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Sphazer - ACCESS

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Leorda
Yo! Desu!


[Rookie desu!]
* AR +1?
* Since this from Fenya, it should be "Fenya's Rookie" inside the diff name

01:18:875 - Add note here, otherwise beginner will click the next object with early/late timed
01:28:208 - ^


[Amateur desu!!]
00:14:875 (1,2) - Overlapped by spinner-osu, could be hidden for beginners (sometimes, beginners are slowly to read this)
00:29:542 (2) - ^
00:39:320 (1,3) - Why there is a normal-hitwhistle in this diff?
01:21:542 (6) - Move to X:260 and Y:160 to make a diamond pattern looks prettier (Nazi)


[Pro desu!!!]
00:20:542 (3) - Why whistle?
00:44:875 (4) - Remove this note? Since this note is doesn't following piano?
00:51:986 (6) - ^
01:39:764 (1) - You forgot to silence this spinner


[eSper desu!!!!]
* Since this from Darksonic, it should be "Darksonic's eSper" inside the diff name

00:04:431 (2,3) - Not stack correctly with head slider (look at test mode while seeing this pattern)


Desu!
alacat
Hi:3 from My queue.

[General]
●fine


[Rookie]
●00:12:653 - volume up to 40% ? very small >.<
●01:17:098 (4) - add New combo
●01:17:987 (1) - remove New combo
●01:19:098 (2) - add New combo.This note is on the red line.If you follow my suggestions, many player would prevent miss.
●01:37:764 (3) - add whistle.i think there should be whistle sounds here , follow the piano.

[Amateur]
●00:06:431 (2) - add whistle(default S) on the slider's reverse.like this pattern 00:01:986 (1,2,3) -
●00:25:431 - volume down to 50% ?
●00:26:320 - same,here
●00:32:208 (1,2) - add clap on the slider's end ?i think need some hitsound here.
●00:36:097 (2,4) - Rhythm here is hard to take a little. I hope you remove this and try making another pattern.
and, i think need some hitsound here. add whistle(default N) at blue line? like this part 00:39:320 (1,2,3) -
●00:49:764 - add note. follow the piano
●01:36:875 (1,2,3,1,2,3) - I think it'd look better if it was symmetrical.


[Pro]
●00:04:431 (2) - add whistle(default S).like this pattern 00:01:986 (1,2,3) -
●00:15:653 (4) - spacing too close (0.67x) it is better to use DS0.8x
●00:14:764 (2) - add clap on the slider's end ? put applause with constant rhythm better imo
●00:15:653 (4) - same,here
●00:17:097 (3) - move to x:168 .it'd look better if it was symmetrical.

[eSper]
●00:00:209 (1) - slider's end on the 00:01:097 (3) -
●00:42:653 (1) - add whistle.follow the piano
●00:46:208 (1) - same,here
●00:51:986 (1) - remove whistle.it doesn't follow the music well.


good luck ~ ^^
Topic Starter
Mercurial
Thanks Leorda, desu!

Thanks alacat.
Fenya

Leorda wrote:

[Rookie desu!]
* AR +1? oke
* Since this from Fenya, it should be "Fenya's Rookie" inside the diff name

01:18:875 - Add note here, otherwise beginner will click the next object with early/late timed Nop :c
01:28:208 - ^ Nop :c

alacat wrote:

[Rookie]
●00:12:653 - volume up to 40% ? very small >.< Oke
●01:17:098 (4) - add New combo Oke
●01:17:987 (1) - remove New combo Oke
●01:19:098 (2) - add New combo.This note is on the red line.If you follow my suggestions, many player would prevent miss. Oke
●01:37:764 (3) - add whistle.i think there should be whistle sounds here , follow the piano. Nop
Thanks :3
Rookie~
Darksonic

Leorda wrote:

[eSper desu!!!!]
00:04:431 (2,3) - Not stack correctly with head slider (look at test mode while seeing this pattern) Oops, my mistake, fixed.

alacat wrote:

[eSper]
●00:00:209 (1) - slider's end on the 00:01:097 (3) - I almost don't see any difference, but well, I moved like you did.
●00:42:653 (1) - add whistle.follow the piano I don't like how it sounds here.
●00:46:208 (1) - same,here ^
●00:51:986 (1) - remove whistle.it doesn't follow the music well. No, because it will break the consistency.
Thanks for modding!
Lizellota
Hi ~ from my queue ~

[eSper]

00:06:208 (2) - x:440 y:164
00:30:208 (4) - umm..x:168 y:124?
00:45:320 - remove whistle
00:46:431 (2) - add whistle o.o
00:48:875 - remove whistle
00:52:431 - ^
01:15:986 - add whistle
01:23:097 - ^
01:35:542 - ^

[Pro]

00:51:986 (6) - remove this note

[Amateur]

Nice~

[Rookie]

Nice~

Good luck ~ sorry, i'm noob ._.
Darksonic

KersiTyan wrote:

[eSper]

00:06:208 (2) - x:440 y:164 Ok.
00:30:208 (4) - umm..x:168 y:124? Nah.
00:45:320 - remove whistle No.
00:46:431 (2) - add whistle o.o ^
00:48:875 - remove whistle ^
00:52:431 - ^ ^
01:15:986 - add whistle Yeah, it sounds good.
01:23:097 - ^ ^
01:35:542 - ^ ^
Thank you.
Gyuunyu

Hello!

Here is my mod from Palinus - Gyuunyu Duo Modding Queue

[General]

Looks Ok!

[eSper]

00:58:875 (1,2,3) - make it like this ? 01:03:097 (2,3,4) - like this ?
[Pro]

00:35:764 (1,2) - feels weird with that spacing make the closer
00:36:653 (4,5) - ^
00:36:653 (4,5) - ^
00:36:653 (4,5) - ^

[Amateur]

Very nice!

[Rookie]

Very nice!

I hope this helped even tho it's a very tiny mod >.<

Good luck and hope i will see this ranked soon ! ~
Topic Starter
Mercurial
Thanks :)
jamxx
General
combo color 2 is too dark to me.

Rookie

00:24:208 add a note
00:26:875 (3) - move to x:357 y:290
00:31:320 add a note
00:34:875 ^

Pro
Circle size 4 is better
00:07:986 (3) - this slider is hidden by 00:07:542 (2) - .move?
01:23:764 (1,2,3,4,5,6,7,8) - this pattern is beautiful but too simple.add slider?


eSper
00:12:653 (6) - finish
00:26:875 (7) - ^

I can't find things to pick. Maybe because this beatmap is just great...
Darksonic

Gyuunyu wrote:

[eSper]

00:58:875 (1,2,3) - make it like this ? I don't like how it sounds.01:03:097 (2,3,4) - like this ? ^

jamxx wrote:

eSper
00:12:653 (6) - finish The music in this part doesn't sounds like to add a Finish.
00:26:875 (7) - ^ ^
Fenya

jamxx wrote:


Rookie

00:24:208 add a note Nop
00:26:875 (3) - move to x:357 y:290 oke
00:31:320 add a note Nop
00:34:875 ^ Nop
Puedes hacerlo tu, ya que es solo eso?
Gracias n.n
h-728

Thank you for request

[Rookie]
  • 00:43:543 (2,3,4) - replace with slider because you put circles continually on red ticks, and it's hard for newbie to follow the rhythm imo.
    00:47:098 (2,3) - ^
    00:50:654 (2,3,4) - ^
    00:54:209 (2,3) - ^
    00:57:098 (1,2,3,4,5) - same as above, how about this rhythm?and I hope you to fix the rhythm after part(~01:11:320)
    01:19:097 (1,2,3,4,1,2,3) - ^
    01:36:209 (1,2,3,4) - ^
overall I think the rhythm you use isn't kind for newbie player
I have nothing to say to placement.

