From my Q. The length is quite tiring.
[Euny's Easy]
Nazi-Overlap-festival here. I'm serious tho. The map dosn't seem to have any issues
besides all the tiny overlaps and non-alignments. I don't point these out in my mods tho,
as the quality of play dosn't suffer from this.
I ask you to look through it yourself and move objects around without DS by one or two ticks.
If you want me to point them all out, poke me about it and I'll give you the list.
[Normal]
[Kyshiro's Insane]
[CBH's Insane]
[Alone]
Hard not modded because you said so.
Good luck with this set
- It seems that you have 2 BG imiges in your folder. Please
delete the smaller .jpg file since it isn't in use.
[Euny's Easy]
Nazi-Overlap-festival here. I'm serious tho. The map dosn't seem to have any issues
besides all the tiny overlaps and non-alignments. I don't point these out in my mods tho,
as the quality of play dosn't suffer from this.
I ask you to look through it yourself and move objects around without DS by one or two ticks.
If you want me to point them all out, poke me about it and I'll give you the list.
- You have unsanpped objects. Please check AiMod and fix them.
- You can easily set HP and/or OD to 3, considering that the DS is extremely close.
You also have a lot of NCs which means that the player will recieve quite often a signifficant
boost in HP.
[Normal]
- Raise OD and HP to 4 if not 4.5. I highly suggest 4 on HP, due to the rather long combos,
and 4.5 on OD, since the rhythm is very easy to follow, since its only 1/1, never 1/2. - Rhythmical Issues:
- 00:21:818 - You can easily add a circle here to accommodate the snare here.
The beat density of this map is very low anyways, and esspecially right before a spinner,
where they player has quite a lot of time to catch themselfes, if it turns out to be 'too much'
or 'too stressy', it wouldn't even hurt the difficulty. - 00:26:300 (1,2) - I highly suggest you shorten the spinner 00:22:162 (1) - to 00:24:231
so you can start the sliders on where the spinner originally ended 00:24:921
Currently, you begin the beat on... well, nothing. Theres no drum-hits on 00:26:300
and frankly, I feel as if the vocals here are far too 'weak' to replace it properly,
which makers the sliders feel quite weird and 'off' while playing, esspecially since
you have [b]2 very strong snares on slider ends. That reduces playablillity and fun.
(Also, yes 2/1 is far enough to recover from spinner for a normal) - 00:57:335 (5) - It'd be a good idea to use a 1/2 with 1 repeat slider here. That will 'end'
the build-up nicely and fits with the rhythm very well while keeping simplicity. - 01:09:059 - I think it's a mistake to have the start of Kiai + major downbeat on a slider-
end and basically taking away all the power that could have potentially been there.
Consider using something like this. A stack. The vocals here build a lot of tension. Keeping
the player on one place will amplify the satisfaction from playing on. - 02:14:576 (1) - ^
- 01:53:714 - Consider adding a Circle here. The Vocals and the 2/1 beat here, that continues
through-out the next measures, should be hittable. - 02:17:335 (1) - The repeat covers major downbeat. Please make this hit-able
with a circle or a slider, to increase the playabillity here. I highly suggest you use a 1/1 rhythm
since you miss a lot of beats on this slider as well, unnecessarily, considering that this is a normal,
not an easy. - 02:29:059 - ^ // Please make this hit-able.
- 02:22:162 (3) - You're missing a beat on 02:22:507 - I really recommend you to stay with
max. 2/1 sliders here. The wait for the slider to finally pass is too long and renders the map 'boring'.
Esspecially when you have these sliders in Kiai. - 03:08:025 (1) - Spinner should start on 03:06:990 - the 'swirl'-up starts here and is quite hearable.
Otherwise the spinner seems like useless filler.
- 00:21:818 - You can easily add a circle here to accommodate the snare here.
