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Rise Against - Whereabouts Unknown

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Pho
are you officially pishi's pupil now
Cloudchaser
Sé que no te debía nada aún así te voy a modear >:C
y sí, en español porque he modeado todo el día en inglés zzzZ

General
  1. Todo está en orden al parecer.
Another
  1. 00:35:936 (3,4,5,6,7) - Este jump es muy poco legible, podrías rotar (5,6) hacia la derecha para hacerlos más visibles. Es un poco raro ese patrón considerando que en todos los demás usaste una separación más grande.
  2. 00:54:679 (1) - *Nazi: Podrías usar ctrl+h para poner la cola de (1) en distinta dirección que el slider anterior 00:54:679 (1) - y que por ende se vea más chulo. Obviamente si lo haces tendrás que ajustar la distancia~
  3. 01:02:132 - NC acá para que sea más fácil de leer
  4. 01:35:185 - Elimina NC acá debido a que sigue el mismo ritmo y que por tu mismo patrón este empezaría recién en el siguiente tick blanco osea 01:35:349 -
  5. 02:11:697 - Lo mismo que señalé previamente. Agrega un NC.
  6. 02:18:304 - Agrega un NC acá similar a lo que hiciste acá 02:18:960 -

    Opinión: Nada realmente que te pueda decir, está muy chori. :)
Hard
  1. AR 7 es algo lento para esta hard, así que sería mejor que lo subieses a AR7.3 . Igual se nota la diferencia entre ambas y personalmente me gusta esta.
  2. 01:23:046 (1) - Muévelo a x448 y128.
  3. 01:56:276 (1,2,3) - Esto no pega muy bien para una hard para ser honestos, se ve confuso inclusive en el editor. Lo que podrías hacer es invertirlo e intentar algo similar http://puu.sh/j5szf/a7542ea212.jpg o en realidad algo de tu gusto.
Normal
  1. 00:41:794 (6,7) - Quita este stack, se hace un poco difícil este patrón ya que hay muchas notas en 1/2.
Easy
  1. 00:31:974 (2) - ; 00:45:757 (2) - 02:29:452 (2) - Quita el grid snap y arregla este blanket para que sea kawia como sus hermanos.
  2. 00:55:357 (4) - este slider es poco instuitivo para un novato, considerando que hay un slider entre medio podrías moverlo hacia la izquierda donde se hace mucho más fácil la cosa.
Short mod is short but still ;_; I hope this mean something.

Buena suerte~
Mafumafu
Hi! This is Regraz’s mod!
M4M :3
I am sorry that you said modding the top diffs would be better but the top diffs are really well-made imo, I am already very picky but I still cannot find much things ;w;
[Easy]
00:42:311 (1,2) - You can polish this blanket.

00:54:002 (2,3) - Same as above. Don’t forget to change the shape of 00:53:325 (1) - as well.

01:06:866 (4) - NC to keep consistent with other parts

01:14:956 (4) - ^

02:12:022 Unnecessary greenline.

02:12:511 (1) - Adding a hitsound (such as a soft whistle?) at the end of the spinner would be better to emphasize the instrument. Same for other diffs.

02:22:894 (4) - NC

02:49:124 (1,1,1) - How about making a triangle for the last three notes?

[Normal]
Raising the AR to 5 is better imo. Coz you use some stacks of 1/2 rhythms, AR5 would be better for reading, so that the AR circles wont seem too crowded. Also you use AR7 in Hard. AR5 is a more balanced option than 4.2 I think.

01:05:518 (4,1) - Blanket could be better.

This is a solid diff. Can’t even point out issues.

[Hard]
00:28:363 (1) - Keep consistency of NC in all diffs. They conflicts with each other.

00:34:041 (1,2) - Personally I dont recommend stacking 2 on 1’s tail coz the music doesnt support it much. I guess this would be better: http://puu.sh/j5POL/e01ed1be45.jpg I mean, stacking 2 on the head of 3. 2 is a weak vocal start and 3 is a strong vocal, so stacking them would be nice. Same at 00:45:068 (1,2,3) - .