[eSper]
  • 00:37:875 (3,4) - nazi. it will get better flow if you do Ctrl+R
    00:41:097 - add note because you put note at 00:26:875 (7). or it's alright to delete 00:26:875 (7).
    00:41:097 (1) - if you accept above, this spinner should be started at 00:41:208.
    00:42:653 (1,2) - nazi. move to other place not to cover with hitburst of spinner. it doesn't look clear.
    00:44:875 (4) - is there any accent here in the song? I don't think so. how about reduce the volume?
    00:48:875 (5) - ^
    00:51:986 (1,2) - ^
that's all. good luck
Nagisawa
I'm sorry T.T

General
http://puu.sh/LFa8
why every diff twice?

[Rokie]
SPOILER
00:12:653 - delete green line in timing

Amateur
SPOILER
00:02:653 (2) - remove whistle
00:11:542 (2) - ^
00:54:208 (2,3,4) - whistle in each slider start

Pro
no problem

Esper
good

good luck with your map for ranking!! ^__^
Alltur
From the queue..

Nice map. I already starred this long time ago XD
All modding is suggestion..
Sorry if I wasn't any help XP I'm a newbie still..

[General]
The combo color 2 and color 3 is both blue-ish, maybe change so that it can stand out from others?
Hmm.. the outro after the last spinner, it seems too long?

[Rookie]
Clear
01:40:653 - Why there are green lines on the last spinner in this level only?

[Amateur]
Clear

[Pro]
00:44:875 (4) and 00:51:986 (6) - Hmm.. I think it's better without this note even though there's same pattern of making square with four notes..
01:19:320 (5,6,1,2) - Maybe they are not perfectly overlapped.. I think it would be neat and perfect when they overlap completely but the difference is minimal, so no worries.. just an idea

[eSper]
01:11:320 (1,2) - just a suggestion. How about the tail of slider 1 and head of slider 2 lines up vertically?
01:15:320 (3) - I didn't see that coming there. The background is kind of dark so the approaching circle is not standing out, so player may miss the circle there; the approach rate is fast since it's insane level meaning, more than half of the time, the approach circle is invisible because of the slider behind.

Good luck! :D
Darksonic

h-728 wrote:

[eSper]
  • 00:37:875 (3,4) - nazi. it will get better flow if you do Ctrl+R Sorry but I prefer it as it is.
    00:41:097 - add note because you put note at 00:26:875 (7). or it's alright to delete 00:26:875 (7). Added.
    00:41:097 (1) - if you accept above, this spinner should be started at 00:41:208. Done.
    00:42:653 (1,2) - nazi. move to other place not to cover with hitburst of spinner. it doesn't look clear. Ok.
    00:44:875 (4) - is there any accent here in the song? I don't think so. how about reduce the volume? Ok, reduced to 30%.
    00:48:875 (5) - ^ ^
    00:51:986 (1,2) - ^ ^

Akashi_S wrote:

[eSper]
01:11:320 (1,2) - just a suggestion. How about the tail of slider 1 and head of slider 2 lines up vertically? I prefer to keep that as it is, i'm not breaking the spacing this way.
01:15:320 (3) - I didn't see that coming there. The background is kind of dark so the approaching circle is not standing out, so player may miss the circle there; the approach rate is fast since it's insane level meaning, more than half of the time, the approach circle is invisible because of the slider behind. Maybe you're right, but the note is well placed, so maybe I can try to ask to change Combo Colours.
Thanks for modding!
Fenya

h-728 wrote:

[Rookie]
  • 00:43:543 (2,3,4) - replace with slider because you put circles continually on red ticks, and it's hard for newbie to follow the rhythm imo. oke
    00:47:098 (2,3) - ^ oke
    00:50:654 (2,3,4) - ^ oke
    00:54:209 (2,3) - ^ oke
    00:57:098 (1,2,3,4,5) - same as above, how about this rhythm? oke
    and I hope you to fix the rhythm after part(~01:11:320)
    01:19:097 (1,2,3,4,1,2,3) - ^
    01:36:209 (1,2,3,4) - ^
overall I think the rhythm you use isn't kind for newbie player
I have nothing to say to placement.

Nagisawa wrote:

[Rokie]
SPOILER
00:12:653 - delete green line in timing Why?

Akashi_S wrote:

[Rookie]
Clear
01:40:653 - Why there are green lines on the last spinner in this level only? That is a problem? o3o
Thanks~
This~
jonathanlfj
From my birthday queue
This seems to have a lot of mods already...I will try my best

Black is suggestion
Blue is highly recommended
Red is unrankable stuff

[General]
Rename some of the image files you use as bg? Maybe like s4-league-1, s4-league-2 etc.
Recommend making the tick rates consistent across all difficulties

[Rookie]
00:39:765 (2) - add clap to match with 00:25:098 (1)
00:42:876 (1) - make this a slider starting at 00:42:653
00:57:098 (1) - ^ at 00:56:875
01:39:764 (1) - extend this spinner to 01:43:431 to match the music

[Amateur]
00:36:431 (3) - 2 grids right and 2 grids up to come in line with 00:35:764 (1)
00:42:653 (1) - add a note? (Or make it into a slider to replace the next note)
00:49:764 (1) - ^
00:56:875 (1) - ^
01:20:208 (3) - 01:21:542 (6) - looks kinda bad...make it like this? 01:39:764 (1) - same as Rookie

[Pro]
00:20:542 (3) - remove whisle?
01:39:764 (1) - same as Rookie

[eSper]
00:20:875 (6) - 00:21:320 (10) - 2 grids right and 2 grids down to make it in the center of screen? Doesn't affect distance snap
00:26:875 (7) - add finish?
00:36:653 (3) - make it look like this? 00:57:097 (2) - these kind of blanket sliders look better with two adjusting nodes, so if you would try to make it look better, and maybe adjust other ones after this accordingly e.g. 01:39:764 (1) - same as Rookie

Very good mapset and really trippy music! Good luck on ranking this~~
Topic Starter
Mercurial
Bruno, antes de actualizar tu diff, por favor, tirá update al map, me pasaste la dificultad con mi nombre anterior.

Gracias.
Roxas
Hi Mercurial from modding queue o/

[General]

In easy the volume in final spinner is graduate and in the other diffs is not graduated

[Rookie]

Hp drain -1, U can't put hp drain like Amateur D:
Why hitclaps are alternated? Make them wqual for all the map

00:33:098 (2) - Ugly.. Maybe like the screenshot?
128,240,33098,2,0,B|172:272|220:256|244:232|256:192,1,160,0|0

[Amateur]

If U don't want to put Hp drain -1 in Rookie, put Hp+1 in Amateur

[Pro]

OD+1

00:04:431 (2) - Softwhistle like 00:02:653 (2) - ?

[eSper]

00:06:431 (3) - Put it like the screenshot
444,76,6431,2,0,B|364:80|344:152|344:152|296:152,1,180,0|8
00:15:320 (3) - Move the 2nd point to x:384 y:96
00:30:208 (4) - Move to x:172 y:116

Gj I like the map :D
Darksonic

Mercurial wrote:

Bruno, antes de actualizar tu diff, por favor, tirá update al map, me pasaste la dificultad con mi nombre anterior.

Gracias.
Nunca me recordaste que lo tenia que volver a bajar...

