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Falcom Sound Team jdk - Gin no Ishi

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Topic Starter
Lily Bread
This beatmap was submitted using in-game submission on 2015?10?21? at 15:47:55

Artist: Falcom Sound Team jdk
Title: Gin no Ishi
Source: ????VI ????
Tags: The Legend Of Heroes VI Sora no Kiseki ???????? video game ?????? ???? ????? ????? Ouroboros ?? Leonhardt
BPM: 143
Filesize: 3099kb
Play Time: 01:51
Difficulties Available:
  1. Easy (1.29 stars, 128 notes)
  2. Hard (2.86 stars, 259 notes)
  3. Nightmare (3.96 stars, 328 notes)
  4. Normal (1.76 stars, 156 notes)
Download: Falcom Sound Team jdk - Gin no Ishi
Information: Scores/Beatmap Listing
---------------
from 英雄伝説VI 空の軌跡.
all diffs by Lily Bread.

"Gin no ishi" means "silver will".

thanks for their mod,star and help
Adol Christin
Snowy Wings
Dilant
klq9
YaegakiErika
xDarxen
Yoges
Synpoo
jonathanlfj
-Mo-
HKrecords_
AnOzi Changle
Yuthuil
OrangeYouGlad
ByBy13
Milan-
Karen
Fluttershy552
Doormat
KASUM1
XiaofengTiger
Wing My Way
Feb
ZZHBOY
momo azusa
-Tochi
alacat
SPOILER
bubbled by ZZHBOY
qualified by jonathanlfj

rebubbled by jonathanlfj
requalified by ZZHBOY
big thanks to them
Adol Christin
銀の意思 (怒)
节奏上可以参考下lfj的那个zanmai版的银之意志,毕竟BPM完全一样。 https://osu.ppy.sh/s/114960
作为第一作,I难度目前看来还可以啊,加油加油~ 之后的部分可以多注意下排列的美观,这点可以参考下当今的rank图。

Edit: 这种程度的建议。。不值得点kd吧。。。
Topic Starter
Lily Bread

Adol Christin wrote:

銀の意思 (怒)
节奏上可以参考下lfj的那个zanmai版的银之意志,毕竟BPM完全一样。 https://osu.ppy.sh/s/114960
作为第一作,I难度目前看来还可以啊,加油加油~ 之后的部分可以多注意下排列的美观,这点可以参考下当今的rank图。
谢谢鼓励~排列的部分我一直在改,现在的I难度和最初的版本已经没有一个地方是一样的了www

edit:呃..那么该怎么取消KD?
Snowy Wings
在贴吧看到你的帖子过来的,就随便说一些吧。

[General]
  1. 打击音量太大声,全程100% Normal真的不合适。
  2. 没有音效
  3. 没有combocolor

[Insane]
  1. Insane第一感觉就是排列很乱,看起来杂乱无章,作图最好排列要整洁,这样不管玩家玩起来还是用Edit看都会比较舒服。
  2. combo长度最好不要太长,比如说00:41:253 (15) - 这个,都到15个一组了,最好控制一下不要超过10个combo(但是不要乱断combo)
  3. 00:10:623 (1,3) - 一开始作图的时候,两物件最好不要相互叠到
  4. 00:17:337 (1) - 这种用红点限制滑条速度的梗现在好像有限制了,而且这种滑条也不好看。
  5. 00:25:728 (5,7) - 故意坑人是不允许的,可以稍微移开点。
  6. 00:35:169 (10) - 这里突然加速1.5倍的话,最好加上Newcombo
  7. 00:38:945 (7) - 不要漏音,这里很明显有三连
  8. 00:55:938 (10) - 这里同上,也是变速了,需要Newcombo。(而且不知道你为啥这里要变速)

[Normal]
  1. Normal的四维最好不要带小数
  2. AiMod
  3. 00:17:337 (1) - Easy,Normal尽量少用这种奇形怪状的滑条,而且也不好看,用普通的直滑条和弯滑条就够了。

[Easy]
  1. Easy同样有物件距离问题,用AiMod检查一下
  2. 00:15:658 (3) - 这种滑条不允许用在Easy,高难度对这个才稍微放宽一点。
  3. 00:44:190 (3) - 这里背景音乐很明显变化了,应该加上Newcombo

以上,相同的问题我就不重复点出来了。然后……也没啥好说的,大多数mapper的第一张图都这个样。至于怎么提升作图技巧,我也只能说多作图多看图了,毕竟我只是个渣渣mapper。
加油! :)
ps:一些厉害的麻婆指点一下比自己闷声摸索效率要高很多。
Topic Starter
Lily Bread

Snowy Wings wrote:

在贴吧看到你的帖子过来的,就随便说一些吧。

[General]
  1. 打击音量太大声,全程100% Normal真的不合适。
  2. 没有音效
  3. 没有combocolor

/*
音效我想等整张图差不多做完再加,因为现在一直在改,不太好放。
而且我暂时还完全不懂怎么放音效好,这个也需要学习。

fixed~音量调整至80%。

combocolor是?我没有什么头绪...
*/

[Insane]
  1. Insane第一感觉就是排列很乱,看起来杂乱无章,作图最好排列要整洁,这样不管玩家玩起来还是用Edit看都会比较舒服。
  2. combo长度最好不要太长,比如说00:41:253 (15) - 这个,都到15个一组了,最好控制一下不要超过10个combo(但是不要乱断combo)
  3. 00:10:623 (1,3) - 一开始作图的时候,两物件最好不要相互叠到
  4. 00:17:337 (1) - 这种用红点限制滑条速度的梗现在好像有限制了,而且这种滑条也不好看。
  5. 00:25:728 (5,7) - 故意坑人是不允许的,可以稍微移开点。
  6. 00:35:169 (10) - 这里突然加速1.5倍的话,最好加上Newcombo
  7. 00:38:945 (7) - 不要漏音,这里很明显有三连
  8. 00:55:938 (10) - 这里同上,也是变速了,需要Newcombo。(而且不知道你为啥这里要变速)

/*
排列正在边学习边修改中...
其余all fixed
*/

[Normal]
  1. Normal的四维最好不要带小数
  2. AiMod
  3. 00:17:337 (1) - Easy,Normal尽量少用这种奇形怪状的滑条,而且也不好看,用普通的直滑条和弯滑条就够了。

/*
all fixed(可能)
(因为我的AI MOD不太好使....N和E完全没查出问题来...
*/


[Easy]
  1. Easy同样有物件距离问题,用AiMod检查一下
  2. 00:15:658 (3) - 这种滑条不允许用在Easy,高难度对这个才稍微放宽一点。
  3. 00:44:190 (3) - 这里背景音乐很明显变化了,应该加上Newcombo

/*
all fixed
*/

以上,相同的问题我就不重复点出来了。然后……也没啥好说的,大多数mapper的第一张图都这个样。至于怎么提升作图技巧,我也只能说多作图多看图了,毕竟我只是个渣渣mapper。
加油! :)
ps:一些厉害的麻婆指点一下比自己闷声摸索效率要高很多。

非常感谢!指出了好多错误,对我很有帮助。
我会好好学习作图的。不过我脸皮薄,不太好意思去问别人..现在主要还是在学习别的rank图的排列和节奏。
thanks for modding.
Dilant
嗯……我还是随便mod一下吧
[General]
  • Tag中移除“銀の意思”和“空の軌跡”
    为什么我怎么听Timing都不大对,然而用TimingAnlyz测出来是对的……=_=
[Easy]
  • 00:05:588 (4,5) - 考虑做成blanket
    00:08:945 (3,4) - 包圆一些
    00:36:637 (6) - New Cambo。Easy中一般每个Cambo最多6~7个物件。
    00:38:316 (8) - 考虑和00:36:637 (6)的开头重叠,记得调整之后物件的位置(呃工程量可能巨大)
    00:50:903 (5) - NC
    01:00:973 (6) - ^
    01:01:812 (7) - 考虑和01:00:134 (5)的结尾(呃我也不知道叫什么,反正是有折返箭头的那端)重叠(工程量……)
    01:03:491 (8,1) - 包圆一些
    01:09:365 (1) - 取消NC
    01:09:365 (1,2) - 考虑互相blanket,记得包圆些
    01:11:043 (3) - NC
    01:14:400 (9) - ^
    01:16:078 (1) - 取消NC
    01:17:756 (3) - NC
    01:20:274 (6) - 开头与01:17:756 (3)重叠
    01:22:791 (1) - 貌似可以取消NC?
    01:27:826 (1,2) - 考虑blanket
    01:39:574 (5) - 考虑和01:37:057 (2)重叠,注意调整下间距
    01:42:931 (8) - 开头和01:40:414 (6)重叠
    01:42:931 (8,9) - 包圆一些
    01:47:127 (4,5) - ^
    01:49:644 - 考虑下加个转盘?
[Normal]
呃有点累……过两天再来mod吧=_=
[Insane]
表示完全mod不动……(毕竟我还只有200多PC啊)

暂时先这么着吧。我先慢慢mod我的独角戏=_=

===========================================

我把声卡驱动调♂教了下之后确定timing没有问题……
[Normal]
  • 00:03:910 (1,2,3) - 看上去不大美观额……(不过我试了下自己都包不圆w)
    00:08:945 (3) - 考虑去包00:08:106 (2)或00:10:623 (2)?
    00:13:980 (1,2) - 做成一根滑条似乎更好
    00:14:819 (3) - 结尾和00:16:498 (5)的开头重叠(移动3,5的位置不变)
    00:15:658 (4) - 包圆一些
    00:18:176 (2) - 调整下00:17:337 (1),然后将开头与00:16:498 (5)的结尾重叠
    00:26:567 (5,6) - 尝试包一下
    00:37:057 (2,4,2,4) - 尝试都和00:34:120 (5)的开头重叠(这是一项艰巨的工程……)
    00:52:581 (3) - 包圆一些
    00:54:260 (1,2) - ^
    00:57:616 (1) - 包圆一些(然后00:58:456 (2) 的开头貌似能和00:56:358 (4) 的开头重叠了)
    01:06:847 (4) - 调整下01:06:008 (3),然后开头与01:05:169 (2) 的结尾重叠(移动4)
    01:09:365 (1) - 开头与01:05:169 (2) 的结尾重叠
    01:26:148 (3) - 这形状……(好吧可能是个人不大习惯)
    01:32:442 (2) - 与01:30:763 (6) 重叠
    01:32:861 (3,4) - 包圆一些(然后01:34:540 (5) 可以和01:32:861 (3) 的结尾重叠)
    01:37:896 (3) - ^
    01:39:574 (6) - ^
    01:42:931 (3) - 与01:41:253 (1) 的开头重叠
    01:44:190 (5) - NC
    01:46:288 (1) - 取消NC
    01:47:127 (2,3) - 包圆一些
    01:48:805 - 将01:48:805 (4) 删掉,然后将01:47:127 (2) 复制到这里
    01:50:064 (1) - 转盘从01:49:644转到01:51:323
Topic Starter
Lily Bread

Dilant wrote:

嗯……我还是随便mod一下吧
[General]
  • Tag中移除“銀の意思”和“空の軌跡”
    为什么我怎么听Timing都不大对,然而用TimingAnlyz测出来是对的……=_=
/*
tag已修改
虽然是我手测的,不过我感觉timing应该没问题...
中间有些地方好像有点奇怪,似乎有变速?根据情况我可能要改一改
*/

[Easy]
  • 00:05:588 (4,5) - 考虑做成blanket
    //fixed

    00:08:945 (3,4) - 包圆一些
    //fixed(其实我不知道怎么样才叫圆..

    00:36:637 (6) - New Cambo。Easy中一般每个Cambo最多6~7个物件。
    //new combo

    00:38:316 (8) - 考虑和00:36:637 (6)的开头重叠,记得调整之后物件的位置(呃工程量可能巨大)
    //暂时没有改,因为感觉不太重要,而改起来又有点麻烦...

