You need better mapping skill,sorryjoro wrote:
This is for you!
(Easy diff)
http://puu.sh/PpX8
nice diff for me.>3<Thank you melo-chanMelophobia wrote:
http://puu.sh/R18o
A boring diff~
\神触哥哥赛高/S h i o n wrote:
\eufonius さいこう/
\No_Gu さいこう/
Nice as always =w= updateNetsukawa wrote:
Sorry for taking long time.
Finish : http://puu.sh/10GQU
Sorry if it boring ;w;
UndeadCapulet wrote:
At your request:Good luck on your 3 year old map o.oMetadata
Source should be "ココロコネクト" with "Kokoro Connect" in the tags.is there any compulsive rule?I'm used to eng source
---KPY & Gu's Insane
00:03:669 (4,1,2) - Space these more evenly, like so.
00:06:857 (4,5,1) - I think you should rework this so 5 isn't so far under 4. 5 is a pretty powerful slider but right now the player hovers over it for so long that power isn't showing itself.
00:07:607 (1,2,1) - This would be a better rhythm.
00:08:544 (1,2) - Swap NC so it's following the violin, matches up with your rhythm choices better.
00:15:107 (1,2) - This spacing is visually the same as 00:12:857 (1,2,3,4) - , but now it's 1/1. The slowdown isn't apparent enough after the spinner. Change 00:15:107 (1,2) - into a 1/1 slider.
00:22:982 (1,2,3) - feels disjointed from 00:21:482 (1,2,3) - , try this layout.
00:25:419 (4) - Don't skip over the downbeat.
00:29:919 (1,2,3) - Something like this would be a nicer rhythm, it fits the musical emphasis better and matches up more with your other rhythm choices. As for placement, maybe something like this would be good? The way you have that circle stacked underneath the previous slidertail makes for a really awkward 00:29:544 (4,1,2) - angle.
00:35:919 (4) - This feels like it's separate from the rest of the map. After the 00:36:107 (1,2) - gap, the player will be moving to the right, but this note doesn't suggest this at all. Maybe stack it on 00:36:669 (3) - 's head? Or move it so it forms a blanket with 00:36:669 (3) - .
00:43:419 (3,4) - These are strangely far apart when compared to how close the other 3/4 sliders were in the earlier parts of the map.
00:51:857 (4,5,1) - This is a really awkward angle to play, especially coming out of the 00:51:294 (1,2,3,4) - motion. Try stacking 00:52:232 (1) - onto 00:51:294 (1) - instead?
Also, if you change 00:52:232 (1) - into a 1/2 or a 3/4 slider, it'll make 00:52:700 (3,4,5,1,2,3) - feel more connected.
00:53:732 (1) - Hmm, maybe make this a 3/4 slider, and have a circle start the kiai off.
^leave to kpy
00:58:419 (5,1,2,3) - This all seems too far apart, and the motion is pretty awkward as well.hmm I think the music here is quite dynamic and jumpy,so I think it's ok
01:06:294 (2) - Drop it to around here so the 01:05:825 (11,12,13,1,2) - angle is sharper and more snappy.in fact it's just a reentry here..not a big deal
---Hard
Don't use such a low Stack Leniency for a Hard difficulty, it makes things like 00:12:304 (1,2,3,4,5,6) - and 00:37:054 (1,2,3,4,5,1,2,1) - really hard to read for players of this level. Bump it up to 4 or so.ehh,kind of my style...I don't like stack effect
00:11:554 (4,5) - Would probably be better to just follow the violin, since that's what happens in the Insane.fine for me to follow drums
00:31:242 (3,4,1) - The spacing here seems really high for what's happening in the music.k
00:37:054 (1,2,3) - ^fine for me
00:40:242 (3,4,1) - Rework this part, this is almost a straight line so this plays pretty awkwardly with all the DS inconsistencies.k
00:47:367 (3) - If you move this up to hereyou can repeat this once more and map all of the violin.it sounds more like a after-sound for me
00:48:867 (3,4,1) - The spacing here seems really high for what's happening in the music.k
Yeah, idk about this diff, the DS inconsistencies seem like they're pushing what can count as a Hard diff...since net's diff is easier than mine,ok I guess
---Melo's Normal
00:01:429 (2,3,1,2,3) - This entire motion is really clunky. 00:03:117 (1,2,3) - feels really disjointed from 00:01:429 (2,3) - due to the awkward 00:02:554 (3,1,2) - angle. A quick and dirty fix would be to do something like this but I think you should rework this entire pattern, addressing other issues, like the ugly 00:01:429 (2,3) - blanket, and the overall disconnected feeling your current pattern is giving.ehh in fact, this is a common pattern that cut from a star,not so bad imo.