RoxasGrylls94 wrote:

[eSper]

00:06:431 (3) - Put it like the screenshot Ok.
444,76,6431,2,0,B|364:80|344:152|344:152|296:152,1,180,0|8
00:15:320 (3) - Move the 2nd point to x:384 y:96 Ok.
00:30:208 (4) - Move to x:172 y:116 No, because that would break the spacing consistency.

jonathanlfj wrote:

[eSper]
00:20:875 (6) - 00:21:320 (10) - 2 grids right and 2 grids down to make it in the center of screen? Doesn't affect distance snap Not necessary imo.
00:26:875 (7) - add finish? No.
00:36:653 (3) - make it look like this? That would break spacing consistency.00:57:097 (2) - these kind of blanket sliders look better with two adjusting nodes, so if you would try to make it look better, and maybe adjust other ones after this accordingly e.g. Ok.01:39:764 (1) - same as Rookie This is not changed in other diffs, so I won't change it here.
Thanks for modding.
Fenya
Lo siento, pero abandono el proyecto... Puedes eliminar la diff como puedes arreglarla tu, realmente lo siento por ser una persona que comienza algo y luego lo deja. Deberias haberlo sabido
quiz-chan_DELETED
[General]
'I would rename the BGs.
Not much to mod. Good luck getting this one ranked.

[Difficulties]
Flawless <3

[Style]
Awesome <3
Topic Starter
Mercurial
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]
Pay attention on diff spread: [Pro] and [eSper] should have a clear difference in scores.
You'd better make more difference between Combo Colour 2 & 3. They are hardly distinguished.

[Rookie]
Fine.

[Amateur]
00:14:875 (1,2) - close to previous spinner and overlapped by spinner-osu

[Pro]
00:04:431 (2) - put it here so there is a jump like 00:02:653 (2)? http://puu.sh/N3B0
00:05:986 (2,4) - not symmetric
01:34:431 (1,2) - http://puu.sh/N3DW ?

[eSper]
00:04:431 (2,3) - this pattern looks bad due to auto stack, try to use something other?
00:07:653 (3,4,1,2,3,4,5,6) - flows bad. At least 00:07:986 (1,2,3) should be http://puu.sh/N3p2 or http://puu.sh/N3q7 Also the difficulty of this part doesn't fit the others.
00:14:431 (1) - http://puu.sh/N3sW ?
00:15:320 (4) - ^
00:17:986 (1) - ^
00:35:764 (1) - curve like this? http://puu.sh/N3uw
01:03:986 (5,1) - jump between them to follow the change in music? Much better for me.
01:05:764 (4,1,2) - ^ weird now
01:08:431 (2) - NC for anti-jump?

That's all I can find. GL~
Fenya

jonathanlfj wrote:

[Rookie]
00:39:765 (2) - add clap to match with 00:25:098 (1) oke
00:42:876 (1) - make this a slider starting at 00:42:653 Nop
00:57:098 (1) - ^ at 00:56:875 Nop
01:39:764 (1) - extend this spinner to 01:43:431 to match the music Nop

RoxasGrylls94 wrote:

[Rookie]

Hp drain -1, U can't put hp drain like Amateur D: oke
Why hitclaps are alternated? Make them wqual for all the map Ñeh

00:33:098 (2) - Ugly.. Maybe like the screenshot? oke
128,240,33098,2,0,B|172:272|220:256|244:232|256:192,1,160,0|0
Thanks
Low
Mod request via IRC.

[General]

I'm not sure, but I think the notes are too early compared to the music. You should get someone better at timing than me to help you with it.
The volume of the spinner at the end has to be at least 20% to be rankable. 5% soft is not audible. Please change this for all difficulties. The spinner should also end on the next blue tick in order to follow the music.

[Rookie]

00:38:432 (5) - Have this slider be the exact same shape as (3). When you've done this, make it blanket (1). It looks pretty neat!
00:58:875 (4) - There should be a clap at the end of this slider in order to follow the music.

[Amateur]

00:05:542 (1) - This should have a whistle at the end of it to follow your hitsound pattern.
00:08:653 (4) - One grid down to be aligned with (2), please. The pattern is slightly imperfect otherwise.
00:35:764 (1,2) - Please make these a slider for easier readability. This is a normal difficulty and is not recommended.

[Pro]

From Amateur right to Pro? That doesn't sound right. Try this; Amateur - Intermediate - Pro.

Both HP drain and OD are on 5? That's too low for this type of difficulty. Please raise both by 1.
00:01:986 (1,2,3) - Is this supposed to have such high spacing? It feels completely out of place.

[eSper]

Looks good.

Really nice job; good luck!
Topic Starter
Mercurial
@Jacob.

The Difficulty names are based on S4 League Experience Levels.

Rookie/Super Rookie/Amateur/Semi-Pro/Pro/eSper

Also, thanks for all :3
Kei
Operación ayudar a Mercurial go!

[General]
  1. Deberías considerar aclarar en la información del mapa que dificultad equivale a qué porque puede que haya gente que no juega S4 y no se sabe los rangos de level.
  2. Para la dificultad "Rookie" te recomiendo que uses otro fondo porque el que tiene se ve como cortado. Hay espacio negro de más a los costados. Es facil encontrar imágenes de S4 oficiales del artista que se encarga del artwork. Se llama Panamaman y tiene muchas otras imágenes que creo que si buscas en google o otra parte no encontrás. xD
    Te recomiendo estas. Son las que mas me gustaron. De hecho si te gusta para cambiar el fondo de alguna otra dificultad también te podria servir. Por ejemplo el fondo de eSper no me gusta realmente porque tus otras imagenes se ven "dibujadas" y esta es como un screenshot de un modelo 3-D del juego, Y el fondo de Pro tampoco me agrada porque parece un screenshot de cuando S4 carga ya que se puede ver abajo la barra de carga.
    Estas son las que me gustaron mas:
[Rookie]


  • * Esta dificultad tiene muchas notas seguidas (sliders cortos, circles y circles). La mayoria de cosas a reemplazar es para simplificar mas la dificultad y hacerla más una Easy (ya que se siente como una Normal).
    * Te sugiero bajarle el HP Drain -1. Esta algo alto para una Easy.
  1. 00:00:209 (1) - Esta parte está compleja para una Easy. Te recomiendo que intentes hacer un ritmo mas facil con slider largos para que sea mas simple y eso. Deberias intentar hacer algo mas asi:
  2. 00:00:209 (1,2,1,2,3,1,2,1,2,3) - Toda esta seccion solo tiene finish cuando la musica da para mucho más. Podrias ponerle soft whistles. Suena muy monotono ya que no veo por que no tiene.
  3. 00:01:987 (1,2,3) - ^ Lo mismo que dije mas arriba. De hecho me gusta como suena el mismo pattern que te dije arriba. O sea, que lo repitas aqui tambien. Y todo lo que sigue hasta 00:07:321 (1) se le deberia aplicar lo que te dije (sliders largos etc etc).
  4. 00:05:543 (1,2,3) - Aqui tambien te convendria simplificar como mencione antes para evitar que esto sea como una Normal.
  5. 00:06:432 (3,1) - En una Easy no está bueno que pongas una nota en tick rojo y menos luego de un slider. Ten en cuenta que los principiantes son muy lentos para leer los patterns y recién estan introduciendose al juego. Intenta rehacer esta parte, con ritmos 1/1. (Por cierto, deberias dejar el Beat Snap Divisor en 1/1 ya que en Easy no se ponen notas en ticks rojos. Puedes terminar un slider en tick rojo si es necesario, pero es preferible evitar esos ticks. Para solucionar esto podrias alargar el slider (3) hasta 00:07:320, o acortarlo a 00:06:875, aunque yo la verdad prefiero mucho mas que lo alargues porque seria mas facil de jugar.
  6. 00:10:876 (1,2,3,4,5) - Aqui, deberias hacer mas sliders y menos notas. Algo mas así:
  7. 00:15:321 (3) - Por que terminaste este slider en el tick rojo como si estuvieses siguiendo el sonidito ese de la musica cuando luego en 00:16:654 (4,5) en adelante te pones a seguir el sonido de fondo? Yo creo que queda y suena mucho mejor si alargas el slider al siguiente tick blanco grande.
  8. 00:17:987 (1,2,3,4,5) - Dificil otra vez. Yo creo que es mas apropiado un pattern mas asi:
    ..Bueno te dejo de molestar en cuanto a reemplazar notas por sliders y eso porque ya con eso es suficiente. Sigo con otras cosas!