    00:50:903 (5) - NC
    01:00:973 (6) - ^
    //all fixed

    01:01:812 (7) - 考虑和01:00:134 (5)的结尾(呃我也不知道叫什么,反正是有折返箭头的那端)重叠(工程量……)
    //这一段我重做了,因为发现当初没有对齐distance

    01:03:491 (8,1) - 包圆一些
    01:09:365 (1) - 取消NC
    01:09:365 (1,2) - 考虑互相blanket,记得包圆些
    01:11:043 (3) - NC
    01:14:400 (9) - ^
    01:16:078 (1) - 取消NC
    01:17:756 (3) - NC
    01:20:274 (6) - 开头与01:17:756 (3)重叠
    01:22:791 (1) - 貌似可以取消NC?
    01:27:826 (1,2) - 考虑blanket
    01:39:574 (5) - 考虑和01:37:057 (2)重叠,注意调整下间距
    01:42:931 (8) - 开头和01:40:414 (6)重叠
    01:42:931 (8,9) - 包圆一些
    01:47:127 (4,5) - ^
    01:49:644 - 考虑下加个转盘?
//all fixed

[Normal]
呃有点累……过两天再来mod吧=_=
[Insane]
表示完全mod不动……(毕竟我还只有200多PC啊)

暂时先这么着吧。我先慢慢mod我的独角戏=_=
/*
非常感谢!
我也再帮你mod一下吧www
thanks for modding.
*/


============
normal
============
00:03:910 (1,2,3) - 看上去不大美观额……(不过我试了下自己都包不圆w)
//OwO

00:08:945 (3) - 考虑去包00:08:106 (2)或00:10:623 (2)?
//不太好调...怎么调都不太流畅

00:13:980 (1,2) - 做成一根滑条似乎更好
//我怕太单调,再看看吧

00:14:819 (3) - 结尾和00:16:498 (5)的开头重叠(移动3,5的位置不变)
//fixed

00:15:658 (4) - 包圆一些
//嗯..不知道改完以后算不算圆

00:18:176 (2) - 调整下00:17:337 (1),然后将开头与00:16:498 (5)的结尾重叠
//fixed

00:26:567 (5,6) - 尝试包一下
//尽力修改了一下..包太圆的话下一个点就要到屏幕外边去了

00:37:057 (2,4,2,4) - 尝试都和00:34:120 (5)的开头重叠(这是一项艰巨的工程……)
//fixed,顺带把滑条拉得好看了点

00:52:581 (3) - 包圆一些
00:54:260 (1,2) - ^
00:57:616 (1) - 包圆一些(然后00:58:456 (2) 的开头貌似能和00:56:358 (4) 的开头重叠了)
01:06:847 (4) - 调整下01:06:008 (3),然后开头与01:05:169 (2) 的结尾重叠(移动4)
01:09:365 (1) - 开头与01:05:169 (2) 的结尾重叠
//all fixed,的确我放物件完全没有考虑和很久之前的物件重叠...

01:26:148 (3) - 这形状……(好吧可能是个人不大习惯)
//OwO

01:32:442 (2) - 与01:30:763 (6) 重叠
01:32:861 (3,4) - 包圆一些(然后01:34:540 (5) 可以和01:32:861 (3) 的结尾重叠)
01:37:896 (3) - ^
01:39:574 (6) - ^
01:42:931 (3) - 与01:41:253 (1) 的开头重叠
01:44:190 (5) - NC
01:46:288 (1) - 取消NC
01:47:127 (2,3) - 包圆一些
01:48:805 - 将01:48:805 (4) 删掉,然后将01:47:127 (2) 复制到这里
01:50:064 (1) - 转盘从01:49:644转到01:51:323
//all fixed
klq9
N难度,最后的圈圈太快的不太符合前面的节奏吧
H难度感觉偏简单了
Topic Starter
Lily Bread

klq9 wrote:

N难度,最后的圈圈太快的不太符合前面的节奏吧
H难度感觉偏简单了
这个..姑且算fixed
YaegakiErika_old
[Hard]
00:21:533 (10) - 尾巴往上扳一点
00:57:197 (2,1) - flow不好..当然现在这样也不是不行,感觉把1扳平一点比较好
01:00:134 (7) - 考虑做成往返滑条或者拆开,这样太单调
01:09:784 (2) - 反向就是绝佳的排列了!当然有可能你觉得反向用得太多了所以故意搞成这样..现在这样也行
01:28:665 (3) - 往上移1~2格
01:47:966 (5) - 弯得不太好,有点不顺畅

[Insane]
打不太动...找不出什么来
00:04:330 (2) - 一开始的这个是不是间隔太大了?
00:11:463 (3) - 不太对,头放太下面了。考虑重新放一个滑条
00:20:693 (1) - 右移一点,音乐平缓的地方没必要去卡人
00:33:281 (4) - 位置不太对,尝试调整一下
00:44:190~00:52:162 - 押这个鼓点不太好吧?初见似乎会被坑得很惨,考虑考虑?
01:16:917 (3) - 往上移一点
01:17:756 (1,2,3,4) - 音乐并没有重复,考虑摆成其它方式的跳跃
01:43:351 (9) - 方向不好,往下扳一点

就这些吧...
Topic Starter
Lily Bread
/*
Black=accepted.
Orange = In consideration.
OwO = Declined.
*/


YaegakiErika wrote:

[Hard]
00:21:533 (10) - 尾巴往上扳一点
//fixed

00:57:197 (2,1) - flow不好..当然现在这样也不是不行,感觉把1扳平一点比较好
//重新弄了一下这个滑条

01:00:134 (7) - 考虑做成往返滑条或者拆开,这样太单调
//拆成滑条+note了

01:09:784 (2) - 反向就是绝佳的排列了!当然有可能你觉得反向用得太多了所以故意搞成这样..现在这样也行
//OwO

01:28:665 (3) - 往上移1~2格
//fixed

01:47:966 (5) - 弯得不太好,有点不顺畅
//fixed



[Insane]
打不太动...找不出什么来
00:04:330 (2) - 一开始的这个是不是间隔太大了?
//间隔好像没什么问题..不过我把前面那个滑条尾向右偏了一点

00:11:463 (3) - 不太对,头放太下面了。考虑重新放一个滑条
//往上移了一点,不过还是不太舒服....能不能给个具体点的改法?

00:20:693 (1) - 右移一点,音乐平缓的地方没必要去卡人
//fixed

00:33:281 (4) - 位置不太对,尝试调整一下
//这个我怎么调整都不太对..正考虑重做一个

00:44:190~00:52:162 - 押这个鼓点不太好吧?初见似乎会被坑得很惨,考虑考虑?
//考虑中...

01:16:917 (3) - 往上移一点
//fixed,顺带把4也轻微调整了一下

01:17:756 (1,2,3,4) - 音乐并没有重复,考虑摆成其它方式的跳跃
//考虑中...//fixed!重新摆放了notes

01:43:351 (9) - 方向不好,往下扳一点
//fixed

就这些吧...
thanks for mod. :)

/*
updated
*/

再多找点,下次请你吃饭
xDarxen
Hullo, here is my mod, as requested in my queue:

[Easy]
  1. 00:44:190 (1,2,3,4,1) - Extend the sliders till the red tick or add circles on the white ticks, like you did with 00:52:581 (2,3).
[Normal]
  1. 00:09:784 (1) - Remove new combo and add it to 00:10:623 (2), so it will look like 00:03:910 (1,2,3,4).
[Hard]
  1. 00:10:414 (9) - Add new combo and remove it from 00:10:623 (1). It should look like 00:07:267 (1), but with triple.
  2. 00:38:945 (8,9,1) - Same.
  3. 00:48:595 (5) - Add new combo, as the music stops for a second and the note is too far from the other one.
[Insane]
  1. 00:07:057 (11,1) - What about adding one more circle, so it will play like a triple? If so, remove the combo from 00:07:267 (1) and add it to 00:07:057 (11).
  2. 00:46:917 (7) - Add new combo and remove it from 00:47:861 (1).
  3. 00:48:595 (5) - Add new combo.
  4. 00:52:162 (5) - Add new combo.
  5. 01:09:155 (5) - Add new combo and remove it from 01:09:365 (1).
So, this is all I could do. I am not forcing you to change anything and these are just some suggestions which I think might improve the map. I know this isn't much, but I hope it helped. Good luck anyways!
Topic Starter
Lily Bread
Black=accepted.
Orange = In consideration.
OwO = Declined.


xDarxen wrote:

Hullo, here is my mod, as requested in my queue:

[Easy]
  1. 00:44:190 (1,2,3,4,1) - Extend the sliders till the red tick or add circles on the white ticks, like you did with 00:52:581 (2,3).
//i think this part is very gentle,so add many circle is not good in easy diff.but i'm thinking of changing some ticks' shape,or change into two circles

[Normal]
  1. 00:09:784 (1) - Remove new combo and add it to 00:10:623 (2), so it will look like 00:03:910 (1,2,3,4).
//fixed

[Hard]
  1. 00:10:414 (9) - Add new combo and remove it from 00:10:623 (1). It should look like 00:07:267 (1), but with triple.
  2. 00:38:945 (8,9,1) - Same.
  3. 00:48:595 (5) - Add new combo, as the music stops for a second and the note is too far from the other one.
//fixed

[Insane]
  1. 00:07:057 (11,1) - What about adding one more circle, so it will play like a triple? If so, remove the combo from 00:07:267 (1) and add it to 00:07:057 (11).
    //OwO i think triple is not fit the music well..
  2. 00:46:917 (7) - Add new combo and remove it from 00:47:861 (1).
  3. 00:48:595 (5) - Add new combo.
  4. 00:52:162 (5) - Add new combo.
  5. 01:09:155 (5) - Add new combo and remove it from 01:09:365 (1).
/*
all fixed
*/


So, this is all I could do. I am not forcing you to change anything and these are just some suggestions which I think might improve the map. I know this isn't much, but I hope it helped. Good luck anyways!

/*
I'm not good at where to add new combo,so your mod is very helpful.
thanks for your mod! :)
*/
DeletedUser_3821342
General
  1. Preview point unsnapped
  2. Use some bookmarks?

Easy
  1. 00:30:763 (1,2) - You should not have any form of notes stacked in easies
  2. 00:36:637 (1,3) - Overlap. Stack it under the one

Normal
  1. 00:35:798 (1,3) - That's quite a bad overlap there
  2. 01:33:700 (4,6) - Slight overlap here
  3. 01:47:127 (5,7) - Don't do that you'll confuse newbies

Hard
  1. 00:16:498 (3,4,1) - Overlaps

Insane
Nothing for me to complain about here really.

Overall it's ok for a first map.
Topic Starter
Lily Bread

Yoges wrote:

General
  1. Preview point unsnapped
  2. Use some bookmarks?
/*
fixed.
*/

Easy
  1. 00:30:763 (1,2) - You should not have any form of notes stacked in easies
  2. 00:36:637 (1,3) - Overlap. Stack it under the one
/*
all fixed.
*/

Normal
  1. 00:35:798 (1,3) - That's quite a bad overlap there
  2. 01:33:700 (4,6) - Slight overlap here
  3. 01:47:127 (5,7) - Don't do that you'll confuse newbies
/*
all fixed.
*/

Hard
  1. 00:16:498 (3,4,1) - Overlaps
/*
fixed.
*/

Insane
Nothing for me to complain about here really.

Overall it's ok for a first map.
/*
thanks for mod. :)
*/
Synpoo
Hi, m4m

[General]
  1. I recommend starting Kiai at 00:57:616 and ending it at 01:24:470 and of course removing it from where it currently is
  2. Preview point seems much better at 00:56:987
[Easy]
  1. Slider Velocity 1.40 is pretty high for this diff, it's the exact same as hard/insane. Lower it. (as a result, the spacing is pretty large for an easy, and by pretty large I mean really large)
  2. I recommend changing it to something like ~1.0.
For now I'll just point out some general flow/mapping issues that can be addressed and prevented in the future.

00:03:910 (1,2) - can be blanketed better (i won't point out most of these)
00:05:588 (4,5) - poor flow, it's better if 5 completes the curve more by either rotating 4 or moving 5 higher up
00:10:204 (5,2) - an ugly overlap
00:11:463 (2,5) - ^
00:27:407 (1) - this can be nicer if it's more balanced
00:29:085 (2,3) - this is pretty poor flow for an easy, it's better if this were ctrl+G so that the end actually points towards the start of the next slider
00:42:512 (1) - a bit ugly, it's nicer if it's balanced on both ends like
00:47:547 (3,4) - i recommend keeping these similar to maintain slider symmetry (or whatever they call it)
01:07:686 (5) - this one is a little more justifiable since there's actually a held note that almost lasts the entire slider
01:10:204 (7,3) - pretty bad overlap here
01:26:148 (5,6,7,8,1) - this is really clicky for an easy, consider a 1/1 somewhere in here

There are also places in the map where the rhythm is fairly poor making it awkward to play, I'll give a few examples.

