This rule is very weird
Or you can completely rewrite it:
Mostly because previously unrankable SV's (under 0.5 and above 2.0 are rankable now)
If you have a more proper wording, post it, and I'll edit it
A maximum of three slider velocities should be used (including 1x). For example, you could have a single map using 0.6x, 0.8x, and 1x; or 0.75x, 1x, and 1.5x; etc. If more than three slider velocities are used, then they should make sense and be intuitive. If slider velocity changes are able to be merged (e.g. close values like 0.8x and 0.7x) while still flowing/working correctly, then they should be.In newer maps, this most of the time gets broken, so I see no need in keeping it.
Or you can completely rewrite it:
Do not use excessive SV changes in lower diffs. Things like 0.75 and 1.2 are generally accepted, but should still be avoided. This is because SV changes can be hard and unpredictable for beginners. For hard and above, it's fine, as long as they are not too mad, like 0.5-->2.0, unless it's the intention, for example on a dubstep map. There is no limit on how many different speeds you use, because you can use minor adjustments to have a small increase of speed, or major adjustments so the mao gets more tenseI know my wording isn't the best, but this needs to change, as it makes no sense at all nowadays
Mostly because previously unrankable SV's (under 0.5 and above 2.0 are rankable now)
If you have a more proper wording, post it, and I'll edit it