  9. 00:21:987 (2) - Como venias poniendo claps antes (cuando sonaba este ruido de fondo), te falta una clap aqui.
  10. 00:22:432 (3) - Lo mismo en cuanto a terminar slider en tick rojo como te dije antes. Si venias siguiendo algo, deberias seguir haciendolo para no confundir el jugador asi.
  11. 00:25:987 (2) - ^ Deberias alargar el slider hasta donde está 00:26:875 (3), y borrar (3) luego, claro.
  12. 00:28:654 (1) - Falta clap al final del slider. Trata de que sean consistentes tus claps.
  13. 00:29:543 (2) - ^ En repeat.
  14. 00:30:876 (3,4) - Qué raro que despues de hacer tantas notas seguidas hagas una pausa así.
  15. 00:34:432 (3,4) - ^
  16. 00:32:209 (1) - Falta clap al final.
  17. 00:40:209 (3) - Lo mismo sobre slider que termina así en tick rojo. Deberias alargarlo al siguiente tick blanco o intentar otra cosa.
  18. 00:46:209 (1,2,3) - Noooooo muchas notas en tick rojo. Mira, en vez de hacer cosas así deberias hacer un break desde aqui que termine en 00:57:098 (1). Es mucho mejor en mi opinion.
  19. 00:57:098 (1,2,3,4,5) - Ok aqui no se que paso. Ibas haciendo cosas algo dificiles pero por lo menos eran 1/1, pero ahora son 1/2... Además pasa el mismo problema que antes te dije. Vas siguiendo el ruidito ese de la melodia pero derrepente cambias y comienzas a seguir el ritmo de fondo. Te sugiero rehacer esta parte teniendo todo lo que ya te dije antes sobre otras notas ya que aqui pasa casi todo lo que te mencione.
  20. 01:05:765 (4,1) - Hay ruido mappeable de fondo, por qué no mappeas ahora el instrumental como hacias antes? Esta parte es como una mezcla de instrumental y ruidito de la melodia. No te conviene seguir ese ruidito, porque es casi todo en tick rojo y es un ruidito como muy pausado, que no da para mappear en una Easy o Normal. Hace que queden pausas aburridas de a ratos.
  21. 01:11:320 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,1,2,3) - Y ahora por que cambiaste de samples si la música sigue exactamente igual y donde pusiste ese sample antes ponias claps? Si eso lo seguian claps, deberian seguir siguiendolo claps, no otro custom sample.
  22. 01:21:764 (1,2,3) - Si seguias el ruidito ese de la melodia que tanto seguiste, por que no agregaste tambien nota en 01:25:097? No digo que lo hagas pero me parecio extraño que ya que lo seguias, dejes ese espacio que justo sonaba el ruidito.
  23. 01:25:543 (1,2,3,4) - Oh.. de nuevo ese feo custom sample que no pega nada con la cancion. :l
  24. 01:28:431 (1,2,3) - Y aqui otra vez cambias lo que vas siguiendo ;-;
  25. 01:36:209 (1,2,3,4) - No más red tiiicks. x.x

    Deberías revisar toda tu diff y considerar hacerla mucho mas facil porque es como una Normal. Espero ser de ayuda :c
[Amateur]


  • * Se supone que esto es una Normal? En ese caso la velocidad de slider esta muy rapida. Yo preferiria que esté en 1.20. Si te fijas en la Easy, hay demasiada diferencia entre esa diff y esta en slider velocity o.o ademas la cancion no da para que vaya tan rapido. Solo tiene 135 BPM. Ni en mi mapa de Celldweller que tiene 180 BPM le puse tanta velocidad de slider (ya que se supone que se pone segun como se siente la canción de rapida).
    * El HP drain me parece bastante alto para una diff que tiene slider velocity alta asi (lo que lo hace mas dificil). Yo diria que lo bajes -1.
  1. 00:10:875 (1,2,3) - Este pattern se ve feo y como desordenado. Te sugiero que lo reorganizes un poco. Creo que así es una buena idea (ya que lo reorganizas un poco arregla el spacing de (1) porque está mal):
    Te dejo el código por si te interesa:
    SPOILER
    292,164,10875,6,0,B|292:92|292:92|244:44,1,140,0|8
    188,24,11542,1,2
    136,44,11764,2,0,B|88:92|88:92|88:164,1,140,0|8
  2. 00:14:875 (1) - Te recomiendo mover esta nota mas abajo, mas cerca del centro del spinner ya que es una Normal y deberia estar mas cerca la nota del spinner ya que no dejaste mucho tiempo que digamos entre el final del spinner y esta nota. Más abajo me refiero a esta zona (no podés bajar la nota literalmente en linea recta hacia abajo porque esta el spinner-osu):
  3. 00:15:320 (2) - Este slider no sé por que termina en un tick azul. Suena muy mal y como que no sigue bien la música (se que termina donde suena esa melodia que parece que vas siguiendo, pero aun asi). Te sugiero que lo alargues hasta el próximo tick blanco y al final agregale clap.
  4. 00:25:097 (1) - Para complementar tus whistles, agrega whistle al final de este slider. Queda perfecto con la musica en mi opinion.
  5. 00:34:653 (2) - Por qué hay un whistle aca si no habias agregado whistles antes de esta manera o.o? La cancion no cambió en si.
  6. 00:39:986 (2) - Lo mismo que te dije antes con los normal whistle. Intenta agregar whistle aca al comienzo del slider para que suene mejor y eso.
  7. 00:41:097 (1) - No me gusta mucho este slider. Como venias poniendo slider de solo 1 repeat me parece mala idea agregar sliders con 2 repeats así. En una Normal o Easy diff es preferible mantener la cantidad de repeats consistente~ Si queres dejalo, cada tanto está bien 1 slider diferente, no estare de acuerdo xD pero solo soy yo. Ademas no me gusto mucho porque a lo que tiene 2 repeats se ve como me dio vago cuando podrias quitar 1 repeat y agregar una nota donde terminaba este slider con 2 repeats.
  8. 00:42:875 (1,2) - Esto no sigue muy bien la musica (siempre a mi modo de ver :3). Intentá este pattern. Me parece que suena mucho mejor:
  9. 01:11:764 (1,2) - Todo esto queda tapado por el spinner-osu! Fijate si podes moverlo o algo para evitar esto.
  10. 01:17:320 (5) - De nuevo estos whistle random o.o Bueno primero que nada te sugiero sacar el whistle por la misma razon que ya te mencione antes con una nota exactamente igual. Y por ultimo, te sugiero eliminarla del todo hahaha. Es que se siente muy fuera de lugar e innecesaria. Si no hiciste triplets antes con la misma melodia no hay como necesidad de hacerlo. Ademas que no hay realmente ruido significante para poner una nota asi o.o
  11. 01:25:542 (1,2,3) - Overlapped by spinner-osu! otra vez.
  12. 01:32:431 (5) - En cambio aca esta nota queda muy bien y el whistle va perfecto. o.o
  13. 01:36:208 (8,1,2,3,1,2,3) - Proba agregar whistles por esta seccion. Se siente muy monotona por falta de hitsounds.
  14. 01:39:764 (1) - Te recomiendo hacer como en la dificultad Rookie de hacer que el volumen del spinner sea en degrade, por que si no cuando se spinnea no se oye completamente nada y quedea mal porque en realidad sí hay musica. Solo no hay cuando termina.[/spoilerbox]
  15. 00:46:208 (1,2,3,4) - ^ Lo mismo. Aca te doy un pattern alternativo:
  16. 00:51:097 (3,4) - Me parece que suena mucho mejor con la musica si le sacas el whistle a (4) y se lo pones a (3), ya que en (3) es como que el sonidito ese de la música se oye mas agudo como para un whistle.
  17. 00:54:208 (2,3) - Los whistle aca tambien parece que no estan muy bien en cuanto a seguir la musica. Te sugiero que rehagas los whistle aca. Dejale whistle al final de (2) y al comienzo de (3) nadamas. Creo que suena mucho mejor.
  18. 00:57:097 (1) - En vez de dejar una nota asi cuando suena "ese" sonidito que venias mappeando en el tick rojo anterior podrías hacer un slider como 00:53:320 (1) para aprovecharlo. Bah de hecho se me ocurrio un mejor pattern que queda bien con la musica a mi parecer. Fijate si te gusta:
  19. 00:58:653 (4,1) - Este espacio vacio es como muy monotono. Es lo mismo que dije acerca de la Easy. No me parece buena idea dejar espacios asi vacios por querer mappear solamente el sonidito ese de la melodia. Hace que queden espacios vacios que son mappeables, y al dejarlos vacios asi crea pausas aburridas y corta el ritmo que vas siguiendo.