01:00:607 Better to add a note here. It feels kinda empty, really.

you only do not use jumps at 01:20:349 (1,2,3,4,1,2) -. However jumps are used in other similar parts like 01:17:653 (1,2,3,4,1,2) - and 02:17:649 (1,2,3,4,1) - and 02:25:517 (1,2,3,4,1) -. So consider use jumps here, too.

01:28:409 (1,2,3) - The multi-stack makes me crazy ;w; they are 3/2 rhythms ;w;

02:01:409 (3) - Use a 1/2 slider instead. I know you want to follow the vocal here, 1/2 slider works better, really. Same at 02:06:543 (3) - and more places.

[Another]
Nice diff. Just one thing:
01:46:650 (1,2,3,1,2,3,1,2,3) - In former similar parts, you use larger DS(or jump) at notes with claps. But here the DS (for example 01:46:650 (1,2) - ) is much smaller. Try this instead? http://puu.sh/j5Qxz/b44ab701ac.jpg And the movement of cursor will also provide more playability.

[pishi’s Extra]
01:51:142 (3,4,5,6) - They are too straight ;w;. It is not that comfortable to move like this imo.
This diff is full of pp.
That’s all.

Good Luck!
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

pishi's Extra
  1. Nothing
Another
  1. 00:24:873 (1,2,3) - It would look aesthetically better if this triple was straight.
  2. 02:12:346 (1) - I think you can increase the jump slightly here. Compared to 02:12:022 (7,8) - the jump isn't much of an increase considering it's a finish and downbeat.
Insane
  1. 00:28:363 (9) - NC (based off of Another)
  2. 00:58:067 (2) - ^
Hard
  1. 01:03:657 (4) - I feel that the problem with this is that players would think it would be a triple, based on 01:02:979 (2,3) - coming before it. What I would recommend is to have 2 circles lead into it then a kick slider. This way, it can also start the kick slider on the white beat.
Normal
  1. 00:28:363 (5) - NC
Easy
  1. Nothing
Pho
feg

