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Howard Goodall - Paris Taxi Ride

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Topic Starter
CoLouRed GlaZeE

LucaSA4 wrote:

CoLouRed GlaZeE wrote:

  • Strengthen

    00:37:588 (1,2,3,1,2,3,4) - This is too hard to get for an Insane of 4.12 stars This is Extra!!
But still have 4.12 stars. Think of a Normal called Hard, even though it's called hard you can't have jumps.
Ummmmm... I fixed~
micchi_chi

CoLouRed GlaZeE wrote:

hanyuu_nanodesu wrote:

[Easy]
  1. 00:10:188 (2) - Curve the other way to blanket (1). I think it'll looks better, the flow would be better too. PS. I moved (2) a bit.
  2. 00:35:388 (1,2,1) - The flow is kinda pointy... I think you have to remake it.
  3. 00:38:588 (2) - If you applied the mod above, move this and blanket it with (1) If you don't, at least just blanket them.

[Normal]
  1. CS 3 would work better for normal tho. And the jump to hard (CS 3.5) is too small so I highly suggest you reduce the CS
  2. 00:12:388 (2,3,4) - This would fit better I think Reverse would follow the song better.

[Hard]
  1. 00:05:788 (3) - Curve this to support (2)'s tail
  2. 00:20:888 Add a note, make a triplet, support the sound.
  3. 00:28:188 (6) - Curve this again

[Advanced]
  1. 00:10:589 (4) - Curve it the other way, make a circular flow
Is it worked? o-o
Don't give me kudos again.
Topic Starter
CoLouRed GlaZeE
It's OK~ ovo
- Milhofo -
Heyo, from my modding queue :D

[Strenghen]
  1. 00:00:588 (2) - in my opinion flows better if you ctrl+g it and move it to the left a bit
  2. 00:12:588 (4) - rotate around 5º clockwise
  3. 00:20:888 (5,1) - would move this a bit down to improve flow with 00:20:588 (4) -
  4. 00:21:688 - note missing, if you want to map every available sound, which would make sense
  5. 00:30:488 - note missing
  6. 00:36:588 (4,5,1) - this pattern feels weird, mostly because of flow, maybe balnket better 5 with 1, or move 5 to around ~x:367 y:106
  7. 00:38:388 (1,2,3) - such high spacing seems unnecessary but oh well xd
[Insane]
  1. 00:05:388 (2) - curve this to the left?
  2. 00:05:788 (3) - would also curve this one, kind of like
  3. 00:26:788 (4,5) - this spacing is just too small and different from the rest of the map, minimum should be like 00:28:588 (2,3) -
[Advanced]
  1. 00:09:788 (1) - curve this down? improves flow
  2. 00:15:189 (2,1) - try to make these have the same shape
  3. 00:26:388 (3,4) - you could curve 3 more to improve the blanket a little
[Hard]
  1. 00:22:388 - maybe you could make a reverse slider start here? to make a triple sound, replacing 00:22:588 (5) - by it
  2. 00:38:588 (7) - you can improve this slider by changing it like this
The map is quite short so I couldn't find much sorry, anyway hope this helped in some way, gl ! :)
Adol Christin
你好啊,我来回摸了。

Strengthen

  1. 这种满屏幕都是大间距的图让人打着很纠结啊。。。即使是跳图一般的节奏也不会用很大的间距的,只是一些特定的节奏用跳来表达。
  2. 00:01:388 (4,2) - 这两个包裹处理下吧。
  3. 00:36:988 (1) - 我个人倾向于改成这样:
  4. 00:38:388 (1,2,3,4) - 感觉好难看。。。把四个物件的头形状处理好一些吧。像这样:
  5. 其实整张图感觉flow上没有什么问题,重音的地方该拉开也拉开了,但这平均间距。。尽管我是能打的,但还是感觉太蛋疼了。。