00:07:267 (1) - no reason for this to be a 2/1, you miss a strong white tick in the middle by doing this and there's no held sound here
00:17:337 (1,2) - here i recommend replacing these circles with 1/1 sliders as they follow the string instrument as well as the drums (keep this in mind as it can be applied to other places in this map)
00:35:798 (5) - this note here all alone is very awkward since all it does is land on the bass drum (which is actually fairly quiet here)
00:44:190 (1,2) - I suggest a rhythm like this as it follows the beat perfectly and is a lot more interacting to play than two 1/1 sliders 3 beats apart
01:07:267 - there's a note missing here, but why? You miss the snare and the string instrument that is playing

I can say a lot more (most of this applies to the other diffs anyways) but I'm sure you get my point by now. Overall you just need to work on following the rhythm a little better.

Gl with this!
Topic Starter
Lily Bread
/*
Black=accepted.
Orange = In consideration.
OwO = Declined.
*/

Synpoo wrote:

Hi, m4m

[General]
  1. I recommend starting Kiai at 00:57:616 and ending it at 01:24:470 and of course removing it from where it currently is
    //OwO it seems not so good...
  2. Preview point seems much better at 00:56:987
//fixed

[Easy]
  1. Slider Velocity 1.40 is pretty high for this diff, it's the exact same as hard/insane. Lower it. (as a result, the spacing is pretty large for an easy, and by pretty large I mean really large)
  2. I recommend changing it to something like ~1.0.
For now I'll just point out some general flow/mapping issues that can be addressed and prevented in the future.

00:03:910 (1,2) - can be blanketed better (i won't point out most of these)
00:05:588 (4,5) - poor flow, it's better if 5 completes the curve more by either rotating 4 or moving 5 higher up
00:10:204 (5,2) - an ugly overlap
00:11:463 (2,5) - ^
00:27:407 (1) - this can be nicer if it's more balanced
00:29:085 (2,3) - this is pretty poor flow for an easy, it's better if this were ctrl+G so that the end actually points towards the start of the next slider
00:42:512 (1) - a bit ugly, it's nicer if it's balanced on both ends like
00:47:547 (3,4) - i recommend keeping these similar to maintain slider symmetry (or whatever they call it)
01:07:686 (5) - this one is a little more justifiable since there's actually a held note that almost lasts the entire slider
01:10:204 (7,3) - pretty bad overlap here
01:26:148 (5,6,7,8,1) - this is really clicky for an easy, consider a 1/1 somewhere in here

There are also places in the map where the rhythm is fairly poor making it awkward to play, I'll give a few examples.

00:07:267 (1) - no reason for this to be a 2/1, you miss a strong white tick in the middle by doing this and there's no held sound here
00:17:337 (1,2) - here i recommend replacing these circles with 1/1 sliders as they follow the string instrument as well as the drums (keep this in mind as it can be applied to other places in this map)
00:35:798 (5) - this note here all alone is very awkward since all it does is land on the bass drum (which is actually fairly quiet here)
00:44:190 (1,2) - I suggest a rhythm like this as it follows the beat perfectly and is a lot more interacting to play than two 1/1 sliders 3 beats apart
01:07:267 - there's a note missing here, but why? You miss the snare and the string instrument that is playing

I can say a lot more (most of this applies to the other diffs anyways) but I'm sure you get my point by now. Overall you just need to work on following the rhythm a little better.

Gl with this!
/*fixing....
almost fixed.
your mod was very helpful for me.
thanks for mod!
*/
jonathanlfj
比我第一张图好多了><
Topic Starter
Lily Bread

jonathanlfj wrote:

比我第一张图好多了><
不敢当
-Mo-
Hello, M4M from my queue.

Easy
- I won't bother listing every single blanket (unless you want me to), but quite a few of them need slightly adjustments. For example 00:07:267 (1) can be improved (Look at the approach circle from 00:06:952 and note how it isn't quite perfect).
- 00:08:106 (2) - Minor: Slightly inconsistent spacing between these.
- 00:37:477 (2) - Put the new combo on this note since this is where the downbeat (long white tick) is.
- 01:00:134 (5,1) - I think you could use a better flow here for an Easy difficulty, especially since everything else thus far has been fairly smooth. - 01:17:756 (6) - New combo here since this is on a downbeat, is a note with more emphasis on it (Finish), and you begin to change your rhythm here (01:17:756 (6,1,2) are on 2/1).
- 01:24:470 (3) - This should also be a new combo in my opinion.

Normal
- Same issue with blankets here too (00:04:644)
- 00:06:428 (5,1) - I think you could use a better flow here than what you currently have, since after the reverse slider, you're asking to go back in the other direction again. Try either moving 00:07:267 (1) - or rotating 00:06:428 (5). - 00:08:945 (4) - Try to use as little slider points as possible for a smoother looking curve (i.e. remove one of them).
- 00:20:693 (1,2) - I would personally avoid stacks in this difficulty since they can be confusing for beginner players.
- 00:28:665 (4,5) - The physical spacing you have here make it look like a faster timing where it is not. This is beacuse you changed the slider velocity (which I would not recommend on a Normal anyway). If you want to keep this though, you should space these out to how 00:27:407 (1,2,3,4) are spaced, and put a new combo on 00:29:085 (5) to indicate a SV change, but I would recommend getting rid of the SV changes more.
- 00:48:805 (4) - This slider doesn't match the music since there is nothing signficant on the blue tick where the repeat is.
- 01:14:400 (1,2) - Same issue as 00:06:428 (5,1).
- 01:16:917 (4,1) - And here.
- 01:26:148 (3) - This is an unusual looking slider in my opinon. Simplify it so there are only three slider points.
- 01:37:057 (2) - Same issue as above.

Hard
- 00:30:763 (1) - Simplify this curve by removing a slider point.
- 00:46:707 (1,2,3,4) - The way you arranged these make it seem like these are all the same timing, however 00:47:547 (4) is actually on 1/1 where the other notes are on 1/2. Place 00:47:547 (4) further away so that the timing is easier to read.
- 01:00:973 (1) - Move the grey slider point to the left so that the slider looks smoother. - 01:02:651 (1) - Simplify this curve.
- 01:07:686 (5) - New combo here for consistency.
- 01:37:896 (1,2,3) - Inconsistency spacing through these.
- 01:41:253 (6) - This should be a new combo since this is a more significant note.
- 01:44:609 (5) - This too.

Insane
- 00:06:218 (7,8,9,10,11) - You can use Create Polygon Circles (Ctrl+Shift+D) to create regular looking shapes and improve patterns such as this star. I would highly recommend playing around and learning this feature.
- 00:27:407 (9) - Simplify this curve.
- 00:35:588 (1) - I don't think this slider should have an increase in slider velocity since I don't feel that the note here is significant enough to retain one.
- 00:37:477 (4) - This should be a new combo since the note on this downbeat is significant.
- 01:28:665 (3) - Straighten out the curve part of this slider so it looks a little smoother - 01:33:700 (8) - Simplify this curve.
- 01:44:609 (1,3) - And these too.


Good luck.
Topic Starter
Lily Bread
/*
Black=accepted.
Orange = In consideration.
OwO = Declined.
*/

-Mo- wrote:

Hello, M4M from my queue.

Easy
- I won't bother listing every single blanket (unless you want me to), but quite a few of them need slightly adjustments. For example 00:07:267 (1) can be improved (Look at the approach circle from 00:06:952 and note how it isn't quite perfect).
//thanks.fixed some.

- 00:08:106 (2) - Minor: Slightly inconsistent spacing between these.
//OwO

- 00:37:477 (2) - Put the new combo on this note since this is where the downbeat (long white tick) is.
//fixed

- 01:00:134 (5,1) - I think you could use a better flow here for an Easy difficulty, especially since everything else thus far has been fairly smooth.
//fixed

- 01:17:756 (6) - New combo here since this is on a downbeat, is a note with more emphasis on it (Finish), and you begin to change your rhythm here (01:17:756 (6,1,2) are on 2/1).
//fixed

- 01:24:470 (3) - This should also be a new combo in my opinion.
//OwO Nah.

Normal
- Same issue with blankets here too (00:04:644)
//fixed some.

- 00:06:428 (5,1) - I think you could use a better flow here than what you currently have, since after the reverse slider, you're asking to go back in the other direction again. Try either moving 00:07:267 (1) - or rotating 00:06:428 (5).
//fixed

- 00:08:945 (4) - Try to use as little slider points as possible for a smoother looking curve (i.e. remove one of them).
//fixed

- 00:20:693 (1,2) - I would personally avoid stacks in this difficulty since they can be confusing for beginner players.
//OwO i think it's OK.When i was a beginner,I played a lot of Normal which has a lot of stacks,and i never feel comfused.

- 00:28:665 (4,5) - The physical spacing you have here make it look like a faster timing where it is not. This is beacuse you changed the slider velocity (which I would not recommend on a Normal anyway). If you want to keep this though, you should space these out to how 00:27:407 (1,2,3,4) are spaced, and put a new combo on 00:29:085 (5) to indicate a SV change, but I would recommend getting rid of the SV changes more.
//fixed

- 00:48:805 (4) - This slider doesn't match the music since there is nothing signficant on the blue tick where the repeat is.
//fixed

- 01:14:400 (1,2) - Same issue as 00:06:428 (5,1).
//fixed

- 01:16:917 (4,1) - And here.
//fixed

- 01:26:148 (3) - This is an unusual looking slider in my opinon. Simplify it so there are only three slider points.
//OwO...i think it's pretty good.

- 01:37:057 (2) - Same issue as above.
//OwO

Hard
- 00:30:763 (1) - Simplify this curve by removing a slider point.
//fixed

- 00:46:707 (1,2,3,4) - The way you arranged these make it seem like these are all the same timing, however 00:47:547 (4) is actually on 1/1 where the other notes are on 1/2. Place 00:47:547 (4) further away so that the timing is easier to read.
//fixed

- 01:00:973 (1) - Move the grey slider point to the left so that the slider looks smoother.
//fixed

- 01:02:651 (1) - Simplify this curve.
//fixed

- 01:07:686 (5) - New combo here for consistency.
//OwO unnecessary


- 01:37:896 (1,2,3) - Inconsistency spacing through these.
//fixed

- 01:41:253 (6) - This should be a new combo since this is a more significant note.
//fixed

- 01:44:609 (5) - This too.
//fixed

Insane
- 00:06:218 (7,8,9,10,11) - You can use Create Polygon Circles (Ctrl+Shift+D) to create regular looking shapes and improve patterns such as this star. I would highly recommend playing around and learning this feature.
//OwO i place them on purpose.i don't like TOO regular looking shape in Insane Diff.

- 00:27:407 (9) - Simplify this curve.
//OwO same as above.

- 00:35:588 (1) - I don't think this slider should have an increase in slider velocity since I don't feel that the note here is significant enough to retain one.
//OwO Nah.i think it's very good,fits music well.

- 00:37:477 (4) - This should be a new combo since the note on this downbeat is significant.
//fixed.

- 01:28:665 (3) - Straighten out the curve part of this slider so it looks a little smoother
//fixed.
- 01:33:700 (8) - Simplify this curve.
//OwO

- 01:44:609 (1,3) - And these too.
//OwO

Good luck.
thanks for mod! :)
trancemegamix
Hi! :)

I've got some ideas for your beatmap. Use them if you want:

General
I think that difficulty gap between Easy and Hard is too big.

Insane
00:34:225 - Something like this: http://prntscr.com/888gmk is more clickable for me.

00:55:938 (1) - I hate ending streams on second finger. Consider ending slider on white tick.

01:37:057 (4) - I would like 3 circles here.

- And that's it. It's very fun to play. Good job.

Hard
00:03:910 (1,2,3,4) - Rotate this section anti-clockwise a bit. I think 15 or 20 is enough.

00:22:372 (1) - Hard to play for the first time.

00:34:959 (7) - Move white anchor a bit to the right.

00:55:519 (5) - I don't like this slider. I would like to use two circles.

01:11:463 (2,4) - One white dot is enough.

Nice job. It's very good diff

Normal
00:49:225 (7,1) - I don't know about this section. It will be hard to play. There are sounds that IMO should be mapped.

Starting from here: 01:01:812 (2) - You forgot to put some hitsounds.

And thats it. I don't really mind Normals, but this one is playable.
Topic Starter
Lily Bread
/*
Black=accepted.
Orange = In consideration.
OwO = Declined.
*/

HKrecords_ wrote:

Hi! :)

I've got some ideas for your beatmap. Use them if you want:

General
I think that difficulty gap between Easy and Hard is too big.
//well..hard diff is very easy,i think its really star difficulty is less than 2.5 star.if i can , i will add a normal diff.but i have no idea now.

