forum

Silent Siren - Koi Yuki

posted
Total Posts
71
show more
Homura-
hi -Hakurei- M4M :D

[Yuki]
  1. 00:04:812 (2) - add whistle?
  2. 00:08:903 (2,3) - ^
  3. 00:11:357 (2) - ^ from slider head?
  4. 00:17:836 (3) - ^ from slider head?
  5. 00:19:711 (1) - ^ from slider head?
  6. 00:21:586 (1) - ^
  7. 00:23:461 (1) - ^ from slider head?
  8. 00:25:336 (1) - ^ from slider head?
  9. 00:27:211 (1) - ^ from slider head?
  10. 00:30:492 (3) - ^ from slider tail?
  11. 00:45:023 (7) - ^ from slider tail?
  12. 01:00:961 (1) - ^
  13. 01:03:539 (4) - ^ from slider tail
  14. 01:04:476 (6) - ^
  15. 01:05:414 (4) - ^ from slider tail
  16. 01:08:461 (1) - ^ from slider head
  17. 01:12:211 (1) - ^ from slider head
  18. 01:45:961 (1,2) - ^ from slider head
  19. 02:04:711 (1) - ^
  20. 02:49:242 (5,6,1) - ^ from slider head
good luck~
Topic Starter
lit120

Homura- wrote:

hi -Hakurei- M4M :D

[Yuki]
  1. 00:04:812 (2) - add whistle? ok
  2. 00:08:903 (2,3) - ^ ^
  3. 00:11:357 (2) - ^ from slider head? ^
  4. 00:17:836 (3) - ^ from slider head? ^
  5. 00:19:711 (1) - ^ from slider head? ^
  6. 00:21:586 (1) - ^ ^
  7. 00:23:461 (1) - ^ from slider head? ^
  8. 00:25:336 (1) - ^ from slider head? ^
  9. 00:27:211 (1) - ^ from slider head? ^
  10. 00:30:492 (3) - ^ from slider tail? ^
  11. 00:45:023 (7) - ^ from slider tail? ^
  12. 01:00:961 (1) - ^ ^
  13. 01:03:539 (4) - ^ from slider tail ^
  14. 01:04:476 (6) - ^ ^
  15. 01:05:414 (4) - ^ from slider tail ^
  16. 01:08:461 (1) - ^ from slider head ^
  17. 01:12:211 (1) - ^ from slider head ^
  18. 01:45:961 (1,2) - ^ from slider head ^
  19. 02:04:711 (1) - ^ ^
  20. 02:49:242 (5,6,1) - ^ from slider head ^
good luck~
useful hitsounds. thx
Aia
hi, for m4m


  • Yuki

  1. 00:05:357 (4) - I would try and improve the look of this slider a bit more, since it doesn't look that good at the moment.
  2. 00:24:398 (3,4,5,6) - This seems a bit weird to me, because of the sudden huge gap between 00:24:632 (4) - and 00:24:867 (5) -
  3. 00:51:351 (6,1,2,3,4,5,6,7) - I would move this pattern so 00:51:820 (2) - would look nicer with 00:49:711 (5) - reverse point
  4. 01:00:492 (9) - NC? and remove NC from 01:00:961 (1) -
  5. 01:15:961 (1,2,3,4) - I would try to make this a bit nicer looking, like this it looks kind of boring.
  6. 01:15:961 (1,2) - How about changing these like this: https://osu.ppy.sh/ss/3254958
  7. 01:16:898 (3,4,5) - And then these like this to fit the above: https://osu.ppy.sh/ss/3254961
  8. 01:25:336 (1,2,3,4) - I don't think a square pattern fits here at all
  9. 02:02:836 (4,5) - How about changing the second slider to single notes and make them look like this: https://osu.ppy.sh/ss/3254976
  10. 02:03:773 (6,7) - And then these two to something like this to fit the above: 02:03:773 (6,7) -
  11. 02:33:773 (4) - On this I would just simply remove the slider curve, to me it looks better that way.
  12. 03:15:492 (6) - NC, and remove NC from 03:15:961 (1) -
  13. 03:17:367 (4) - NC, and remove NC from 03:17:836 (1) -
  14. 03:43:617 (6) - NC, and remove NC from 03:44:086 (1) -
  15. 04:12:211 (1,2,3,4,1,2,3,4) - This pattern here looks really boring to play, I would try and change it to something more interesting.
  16. 04:27:211 (1) - I think this slider can be improved to make it look nicer.
  17. 05:00:961 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Okay, now you just got lazy.. I would definitely change this pattern to something more interesting.

That's all, hope you found it helpful. :)
Snepif
Okay here it is!

00:06:721 (1) - This slider shouldn't start on the red tick because that's the opposite of what the music suggests. Try this http://puu.sh/ioD5h/e186e02cfc.jpg
00:17:634 (1,2) - A triplet with BPM changes would cause some confusion while playing don't you think? Try to change these 2 notes into a slider like this, it also fits the music a lot better: http://puu.sh/ioDe7/216d38b602.jpg (they can be closer than that obviously)
00:20:648 (3) - (nazi) move to x268 y116 so it's equally distant to 1 and 2, for the looks of it only.
00:24:632 (4,5) - CTRL+G plays better in my opinion
00:30:492 (3) - You should really remove the repeat and add a note at the big white tick, so the player actually clicks there where the beat lands.
00:31:429 (1) - I don't like this shape since it's so excessively curved, try to make it smoother like this: http://puu.sh/ioDwi/dab9ab02d2.jpg and then copypaste for the other slider. I also moved (3) 2 grids down for a better curve, since it looks like a sharp pattern, I thought it would be better if it actually felt like a curve.
00:34:242 (7,8) - Fails to fit the music because the slider starts on a red tick without any particular reason, and also you have the main downbeat of the music on a slider end (remember the player doesn't click the slider's end so it isn't appropiate to put a slider's end in the main downbeat). Try to do this instead: http://puu.sh/ioDGv/9749f21a73.jpg
00:45:023 (7) - Same as last suggestion. From a mapper's perspective this doesn't change much but from a player's perspective, putting an actual note at the big white tick would fit the song a lot better.
00:49:242 (3,4,5) - This pattern is not bad but do you think it fits the rest of the map's patterns? (legit question, you can keep it or change as you please)
00:53:929 (1) - I don't like how you skipped a snare beat here. Maybe shorten this slider so you don't skip the snare beat?
01:07:054 (2,3,4) - This curve feels awkward, look: http://puu.sh/ioDY3/6a6114595f.jpg . Why don't you try this instead: http://puu.sh/ioDZk/0c75fd92a5.jpg
01:13:851 (1,2) - Would flow a lot better if you CTRL+G these two
01:24:866 (4,1) - Uhmm these are too close and don't flow at all x.x Move (1) somewhere else.
01:31:429 (2) - I'd move this one a bit farther away from (1) so you have more space to put 3, like this: http://puu.sh/ioEjd/df075f49d5.jpg (then move (4) too)
01:42:211 (1,2,3) - Maybe should make the spacing more consistent in these 3 sliders?
01:52:523 (5,6) - This would fit the music a lot better if you did this: http://puu.sh/ioEED/d18b13203b.jpg
01:58:617 (5) - Remove repeat and add a note in the main white tick,.
02:03:304 (5,6) - Awkward flow with these two http://puu.sh/ioEJB/e650e2abe6.jpg . Try this: http://puu.sh/ioEMx/0241255ab5.jpg and then rearrange the following sliders and notes obviously.
02:14:086 (1,2) - Should CTRL+G for more flow with the previous slider.
02:44:086 (1,2,3,4,5) - Feels really awkward to play this! Try http://puu.sh/ioEVn/1fd68fc087.jpg
02:47:132 (6) - It would fit the music better if this were jumping notes and not a simple slider D:
03:07:523 (4) - Too close to the slider?
03:09:398 (4,5,6,7) - Move this whole pattern farther away from (3) for more consistent spacing x.x
03:11:976 (6) - Again it is bad to have the end of a slider in a big white tick. Try this. http://puu.sh/ioFbf/17c46797f5.jpg
03:21:468 - I hear a note on this blue tick
03:22:289 - Here too
03:22:406 - And here
03:28:851 (6) - Slider end big tick thing
03:36:585 (4) - NC?
03:43:617 (6) - Should move farther away from (5) because it looks like a 1/2 jump part of the star.
04:23:226 (3) - Slider end big white tick thing. Try this: http://puu.sh/ioFpj/6b7b1cb32e.jpg
04:37:289 (4) - Move to x332 y196 so it's equally spaced to the previous and next note
05:00:023 (3) - Too close to (2)
05:07:992 (4) - Would fit the song a lot better if you made this a single note and not a slider.

Relaxing~
Topic Starter
lit120

Mentional wrote:

hi, for m4m


  • Yuki

  1. 00:05:357 (4) - I would try and improve the look of this slider a bit more, since it doesn't look that good at the moment. that's fine for me
  2. 00:24:398 (3,4,5,6) - This seems a bit weird to me, because of the sudden huge gap between 00:24:632 (4) - and 00:24:867 (5) - i'll wait for other opinion from mods
  3. 00:51:351 (6,1,2,3,4,5,6,7) - I would move this pattern so 00:51:820 (2) - would look nicer with 00:49:711 (5) - reverse point ^
  4. 01:00:492 (9) - NC? and remove NC from 01:00:961 (1) - no. 01:00:961 (1) - tells me that it's a perfect one for NC
  5. 01:15:961 (1,2,3,4) - I would try to make this a bit nicer looking, like this it looks kind of boring. uhmm, kinda OK for me
  6. 01:15:961 (1,2) - How about changing these like this: https://osu.ppy.sh/ss/3254958 ^
  7. 01:16:898 (3,4,5) - And then these like this to fit the above: https://osu.ppy.sh/ss/3254961 ^
  8. 01:25:336 (1,2,3,4) - I don't think a square pattern fits here at all for me, it is
  9. 02:02:836 (4,5) - How about changing the second slider to single notes and make them look like this: https://osu.ppy.sh/ss/3254976 no
  10. 02:03:773 (6,7) - And then these two to something like this to fit the above: 02:03:773 (6,7) - no
  11. 02:33:773 (4) - On this I would just simply remove the slider curve, to me it looks better that way. ok
  12. 03:15:492 (6) - NC, and remove NC from 03:15:961 (1) - sound change and stuff like that
  13. 03:17:367 (4) - NC, and remove NC from 03:17:836 (1) - ^
  14. 03:43:617 (6) - NC, and remove NC from 03:44:086 (1) - need more opinion about this
  15. 04:12:211 (1,2,3,4,1,2,3,4) - This pattern here looks really boring to play, I would try and change it to something more interesting. not really
  16. 04:27:211 (1) - I think this slider can be improved to make it look nicer. not that sure about it. better wait for someone about this
  17. 05:00:961 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Okay, now you just got lazy.. I would definitely change this pattern to something more interesting hehehehe

That's all, hope you found it helpful. :)
thx for mod :D

Snepif wrote:

Okay here it is!

