LN, end here 00:46:638 done
00:56:310 - add note done
00:58:113 - ^ done
01:00:572 - ^ done
01:07:457 - add note to 1 done
01:12:048 - ^ done
01:13:687 - add note to 6 done
01:18:113 - add note done
01:21:064 - ^ done


Good luck ! :oops:
thanks again shana! ^^
updated :)
-LASU-
Hi

|1|2|3|4|5|6|7|8|
8K mod
8K EZ
00:01:337 (1337|5) - LN start 00:01:392- ?

8K NM
00:42:703 - add note (EZ 2notes)
00:49:588 - ^
00:49:916 - ^

8K HD
01:07:457 - add note 5?

8K MX
00:48:277 - How about? https://osu.ppy.sh/ss/2455253
01:02:539 (62539|5,62539|2) - LN end 01:03:359 - and add note 2
01:05:162 - add note 5 (HD 4notes)
01:14:179 - add double note 1,5
01:14:834 - add double note 4,7
01:15:162 - add note 4
01:25:982 (85982|7,85982|3) - LN end 01:29:097 - ?(Because 8K NM,HD LN end 01:29:097 -)
good luck
LordRaika

-LASU- wrote:

Hi
osuuu ^^/

|1|2|3|4|5|6|7|8|
8K mod
8K EZ
00:01:337 (1337|5) - LN start 00:01:392- ?

etooo etoo... ^^ no thanks...
i start the LN on the first piano sound ( easier )

8K NM
00:42:703 - add note (EZ 2notes)

^^b nice

00:49:588 - ^
00:49:916 - ^

no, because its 1/2 trill here...

8K HD
01:07:457 - add note 5?

no more piano chord, but i add note somewhere else ^^b

8K MX
00:48:277 - How about? https://osu.ppy.sh/ss/2455253

rearrange ^^b

01:02:539 (62539|5,62539|2) - LN end 01:03:359 - and add note 2

Fixed LN, but no add note, rearrange some pattern instead ^^

01:05:162 - add note 5 (HD 4notes)

^^b hai

01:14:179 - add double note 1,5
01:14:834 - add double note 4,7
01:15:162 - add note 4

etoo following drum desu >.<
and dont want to add note to 4 since its 1/4 drum roll


01:25:982 (85982|7,85982|3) - LN end 01:29:097 - ?(Because NM,HD LN end 01:29:097 -)

hawawawa >_< fixed~
good luck
sankyuuu~ ^^b
repattern :
EZ : Greatly reduce star into 1.42
NM : Slightly increase star by 0.02 LOL
HD : Rearrange some pattern
MX : Rearrange some pattern

Appudetto~ ^^/
Topic Starter
[AyanoTatemaya]
thanks raika!
updated :)
also, on the process of rearranging some patterns (since i was a newb back then, lol) the 7K MX. please hold any mods for the said diff in the meantime.
finished :)
Rayz141

from Astral Horizon Modding Team


hi o/

since i'm unable to mod 4K you'll get another mod for the 4K diffs from one of my teammates, and maybe 1 extra mod for all diffs from the other

p.s. if the 'move to x' or 'Ctrl+H' doesn't match the keysound/music pitch, it''s because i'm writing it based on the most dominant sound existing there

7K
Keys: 1 2 3 4 5 6 7

[EZ]
00:07:457 (7457|5,7457|1) - place them on 3 and 5
00:08:769 (8769|4,8769|2) - ^if applied, place on 2 and 6
00:10:080 (10080|1,10080|5) - ^if applied, place on 1 and 7
00:08:441 - add note at 7
00:10:408 (10408|3) - move to 6
00:10:736 (10736|3) - move to 3
00:12:048 (12048|1,12375|3) - move right by 1 column
00:17:293 - add note at 3
00:17:457 (17457|2) - ^if applied, move to 4
00:18:277 (18277|3,18605|3) - move to 3 and 5 respectively
00:21:884 (21884|3) - might want to use 5-14.wav instead of 5-13
00:28:769 (28769|0,28933|2,29097|4) - move to 7, 4, and 1 respectively
00:29:425 (29425|6) - move to 6
00:30:244 (30244|1) - move to 3
00:31:392 (31392|2,31556|4,31720|6) - move left by 1 column
00:32:048 (32048|1) - move to 1
00:33:523 - add note at 4 or 3
00:40:900 (40900|6) - move to 6
00:49:097 (49097|3) - add note
00:53:359 (53359|0,53523|0) - move to 3
00:54:015 (54015|3,54179|3) - move to 5
00:55:982 - add note at 4
00:56:310 (56310|1,56474|5) - Ctrl+H
00:57:293 - add note
01:01:228 - ^
01:02:539 - ^
01:04:998 - add note at 5 or 4
01:07:785 - add note

[Arcwin's NM]
00:02:048 (2048|4,2211|2,2539|4,2703|2) - Ctrl+H
00:04:015 (4015|1) - move to 1
00:04:343 (4343|3,4507|1) - Ctrl+H and move left by 2 columns
00:06:310 (6310|5) - move to 5
00:13:031 (13031|3) - move to 6
00:21:884 (21884|3) - might want to use 5-14.wav instead of 5-13
00:22:539 - add note
00:22:703 - ^
00:49:097 - add note
00:53:195 - add note at 6
00:54:015 (54015|3,54179|3) - move to 3
00:54:507 (54507|2) - ^if applied, move to 1 or 4

[HD]
00:02:703 (2703|3) - move to 5
00:03:359 (3359|5,3687|4) - move to 5 and 3 respectively
00:05:654 (5654|0) - move to 2
00:06:638 (6638|1) - move to 3
00:21:884 (21884|4) - same like in EZ and NM
00:43:687 (43687|1,43769|5,43851|1,43933|5) - place at 3 and 5
00:44:015 (44015|2,44097|4) - place at 2 and 6
00:57:785 - add note
01:04:752 (64752|3) - delete

[MX]
00:12:293 (12293|1) - move to 4
00:12:375 (12375|0) - move to 2
00:12:457 (12457|6) - move to 1
00:26:802 (26802|0) - move to 2
00:27:129 (27129|3) - ^if applied, move to 6
00:27:621 (27621|1) - ^if applied, move to 4
00:40:572 - add note
00:41:228 - ^
01:04:752 (64752|3) - delete

8K
..kinda hoped it was 7+1 (a hint that my mind might go blank and think this is one during the mod)
also since this one is so HK you might have to change the note's keysounds here and there during the mod
Keys: 1 2 3 4 5 6 7 8