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Worried about the spread between Hard <-> Insane, it looks pretty uneven now since Hard never actually used triples/ministreams while Insane has some really complex 1/4 patterns covered up (e.g. 01:02:979 (1,2,3,4,5,6,7,8,9,10,1) - ).
    Even it out by setting triples in the Hard diff as well. There's lots of backsliders which you could easily replace.
[Easy]
  1. 00:25:087 - 00:31:285 - 00:52:648 - etc. What are these greenlines for, I don't think that's intended.
  2. 00:28:363 (4,1) - Switch NC. The new segment of the music starts at 00:28:363 - obviously.
  3. 00:31:285 (1,2) - 00:55:357 (4,1) - 01:11:585 (3,1) - 01:14:282 (3,4) - Dude
  4. 01:31:075 (3) - NC?
[Normal]
  1. AR4.2 k
  2. 00:59:422 (2,3) - Screw passive sliders, ctrl+g
  3. 01:08:214 (4,5) - Duude
  4. 02:24:206 (4) - Clap on reverse.
  5. 00:28:363 (5,1) - NC switch.
  6. 01:47:292 (2,3,4,5) - i hate passive sliders :C
[Hard]
  1. 01:03:657 (4) - NC to symbolize the kickslider here.
  2. 01:38:950 (1,3) - Duuude
  3. 02:04:618 (1,2,3,4,1,2) - This pattern looks pretty messy in comparison to the other ones in this map, please make it look neater.
  4. 02:38:632 (1) - Kill this backslider and map the beat at 02:39:124 - out.
  5. 02:49:124 (1,1,1) - Funny how Easy/Normal space this out and all above Hard does not.
[Insane]
  1. 00:37:659 (4,1) - Duuuude
  2. 01:00:099 (1,2) - should be stacked like 01:00:777 (4,5) - for pattern consistency.
  3. 01:22:372 (3,4) - Y big jump here.
  4. 01:35:840 (7,8) - Listen closer to the drums, this rhythms feels forced up just because it looks like fun, but it doesn't correlate with the music (8 is the only slider starting on a weak drum). Try this:
  5. 01:36:904 (4,5,6) - Same issue as above, but 5 starts on nothing this time. Check what you did on your highest diff/pishi.
  6. 01:37:968 (5,6,7,1) - This looks so extremely cluttered pls, can you space it out more open?
  7. 01:58:040 (4) - push to 181|20, makes the spacing look more even
  8. 02:11:049 (1,2,3,1,2,3,4,1) - Rofl, since when do you do such stuff
  9. 02:24:042 (4,5,1,2) - Shove it up.
  10. 01:02:809 (9,1) - 01:21:698 (7,1) - NC switch
  11. 01:57:559 (1) - Unnecessary NC delete.
[Another]
  1. 01:41:516 - So you just used the same pattern several times in a row, although music is switching after 01:46:650 - , 01:49:217 - and 01:51:784 - ...get creative rofl
  2. 01:59:484 (1,2,3,4,1,2,3,4,5,6) - This pattern has one of the worst slider leniency issues you can imagine :c
  3. 02:25:517 (1,2,3,4,5) - Why accelerating spacing here, there's no increase of tension in the music.
  4. 02:33:058 (6,1) - rofl. flows a bit bad
  5. 02:48:468 (4,5) - flow
  6. 01:03:657 (1,2) - Switch NCs, 1 isn't really that stressed/ strong for a NC.
  7. 01:37:641 (1,2,3) - I feel this section here is even easier than what you did in Insane.
[pishi's Extra]
  1. hi
kbye
pishifat
hi!!!!

also the thing regraz mentioned is supposed to be super linear because it... works well? idk it's cool
Topic Starter
Milan-
SPOILER

Cloudchaser wrote:

Sé que no te debía nada aún así te voy a modear >:C si me debias, tengo pruebas ;w;
y sí, en español porque he modeado todo el día en inglés zzzZ

General
  1. Todo está en orden al parecer.
Another
  1. 00:35:936 (3,4,5,6,7) - Este jump es muy poco legible, podrías rotar (5,6) hacia la derecha para hacerlos más visibles. Es un poco raro ese patrón considerando que en todos los demás usaste una separación más grande. uhm creo que esta bien, el jump esta donde deberia estar
  2. 00:54:679 (1) - *Nazi: Podrías usar ctrl+h para poner la cola de (1) en distinta dirección que el slider anterior 00:54:679 (1) - y que por ende se vea más chulo. Obviamente si lo haces tendrás que ajustar la distancia~ xd lo hice aproposito asi para no hacer el tipico copy paste todo el mapa
  3. 01:02:132 - NC acá para que sea más fácil de leer uhm es un simple triangulo todo el rato, noc reo que sea dificil de leer o.o
  4. 01:35:185 - Elimina NC acá debido a que sigue el mismo ritmo y que por tu mismo patrón este empezaría recién en el siguiente tick blanco osea 01:35:349 - yo creo que ahi es donde empieza el ritmo la verdad
  5. 02:11:697 - Lo mismo que señalé previamente. Agrega un NC. lo mismo que antes[color=#0000BF]
  6. 02:18:304 - Agrega un NC acá similar a lo que hiciste acá 02:18:960 -

