Pretty much what the title says. As mapping inevitably gets harder and harder, it will be more common to see additional difficulties that are even higher than extra, and with a large difficulty gap between them. I think this will be necessary eventually so its better to decide it sooner than later
Examples:
https://osu.ppy.sh/b/424925&m=0# https://osu.ppy.sh/s/183656 https://osu.ppy.sh/b/524417&m=0
A standard difficulty name would
a) help for maps too hard to be your usual "extra"
b) show players the difficulty jump between extra and ???
c) give mappers a guideline what they should name such difficulties
Personally I liked what this map used https://osu.ppy.sh/s/212192 "Ultra"
Of course one could still name it "0108 style" if he or she wants. Thoughts?
Sorry if I formatted this wrong, first time posting in ranking criteria!
Examples:
https://osu.ppy.sh/b/424925&m=0# https://osu.ppy.sh/s/183656 https://osu.ppy.sh/b/524417&m=0
A standard difficulty name would
a) help for maps too hard to be your usual "extra"
b) show players the difficulty jump between extra and ???
c) give mappers a guideline what they should name such difficulties
Personally I liked what this map used https://osu.ppy.sh/s/212192 "Ultra"
Of course one could still name it "0108 style" if he or she wants. Thoughts?
Sorry if I formatted this wrong, first time posting in ranking criteria!