[EZ]
00:02:539 (2539|6) - this one feels weird to play, either just add note at 00:02:703 - or delete it and add note at 00:02:703 - . Do the same for any similar cases:
00:24:998 - ^
00:35:326 - ^
00:44:179 - from here to 00:53:359 - here ^
00:54:998 - ^
00:56:802 - ^
00:57:621 - ^
01:05:490 - ^
01:07:293 - ^
01:08:113 - ^
01:10:572 - ^
01:11:392 - ^
01:12:539 - ^
01:19:261 - ^
01:20:408 - ^
01:22:539 - ^
...or just ignore this

00:04:343 (4343|4) - move to 4
00:04:507 - add note at 6
00:05:326 - add note
00:20:572 (20572|2) - end at nearest white tick
00:21:119 (21119|3) - start at nearest white tick and end at 00:21:884 - (yes, you'll need to change the keysound)
00:21:720 (21720|4) - start at 00:21:884 - ^
01:20:736 - add note
01:22:211 - ^

[NM]
00:24:998 (24998|4) - move to 6
00:25:326 (25326|5) - move to 8
00:29:752 (29752|6,29752|2,30736|2,30736|6) - move right by 1 column
00:32:048 (32048|3) - move to 5
00:35:490 (35490|3) - move to 5
00:35:818 (35818|4) - move to 7
00:36:146 (36146|6) - move to 6 or 5
00:55:162 - add note
01:05:654 - ^
01:08:277 - ^
01:20:572 - ^
01:20:736 - ^

[HD]
00:05:326 (5326|6) - move to 8
00:24:998 (24998|4,25326|5) - place at 6 and 8
00:35:490 (35490|3,35818|4) - place at 5 and 7

[MX]
00:02:211 - on 1/2, add note on every tick up to 00:02:703 - for background piano
00:03:523 - add note, background piano
00:04:834 - up to 00:05:326 - do the same like 00:02:211 -
00:24:998 (24998|4,25326|5) - same like in HD
Topic Starter
[AyanoTatemaya]

Rayz141 wrote:


from Astral Horizon Modding Team


hi o/

since i'm unable to mod 4K you'll get another mod for the 4K diffs from one of my teammates, and maybe 1 extra mod for all diffs from the other

p.s. if the 'move to x' or 'Ctrl+H' doesn't match the keysound/music pitch, it''s because i'm writing it based on the most dominant sound existing there

7K
Keys: 1 2 3 4 5 6 7

[EZ]
00:07:457 (7457|5,7457|1) - place them on 3 and 5 no thanks
00:08:769 (8769|4,8769|2) - ^if applied, place on 2 and 6 no thanks
00:10:080 (10080|1,10080|5) - ^if applied, place on 1 and 7 no thanks, i prefer the original
00:08:441 - add note at 7 no thanks
00:10:408 (10408|3) - move to 6 no thanks
00:10:736 (10736|3) - move to 3 no thanks
00:12:048 (12048|1,12375|3) - move right by 1 column done
00:17:293 - add note at 3 done
00:17:457 (17457|2) - ^if applied, move to 4 done
00:18:277 (18277|3,18605|3) - move to 3 and 5 respectively done
00:21:884 (21884|3) - might want to use 5-14.wav instead of 5-13 good notice
00:28:769 (28769|0,28933|2,29097|4) - move to 7, 4, and 1 respectively done
00:29:425 (29425|6) - move to 6 done
00:30:244 (30244|1) - move to 3 done
00:31:392 (31392|2,31556|4,31720|6) - move left by 1 column done
00:32:048 (32048|1) - move to 1 done
00:33:523 - add note at 4 or 3 no thanks
00:40:900 (40900|6) - move to 6 done
00:49:097 (49097|3) - add note done
00:53:359 (53359|0,53523|0) - move to 3 done
00:54:015 (54015|3,54179|3) - move to 5 done
00:55:982 - add note at 4 no thanks
00:56:310 (56310|1,56474|5) - Ctrl+H done
00:57:293 - add note no thanks
01:01:228 - ^ no thanks
01:02:539 - ^ no thanks
01:04:998 - add note at 5 or 4 no thanks
01:07:785 - add note no thanks

[HD]
00:02:703 (2703|3) - move to 5 done
00:03:359 (3359|5,3687|4) - move to 5 and 3 respectively done
00:05:654 (5654|0) - move to 2 done
00:06:638 (6638|1) - move to 3 done
00:21:884 (21884|4) - same like in EZ and NM done
00:43:687 (43687|1,43769|5,43851|1,43933|5) - place at 3 and 5 no thanks
00:44:015 (44015|2,44097|4) - place at 2 and 6 no thanks
00:57:785 - add note no thanks
01:04:752 (64752|3) - delete no thanks

[MX]
ill see to this later~
thanks for the mod rayz~!
updated :)
pporse
hi Ayano :3

thank you for sending pm

this map's keysound is coooool

this map has a lot of diff lol

so i'll mod only a few :3 (now i'm busy ;w; sry..)

column set
1 2 3 4 - 4key
1 2 3 4 5 6 7 - 7key
S 1 2 3 4 5 6 7 - 8key


[General]
1. BPM, offset

i'm not sure it..
for example, look at 00:33:687 ~ 00:35:326 - (4K NM)
00:33:687 (33687|0,33687|3) - i think.. those note's exact location is 00:33:646. (1/8 snap)
and 00:34:015 (34015|2) - this note's exact location is 00:33:994. (1/16 snap)
but i don't know exact BPM and offset.. backtrack is confusing me ;w;

if it is my wrong, really sry ;w; plz blame my poor ears..

my efforts T^T

i guess.. the cause is probably backtrack's location. So I tried to investigate it..but i did not find it ;w;

2. song setup
KK's 4K EZ : HP, OD 5 → 6
LordRaika's 8K MX : OD 7.5 → 8

3. AiMOD
fine

4K
[KK's 4K EZ]
00:21:884 (21884|2) - change endpoint until 00:22:539

00:25:490 (25490|1) - yea..i know there has piano sound. but when i played, this note is very awkward.
i think.. this part need to follow with main piano sound.

[4K NM]
00:21:064 and 00:21:720 - those parts are similar sounds with 00:22:375
so pattern need to similar, too.
hmm.. how about this?


00:35:490 (35490|0,35818|2,36146|3) - delete and
00:35:654 - 00:35:982 - add notes
here is better to set only drum sounds

[4K HD]
00:06:692 (6692|1,6747|0) - misplaced.. delete them and
00:06:474 (6474|3) - move to 3rd column
00:06:638 (6638|2) - move to 4th column
00:06:720 - add note on 3rd column
00:06:802 - add note on 2nd column
00:06:884 - add note on 1st column

00:34:998 - add note on 1st column
00:35:326 - ^
00:36:310 - add note on 3rd column
00:37:293 - add note on 1st column
00:37:621 - ^
drum+piano sounds

01:18:113 - add note on 3rd column

7K
[7K EZ]
Perfect

[Arcwin's 7K NM]
00:22:539 (22539|5,22703|6) - i think.. it is better to set same key line.
00:22:539 (22539|5) - move to 7th column

[7K HD]
00:21:064 - it is better to set same pattern with 00:21:720 (21720|2,21884|4)
so.. how about this?