00:06:721 (1) - This slider shouldn't start on the red tick because that's the opposite of what the music suggests. Try this http://puu.sh/ioD5h/e186e02cfc.jpg done
00:17:634 (1,2) - A triplet with BPM changes would cause some confusion while playing don't you think? Try to change these 2 notes into a slider like this, it also fits the music a lot better: http://puu.sh/ioDe7/216d38b602.jpg (they can be closer than that obviously) aye, ok
00:20:648 (3) - (nazi) move to x268 y116 so it's equally distant to 1 and 2, for the looks of it only. ok
00:24:632 (4,5) - CTRL+G plays better in my opinion no
00:30:492 (3) - You should really remove the repeat and add a note at the big white tick, so the player actually clicks there where the beat lands. done
00:31:429 (1) - I don't like this shape since it's so excessively curved, try to make it smoother like this: http://puu.sh/ioDwi/dab9ab02d2.jpg and then copypaste for the other slider. I also moved (3) 2 grids down for a better curve, since it looks like a sharp pattern, I thought it would be better if it actually felt like a curve. fix
00:34:242 (7,8) - Fails to fit the music because the slider starts on a red tick without any particular reason, and also you have the main downbeat of the music on a slider end (remember the player doesn't click the slider's end so it isn't appropiate to put a slider's end in the main downbeat). Try to do this instead: http://puu.sh/ioDGv/9749f21a73.jpg ok
00:45:023 (7) - Same as last suggestion. From a mapper's perspective this doesn't change much but from a player's perspective, putting an actual note at the big white tick would fit the song a lot better. no
00:49:242 (3,4,5) - This pattern is not bad but do you think it fits the rest of the map's patterns? (legit question, you can keep it or change as you please) yep, i'll keep that
00:53:929 (1) - I don't like how you skipped a snare beat here. Maybe shorten this slider so you don't skip the snare beat? nope
01:07:054 (2,3,4) - This curve feels awkward, look: http://puu.sh/ioDY3/6a6114595f.jpg . Why don't you try this instead: http://puu.sh/ioDZk/0c75fd92a5.jpg fix
01:13:851 (1,2) - Would flow a lot better if you CTRL+G these two ok
01:24:866 (4,1) - Uhmm these are too close and don't flow at all x.x Move (1) somewhere else. done
01:31:429 (2) - I'd move this one a bit farther away from (1) so you have more space to put 3, like this: http://puu.sh/ioEjd/df075f49d5.jpg (then move (4) too) done
01:42:211 (1,2,3) - Maybe should make the spacing more consistent in these 3 sliders? not really
01:52:523 (5,6) - This would fit the music a lot better if you did this: http://puu.sh/ioEED/d18b13203b.jpg nope. btw, i did that on previous mod
01:58:617 (5) - Remove repeat and add a note in the main white tick,. no
02:03:304 (5,6) - Awkward flow with these two http://puu.sh/ioEJB/e650e2abe6.jpg . Try this: http://puu.sh/ioEMx/0241255ab5.jpg and then rearrange the following sliders and notes obviously. done
02:14:086 (1,2) - Should CTRL+G for more flow with the previous slider. too jumpy, but ok
02:44:086 (1,2,3,4,5) - Feels really awkward to play this! Try http://puu.sh/ioEVn/1fd68fc087.jpg ohh shit. done
02:47:132 (6) - It would fit the music better if this were jumping notes and not a simple slider D: nope
03:07:523 (4) - Too close to the slider? i'd prefer it like that
03:09:398 (4,5,6,7) - Move this whole pattern farther away from (3) for more consistent spacing x.x done
03:11:976 (6) - Again it is bad to have the end of a slider in a big white tick. Try this. http://puu.sh/ioFbf/17c46797f5.jpg nope
03:21:468 - I hear a note on this blue tick done
03:22:289 - Here too done
03:22:406 - And here done
03:28:851 (6) - Slider end big tick thing no
03:36:585 (4) - NC? ok
03:43:617 (6) - Should move farther away from (5) because it looks like a 1/2 jump part of the star. need to think about this
04:23:226 (3) - Slider end big white tick thing. Try this: http://puu.sh/ioFpj/6b7b1cb32e.jpg no
04:37:289 (4) - Move to x332 y196 so it's equally spaced to the previous and next note ok
05:00:023 (3) - Too close to (2) no
05:07:992 (4) - Would fit the song a lot better if you made this a single note and not a slider. from previous mod

Relaxing~
thx for pro mod :D
Muya
[Yuki]
00:05:357 (4) - try this? http://puu.sh/ipUSi/fd515d5b0a.jpg
00:21:586 (1,2,3,4) - ^ http://puu.sh/ipVe8/8a8106c5af.jpg
00:45:023 (7) - ^ http://puu.sh/ipVoQ/f52dbc98a8.jpg or http://puu.sh/ipVwb/d3e5c655e9.jpg
00:48:070 (2,3,4,5,6) - ^ http://puu.sh/ipWmv/5b334c12e2.jpg http://puu.sh/ipWoh/2e511a0524.jpg
00:58:382 (3) - rotate 00:57:445 (2) - 's 180°?
01:11:507 - add note here if follow drum
01:23:461 (1,2,3,4) - fix blanket? http://puu.sh/ipXdJ/74a65e3c84.jpg
02:07:523 (5,6) - use 02:06:117 (5) - 's copy?
02:15:257 - add note here if follow drum
02:16:429 (3) - move to x:307 y:129
02:22:054 (2,3) - change rhythm? http://puu.sh/ipYvc/71581ab408.jpg
02:26:273 (5,6) - blanket to 02:25:570 (2) - ?
02:28:617 (6) - blanket to 02:27:211 (1,3) - 's (1) or (3)
02:38:929 (2) - stack end to 02:37:991 (7) -
02:43:617 (6,3) - this overlap :o 02:44:320 (2,3) - stack to 02:43:148 (5,6) - 's start and end?
03:57:679 (2,3) - same as 02:22:054 -

good luck~
Topic Starter
lit120

Muya wrote:

[Yuki]
00:05:357 (4) - try this? http://puu.sh/ipUSi/fd515d5b0a.jpg nahh, the current one is ok for me
00:21:586 (1,2,3,4) - ^ http://puu.sh/ipVe8/8a8106c5af.jpg nope. that's fine for me
00:45:023 (7) - ^ http://puu.sh/ipVoQ/f52dbc98a8.jpg or http://puu.sh/ipVwb/d3e5c655e9.jpg that should do
00:48:070 (2,3,4,5,6) - ^ http://puu.sh/ipWmv/5b334c12e2.jpg http://puu.sh/ipWoh/2e511a0524.jpg quite ok for me
00:58:382 (3) - rotate 00:57:445 (2) - 's 180°? nope
01:11:507 - add note here if follow drum i don't need to add a note there tbh. vocal is enough for me :D
01:23:461 (1,2,3,4) - fix blanket? http://puu.sh/ipXdJ/74a65e3c84.jpg that'll do
02:07:523 (5,6) - use 02:06:117 (5) - 's copy? no need
02:15:257 - add note here if follow drum vocal is enough for me :D
02:16:429 (3) - move to x:307 y:129 ummm... i know that this is ok for me, but i'll think about this
02:22:054 (2,3) - change rhythm? http://puu.sh/ipYvc/71581ab408.jpg no
02:26:273 (5,6) - blanket to 02:25:570 (2) - ? umm... i think that i don't need blanket for this
02:28:617 (6) - blanket to 02:27:211 (1,3) - 's (1) or (3) i'll go for (3)
02:38:929 (2) - stack end to 02:37:991 (7) - done
02:43:617 (6,3) - this overlap :o 02:44:320 (2,3) - stack to 02:43:148 (5,6) - 's start and end? ok, but still unsure about this
03:57:679 (2,3) - same as 02:22:054 - nope. i'd prefer square something like that

good luck~
thx for useful mod :D
ultrapersona
(First time modding, so i hope that this will work)
00:05:357 (4) - entah kenapa gua ngerasa kalo ini enaknya disamain ujungnya.
00:24:632 (4,5) - agak terlalu jauh (?) untuk yang baru main hard, agak deketin dikit circle 5-nya.
00:26:742 (5,6) - sama disini.
01:00:492 (9,10,1) - agak dideketin circle-nya.
01:29:086 (1,2,3,4,5,6) - kayaknya lebih bagus kalo dijadiin slider aja :)
02:36:586 (1,2,3,4,5,6,7) - isn't that a bit too cruel (?)
03:21:116 (4,5,1,2) - 5 sama 1 deketin sama slider, dan bukannya itu agak jahat juga? dikecilin jaraknya mungkin lebih bagus.
04:09:165 (4,5,6,7,8,9,10,11,12,13) - streamnya kecepetan imo, mulai-nya dari 7, sebelumnya jadiin slider.

I think it's done, inb4 sorry if it doesn't match your style :)
Topic Starter
lit120

Ultr4persona wrote:

(First time modding, so i hope that this will work)
00:05:357 (4) - entah kenapa gua ngerasa kalo ini enaknya disamain ujungnya. kan ada suara piano (lagi hold tu)
00:24:632 (4,5) - agak terlalu jauh (?) untuk yang baru main hard, agak deketin dikit circle 5-nya. nope
00:26:742 (5,6) - sama disini. w mw ad jumps ny tu
01:00:492 (9,10,1) - agak dideketin circle-nya. dh ckup sih untk tu
01:29:086 (1,2,3,4,5,6) - kayaknya lebih bagus kalo dijadiin slider aja :) ini aj dh ckup
02:36:586 (1,2,3,4,5,6,7) - isn't that a bit too cruel (?) kinda, but i'm fine with that tbh
03:21:116 (4,5,1,2) - 5 sama 1 deketin sama slider, dan bukannya itu agak jahat juga? dikecilin jaraknya mungkin lebih bagus. g perlu lah dan w butuh opini dari mod slanjut ny
04:09:165 (4,5,6,7,8,9,10,11,12,13) - streamnya kecepetan imo, mulai-nya dari 7, sebelumnya jadiin slider. kan memang. w ikuti suara biola sihhh. dan maaf, w g mw pke slider untk tu

I think it's done, inb4 sorry if it doesn't match your style :)
sorry, can't give you kudosu since i can't find something useful. thx for mod :D
ultrapersona
Yep, it's okay tbh :)
Taeyang
  • General
    Good

  • Yuki
  1. 00:05:357 (4) - like this?
  2. 00:17:634 (1) - here head and tail add hitsound
  3. 00:23:929 (2,3,4,5,6) - flow
  4. 00:27:211 (1,2,3) - suggest
  5. 00:30:961 (4,1) - NC change here is downbeat
  6. 00:33:304 (5) - NC
  7. 00:33:304 (5,6,7,8) - rhythm,00:34:476 - 00:34:711 - here drum sound strong
  8. 00:40:804 (5,1) - NC change
  9. 00:41:742 (2,3) - ctrl+g flow better
  10. 00:43:148 - i know you followed vocal but i think need note circle in here
  11. 00:44:086 (3) - NC
  12. 00:45:961 - clickable add note circle
  13. 00:53:461 (7,1) - NC change
  14. 00:58:148 - add note circle
  15. 00:59:086 (4) - NC
  16. 01:31:898 (3,4) - sugest
  17. 02:00:023 (4,2) - try stack
  18. 02:02:132 (1,4) - NC change
  19. 03:15:023 (5,6) - stack and make like this?
  20. 03:18:070 - here drum sound
  21. 03:40:336 (5) - NC
  22. 04:43:617 (6,7,1) - readable

Good luck~! :)
Topic Starter
lit120

Taeyang wrote:

  • General
    Good

  • Yuki
  1. 00:05:357 (4) - like this? no
  2. 00:17:634 (1) - here head and tail add hitsound i don't need to add hitsound for that anyway
  3. 00:23:929 (2,3,4,5,6) - flow nope
  4. 00:27:211 (1,2,3) - suggest no
  5. 00:30:961 (4,1) - NC change here is downbeat ok
  6. 00:33:304 (5) - NC nahh
  7. 00:33:304 (5,6,7,8) - rhythm,00:34:476 - 00:34:711 - here drum sound strong ok
  8. 00:40:804 (5,1) - NC change no
  9. 00:41:742 (2,3) - ctrl+g flow better umm, no
  10. 00:43:148 - i know you followed vocal but i think need note circle in here done
  11. 00:44:086 (3) - NC done
  12. 00:45:961 - clickable add note circle nah
  13. 00:53:461 (7,1) - NC change ohh ok
  14. 00:58:148 - add note circle done
  15. 00:59:086 (4) - NC done
  16. 01:31:898 (3,4) - sugest done
  17. 02:00:023 (4,2) - try stack done
  18. 02:02:132 (1,4) - NC change ok
  19. 03:15:023 (5,6) - stack and make like this? i don't want to change that since it's a symmetrical from 03:17:367 (4,5,1,2,3) -
  20. 03:18:070 - here drum sound no
  21. 03:40:336 (5) - NC ok
  22. 04:43:617 (6,7,1) - readable ok. trapezoid one is ok for me

Good luck~! :)
thx for mod :D
Starfall9908
Hello! From Chaoslitz modding queue

  1. 01:31:429 (2,3) - Blanket
  2. 01:45:961 (1) - this slider goes suddenly slow. A slider break will happen for sure. And it happens a bit too sudden. Try to make it a little bit faster (You can let the 2 other sliders be as it is.
  3. 02:16:664 (4,5,6,7,8,9,10,11,1) - I'm not that sure if this is a hard diff or an insane diff... or between them. If it's supposed to be an insane then ignore this. If it's supposed to be between Hard and Insane read this and think about it. If it's hard then remove the stream since it's a bit too hard for Hard
  4. 02:19:007 (1,2,3,4,5,6,1) - ^
  5. 02:19:711 (1,2) - these two notes are too low
  6. 02:49:711 (1) - same as 01:45:961 (1)
  7. 03:03:773 (3) - blanket?

This was all I could find good luck with ranking
Topic Starter
lit120

nadapan wrote:

Hello! From Chaoslitz modding queue

  1. 01:31:429 (2,3) - Blanket done
  2. 01:45:961 (1) - this slider goes suddenly slow. A slider break will happen for sure. And it happens a bit too sudden. Try to make it a little bit faster (You can let the 2 other sliders be as it is. need an opinion from the next mod or BN
  3. 02:16:664 (4,5,6,7,8,9,10,11,1) - I'm not that sure if this is a hard diff or an insane diff... or between them. If it's supposed to be an insane then ignore this. If it's supposed to be between Hard and Insane read this and think about it. If it's hard then remove the stream since it's a bit too hard for Hard it could be insane, it could be hard. even though, i'd prefer this one into stream
  4. 02:19:007 (1,2,3,4,5,6,1) - ^ ^
  5. 02:19:711 (1,2) - these two notes are too low it's fine
  6. 02:49:711 (1) - same as 01:45:961 (1) same thing like i said
  7. 03:03:773 (3) - blanket? no need

This was all I could find good luck with ranking
aye, thx for mod :D
RandF
From your queue, M4M!

[Yuki]
  1. 00:00:721 (1,2) - i suggest to avoid stack. stack at play starting is a little confusing...
  2. 00:22:289 (4) - follow the drum sound at 00:22:757-
    just a suggetion~
  3. 00:34:007 (6,7) - I recommed to make the same pattern as 00:34:945 (1,2,3) - for following vocal
    especially, the spacing change of 00:34:476 (7,8,1,2,3) - is so confusing
  4. 01:52:523 (5,6,7,1) - ^
  5. 01:07:054 (2,3,4,5,6) - too sudden spacing change. I suggest to decrease spacing of 01:07:054 (2,3) -
  6. 01:39:867 (4,1) - ^
  7. 01:45:961 (1) - set red anchor on the slider tick correctly. suit to rhythm, imo
  8. 02:49:711 (1) - ^
  9. 01:47:836 (2) - rotate 2degrees clockwise for good looking (vertical symmetry)
  10. 01:49:945 (1) - I prefer to delete
  11. 02:03:304- remove whistle
  12. 02:04:242 (4) - end red line and follow drum by use of whistle(soft)
  13. 03:02:836 (1,2,3,4) - you can blanket correctly
  14. 03:15:257- add a note. in this part, vocal follow is strange
  15. 03:22:289 (4,5) - very hard to paly
  16. 03:37:523 (1,2,3) - clockwise pattern is better flow not anti-clockwise
  17. 03:45:961 (1,2) - why not exchange positions? that's better flow, imo
  18. 04:20:179 (3,5) - I suggest to blanket
  19. 04:47:836 (1,2,3) - hard to find rhythm. I suggest to make 1/2 rhthm or use reverse like 04:46:898 (2) -
  20. 04:56:273 (5,1) - u~m, not good flow...
i like this song<3
~Good Luck~
Topic Starter
lit120

RandomEffect wrote:

From your queue, M4M!

[Yuki]
  1. 00:00:721 (1,2) - i suggest to avoid stack. stack at play starting is a little confusing... there is a same note, so i have to stack that
  2. 00:22:289 (4) - follow the drum sound at 00:22:757- done
    just a suggetion~
  3. 00:34:007 (6,7) - I recommed to make the same pattern as 00:34:945 (1,2,3) - for following vocal
    especially, the spacing change of 00:34:476 (7,8,1,2,3) - is so confusing changed the position
  4. 01:52:523 (5,6,7,1) - ^ nah
  5. 01:07:054 (2,3,4,5,6) - too sudden spacing change. I suggest to decrease spacing of 01:07:054 (2,3) - that's fine for me
  6. 01:39:867 (4,1) - ^ ^
  7. 01:45:961 (1) - set red anchor on the slider tick correctly. suit to rhythm, imo it's fine
  8. 02:49:711 (1) - ^ no
  9. 01:47:836 (2) - rotate 2degrees clockwise for good looking (vertical symmetry) done
  10. 01:49:945 (1) - I prefer to delete ohh, didn't hear any notes there. removed
  11. 02:03:304- remove whistle ohh shit
  12. 02:04:242 (4) - end red line and follow drum by use of whistle(soft) done
  13. 03:02:836 (1,2,3,4) - you can blanket correctly no need
  14. 03:15:257- add a note. in this part, vocal follow is strange no need
  15. 03:22:289 (4,5) - very hard to paly i made (4) close with (5)
  16. 03:37:523 (1,2,3) - clockwise pattern is better flow not anti-clockwise done
  17. 03:45:961 (1,2) - why not exchange positions? that's better flow, imo ohhh that will help
  18. 04:20:179 (3,5) - I suggest to blanket no need
  19. 04:47:836 (1,2,3) - hard to find rhythm. I suggest to make 1/2 rhthm or use reverse like 04:46:898 (2) - i need more opinion about this
  20. 04:56:273 (5,1) - u~m, not good flow... done
i like this song<3 thanks :D
~Good Luck~
thx for mod :D
-Nya-
Heya~!
M4M from #modreqs.

General:
  1. Please change your audio lead-in to 2000ms. Not really a requirement for ranking but I feel it’s better to be safe than sorry.

Yuki:
  1. 00:17:634 – The volume here may be too low since you didn’t use any whistle sounds to emphasize the soft volume. So it’s hard to hear the slider. I suggest you rather raise the volume till the slider is heard just to prevent any issues that might arise while trying to approve this.
  2. 00:21:820 (2,6) – Stack? I don’t really see a reason not to.
  3. 00:32:836 (3,7) – Hm, can’t you try to make a perfect stack here? I understand you’re trying to use the correct spacing, but perhaps you can try and manipulate previous notes till you can stack those two perfectly.
  4. 00:34:711 (8,1) – Make the distance between these two notes similar to the distance between these notes: 00:34:945 (1,2,3) – The reason is because (1) hints a jump imo and also since you placed a jump here: 00:36:351 (3,1) -
  5. 00:36:351 (3,5) – Uhh, please try to avoid this overlap. It may not be visible during gameplay, but unnecessary overlaps can still be improved though for even better gameplay.
  6. 00:43:148 (2,3) – Stack, again?
  7. 00:47:601 (4,1,2) – Make the distance between these notes similar to the distance between these: 00:48:070 (2,3,4,5) – It’s just weird that that distance is smaller than the rest for the same rhythm.
  8. 00:47:836 (1) – I think it would be better if you remove the new combo here and add new combo here instead: 00:48:070 (2) – Sounds more effective.
  9. 00:49:711 (5,2) – Hm, stack on tail of the slider.
  10. 00:53:929 (2) – New combo here instead where the vocals start again since you followed this combo pattern at the previous part of the map. So remove new combo here: 00:53:461 (1) – and add new combo here: 00:53:929 (2) –
  11. 00:55:336 (4) – Try to place this slider somewhere else where it wouldn’t overlap 00:53:226 (6,1) – since it looks a bit crammed.
  12. 00:57:445 (2) – Add new combo here where the vocals start.
  13. 01:00:375 – Perhaps place a note here? I think it sounds cool.
  14. 01:03:539 (4,5) – Rather try this rhythm here:
    The reason is because the long sound actually starts here: 01:03:773 – so remember to remove 01:04:242 (5) – so the tail of the slider ends there.
  15. 01:04:946 (2,5) – Stack?
  16. 01:15:961 (1) – Why not stack the head of that slider on 01:14:788 (3) -? It will look much better imo.
  17. 01:19:711 (1) – Rather place a finish on this note? I think it fits in better with the vocals/music.
  18. 01:23:461 (1) - ^, on the head.
  19. 01:27:211 (1) - ^
  20. 01:34:711 (1) - ^
  21. 01:38:461 (1) - ^. The same finish-hitsound advice applies to all the other kiai times.
  22. 01:40:336 (1,2,3,4,5,6,7,8) – The placement of these notes are pretty boring since there’s no interesting small jumps or anything. I can’t really think of a good example now but I believe you can come up with something more interesting like a small star shape again.
  23. 01:42:211 (1,2) – Make the distance between these two notes similar to the distance between these: 01:42:914 (2,3,1) – I know you tried to stack there but I think it will be more effective if you try to maintain the same distance.
  24. 02:34:242 (1) – Remove new combo here since you didn’t add new combo here: 01:30:492 (7) –
  25. 02:45:023 (5) – Maybe stack the head of this slider on 02:44:320 (2) -?
  26. 02:54:398 (3,2) – Stack?
  27. 03:03:304 (2,3) – Please improve this blanket. It looks pretty bad.
  28. 03:18:539 (2,4) – Stack?
  29. 03:38:695 (2) – The tail of this slider is a bit too high. It’s touching the HP bar a bit. Please just lower the tail a bit.
  30. 03:38:461 (1,3) – Hmmm, stack again.
  31. 03:44:789 (4) – Hm, this circle looks so high. Just to be safe I suggest lowering the circle a bit.
  32. 03:49:711 (1) – Same thing here about the tail being too high. For safety just lower it a bit please.
  33. 03:57:211 (1) – If I were you, I’d try stacking the head of the slider on 03:55:336 (1) –
  34. 04:05:648 (3) – Can’t you try to stack this circle on any one of these: 04:04:359 (7,8,9) –
  35. 04:47:836 (1,2,3,4) – Rather try this rhythm?
    Reason is the current rhythm might be a bit misleading for players since you didn’t use it anywhere else and also you used that rhythm that I suggested above here as well: 04:51:586 (1,2,3,4,5) –
  36. 04:56:039 (4,1) – Hmm, stack?