    Opinión: Nada realmente que te pueda decir, está muy chori. :) plz i suk
Hard
  1. AR 7 es algo lento para esta hard, así que sería mejor que lo subieses a AR7.3 . Igual se nota la diferencia entre ambas y personalmente me gusta esta. ok
  2. 01:23:046 (1) - Muévelo a x448 y128. me gusta mas aca ;w,
  3. 01:56:276 (1,2,3) - Esto no pega muy bien para una hard para ser honestos, se ve confuso inclusive en el editor. Lo que podrías hacer es invertirlo e intentar algo similar http://puu.sh/j5szf/a7542ea212.jpg o en realidad algo de tu gusto. uhm a mi me gusto como quedo la verdad. voy a ver si alguien me quiere matar por esto
Normal
  1. 00:41:794 (6,7) - Quita este stack, se hace un poco difícil este patrón ya que hay muchas notas en 1/2. uhm creo que esta bien, he estado stackeando todos hasta acá por lo menos o
Easy
  1. 00:31:974 (2) - ; 00:45:757 (2) - 02:29:452 (2) - Quita el grid snap y arregla este blanket para que sea kawia como sus hermanos. pero si yo no ocupo grid snap ;w; movi algunos pixeles si
  2. 00:55:357 (4) - este slider es poco instuitivo para un novato, considerando que hay un slider entre medio podrías moverlo hacia la izquierda donde se hace mucho más fácil la cosa. creo que esta bien, el slider anterior desaparece por completo cuando llegas a este w
Short mod is short but still ;_; I hope this mean something.

Buena suerte~ arigatouu <3

Regraz wrote:

Hi! This is Regraz’s mod!
M4M :3
I am sorry that you said modding the top diffs would be better but the top diffs are really well-made imo, I am already very picky but I still cannot find much things ;w;
[Easy]
00:42:311 (1,2) - You can polish this blanket. mmmmmmmmk

00:54:002 (2,3) - Same as above. Don’t forget to change the shape of 00:53:325 (1) - as well. this is fine

01:06:866 (4) - NC to keep consistent with other parts on purpose due to the slow pace music

01:14:956 (4) - ^ ^

02:12:022 Unnecessary greenline. it doesnt really matter ;w;

02:12:511 (1) - Adding a hitsound (such as a soft whistle?) at the end of the spinner would be better to emphasize the instrument. Same for other diffs. uh pishi hitsounded this. but i think he did it on pupose cuz he didnt use any soft whistle, so it'd end sounding horrible. and others hs doesnt fit very well

02:22:894 (4) - NC same

02:49:124 (1,1,1) - How about making a triangle for the last three notes? i was out of space xd but it's fine already i think

[Normal]
Raising the AR to 5 is better imo. Coz you use some stacks of 1/2 rhythms, AR5 would be better for reading, so that the AR circles wont seem too crowded. Also you use AR7 in Hard. AR5 is a more balanced option than 4.2 I think. i dont remember why i used 4.2 but yea ill go with 5

01:05:518 (4,1) - Blanket could be better. it's fine to mew;

This is a solid diff. Can’t even point out issues.

[Hard]
00:28:363 (1) - Keep consistency of NC in all diffs. They conflicts with each other. uhm i dont remember why i nc'd on this diff.. i think it was cuz i stopped using 1/2 stacks aaaaa

00:34:041 (1,2) - Personally I dont recommend stacking 2 on 1’s tail coz the music doesnt support it much. I guess this would be better: http://puu.sh/j5POL/e01ed1be45.jpg I mean, stacking 2 on the head of 3. 2 is a weak vocal start and 3 is a strong vocal, so stacking them would be nice. Same at 00:45:068 (1,2,3) - . i get what you mean, but i think it gives a nice "hold and go" kinda effect. also it's consistent though the whole diff

01:00:607 Better to add a note here. It feels kinda empty, really. uhhh vocals stop 1/2 ealier, so it makes sense to me ;w;

you only do not use jumps at 01:20:349 (1,2,3,4,1,2) -. However jumps are used in other similar parts like 01:17:653 (1,2,3,4,1,2) - and 02:17:649 (1,2,3,4,1) - and 02:25:517 (1,2,3,4,1) -. So consider use jumps here, too. pretty sure i did it on purpose cuz the music gets different from the previous verse, so i wanted to do something different too. Also jumping though the whole measure is weird to me