[7K MX]
00:21:064 - there have some sounds. but u don't use it.
how about this?


00:25:654 (25654|5) - change from single note to LN (endpoint 00:26:474)

8K
[LordRaika's 8K MX]
00:20:572 ~ 00:22:539 - hmm.. in fact, this part consist of 3 phase. 00:20:572 ^ 00:21:228 ^ 00:21:884 ^ 00:22:539
i don't know why use 00:20:627 (20627|2,20681|3,20736|4) and why don't use note at 00:22:375... ;w; :cry:
and 00:21:119 (21119|2,21174|3,21228|4,21283|5) - need to down one block in 1/4 snap, if u follow string sounds.

this opinion is applied same thing with HD, NM and EZ

frankly this part need to only 1/4 snap. not 1/6 snap.

hmm..how about this style?

Good Luck :3
Topic Starter
[AyanoTatemaya]
thanks pporse! followed all of it!
updated :)
LordRaika

Rayz141 wrote:

[8K]
kinda hoped it was 7+1 (a hint that my mind might go blank and think this is one during the mod)
also since this one is so HK you might have to change the note's keysounds here and there during the mod
Keys: 1 2 3 4 5 6 7 8

[EZ]
00:02:539 (2539|6) - this one feels weird to play, either just add note at 00:02:703 - or delete it and add note at 00:02:703 - . Do the same for any similar cases:

^^
1st i know what u mean by, but NO, this is how basically mapper map EZ for beginner, skipping note is a must.
2nd i wont argue, this is piano pitch, hitting the same column with same pitch is natural...


00:24:998 - ^
00:35:326 - ^
00:44:179 - from here to 00:53:359 - here ^
00:54:998 - ^
00:56:802 - ^
00:57:621 - ^
01:05:490 - ^
01:07:293 - ^
01:08:113 - ^
01:10:572 - ^
01:11:392 - ^
01:12:539 - ^
01:19:261 - ^
01:20:408 - ^
01:22:539 - ^
...or just ignore this

so yeah, its intended like that, THIS is EZ....

00:04:343 (4343|4) - move to 4

ok

00:04:507 - add note at 6
00:05:326 - add note
00:20:572 (20572|2) - end at nearest white tick
00:21:119 (21119|3) - start at nearest white tick and end at 00:21:884 - (yes, you'll need to change the keysound)
00:21:720 (21720|4) - start at 00:21:884 - ^
01:20:736 - add note
01:22:211 - ^

and SRY no for all...
no more note... and i dont and wont start the LN on white tick , it will be starting the piano from 3rd note out of 4th, which is STRANGE!


[NM]
00:24:998 (24998|4) - move to 6
00:25:326 (25326|5) - move to 8
00:29:752 (29752|6,29752|2,30736|2,30736|6) - move right by 1 column
00:35:490 (35490|3) - move to 5
00:35:818 (35818|4) - move to 7

no... orz
why should i do that? mine is following pitch relevancy...


00:32:048 (32048|3) - move to 5

This one is okay, since the surrounding doesnt have the exact pitch, 1 column differences is fine...

00:36:146 (36146|6) - move to 6 or 5

move to 6 is okay, move to 5 is absolutely NO!! orz pitch reason

00:55:162 - add note
01:05:654 - ^
01:08:277 - ^
01:20:572 - ^
01:20:736 - ^

Nope, still skipping note for NM

[HD]
00:05:326 (5326|6) - move to 8
00:24:998 (24998|4,25326|5) - place at 6 and 8
00:35:490 (35490|3,35818|4) - place at 5 and 7

no, pitch reasoning, thats why i place it like that....

[MX]
00:02:211 - on 1/2, add note on every tick up to 00:02:703 - for background piano
00:03:523 - add note, background piano
00:04:834 - up to 00:05:326 - do the same like 00:02:211 -
00:24:998 (24998|4,25326|5) - same like in HD

Sry to reject all....
for 1st reason is i dont mapped the left hand piano....
2nd one same reason with HD too orz
Sry but really thanks for the mod, i appreciate it

pporse wrote:

8K
[LordRaika's 8K MX]
00:20:572 ~ 00:22:539 - hmm.. in fact, this part consist of 3 phase. 00:20:572 ^ 00:21:228 ^ 00:21:884 ^ 00:22:539
i don't know why use 00:20:627 (20627|2,20681|3,20736|4) and why don't use note at 00:22:375... ;w; :cry:
and 00:21:119 (21119|2,21174|3,21228|4,21283|5) - need to down one block in 1/4 snap, if u follow string sounds.

this opinion is applied same thing with HD, NM and EZ

frankly this part need to only 1/4 snap. not 1/6 snap.

hmm..how about this style?

Good Luck :3
Thanks for the mod , but sry, in fact i use 1/6 is because its 4 piano note... so i refuse them to be 1/4 orz

minor Update only on EZ and NM : http://puu.sh/e9cz3.rar
Topic Starter
[AyanoTatemaya]
thanks raika!
updated :)
Rayz141
Raika

About the piano pitch,

FYI, i said it before the mod

Rayz141 wrote:

p.s. if the 'move to x' or 'Ctrl+H' doesn't match,
the keysound/music pitch, it''s because i'm
writing it based on the most dominant sound
existing there
Also on my mods, comfortability > pattern > pitch


About the EZ note skipping

I know it's EZ. That's why i provide 2 options, to either just simply add note on 'that' tick OR delete the note on 'this' tick first THEN add note on 'that' tick. Because imo the note on 'this' tick feels weird to play w/o note on 'that' tick, but note on 'that' tick plays fine w/o note on 'this' tick


then again you're the mapper so yea

oh i also forgot to write it there:

GL4map guys~ *flies away*
Danielslz9
I play all diff of this map, I love it.
Great job
LordRaika

Rayz141 wrote:

Raika

About the piano pitch,

FYI, i said it before the mod

Rayz141 wrote:

p.s. if the 'move to x' or 'Ctrl+H' doesn't match,
the keysound/music pitch, it''s because i'm
writing it based on the most dominant sound
existing there
Also on my mods, comfortability > pattern > pitch


About the EZ note skipping

I know it's EZ. That's why i provide 2 options, to either just simply add note on 'that' tick OR delete the note on 'this' tick first THEN add note on 'that' tick. Because imo the note on 'this' tick feels weird to play w/o note on 'that' tick, but note on 'that' tick plays fine w/o note on 'this' tick


then again you're the mapper so yea

oh i also forgot to write it there:

GL4map guys~ *flies away*

^^ got it,
jst wnt to make sure, no hard feeling jst because i refuse it :(
its a good mod, but i cant apply it here on this 8K
sry
Lirai
Just check it for a while and i found this:

I didn't hear any sounds from this file "kuhaku.wav" even i turn music to 0% and sample to 100% It was silent, and it may Unrankable, plz find new one
and plz use 1set Hitsound (Raika set/yours), so i can check each diff hitsound easily, it also reduce the size of the beatmap, same song why different hitsound? Guest Differ and Mapper are one team plz ,if you follow only piano for example and the GD'r follow band instrument, still must have same hitsound, cz it's on one Beatmap.