    No me gusta mucho que hayas hecho igual a como hicieron con la guest diff Rookie de seguir ese sonidito. Deja espacios vacios feos pero lo demás esta bien.
[Pro]
  1. 00:00:209 (1,2,3,4) - Si agregaste whistle en los siguientes patterns que por cierto son parte de la misma melodia, por que no agregaste aca tambien? suena vacio.
  2. 00:05:542 (1,2,3,4) - ^
  3. 00:15:097 (3,4) - Me parece que no está bueno stackear el slider (4) cuando esta tán lejos en la linea de tiempo. Hace esperar mucho al jugador en el final de (3). Te sugiero que lo muevas de aqui, sin stackear.
  4. 00:20:542 (3) - Este whistle para ser honesta suena re mal. No se que sigue pero no hay ningun ruido significante o ALGO que de lugar a poner un whistle. Suena mucho mejor el pattern si lo sacas.
  5. 00:26:875 (1) - Te recomiendo que extiendas este spinner al proximo tick rojo como hiciste antes en 00:12:653 (1). Suena mucho mejor~
  6. 00:28:653 (1,2,3,4,5,6,7) - O.o por que tanto stream asi? me sorprendio
  7. 00:33:986 (1,2,3,4) - Y luego de todo el stream esta parte bien undermapped. o.o No entiendo.
  8. 00:36:431 (3,4) - Este jump esta bastante grande para una Hard. Para estas cosas tenes la Insane (eSper). Te sugiero que lo hagas mas corto. o.o Ademas la cancion como que no da para hacer un jump asi solo por simetria.
  9. 00:39:320 (1,2,3,4,5,6) - Vacio y monotono a causa de que le hacen falta muchos hitsounds.
  10. 00:43:542 (1) - Proba agregar un whistle aca. Suena bien como la melodia, o sea el ruidito, suena como agudo y me parece que queda muy bien.
  11. 00:44:875 (4) - Esta nota no sigue nada, porque vas siguiendo el ruidito ese de la melodia, asi que deberias borrarla.
  12. 00:48:430 (6) - Falta whistle por consistencia a tu pattern anterior.
  13. 00:51:097 (4,5) - Aca es lo mismo que te dije anteriormente. Como en (4) la melodia suena mas "aguda" te recomiendo que agregues whistle a (4) y le quites el whistle a (5).
  14. 00:51:986 (6) - Lo mismo que te dije sobre notas que no siguen nada en esta parte de la cancion. Como no sigue el ruidito que venis siguiendo en esta parte tranquila deberias sacarla. En si no sigue nada.
  15. 00:55:541 (5) - Un whistle quedaria perfecto~
  16. 01:04:208 (1,2) - Este pattern se ve visualmente ... desordenado. Te siguiero copiar el slider (1) y hacer un pattern más asi:
  17. 01:08:431 (3,4,5,6,7,8) - Que esto de poner samples que no se escuchan y se tapan con la musica ya que suenan EXACTAMENTE igual al instrumental.
  18. 01:10:653 (8,1) - Este espacio tan poco necesario o.o podes mappearlo como ibas haciendo. Algo asi! (agregue una nota antes de la linea verde):
  19. 01:17:986 (1) - Este nc es inconsistente con tus otros nc. No habias hecho esto antes asi que no veo necesario ponerlo.
  20. 01:35:986 (4,1) - Venias siguiendo el instrumental, ignorando al fin ese ruido molesto de la cancion y wuuuuuu!! de nuevo cortas el ritmo para seguir ese ruidito. xD
  21. 01:36:875 (1,2,3,1,2,3) - Whistles como hiciste antes en ritmo similar.

    Deberias aprovechar cuando suena "ese sonidito" y agregar softwhistle cuando suena en vez de cortar tus pattern 1/2 para seguir ese ruidito que por cierto ya lo odio lol. Con esto me refiero a agregar whistle a 01:32:208 (6) - comienzo y final, 01:33:320 (3) - comienzo, 01:33:764 (4) - comienzo y final nadamas, etc.
[eSper]
  1. 00:05:542 (1,2,3) - Este pattern se ve medio raro. Para hacer un blanket lindo entre la forma del slider (1) y (3), podrias hacerlo mas asi el slider (1):
    Te dejo el código:
    SPOILER
    244,252,5542,6,0,B|272:224|304:224|304:224|352:224|352:224|384:224|408:256,1,180,0|8
    428,164,6208,1,0
    444,76,6431,2,0,B|364:80|344:152|344:152|296:152,1,180,0|8
    208,152,7097,1,0
  2. 00:35:097 (8,9,10,11,12) - No entiendo por que stackeaste. Si solo fue por simetría no vale la pena arruinar el flow asi que te sugiero que unstackees estas notas.
  3. 00:46:431 (2) - Suena muy vacio aca. Falta un whistle. Suena muy bien ;-;
  4. 00:53:542 (3) - ^
  5. 01:09:542 (1) - Este spinner como que arruina el ritmo que ibas siguiendo en el pattern anterior a el. Proba hacer esto, moviendo el spinner mas lejos y agregando notas para terminar el ritmo que seguias y no dejarlo a medias:
  6. 01:11:986 (2) - Un whistle al final de este slider suena perfecto con la musica. Proba y fijate si te gusta. Si lo haces, te recomiendo tambien agregar whistle al final de 01:12:875 (4) y de 01:13:764 (6), ya que en esas partes la melodia suena como aguda y queda bien el whistle.
  7. 01:17:986 (1) - ^
  8. 01:19:097 (2) - Esto sigue las recomendaciones de whistle que te dije arriba ^ Recomiendo whistle al final de este slider.
  9. 01:19:986 (4) - ^
  10. 01:20:875 (6) - ^
  11. 01:22:653 (3) - ^
  12. 01:26:208 (2) - ^
  13. 01:27:097 (4) - ^
  14. 01:27:986 (6) - ^
  15. 01:33:320 (2) - ^
  16. 01:34:208 (4) - ^

    LA MEJOR DIFF!. De verdad me sorprendió. Tiene hitsounding bien interesante y que aprovecha bastante la canción, y el ritmo está bueno. Deberian tomar por referencia (tanto vos Mercurial como el guest mapper de Rookie) los hitsound de esta dificultad para mejorar las otras. Está muy bien hecha y así es a como me referia de aprovechar la musica y poner whistles donde se pueda.
Suerte :3 estoy cansada ._.
jossieP
hola (?
Topic Starter
Mercurial
1 mod por segundo.

