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Miqz - Sound of My Dream

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Topic Starter
ztrot

Mao wrote:

Yo,

unfortunately we had to disqualify this beatmap after some internal discussion for the following reason:

[Easy]
  1. 00:45:646 (2) - This object is slightly offscreen as you can see here.
  2. We understand that you didn't fully stick to the DS and based your overall patterns rather on symmetry than on distance snap. However some of those are not properly executed making them appear rather confusing and unpolished.
    Examples
    1. 00:19:284 (2,1) -
    2. 00:21:427 (1) -
    3. 01:13:075 (4,1) -
[Hard]
  1. You have got some really big jumps in this difficulty without any significant emphasis within the music which makes them feel quite unpolished. Therefore we recommend you to nerf them.
    Examples
    1. 00:47:361 (6,1) -
    2. 01:01:075 (6,1) -
----

Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones.

We are sorry for the very late disqualification here and apologize for the inconveniences this causes to you.
Alrighty not a problem I will look at the overview asap, my apologies on the off screen note I will admit i haven't used the editor in 4:3 in some time I might want to think about that in the future! I do disagree on my hit-sounds and if you need me too I can go in-depth as they do provide more than enough feedback.
GERO6663E
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!LOVE this MAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
1 time i comments some map becuse i love this} :-D>
thx man GJ
Pereira006
rebubble

only fix offscreen, the examples stay
Kodora
Please change CS on Hard to 4.0

Let me know ~
Topic Starter
ztrot
is there any reason why i need to adjust it from 3.8 to 4?
Suimya
Checked everything and it looks good to go now :3
Chyo-Kun
IamKwaN
Greetings, your map has to be taken away from the Qualified section.

Mao wrote:

[Easy]
  1. We understand that you didn't fully stick to the DS and based your overall patterns rather on symmetry than on distance snap. However some of those are not properly executed making them appear rather confusing and unpolished.
    Examples
    1. 00:19:284 (2,1) -
    2. 00:21:427 (1) -
    3. 01:13:075 (4,1) -
[Hard]
  1. You have got some really big jumps in this difficulty without any significant emphasis within the music which makes them feel quite unpolished. Therefore we recommend you to nerf them.
    Examples
    1. 00:47:361 (6,1) -
    2. 01:01:075 (6,1) -
----

Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones.

We are sorry for the very late disqualification here and apologize for the inconveniences this causes to you.
These aren't fixed, please be reminded that these are the reasons for disqualification. To get passed qualification, fixing these are compulsory.
More elaboration below,
[General]
  1. Inconsistent Preview Time.
[Hard]
  1. These jumps are too harsh for the current spread:
    1. 00:37:289 (4,1) -
    2. 01:01:075 (6,1) -
    3. 01:02:789 (6,1) -
    4. 01:06:218 (1,2,1,2,3,4,1) - 01:06:646 (1,2,3) - are more suitable for jumps as the music shows.
    5. 01:12:218 (1,2,3) - These are too exaggerating as a Hard.
    6. The issue repeats in the latter part of the kiai.
[Normal]
  1. 00:15:855 (3,1) - DS is way too high in a Normal.
[Easy]
  1. 00:19:284 (2,1) - Doubled the regular spacing is not acceptable here, it looks very similar to a 2/1-gap.
  2. 00:20:998 (2,1) - Less extreme, but same as above. Generally it's very untidy to have something like 00:19:712 (1,2,1) - two different spacing before and after a circle.
  3. 01:12:646 (3,4,1) - Spacing is way too high.
Good luck.
###AG
diraimur

IamKwaN wrote:

Greetings, your map has to be taken away from the Qualified section.
Click to expand

Mao wrote:

[Easy]
  1. We understand that you didn't fully stick to the DS and based your overall patterns rather on symmetry than on distance snap. However some of those are not properly executed making them appear rather confusing and unpolished.
    Examples
    1. 00:19:284 (2,1) -
    2. 00:21:427 (1) -
    3. 01:13:075 (4,1) -
[Hard]
  1. You have got some really big jumps in this difficulty without any significant emphasis within the music which makes them feel quite unpolished. Therefore we recommend you to nerf them.
    Examples
    1. 00:47:361 (6,1) -
    2. 01:01:075 (6,1) -
----

Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones.