I'm not forcing you, if you got any good reason to keep it, i'll respect that


Title: Aoi Eir - INNOCENCE (TV Size)
OD/HP min 7


Will check the pattern later

8K why u no IIDX
LordRaika

DE-CADE wrote:

Just check it for a while and i found this:

I didn't hear any sounds from this file "kuhaku.wav" even i turn music to 0% and sample to 100% It was silent, and it may Unrankable, plz find new one
and plz use 1set Hitsound (Raika set/yours), so i can check each diff hitsound easily, it also reduce the size of the beatmap, same song why different hitsound? Guest Differ and Mapper are one team plz ,if you follow only piano for example and the GD'r follow band instrument, still must have same hitsound, cz it's on one Beatmap.

I'm not forcing you, if you got any good reason to keep it, i'll respect that


Title: Aoi Eir - INNOCENCE (TV Size)
OD/HP min 7


Will check the pattern later

8K why u no IIDX
ummm we forgot to delete the silent, and no worry... i dont use this silent on my dif or any other dif here as well ^^ so its okay....

hmm i dont use set1 , but i fully use sample import for every single note ^^

and finally, please XD i think its fine if we have different hitsound.... its not like we are not team,
its jst if i added my piano to guitar, and guitar to my piano...
1st. too much works is needed
2nd. its toooo crowd and noisy XD

^^/
Topic Starter
[AyanoTatemaya]
will update it.
*damn double post*
Topic Starter
[AyanoTatemaya]

DE-CADE wrote:

Title: Aoi Eir - INNOCENCE (TV Size)

Ichigaki wrote:

Hi Katsura-chan~

Just metadata check here~

Change the title into 'INNOCENCE (TV Size Ver.)'. Source
And maybe, add 'Alfheim Online' into tags

Good luck, Katsura 'w'
replaced the kuhaku.wav

updated :)
DrawdeX

Hello again kaibigan hinagi :3
Mod as requested :)
I only focus on pitch relevancy and hand balance
4K = |1|2|3|4|
7K = |1|2|3|4|5|6|7|
8K = |1|2|3|4|5|6|7|8| My 8k is about "loud sounds on line 1"
Everything modded
[7K EZ]
HD -1 ; OD -1
• 00:00:572 ~ 00:02:211 - optional Add hitsounds here? For the intro, of course
• 00:28:769 (28769|6,28933|3,29097|0) - Ctrl+G, cause it seems like the pitch is from low to high
• 00:32:048 (32048|0,32211|3) - Ctrl+G, the pitch is from high to low
• 00:46:146 (46146|2) - Move to 1, then 00:46:146 (46146|4) - Move to 7, they have the same pitch in 00:46:474
• 00:49:097 (49097|4,49097|2) - Same thing above
• 01:07:293 (67293|6,67457|5) - Ctrl+G (pitch is from low to high)
• 01:20:900 - How 'bout this? https://osu.ppy.sh/ss/2489747 (for left hand usable too)

[8K EZ]
HD -1
• 00:08:769 - Add a note on line 1, since you made 00:07:457 - 2 notes for the loud drum
• 00:10:080 - ^
• 00:19:261 - ^
• 00:20:244 (20244|0) - Move to 2 (not to loud enough to put it on line 1)
• 00:23:195 - optional Add a note on line 1 (for cymbal sound)
• 00:25:654 (25654|0) - Move to 3 (hand balance)
• 00:28:441 (28441|1) - optional Move to 1, for the cymbal sound
• 00:31:064 - Add a note on line 1, for the cymbal sound
• 00:38:933 (38933|1) - optional Move to 1, for the cymbal sound
• 00:41:556 - Add a note on line 1, for the cymbal sound
• 00:54:507 (54507|0) - Move to 2,
• 00:54:670 (54670|2) - Move to 1, for the cymbal sound
• 00:56:474 (56474|0,57293|0,58113|0) - optional How about just in Line 2?
• 00:59:916 (59916|3) - Move to 1, for the cymbal sound
• 01:00:408 (60408|0,61720|0) - Move to 2, not too loud enough to put on line 1
• 01:05:162 (65162|2) - Move to 1, for the cymbal sound
• 01:06:966 (66966|0) - Move to 3
• 01:07:293 (67293|2) - Move to 4, if above is applied (PR)
• 01:08:605 (68605|0) - Move to 2, not too loud enough to put on line 1
• 01:10:408 - Add a note on line 1, for the cymbal sound
• 01:10:572 (70572|0,70572|4) - Move to 3 and 7
• 01:19:261 (79261|0) - Move to 2
• 01:20:900 (80900|0) - Move to 3 or 4 (pitch is medium)
• 01:22:211 - Add a note on line 1, for the cymbal sound
• 01:24:015 (84015|0) - optional Move to 2
• 01:24:998 (84998|2,85162|1,85326|0) - Move one line to the right

[KK's 4K EZ]
HD -1 ; OD -1
• 00:11:392 - Add a note, for the cymbal sound
• 00:17:949 - ^
• 00:20:572 (20572|2) - Move to 1, for hand balance
• 00:25:818 (25818|3) - Move to 1, ^
• 00:28:441 (28441|2) - optional Move to 1, for spread note on cymbal sound
• 00:31:064 - Add a note, for the cymbal sound
• 00:33:687 - ^
• 00:41:556 - ^
• 00:44:179 - ^
• 00:48:441 - ^
• 00:49:425 - ^
• 00:51:720 (51720|3) - Move to 3
• 00:52:048 (52048|0) - Move to 4, if above is applied (hand balance)
• 01:10:408 (70408|3) - Move to 1
• 01:10:736 (70736|0) - Move to 2, if above is applied (hand balance)
• 01:13:031 - Add a note, for the cymbal sound
• 01:15:654 (75654|1) - Move to 4, for hand balance
• 01:18:277 - Add a note, for the cymbal sound
• 01:20:900 - ^
• 01:23:851 - ^ or 2 notes
• 01:25:982 - ^