Yeah.
pieguyn
hi there :)

Rookie: fine

Amateur:

00:25:097 (1,2) - maybe use regular soft whistle? normal whistle seems a bit too loud IMO
00:39:320 (1,3) - ^
00:47:097 (3) - add whistle on start?
00:50:653 (2) - add whistle?
00:54:208 (2) - add whistle on start?
01:13:097 (3) - hm, you put a NC every 4 beats in the first part, so add NC here?
01:16:653 (4) - ^
01:20:208 (3) - ^
01:27:764 (5) - ^
01:31:320 (4) - ^
01:34:431 (5) - ^

Pro:

-IMO it seems like Insane not Hard, since it has a high SV and some complicated patterns + jumps..perhaps add a Hard diff in between? if you think it's fine just keep it :P

00:44:875 (4) - IMO it would create a better "pause" feeling if you removed this note..
00:51:986 (6) - ^

eSper: fine

good luck~
Topic Starter
Mercurial
Thank you at all.

@Kei: Muchas sugerencias @_@ Muchas gracias por tu apoyo incondicional al noob de mí /o/
Axey
nice song

can find nothing :/ gl
Darksonic

Kei wrote:

[eSper]
  1. 00:05:542 (1,2,3) - Este pattern se ve medio raro. Para hacer un blanket lindo entre la forma del slider (1) y (3), podrias hacerlo mas asi el slider (1): Preferiría no cambiar este pattern ya que no me gustan mucho los sliders como ese D:
    Te dejo el código:
    SPOILER
    244,252,5542,6,0,B|272:224|304:224|304:224|352:224|352:224|384:224|408:256,1,180,0|8
    428,164,6208,1,0
    444,76,6431,2,0,B|364:80|344:152|344:152|296:152,1,180,0|8
    208,152,7097,1,0
  2. 00:35:097 (8,9,10,11,12) - No entiendo por que stackeaste. Si solo fue por simetría no vale la pena arruinar el flow asi que te sugiero que unstackees estas notas. Como las notas anteriores de este mismo pattern venían stackeadas, supuse que lo mejor sería que también estas 5 lo estén, para no romper el padrón.
  3. 00:46:431 (2) - Suena muy vacio aca. Falta un whistle. Suena muy bien ;-; Ok.
  4. 00:53:542 (3) - ^ ^
  5. 01:09:542 (1) - Este spinner como que arruina el ritmo que ibas siguiendo en el pattern anterior a el. Proba hacer esto, moviendo el spinner mas lejos y agregando notas para terminar el ritmo que seguias y no dejarlo a medias: Ok, se ve bien.
  6. 01:11:986 (2) - Un whistle al final de este slider suena perfecto con la musica. Proba y fijate si te gusta. Si lo haces, te recomiendo tambien agregar whistle al final de 01:12:875 (4) y de 01:13:764 (6), ya que en esas partes la melodia suena como aguda y queda bien el whistle. Ok.
  7. 01:17:986 (1) - ^ ^
  8. 01:19:097 (2) - Esto sigue las recomendaciones de whistle que te dije arriba ^ Recomiendo whistle al final de este slider. ^
  9. 01:19:986 (4) - ^ ^
  10. 01:20:875 (6) - ^ ^
  11. 01:22:653 (3) - ^ ^
  12. 01:26:208 (2) - ^ ^
  13. 01:27:097 (4) - ^ ^
  14. 01:27:986 (6) - ^ ^
  15. 01:33:320 (2) - ^ ^
  16. 01:34:208 (4) - ^ ^

    LA MEJOR DIFF!. De verdad me sorprendió. Tiene hitsounding bien interesante y que aprovecha bastante la canción, y el ritmo está bueno. Deberian tomar por referencia (tanto vos Mercurial como el guest mapper de Rookie) los hitsound de esta dificultad para mejorar las otras. Está muy bien hecha y así es a como me referia de aprovechar la musica y poner whistles donde se pueda. Muchas gracias por el halago <3
Gracias por modear :3
MMzz
Hello /o/ Mod for you! (S4 League <3)

[esPer]

[Suggestion] 00:01:097 (3) - This slider looks really ugly. You can make this slider overlap the previous one and still lead into the next circle without having to do much. I made something like this: http://puu.sh/Nkrj Where the stack is kept and the slider is rotated a bit so it is upright, and moved over to overlap the previous. I also took that whole section (00:00:209 (1,2,3) - ) And moved it down and to the right a bit so you can flow into 4 at the end of the slider.

[Suggestion] 00:09:431 (3,4) - Maybe move this stack downwards some? I'm suggesting this just because I'm not a big fan of backtracking notes. (Because the previous combo ended in that spot and you are returning back to it. If you move it down you can make a sideways diamond shape out of it. http://puu.sh/Nky9

[Suggestion] 00:12:653 (6) - Remove this note and start the spinner here instead? Adding a note and then throwing a spinner instantly after it feels kinda silly when you can just start the spinner in the note's place.

[Suggestion] 00:16:875 (1) - Remove NC. There wasn't a change in the music or anything so I don't see why it's here. (Also seeing as you didn't add a combo here: 00:20:431 (3) - when the same note pattern was placed.)

[Suggestion] 00:41:097 (5) - Same as before with the spinner starting where this note currently is.

[Suggestion] 00:50:653 (1,2,3) - Spread these out to keep consistent, you have them spread out every other time except for this one. Just a little confusing.

[Needs to be changed] 00:55:542 (4) - This note is touching the HP bar. You should either lower it down a little or you can replace it with the spinner like with the other notes I suggested you start the spinner on before.

[Highly Suggested] 01:06:320 (1,2) - A little issue here but not an unrankable one. This double feels like it comes out of nowhere but it does fit the song. Some people might see it correctly and hit it and some people might see it and jump right into it and try to hit because they think it's on the normal rhythm, but it actually starts on the offbeat ticks. I suggest you just add a note to the red tick before so it's a triplet. (And maybe reverse 01:05:764 (4) - so it leads into the triplet.)

[Suggestion] 01:08:431 (2,3,4,5) - I think it would be better to spread these out instead of an anti-jump.

[Suggestion] 01:32:208 (4) - New combo? I keep with your new combo you have going on the jumps.

[Pro]

[Suggestion] 00:03:764 (1,2,3) - Just to keep a bit consistent with what you did before, spread these out some? http://puu.sh/NkT4 This works nice and leads into the next combo well.

[Highly Suggested] 00:15:097 (3,4) - This pattern really threw me off because of how confusing it looks. Try spreading out the notes some more, I came up with this: http://puu.sh/NkUl I just blanketed 3 around 2, and didn't move 4 at all.

[Highly Suggested] 00:35:764 (1) - I really don't like the way this is behind the previous pattern, it's kinda confusing (and looks ugly) Something you could do here is highlight from the note until right before the next spinner and flip it horizontal. That way 1 isn't blocked anymore and it's easier to understand. This won't break anything you have going either, you are just going to start at a different direction.

[Suggestion] 01:17:986 (1) - Maybe move this note back to the red tick and add a repeat? Skipping the beat here feels kinda weird as before you started a sort of nonstop pattern to follow the beat.

[Amateur]

[Needs to be changed] 00:14:875 (1,2,3,1) - Please make this a more slider oriented pattern to the melody. Like what you did at 00:17:986 (1,2,1) - .
I don't believe a beginner is going to be able to understand this pattern as it currently stands.

[Highly Suggested] 00:29:097 (1) - I feel like you didn't leave enough room from the end of the spinner to this note for a beginner to recover, consider removing this note or shortening the slider.

[Needs to be changed] 00:35:764 (1,2,3,4,5) - Again I really think you should stick to sliders with the beat.

[Suggestion] 00:49:986 (1) - Add a note to the red tick before this? You seemed to have skipped the piano note here.

[Highly Suggested] 01:11:764 (1) - Again I don't think you left enough time from the end of the spinner to this note.