01:28:409 (1,2,3) - The multi-stack makes me crazy ;w; they are 3/2 rhythms ;w; i think people at this level start using approach circle, so ill keep it for now. If it's really a problem i can change it i guess uhm

02:01:409 (3) - Use a 1/2 slider instead. I know you want to follow the vocal here, 1/2 slider works better, really. Same at 02:06:543 (3) - and more places. i feel you, but at the same time i want to go with this.. i feel like this while playing ;w;

[Another]
Nice diff. Just one thing:
01:46:650 (1,2,3,1,2,3,1,2,3) - In former similar parts, you use larger DS(or jump) at notes with claps. But here the DS (for example 01:46:650 (1,2) - ) is much smaller. Try this instead? http://puu.sh/j5Qxz/b44ab701ac.jpg And the movement of cursor will also provide more playability. did something else

That’s all.

Good Luck! thank you <3

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

pishi's Extra
  1. Nothing
Another
  1. 00:24:873 (1,2,3) - It would look aesthetically better if this triple was straight. uh i moved 2 like 1 pixel so it looks more straight, i think
  2. 02:12:346 (1) - I think you can increase the jump slightly here. Compared to 02:12:022 (7,8) - the jump isn't much of an increase considering it's a finish and downbeat. i think it's far enough, that downbeat isnt really strong.
Insane
  1. 00:28:363 (9) - NC (based off of Another) ok both
  2. 00:58:067 (2) - ^
Hard
  1. 01:03:657 (4) - I feel that the problem with this is that players would think it would be a triple, based on 01:02:979 (2,3) - coming before it. What I would recommend is to have 2 circles lead into it then a kick slider. This way, it can also start the kick slider on the white beat. yes pretty yes
Normal
  1. 00:28:363 (5) - NC not really necessary for this diff imo
Easy
  1. Nothing

Pho wrote:

feg u wot

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Worried about the spread between Hard <-> Insane, it looks pretty uneven now since Hard never actually used triples/ministreams while Insane has some really complex 1/4 patterns covered up (e.g. 01:02:979 (1,2,3,4,5,6,7,8,9,10,1) - ).
    Even it out by setting triples in the Hard diff as well. There's lots of backsliders which you could easily replace. i tried ;w;
[Easy]
  1. 00:25:087 - 00:31:285 - 00:52:648 - etc. What are these greenlines for, I don't think that's intended. copy pasted from higher diffs, it does nothing tho, am i wrong
  2. 00:28:363 (4,1) - Switch NC. The new segment of the music starts at 00:28:363 - obviously. uh for me there's a new segment at 00:30:006 - so i nc'd that one instead
  3. 00:31:285 (1,2) - 00:55:357 (4,1) - 01:11:585 (3,1) - 01:14:282 (3,4) - Dude wat is wrong aaaaaaaaaa (plz dun say it's the blankets)
  4. 01:31:075 (3) - NC? didnt nc cuz the music is slow so it makes sense to keep it till the 4th measure like the stuff on the kiais
[Normal]
  1. AR4.2 k 5.0
  2. 00:59:422 (2,3) - Screw passive sliders, ctrl+g this one is fine cuz makes the same effect as 00:57:389 (1,1) -
  3. 01:08:214 (4,5) - Duude whaaaaaaaaaat
  4. 02:24:206 (4) - Clap on reverse. are you sure? there's nothing to hitsound there
  5. 00:28:363 (5,1) - NC switch. same as easy
  6. 01:47:292 (2,3,4,5) - i hate passive sliders :C uh ok
[Hard]
  1. 01:03:657 (4) - NC to symbolize the kickslider here. added triple there, so it's no longer necessary i believe
  2. 01:38:950 (1,3) - Duuude but i did a cute star with the circles ;w;W;W;W;W;W;;W
  3. 02:04:618 (1,2,3,4,1,2) - This pattern looks pretty messy in comparison to the other ones in this map, please make it look neater. i think it's fine, dunno why you say it looks messy, overlaps are readable enough and it's also consistent with 01:59:484 - for instance
  4. 02:38:632 (1) - Kill this backslider and map the beat at 02:39:124 - out. [/color]
  5. 02:49:124 (1,1,1) - Funny how Easy/Normal space this out and all above Hard does not. people are scared of stacks in <hard levels sooo
[Insane]
  1. 00:37:659 (4,1) - Duuuude moooooooooom
  2. 01:00:099 (1,2) - should be stacked like 01:00:777 (4,5) - for pattern consistency. ok
  3. 01:22:372 (3,4) - Y big jump here. uhm it's ending the strong section so it makes sense to me.
  4. 01:35:840 (7,8) - Listen closer to the drums, this rhythms feels forced up just because it looks like fun, but it doesn't correlate with the music (8 is the only slider starting on a weak drum). Try this:
  5. 01:36:904 (4,5,6) - Same issue as above, but 5 starts on nothing this time. Check what you did on your highest diff/pishi. i did something different on both, but yea, hope it's better now ><
  6. 01:37:968 (5,6,7,1) - This looks so extremely cluttered pls, can you space it out more open? removed the stream and changed a bit the sliders but the idea is the same
  7. 01:58:040 (4) - push to 181|20, makes the spacing look more even i prefer where it's now tbh
  8. 02:11:049 (1,2,3,1,2,3,4,1) - Rofl, since when do you do such stuff plsssss (dunno i think i saw it on a map and it looked good, so i just copied it, like most of the map ww)
  9. 02:24:042 (4,5,1,2) - Shove it up. i dun know how to shove, but i tried
  10. 01:02:809 (9,1) - 01:21:698 (7,1) - NC switch
  11. 01:57:559 (1) - Unnecessary NC delete. pretty sure i did it on pupose cuz how dense this verse is
[Another]
  1. 01:41:516 - So you just used the same pattern several times in a row, although music is switching after 01:46:650 - , 01:49:217 - and 01:51:784 - ...get creative rofl