We are sorry for the very late disqualification here and apologize for the inconveniences this causes to you.
These aren't fixed, please be reminded that these are the reasons for disqualification. To get passed qualification, fixing these are compulsory.
More elaboration below,
[General]
  1. Inconsistent Preview Time.
[Hard]
  1. These jumps are too harsh for the current spread:
    1. 00:37:289 (4,1) -
    2. 01:01:075 (6,1) -
    3. 01:02:789 (6,1) -
    4. 01:06:218 (1,2,1,2,3,4,1) - 01:06:646 (1,2,3) - are more suitable for jumps as the music shows.
    5. 01:12:218 (1,2,3) - These are too exaggerating as a Hard.
    6. The issue repeats in the latter part of the kiai.
[Normal]
  1. 00:15:855 (3,1) - DS is way too high in a Normal.
[Easy]
  1. 00:19:284 (2,1) - Doubled the regular spacing is not acceptable here, it looks very similar to a 2/1-gap.
  2. 00:20:998 (2,1) - Less extreme, but same as above. Generally it's very untidy to have something like 00:19:712 (1,2,1) - two different spacing before and after a circle.
  3. 01:12:646 (3,4,1) - Spacing is way too high.
Good luck.
###0
o k. r.i.p
wat
Suimya
rip
Topic Starter
ztrot
The jumps are not to hard for the current spread and as i have stated the last time mao's unrank didn't have a lot of standing aside from the off screen note, I seemed to of made a slight error tho, as my preview time was inconsistent by 2ms so that has been adjust awaiting the next bubble.
Topic Starter
ztrot
made adjustments on easy as request
Pereira006
[Easy]

Gameplay:

  1. 00:24:427 (3,1) - 1.50x, in my view ingame, is too big
  2. 00:26:141 (3,1,2) - 1.30x, ^ same
  3. 00:46:075 (1,2,3) - the spacing is very weird, is 1.50x but the (1) isn't same place as (3) I feel you need improve this part gameplay
  4. 00:57:218 (2,1) - 1.80x, no pleasse
  5. 01:11:789 (1,2,3,4,1) - inconsistency spacing, there random spacing, 1.30x then 1.40x then 1.50x
look fine, the spacing 1.30 is okay expect 1.40, 1.50x and over, this is only I find inconsistency spacing

[Norma]

Gameplay:

  1. 00:15:855 (3,1) - never make jump 1.90 on this level
  2. 00:24:212 (3,1) - ^ same
  3. 00:25:927 (3,1) - ^ same
  4. 00:38:789 (4,1) - 2.00x pls no
  5. 00:59:361 (4,1) - ^ same
  6. 01:07:718 (3,1) - ^ same
  7. 01:12:646 (3,1) - ^ same
  8. 01:21:432 (3,1) - ^ same
same explain in easy, in view and play is too big, the jump never work in Normal as level
[]
need question or something ask me
Call me after you done this also no need kd
Topic Starter
ztrot

Pereira006 wrote:

[Easy]

Gameplay:

  1. 00:24:427 (3,1) - 1.50x, in my view ingame, is too big
  2. 00:26:141 (3,1,2) - 1.30x, ^ same
  3. 00:46:075 (1,2,3) - the spacing is very weird, is 1.50x but the (1) isn't same place as (3) I feel you need improve this part gameplay
  4. 00:57:218 (2,1) - 1.80x, no pleasse
  5. 01:11:789 (1,2,3,4,1) - inconsistency spacing, there random spacing, 1.30x then 1.40x then 1.50x
look fine, the spacing 1.30 is okay expect 1.40, 1.50x and over, this is only I find inconsistency spacing

[Norma]

Gameplay:

  1. 00:15:855 (3,1) - never make jump 1.90 on this level
  2. 00:24:212 (3,1) - ^ same
  3. 00:25:927 (3,1) - ^ same
  4. 00:38:789 (4,1) - 2.00x pls no
  5. 00:59:361 (4,1) - ^ same
  6. 01:07:718 (3,1) - ^ same
  7. 01:12:646 (3,1) - ^ same
  8. 01:21:432 (3,1) - ^ same
same explain in easy, in view and play is too big, the jump never work in Normal as level
[]
need question or something ask me
Call me after you done this also no need kd
I went ahead with the changes to the easy well most of them but I don't agree with looking at spacing values as reasoning for calling something unintuitive I feel like the patterns are playable and fun, please don't just look at the maps spacing values and point out changes play the map and look if those changes feel good or bad thanks for looking it over again tho.
Pereira006

ztrot wrote:

I went ahead with the changes to the easy well most of them but I don't agree with looking at spacing values as reasoning for calling something unintuitive I feel like the patterns are playable and fun, please don't just look at the maps spacing values and point out changes play the map and look if those changes feel good or bad thanks for looking it over again tho.
When I said "spacing inconsistency" isn't about see the values, you have to understand this spacing number 1.20x to 2.00x you think this is just value ? is not, is jump on norma level you have to understand that guidelines, if normal 1.20x to 1.30x this is fine but on 2.00x is not fine. Never make BIGGER JUMP on Normal when the QATS see this map and this have guideline risky 99% will be DQ again.