Insane
00:34:225 - Something like this: http://prntscr.com/888gmk is more clickable for me.
//i think current flow is better.i will consider it for a while.

00:55:938 (1) - I hate ending streams on second finger. Consider ending slider on white tick.
//OwO nah.music goes like current objects.

01:37:057 (4) - I would like 3 circles here.
//^

- And that's it. It's very fun to play. Good job.
//thanks!

Hard
00:03:910 (1,2,3,4) - Rotate this section anti-clockwise a bit. I think 15 or 20 is enough.
//fixed

00:22:372 (1) - Hard to play for the first time.
//yes.i adjust 9 and 10 which before it so that it flows better.

00:34:959 (7) - Move white anchor a bit to the right.
//fixed

00:55:519 (5) - I don't like this slider. I would like to use two circles.
//OwO i think using slider is easier.

01:11:463 (2,4) - One white dot is enough.
//fixed

Nice job. It's very good diff
//thanks!

Normal
00:49:225 (7,1) - I don't know about this section. It will be hard to play. There are sounds that IMO should be mapped.
//considering...

Starting from here: 01:01:812 (2) - You forgot to put some hitsounds.
//i remove some clap since they sounds not fit the music.

And thats it. I don't really mind Normals, but this one is playable.
//thanks for mod! :)
AnOzi Changle
[General]

目前你需要一个normal的难度

銀の意思?不是 银の意志 么 不太清楚

[Easy]
我认为可以把Easy做难一点直接改成Normal
转场不够好
尽量减少重叠
00:44:190 (1,2,3,4,5,6,7) - 做成四方形更好看

[Hard]
00:05:169 (4) - 没叠好
00:11:253 (4,5,6,7,1) - 这圈转的不怎样。
00:19:854 (7,8,9,10,1,2,3) - 说实在的 这段的节奏我没听懂
00:39:784 (4,5,6,7,1) - 没摆好 可overlap可blanket 并且4个note也并没摆好
00:42:931 (6,8) - 00:43:141 (7,9) - 没叠好
00:45:239 (1,2,3,4) - 你要这样放的话不如正三角
00:47:547 (4) - 没叠好 并且这样排列并不好
00:50:693 (3) - DS
00:50:903 (4) - 漏音 这里可以用折返滑条
后面的一样
00:57:616 (1,3,5) - 想法是好的 但是排列并不好
01:04:959 (2) - DS&Blanket
01:09:155 (8) - Hard不合适吧
01:10:204 (3) - 位置没摆好
01:15:029 (2) - Blanket
01:16:078 (5) - 什么鬼 这样overlap并不好 可以往左移一点而不是往上
01:18:176 (2) - 没叠好
01:21:742 (2) - Blanket
01:22:791 (6,8) - 漏音

总结:有很多地方没包好
有一些地方重叠没叠好
这些都是nazi 以后做图的时候注意点就行了不是大问题

排列和节奏都有待加强
虽然我也一样。。。

[Insane]
00:08:945 (1,2,3,4,1,2,3,4) - 想这么放就放正吧
你可以在“作图”中找到“添加多边形圆”
还可以在“编辑”中找到“旋转”
00:12:722 (3,4) - 这个。。。应该不是故意的吧
00:13:980 (1,2,3,4,5,6,7,8) - 这样排列并不好
00:18:805 (4,2) - 叠起来
00:59:295 (1,2,3,4,5,6,7,8) - 这五角没摆正
01:14:400 (1,2,3,4,5,6,7,8,1,2,3,4) - 跳得不好 并且导致难度虚高
01:32:442 (3) - 没叠好
01:37:896 (1,4) - 没叠好
01:45:449 (3) - 不如copy1

对五角跳情有独钟啊
Topic Starter
Lily Bread
/*
黑色=接受
橙色=考虑中
OwO=No
红色=新增
*/

ctpsky wrote:

[General]

目前你需要一个normal的难度

銀の意思?不是 银の意志 么 不太清楚
//OwO..的确就是銀の意思

[Easy]
我认为可以把Easy做难一点直接改成Normal
转场不够好
尽量减少重叠
/*
嗯..确实...考虑改成Normal中...
*/

00:44:190 (1,2,3,4,5,6,7) - 做成四方形更好看
//做成四方形的话怎么摆flow都不太对..虽然现在也不太对就是了

[Hard]
00:05:169 (4) - 没叠好
//修了

00:11:253 (4,5,6,7,1) - 这圈转的不怎样。
//唔...

00:19:854 (7,8,9,10,1,2,3) - 说实在的 这段的节奏我没听懂
//虽然的确没有跟到任意一条轨,不过我觉得..
//感觉上就应该这样摆,打起来能够感觉到韵律←但这一般是I难度以上才做的事吧?感觉我还是会修掉的


00:39:784 (4,5,6,7,1) - 没摆好 可overlap可blanket 并且4个note也并没摆好
//修了

00:42:931 (6,8) - 00:43:141 (7,9) - 没叠好
//修了

00:45:239 (1,2,3,4) - 你要这样放的话不如正三角
//OwO呃..看起来好像这就是正三角形?

00:47:547 (4) - 没叠好 并且这样排列并不好
//修了

00:50:693 (3) - DS
//OwO故意的。强调4

00:50:903 (4) - 漏音 这里可以用折返滑条
后面的一样
//OwO我想强调钢琴(其实这是钢琴吗?感觉法老控的乐器声音都怪怪的),而且这里相对平缓一些,不想下得太密集。I难度也一样

00:57:616 (1,3,5) - 想法是好的 但是排列并不好
//的确很丑...我重新拉一拉
//修了
01:04:959 (2) - DS&Blanket
//修了

01:09:155 (8) - Hard不合适吧
//修了

01:10:204 (3) - 位置没摆好
//OwO故意的。因为2是往下拉的。这样不容易断CB

01:15:029 (2) - Blanket
//修了

01:16:078 (5) - 什么鬼 这样overlap并不好 可以往左移一点而不是往上
//的确很不好......已修

01:18:176 (2) - 没叠好
01:21:742 (2) - Blanket
//都修了

01:22:791 (6,8) - 漏音
//在考虑怎么加

总结:有很多地方没包好
有一些地方重叠没叠好
这些都是nazi 以后做图的时候注意点就行了不是大问题
//嗯!因为这是我第一个做完的diff,也没有remap过,所以blanket到处都是问题...而且我经常改了前面忘后面所以经常没叠好...感谢修图!

排列和节奏都有待加强
//是

虽然我也一样。。。
//OwO

[Insane]
00:08:945 (1,2,3,4,1,2,3,4) - 想这么放就放正吧
你可以在“作图”中找到“添加多边形圆”
还可以在“编辑”中找到“旋转”
//咦我记得我是用添加多边形的那个功能放的呀...我再看看...

00:12:722 (3,4) - 这个。。。应该不是故意的吧
//嗯?什么意思

00:13:980 (1,2,3,4,5,6,7,8) - 这样排列并不好
//暂时想不到别的办法

00:18:805 (4,2) - 叠起来
//OwO好像已经叠好了呀?

00:59:295 (1,2,3,4,5,6,7,8) - 这五角没摆正
//OwO这其实是一个五角加一个旋转的五角的三个角

01:14:400 (1,2,3,4,5,6,7,8,1,2,3,4) - 跳得不好 并且导致难度虚高
//我的确觉得这里就应该跳这么大...唔...我想想怎么改善
//修了但是结果就是丑得要死。怎么摆都不对。
01:32:442 (3) - 没叠好
//修了

01:37:896 (1,4) - 没叠好
//修了

01:45:449 (3) - 不如copy1
//OwO我感觉两个滑条代表的韵律不太一样,所以故意不搞成一样的

对五角跳情有独钟啊
/*
因为五角跳好摆也好打...
感谢摸图! :)
*/
Yuthuil
sry im late

easy:

00:06:847 (5,1,2,3,4) - section here is quite cramped perhaps space it out more so noobs can read with ease
00:10:623 (1,2) - improve blanket
00:19:015 (3) - suggestion - make straight since there were a lot of curly sliders preceeding it
00:20:693 (1) - suggestion - ctrl +g then move 00:21:533 (2) - to x284 y276 then adjust following objects since i think its better flow
00:29:085 (4) - imo would be better if this was a copy of 00:27:407 (1) - ctrl+j and ctrl+ h
00:36:637 (4,1) - 1 is less curved than four perhaps fix one of them
00:39:155 (3,4,5) - try this ? - http://puu.sh/jQPLc/a6b90d0097.jpg
01:03:071 (3,1) - bad overlap

hard:

00:07:267 (1,2) - stack properly
00:13:980 (1,2,3) - remove ds and space them out less cramped?
00:55:938 add something from here to 00:56:777 here?
01:11:463 (2,4) - make symmetrical
01:40:833 (5,1) - stack
01:47:966 (7) - end 01:48:595 here then move spinner to where the tail previously ended

Insane:

ar9 too high imo

00:08:001 i think here is lacking
00:12:197 ^ i think there a lot of skipped beats in this map
00:18:805 (4,2) - stack
00:52:162 (7) - change to 1/2 slider since the red tick is missing an object
Topic Starter
Lily Bread
Black=accepted.
Orange = in consideration.
OwO = declined.

Yuthuil wrote:

sry im late

easy:

00:06:847 (5,1,2,3,4) - section here is quite cramped perhaps space it out more so noobs can read with ease
//considering

00:10:623 (1,2) - improve blanket
//fixed

00:19:015 (3) - suggestion - make straight since there were a lot of curly sliders preceeding it
//considering...

00:20:693 (1) - suggestion - ctrl +g then move
00:21:533 (2) - to x284 y276 then adjust following objects since i think its better flow
//OwO nah.---*

00:29:085 (4) - imo would be better if this was a copy of 00:27:407 (1) - ctrl+j and ctrl+ h
//accepted.

00:36:637 (4,1) - 1 is less curved than four perhaps fix one of them
//fixed

00:39:155 (3,4,5) - try this ? - http://puu.sh/jQPLc/a6b90d0097.jpg
//i think you mistook 3 and 4's place..but this shape is really good.

01:03:071 (3,1) - bad overlap
//OwO...why you suggest me overlap at *,and suggest me no overlap in this?i think it's ok,1 and 3 's gap is more than 1/1,really long.


hard:

00:07:267 (1,2) - stack properly
//fixed

00:13:980 (1,2,3) - remove ds and space them out less cramped?
//OwO...

00:55:938 add something from here to 00:56:777 here?
//considering...

01:11:463 (2,4) - make symmetrical
//fixed

01:40:833 (5,1) - stack
//fixed

01:47:966 (7) - end 01:48:595 here then move spinner to where the tail previously ended
//OwO...

Insane:

ar9 too high imo
//OwO

00:08:001 i think here is lacking
//it does lacking,everyone say my map has a lot of lacking.but i really don't want to follow it since i want to stress the most obvious music track.(in this map are piano and violin)

00:12:197 ^ i think there a lot of skipped beats in this map
//^

00:18:805 (4,2) - stack
//OwO already stacked..