Not a bad map at all. It can still do with a bit of polishing though.
You can call me back after getting at least like 5 more mods.
Good Luck~! :D
Topic Starter
lit120

-Nya- wrote:

Heya~! sup kitty neko
M4M from #modreqs.

General:
  1. Please change your audio lead-in to 2000ms. Not really a requirement for ranking but I feel it’s better to be safe than sorry. done

Yuki:
  1. 00:17:634 – The volume here may be too low since you didn’t use any whistle sounds to emphasize the soft volume. So it’s hard to hear the slider. I suggest you rather raise the volume till the slider is heard just to prevent any issues that might arise while trying to approve this. i'm not pretty sure about this, but ok
  2. 00:21:820 (2,6) – Stack? I don’t really see a reason not to. i don't feel like want to stack them
  3. 00:32:836 (3,7) – Hm, can’t you try to make a perfect stack here? I understand you’re trying to use the correct spacing, but perhaps you can try and manipulate previous notes till you can stack those two perfectly. done
  4. 00:34:711 (8,1) – Make the distance between these two notes similar to the distance between these notes: 00:34:945 (1,2,3) – The reason is because (1) hints a jump imo and also since you placed a jump here: 00:36:351 (3,1) - dome
  5. 00:36:351 (3,5) – Uhh, please try to avoid this overlap. It may not be visible during gameplay, but unnecessary overlaps can still be improved though for even better gameplay. made something new
  6. 00:43:148 (2,3) – Stack, again? no
  7. 00:47:601 (4,1,2) – Make the distance between these notes similar to the distance between these: 00:48:070 (2,3,4,5) – It’s just weird that that distance is smaller than the rest for the same rhythm.
  8. 00:47:836 (1) – I think it would be better if you remove the new combo here and add new combo here instead: 00:48:070 (2) – Sounds more effective. there we go
  9. 00:49:711 (5,2) – Hm, stack on tail of the slider. i guess not
  10. 00:53:929 (2) – New combo here instead where the vocals start again since you followed this combo pattern at the previous part of the map. So remove new combo here: 00:53:461 (1) – and add new combo here: 00:53:929 (2) – done
  11. 00:55:336 (4) – Try to place this slider somewhere else where it wouldn’t overlap 00:53:226 (6,1) – since it looks a bit crammed. done
  12. 00:57:445 (2) – Add new combo here where the vocals start. not really sure about that
  13. 01:00:375 – Perhaps place a note here? I think it sounds cool. not really
  14. 01:03:539 (4,5) – Rather try this rhythm here: i didn't plan to follow the vocal for that, so no
    The reason is because the long sound actually starts here: 01:03:773 – so remember to remove 01:04:242 (5) – so the tail of the slider ends there.
  15. 01:04:946 (2,5) – Stack? no
  16. 01:15:961 (1) – Why not stack the head of that slider on 01:14:788 (3) -? It will look much better imo. not really
  17. 01:19:711 (1) – Rather place a finish on this note? I think it fits in better with the vocals/music. no cymbal sound means no finish
  18. 01:23:461 (1) - ^, on the head. ^
  19. 01:27:211 (1) - ^ ^
  20. 01:34:711 (1) - ^ ^
  21. 01:38:461 (1) - ^. The same finish-hitsound advice applies to all the other kiai times. ^
  22. 01:40:336 (1,2,3,4,5,6,7,8) – The placement of these notes are pretty boring since there’s no interesting small jumps or anything. I can’t really think of a good example now but I believe you can come up with something more interesting like a small star shape again. i'll think about this
  23. 01:42:211 (1,2) – Make the distance between these two notes similar to the distance between these: 01:42:914 (2,3,1) – I know you tried to stack there but I think it will be more effective if you try to maintain the same distance. well oke
  24. 02:34:242 (1) – Remove new combo here since you didn’t add new combo here: 01:30:492 (7) – done
  25. 02:45:023 (5) – Maybe stack the head of this slider on 02:44:320 (2) -? no need
  26. 02:54:398 (3,2) – Stack? done
  27. 03:03:304 (2,3) – Please improve this blanket. It looks pretty bad. done for (3)
  28. 03:18:539 (2,4) – Stack? no
  29. 03:38:695 (2) – The tail of this slider is a bit too high. It’s touching the HP bar a bit. Please just lower the tail a bit. done
  30. 03:38:461 (1,3) – Hmmm, stack again. done with different DS
  31. 03:44:789 (4) – Hm, this circle looks so high. Just to be safe I suggest lowering the circle a bit. done for the star pattern
  32. 03:49:711 (1) – Same thing here about the tail being too high. For safety just lower it a bit please. ok, lowered the tail
  33. 03:57:211 (1) – If I were you, I’d try stacking the head of the slider on 03:55:336 (1) – no need to stack
  34. 04:05:648 (3) – Can’t you try to stack this circle on any one of these: 04:04:359 (7,8,9) – ok
  35. 04:47:836 (1,2,3,4) – Rather try this rhythm? done
    Reason is the current rhythm might be a bit misleading for players since you didn’t use it anywhere else and also you used that rhythm that I suggested above here as well: 04:51:586 (1,2,3,4,5) –
  36. 04:56:039 (4,1) – Hmm, stack? i just need to rotate the star pattern, and it's done

Not a bad map at all. It can still do with a bit of polishing though.
You can call me back after getting at least like 5 more mods.
Good Luck~! :D
thx for mod :D
Hard
Yo M4M from my queue

[Yuki]

  1. 00:03:994 (4) - I suggest you part this slider because the sounds are both really strong. sometimes a slider on a red tick is a good thing but this is not.
  2. 00:04:812 (2,3) - turn these into a slider to support movement
  3. 00:05:357 (4) - make this symmetrical please. like this:
  4. 00:07:266 - this strong note should not be on a sliderend. make 2 circles instead
  5. 00:26:039 - the emphasize should be here becasue the bass is so loud here. again make 2 circles and maybe add a jump here. you could also use a slider from here to 00:26:273 -
  6. 00:28:148 (3,4,5,6) - i think you should add something jumpy here the music suggests ist
  7. 00:34:476 (7,8,1,3) - change the pattern so this becomes a perfect square. it'd fit the music
  8. 01:09:867 (5,6,1) - this line is too straight. to make the flow a bit better you should put 01:10:336 (1) - a bit more to the left so you get a better angle. maybe 30° would fit
  9. 01:10:336 (7,8) - the distance is a bit too low. for 1/1 it's nearly the same as the 1/2 jumps you used before and so it'll be difficult to read. you could make the distance higher or stack 01:10:336 (1,2) -
  10. 02:53:461 (1) - to 03:08:343 - I think you should remapp this part because it's really boring. you somehow only spam 1/2's but the strings are the interesting stuff going on. I suggest you map them to get a bit diversity and interest in your map.
  11. 03:15:023 (5,6) - again the same I said at 01:10:336
  12. 03:18:539 (2,4) - avoid this overlap
  13. 03:27:914 (4,5) - to support the vocals and make your pattern a bit more interesting i suggest you stack those 2.
  14. 03:28:851 (6) - again i think this shouldn't be slider. make 2 circles instead because it fits the music and else feels weird to play
  15. 03:29:554 (2,3) - change those 2 into a slider to support the vocals. there's this waiting sound and you could show that.
  16. 03:59:554 (3,4) - again make this into a slider to support vocals
  17. 04:27:211 (1) - make this slider symmetrical. i showed you an example before make it like this (but rotated)
All in all I think you could make this map a lot more interesting if you sometimes stop mapping the drums and go with vocals. try to feel the music a bit more i guess. also it becomes a bit monotone because you're using the same patterns the whole time. Try to fix that.
Topic Starter
lit120

Hard wrote:

Yo M4M from my queue

[Yuki]

  1. 00:03:994 (4) - I suggest you part this slider because the sounds are both really strong. sometimes a slider on a red tick is a good thing but this is not. done
  2. 00:04:812 (2,3) - turn these into a slider to support movement done
  3. 00:05:357 (4) - make this symmetrical please. like this i don't think so:
  4. 00:07:266 - this strong note should not be on a sliderend. make 2 circles instead ok
  5. 00:26:039 - the emphasize should be here becasue the bass is so loud here. again make 2 circles and maybe add a jump here. you could also use a slider from here to 00:26:273 - don't feel like want to do that, sorry
  6. 00:28:148 (3,4,5,6) - i think you should add something jumpy here the music suggests ist done
  7. 00:34:476 (7,8,1,3) - change the pattern so this becomes a perfect square. it'd fit the music done
  8. 01:09:867 (5,6,1) - this line is too straight. to make the flow a bit better you should put 01:10:336 (1) - a bit more to the left so you get a better angle. maybe 30° would fit i don't want to move (1) since it's a square, so no
  9. 01:10:336 (7,8) - the distance is a bit too low. for 1/1 it's nearly the same as the 1/2 jumps you used before and so it'll be difficult to read. you could make the distance higher or stack 01:10:336 (1,2) - no
  10. 02:53:461 (1) - to 03:08:343 - I think you should remapp this part because it's really boring. you somehow only spam 1/2's but the strings are the interesting stuff going on. I suggest you map them to get a bit diversity and interest in your map. i'd prefer like this, but i need more opinions from other mods
  11. 03:15:023 (5,6) - again the same I said at 01:10:336 no
  12. 03:18:539 (2,4) - avoid this overlap now someone suggested me to stack those 2, but whatever
  13. 03:27:914 (4,5) - to support the vocals and make your pattern a bit more interesting i suggest you stack those 2. no
  14. 03:28:851 (6) - again i think this shouldn't be slider. make 2 circles instead because it fits the music and else feels weird to play done
  15. 03:29:554 (2,3) - change those 2 into a slider to support the vocals. there's this waiting sound and you could show that. done
  16. 03:59:554 (3,4) - again make this into a slider to support vocals i'm not gonna go for slider
  17. 04:27:211 (1) - make this slider symmetrical. i showed you an example before make it like this (but rotated) no
All in all I think you could make this map a lot more interesting if you sometimes stop mapping the drums and go with vocals. try to feel the music a bit more i guess. also it becomes a bit monotone because you're using the same patterns the whole time. Try to fix that. need more help from more mods tbh. every mapper has their own style for that. also, i did a vocal some of them
thx for mod
Iceskulls
[general]
  1. delete osb file there ? I don't see any sb thing here
  2. 05:00:961 - from here on I feel like the guitar sound is a bit sound off , have you got any timing check ? lol idk rip zzz
[yuki]
  1. 00:26:976 (6,1) - a low spacing on cymbal sound here while you use high spacing for drum here 00:26:742 (5,6) - is kinda make the flow here a bit weird imo , try move (6) to around x336 y220 ? , spacing here 00:26:742 (5,6) - should be smaller than 00:26:976 (6,1) - imo
  2. 00:35:882 (1,2,3) - try place these notes like this ? I think that would make flow here 00:35:414 (3,1,2,3,1) - a bit better
  3. 00:52:523 (5,6,7) - hmm why suddenly lower spacing here ? I think it better to make spacing here looks like what you did previously 00:52:054 (3,4,5) -
  4. 00:55:336 (3,4) - I think flow here can be improved a bit , try move (4) to around x240 y328
  5. 01:10:101 (6,1) - spacing here should be bigger than 01:09:867 (5,6) - so it would make sense with music more , this 01:10:336 - sound more emphasized than this 01:10:101 - imo so try move (1) to around x68 y192 ? ( need to fix next note too if you make change )
  6. 01:33:304 (3,4,5) - try make spacing here a bit more consistent so it would make flow here better imo
  7. 01:35:414 (4,5) - spacing here should be bigger than 01:35:179 (3,4) - so it would make sense with music more imo , this 01:35:648 - sound more emphasized than 01:35:414 - so try move (4) to around x336 y192 ?
  8. 02:23:461 (1,2,3,4,5) - try place like this ? I think it would make flow a bit better imo
  9. 02:27:680 (3,6) - blanket can be improved a bit
  10. 02:54:398 (3) - I think if you move this to around x244 y136 it will make flow here 02:53:929 (2,3,4) - better
  11. 03:21:586 (1,2,3) - try make spacing here consistent so it would make flow here a bit better imo
  12. 03:22:524 (5,6,7,8,9) - same ^
  13. 04:23:226 (3) - mapping emphasized cymbal sound as sliderend is not that good imo , it make rhythm sound a bit weird and might give awkward feeling ,I would use this rhythm instead
  14. 04:39:867 (6,1) - why suddenly low spacing here ? it make the flow here weird imo , 04:40:336 - sound emphasized and should use higher spacing imo
    ,try move 04:39:867 (6) - to around x156 y164 ?
  15. 04:40:804 (2,3) - similiar to what I said above , I think spacing can be increased a bit so it would make flow here better, try move 04:41:273 (3) - to around x228 y232 ( might need to fix next notes too if you make change )
hmm I think flow and spacing can be improved a bit

good luck , have fun mapping :)
Topic Starter
lit120
Will handle the mods later since i'm currently away
Momochikun
as requested