That QAT's post they give examples but not only that parts because there more parts. Well is for you, I trying help you and I not destroy you style, because I wanna help you and get this map as "official beatmap" qualify then rank.
Topic Starter
ztrot
I made slight adjustments in the normal now hopefully everyone is happy
Moeruattack
Mod request from #modreqs
I think i forgot to mod this map for long time ago, so i scrapped back old mod :(

Easy
Based on the topics here, the Distance Spacing is used 1.2x frequently, and I did saw 1.5x for the Distance spacing, but I think maybe cause of the High Beat or low BPM.

But then again, I don`t think I like to touch this more, I might get flamed ;-;

01:10:075 - a bit down and left to x:160 y:64
01:10:932 - a bit down and right to x:352 y:64
01:13:503 and 01:14:361 - 1.7x...hmm...this is really questionable and Easy Difficulty map. I have no idea how to alternate this slider nor attempt to modify creators map, except the curved one, thinking about this one :

But do feel free to ignore this, I`m not sure how your design was :)

I think thats all, i can`t mod more than Hard. Normal seems no problem, except the distance problem, but Depends on the mapper choice.
Should rank this. Free cookie for you o/
Yuii-
We made a short IRC mod in order to fix some spread issues. We also fixed some minor things so the map will look even better!
Additionaly, we disabled the "Letterbox during breaks" options as this map has no break at all, only in the Easy difficulty but it's still a pretty short one, so it could be considered as unnecessary.

the logs~
18:45 Yuii-: ztrot: (On Easy) 00:19:712 (1) - what about this NC? I don't get it, there's not change in the rhythm of the song nor in the accentuation for anything as the stronger beat is in 00:19:284 (2) - .
18:46 ztrot: and they asked me to change it and the NC was never removed
18:46 ztrot: so thanks for pointing that out
18:46 ztrot: now that the spacing is normal from the last object there is no need to have the NC there
18:49 Yuii-: 00:46:075 (1,2,3) - (On Easy) what about the hitsounding of these 3 sliders? Why they don't have any kind of hitsounds on their respectives sliderheads. Especially in (1) since it has the SAME beat that 00:45:218 (1,2) - these. Adding Clap to them'd fit better. The current sliders don't sound as good as they could considering that you are ignoring such important sounds.
18:50 ztrot: there are hitsounds?
18:51 ztrot: I missed a finish tho
18:55 Yuii-: 00:30:212 (1) - (On Normal) Just a suggestion ~ what do you think of starting the spinner in 00:29:998 - ? There's when the beat is produce and for that reason I think that, as the slider is covering the "mute" section, it'd be even better if you place it there.
19:00 ztrot: so the spinner is normal needs to be moved back one tick
19:00 Yuii-: ztrot: Yup
19:05 Yuii-: I'm still looking at the map haha 00:54:432 (4) - (On Normal) what do you think of stacking that circle with 00:55:718 (2) - ? Just a minor preference
19:07 ztrot: Yuii- adjusted
19:07 Yuii-: oki!
19:15 Yuii-: ztrot: 00:30:427 (1) - (On Hard) as you changed where the spinner ends on the Normal diff, it'd be cool if you finish this slider in 00:31:712 - as well, so there won't be any problems regarding consistency and all that
19:16 ztrot: 00:31:712 - that is where the spinner ended in normal
19:16 Yuii-: Yup, that's why!
19:17 ztrot: wait there is no slider there
19:17 ztrot: you want me to make one
19:18 Yuii-: Oh, no no. I meant "spinner"
19:19 Yuii-: Sorry, sorry o/
19:19 ztrot: lol
19:19 ztrot: so just move it to the white stanza?
19:19 ztrot: @00:31:712
19:19 Yuii-: Yup, so there's a coincide with the Normal diff
19:20 ztrot: so it matches normal
19:20 ztrot: okay
19:20 ztrot: done and done
19:20 Yuii-: Okay, let's move to the Insane
19:34 Yuii-: ztrot: If you are still there I still have one more thing to point out 01:08:253 (7) - (On Insane) what about this circle? It's the only triplet you place BEFORE a slider and its completely ruining what you do after that. We all agree with the fact that there's something there that COULD be mapped, however, what about 01:11:682 - 01:13:825 - 01:19:396 - and so on and so forth? This kinda breaks what you map, even if it's something minor, it could be improved by deleting that f- circle.
19:41 ztrot: Yuii I think it is fine like that personally i see what you mean
19:41 Yuii-: So no changes?
19:41 ztrot: but as it is the ending section it is okay to add varaints like that
19:42 ztrot: not with that last bit
19:42 Yuii-: Yeah, it sounds good for me
19:42 ztrot: but i have a load of changes to upload
19:42 Yuii-: Cool~