- Placement Issues:
- 00:40:094 (1,2) - It's not exactly 'unrankable' or unacceptable, but stack on normal
with AR 4 might be a little questionable. I recommend you to unstack them, simply to avoid
any unnecessary drama here. I also don't think there is anything quite noteworthy in sound,
that would be highlighted with the stack. Same on 00:43:542 (2,3) - - Not particularly 'wrong' but something that I found to be questionable: 01:23:197 (5) -
The sliderpath here is really crammed which could potentially confuse new players and cause
them to release earlier. I also don't hear anything in the music, that would be highlighted wich
such an unusual slider. I highly suggest you straighten it out a tad bit to
make it more clear. As the one above, this is more to avoid drama, than it is a 'huge' problem.-
fix. - 01:31:128 (1) - ^
- 02:40:094 (5) - ^
- 02:54:576 (2,4) - ^
- 02:01:473 (1,2,3,4) - Please keep the spacing consistent. I understand, you wanted to
empathize the build-up, but considering the recent spacing of 1/1 on 01:59:748 (2,3) - makes this
really deceptive. This can cause players to simply not look and hit anyways because its the same
spacing. As far as I know, Correct DS is mandatory on lower difficulties.
- 01:45:266 (5) - Consider NC'ing here. The combo is quite high for a Normal.
- 02:33:197 (1) - No need for NC here. This seems overdone, since you consistently use 6, and
7 combos.
- 00:40:094 (1,2) - It's not exactly 'unrankable' or unacceptable, but stack on normal
[Kyshiro's Insane]
- Rhythmical Issues:
- 00:10:611 (4) - Eh, I highly suggest you either use a 1/1 slider here or use a circle instead of
00:05:094 (3) - to keep some consistency. I personally would prefere a 1/1 slider to keep the break
to a minimum, but I can also see how that would be a pain to fix. Consider doing either of
these solutions. - 01:24:059 (4,5) - If you're already silencing slider-end (4) then MAYBE the slider shouldn't end there.
There isn't anything gained by using this rhythm. The slider dosn't empathize and off-beat change ect,
which makes this seem very inconsistent since this rhythm isn't used anywhere else (as far as I see it).
If you want (5) to be tappable, then please reduce the slider to the red tick. That sounds and plays
a lot better.
- 00:10:611 (4) - Eh, I highly suggest you either use a 1/1 slider here or use a circle instead of
- Placement Issues:
- 00:04:921 (2,3) - The Jump here is rather excessive and also feels really uncomfortable at the
current angle. The drastic change in DS really dosn't play well on such a calm part. I suggest you
try a more-flow-like pattern with smaller angles to ensure a nice beginning of the map. - 00:13:714 (3,1) - The stack here really dosn't represent anything in the music in particular.
It was stacked because pattern and space-issues. The problem with this is, that it really stops the
flow unnecessarily. I'd go as far and suggest that you should consider using 4 circles here instead of
00:13:197 (2) - to match it with the vocals and to get rid of the stack. - 01:11:645 (6) - As above, the stack really interferes with the flow and breaks it on a vital
position in time. I suggest you move (6) to x:105 y:270 to catch the drums and vocals better,
and to get rid of the rather uncomfortable cursor-movement. - 02:24:404 (4) - Have you considered curving this to achive flow between 02:24:231 (3,4) - ?
I highly suggest you do that. You'll then end up with 2 flow-breaks rhythmically between 02:23:714 (2,3) -
and 02:24:404 (4,1) - which plays very nicely imo.
- 00:04:921 (2,3) - The Jump here is rather excessive and also feels really uncomfortable at the
- Cosmetical Issues:
- 01:18:025 (3,1) - I'm not entirely sure why you wouldn't just stack/unstack them. The rest of
the map is so clean, that this seems rather inconsistent and messy. Please try to fix the overlap.
- 01:18:025 (3,1) - I'm not entirely sure why you wouldn't just stack/unstack them. The rest of
[CBH's Insane]
- Rhythmical Issues:
- 00:24:231 (4) - It's clear that the music here suggests a tripplet. Ontop of that, 00:24:662 - there
should be a circle here, since there is clearly a beat. Not only is it missing, but using a triplet and a stream
really helps the build-up to stand out and build power which is currently not the case. - 00:26:300 (1,2,3,4) - Have you thought about using two 1/2 slider instead? The current
beat... well, the Tapping-Rhythm isn't bad, but the placement and flow certainly feels uncomfortable due
to the sharp turn on (3). I highly suggest you use sliders here because the vocals are very prevelant here.
