Should this be a technical support problem then?KRZY wrote:
This often gets broken though, https://osu.ppy.sh/b/314645&m=0
Should this be a technical support problem then?KRZY wrote:
This often gets broken though, https://osu.ppy.sh/b/314645&m=0
Pretty much why I don't see why a lack of audio lead-in in the .osu files is such a huge issue.those wrote:
At the current moment, the game will automatically add an audio lead in until there is 1800ms before the first object.
try the insane diffs in this mapset then: https://osu.ppy.sh/b/314455xxdeathx wrote:
Pretty much why I don't see why a lack of audio lead-in in the .osu files is such a huge issue.those wrote:
At the current moment, the game will automatically add an audio lead in until there is 1800ms before the first object.
I've never had trouble with being unprepared for a song because the first object comes in too early. I have always had ample time to start, and sometimes get annoyed that the song isn't starting fast enough... I don't know what you guys are taking your time doing after you click play if your pen/mouse isn't ready in the time the game automatically gives you.
totally agree with this ^ (btw is this confirmed as a bug? or notcaptin1 wrote:
1500 is generally acceptable, 2000 is ideal
100% support this, lack of audioleadin creates a lot of frustration especially when one retries a map multiple times and is forced to do so more than necessary from the first object coming so suddenly (one instance that comes to mind quickly for me is Koigokoro which is quite fun to play on DT other than the first pattern because there isn't enough audioleadin)
It's functionality can be easily improved via allowing editing .osu for audio lead-in officially - thought, lots of mappers already doing it commonly to avoid problems with playability for players.those wrote:
The point is, since it was taken away from the editor, it is meant to be automated. If it isn't functioning properly or if you feel you want to propose a change, the Feature Request or Technical Support forum will do that for you.
Because we're talking about issue and way of fixing it, not about "how it supposed to work". As long as manual changes used for improvement of gameplay, there is nothing wrong about that.Wafu wrote:
@Kodora, why shall the issue be fixed by allowing some manual changes, when it is supposed to be automated? Anyway, it shall not be role or guideline, this belongs to Technical Support - after dev will fix it, there will be no need to change the rules.
It's because of this that I wanted to push for this to either be a Guideline or Rule, because I'm afraid mappers might not take the suggestion of adding lead-in when there isn't sufficient time, because it's not stated anywhere in the wiki.Kodora wrote:
new maps getting ranked everyday, and such "waiting" will only give more & more problematic maps.
Also please consider that police's work should be effective enough for the sake of nomocracy. Helping police is greatly encouraged at lots of states - for example, we had Voluntary People's Druzhina in USSR - just volunteers, who helped police with their job, and this was officially supported by government. Moreover, such system was working greatly against criminals.those wrote:
"The police isn't doing their job, so I'll do their job for them and arrest criminals."
Everything is going to be fixed/changed with time. You know, request for separating Approach Rate from Overral Difficulty took 3 or 4 years to be implemented. Request for allowing decimal values for difficulty settings was here around 2010, but was implemented only in 2014. Bug with popping mesagges took several years to be fixed too. If we can fix obvious problem just by fixing one outdated rule for the sake if gameplay improvement - what's wrong with it?Wafu wrote:
First one, it is obviously going to be fixed.
You actually just re-phrased my post and said why this rule change is nesessary - you know, editing .osu for fixing this bug with audio lead-in is "forbidden" under current RCWafu wrote:
Second one, there is BAT and QAT team, which will surely test map before ranking. Do you think they would rank a beatmap which starts at 0 ms, so you have to play just when the song starts? I think not. This is really a thing of common sense. I don't think there will be a BAT/QAT complaining about manually set audio lead-in to avoid problems.
What?Wafu wrote:
Things which are written in ranking criteria can be broken under some circumstances, same as some things which are not even mentioned in ranking criteria are unrankable.
All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstanceJust for clarification: only rules can't be broken in any cases, and only rules says what's unrankable.