[Yuki]
  1. 00:00:993 (2) - hmm i'd found it more attractive to stack this with 00:01:539 (4) - instead of (1)
  2. 00:30:492 (3,1) - this kind of uncomfortable to play as the direction and the placement of the note doesn't make a good transition. you could either move the note upside, or i'd got another recommendation pattern for you as the ss below
  3. 00:37:523 (5,6,7) - why dont you space them out ? that's was pretty weird to get 1/2 stacked notes on the end.. which could be missread as triplet
  4. 00:55:336 (3,4,5) - it doesn't looks pretty neat isn't ? well i kind help it if it's rather mapping style or something
  5. 01:43:851 (1) - clap on the start ? there's drum played at there besides the cymbal
  6. 02:47:601 (1) - ^ and 04:25:101 (1) - too
  7. 01:45:961 (1,2) - their contact does seems suit, i'd curve (2) on the opposite way
  8. 02:01:195 (2,1) - idk if you're trying to make anti jump for this, why dont you 02:02:132 (1,2) - ctrl g them instead ?
  9. 02:20:648 (3,4,5,6) - jump pattern play a bit too sharp with make it became pretty awkward, move (6) ?
  10. 04:29:554 (2) - you could add NC here to make to stabilize the hp drain and make the anti jump easier to notice
slow and cute song, the map itself could be polished a bit.. at least for me :c
good luck !
Topic Starter
lit120
2 BNs? why not?

CelsiusLK wrote:

[general]
  1. delete osb file there ? I don't see any sb thing here why does this keep appearing?
  2. 05:00:961 - from here on I feel like the guitar sound is a bit sound off , have you got any timing check ? lol idk rip zzz finding someone now ok it's good to go
[yuki]
  1. 00:26:976 (6,1) - a low spacing on cymbal sound here while you use high spacing for drum here 00:26:742 (5,6) - is kinda make the flow here a bit weird imo , try move (6) to around x336 y220 ? , spacing here 00:26:742 (5,6) - should be smaller than 00:26:976 (6,1) - imodone
  2. 00:35:882 (1,2,3) - try place these notes like this ? I think that would make flow here 00:35:414 (3,1,2,3,1) - a bit better done
  3. 00:52:523 (5,6,7) - hmm why suddenly lower spacing here ? I think it better to make spacing here looks like what you did previously 00:52:054 (3,4,5) - using triangle pattern now
  4. 00:55:336 (3,4) - I think flow here can be improved a bit , try move (4) to around x240 y328 done
  5. 01:10:101 (6,1) - spacing here should be bigger than 01:09:867 (5,6) - so it would make sense with music more , this 01:10:336 - sound more emphasized than this 01:10:101 - imo so try move (1) to around x68 y192 ? ( need to fix next note too if you make change ) fix for square pattern. i'm not pretty sure about (2) at above, so i have to decrease the scale a little (4 of them)
  6. 01:33:304 (3,4,5) - try make spacing here a bit more consistent so it would make flow here better imo i moved (5) only
  7. 01:35:414 (4,5) - spacing here should be bigger than 01:35:179 (3,4) - so it would make sense with music more imo , this 01:35:648 - sound more emphasized than 01:35:414 - so try move (4) to around x336 y192 ? there we go
  8. 02:23:461 (1,2,3,4,5) - try place like this ? I think it would make flow a bit better imo fine
  9. 02:27:680 (3,6) - blanket can be improved a bit done
  10. 02:54:398 (3) - I think if you move this to around x244 y136 it will make flow here 02:53:929 (2,3,4) - better well this should do
  11. 03:21:586 (1,2,3) - try make spacing here consistent so it would make flow here a bit better imo made something new
  12. 03:22:524 (5,6,7,8,9) - same ^ ^
  13. 04:23:226 (3) - mapping emphasized cymbal sound as sliderend is not that good imo , it make rhythm sound a bit weird and might give awkward feeling ,I would use this rhythm instead remade
  14. 04:39:867 (6,1) - why suddenly low spacing here ? it make the flow here weird imo , 04:40:336 - sound emphasized and should use higher spacing imo
    ,try move 04:39:867 (6) - to around x156 y164 ? ok
  15. 04:40:804 (2,3) - similiar to what I said above , I think spacing can be increased a bit so it would make flow here better, try move 04:41:273 (3) - to around x228 y232 ( might need to fix next notes too if you make change ) done and no need to change for other notes
hmm I think flow and spacing can be improved a bit

good luck , have fun mapping :)

Momochikun wrote:

as requested you forgot to say about M4M in chat

[Yuki]
  1. 00:00:993 (2) - hmm i'd found it more attractive to stack this with 00:01:539 (4) - instead of (1) not that sure, but whatever
  2. 00:30:492 (3,1) - this kind of uncomfortable to play as the direction and the placement of the note doesn't make a good transition. you could either move the note upside, or i'd got another recommendation pattern for you as the ss below that'll do
  3. 00:37:523 (5,6,7) - why dont you space them out ? that's was pretty weird to get 1/2 stacked notes on the end.. which could be missread as triplet changed
  4. 00:55:336 (3,4,5) - it doesn't looks pretty neat isn't ? well i kind help it if it's rather mapping style or something from previous mod
  5. 01:43:851 (1) - clap on the start ? there's drum played at there besides the cymbal added
  6. 02:47:601 (1) - ^ and 04:25:101 (1) - too added
  7. 01:45:961 (1,2) - their contact does seems suit, i'd curve (2) on the opposite way nope
  8. 02:01:195 (2,1) - idk if you're trying to make anti jump for this, why dont you 02:02:132 (1,2) - ctrl g them instead ? ok
  9. 02:20:648 (3,4,5,6) - jump pattern play a bit too sharp with make it became pretty awkward, move (6) ? done
  10. 04:29:554 (2) - you could add NC here to make to stabilize the hp drain and make the anti jump easier to notice ok
slow and cute song, the map itself could be polished a bit.. at least for me :c
good luck !
thx for mod guys :D
EncoreW
[Yuki]

So much pentagons and five-pointed stars but i think snowflakes are more like hexagonals XD

And you can add "あいにゃん" and "クボナオキ" to tags because these two are lyricist and composer, and "サイサイ" because this is Silent Siren's abbreviation

BG as same as capsule - dreamin dreamin, but just ignore that plz

00:02:085 (1,3) - What about blanket ? 00:03:175 (3) - blanket 00:02:085 (1) - 's slider end

00:29:086 (1,2,3) - Volume may a little too loud, reduce the volume to 50% ? Only piano here. 00:30:961 (1) - Volume is lighter than 00:29:086 (1,2,3) - so I think a little unreasonable, because a strong finish here, stronger than 00:29:086 (1,2,3) - , but you use 55% volume and 00:29:086 (1,2,3) - is 70%

01:35:414 (4) - Move to (344,185)? Spacing between 01:34:711 (1,4) - and 01:34:945 (2,4) - will be the same, looking better than before

01:45:961 (1) - I think you can consider this to instead this

02:16:664 (4,5,6,7,8,9,10,11,1) - This stream's volume should be louder and louder because of background violin sound

03:09:398 (4,5,6,7) - Why spacing changed ? :O

03:15:492 (6,4) - I think NCshould be here not 03:15:961 (1,1) - here, because a new lyric start 03:15:492 (6,4) - here

03:23:461 - Break more should start at here, start at the long white line

03:41:507 (3) - More like 1/6 not 1/8

05:08:283 (4) - I think it's unnecessary because nothing here

Good luck !
Topic Starter
lit120

T-Mac wrote:

[Yuki]

So much pentagons and five-pointed stars but i think snowflakes are more like hexagonals XD not really. it supposed to be like 6 notes for snowflakes like that :/

And you can add "あいにゃん" and "クボナオキ" to tags because these two are lyricist and composer, and "サイサイ" because this is Silent Siren's abbreviation done

BG as same as capsule - dreamin dreamin, but just ignore that plz but i got the BG from google like randomly D:

00:02:085 (1,3) - What about blanket ? 00:03:175 (3) - blanket 00:02:085 (1) - 's slider end no thanks

00:29:086 (1,2,3) - Volume may a little too loud, reduce the volume to 50% ? Only piano here. 00:30:961 (1) - Volume is lighter than 00:29:086 (1,2,3) - so I think a little unreasonable, because a strong finish here, stronger than 00:29:086 (1,2,3) - , but you use 55% volume and 00:29:086 (1,2,3) - is 70% you need to listen to the song on that part

01:35:414 (4) - Move to (344,185)? Spacing between 01:34:711 (1,4) - and 01:34:945 (2,4) - will be the same, looking better than before ok

01:45:961 (1) - I think you can consider this to instead this bad timing note. sorry

02:16:664 (4,5,6,7,8,9,10,11,1) - This stream's volume should be louder and louder because of background violin sound no

03:09:398 (4,5,6,7) - Why spacing changed ? :O hue. that's trapezoid, but it looks fine

03:15:492 (6,4) - I think NCshould be here not 03:15:961 (1,1) - here, because a new lyric start 03:15:492 (6,4) - here no. i used the beat one as the perfect one to set as NC

03:23:461 - Break more should start at here, start at the long white line no

03:41:507 (3) - More like 1/6 not 1/8 that's 1/8 for me

05:08:283 (4) - I think it's unnecessary because nothing here not really sure, but i need an opinion about this

Good luck !
thx for mod :D

and hi new page
Shiranai
Halloooo lit maaf telat modnya kemarin aku uas sama ada kegiatan amal
A small check from me as requested,

[General]
  1. Tambah satu custom color lagi? tambahin pink deh kan lagunya tentang galau cinta, terlebih ada slider hati di dalamnya
  2. Menurut aku ya, kayanya butuh satu red timing lagi di sini 00:01:811 - soalnya butuh reset untuk metronomenya karena bagian awal downbeatnya agak aneh, selebihnya ok