I get that this isn't mapped on vocals, but it would certainly play overall better AND catch the
snare on 00:26:645 - 02:42:335 (4) - There's a clear shift in vocals here that you missed and I wouldn't have said
something about this unless you would've mapped the vocals prior, but you did on 02:47:852 (3,4,5) -
and 02:53:197 (3,4,5) - So I assume that the last section will be mapped including vocals. I really think
replacing 02:41:818 (3,4) - with 3 1/2 sliders will really benfit this part in terms of rhythm and play-abillity.
- 00:24:231 (4) - It's clear that the music here suggests a tripplet. Ontop of that, 00:24:662 - there
- Placement Issues:
- 00:16:128 (4,5) - The Jumps seems rather harsh here and the spacing inconsistencies on
00:16:300 (5,6,1) - makes it play even more uncomfortable. I think this is due to the lack of
beat on (4), as there isn't any change in music or beat. I suggest you set 00:16:300 (5) - with DS
1.3x and have a Jump from anywhere between 1.8x - 2.1x. That highlights the beats much better
imo and makes the jump feel 'expected'. (Or you can simply equalize the spacing between
00:16:300 (5,6,1) - ) - 00:38:369 (3,4,5) - Please equalize the spacing here. The changes in pitch occur at an equal
pace, meaning the distance for their jumps should be somewhat the same. It also looks rather messy,
at least to me. Same goes for 00:41:128 (3,4,5) - - 01:07:335 (6,1) - Eh, at least to me the spacing here is uncalled for. I can't heare a very
signifficant change in key, beat ect here which makes the spacing change play very uncomfortably.
It would have made more sense if the spacing changed on 01:07:680
- 00:16:128 (4,5) - The Jumps seems rather harsh here and the spacing inconsistencies on
- Cosmetical Issues:
- 01:39:921 (3) - Please NC here to make the anti-jump more readable.
- Swap NC on 01:40:611 (4,1) - ^
[Alone]
- You can easily bump HP up to 8 considering that it is an Extra diff, it shouldn't
have such similar difficulty-settings as the other Insanes. - Rhythmical Issues:
- 02:48:369 - A new section, the final section begins here. You mapped this part mostly
with 1/2, so why have the gap on 02:49:404 - ? This seems awefully inconsistent. Please map
this gap.
- 02:48:369 - A new section, the final section begins here. You mapped this part mostly
- Placement Issues:
- 00:03:714 (2,3) - Looks neat but the flow is broken quite heavily here. I highly suggest
you use a more flow-like pattern, considering that the vocals here don't suddenly change dramatically,
to warrant such an angle between 2 1/1 sliders. - 00:05:094 (6,1) - Please unstack these, or stack 00:08:197 (6,1) - 00:10:611 (4,1) -
for consistencies sake. Both fit well, but please pick one and stay with it. - 00:58:542 (2,3) - The spacing here is really deceptive. I think the desired feeling, that you
wanted to achieve was one of tension. It would work much better if you'd stack 00:59:059 (3) -
under the sliderend of 00:58:542 (2) - . The keeps the player waiting and builds some tension.
Same on 01:00:438 (3) - ALTHO I really think that if you're gonna use stacks, you should do the same
on 01:01:473 (3,3) - as well or use 1/1 sliders on the previously mentioned to keep consistency. - 01:52:852 (7,1,1) - If you're going to use this many objects in the same area, at least stack
them to make it less crowded and messy.
- 00:03:714 (2,3) - Looks neat but the flow is broken quite heavily here. I highly suggest
- Hitsound Issues:
- 00:36:645 (1) - Meh, it's not such a big deal, but consider using soft sampleset instead of the
normal hit. The 'emptyness' of the song here (except vocals) really dont damand anything more.
It sounds rather cringy to have a normal hit here. This ofc goes for the following ones as well
00:39:404 (1) - 00:42:162 (1) -
- 00:36:645 (1) - Meh, it's not such a big deal, but consider using soft sampleset instead of the
- Cosmetical Issues:
- 01:33:197 (1) - Please remove NC. the vocals here are empathized enough with the slider.
- 01:49:404 (5) - Set this circle to x:252 y:24 to make the star.. well more star-like.
Hard not modded because you said so.
Good luck with this set