[4K NM]
HD -1 ; OD -1
• 01:10:408 - Add a note, for the cymbal sound
• 01:13:031 - optional I'm pretty sure there's a cymbal sound here, add a note
I liek the pattern 8-)

[LordRaika's 8K NM]
HD -1
• 00:10:080 (10080|2) - Move to 1, for the cymbal sound
• 00:10:900 (10900|4,10900|0,11064|1,11064|5) - optional Move one line to the right
• 00:14:998 (14998|3,14998|0) - Move 3 lines to the right (it's a high pitch)
• 00:15:326 (15326|2,15982|1,16638|0) - Move one line to the right
• 00:17:949 (17949|1) - Move to 1, for the cymbal sound
• 00:19:261 (19261|2) - Move to 1, ^
• 00:20:244 (20244|0) - Move to 2, not too loud enough to put on line 1
• 00:22:539 (22539|1,22703|1) - optional Move to 1, for the loud drums
• 00:23:195 - optional Add a note, for the cymbal sound. Or 00:23:195 (23195|1) - Move to 1
• 00:28:441 (28441|1) - Move to 1, for the cymbal sound
• 00:31:064 (31064|1) - Move to 1, ^
• 00:32:211 (32211|1) - Move to 1, ^
• 00:33:687 - optional Add a note, for the cymbal sound. Or 00:33:687 (33687|1) - Move to 1
• 00:38:933 (38933|1) - Move to 1, for the cymbal sound
• 00:41:556 (41556|1) - Move to 1, ^
• 00:46:146 - Add a note on line 1, for the cymbal sound
• 00:46:474 - ^
• 00:48:441 - optional ^
• 00:48:769 - ^
• 00:54:507 (54507|4,54507|0,54670|6,54670|2) - optional Ctrl+G, for the cymbal sound and the PR
• 00:56:474 (56474|0,56802|0) - optional Move to 2, not too loud enough to put on line 1
• 00:56:966 (56966|1) - optional Move to 3, if above is applied (PR)
• 00:57:293 (57293|4,57293|0) - optional Move one line to the right
• 00:58:113 (58113|0) - Move to 2
• 00:59:916 (59916|3) - Move to 1, for the cymbal sound
• 01:01:720 (61720|0) - Move to 2
• 01:05:162 (65162|2) - Move to 1, for the cymbal sound. Or add a note
• 01:06:966 (66966|0) - Move to 2
• 01:08:605 (68605|0) - ^
• 01:10:572 (70572|0,70572|4,70736|1,70736|5) - optional Move one line to the right
• 01:12:539 (72539|0) - Move to 2
• 01:12:703 (72703|7) - Move to 7, if above is applied (PR)
• 01:14:179 (74179|0) - Move to 2
• 01:14:343 (74343|7) - Move to 7, if above is applied (PR)
• 01:15:654 - Add a note, for the cymbal sound
• 01:18:277 (78277|4) - Move to 1, for the cymbal sound. Or add a note
• 01:19:261 (79261|0,79261|4,79425|1,79425|5) - Move one line to the right, for PR
• 01:24:015 (84015|0) - Move to 2
• 01:25:982 (85982|3) - Move to 1, for the cymbal sound. Or add a note

[Arcwin's 7K NM]
HD -1
• 00:19:261 (19261|4) - Move to 2, for spread note on cymbal sound
• 00:31:064 (31064|4) - Move to 6, ^
• 00:38:277 - optional Add a note, for the loud drum
• 00:38:605 - optional ^
• 00:52:048 (52048|2) - Move to 7, for spread note on cymbal sound
• 00:54:670 (54670|4) - Move to 1, ^
• 01:05:162 (65162|3) - Move to 1, ^ (also for hand balance)
• 01:15:654 (75654|3) - Move to 6 or 6, for spread note on cymbal sound

[4K HD]
OD -1
• 00:16:638 (16638|0,16802|2) - Ctrl+G (hand balance)
• 00:28:933 - Add a note, for the cymbal sound
• 00:33:687 (33687|2) - Move to 1, for spread note on cymbal sound
• 00:38:605 (38605|3) - Move to 3, for same snare on 00:38:277
• 00:39:261 - Add a note, for the cymbal sound
• 01:02:539 (62539|1) - optional Move to 3 (hand balance)
• 01:05:162 (65162|2) - Move to 1, for spread note on cymbal sound
• 01:10:408 - Add a note, for the cymbal sound

[7K HD]
• 00:12:703 - Add a note, for the cymbal sound
• 00:14:015 (14015|4,14343|2) - Ctrl+G (hand balance)
• 00:20:572 (20572|3) - Move to 1, for spread note on cymbal sound
• 00:41:556 (41556|5) - Cymbal hitsound too loud. Remove hitsound
• 00:49:425 - Add a note, for the cymbal sound
• 01:10:408 - ^

[LordRaika's 8K HD]
HD -0.5
• 00:07:457 (7457|1) - Move to 1, for the cymbal sound
• 00:10:080 (10080|1) - Move to 1, ^
• 00:10:900 (10900|4,10900|0,11064|5,11064|1) - Move one line to the right (PR)
• 00:14:998 (14998|0) - Move to 2, not too loud enough to put on line 1
• 00:16:638 (16638|0) - Move to 2, ^
• 00:17:949 (17949|2) - Move to 1, for the cymbal sound
• 00:19:261 (19261|2) - Move to 1, ^
• 00:23:195 (23195|2) - Move to 1, ^
• 00:28:441 (28441|1) - Move to 1, ^
• 00:31:064 (31064|1) - Move to 1, ^
• 00:33:687 (33687|2) - Move to 1, ^
• 00:38:933 (38933|1) - Move to 1, ^
• 00:41:556 (41556|1) - Move to 1, ^
• 00:50:572 (50572|0) - Move to 2, pitch is not too low
• 00:54:507 (54507|4,54507|0,54670|2,54670|7,54670|3) - optional Ctrl+G (PR and also for the cymbal sound on 00:54:670 )
• 00:55:818 (55818|0,55818|2) - Move one line to the right (PR)
• 00:57:293 (57293|0) - Move to 2, not too loud enough to put on line 1
• 00:58:113 (58113|0) - Move to 2
• 01:01:720 (61720|0) - Move to 2
• 01:04:834 (64834|0,64998|1) - Move one line to the right
• 01:05:162 (65162|2) - Move to 1, if above is applied (PR and cymbal sound)
• 01:08:605 (68605|0) - Move to 2 (PR)
• 01:10:572 (70572|0) - optional Move to 2 (PR)
• 01:14:179 (74179|0) - Move to 2
• 01:14:343 (74343|7) - Move to 7, if above is applied (PR)
• 01:19:261 (79261|4,79261|0,79425|2,79425|5,79425|6,79425|1) - Move one line to the right (PR)
• 01:22:211 - Add a note, for the cymbal sound