00:52:162 (7) - change to 1/2 slider since the red tick is missing an object
//fixed

/*
thanks for mod!
*/
OrangeYouGlad
Sorry haven't had a lot of time to mod lately. Will shoot stars instead. sorry :(
bibilicu
Hello! As requested

  1. Artist: Falcom Sound Team jdk http://music-book.jp/music/Artist/406704/Album/aaa2it63 http://www.falcom.co.jp/cd/cd_sora.html


  2. Romanised Artist: Falcom Sound Team jdk
  3. Title: 銀の意志 https://itunes.apple.com/jp/album/legend-heroes-vi-sora-no-kiseki/id120485173
  4. Romanised Title: Gin no ishi
  5. Source: 英雄伝説VI 空の軌跡

    Remove from tags Falcom since it is in artist field.Also in tags the alternative title is The Legend Of Heroes VI Sora no Kiseki

no kudosu. Good Luck!
Topic Starter
Lily Bread

OrangeYouGlad wrote:

Sorry haven't had a lot of time to mod lately. Will shoot stars instead. sorry :(
thanks!
Topic Starter
Lily Bread

ByBy13 wrote:

Hello! As requested

  1. Artist: Falcom Sound Team jdk http://music-book.jp/music/Artist/406704/Album/aaa2it63 http://www.falcom.co.jp/cd/cd_sora.html


  2. Romanised Artist: Falcom Sound Team jdk
  3. Title: 銀の意志 https://itunes.apple.com/jp/album/legend-heroes-vi-sora-no-kiseki/id120485173
  4. Romanised Title: Gin no ishi
  5. Source: 英雄伝説VI 空の軌跡

    Remove from tags Falcom since it is in artist field.Also in tags the alternative title is The Legend Of Heroes VI Sora no Kiseki

no kudosu. Good Luck!
thanks for checking!i will update later :)

sorry,clicked kds :o
Milan-
hi

Easy
-00:21:533 (2,1) - little overlap is kinda ugly xd
-01:03:071 (3,1) - this one is actually weird : (
-the big "problem" in this diff, is that it has almost the same rhythm as Normal xd You should either make it easier, or make Normal harder including some more 1/2 rhythms (which is the best option imo)

normal
-00:29:085 (4,5) - you could make these less curved for better blankets
-00:39:155 (4,6) - overlap is ugly here tbh : (
-00:48:805 (2,3,4,1) - these many overlaps aren't too good imo. Something less confusing like https://osu.ppy.sh/ss/3664015 would be better for readability. Same here 00:54:260 (9,10,11,12) - .
-00:55:938 (7,8,1) - rhythm doesnt sound too good imo. Try something like http://puu.sh/k88jC/38c9137bf4.jpg or similar. The strongest beats are in the blue ticks
-01:22:791 (1,3) - dont stack these pls. It's kinda confusing with all these approach circles around

hard
-00:19:015 (5,6,7) - maybe follow the violin instead, like this http://puu.sh/k88VF/ee4e129349.jpg
-00:22:162 - add note? for the same reason^
-00:32:442 (1,2,3,4,5,6,7,8) - try something like this maybe http://puu.sh/k8967/8aac7cb9e2.jpg . There are other spots where you use 1/2 rhythm when the music dont call for them, while ignoring some clear 1/2 rhythm as well. Try to go over the map and see if you can get what i mean. Other example would be 00:37:057 (3,4,5) - which should be like this i think http://puu.sh/k89e0/2362d9adad.jpg Violin is very clear to just ignore it
-There are some overlaps which dont look too good either, like 00:42:302 (4,7) - 00:58:456 (3,5) - 01:09:365 (1,2) -
-And some spacing inconsistency that dont look well. like 00:50:064 (1,2,3,4) - , 01:11:463 (2,3,4) - why 1.3 if you use 1.5 the whole time (altho, personally i'd prefer if you change the distance to 1.3. 1.5x looks very spaced for a Hard.)

Insane
-Similar stuff to what i said in Hard. Try to avoid overlaps which aren't really appealing, like 00:16:288 (4,6) - , some inconsistent spacing like 00:25:728 (5,6) -
-Additionally i found a bit weird that, in your harderst diff, you decided to use long sliders like 00:35:588 (3) - while in the lower diffs these kind of spots are more intense. I'd have prefered if you do these rhythms on lower diffs, cuz they are good, but weird spreed-wise.
-Also, in general try to use more hitsounds, there are sections with no hitsounds at all. So, atleast add some whistles time to time in those sections.

Solid set, but I think you can improve it easily by yourself than gathering a bunch of mods. Try to go over the points i mentioned and it'll look much better in general, i hope. Gl for now <3
Topic Starter
Lily Bread
/*
Black=accepted.
Orange = In consideration.
OwO = Declined.
blue=highlight
*/

Milan- wrote:

hi
//hi^^

Easy
-00:21:533 (2,1) - little overlap is kinda ugly xd
//fixed

-01:03:071 (3,1) - this one is actually weird : (
-the big "problem" in this diff, is that it has almost the same rhythm as Normal xd You should either make it easier, or make Normal harder including some more 1/2 rhythms (which is the best option imo)
//i will use more 1/2 in normal.it will take me some time to fix.

normal
-00:29:085 (4,5) - you could make these less curved for better blankets
-00:39:155 (4,6) - overlap is ugly here tbh : (
//fixed

-00:48:805 (2,3,4,1) - these many overlaps aren't too good imo. Something less confusing like https://osu.ppy.sh/ss/3664015 would be better for readability. Same here 00:54:260 (9,10,11,12) - .
//fixed

-00:55:938 (7,8,1) - rhythm doesnt sound too good imo. Try something like http://puu.sh/k88jC/38c9137bf4.jpg or similar. The strongest beats are in the blue ticks
//OwO it seems not so good.

-01:22:791 (1,3) - dont stack these pls. It's kinda confusing with all these approach circles around
//fixed

hard
-00:19:015 (5,6,7) - maybe follow the violin instead, like this http://puu.sh/k88VF/ee4e129349.jpg
-00:22:162 - add note? for the same reason^
//considering..

-00:32:442 (1,2,3,4,5,6,7,8) - try something like this maybe http://puu.sh/k8967/8aac7cb9e2.jpg . There are other spots where you use 1/2 rhythm when the music dont call for them, while ignoring some clear 1/2 rhythm as well. Try to go over the map and see if you can get what i mean. Other example would be 00:37:057 (3,4,5) - which should be like this i think http://puu.sh/k89e0/2362d9adad.jpg Violin is very clear to just ignore it
//yeah.i will fix them

-There are some overlaps which dont look too good either, like 00:42:302 (4,7) - 00:58:456 (3,5) - 01:09:365 (1,2) -
//i will adjust them.

-And some spacing inconsistency that dont look well. like 00:50:064 (1,2,3,4) - , 01:11:463 (2,3,4) - why 1.3 if you use 1.5 the whole time (altho, personally i'd prefer if you change the distance to 1.3. 1.5x looks very spaced for a Hard.)
//fixed.i think 1.5 is ok for this map,since i haven't use many 1/4,it's quite easy.

Insane
-Similar stuff to what i said in Hard. Try to avoid overlaps which aren't really appealing, like 00:16:288 (4,6) - , some inconsistent spacing like 00:25:728 (5,6) -
-Additionally i found a bit weird that, in your harderst diff, you decided to use long sliders like 00:35:588 (3) - while in the lower diffs these kind of spots are more intense. I'd have prefered if you do these rhythms on lower diffs, cuz they are good, but weird spreed-wise.
-Also, in general try to use more hitsounds, there are sections with no hitsounds at all. So, atleast add some whistles time to time in those sections.

Solid set, but I think you can improve it easily by yourself than gathering a bunch of mods. Try to go over the points i mentioned and it'll look much better in general, i hope. Gl for now <3
/*
i got many ideas from your mod.
i think i will start remapping insane soon.
big thanks for your mod!
(still fixing other diff)
*/
Karen
small IRC
2015-09-14 22:06 Lily Bread: ACTION is editing [http://osu.ppy.sh/b/781766 Falcom Sound Team jdk - Gin no Ishi [Insane]]
2015-09-14 22:10 Karen: 比以前好了些,但是還是有不少問題
2015-09-14 22:12 Lily Bread: 啊,嗯,可以举几个例子吗?
2015-09-14 22:13 Karen: 有些地方沒放開,有些地方又太難
2015-09-14 22:13 Lily Bread: 1/1用太多?
2015-09-14 22:13 Karen: 00:10:623 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) -
2015-09-14 22:13 Karen: 太多了
2015-09-14 22:13 Karen: 不給休息時間
2015-09-14 22:14 Karen: 00:16:498 (5,6) - 這裡就沒有放開
2015-09-14 22:14 Karen: 00:37:057 (4,5) - 這種碰到就很不好看
2015-09-14 22:14 Karen: 可以間距大些
2015-09-14 22:15 Lily Bread: 嗯
2015-09-14 22:15 Karen: 其他都是類似為題
2015-09-14 22:15 Karen: 問題*
2015-09-14 22:15 Lily Bread: 嗯~谢谢。感觉以后还需要remap?
2015-09-14 22:16 Karen: 大概,不用吧
2015-09-14 22:16 Karen: 找找mod看看
2015-09-14 22:16 Lily Bread: 好!!
2015-09-14 22:16 Lily Bread: 谢谢人格!!感觉可以贴irc拿个kd?
2015-09-14 22:17 Karen: 好啊

GL~
Founntain


Easy/Normal/Insane:

FOUND NOTHING ^^


Hard:

01:35:169 - Note here

--------------------------------
Good Luck with your map

and sorry for the short mod.... :/

(Give a Kudosu if you find that "one" thing helpfull)
Topic Starter
Lily Bread

Fluttershy552 wrote:



Easy/Normal/Insane:

FOUND NOTHING ^^


Hard:

01:35:169 - Note here

--------------------------------
Good Luck with your map

and sorry for the short mod.... :/

(Give a Kudosu if you find that "one" thing helpfull)
never mind.you remind me here missed some music,i modified it.but i think i can't give you kds,otherwise monitor will be angry (
also,thanks for mod
added:others said i can give you kds,so i gave ^^ thanks again
Doormat
Hello, from my M4M Queue. Sorry for the wait!

Ooh, interesting choice of music – I’m quite a fan of video game BGMs.

Difficulties looked at: Easy, Normal, Hard, Insane
  • - bolded difficulties are the ones that I modded
General

- Just a small nitpick of mine, but I feel like some of your combos are too long. Try to start a new combo every 3 to 5 notes, maybe?
- You’re definitely going to want to recheck all your blankets, as there are quite a few you need to fix.

Easy

- Going back to the new combo issue I mentioned in General, try starting a new combo at 00:47:547 (5), 00:54:260 (5), etc.
- Going back to the blanket issue I mentioned in General. For example, 00:03:910 (1) can be made less curvy to blanket 00:04:749 (2), etc.
00:10:204 (5) – This note looks out of place in my opinion. Consider moving it to x: 432, y: 136
00:13:980 (1,2) – In my opinion, 1/2 repeat sliders don’t really fit the rhythm here. Consider making them into 1/1 sliders?
00:24:050 (2) – Start a new combo here instead of at 00:23:211 (1)
00:40:833 (5) – Maybe you can make this a repeat slider instead of adding a note at 00:41:672 (6)?
00:50:484 – Consider putting a circle here so it’s consistent with the rest of this part
00:55:519 – ^
01:30:763 – Consider putting a circle here; you missed a beat
01:37:896 (3) – Start a new combo here instead of at 01:36:218 (1)
01:44:190 – You missed a beat here; add a circle here
01:47:966 (5) – Start a new combo here

Normal

00:42:092 (8) – I think you should delete this note
01:03:491 (5) – I think making this a 1/2 slider would fit the rhythm more than a 1/1 slider
01:30:763 – Missed a beat here; add a circle
01:37:896 (3) – Start a new combo here instead of at 01:36:218 (1)

Hard

00:05:588 (5) – Use the same slider you used at 00:06:428 (7) for this slider
00:06:428 (7) – Reverse this (Ctrl + G) if you did the above
00:13:141 (3,4) – I don’t think 1/4 repeat sliders fit the rhythm here. Try something like this instead
00:21:323 (2) – Overlap this with 00:20:484 (8)
00:24:679 – I feel as though you missed a beat here; consider adding a circle here
00:25:619 – ^
00:26:358 – ^
00:26:987 (3) – Consider making this a 1/2 slider so that it fits the rhythm more
00:28:036 – Missed another beat here; put in a circle here?
00:44:190 (1) – Consider making this a 3/4 repeat slider like you did with the Easy/Normal difficulties
00:45:868 (4) – ^
00:47:547 (4) – ^
00:49:015 (3) – I don’t think a 1/2 slider fits here; change this to a circle and add a 3/4 repeat slider at 00:49:225
00:50:903 (4) – Make this a 3/4 repeat slider like you did in Easy/Normal
00:52:581 (1) – ^
00:54:260 (3) – ^
00:55:099 – I think you should move the note from 00:55:309 (1) to here and make it a 1/2 slider

Insane

00:09:784 (5,6,7,8) – I think you should add a circle at 00:10:099 and make the triple into a small burst
01:43:770 (5,6,7,8) – ^
01:03:491 (9) – I think you should make this repeat slider repeat twice. If you do this, rotate it 112 degrees clockwise from its selection centre
01:47:756 (9) – I think you should delete this note to give 01:47:966 (1) more emphasis

--
Honestly, I think this map needs a lot more polishing. Hope this helps, and best of luck ;)
Topic Starter
Lily Bread
/*
Black=accepted.
Orange = In consideration.
OwO = Declined.

red=add
*/

Doormat wrote:

Hello, from my M4M Queue. Sorry for the wait!

Ooh, interesting choice of music – I’m quite a fan of video game BGMs.
//^^

Difficulties looked at: Easy, Normal, Hard, Insane
  • - bolded difficulties are the ones that I modded
General

- Just a small nitpick of mine, but I feel like some of your combos are too long. Try to start a new combo every 3 to 5 notes, maybe?
- You’re definitely going to want to recheck all your blankets, as there are quite a few you need to fix.
//every mentioned them..i will fix them when i am not busy.maybe i will remap easy.