[Suggestion] 01:17:986 (1) - Remove new combo, there isn't a need for this single note combo.

[Suggestion] 01:32:653 (1,2,3,4,5,6,7,8) - I don't understand why you went back to normal claps instead of the drum samples, please change these to drum sample sounds?

[Rookie]

[Highly Suggested] 00:15:321 (3) - This slider ends on the offbeat, and then there is a pause that I think will confuse beginners because they are used to the more constant beat from before. Consider changing this into more of a constant beat and not relying on the melody so much.

[Highly Suggested] 00:22:432 (3) - ^

[Highly Suggested] 01:19:097 (1) - I think you should remove this and focus on the beat more than the melody. Again you are creating a weird pause and shifting the beat. That will confuse new players.

[Highly Suggested] 01:28:431 (1) - ^

I also think you should find a more filling BG for this difficulty, the current one makes the background feel empty.
Topic Starter
Mercurial
Fix'd some suggestions and all Important suggestions, waiting for Darksonic.
Darksonic

MMzz wrote:

[esPer]

[Suggestion] 00:01:097 (3) - This slider looks really ugly. You can make this slider overlap the previous one and still lead into the next circle without having to do much. I made something like this: http://puu.sh/Nkrj Where the stack is kept and the slider is rotated a bit so it is upright, and moved over to overlap the previous. I also took that whole section (00:00:209 (1,2,3) - ) And moved it down and to the right a bit so you can flow into 4 at the end of the slider. I prefer to keep this as it is, I don't want to break 1,0x Spacing.

[Suggestion] 00:09:431 (3,4) - Maybe move this stack downwards some? I'm suggesting this just because I'm not a big fan of backtracking notes. (Because the previous combo ended in that spot and you are returning back to it. If you move it down you can make a sideways diamond shape out of it. http://puu.sh/Nky9 Ok.

[Suggestion] 00:12:653 (6) - Remove this note and start the spinner here instead? Adding a note and then throwing a spinner instantly after it feels kinda silly when you can just start the spinner in the note's place. Ok.

[Suggestion] 00:16:875 (1) - Remove NC. There wasn't a change in the music or anything so I don't see why it's here. (Also seeing as you didn't add a combo here: 00:20:431 (3) - when the same note pattern was placed.) Ok.

[Suggestion] 00:41:097 (5) - Same as before with the spinner starting where this note currently is. Ok.

[Suggestion] 00:50:653 (1,2,3) - Spread these out to keep consistent, you have them spread out every other time except for this one. Just a little confusing. I will keep this.. I think it's not a big problem since the music here is calm.

[Needs to be changed] 00:55:542 (4) - This note is touching the HP bar. You should either lower it down a little or you can replace it with the spinner like with the other notes I suggested you start the spinner on before. Ok, stacked with (1) instead.

[Highly Suggested] 01:06:320 (1,2) - A little issue here but not an unrankable one. This double feels like it comes out of nowhere but it does fit the song. Some people might see it correctly and hit it and some people might see it and jump right into it and try to hit because they think it's on the normal rhythm, but it actually starts on the offbeat ticks. I suggest you just add a note to the red tick before so it's a triplet. (And maybe reverse 01:05:764 (4) - so it leads into the triplet.) You said it, it fits nice, it's not really hard to see this rhythm for players that can play Insane diffs imo so I won't change it.

[Suggestion] 01:08:431 (2,3,4,5) - I think it would be better to spread these out instead of an anti-jump. Ok.

[Suggestion] 01:32:208 (4) - New combo? I keep with your new combo you have going on the jumps. Ok.
Thanks for modding!
Poggo
Hi from my Q ^.^

eSper

00:14:208 - better end spinner on white tick it sounds better
00:28:431 - ^
01:25:097 - http://puu.sh/OdOr it better folow the music

Pro

00:13:986 - end spinner here >.<
00:51:986 - add finish
01:12:431(4) - 1 grid down

Amateur

Open aimod and correct problems with spacing

Rookie

00:06:431(3) - better end this slider on white tick bcz beginners can be confused
00:25:986(2) - ^

Good luck~~
Fenya
Arregle muchas cosas... Espero que este mejor que antes, no soy buena mapeando, so :c
Thanks~
YTYuyu
Hey sorry about the delay. i was gonna mod it last night but i dozed off... anyways mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice or if i'm curious about something.

[General]
CLEAR!

[Rookie]
00:06:432 (3,1) - i suggest removing (1) and extending (3) by 1/1 because since we're at the beginning of the song, i feel that beginners would have a tough time hitting this. basically what i'm saying is that they're not warmed up yet tha hard stuff is at the beginning. Note that this is just my personal opinion on this.
00:09:098 (1) - maybe replace this for 2 circles to give off a circle to slider pattern during gameplay? if you notice, this part starts with 2 circles, and then a 1/1 slider, and it'll loop again since the instrumental loops again in this part.
00:15:321 (3) - add a repeat on this note. it'll be consistent with the next combo since the instrumental loops again.
00:20:209 (4,5) - replace the claps for whistles since this combo focuses on whistles for this part. the claps would sound distracting as it ruins the whistle pattern IMO.
00:47:097 (2,3) - maybe replace this for a 1/1 repeat slider and a circle to make it somewhat easier for beginners to do? i think they'll have a tough time when to let go of this pattern IMO.
00:54:208 (2,3) - ^
01:00:432 (1) - remove the whistle at the beginning. you didn't add a whistle at 00:53:320 so removing it here would be consistent through the hitsounds.
01:03:987 (1) - ^
01:05:765 (4,1) - I noticed a spacing error here unless it's intentional. it's at 0.93 and the default DS should be at 1.00.
01:09:320 (4) - add a whistle at the beginning. it'll be consistent with the previous combo in the whistles since it follows the piano.
01:25:542 (1) - maybe you can unstack this to make it easier for beginners to do?
01:30:208 (3) - maybe a whistle here to match the piano in the song?

[Amateur]
00:17:986 (1,2) - maybe you can add default whistles to match the instrumental in the song? i think they'll fit since i feel that a hitsound here is missing here. sounds empty without it IMO.
00:21:542 (1,2,3) - ^, and i suggest that you make (2) a curved slider so that it'd blanket (3) at the previous combo? i also think that doing this would flow smoother to the song during gameplay.
00:25:097 (1,2) - this is why i mentioned the whistles. you have whistles at the repeat arrows and i feel that they fit with the song. so to finish it, add the whistles at the other ends to match the instrumental in the song.
00:32:208 (1,2) - same as 00:17:986.
00:32:208 (1) - try a curved slider on this slider and tell me what you think. it should make a nice blanket for the 2nd half of the previous slider in this part of the song.
00:35:764 (1) - you can clearly hear the cymbals in this part, so add a finish at the beginning to match it.
00:39:986 (2) - same as 00:32:208, but it'll blanket the end of (2) at the previous combo.
00:43:542 (2) - same as 00:25:097.
00:46:431 (2) - replace the whistle for a finish to be consistent with the easy diff in this part of the song. i feel that the finish is too loud since the piano sounds the same as the previous note that has the whistle.
00:49:986 (2) - ^
00:53:320 (1) - same as above but at the end.
01:14:431 (4,1,2) - i suggest something like this because that overlap bothers me the most during gameplay. i think doing this would look neater during gameplay IMO.
01:35:320 (7) - i feel that if you align this to (5) facing horizontally, the flow would keep going as it makes a bottom triangle for this part. i feel that moving it at the current spot breaks the flow in this part during gameplay as i was expecting this to be aligned to (5) to keep the pattern going.