2015-07-03 20:08 Yuii-: Oh, by the way
2015-07-03 20:08 Yuii-: Letterbox during breaks
2015-07-03 20:08 Yuii-: Are you sure you want to keep that?
2015-07-03 20:09 ztrot: think i should remove it
2015-07-03 20:09 ztrot: i guess i can
2015-07-03 20:09 Yuii-: There're no breaks in the difficulties. Well, only in Easy and it's still a pretty short one, so it's quite unnecessary, yup

Re-Bubble #1!

Good luck towards qualification, you have my complete support!
Lanturn
Some suggestions for Easy to polish it up and make the DS more consistent.

[Easy]
  1. 00:02:570 (1,2,3) - I find this very very lazy. The (3) could be blanketed better and it shows in gameplay. https://osu.ppy.sh/ss/3339415 | The low point of (3) could also be adjusted since it gets close to the (1) | http://puu.sh/iMmkv.jpg for example. It keeps DS, and imo, combos should be using a consistent DS, or it just gets too confusing for newer players.
  2. 00:07:712 (3,1,2,3,1,2,3) - First off. It'd be great if you could balance this more. and keep it more centralized. Try moving the 00:07:284 (2,3) - to the right a bit more so it lets 00:10:284 (1) - along with (2,3) selected with 1.20 DS be somewhere roughly around x456 to 464 and y120. After that just take 00:11:998 (1,2,3) - and do a horizontal flip from the previous. It pretty much puts you in the proper DS range, and looks a lot cleaner.
  3. 00:13:712 (1,2,3) - Why 1.0? (actually why 1.2 on everything else but.. whatever) There's no change in the songs rhythm to warrant a DS change. I mean it really doesn't matter too much in the end, but I'd love to see more consistency in the map because as a whole, the little bits and pieces make it feel very unpolished.
  4. 00:19:284 (2,3) - (2) at x184 y48 and (3) a horizontal flip of the new (2).
  5. 00:28:712 (2,3,4,5) - Select all of these and move the (2) to x256 y208 so the DS on these notes are all even.
  6. 00:32:361 (1) - Copy and paste (2) over (1) and rotate it twice. Try placing it at about x384 y44. | http://puu.sh/iMnbB.jpg
  7. 00:45:218 (1,2,1,2,3) - you could nudge all of these down a few more y so 00:43:503 (1,1) - doesn't feel as overlapped.
  8. 01:01:503 (1) - Try moving this to x52 y200, and then 01:01:932 (2) - to x112 y72. Flip 01:03:646 (2,3) - respectively, and adjust 01:04:503 (1,2) - as needed. This should somewhat help balance the notes out. If you want to. Move 01:00:646 (2) - to x220 y340 as well.
  9. 01:13:075 (4) - I wouldn't allow this at all. The gap is way too big here. The map would definitely get DQ'd again from this as it creates a random increase in DS where there shouldn't be one. One thing you could try to do. Try flipping 01:11:789 (1,3) - (readjusting afterwards) and place (4) around the left side of the map | Maybe something like this can work? http://puu.sh/iMnXh.jpg
  10. 01:15:218 (1,2,3,1,2,3) - same thing as 1:01.
  11. 01:23:789 (1) - http://puu.sh/iMog1.jpg | Having the reverse go into the center is just making it more crowded than it needs to be.
Rhythm is perfectly fine. I'm not popping or qualifying this myself, but I wanted to drop a few thoughts on it. Hopefully it helps. I do strongly believe the one bolded part I mentioned will cause a DQ so please fix that at the very least.
Topic Starter
ztrot
I feel that as the easy stands I have made more than enough changes to it to be acceptable.
Kuron-kun
Gonna mod it later!
Pereira006
FINALLY 6 day .... anyway we fix some spacing and some not

Re-qualify
Yuii-
Congrats, trotie o/
meii18
Congratz once again ztrot!
Pereira006
well, is rank, congtraz
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