Easy

- Going back to the new combo issue I mentioned in General, try starting a new combo at 00:47:547 (5), 00:54:260 (5), etc.
- Going back to the blanket issue I mentioned in General. For example, 00:03:910 (1) can be made less curvy to blanket 00:04:749 (2), etc.

00:10:204 (5) – This note looks out of place in my opinion. Consider moving it to x: 432, y: 136
//fixed

00:13:980 (1,2) – In my opinion, 1/2 repeat sliders don’t really fit the rhythm here. Consider making them into 1/1 sliders?
//fixed

00:24:050 (2) – Start a new combo here instead of at 00:23:211 (1)
00:40:833 (5) – Maybe you can make this a repeat slider instead of adding a note at 00:41:672 (6)?
//fixed

00:50:484 – Consider putting a circle here so it’s consistent with the rest of this part
00:55:519 – ^
//considering..

01:30:763 – Consider putting a circle here; you missed a beat
//fixed

01:37:896 (3) – Start a new combo here instead of at 01:36:218 (1)
01:44:190 – You missed a beat here; add a circle here
//fixed

01:47:966 (5) – Start a new combo here

Normal

00:42:092 (8) – I think you should delete this note
//OwO

01:03:491 (5) – I think making this a 1/2 slider would fit the rhythm more than a 1/1 slider
//OwO

01:30:763 – Missed a beat here; add a circle
//fixed

01:37:896 (3) – Start a new combo here instead of at 01:36:218 (1)

Hard

00:05:588 (5) – Use the same slider you used at 00:06:428 (7) for this slider
//OwO

00:06:428 (7) – Reverse this (Ctrl + G) if you did the above
00:13:141 (3,4) – I don’t think 1/4 repeat sliders fit the rhythm here. Try something like this instead
//fixed

00:21:323 (2) – Overlap this with 00:20:484 (8)
//fixed

00:24:679 – I feel as though you missed a beat here; consider adding a circle here
//OwO.i stress the drum hits here.>>>[1]
//it seems that everyone suggest me follow violin here..i'll do so.

00:25:619 – ^
00:26:358 – ^
00:26:987 (3) – Consider making this a 1/2 slider so that it fits the rhythm more
00:28:036 – Missed another beat here; put in a circle here?
/*
all above same as[1].
*/

00:44:190 (1) – Consider making this a 3/4 repeat slider like you did with the Easy/Normal difficulties
//OwO i stress the piano here.>>>[2]

00:45:868 (4) – ^
00:47:547 (4) – ^
00:49:015 (3) – I don’t think a 1/2 slider fits here; change this to a circle and add a 3/4 repeat slider at 00:49:225
00:50:903 (4) – Make this a 3/4 repeat slider like you did in Easy/Normal
00:52:581 (1) – ^
00:54:260 (3) – ^
00:55:099 – I think you should move the note from 00:55:309 (1) to here and make it a 1/2 slider
/*
all above same as[2].
*/

Insane

00:09:784 (5,6,7,8) – I think you should add a circle at 00:10:099 and make the triple into a small burst
//OwO there is no music and drum hits at 00:10:099.>>>[3]

01:43:770 (5,6,7,8) – ^
01:03:491 (9) – I think you should make this repeat slider repeat twice. If you do this, rotate it 112 degrees clockwise from its selection centre
/*
all above same as [3]
*/

01:47:756 (9) – I think you should delete this note to give 01:47:966 (1) more emphasis
//fixed
--
Honestly, I think this map needs a lot more polishing. Hope this helps, and best of luck ;)
/*
thanks for mod
*/
KASUM1_old
Hello~! As requested from my queue

Insane

  1. 00:30:763 (1,2) - blanket better
  2. 00:30:763 (1,3) - don't overlap
  3. 00:37:057 (4,5) - fix blanket
  4. 00:40:833 (1,2,3) - you know what to do
  5. 01:09:784 (2,2) - overlap?
  6. 01:11:463 (2,3) - fix blanket
  7. 01:14:190 (9,1,2,3,4,5,6,7,8,1,2,3,4) - I think these jumps not needed the beat is not high or strong
  8. 01:20:274 (2,3) - more neater blanket
  9. 01:37:896 (2,4) - this overlap is not intentional
  10. 01:38:316 (3,5) - ^ better stack (3) trail with (5) trail
  11. 00:20:693 (3) - NC "Suggestion"
  12. 00:27:407 (3) - ^
  13. 00:32:442 (5) - ^
  14. 00:37:477 (5) - ^
  15. 00:45:868 (5) - ^

Hard

  1. 00:04:749 (3,5) - this overlap is bad , makes the pattern hard to read
  2. 00:06:218 (6,7) - fix blanket
  3. 00:07:057 (8,1) - ^
  4. 00:12:302 (1,2,3) - ^
  5. 00:14:400 (2,3) - this overlap
  6. 00:16:498 (3,4,1) - this pattern is bad
  7. 00:18:176 (3,4,5) - more neater blanket
  8. 00:19:644 (6,7) - you know what to do (in case if you didn't know , fix blanket )
  9. 00:20:484 (8,1) - more neater blanket
  10. 00:25:519 - 00:25:623 - add 2 circles on the slider
  11. 00:26:358 - circle here
  12. 00:27:197 - ^
  13. 00:32:232 (4,1) - is that even blanket? o.o
  14. 00:35:588 (7,1) - more neater blanket
  15. 00:58:456 (3,5) - overlap
  16. 01:00:134 (7,1) - ^
  17. 01:21:742 (2,3) - more neater blanket
  18. 01:21:952 (3,6) - overlap
  19. 01:25:309 (4,5) - :x blanket?

Normal

  1. 00:07:267 (1,2) - more neater blanket
  2. 00:10:623 (1,2) - ^
  3. 00:13:141 (5,2) - overlap
  4. 00:14:819 (2,3) - fix blanket
  5. 00:29:085 (4,5) - ^
  6. 00:30:763 (1,4) - fix blanket
  7. 01:02:651 (3,5) - blanket more neater
  8. 01:22:372 (4,1) - ^
  9. 01:26:987 (6,1) - ^
  10. 01:47:127 (7,1) - is that even blanket?

I can't mod easy atm sorry , I hope my mod helps :D
Topic Starter
Lily Bread
/*
Black=accepted.
OwO = Declined.
*/

my reply

KASUM1 wrote:

Hello~! As requested from my queue

Insane

  1. 00:30:763 (1,2) - blanket better
  2. 00:30:763 (1,3) - don't overlap
  3. 00:37:057 (4,5) - fix blanket
  4. 00:40:833 (1,2,3) - you know what to do
    //all fixed
  5. 01:09:784 (2,2) - overlap?
    //OwO.so where is the overlap?
  6. 01:11:463 (2,3) - fix blanket
    //fixed
  7. 01:14:190 (9,1,2,3,4,5,6,7,8,1,2,3,4) - I think these jumps not needed the beat is not high or strong
    //OwO
  8. 01:20:274 (2,3) - more neater blanket
  9. 01:37:896 (2,4) - this overlap is not intentional
    //fixed
  10. 01:38:316 (3,5) - ^ better stack (3) trail with (5) trail
    //OwO where is the overlap?it's ok.
  11. 00:20:693 (3) - NC "Suggestion"
  12. 00:27:407 (3) - ^
  13. 00:32:442 (5) - ^
  14. 00:37:477 (5) - ^
  15. 00:45:868 (5) - ^
    //all fixed

Hard

  1. 00:04:749 (3,5) - this overlap is bad , makes the pattern hard to read
    //fixed
  2. 00:06:218 (6,7) - fix blanket
  3. 00:07:057 (8,1) - ^
  4. 00:12:302 (1,2,3) - ^
    //all fixed
  5. 00:14:400 (2,3) - this overlap
    //OwO.i like a better flow rather than a good shape.and i think this overlap is ok.
  6. 00:16:498 (3,4,1) - this pattern is bad
    //OwO?
  7. 00:18:176 (3,4,5) - more neater blanket
    //fixed
  8. 00:19:644 (6,7) - you know what to do (in case if you didn't know , fix blanket )
    //fixed
  9. 00:20:484 (8,1) - more neater blanket
    //fixed
  10. 00:25:519 - 00:25:623 - add 2 circles on the slider
  11. 00:26:358 - circle here
  12. 00:27:197 - ^
    //it seems that everyone suggest me follow violin here..i'll do so.
  13. 00:32:232 (4,1) - is that even blanket? o.o
  14. 00:35:588 (7,1) - more neater blanket
    //fixed
  15. 00:58:456 (3,5) - overlap
    //OwO.i like a better flow rather than a good shape.
  16. 01:00:134 (7,1) - ^
  17. 01:21:742 (2,3) - more neater blanket
  18. 01:21:952 (3,6) - overlap
  19. 01:25:309 (4,5) - :x blanket?
    //all fixed

Normal

  1. 00:07:267 (1,2) - more neater blanket
  2. 00:10:623 (1,2) - ^
  3. 00:13:141 (5,2) - overlap
  4. 00:14:819 (2,3) - fix blanket
  5. 00:29:085 (4,5) - ^
  6. 00:30:763 (1,4) - fix blanket
  7. 01:02:651 (3,5) - blanket more neater
  8. 01:22:372 (4,1) - ^
  9. 01:26:987 (6,1) - ^
  10. 01:47:127 (7,1) - is that even blanket?
    //i will fix them when i am free.
    //fixed!

I can't mod easy atm sorry , I hope my mod helps :D
/*
thanks for mod
*/
XiaofengTiger
Easy、Normal我没找到什么瑕疵,在我眼中算是完美啦

Insane

00:21:008 (1,2,3) - 00:34:435 (1,2,3) - 00:39:470 (1,2,3) - 00:40:309 (4,5,6) - 这几个位置我都觉得比较古怪,其中中间那个note是旋律的拍子,而后面滑条开始则是节奏的位置,但是在旋律和节奏的位置都放item的话,就有毁节奏的感觉。根据旋律的话,在00:21:008 (2) - 00:34:435 (2) - 00:39:470 (2) - 00:40:309 (5) - 应该是往后拉滑条的,但在后面加节奏点的滑条就显得很怪。

Hard

01:11:043 (1,2) - 这个位置两条滑条感觉和音乐有点不合,在01:11:253 - 这个位置没有音,01:11:672 - 反而有一个音,将01:11:043 (1) - 结尾放在01:11:463 - 、将01:11:463 (2) - 开头放在01:11:672 - 可能会更好些。

个虎看法
Topic Starter
Lily Bread

XiaofengTiger wrote:

Easy、Normal我没找到什么瑕疵,在我眼中算是完美啦

Insane

00:21:008 (1,2,3) - 00:34:435 (1,2,3) - 00:39:470 (1,2,3) - 00:40:309 (4,5,6) - 这几个位置我都觉得比较古怪,其中中间那个note是旋律的拍子,而后面滑条开始则是节奏的位置,但是在旋律和节奏的位置都放item的话,就有毁节奏的感觉。根据旋律的话,在00:21:008 (2) - 00:34:435 (2) - 00:39:470 (2) - 00:40:309 (5) - 应该是往后拉滑条的,但在后面加节奏点的滑条就显得很怪。
//怎么说呢....被你这样一说我感觉有几个是有点问题,不过另外几个我觉得没问题的。具体要怎么改..容我想一想><


Hard

01:11:043 (1,2) - 这个位置两条滑条感觉和音乐有点不合,在01:11:253 - 这个位置没有音,01:11:672 - 反而有一个音,将01:11:043 (1) - 结尾放在01:11:463 - 、将01:11:463 (2) - 开头放在01:11:672 - 可能会更好些。
//改了

个虎看法
周末改,谢谢摸图
Wing My Way
抱歉来晚了Orz
[Easy]

  • nazi懒摸

[Normal]

  • 00:45:449 (2,3) - 类似的可以重叠起来一个是看起来美观整洁,再一个能减轻spread
  1. 01:32:861 (3,4) - DS不一致
    还是有点乱,而且nazi多。可以Ctrl+A看一下整体布局。多使用一些blanket会对质量有很大提高

[Hard]

  • 00:03:910 (1,2,3,4) - 挡头太影响spread,不建议hard使用这种东西
    00:15:554 - 漏音了
    00:27:407 (8) - NC
    00:33:071 (2) - Nazi注意 后面的都不再提了 检查一下
    00:33:910 (4,6,7) - 这是一个什么奇怪的flow
    01:10:204 (3) - 这种折返很多次的都不理想 无论是hd还是in/ex 可以少折几个再加连打