Insane

  1. 00:00:788 (4,5) - 如果是我的话这两个物件要么拉开距离要么让flow曲折一下。00:00:989 (5,6) - 这两根滑条可以试试这样放:
  2. 00:12:588 (5,6) - 这两个包好
  3. 00:18:988 (3,4) - 建议一起ctrl+h,然后再移回原位
  4. 00:26:788 (4,5) - 太近了,很容易被误读成1/4的间距。连带前面几个物件整体左移的话可以避免空间不足的情况。

Advanced

  1. 总体上感觉有些像贪吃蛇,不过对我来说问题不大。
  2. od改成6或者6.5?
  3. 感觉其他没什么好提的了

Hard

  1. 同Advanced。感觉这俩diff有些重复,其实只用做其中一个就好了。

Normal

  1. 感觉摸不出来。。。

Easy

  1. 00:16:188 (2) - 00:30:588 (2) - 我见你其他难度的这根滑条身体都加了whistle,唯独Easy没有。。。
  2. 00:22:588 (1) - 建议把转盘换成长滑条。Easy难度转盘后面空出4拍是过去的硬行规定,现在的guideline。但我还是担心有人拿这个说事儿。

完了。感觉你的图flow和节奏什么的都挺好,没有让我感到不适的地方。

祝你好运~
Topic Starter
CoLouRed GlaZeE

Milhofo wrote:

Heyo, from my modding queue :D

[Strenghen]
  1. 00:00:588 (2) - in my opinion flows better if you ctrl+g it and move it to the left a bit
  2. 00:12:588 (4) - rotate around 5º clockwise
  3. 00:20:888 (5,1) - would move this a bit down to improve flow with 00:20:588 (4) -
  4. 00:21:688 - note missing, if you want to map every available sound, which would make sense
  5. 00:30:488 - note missing
  6. 00:36:588 (4,5,1) - this pattern feels weird, mostly because of flow, maybe balnket better 5 with 1, or move 5 to around ~x:367 y:106
  7. 00:38:388 (1,2,3) - such high spacing seems unnecessary but oh well xd
[Insane]
  1. 00:05:388 (2) - curve this to the left?
  2. 00:05:788 (3) - would also curve this one, kind of like
  3. 00:26:788 (4,5) - this spacing is just too small and different from the rest of the map, minimum should be like 00:28:588 (2,3) -
[Advanced]
  1. 00:09:788 (1) - curve this down? improves flow no qwq
  2. 00:15:189 (2,1) - try to make these have the same shape ?? Can you say it clearly?
  3. 00:26:388 (3,4) - you could curve 3 more to improve the blanket a little
[Hard]
  1. 00:22:388 - maybe you could make a reverse slider start here? to make a triple sound, replacing 00:22:588 (5) - by it
  2. 00:38:588 (7) - you can improve this slider by changing it like this
The map is quite short so I couldn't find much sorry, anyway hope this helped in some way, gl ! :)
All fix~ Except for a reply. Thanks for modding~
Topic Starter
CoLouRed GlaZeE

Adol Christin wrote:

你好啊,我来回摸了。一开始以为你是外国人!

Strengthen

  1. 这种满屏幕都是大间距的图让人打着很纠结啊。。。即使是跳图一般的节奏也不会用很大的间距的,只是一些特定的节奏用跳来表达。
  2. 00:01:388 (4,2) - 这两个包裹处理下吧。
  3. 00:36:988 (1) - 我个人倾向于改成这样:这个我按照楼上的改了Zzz
  4. 00:38:388 (1,2,3,4) - 感觉好难看。。。把四个物件的头形状处理好一些吧。像这样:
  5. 其实整张图感觉flow上没有什么问题,重音的地方该拉开也拉开了,但这平均间距。。尽管我是能打的,但还是感觉太蛋疼了。。好吧,我会尽量拉近一点

Insane

  1. 00:00:788 (4,5) - 如果是我的话这两个物件要么拉开距离要么让flow曲折一下。我选择了flow00:00:989 (5,6) - 这两根滑条可以试试这样放:
  2. 00:12:588 (5,6) - 这两个包好
  3. 00:18:988 (3,4) - 建议一起ctrl+h,然后再移回原位
  4. 00:26:788 (4,5) - 太近了,很容易被误读成1/4的间距。连带前面几个物件整体左移的话可以避免空间不足的情况。