00:13:429 (2,3) - Another ugly blanket, this slider bowing so far out does not look good. Don't use symmetries if things aren't going to end up pretty.ahhh lazy..
00:36:117 (1,2) - If you use this rhythm, the vocals/overall rhythm will be mapped yeah,addedbetter, and 00:37:429 (3,4,5,6) - will have more impact.can't get into you clearly
01:14:179 (5) - Curve this to be consistent with all the previous sliders.seems good
---Nymph's Easy
Have the break end at 01:22:429 by dragging the end of the break overadded a spinner,better imo
I guess there's nothing really wrong with this diff, but especially for the beginning, I really wish you tried to follow the violin more when there weren't any vocals.
Knotts wrote:
Quick mod from pm bc i love kokoro connectGeneral
- Lots of stuff wrong from AImodyes
KPY & Gu's Insane
- 00:08:169 - You should have an object here instead of it ending on a slider like 00:06:107 (1,2), 00:10:794 (2,3,4), etc
- 00:12:107 (1) - I think this is supposed to be a 1/3
- 00:53:732 (1) - This doesn't seem like your style but you could end this on the 1/4 and put a circle on 00:54:107. It just sounds like you're really missing something
……leave to kpyHardGL
- 01:05:742 (4) - This should be more 1/4syes it should be but I don't want to make it too hard
Flask wrote:
[TaiGu]Oni is fine
- 00:44:360 (149) - 刪k
- 00:59:360 (206) - 刪表
- 01:13:985 (257,258) - dk表
spboxer3 wrote:
NO KD PLZ
我不想要1年沒kd的紀錄就這樣被刷掉...辛苦你了。。
as Flask's request:※ 注意
紅色是unrankable的 一定要改
藍色的是需要討論的問題
黑色就只是建議※ Notice
red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.general
Settings
(For the setting/general issue.)
- as I remember, Taiko BG is unrankable (but my last mod active is 1 year ago not pretty sure about it, whatever~ )那等我找太鼓icon的时候看他说不说吧 我也不知道有没有这个
cbb說實話 我覺得沒甚麼問題可以看TaiGu
Settings
(For the setting. like Song Setup/timing or break time~)
- fix the diff name to TaiGu Oni? (記得Taiko diff name需要有個難度說明)
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)- 00:38:172 (128,129) - 覺得對調更好 00:38:547 (129,130) - 這兩個連續的finish有點難打跟音乐来的。后面两个finish
- 01:00:860 (212) - remove 對應 00:54:110 (187,188,189,190,191) - k
水摸
你就不能顺道改下摸。。kanpakyin wrote:
臥嘈 復活了
orz I saw you no recent activities for a long time so I thought you're not spare to do that..Melophobia wrote:
You're free to change my difficulty as you want, but I would rather do that by myself
Mochi says he want my diff as long as this map is in graveyard and He wanted to rank his own Paradigm, I'm sorry for thatKantoKun wrote:
Fumika's Hard has been rank with this map , pls remove his diff
hanyuu_nanodesu wrote:
Hi~ M4M .-.
My map btw : https://osu.ppy.sh/s/322414
Not going to say much xD I think this would mostly be suggestion :3
[Nymph's Easy]
- 00:11:735 (4) - The flow would be better if you put it a the top of (2) imo seems so
- 00:12:110 (1) - Maybe this is because this map was three years ago xD but I think the new rules said that the spinner gap for Easy must be min 4 beats (I don't find it in ranking criteria but I think people are fussing about it .-.) so you should end it here 00:13:610yes
- 00:46:985 (3) - Maybe curve this the other way so it don't look the same as 00:46:047 (2) - and 00:47:922 (1) - ? changed a direction
- 00:47:922 (1) - I know you're trying to make the slider end at white tick but it feels weird because the reverse falls on blue tick while there's no sound on blue tick. Maybe make it a single slider without a reverse?did some change
- 00:54:110 (1,2) - ? .-. fix blanket?k
- 00:54:860 (2,3) - Furthermore, I think it would play better if you ctrl+g these because (3) appear right in front of (1)'s end, not (2). And I think it'll flow better too current : http://puu.sh/j2kOo/4bc6a7d6ab.jpg reversed : http://puu.sh/j2kQv/8fc765d962.jpg but yeah, DS ing is a pain, so maybe you can change the shape a bit? http://puu.sh/j2kTh/b5cf540ece.jpg you could DS the next notes afterwards -w-not a big deal imo
- 00:59:360 (4,5) - Same, better ctrl+g, this one won't cause much problem.^
- 01:12:110 (1) - I think it needs finish at the tail too .-.k
- 01:13:610 (3) - ^^
- 01:24:110 (1) - ^^
- 01:25:047 (2) - I think finish at tail would be better since it sounds like cymbal... .-.^
[Hard]
I did many changes..so don't reply here
[KPY & Gu's Insane]
- I think the sliders at the beginning are too slow .-. I mean the song is not really that quiet and I think slow slider would act as anti jump considering the pretty far jump .-. Honestly I think 0.75x or 0.8x would work better....