[Insane]

  • 00:07:267 (1) - 这种overlap很难看 注意一下
    00:10:204 (8,1) - 间距明显不够
    00:15:449 (8,9,1) - overlap很影响质量
    00:30:763 (1) - 建议Ctrl g 另外可以看看其他类似这种也可以ctrl g试一试会有意想不到的收货
    01:03:910 (10) - 类似的nazi太多了
    01:44:609 (1) - 以后的都用1.0*吧 用不好会很难看
总体来说节奏和音效还不错 hard以上的diff排列功力欠火候,离rank还有一点距离,多学习别人的图!。
加油! :)
Topic Starter
Lily Bread
/*
Black=accepted.
Orange = In consideration.
OwO = Declined.
blue=highlight
*/


:D

Wing My Way wrote:

抱歉来晚了Orz
[Easy]

  • nazi懒摸

[Normal]

  • 00:45:449 (2,3) - 类似的可以重叠起来一个是看起来美观整洁,再一个能减轻spread
    //OwO唔..我不喜欢把大白线叠在别的东西下面
  1. 01:32:861 (3,4) - DS不一致
    还是有点乱,而且nazi多。可以Ctrl+A看一下整体布局。多使用一些blanket会对质量有很大提高
    //改了。ctrl+a就什么都看不到了...老实说我觉得我blanket已经用太多了

[Hard]

  • 00:03:910 (1,2,3,4) - 挡头太影响spread,不建议hard使用这种东西
    //OwO不。这BPM下挡头根本没什么,而且这在一开始,大不了retry就是了。第一次看不懂第二次也懂了。

    00:15:554 - 漏音了
    //OwO不好跟..在滑条尾放1/4再接往返滑条似乎又有点太难

    00:27:407 (8) - NC
    00:33:071 (2) - Nazi注意 后面的都不再提了 检查一下
    //修了 其它的..我发现不了,等有人摸再修吧...

    00:33:910 (4,6,7) - 这是一个什么奇怪的flow
    //历史遗留问题....算是修了吧

    01:10:204 (3) - 这种折返很多次的都不理想 无论是hd还是in/ex 可以少折几个再加连打
    //OwO我觉得在hard这没什么问题

[Insane]

  • 00:07:267 (1) - 这种overlap很难看 注意一下
    //OwO这感觉还行吧...我不喜欢把所有点都叠一起,分开一点挺好的

    00:10:204 (8,1) - 间距明显不够
    //修了

    00:15:449 (8,9,1) - overlap很影响质量
    //没看懂。这不是普通的三连吗?

    00:30:763 (1) - 建议Ctrl g 另外可以看看其他类似这种也可以ctrl g试一试会有意想不到的收货
    //ctrl+g以后DS很吓人...我会多感觉一下的
    //实话说我以前一直都是这样做的,加finish的大白线很多都故意拉远或者反向。然后有人说这样不好我才不这样做的。看来是被误导了吧...

    01:03:910 (10) - 类似的nazi太多了
    //嗯?感觉挺多图是这样放的呀?也有碰到一起的

    01:44:609 (1) - 以后的都用1.0*吧 用不好会很难看
    //OwO不想改。我觉得这里SV提高才能表现得更好
总体来说节奏和音效还不错 hard以上的diff排列功力欠火候,离rank还有一点距离,多学习别人的图!。
加油! :)
// :)
周末回复回复了,谢摸!
Feb
placeholder sorry for delay.
modding this as soon as my internet is working again.
I can't download anything for some reason.


yay was able to download again \o/

so let's go. -note i will just mod playability.

[General]

00:57:616 (1) - why is there no kiai lol It's even asking hey kiai me pls. It's not a must but I would like to see it personally.

just my personal opinion, but the hitsounds are really loud. It's not that noticeable with standard skin, but try playing it with your usual skin it really hurts the ears. ~ lower vol. by at least 10% (in general).

is such long file name really needed? - I'm bit nitpicky here, but I usually do my sets organized.


you have a osb file for no reason. Delete it.

[Insane]

00:08:945 (1,2,3,4) - this pattern is confusing since you used only back and forth jumps with alot higher spacing and with not really much noticeable change in music. Just do them like before.

00:46:917 (3,4) - this could be less edgy imo.

01:12:721 (5,6,7) - could look alot cleaner atm - those sliders are really not fitting to each other. I'd just use two or one different slidershapes.
01:13:770 (8,9) - Run this like this:

common beat on slidertail sounds bad.

Try this if you do that above you'd reflect alot better the speak on the downbeat with that.


01:44:609 (1) - sudden SV change for no reason o.O

[Hard]

fix your blanket's please I noticed you did alot of them wrong. or not good enough.

00:13:980 (1,2,3) - cmon you really can do this better. I have nothing against overlaps (I personally like them alot), but those tiny just look unorganized. It's not a must to use DS on hard. Make the visual distance better here.
00:13:980 (1,2,3) - pls fix those blankets >.< or unblanket them.
00:20:693 (1,2) - blanket again.
00:21:533 (3,4) - ^ I will not point blankets out again just fix them yourself.
00:25:728 (6,7) - map them properly. On the blue tick is nothing to map to.
00:32:442 (1,2,3) - things like this just makes DS sometimes a bad tool. This is very edgy to play it's not fluent. Draw them more appropriate.
00:49:015 (3) - slidertail on downbeat sounds really bad. Just use circles here.
00:57:616 (1,2,3,4,5) - ... Please those just don't play good at all.and your DS is fucked up too here. Adjust them. (Actually after checking, this whole diff is messed up in DS). I'll stop here on hard. Make sure your DS is properly (You might used Gridsnap?) Bcs they aren't that far off in DS, but its still noticeable.

[Normal]

You have alot of blankets to fix here as well. Make sure you recheck all. Recheck all shapes as well.

00:07:267 (1,2) - In experience those kind of blankets don't flow well in normals since, newbie's tend to draw sliders until their end. So it would be wiser to move (2) on the slidertailend. So its more appropriate to hit for newer players. This happens alot more in this diff.
01:22:372 (4,1) - cmon this too edgy. Make more linear flow in Normals pls.

ya i can't really mod easy bcs I suck at it as well.

So i hope this helped you in improving your set.
Good Luck -
Topic Starter
Lily Bread
/*
Black=accepted.
Orange = In consideration.
OwO = Declined.
*/

my reply

Feb wrote:

placeholder sorry for delay.
modding this as soon as my internet is working again.
I can't download anything for some reason.


yay was able to download again \o/

so let's go. -note i will just mod playability.
//^^


[General]

00:57:616 (1) - why is there no kiai lol It's even asking hey kiai me pls. It's not a must but I would like to see it personally.
//OwO

just my personal opinion, but the hitsounds are really loud. It's not that noticeable with standard skin, but try playing it with your usual skin it really hurts the ears. ~ lower vol. by at least 10% (in general).
//OwO really not loud.i use soft hitsound,if i turn it down,no one can hear hitsound clearly.


is such long file name really needed? - I'm bit nitpicky here, but I usually do my sets organized.

//changed.


you have a osb file for no reason. Delete it.
//OwO where?i can't find osb in my map's file folder.

[Insane]

00:08:945 (1,2,3,4) - this pattern is confusing since you used only back and forth jumps with alot higher spacing and with not really much noticeable change in music. Just do them like before.
//OwO it's a "break time".

00:46:917 (3,4) - this could be less edgy imo.
//fixed

01:12:721 (5,6,7) - could look alot cleaner atm - those sliders are really not fitting to each other. I'd just use two or one different slidershapes.


01:13:770 (8,9) - Run this like this:

common beat on slidertail sounds bad.


Try this if you do that above you'd reflect alot better the speak on the downbeat with that.

//looks great!changed.

01:44:609 (1) - sudden SV change for no reason o.O
//i like it,that's the reason

[Hard]

fix your blanket's please I noticed you did alot of them wrong. or not good enough.

00:13:980 (1,2,3) - cmon you really can do this better. I have nothing against overlaps (I personally like them alot), but those tiny just look unorganized. It's not a must to use DS on hard. Make the visual distance better here.
//i will think about it.

00:13:980 (1,2,3) - pls fix those blankets >.< or unblanket them.
//what?

00:20:693 (1,2) - blanket again.
00:21:533 (3,4) - ^ I will not point blankets out again just fix them yourself.
00:25:728 (6,7) - map them properly. On the blue tick is nothing to map to.
//OwO blue tick is violin,right?

00:32:442 (1,2,3) - things like this just makes DS sometimes a bad tool. This is very edgy to play it's not fluent. Draw them more appropriate.
//fixed some.but this diff is already too easy,so i will not change much.

00:49:015 (3) - slidertail on downbeat sounds really bad. Just use circles here.
//fixed

00:57:616 (1,2,3,4,5) - ... Please those just don't play good at all.and your DS is fucked up too here. Adjust them. (Actually after checking, this whole diff is messed up in DS). I'll stop here on hard. Make sure your DS is properly (You might used Gridsnap?) Bcs they aren't that far off in DS, but its still noticeable.
//as you said,"It's not a must to use DS on hard".a good flow and good shape imo,so why not?
//fixed blanket.

[Normal]

You have alot of blankets to fix here as well. Make sure you recheck all. Recheck all shapes as well.

00:07:267 (1,2) - In experience those kind of blankets don't flow well in normals since, newbie's tend to draw sliders until their end. So it would be wiser to move (2) on the slidertailend. So its more appropriate to hit for newer players. This happens alot more in this diff.
01:22:372 (4,1) - cmon this too edgy. Make more linear flow in Normals pls.
//OwO.i trust Normal players,and i have an Easy diff.

ya i can't really mod easy bcs I suck at it as well.

So i hope this helped you in improving your set.
Good Luck -
/*
thanks for your mod
*/
ZZHBOY
irc
10:50 ZZHBOY: 你那图我打着问题不大啊
10:51 Lily Bread: owo tester们都说没什么问题..不过看起来就是有问题的样子..
10:51 Lily Bread: 对了,你说的哪图?
10:51 *ZZHBOY is editing [http://osu.ppy.sh/b/758494 Falcom Sound Team jdk - Gin no Ishi [Hard]]
10:51 Lily Bread: 嗯..
10:51 ZZHBOY: 你低难度好多blanket没弄好
10:52 Lily Bread: 还有好多呐?....我以为我已经修完了QAQ
10:53 *ZZHBOY is editing [http://osu.ppy.sh/b/771988 Falcom Sound Team jdk - Gin no Ishi [Normal]]
10:53 ZZHBOY: 00:07:267 (1,2) - 这个
10:53 ZZHBOY: 00:15:658 (3) - 不建议放两次折返
10:54 Lily Bread: 这我看起来感觉blanket挺好的呀...OwO
10:54 ZZHBOY: 00:07:267 (1) - 这个弧度弄小点
10:54 Lily Bread: 嗯
10:54 ZZHBOY: normal就这两个
10:55 ZZHBOY: hard排列看着有点丑
10:55 Lily Bread: 两次折返估计算一个“难点”吧..
10:55 ZZHBOY: 别难点
10:55 ZZHBOY: 把拆开
10:55 *ZZHBOY is editing [http://osu.ppy.sh/b/758494 Falcom Sound Team jdk - Gin no Ishi [Hard]]
10:55 Lily Bread: 好
10:55 ZZHBOY: 00:05:588 (5,6,7) - 这三个好丑
10:56 ZZHBOY: 00:07:267 (1,3) - 这种也是
10:56 ZZHBOY: hard就规规矩矩放正常的滑条比较好
10:56 ZZHBOY: 00:12:302 (1,2) - 没包好
10:56 ZZHBOY: 00:13:980 (1,2,3,4) - 这种挤一起也很丑
10:56 Lily Bread: hard因为是我最早做完的diff..也没remap过..这类问题应该挺多...
10:56 ZZHBOY: ...
10:57 ZZHBOY: 00:18:176 (3,4,5) - 这三个就别包了 弄开放好看点
10:57 ZZHBOY: 00:21:533 (3,4) - 这个也很丑
10:57 ZZHBOY: 00:32:232 (4,1) - 这个也没包好
10:57 ZZHBOY: 00:34:120 (5) - 别用3/4滑条
10:58 ZZHBOY: 00:39:155 (3,4,5) - 这个也没包好
10:58 ZZHBOY: 用后面note的缩圈去看是否包好了
10:58 ZZHBOY: 00:42:302 (1) - nc
10:59 ZZHBOY: 00:58:246 (2) - 这个怎么前后距离不一致 把弄一样
10:59 ZZHBOY: 01:41:253 (1,2,3) - 这个也调整下
11:00 ZZHBOY: hard最好重摆下 把ds统一了
11:00 ZZHBOY: 你先改着我把irc贴到thread然后在那里给你写点Insane的建议ba
[Insane]
00:18:176 (3,4) - 这两个形状最好弄一样 用ctrl+c+v+h+j
00:21:008 (2) - 前后都有1/4的音反而这里没有 既然这里音乐没有音最好就不要放圈
00:22:372 (1,2) - 这种地方滑条形状最好都弄一样 复制粘贴上一个滑条然后ctrl+shift+r旋转来调角度 这样会好看点
00:23:211 (3,4,5) - 这种1/4的圈一定要做到保持他们的距离一致 00:23:316 (4) - 你看这个前后的ds就不同
00:24:050 (1,2) - 把1弧度弄小点blanket好看点
01:30:344 (3) - 这个碰血条了 把往下移点