[Yuki]
  • Gameplay:
  1. 00:05:357 (4) - Bentuk hatinya kurang menarik karena kurang rapih, mungkin kaya gini lebih bagus http://puu.sh/iyZJx/a13f007a44.jpg, in case kalo butuh kodenya:
    210,243,5357,2,0,B|171:185|211:141|255:161|255:161|299:141|343:185|296:245,1,272.000005187988,2|2,0:0|0:0,0:0:0:0:
  2. 00:06:721 (1) - Mengikuti mod di atas, yang itu bisa dipindah sedikit ke x:320 y:324
  3. 02:33:304 (3,4) - Menurut aku ritmenya agak maksa, dimana (3) diminta berhenti di blue tick. Karena di kiai 1 sama 3 ga ada ritme yang kaya gitu
    02:52:523 (5) - Menurut aku mending slider yang itu berhenti di red tick aja, berhubung ini mirip kaya build up suaranya, jadi agak aneh kalo sampe miss drum di bagian ini 02:52:757 -
  4. Terus yang ini 03:07:054 (3,4) - agak aneh ritmenya menurut aku, karena pas transisi perpindahan kursor dari (3,4,5) kurang enak di mainin, mungkin ritmenya bisa dicoba kaya gini ngikutin suara drumnya http://puu.sh/iz220/ad116c1a0f.jpg, terus yang ini juga 03:07:406 - bisa diganti clapnya sama whistle biar suaranya kedenger lebih bagus?
  5. 03:18:773 (3) - Cuma minor sih, tapi kayanya kalo itu cuma straight slider kayanya terlalu kaku, mungkin dibuat agak curve lebih bagus flownya http://puu.sh/iz2rM/bfe5f5683a.jpg
  6. 03:23:343 - Tambah circle clap di sana? soalnya kalo cuma berhenti dengan triplet masih kurang pas, menurut aku sih suara drumnya masih ada sampe blue tick di sana
  7. 04:11:859 - Tambah circle clap di sana? soalnya nanggung bgt kalo mau stream sekalian aja, soalnya flownya agak putus di sana terus di dua kiai lain juga ga ada ritme kaya gitu
  8. 04:27:211 (1) - Bentuk hatinya kurang menarik karena kurang rapih, terus sayang bgt posisinya harus vertikal, kurang kerasa kalo itu bentuk hati, mungkin kaya gini lebih bagus http://puu.sh/iz3PX/5cedeee74c.jpg, kalo butuh kodenya:
    232,164,267211,6,0,B|184:108|112:156|148:216|148:216|112:272|184:320|232:260,1,320,4|0,0:0|0:0,0:0:0:0:

    Hitsound:
  9. 00:12:448 - 00:12:721 - Bgmn kalo keduanya di bagian itu ditambah whistle? pianonya lumayan noticeable soalnya
  10. 00:28:382 (4,5) - Berhubung bagian itu masih ada suara bass sama drumnya mending diisi aja deh kaya yang lain, jadi (4) pake sampleset Drum:clap, terus (5) pake sampleset Auto:clap. Karena bagian yang softnya baru mlai di bagian ini 00:29:086 -
  11. 00:49:476 (3) - Lupa whistle?
  12. 01:30:492 (7,8,9,10) - Untuk stream yang itu kenapa suaranya ga disamain aja pake clap semua kaya yang ini 02:19:007 (1,2,3,4,5,6) - ?
  13. 01:42:914 - Tambah whistle di sana deh, terus coba pake sampleset Drum aja untuk yang ini 01:44:554 - sama ini 01:45:492 - bakal lebih klop sama drumnya menurut aku
  14. 02:46:664 - Tambah whistle di sana deh, terus yang ini 02:49:242 - pake sampleset Drum aja bakal lebih klop sama drumnya menurut aku
  15. 03:07:054 - Tambah clap?
  16. 03:41:742 - Coba tambah whistle deh di sana, soalnya ada suara simbal sedikit dari 1/8 di sana
  17. 04:24:164 - Tambah whistle di sana deh, terus yang ini 04:26:742 - finishnya diganti pake clap aja, terus sampleset Drumnya didelete, menurut aku bakal lebih bagus suaranya
  18. 05:00:257 - Lupa clap?

    Misc:
  19. Cek nc deh lit, kayanya ada yang combonya panjang bgt ada yang terlalu pendek. Untuk gampangnya coba ikutin white big tick antara 1 atau 2 terus nc
[]
Goodluck, aku seneng kalo ngemod lagunya galau :)
Topic Starter
lit120

Mako Sakata wrote:

Halloooo lit maaf telat modnya kemarin aku uas sama ada kegiatan amal
A small check from me as requested,

[General]
  1. Tambah satu custom color lagi? tambahin pink deh kan lagunya tentang galau cinta, terlebih ada slider hati di dalamnya coba w pkirkan ini dlu
  2. Menurut aku ya, kayanya butuh satu red timing lagi di sini 00:01:811 - soalnya butuh reset untuk metronomenya karena bagian awal downbeatnya agak aneh, selebihnya ok kek ny g perlu lah

[Yuki]
  • Gameplay:
  1. 00:05:357 (4) - Bentuk hatinya kurang menarik karena kurang rapih, mungkin kaya gini lebih bagus http://puu.sh/iyZJx/a13f007a44.jpg, in case kalo butuh kodenya: ok
    210,243,5357,2,0,B|171:185|211:141|255:161|255:161|299:141|343:185|296:245,1,272.000005187988,2|2,0:0|0:0,0:0:0:0:
  2. 00:06:721 (1) - Mengikuti mod di atas, yang itu bisa dipindah sedikit ke x:320 y:324 done
  3. 02:33:304 (3,4) - Menurut aku ritmenya agak maksa, dimana (3) diminta berhenti di blue tick. Karena di kiai 1 sama 3 ga ada ritme yang kaya gitu
    02:52:523 (5) - itu beda lagi dari KIAI 1 dan 3. coba kamu dengarkan musiknya dulu di KIAI 1 dan 3
  4. Menurut aku mending slider yang itu berhenti di red tick aja, berhubung ini mirip kaya build up suaranya, jadi agak aneh kalo sampe miss drum di bagian ini 02:52:757 - g pas amat note ny
  5. Terus yang ini 03:07:054 (3,4) - agak aneh ritmenya menurut aku, karena pas transisi perpindahan kursor dari (3,4,5) kurang enak di mainin, mungkin ritmenya bisa dicoba kaya gini ngikutin suara drumnya http://puu.sh/iz220/ad116c1a0f.jpg, terus yang ini juga 03:07:406 - bisa diganti clapnya sama whistle biar suaranya kedenger lebih bagus? w cuma ikuti drum ny aja. dan red tick tu g ad note untk drum ny sih
  6. 03:18:773 (3) - Cuma minor sih, tapi kayanya kalo itu cuma straight slider kayanya terlalu kaku, mungkin dibuat agak curve lebih bagus flownya http://puu.sh/iz2rM/bfe5f5683a.jpg done
  7. 03:23:343 - Tambah circle clap di sana? soalnya kalo cuma berhenti dengan triplet masih kurang pas, menurut aku sih suara drumnya masih ada sampe blue tick di sana tu g ada note untk drum sihh
  8. 04:11:859 - Tambah circle clap di sana? soalnya nanggung bgt kalo mau stream sekalian aja, soalnya flownya agak putus di sana terus di dua kiai lain juga ga ada ritme kaya gitu tu beda lagi dari kiai
  9. 04:27:211 (1) - Bentuk hatinya kurang menarik karena kurang rapih, terus sayang bgt posisinya harus vertikal, kurang kerasa kalo itu bentuk hati, mungkin kaya gini lebih bagus http://puu.sh/iz3PX/5cedeee74c.jpg, kalo butuh kodenya: sip sip
    232,164,267211,6,0,B|184:108|112:156|148:216|148:216|112:272|184:320|232:260,1,320,4|0,0:0|0:0,0:0:0:0:

    Hitsound:
  10. 00:12:448 - 00:12:721 - Bgmn kalo keduanya di bagian itu ditambah whistle? pianonya lumayan noticeable soalnya ok
  11. 00:28:382 (4,5) - Berhubung bagian itu masih ada suara bass sama drumnya mending diisi aja deh kaya yang lain, jadi (4) pake sampleset Drum:clap, terus (5) pake sampleset Auto:clap. Karena bagian yang softnya baru mlai di bagian ini 00:29:086 -
  12. 00:49:476 (3) - Lupa whistle?
  13. 01:30:492 (7,8,9,10) - Untuk stream yang itu kenapa suaranya ga disamain aja pake clap semua kaya yang ini 02:19:007 (1,2,3,4,5,6) - ? done
  14. 01:42:914 - Tambah whistle di sana deh, terus coba pake sampleset Drum aja untuk yang ini 01:44:554 - sama ini 01:45:492 - bakal lebih klop sama drumnya menurut aku w ambil whistle aja, kcuali drum ny
  15. 02:46:664 - Tambah whistle di sana deh, terus yang ini 02:49:242 - pake sampleset Drum aja bakal lebih klop sama drumnya menurut aku ^
  16. 03:07:054 - Tambah clap? blh juga
  17. 03:41:742 - Coba tambah whistle deh di sana, soalnya ada suara simbal sedikit dari 1/8 di sana dah
  18. 04:24:164 - Tambah whistle di sana deh, terus yang ini 04:26:742 - finishnya diganti pake clap aja, terus sampleset Drumnya didelete, menurut aku bakal lebih bagus suaranya ambil whistle aja. drum ny g w ganti jadi sampleset dan finish ny g w gantikan
  19. 05:00:257 - Lupa clap? suara ny agk beda dari drum untk soft-hitclap

    Misc:
  20. Cek nc deh lit, kayanya ada yang combonya panjang bgt ada yang terlalu pendek. Untuk gampangnya coba ikutin white big tick antara 1 atau 2 terus nc stiap note ato finish ato beat ny y w buatkan NC aja. tingal w tungu aja tentang ini di mod slanjutny
[]
Goodluck, aku seneng kalo ngemod lagunya galau :)
thx untk mod ny mako :D

and why the fuck is .osb keep appearing at my map like every fucking time -_-
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Silent Siren, way to get into my good books ^_^

Yuki
  1. 00:05:357 (4) - I know this is an extended note, but I think it would be better if you had a hittable downbeat instead of sliderend
  2. 00:34:007 (6,7,8,1,2,3) - For this, I think you should use the same arrangement of notes for the repeated vocals. For example, you used slider into circle for first one, so it should be used for all of the repeated vocals here. I also recommend this because the pattern of 7,8,1,2,3 doesn't look particularly special, and just distance spaced notes (couple of instances where this occurs)
  3. 00:41:507 (1,2,3,4,1,2,3) - Same note here, first you use circles, then reverse sliders
  4. 00:45:023 (5) - Remove reverse in favour of a hittable downbeat and finish
  5. 01:25:336 (1,2) - Does this stack represent anything? Because it doesn't get followed up upon (by any other stacks). I think you should either remove it, or stack 01:25:805 (3,4) - to be consistent
  6. 01:42:914 (2,3) - If the claps are on the whites, why have the sliders on reds and the sliderends on the heavier note
  7. 01:58:617 (5) - Remove reverse in favour of a hittable downbeat
  8. 04:30:961 Kiai? It's a pretty heavy part

Hmm...while I know there aren't many specific errors, I feel like there weren't many interesting patterns going on. Mostly shapes (pentagons, squares, triangles) or circles going around the map in a circular motion. Might want to keep that in mind. Nonetheless, amazing song so enjoy some stars.
Topic Starter
lit120