- 00:12:485 (2,1,2,3,4) - Maybe this meant to be random shape but I think it would be better to make it a star :3
- 00:34:610 (1,3) - sorry, fix blanket xD
- 00:43:797 (4) - Isn't that jump a bit too far? o-o Some of your 1/4 rhythm overlaps each other ( 00:45:672 (1,2) - ) why does the jump on this one is very far? I think the sound is not big enough to be emphasized that much.... Maybe reduce the space a bit... Try to place it at where 00:43:235 (2) - was and with that, you can blanket (5)'s head.
- 00:47:735 (6) - I think you better use two circles. The big sound falls on the slider tail make it emphasized less than its deserve. Circles would emphasize it better imo.
^ leave to kpy- 00:57:860 (3,4,5) - I think ctrl+g these would fit the rhythm better .-.ehh,not a big deal I think
That's all -w-
Awesome map, good luck ^^
ahh yes...TaiGu is MuzukashiiNardoxyribonucleic wrote:
I think a Muzukashii is needed for the Taiko section. I will start modding when it is finished.
...wait, is TaiGu supposed to be the Muzukashii? If yes, its difficulty name should be modified in order to show the difficulty level.
VocaloidTACU wrote:
[Nymph's Easy]
00:07:610 (3,4,5,6) - maybe change to slider. too many sliders then
01:16:985 - add circle?seems nymph follows vocal this part
[Hard]
00:38:547 (1,2) - Perhaps, this jump is unnecessary. check distancethe music is so strong,why you say it's unnecessary?
00:46:422 (1) - move to x:440 y:172did a little change
00:47:360 (3) - weird beat fix pleasethe violin sound in music is what I placed
01:18:860 (3) - check distancek
[KPY & Gu 's Insane]
00:07:235 (5) -
00:38:641 (4,5) - very confused. (just my suggestion, maybe this pattern is unrankable) fix please
01:26:735 (6) - NC?no need
nice map !
sorry for my poor modding..
have fun!
-Hakurei- wrote:
from your queue~~~
[Hard][KPY & Gu's Insane]
- 00:45:110 (1) - how about whistle at head?k
hope this helps. GL!
- 00:43:047 (1) - stack with (4) tail?
- 00:59:922 - please add a note herefollowed bgm here.a note will be superfluous
what I deleted is fixedNardoxyribonucleic wrote:
Hi, here comes a taiko mod as requested.
- [General]
- It seems that using template-like backgrounds is not the best choice since the words cannot be shown properly in some widescreen resolutions like 1024x600 and 1280x720. But try to shift the BG position to 0,0,"taigu.png",0,10 so that the words could be more visible. Same for Climbb's Oni.changed to the standard bg
- Maybe add "TV Size" in tags to indicate the song length ?usually don't do that..
- [TaiGu Muzukashii]
You may call me back after that~
- 00:31:610 (107) - move to 00:31:422 and 00:32:172 (109) - move to 00:31:797 - if you applied the above two. Then, you can delete 00:32:547 (110) - since it would become redundant.ehh..feel odd
- 00:50:547 (171) - k would be better if you want to follow the high-pitched vocal.follow the drums in bgm here
- 00:51:297 (174) - same as ^ . Try to move the note to 00:51:860 - for the beat.^
- 00:52:610 (178,179,180,181,182,183,184) - try to change this pattern from d d k d k d K to d k ddd k d K. This would result in a more balanced spread with Oni.