[Pro]
00:02:875 (3) - maybe you can do Ctrl+R for a smoother flow in this combo? i felt uncomfortable when i moved the cursor to (3) from (2).
00:07:542 (2) - *nazi* not a big deal but think you can stack this on (4) perfectly to make the map somewhat neater? i don't like to see misplaced notes because it makes me feel uncomfortable during gameplay.
00:21:875 (2,3) - move this down a bit so that it'd make a blanket for (4) nicely. i think doing this would continue the flow to the next note, not to mention, the path would look easier for this part of the song.
00:35:764 (1) - missing a finish here? add it at the beginning to match the cymbals in the song.
00:38:431 (2) - how about Ctrl+R since the instrumental changes which leads to a jump for this part of the song?
00:44:875 (4) - i feel that this circle is unnecessary because i'm not hearing anything that's representing the circle. remove this circle for that purpose.
00:48:430 (6) - replace the whistle for a finish. i feel that the finish is too loud and distracting for this part of the song.
00:51:986 (6) - same as 00:44:875.
00:55:541 (5) - same as 00:58:430.
01:17:986 (1) - maybe add soft default whistles to match the piano in this part of the song?
01:28:431 (4) - same as 00:07:542.
01:34:431 (1,2) - personally, i feel that these repeat sliders don't fit with this part of the song because the end and the beginning are supposed to be connected to this part since it follows the piano, so i feel that a circle would fit here. if you apply the circle, try this pattern. i tried it out and it plays nicely with the piano for this part of the song during gameplay.

[eSper]
00:04:431 (2) - maybe you can align this circle at the ends of the sliders to make it interesting for players? i find the stacking commonly used and not that interesting during gameplay IMO.
00:05:320 (4) - i suggest putting it at the middle of these sliders so that it'd blanket this circle. same reason as above. something like this should be fine.
00:20:431 (3,4,5) - try to stack (4) on the other (4). i think doing this would look somewhat neater during gameplay since the (4)'s are at the same spots.
01:05:320 (3) - maybe Ctrl+R for a smoother flow to the next combo? i also think that the jump here would look fun for players during gameplay.
01:19:764 (3) - similar situation as 00:20:431, this time stack this note on (2) at the previous combo.

I guess that's it. The BG look badass i'll tell you that 8-). anyways GL :D
-kevincela-
S4 League *_*

[General]

  1. Add "alaplaya" to the tags?
[Rookie]

  1. 00:17:987 (1) - You should move this 1 grid up to avoid the little overlap with 00:16:654 (4) - ,and makes the triangle-shaped pattern 00:17:987 (1,2,3) - nicer to read
  2. 00:17:987 (1,2,3,4,5,1,2,3) - After having a clap pattern,it's not so good to use whistles. Here you have 2 choices: you can replace them with claps or you can put some whistles before instead of claps.
  3. 01:17:987 (3) - Replace the whistle with a finish in the slider's end? It fits better with the synth here.
[Amateur]

  1. 00:06:431 (2) - Add a whistle at the slider's repeat to keep the consistency with the previous pattern (obviously without using the custom one)
  2. 00:09:986 (2) - Little misallignement with 00:09:097 (1) - ,fit it by moving this to y:249 (mantaning the x position)
  3. 00:29:542 (1) - Add a NC here,since this follows a spinner
  4. 00:42:653 - Add a note here to follow the synth? That would fit pretty good (and I see you are using 1/2 notes in the following patterns too,so you could do that without many problems)
  5. 01:12:208 (2) - Same as 00:29:542 (1) -
  6. 01:20:208 (3,4,5,6) - You could do this diamond-shaped pattern better,by moving 01:21:097 (5) - at x:192 y:232 and 01:21:542 (6) - at x:272 y:152 (it will turn out mostly as a square-shaped pattern,but in this case it would be better to use it)
[Pro]

  1. 00:33:431 (6,7) - CTRL+J and move them at x:288 y:24? By doing that the flow there will be better and this pattern would be nicer to play,too!
  2. 00:44:875 (4) - This note here is totally useless,since you are crearly following the piano,and this note doesen't follow anything like that. I suggest you to remove it.
  3. 00:51:986 (6) - ^
  4. 01:10:875 - Little suggestion here: Why don't you follow the drums here by adding a note here and by adding a slider at 01:10:986 - that finishes at
  5. 01:11:208 - ? This would be pretty good to play,actually ^^
[eSper]

  1. 00:30:764 (3,4) - CTRL+R?
  2. 01:28:653 (7) - Place this instead at x:168 y:312? Imo,the flow yould be nicer there.
Pretty good and solid map. Good luck! ^^
Darksonic

Katty Pie wrote:

eSper

00:14:208 - better end spinner on white tick it sounds better It feels a little empty if I do that.
00:28:431 - ^ ^
01:25:097 - http://puu.sh/OdOr it better folow the music I can't see that puush :/

Byakugan249 wrote:

[eSper]
00:04:431 (2) - maybe you can align this circle at the ends of the sliders to make it interesting for players? i find the stacking commonly used and not that interesting during gameplay IMO I'm not sure about what you mean with this, so I won't change it.
00:05:320 (4) - i suggest putting it at the middle of these sliders so that it'd blanket this circle. same reason as above. something like this should be fine. I prefer to keep that note with 1,0x spacing.
00:20:431 (3,4,5) - try to stack (4) on the other (4). i think doing this would look somewhat neater during gameplay since the (4)'s are at the same spots.Same with this, I want to keep this note with 1,5x spacing.
01:05:320 (3) - maybe Ctrl+R for a smoother flow to the next combo? i also think that the jump here would look fun for players during gameplay. I don't like how that seems D:
01:19:764 (3) - similar situation as 00:20:431, this time stack this note on (2) at the previous combo. You know what I think, so no changes :P
No changes but thanks for modding anyways!
crabovan
Hey, I from my queue (/me little slowpoke)

General

Strange placement of Kiai time. I don't understand it. :c

eSper

00:03:764 (1) - I have proposal: replace this slider with symmetry about end of 00:02:875 (3). If you agree with this, replace 00:04:431 (2,3,4) to new place of slider.
00:35:764 (1) - Maybe better make something like this? IMO, with curve slider looks better.
00:44:875 (4) - ^^^
00:51:986 (1) - Why you put soft-whistle in the end of slider? Maybe remove it?
00:58:875 (1,2) - Move little left (click) (symmetrical replace).

Pro

00:06:875 (4,2) - It's look bad, I suggest use 4 grip snap and move end of 00:07:542 (2) into place of 00:06:875 (4).
00:14:431 (1,2) - Again little incongruity of 3 grip snap with perfect symmetry. Move end of 00:14:764 (2) into place of 00:14:431 (1).
01:23:764 (1,2,3,4,5,6,7,8) - IMO, zig-zag placement will be much better.

Amateur

00:19:764 (1,3) - It's very hard to newbies because 300 from 1 close 3, replace 1 or 3 away from one another.
01:28:653 (6,2) - ^^^, but there isn't so critical.
01:34:875 (6,8) - ^^^, there is need moving necessarily.

Rookie

HP -2, OD and AR -1.

Also, you can look at your message :3 p/1629765
Topic Starter
Mercurial


quiz-chan_DELETED
Thanks! ^^ But if you don't consider getting this ranked I wanna take it over from you. That would be an honor for me.

However, take your time to re-consider.
Topic Starter
Mercurial
Post Anti-Grave, Go!


Expect a re-map soon.
Flanster
You can add the visualization too, since in most djmax maps its included

Visualization: KIMYS
Topic Starter
Mercurial

Lolicore Flandre wrote:

You can add the visualization too, since in most djmax maps its included

Visualization: KIMYS
I'm planning to revive this soon, so thank you for your advice.
Topic Starter
Mercurial
I don't think it's too late to take another dead corpse from the grave...

Don't y'all think?
lenpai
Throwing a star because of that comic.

< S4L and DJMAX fanatic here
BanchoBot
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