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Silent Siren, way to get into my good books ^_^

Yuki
  1. 00:05:357 (4) - I know this is an extended note, but I think it would be better if you had a hittable downbeat instead of sliderend no, i don't think so. there is a long note for the piano (soft), so i have to make it as a slider
  2. 00:34:007 (6,7,8,1,2,3) - For this, I think you should use the same arrangement of notes for the repeated vocals. For example, you used slider into circle for first one, so it should be used for all of the repeated vocals here. I also recommend this because the pattern of 7,8,1,2,3 doesn't look particularly special, and just distance spaced notes (couple of instances where this occurs) no
  3. 00:41:507 (1,2,3,4,1,2,3) - Same note here, first you use circles, then reverse sliders ok, so the reverse sliders are for the vocal (3 notes)
  4. 00:45:023 (5) - Remove reverse in favour of a hittable downbeat and finish done
  5. 01:25:336 (1,2) - Does this stack represent anything? Because it doesn't get followed up upon (by any other stacks). I think you should either remove it, or stack 01:25:805 (3,4) - to be consistent option B of yours will do
  6. 01:42:914 (2,3) - If the claps are on the whites, why have the sliders on reds and the sliderends on the heavier note might need an opinion from next mod
  7. 01:58:617 (5) - Remove reverse in favour of a hittable downbeat no
  8. 04:30:961 Kiai? It's a pretty heavy part is that a chorus part? no, i don't think so

Hmm...while I know there aren't many specific errors, I feel like there weren't many interesting patterns going on. Mostly shapes (pentagons, squares, triangles) or circles going around the map in a circular motion. Might want to keep that in mind. Nonetheless, amazing song so enjoy some stars. i prefer a star and other patterns like that. and thx for stars XD
thx for mod
Gaia
[moe]
00:00:721 (1,2,3) - dont really understand the accelerated spacing here, the music stays the same
00:05:357 (4) - ctrl+g bettter flow
00:18:773 (3,4,5,6) - these large spacing back and forth jumps aren't really supported by the music either..
00:24:632 (4) - and in cases like these, it'd make more sense to jump on this note because of the snare that's here
00:25:336 (1,2) - spacing wise it's a little too close imo, but whatever. but rhythmically the stronger beat is the upbeat (redtick) so it sounds a lot better if you start the slider there instead.
00:27:679 (2,3) - but here it's different because there's the guitar idk on the (3) so using circles to emphasize it is good
00:34:476 (7,8) - these are actually really strong notes, but they're spaced the same way as 00:34:945 (1,2,3) - .. also this pattern as a whole is pretty much a square and doesn't look/play very well
00:36:586 (1,2,3,4,5,6,7) - ok the stacks are cool and all that but it really gets old at around 00:38:226 (6,7) - , the melody is completely different, and yet the map expresses it in the same exact pattern with the exact spacing.
00:56:273 (5) - this is a pretty big jump considering the calmness of the song + it isnt very optimal flow

~~~~~
i think the issue here is you're limiting youself to these star/box/triangle patterns way too much, example
00:49:242 (2,3,4) - a box with equal spacing, wow. but (4) is actually a way bigger note than both (2) and (3)
00:56:273 (5,6,7,8,1) - this star pattern isn't really supported by the music either
01:06:586 (1,2,3,4,5,6) - boxes boxes, but listen to it. this whole measure are 4 straight 1/1 vocals in a row. nothing is super emphasized, but yet (1,2) have a way higher spacing than the square circle pattern after it
01:09:164 (2,3,4,5,6) - this star pattern is probably even less supported than the last one
01:10:336 (1,2,3,4) - super simplified rhythms! but you can hear that drum beat on 01:11:507 - really clearly, plus there's a slight click sound on 01:11:976 - as well
01:15:961 (1,2,3,4) - obviously a box, but the music doesn't play as a box..
here's how i'd do it:

(1) - beginning of kiai, slider for emphasis, the "ko" in "koi" starts on the red tick but isn't that prominent, so it's on the slider end
(2,3) - "i yu" finishing off the phrase, the "i" is a lot more stressed so a circle to represent that
(4) - "ki" is a long vocal note, slider to represent that

(5,6,1,2) - "fuwa fuwa" probably some accelerated spacing like 00:24:398 (3,4,5,6) - would work nicely here. or some back and forth circles. these are on constant 1/2 beats so some circle jumps are nice
(3,4) - "matte" 2 syllables, so 2 sliders to represent the vocals.
(5,6,1) - nothing much to map here except the violins, so a triangle pattern would probably fit nicely
~~~~~~~

like i said, you need to break out of that box of yours and use less boxy/triangular patterns because things like 01:21:586 (1,2,3,4,5,6,7,8) - is totally not supported by the music at all. (imo anyways)

you can fix this stuff and call me back again to finish off my mod, but for what i've seen so far i dont think it's ready for qualification yet
meanwhile, good luck & have fun with everything!
Topic Starter
lit120

Gaia wrote:

[moe]
00:00:721 (1,2,3) - dont really understand the accelerated spacing here, the music stays the same ok, the first one what i did was a star. Kibbleru asked me to stack (2) to (1), then Mochi asked to stack (2) to (4), and i have no idea what i am going to do with that ._.
00:05:357 (4) - ctrl+g bettter flow done and remade
00:18:773 (3,4,5,6) - these large spacing back and forth jumps aren't really supported by the music either.. lowered the spacing for (4) and (6)
00:24:632 (4) - and in cases like these, it'd make more sense to jump on this note because of the snare that's here Snepif asked me to Ctrl+G (4) and (5) before, but whatever
00:25:336 (1,2) - spacing wise it's a little too close imo, but whatever. but rhythmically the stronger beat is the upbeat (redtick) so it sounds a lot better if you start the slider there instead. no
00:27:679 (2,3) - but here it's different because there's the guitar idk on the (3) so using circles to emphasize it is good did that on (2)
00:34:476 (7,8) - these are actually really strong notes, but they're spaced the same way as 00:34:945 (1,2,3) - .. also this pattern as a whole is pretty much a square and doesn't look/play very well i did them with same spacing
00:36:586 (1,2,3,4,5,6,7) - ok the stacks are cool and all that but it really gets old at around 00:38:226 (6,7) - , the melody is completely different, and yet the map expresses it in the same exact pattern with the exact spacing. i moved (7) only
00:56:273 (5) - this is a pretty big jump considering the calmness of the song + it isnt very optimal flow changed (3) and (4) slider only (the aim)

~~~~~
i think the issue here is you're limiting youself to these star/box/triangle patterns way too much, example
00:49:242 (2,3,4) - a box with equal spacing, wow. but (4) is actually a way bigger note than both (2) and (3) hmmm? looks fine
00:56:273 (5,6,7,8,1) - this star pattern isn't really supported by the music either i'm fine with that, but it looks fine
01:06:586 (1,2,3,4,5,6) - boxes boxes, but listen to it. this whole measure are 4 straight 1/1 vocals in a row. nothing is super emphasized, but yet (1,2) have a way higher spacing than the square circle pattern after it i scaled the square already, so it should do
01:09:164 (2,3,4,5,6) - this star pattern is probably even less supported than the last one well that's like vocal + instrument for that
01:10:336 (1,2,3,4) - super simplified rhythms! but you can hear that drum beat on 01:11:507 - really clearly, plus there's a slight click sound on 01:11:976 - as well i know, but i'd prefer vocal for this. same thing if it goes to before KIAI 2
01:15:961 (1,2,3,4) - obviously a box, but the music doesn't play as a box..
here's how i'd do it:

(1) - beginning of kiai, slider for emphasis, the "ko" in "koi" starts on the red tick but isn't that prominent, so it's on the slider end
(2,3) - "i yu" finishing off the phrase, the "i" is a lot more stressed so a circle to represent that
(4) - "ki" is a long vocal note, slider to represent that

(5,6,1,2) - "fuwa fuwa" probably some accelerated spacing like 00:24:398 (3,4,5,6) - would work nicely here. or some back and forth circles. these are on constant 1/2 beats so some circle jumps are nice
(3,4) - "matte" 2 syllables, so 2 sliders to represent the vocals.
(5,6,1) - nothing much to map here except the violins, so a triangle pattern would probably fit nicely
~~~~~~~
from above, i did a remade for that only in KIAI 1

like i said, you need to break out of that box of yours and use less boxy/triangular patterns because things like 01:21:586 (1,2,3,4,5,6,7,8) - is totally not supported by the music at all. well, i'll try to think about this on my next map, we'll see

you can fix this stuff and call me back again to finish off my mod, but for what i've seen so far i dont think it's ready for qualification yet
meanwhile, good luck & have fun with everything!
aye thx for mod :D

/me calls -Nya- and Gaia
Topic Starter
lit120
so, Gaia told me to fix some stuff (not ready to qualified when he said that), and i decreased the star jumps and remade some of them

list of changing stuff
  1. 00:00:721 (1,2,3,4,5) - changed from star to triangle (3 notes are stack since it's same)
  2. 00:24:398 (3,4,5,6) - decreased the jumps and changed position
  3. 01:03:539 (4) - decreased the jump distance
  4. 01:04:476 (6,1,2,3) - decreased the star jump distance
  5. 01:09:164 (2,3,4,5,6) - changed something into this
  6. 01:21:586 (1,2,3,4,5,6,7,8) - ok, i remade them
  7. 01:32:836 (1,2,3,4,5,6) - remade into this
  8. 01:40:336 (1,2,3,4,5,6,7,8,1) - ok, so i found this one boring, so i have to use Ctrl+Shift+S a bit better
  9. 01:53:461 (7) - moved this one to 192|207
  10. 01:54:398 - added a note at the middle
  11. 01:55:336 (1) - NC
  12. 01:55:336 (3,4,5,6) - decreased the distance star jump
  13. 01:59:320 (1,2,3,4) - ^
  14. 02:10:336 (1,2,3,4,5,6,7,8) - remade into slider (4 vocals for slider head)
  15. 02:27:211 (1,2,3,4) - changed into slider and remade some
  16. 02:36:586 (1,2,3,4,5,6,7,8) - remade
  17. 03:11:976 (6) - changed to circle
  18. 03:27:211 (1,2,3,4) - decreased the star jump distance (a bit)
  19. 03:55:336 (1,2,3) - changed the position and lowered the distance jump
  20. 04:47:836 (1,2,3,4) - changed this one to slider (3/4) and remade others
  21. 05:00:961 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4) - ok, about those squares, i lowered the scale (some of them), so it might be easy to FC those notes
i'm not that pretty sure about the others as well, so i hope that this will help

3.61 star --> 3.48 star
-Nya-
Recheck~

General:

  1. You can add “full version” in the tags as well. And also “snow in love” cuz Gaia added that in her map’s tags.

Yuki:

  1. 00:00:993 (2) –Rather remove this note since there is no beat to support it.
  2. 00:26:976 (6) –Move this note a bit more to the left to make the square shape look better. Like this:
  3. 00:28:851 (7) –Same thing as above. Just move the (7) a bit to the left as well.
  4. 00:32:836 (3,7) –I would really stack these two. It seems nazi, but you’ll want your map to look as neat and organized as it can be.
  5. 00:40:336 (3) –Rather place this note here?
    It’ll give the pattern that circular flow.
  6. 00:34:007 (6,7,8) – and 00:41:507 (1,2,3,4) –These two combos are inconsistent but they are placed on the same beats. Either remove the new combo here: 00:41:507 (1) – or add new combo here: 00:34:007 (6) – Either way, they have to be consistent.
  7. 00:45:023 (5,7) –Improve this stack please. It looks untidy.
  8. 00:51:820 (2) –Can’t you stack this (2) on the tail of 00:49:711 (4) - ? Again, just to make the map look more organized.
  9. Add new combo here: 00:42:211 (4) - and remove new combo here: 00:42:445 (1) - To be consistent with 00:57:211 (1,2) -
  10. 01:35:414 (4) –Perhaps place this note right in the middle between these two notes: 01:34:711 (1,2) –
  11. 01:53:695 (1,2) –Make sure the distance between these two notes are similar to the distance between these two: 01:54:398 (2,3) – cuz the gap between 01:54:398 (2,3) – look bigger.
  12. 03:03:304 (2,3) –This blanket can do with improvement.