- From 00:54:110 to 01:18:110 - as this is the kiai of the song, I think it would be nice to use longer 1/2 notes rather than the doublets.I followed the drums in the music..anyway added some notes.hope it works
- 01:26:922 - this rapid flash of kiai seems to be a bit unnecessary. Consider removing it ?don't know whether it's a rule or guideline?...if it's not unrankeable,I want to keep it cuz I set it in standard diffs
Fixed all mods from NardoFumika wrote:
Mochi says he want my diff as long as this map is in graveyard and He wanted to rank his own Paradigm, I'm sorry for thatKantoKun wrote:
Fumika's Hard has been rank with this map , pls remove his diffThis is my mod for your Taiko diff as your request!
[General]
- Remove "Taiko" in the diff name of cbb's - "Climbb's Oni"
- Resnap all note in cbb's diff
[Climbb's Taiko Oni]
- 00:05:554 (21,22,23,24,25) - dkddk? No change
- 00:08:742 (41,42,43,44,45) - kdkkd? No change
- 00:11:547 - Add d Fixed
- 00:38:554 (172) - k Fixed
- 00:38:742 (173,174,175) - kkk Fixed
- 00:39:117 (176) - D Fixed
- 00:53:085 (258,259,260,261) - dddk No change
- 00:53:547 - Add d Fixed
- 01:05:828 (329) - Delete this note No change
- 01:23:828 (424) - ^ No change
That's all!
Thanks wwwNardoxyribonucleic wrote:
IRC recheck with No_Gu, July 21, 201516:19 Nardoxyribonucleic: hi
16:19 Nardoxyribonucleic: 有空來個IRC recheck嗎?
16:19 No_Gu: hihihi
16:20 No_Gu: 好的
16:20 *Nardoxyribonucleic is editing [http://osu.ppy.sh/b/174818 eufonius - Paradigm [TaiGu Muzukashii]]
16:20 Nardoxyribonucleic: 01:05:922 (223) - 首先這個是不是漏了改成k?
16:21 No_Gu: 恩
16:22 Nardoxyribonucleic: 圖整體上是不錯的 我明白你跟鼓的意圖 不過有部分位置寫得比較重覆 感覺不太合適
16:23 No_Gu: 确实是..
16:23 No_Gu: 不过我除了跟鼓不会别的了..
16:23 No_Gu: 太鼓这方面比较弱
16:23 Nardoxyribonucleic: 可以在跟鼓的同時配合一下vocal
16:24 No_Gu: 原来sp3有跟我说一般是高调k低调d的..
16:24 No_Gu: 不过我分不清高低.
16:24 Nardoxyribonucleic: 00:56:922 - 加個d怎樣?
16:24 No_Gu: 虽然唱歌不跑调
16:24 Nardoxyribonucleic: ww
16:24 Nardoxyribonucleic: sp3說得沒錯
16:24 No_Gu: 可
16:25 Nardoxyribonucleic: 00:57:672 (191) - 然後這個刪掉?
16:25 Nardoxyribonucleic: 00:59:172 (197) - 改成k? vocal比較高音
16:25 No_Gu: 恩
16:26 No_Gu: 这个不改了..
16:26 No_Gu: 还是整体想保持跟鼓
16:26 Nardoxyribonucleic: 好吧
16:27 Nardoxyribonucleic: 01:03:672 (213) - 移到01:02:922 - (同上)
16:27 No_Gu: 恩
16:29 Nardoxyribonucleic: 01:10:797 - 加個d怎麼樣?
16:30 No_Gu: 好
16:30 Nardoxyribonucleic: 01:14:172 (254) - 這裡是不是漏了放finish?
16:30 No_Gu: 恩
16:33 Nardoxyribonucleic: 看看break的數量是否足夠...
16:34 Nardoxyribonucleic: 是可以的 不過有些位置感覺下得有些奇怪
16:35 No_Gu: 恩...
16:35 Nardoxyribonucleic: 00:21:110 - 感覺這裡必須有
16:35 Nardoxyribonucleic: note
16:35 Nardoxyribonucleic: 因為vocal 段落開始
16:35 No_Gu: 好
16:36 Nardoxyribonucleic: 你看把00:20:172 (69,70) - 刪掉來放2/1break怎樣?
16:37 No_Gu: 我倒是觉得这鼓挺明显的。。
16:37 No_Gu: 这个2/1必须放的吗
16:38 Nardoxyribonucleic: 嗯 Muzu難度上的要求 1/2 +1/1 pattern的能放太長
16:38 Nardoxyribonucleic: 不能*
16:38 No_Gu: 那好吧
16:39 Nardoxyribonucleic: 這裡也一樣的改法吧 00:27:110 - 放D然後刪去00:26:172 (86,87) -
16:39 Nardoxyribonucleic: 段落上會比較一致
16:40 No_Gu: 好
16:41 Nardoxyribonucleic: 00:32:922 - 加個d? 有個明顯的拍子
16:41 Nardoxyribonucleic: 或者k也可以
16:42 No_Gu: 好像是个hit-hat啊
16:42 No_Gu: 加一个好了
16:43 Nardoxyribonucleic: 那k會比較合適 你覺得呢?