    monstrata wrote:

    Yessss I love these rotations <3
  2. 01:59:484 (1,2,3,4,1,2,3,4,5,6) - This pattern has one of the worst slider leniency issues you can imagine :c uh it plays cool for me ;w;
  3. 02:25:517 (1,2,3,4,5) - Why accelerating spacing here, there's no increase of tension in the music. it's fine.. i could've made the jumps equally spaced but it has almost the same effect as is. I can come with "spacing is increasing because it leads towards a higher impact on 02:26:173 - snare" if you want.
  4. 02:33:058 (6,1) - rofl. flows a bit bad what about now?
  5. 02:48:468 (4,5) - flow uh i think it's fine, but moved sliders a bit
  6. 01:03:657 (1,2) - Switch NCs, 1 isn't really that stressed/ strong for a NC. k
  7. 01:37:641 (1,2,3) - I feel this section here is even easier than what you did in Insane. i removed the stream on insane, so it's ok?
kbye hi

thank you for the mods <3333
Pho
k
Monstrata

Qualification Notice



Hello!

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  1. k


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Good luck!

###k
Cloudchaser
k
Frim4503
yey
more rise against :)
Topic Starter
Milan-
k
pishifat
k
Flask
k
gregest
!
-Kanzaki
Hard diff : 01:14:619 (7,2) - I hope this flow and stack is okay because i cant read it on 7.3 ar or follow it
Topic Starter
Milan-

-Kanzaki wrote:

Hard diff : 01:14:619 (7,2) - I hope this flow and stack is okay because i cant read it on 7.3 ar or follow it
uhm you should be able to read it easily and also you have a lot of time to see it coming. Unless you're recently playing hard, your skin maybe covers it completely, or something.
-Kanzaki
well with HD DT so :D
ac8129464363
<3[3
Topic Starter
Milan-

deetz wrote:

<3[3
miss u </3
VINXIS
mashallah
martial law
march along
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