That’s all from me.
Feel free to poke me again~
Topic Starter
lit120

-Nya- wrote:

Recheck~ well hello

General:

  1. You can add “full version” in the tags as well. And also “snow in love” cuz Gaia added that in her map’s tags. fine

Yuki:

  1. 00:00:993 (2) –Rather remove this note since there is no beat to support it. but there is a beat there D:
  2. 00:26:976 (6) –Move this note a bit more to the left to make the square shape look better. Like this: don't know where i put it, but this should be good idea
  3. 00:28:851 (7) –Same thing as above. Just move the (7) a bit to the left as well. put this one somewhere else rather than square. prefer something like a rectangle will do =w=
  4. 00:32:836 (3,7) –I would really stack these two. It seems nazi, but you’ll want your map to look as neat and organized as it can be. ok
  5. 00:40:336 (3) –Rather place this note here? ok
    It’ll give the pattern that circular flow.
  6. 00:34:007 (6,7,8) – and 00:41:507 (1,2,3,4) –These two combos are inconsistent but they are placed on the same beats. Either remove the new combo here: 00:41:507 (1) – or add new combo here: 00:34:007 (6) – Either way, they have to be consistent. looks like i get it what you meant. i'll take option b
  7. 00:45:023 (5,7) –Improve this stack please. It looks untidy. moved (7) only
  8. 00:51:820 (2) –Can’t you stack this (2) on the tail of 00:49:711 (4) - ? Again, just to make the map look more organized. done
  9. Add new combo here: 00:42:211 (4) - and remove new combo here: 00:42:445 (1) - To be consistent with 00:57:211 (1,2) - fine
  10. 01:35:414 (4) –Perhaps place this note right in the middle between these two notes: 01:34:711 (1,2) – made it middle, but not at the middle of the followpoint
  11. 01:53:695 (1,2) –Make sure the distance between these two notes are similar to the distance between these two: 01:54:398 (2,3) – cuz the gap between 01:54:398 (2,3) – look bigger. ummm, i'll just remove (2) instead
  12. 03:03:304 (2,3) –This blanket can do with improvement. not really sure whether it is perfect or not, but whatever (not using grid for this)

That’s all from me.
Feel free to poke me again~
aye, it's done. thx for mod :D

and for the one who wants to mod this map, please ignore the .osb file, becuz sometimes it always appears (i tried to delete it, and it keeps appearing -_-)
-Nya-
Oki doki.
Everything looks fine now.

Bubble #1~


To next BN: I guess just focus on the placement of notes (cleanliness of the map) but to me, it looks fine, and also just recheck the hitsounds in case I have missed some.
Rizia
hi

[Yuki]
  1. 02:54:866 (4) - x200 y316?
  2. 04:33:773 (5) - stack better with 04:32:367 (5) - head
  3. 04:41:273 (3) - 3/4+1/2 is better imo, feel kinda empty on 04:41:742 -
almost fine for me
Topic Starter
lit120

Rizia wrote:

hi

[Yuki]
  1. 02:54:866 (4) - x200 y316? well ok
  2. 04:33:773 (5) - stack better with 04:32:367 (5) - head ok
  3. 04:41:273 (3) - 3/4+1/2 is better imo, feel kinda empty on 04:41:742 - i prefer violin for this rather than following the drum
almost fine for me
thx for mod man
Rizia
bubble #2
Shiranai
Placeholder

:)

[General]
  1. Maybe set to tick rate 2? to give more hint to player on this slowdown 01:45:961 (1,2,3) - and etc. Or try to have special color that can be use to unify on every slowdown here
  2. At a quick glances, these colors http://puu.sh/jaIlz/97cae10c99.png kinda same while playing imo, idk it's kinda uncomfortable because we can't really see the transition of the NC clearly
[Yuki]
  1. 00:12:994 (5) - Better be NC imo, to indicate the bpm change lower there, then swap NC on these 00:13:961 (1,2) -
  2. 00:28:617 (6,7) - Kinda too far imo, maybe reduce a bit by moving (6) to x:128 y:212 then (7) to x:84 y:376?
  3. 00:51:820 (2,4) - How about ctrl+g them? because the flow on here 00:51:586 (1,2) - kinda too sharp and not natural when move imo
  4. 01:27:679 (3) - To improve the flow how about move to x:416 y:304?
  5. 02:29:086 (1,2,3) - Again the flow on them kinda too sharp imo, maybe a bit move (2) to x:364 y:296, then move (3) to x:272 y:376?
[]
Else than that seems fine imo, call me back for a re-check
Topic Starter
lit120

Mako Sakata wrote:

Placeholder

:)

[General]
  1. Maybe set to tick rate 2? to give more hint to player on this slowdown 01:45:961 (1,2,3) - and etc. Or try to have special color that can be use to unify on every slowdown here ummm, not gonna go for tick rate 2, but i don't even know about the 2nd one that you mentioned ._.
  2. At a quick glances, these colors http://puu.sh/jaIlz/97cae10c99.png kinda same while playing imo, idk it's kinda uncomfortable because we can't really see the transition of the NC clearly i need help
[Yuki]
  1. 00:12:994 (5) - Better be NC imo, to indicate the bpm change lower there, then swap NC on these 00:13:961 (1,2) - hmmm ok
  2. 00:28:617 (6,7) - Kinda too far imo, maybe reduce a bit by moving (6) to x:128 y:212 then (7) to x:84 y:376? done
  3. 00:51:820 (2,4) - How about ctrl+g them? because the flow on here 00:51:586 (1,2) - kinda too sharp and not natural when move imo ok
  4. 01:27:679 (3) - To improve the flow how about move to x:416 y:304? really? diamond shape? i'll take that
  5. 02:29:086 (1,2,3) - Again the flow on them kinda too sharp imo, maybe a bit move (2) to x:364 y:296, then move (3) to x:272 y:376? fixed
[]
Else than that seems fine imo, call me back for a re-check
thanks for mod Mako :D. and fixed some missing hitsound + changed 03:19:711 (1,2,3,4) - by using ctrl+G stuff
Shiranai
Having irc with creator
Log
22:54 Mako Sakata: Lit yang general bingung di mananya?
22:54 -Hakurei-: dua2 nya
22:55 -Hakurei-: "is away:" secara otomatis...
22:55 -Hakurei-: wew
22:55 Mako Sakata: ?
22:55 -Hakurei-: nahh nvm
23:00 Mako Sakata: Buat general yang pertama, coba tambah satu warna lagi http://puu.sh/jbeTR/2e995714cd.png
23:01 Mako Sakata: Jadi itu kan ada warna pink, dipake khusus buat setiap slowdown yang ada
23:01 -Hakurei-: pink ehh?
23:01 -Hakurei-: hmm...
23:01 Mako Sakata: Buat indikator aja kalo part itu svnya kecil
23:01 Mako Sakata: Iya contoh kok
23:01 Mako Sakata: Warnanya bebas
23:02 -Hakurei-: warna lebih prefernya apa?
23:02 Mako Sakata: Biasanya antara merah sama putih kalo map yang electronic
23:02 -Hakurei-: jadi ini maksudmu
23:02 -Hakurei-: kalau w tambah 1 warna lagi, pake Colour 4 untuk slider yg slow itu
23:02 -Hakurei-: 01:45:961 (1) - sperti ini
23:02 -Hakurei-: bnar kan?
23:03 Mako Sakata: Untuk pengaturan pemilihan warnanya bisa ke tanda panah di new combo http://puu.sh/jbfhG/81937f47d2.jpg
23:03 Mako Sakata: Iyaaa
23:03 -Hakurei-: tar
23:03 -Hakurei-: w mw pake option dlu. biar bisa cek warna untuk edit punya
23:04 Mako Sakata: Iyaaa
23:05 -Hakurei-: ohh
23:05 -Hakurei-: daripada itu, apa aja lagi yg ada (issue)
23:05 Mako Sakata: Terus general yg kedua itu warna biru sama abu abu hampir sama pas dimainin
23:06 Mako Sakata: Berasa ga berubah nc nya
23:07 -Hakurei-: jadi?
23:07 -Hakurei-: btw, untuk Colour 4, tu untuk slider yg slow aja, bukan yg lain?
23:07 Mako Sakata: Iyaa yg slow aja
23:08 Mako Sakata: Selain itu pake yg combo 1-3
23:09 -Hakurei-: nahh tentang warna biru sama abu abu
23:10 Mako Sakata: Mungkin birunya diganti sama unguuu atau pink
23:10 Mako Sakata: Hahaha XD
23:10 Mako Sakata: Tapi terserah lit sih
23:10 -Hakurei-: tu w perlu pikirkan dlu dehh
23:10 -Hakurei-: nahh, bisa cari yg issue skali lagi in case aja?
23:10 Mako Sakata: Menurut aku setelah bbrp kali mainin td siang kurang nyaman aja
23:10 Mako Sakata: Kayanya ga ada deh
23:11 -Hakurei-: hmmm
23:11 -Hakurei-: w ngerti skrng
23:13 -Hakurei-: btw, ini pas w lgi ganti NC
23:13 -Hakurei-: 01:43:851 (1) - colour 2
23:13 -Hakurei-: 01:45:961 (1) - colour 4
23:15 Mako Sakata: Iyaaa
23:16 -Hakurei-: welp, ok deh
23:17 Mako Sakata: Ini juga jgn lupa 02:49:711 (1) - 04:27:211 (1) -
23:17 -Hakurei-: udah baru sajja
23:17 -Hakurei-: nahh Colour untuk Abu2...
23:18 -Hakurei-: dah w gantikan jadi warna ungu
23:18 -Hakurei-: dan... osb. file nya bikin heran aja deh -_-
23:19 Mako Sakata: Tadi pagi aku periksa ga ada .osb kok
23:19 Mako Sakata: Yeeeyy
23:19 -Hakurei-: wew ok
23:19 -Hakurei-: ready to update!
23:19 Mako Sakata: Okkee
23:19 Mako Sakata: Nanti aku periksa lagi
23:19 -Hakurei-: dan slesai
What we fix:
1. Add one more combo color to unify the slowdown part
2. Re-composition of the combo color

Hope we don't miss anything else, so let's give it a try~
Edit: too much qualified for today lol
Edit2: qualified
Topic Starter
lit120
HOLY...!!!???
meii18
Congratulations !
Kyouren

ByBy13 wrote:

Congratulations !
Haruto
Congratulations Hakurei! First approval, nice job :)
-Atri-
Oh, fuck me, i can't FC this with DT now
DahplA
<3
Ipas
Congratz~~
Topic Starter
lit120
thank you guys ;w;
Ciyus Miapah
<DT Farmer Intensifies>

*runs
Please sign in to reply.

New reply