[LordRaika's 8K MX]
OD +0.5
• 00:10:080 (10080|1,10080|5,10080|3) - Move one line to the left (PR and cymbal sound)
• 00:17:949 (17949|2) - Move to 1, for the cymbal sound
• 00:19:588 (19588|0,19752|1) - Ctrl+G (PR)
• 00:23:195 (23195|2) - Move to 1, for the cymbal sound
• 00:33:687 (33687|2) - Move to 1, ^
• 00:36:310 ~ 00:37:949 - optional Those notes on line 1, should be on line 2 (that way, it wouldn't be hard from pinky to press)
• 00:39:916 (39916|5) - Move to 1, like the others
• 00:41:228 (41228|2) - Move to 1, ^
• 00:46:146 (46146|3,46474|3) - Move to 1, for the cymbal sound
• 00:49:588 (49588|0,49752|0,49916|0,50080|0) - Move to 2
• 00:49:588 (49588|7,49752|7,49916|7,50080|7) - Move to 7, if above is applied (PR and smoother hands)
• 00:50:572 (50572|0) - Move to 2 (PR)
• 00:54:507 (54507|4,54507|0,54670|6,54670|5,54670|3,54670|1) - optional Ctrl+G (PR and cymbal sound)
• 00:56:310 (56310|5,56310|0,56474|2,56474|3,56474|5,56474|0) - optional Move one line to the right (PR)
• 00:56:802 (56802|5,56802|0) - Move one line to the right
• 00:57:293 (57293|0) - Move to 2. Not too loud enough to put on line 1
• 00:58:113 (58113|0) - Move to 2, ^
• 01:01:556 (61556|1,61720|0) - Move one line to the right (PR)
• 01:04:916 (64916|0) - Move to 3
• 01:05:162 (65162|3) - Move to 1, if above is applied (PR. hand balance and cymbal sound)
• 01:06:802 (66802|0,66966|0,67293|0) - Move to 2
• 01:08:605 (68605|0) - Move to 3
• 01:10:572 (70572|4,70572|0) - Move one line to the right
• 01:12:539 (72539|0) - Move to 2 (PR)
• 01:15:654 (75654|2,75818|0) - Ctrl+G (PR and cymbal sound)
• 01:16:310 (76310|0,76310|4) - optional Move one line to the right
• 01:18:277 (78277|1,78277|5,78441|4,78441|0) - Ctrl+G (PR and cymbal sound)
• 01:19:261 (79261|0) - Move to 2
• 01:23:523 - Add a note, or 2 notes for the cymbal sound
• 01:24:015 (84015|5,84015|4,84015|0,84015|2) - Move one line to the right (PR)
• 01:25:326 (85326|4,85326|0) - optional Move one line to the right (PR)

[KK's 4K MX]
• 00:02:048 - Add a note, for the tune here
• 00:10:572 (10572|0,10572|1) - You forgot to apply hitsounds on these (kuhaku and bassdrum (?))
• 00:25:818 (25818|1) - Remove. Not too loud
• 00:31:064 - Add a note, for the cymbal sound
• 01:15:654 - ^
• 01:25:982 (85982|2,85982|0) - Extend LN to 01:29:097 - sound ends here

[7K MX]
• 00:12:703 - Add a note, for the cymbal sound
• 00:17:949 - ^
• 00:33:687 - ^
• 00:38:933 - ^
• 01:15:654 - ^
• 01:18:277 - ^

There's that glitch again X)
Good luck~! :)
Oh and a STAHR! (/>w<)/
Topic Starter
[AyanoTatemaya]

DrawdeX wrote:


Hello again kaibigan hinagi :3 YO~! :)
Mod as requested :)
I only focus on pitch relevancy and hand balance
4K = |1|2|3|4|
7K = |1|2|3|4|5|6|7|
Everything modded
[7K EZ]
HD -1 ; OD -1
Life Drain rate is suggested to be at least 7 or higher to get same HP drain rate in IIDX.
just the od
• 00:00:572 ~ 00:02:211 - optional Add hitsounds here? For the intro, of course done
• 00:28:769 (28769|6,28933|3,29097|0) - Ctrl+G, cause it seems like the pitch is from low to high done
• 00:32:048 (32048|0,32211|3) - Ctrl+G, the pitch is from high to low done
• 00:46:146 (46146|2) - Move to 1, then 00:46:146 (46146|4) - Move to 7, they have the same pitch in 00:46:474 true. done
• 00:49:097 (49097|4,49097|2) - Same thing above done
• 01:07:293 (67293|6,67457|5) - Ctrl+G (pitch is from low to high) done, with some rearrangements
• 01:20:900 - How 'bout this? https://osu.ppy.sh/ss/2489747 (for left hand usable too) applied

[4K NM]
HD -1 ; OD -1 no thanks
• 01:10:408 - Add a note, for the cymbal sound done
• 01:13:031 - optional I'm pretty sure there's a cymbal sound here, add a note done
I liek the pattern 8-) thanks :)

[4K HD]
OD -1 done
• 00:16:638 (16638|0,16802|2) - Ctrl+G (hand balance) done
• 00:28:933 - Add a note, for the cymbal sound no thanks
• 00:33:687 (33687|2) - Move to 1, for spread note on cymbal sound no thanks. this pattern balances the strain on the left side during 00:33:195 (33195|2,33277|1,33359|0)
• 00:38:605 (38605|3) - Move to 3, for same snare on 00:38:277 done
• 00:39:261 - Add a note, for the cymbal sound done
• 01:02:539 (62539|1) - optional Move to 3 (hand balance) no thanks
• 01:05:162 (65162|2) - Move to 1, for spread note on cymbal sound no thanks
• 01:10:408 - Add a note, for the cymbal sound done

[7K HD]
• 00:12:703 - Add a note, for the cymbal sound done
• 00:14:015 (14015|4,14343|2) - Ctrl+G (hand balance) done
• 00:20:572 (20572|3) - Move to 1, for spread note on cymbal sound done
• 00:41:556 (41556|5) - Cymbal hitsound too loud. Remove hitsound checked the sb. there's a copy of it xD. removed
• 00:49:425 - Add a note, for the cymbal sound done
• 01:10:408 - ^ done

[7K MX]
• 00:12:703 - Add a note, for the cymbal sound done
• 00:17:949 - ^ done
• 00:33:687 - ^ no thanks
• 00:38:933 - ^ done
• 01:15:654 - ^ done
• 01:18:277 - ^ done

There's that glitch again X) lol
Good luck~! :)
Oh and a STAHR! (/>w<)/ thanks draw!
thanks draw!
updated :)
arcwinolivirus

DrawdeX wrote:



[Arcwin's 7K NM]
HD -1
• 00:19:261 (19261|4) - Move to 2, for spread note on cymbal sound
• 00:31:064 (31064|4) - Move to 6, ^
• 00:38:277 - optional Add a note, for the loud drum
• 00:38:605 - optional ^
• 00:52:048 (52048|2) - Move to 7, for spread note on cymbal sound
• 00:54:670 (54670|4) - Move to 1, ^
• 01:05:162 (65162|3) - Move to 1, ^ (also for hand balance)
• 01:15:654 (75654|3) - Move to 6 or 6, for spread note on cymbal sound

SPOILER
  • Fixed HD -1 (Old GD, Didn't bother about HDs and ODs back then lol)
    OK! moved to 2
    OK! moved to 6

    Added and rearranged
    added also

    OK! moved to 7
    OK! moved to 1

    nope, same balance and its the counter part of the cymbal notes: 01:05:490 (65490|3,65490|0) -
    Rearranged. Moved to 7 instead

    This GD is quite old and feels like I used different style of mapping here @,@

There's that glitch again X)
Good luck~! :)
Oh and a STAHR! (/>w<)/
Thanks for that helpful mod, Drudix mah friend >w<)b

update:
SPOILER
osu file format v13

[General]
AudioFilename: SAO Innocence.mp3
AudioLeadIn: 0
PreviewTime: 54343
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:INNOCENCE (TV Size Ver.)
TitleUnicode:INNOCENCE (TV Size Ver.)
Artist:Aoi Eir
ArtistUnicode:藍井エイル
Creator:[AyanoTatemaya]
Version:Arcwin's 7K NM
Source:ソードアート・オンライン
Tags:Sword Art Online SAO ALO OP Opening 2 2nd arcwinolivirus Kuo Kyoka lordraika Alfheim Online HinagikuKatsura
BeatmapID:584519
BeatmapSetID:143712

[Difficulty]
HPDrainRate:6
CircleSize:7
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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329,192,82211,1,0,0:0:0:40:4-11.wav
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329,192,85654,1,0,0:0:0:40:4-9.wav
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182,192,85818,1,0,0:0:0:40:5-12.wav
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Topic Starter
[AyanoTatemaya]
thanks arc!
updated :)
LordRaika

DrawdeX wrote:

[8K EZ]
HD -1
• 00:08:769 - Add a note on line 1, since you made 00:07:457 - 2 notes for the loud drum
• 00:10:080 - ^
• 00:19:261 - ^
• 00:20:244 (20244|0) - Move to 2 (not to loud enough to put it on line 1)
• 00:23:195 - optional Add a note on line 1 (for cymbal sound)
• 00:25:654 (25654|0) - Move to 3 (hand balance)
• 00:28:441 (28441|1) - optional Move to 1, for the cymbal sound
• 00:31:064 - Add a note on line 1, for the cymbal sound
• 00:38:933 (38933|1) - optional Move to 1, for the cymbal sound
• 00:41:556 - Add a note on line 1, for the cymbal sound
• 00:54:507 (54507|0) - Move to 2,
• 00:54:670 (54670|2) - Move to 1, for the cymbal sound
• 00:56:474 (56474|0,57293|0,58113|0) - optional How about just in Line 2?
• 00:59:916 (59916|3) - Move to 1, for the cymbal sound
• 01:00:408 (60408|0,61720|0) - Move to 2, not too loud enough to put on line 1
• 01:05:162 (65162|2) - Move to 1, for the cymbal sound
• 01:06:966 (66966|0) - Move to 3
• 01:07:293 (67293|2) - Move to 4, if above is applied (PR)
• 01:08:605 (68605|0) - Move to 2, not too loud enough to put on line 1
• 01:10:408 - Add a note on line 1, for the cymbal sound
• 01:10:572 (70572|0,70572|4) - Move to 3 and 7
• 01:19:261 (79261|0) - Move to 2
• 01:20:900 (80900|0) - Move to 3 or 4 (pitch is medium)
• 01:22:211 - Add a note on line 1, for the cymbal sound
• 01:24:015 (84015|0) - optional Move to 2
• 01:24:998 (84998|2,85162|1,85326|0) - Move one line to the right

[LordRaika's 8K NM]
HD -1
• 00:10:080 (10080|2) - Move to 1, for the cymbal sound
• 00:10:900 (10900|4,10900|0,11064|1,11064|5) - optional Move one line to the right
• 00:14:998 (14998|3,14998|0) - Move 3 lines to the right (it's a high pitch)
• 00:15:326 (15326|2,15982|1,16638|0) - Move one line to the right
• 00:17:949 (17949|1) - Move to 1, for the cymbal sound
• 00:19:261 (19261|2) - Move to 1, ^
• 00:20:244 (20244|0) - Move to 2, not too loud enough to put on line 1
• 00:22:539 (22539|1,22703|1) - optional Move to 1, for the loud drums
• 00:23:195 - optional Add a note, for the cymbal sound. Or 00:23:195 (23195|1) - Move to 1
• 00:28:441 (28441|1) - Move to 1, for the cymbal sound
• 00:31:064 (31064|1) - Move to 1, ^
• 00:32:211 (32211|1) - Move to 1, ^
• 00:33:687 - optional Add a note, for the cymbal sound. Or 00:33:687 (33687|1) - Move to 1
• 00:38:933 (38933|1) - Move to 1, for the cymbal sound
• 00:41:556 (41556|1) - Move to 1, ^
• 00:46:146 - Add a note on line 1, for the cymbal sound
• 00:46:474 - ^
• 00:48:441 - optional ^
• 00:48:769 - ^
• 00:54:507 (54507|4,54507|0,54670|6,54670|2) - optional Ctrl+G, for the cymbal sound and the PR
• 00:56:474 (56474|0,56802|0) - optional Move to 2, not too loud enough to put on line 1
• 00:56:966 (56966|1) - optional Move to 3, if above is applied (PR)
• 00:57:293 (57293|4,57293|0) - optional Move one line to the right
• 00:58:113 (58113|0) - Move to 2
• 00:59:916 (59916|3) - Move to 1, for the cymbal sound
• 01:01:720 (61720|0) - Move to 2
• 01:05:162 (65162|2) - Move to 1, for the cymbal sound. Or add a note
• 01:06:966 (66966|0) - Move to 2
• 01:08:605 (68605|0) - ^
• 01:10:572 (70572|0,70572|4,70736|1,70736|5) - optional Move one line to the right
• 01:12:539 (72539|0) - Move to 2
• 01:12:703 (72703|7) - Move to 7, if above is applied (PR)
• 01:14:179 (74179|0) - Move to 2
• 01:14:343 (74343|7) - Move to 7, if above is applied (PR)
• 01:15:654 - Add a note, for the cymbal sound
• 01:18:277 (78277|4) - Move to 1, for the cymbal sound. Or add a note
• 01:19:261 (79261|0,79261|4,79425|1,79425|5) - Move one line to the right, for PR
• 01:24:015 (84015|0) - Move to 2
• 01:25:982 (85982|3) - Move to 1, for the cymbal sound. Or add a note