16:43 Nardoxyribonucleic: 是hit-hat沒錯
16:43 No_Gu: 恩
16:43 No_Gu: k
16:45 Nardoxyribonucleic: 00:45:110 - 這裡也是 感覺沒音好奇怪啊
16:46 No_Gu: 恩
16:47 Nardoxyribonucleic: 那00:44:172 (143,144) - 也刪掉吧 雖然感覺不錯 但可以放2/1 break的位置有限
16:47 No_Gu: 恩
16:48 Nardoxyribonucleic: 01:26:922 - 這個kiai還是不要比較好
16:49 No_Gu: 好吧
16:49 Nardoxyribonucleic: 因為太鼓上沒什麼作用
16:49 No_Gu: 太鼓不闪的吗。
16:50 Nardoxyribonucleic: 閃 不過鼓點快完沒有這個必要
16:50 Nardoxyribonucleic: 後面也沒有音了
16:50 Nardoxyribonucleic: kiai放在chorus就好
16:51 No_Gu: 其实就是为了闪那一下。。standard也放了
16:51 No_Gu: 这个太鼓和standard不统一可以吗
16:51 Nardoxyribonucleic: 可以
16:52 Nardoxyribonucleic: cbb好像也刪了
16:52 No_Gu: 那行吧
16:52 Nardoxyribonucleic: 那先update吧 我再看看
16:52 Nardoxyribonucleic: 大致上是這麼多
16:53 No_Gu: 恩
16:53 No_Gu: update了
16:58 Nardoxyribonucleic: 01:01:610 (204) - 這裡好像用d就可以了
16:59 No_Gu: 啊
16:59 No_Gu: 好像是
17:02 Nardoxyribonucleic: 可以再update了 整體完成度不錯
17:03 No_Gu: 好了
The taiko difficulties look fine now. Muzukashii has consistent patterns with sufficient breaks, while Oni is nicely mapped.
Taiko'd~
thanks,wait for melo and kpyHabiHolic wrote:
[General]
better source "ココロコネクト" add imo also tag add "Kokoro Connect"I want to keep the Romanized one if this is not compulsive
[Nymph's Easy]
00:54:105 ~ 01:18:110 - Not sure why you do not use hitsound. This section also emphasizes's a good part, and also highlight areas. I think your mistake.nymph just used 1,3-whistle instead of 2,4-clap
01:18:110 (1,1) - In my opinion I think this is too hard for beginners. so 01:18:110 (1) - This spiner End 01:20:922 - here betterdid some change
Hitsound is too inexperienced. Please compensate for deficienciesehh..same as I said above..1,3-whistle is not a bad idea as well...
[Hard]
00:05:735 (5) - So this flow is not sure. i think this slider Ctrl+G better flow and playk
00:38:547 (1,2) - orz.. Jumping too high difficulty level I think there is not appropriate pattern.ehh..not so big imo....anyway,did a little change
01:04:610 (1,2,1) - same (^)^
01:24:110 (1,2) - Bad spacing.the finish sound here is strong.not a mistake,put a little jump here
[KPY & Gu's Insane]
01:26:922 (7) - NCehh..if you mean the jump,I think it's unnecessary to do that because this is an insane diff and we can find such jumps often
Call me.
HabiHolic wrote:
KPY & Gu's Insane]
00:07:235 (5) - Hmm. Stacking patterns are good. But I think it is uncomfortable to play. //personally think that they go well. No plan changing them at this moment.
00:43:422 (3,4) - The play is uncomfortable elements. It is recommended to reduce the gap as much as possible. //This one is just a normal 1/4 jump in maps nowadays. It can be read quite easily.
thankssssssssssssHabiHolic wrote:
Nice No_Gu.
: By. Nardoxyribonucleic https://osu.ppy.sh/forum/p/4353866
Bubbled
yes..mistake,thanks for pointing outSatellite wrote:
Nogu chan
KPY & Gu's Insane diff wtf this ;w; 00:52:516 (2,3) -
maybe move 00:52:422 - this ?
2ha这么小天使tutuhaha wrote:
需要帮忙说一声