你主要把能弄成对称 或者规则图形的地方弄一下 这样在edit里好看点 另外尽量保持ds一致 然后尽量避免overlap 这样不会显得很乱 你可以再找两三个mod让他们帮你修改修改排列 唔 good luck
Topic Starter
Lily Bread

ZZHBOY wrote:

irc
10:50 ZZHBOY: 你那图我打着问题不大啊
10:51 Lily Bread: owo tester们都说没什么问题..不过看起来就是有问题的样子..
10:51 Lily Bread: 对了,你说的哪图?
10:51 *ZZHBOY is editing [http://osu.ppy.sh/b/758494 Falcom Sound Team jdk - Gin no Ishi [Hard]]
10:51 Lily Bread: 嗯..
10:51 ZZHBOY: 你低难度好多blanket没弄好
10:52 Lily Bread: 还有好多呐?....我以为我已经修完了QAQ
10:53 *ZZHBOY is editing [http://osu.ppy.sh/b/771988 Falcom Sound Team jdk - Gin no Ishi [Normal]]
10:53 ZZHBOY: 00:07:267 (1,2) - 这个
10:53 ZZHBOY: 00:15:658 (3) - 不建议放两次折返
10:54 Lily Bread: 这我看起来感觉blanket挺好的呀...OwO
10:54 ZZHBOY: 00:07:267 (1) - 这个弧度弄小点
10:54 Lily Bread: 嗯
10:54 ZZHBOY: normal就这两个
10:55 ZZHBOY: hard排列看着有点丑
10:55 Lily Bread: 两次折返估计算一个“难点”吧..
10:55 ZZHBOY: 别难点
10:55 ZZHBOY: 把拆开
10:55 *ZZHBOY is editing [http://osu.ppy.sh/b/758494 Falcom Sound Team jdk - Gin no Ishi [Hard]]
10:55 Lily Bread: 好
10:55 ZZHBOY: 00:05:588 (5,6,7) - 这三个好丑
10:56 ZZHBOY: 00:07:267 (1,3) - 这种也是
10:56 ZZHBOY: hard就规规矩矩放正常的滑条比较好
10:56 ZZHBOY: 00:12:302 (1,2) - 没包好
10:56 ZZHBOY: 00:13:980 (1,2,3,4) - 这种挤一起也很丑
10:56 Lily Bread: hard因为是我最早做完的diff..也没remap过..这类问题应该挺多...
10:56 ZZHBOY: ...
10:57 ZZHBOY: 00:18:176 (3,4,5) - 这三个就别包了 弄开放好看点
10:57 ZZHBOY: 00:21:533 (3,4) - 这个也很丑
10:57 ZZHBOY: 00:32:232 (4,1) - 这个也没包好
10:57 ZZHBOY: 00:34:120 (5) - 别用3/4滑条
10:58 ZZHBOY: 00:39:155 (3,4,5) - 这个也没包好
10:58 ZZHBOY: 用后面note的缩圈去看是否包好了
10:58 ZZHBOY: 00:42:302 (1) - nc
10:59 ZZHBOY: 00:58:246 (2) - 这个怎么前后距离不一致 把弄一样
10:59 ZZHBOY: 01:41:253 (1,2,3) - 这个也调整下
11:00 ZZHBOY: hard最好重摆下 把ds统一了
11:00 ZZHBOY: 你先改着我把irc贴到thread然后在那里给你写点Insane的建议ba
[Insane]
00:18:176 (3,4) - 这两个形状最好弄一样 用ctrl+c+v+h+j
00:21:008 (2) - 前后都有1/4的音反而这里没有 既然这里音乐没有音最好就不要放圈
00:22:372 (1,2) - 这种地方滑条形状最好都弄一样 复制粘贴上一个滑条然后ctrl+shift+r旋转来调角度 这样会好看点
00:23:211 (3,4,5) - 这种1/4的圈一定要做到保持他们的距离一致 00:23:316 (4) - 你看这个前后的ds就不同
00:24:050 (1,2) - 把1弧度弄小点blanket好看点
01:30:344 (3) - 这个碰血条了 把往下移点

你主要把能弄成对称 或者规则图形的地方弄一下 这样在edit里好看点 另外尽量保持ds一致 然后尽量避免overlap 这样不会显得很乱 你可以再找两三个mod让他们帮你修改修改排列 唔 good luck
//在修...对称这东西,其实有时候会忘记所以..
Myazusa
应邀而来,说道排版,那我就来找找flow上存在的问题好了,
节奏我就不说了

easy
  1. 没什么问题,我能打的很流畅,不用看了

normal
  1. 没什么问题,我能打的很流畅,不用看了

hard
  1. 00:05:588 (5,6,7) - 卡手,flow比较曲折,建议反选00:06:428 (7)
  2. 00:35:169 (7,8,1) - 同上,建议反选00:35:798 (1)
  3. 00:59:295 (5,6,7) - 同上,建议把 00:59:924 (6) 按1.5的间距往上方移动一点
  4. 01:07:686 (5,6,7) - 同上,建议把 01:08:316 (6) 按1.5的间距往右边移动一点,到01:07:686 (5) 的右侧,最好是移到它的右上方
  5. 01:14:400 (1,2,3,4,5) - 对称虽然很好,我打的有点卡手,建议把 01:16:078 (5) 反选,让flow的幅度小一点,至于这个01:14:400,建议反选,但幅度改小了,间距又变大了,算了,还是建议按你原来那样搁那吧
  6. 01:41:253 (1,2,3) - 建议反选 01:42:092 (3)
  7. 好啦,就这些

insane
  1. 00:10:623 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - 瞎jb跳,个人表示很喜欢(捂脸)
  2. 00:13:980 (1,2,3,4) - 建议重叠放远一点
  3. 01:03:910 (10,1) - 先不说flow,这个摆的本来就不怎么好看,建议01:04:330 (1) 往下弯,然后把01:04:959 (2,3) 距离拉大点
  4. 01:07:686 (1) - 建议直的
  5. 01:31:183 (1) - 同上
  6. 好啦,就这些

[其他的话]
  1. 总而言之,好的flow可以让你的图打的更流畅。对称流的话我就不说了,因为我不是对称流的,如果是楼主故意要曲折,那么就当我没说(~ ̄▽ ̄)~
  2. 最后祝楼主这图早日rank
YaegakiErika_old
[Hard]
01:11:672 (2,3,4) - 这里太卡

[Insane]
00:41:672 (3) - 这里干嘛突然跳这么大?
00:42:302 (4,5,1,2,3,4) - 什么鬼这是……fail在这里了
01:03:491 (9) - 方向明显不对,朝左边就好多了
01:28:246 (6,7) - 奇怪,很奇怪 干嘛不跟之前一样叠一起?

就这点吧
Topic Starter
Lily Bread

momo azusa wrote:

应邀而来,说道排版,那我就来找找flow上存在的问题好了,
节奏我就不说了

easy
  1. 没什么问题,我能打的很流畅,不用看了

normal
  1. 没什么问题,我能打的很流畅,不用看了

hard
  1. 00:05:588 (5,6,7) - 卡手,flow比较曲折,建议反选00:06:428 (7)
  2. 00:35:169 (7,8,1) - 同上,建议反选00:35:798 (1)
  3. 00:59:295 (5,6,7) - 同上,建议把 00:59:924 (6) 按1.5的间距往上方移动一点
  4. 01:07:686 (5,6,7) - 同上,建议把 01:08:316 (6) 按1.5的间距往右边移动一点,到01:07:686 (5) 的右侧,最好是移到它的右上方
  5. 01:14:400 (1,2,3,4,5) - 对称虽然很好,我打的有点卡手,建议把 01:16:078 (5) 反选,让flow的幅度小一点,至于这个01:14:400,建议反选,但幅度改小了,间距又变大了,算了,还是建议按你原来那样搁那吧
  6. 01:41:253 (1,2,3) - 建议反选 01:42:092 (3)
  7. 好啦,就这些

insane
  1. 00:10:623 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - 瞎jb跳,个人表示很喜欢(捂脸)
  2. 00:13:980 (1,2,3,4) - 建议重叠放远一点
  3. 01:03:910 (10,1) - 先不说flow,这个摆的本来就不怎么好看,建议01:04:330 (1) 往下弯,然后把01:04:959 (2,3) 距离拉大点
  4. 01:07:686 (1) - 建议直的
    //OwO感觉不好,弯的玩起来明显舒服点
  5. 01:31:183 (1) - 同上
    //OwO^
  6. 好啦,就这些

[其他的话]
  1. 总而言之,好的flow可以让你的图打的更流畅。对称流的话我就不说了,因为我不是对称流的,如果是楼主故意要曲折,那么就当我没说(~ ̄▽ ̄)~
  2. 最后祝楼主这图早日rank
/*
除了打注释的以外都修了,
thanks for mod
*/

YaegakiErika wrote:

[Hard]
01:11:672 (2,3,4) - 这里太卡
//修了

[Insane]
00:41:672 (3) - 这里干嘛突然跳这么大?
//避免overlap

00:42:302 (4,5,1,2,3,4) - 什么鬼这是……fail在这里了
//是吗?感觉这个还行吧...

01:03:491 (9) - 方向明显不对,朝左边就好多了
//往左就超范围了,反复箭头这东西挺敏感,最好还是不要超出去吧..我感觉

01:28:246 (6,7) - 奇怪,很奇怪 干嘛不跟之前一样叠一起?
//嗯..是叠一起好一点

就这点吧
/*
thanks for mod
*/
tochiii
  • Sorry for such a huge delay :( , but here it is.

    General

  1. Add custom colors?


  • Insane

  1. 00:20:693 (1) - The combo here 00:19:015 (1,2) - is too short, why not remove NC on 00:20:693 (1) ?
  2. 00:49:225 (5) - NC?
  3. 00:57:616 - Kiai time?
  4. 01:37:477 (1) - Remove NC, and add NC here 01:37:896 (2) -
  5. 01:46:288 (6) - I'm not sure about this, i think i should end here 01:46:602 - since you follow the piano.



  • Hard

  1. 00:50:484 (2,3,4) - Inconsistent spacing, place make it consistent.
  2. 00:57:616 - Kiai time?
  3. Nice diff.



  • Normal

  1. 00:10:623 (1,2) - Improve this blanket.
  2. 00:57:616 - Kiai time?


  • Feedback


    Good luck! o/
Topic Starter
Lily Bread

-Tochi wrote:

  • Sorry for such a huge delay :( , but here it is.

    General

  1. Add custom colors?
    //innecessary


  • Insane

  1. 00:20:693 (1) - The combo here 00:19:015 (1,2) - is too short, why not remove NC on 00:20:693 (1) ?
  2. 00:49:225 (5) - NC?
  3. 00:57:616 - Kiai time?
    //hmm...(thinking)
  4. 01:37:477 (1) - Remove NC, and add NC here 01:37:896 (2) -
    //i'm sure that my NCs in insane diff is all reasonable.so not change.
  5. 01:46:288 (6) - I'm not sure about this, i think i should end here 01:46:602 - since you follow the piano.
    //nah.



  • Hard

  1. 00:50:484 (2,3,4) - Inconsistent spacing, place make it consistent.
    //i stress 4.not change.
  2. 00:57:616 - Kiai time?
  3. Nice diff.
    //^^thanks



  • Normal

  1. 00:10:623 (1,2) - Improve this blanket.
    //fixed
  2. 00:57:616 - Kiai time?


  • Feedback


    Good luck! o/
/*
thanks for your advice.
*/
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