[LordRaika's 8K HD]
HD -0.5
• 00:07:457 (7457|1) - Move to 1, for the cymbal sound
• 00:10:080 (10080|1) - Move to 1, ^
• 00:10:900 (10900|4,10900|0,11064|5,11064|1) - Move one line to the right (PR)
• 00:14:998 (14998|0) - Move to 2, not too loud enough to put on line 1
• 00:16:638 (16638|0) - Move to 2, ^
• 00:17:949 (17949|2) - Move to 1, for the cymbal sound
• 00:19:261 (19261|2) - Move to 1, ^
• 00:23:195 (23195|2) - Move to 1, ^
• 00:28:441 (28441|1) - Move to 1, ^
• 00:31:064 (31064|1) - Move to 1, ^
• 00:33:687 (33687|2) - Move to 1, ^
• 00:38:933 (38933|1) - Move to 1, ^
• 00:41:556 (41556|1) - Move to 1, ^
• 00:50:572 (50572|0) - Move to 2, pitch is not too low
• 00:54:507 (54507|4,54507|0,54670|2,54670|7,54670|3) - optional Ctrl+G (PR and also for the cymbal sound on 00:54:670 )
• 00:55:818 (55818|0,55818|2) - Move one line to the right (PR)
• 00:57:293 (57293|0) - Move to 2, not too loud enough to put on line 1
• 00:58:113 (58113|0) - Move to 2
• 01:01:720 (61720|0) - Move to 2
• 01:04:834 (64834|0,64998|1) - Move one line to the right
• 01:05:162 (65162|2) - Move to 1, if above is applied (PR and cymbal sound)
• 01:08:605 (68605|0) - Move to 2 (PR)
• 01:10:572 (70572|0) - optional Move to 2 (PR)
• 01:14:179 (74179|0) - Move to 2
• 01:14:343 (74343|7) - Move to 7, if above is applied (PR)
• 01:19:261 (79261|4,79261|0,79425|2,79425|5,79425|6,79425|1) - Move one line to the right (PR)
• 01:22:211 - Add a note, for the cymbal sound

[LordRaika's 8K MX]
OD +0.5
• 00:10:080 (10080|1,10080|5,10080|3) - Move one line to the left (PR and cymbal sound)
• 00:17:949 (17949|2) - Move to 1, for the cymbal sound
• 00:19:588 (19588|0,19752|1) - Ctrl+G (PR)
• 00:23:195 (23195|2) - Move to 1, for the cymbal sound
• 00:33:687 (33687|2) - Move to 1, ^
• 00:36:310 ~ 00:37:949 - optional Those notes on line 1, should be on line 2 (that way, it wouldn't be hard from pinky to press)
• 00:39:916 (39916|5) - Move to 1, like the others
• 00:41:228 (41228|2) - Move to 1, ^
• 00:46:146 (46146|3,46474|3) - Move to 1, for the cymbal sound
• 00:49:588 (49588|0,49752|0,49916|0,50080|0) - Move to 2
• 00:49:588 (49588|7,49752|7,49916|7,50080|7) - Move to 7, if above is applied (PR and smoother hands)
• 00:50:572 (50572|0) - Move to 2 (PR)
• 00:54:507 (54507|4,54507|0,54670|6,54670|5,54670|3,54670|1) - optional Ctrl+G (PR and cymbal sound)
• 00:56:310 (56310|5,56310|0,56474|2,56474|3,56474|5,56474|0) - optional Move one line to the right (PR)
• 00:56:802 (56802|5,56802|0) - Move one line to the right
• 00:57:293 (57293|0) - Move to 2. Not too loud enough to put on line 1
• 00:58:113 (58113|0) - Move to 2, ^
• 01:01:556 (61556|1,61720|0) - Move one line to the right (PR)
• 01:04:916 (64916|0) - Move to 3
• 01:05:162 (65162|3) - Move to 1, if above is applied (PR. hand balance and cymbal sound)
• 01:06:802 (66802|0,66966|0,67293|0) - Move to 2
• 01:08:605 (68605|0) - Move to 3
• 01:10:572 (70572|4,70572|0) - Move one line to the right
• 01:12:539 (72539|0) - Move to 2 (PR)
• 01:15:654 (75654|2,75818|0) - Ctrl+G (PR and cymbal sound)
• 01:16:310 (76310|0,76310|4) - optional Move one line to the right
• 01:18:277 (78277|1,78277|5,78441|4,78441|0) - Ctrl+G (PR and cymbal sound)
• 01:19:261 (79261|0) - Move to 2
• 01:23:523 - Add a note, or 2 notes for the cymbal sound
• 01:24:015 (84015|5,84015|4,84015|0,84015|2) - Move one line to the right (PR)
• 01:25:326 (85326|4,85326|0) - optional Move one line to the right (PR)
Thanks for the mod ^^b
SORRY i didnt reply it because... T^T im too lazy , and its not 7+1K >_<
anyway, i do take the mod , some of them have a good placing so i check my dif again and did some update.


Appudetto~
Topic Starter
[AyanoTatemaya]
thanks raika~
updated :)
Starry-
Hi! Quick metadata check~

[General]

Timing:
Audio:
  1. See below, audio files.
BG:
  1. Recommended is 1366x768, but this is fine.
Metadata:
  1. I can't find an official source with (TV Size Ver.)... And all other ranked maps have TV Size, so IDK.
  2. "Kuo Kyoka" in tags should be "Kuo_Kyoka"
Preview Point:
AiMod:
  1. 8K NM - Unsnap
    8K HD - 2 Unsnap
    8K MX - 2 Unsnap
Spread
7K MX: 4.14*
7K HD: 2.61* - 1.53* gap, too large. Will need to nerf/buff diffs.

Unrankable files:
Under 100 ms:
hihat01.wav
bassdrum.wav
Extend these files with blank noise to make them longer than 100ms.

5ms+ delay:
1-4
1-5
2-14
3-10
3-11
4-13
4-14
4-16
4-8
5-13
5-4
5-9
6-12
A4S
A4S_s
That is only half of the files with 5+ms delay, I don't think I need to list them all.
I suggest using a program like Audacity and checking the files with over 5ms of delay, and remove them.

Goodluck >3<
Topic Starter
[AyanoTatemaya]
oh. hey there starry! i was actually planning on changing the guitar keysounds on this one (since its from a year ago, and i found a new and better keysounds for this). thanks for the check anyway :)
Akasha-
rank this please :<
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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