Advanced

  1. 总体上感觉有些像贪吃蛇,不过对我来说问题不大。
  2. od改成6或者6.5?
  3. 感觉其他没什么好提的了

Hard

  1. 同Advanced。感觉这俩diff有些重复,其实只用做其中一个就好了。这个od不改,这个我是让整体的难度一直往上升

Normal

  1. 感觉摸不出来。。。

Easy

  1. 00:16:188 (2) - 00:30:588 (2) - 我见你其他难度的这根滑条身体都加了whistle,唯独Easy没有。。。
  2. 00:22:588 (1) - 建议把转盘换成长滑条。Easy难度转盘后面空出4拍是过去的硬行规定,现在的guideline。但我还是担心有人拿这个说事儿。

完了。感觉你的图flow和节奏什么的都挺好,没有让我感到不适的地方。谢谢~

祝你好运~ 没字的都改了,绿字的也是改了!谢谢摸图~
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Strengthen
  1. 00:03:588 (2) - I think you should either stack here or re-position
  2. 00:12:988 (5,7) - Positioning is quite close. Consider this
Insane
  1. 00:11:788 (3,4) - Same note about positioning
  2. 00:22:188 (4) - Here's a problem. Either, it's not stacked properly and you fix the stacking issues, resulting in something that may be unrankable (because of 00:21:388 (2,4) - ) or you reposition completely
Advanced
  1. 00:14:989 (1) - Fix stack
Hard
  1. 00:20:188 Pretty sure you can add something here
Normal
  1. 00:25:788 Can add a note here if you wish (won't interfere with spinner recovery)
Easy
  1. 00:22:588 (4) - I'd remove this shape in favour or something that won't overlap with 00:21:788 (3) -
Topic Starter
CoLouRed GlaZeE

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Strengthen
  1. 00:03:588 (2) - I think you should either stack here or re-position
  2. 00:12:988 (5,7) - Positioning is quite close. Consider this
Insane
  1. 00:11:788 (3,4) - Same note about positioning
  2. 00:22:188 (4) - Here's a problem. Either, it's not stacked properly and you fix the stacking issues, resulting in something that may be unrankable (because of 00:21:388 (2,4) - ) or you reposition completely
Advanced
  1. 00:14:989 (1) - Fix stack
Hard
  1. 00:20:188 Pretty sure you can add something here
Normal
  1. 00:25:788 Can add a note here if you wish (won't interfere with spinner recovery) No.
Easy
  1. 00:22:588 (4) - I'd remove this shape in favour or something that won't overlap with 00:21:788 (3) -
Thanks for modding~ All fix. I vote 7. :)
Osuology
[Hard]
00:00:988 (3,4,5,6) - Don't stack for hard
00:16:988 (6) - There's a triple during the slider which you could map.

[Advanced]
00:27:388 (1,2,3) - There is a triple needed here.

[Strengthen]
Need more stack leniency.
00:13:588 (7,8,9) - Maybe like this: https://osu.ppy.sh/ss/3317831
00:38:988 (4) - Just stack it please.
Topic Starter
CoLouRed GlaZeE
Sorry, so long to reply to you, because I am a student. :?

Osuology wrote:

[Hard]
00:00:988 (3,4,5,6) - Don't stack for hard fixed.
00:16:988 (6) - There's a triple during the slider which you could map. ah? Don't understand.

[Advanced]
00:27:388 (1,2,3) - There is a triple needed here. Nope

[Strengthen]
Need more stack leniency. ahhh.. no, because I want to increase the difficulty.
00:13:588 (7,8,9) - Maybe like this: https://osu.ppy.sh/ss/3317831 fixed.
00:38:988 (4) - Just stack it please. fixed.
Thanks for modding~ :)
RVMathew
Hi there. Sorry for late reply.

Changes are separated into boxes. Note that whatever I say is of my own opinion, so you do not have to follow it if you do not want to.

Easy
1) 00:06:088 Move note down to (196,104) so it is in line with the end of the previous slider.

2) 00:07:388 Move note to (116,193)

3) 00:08:188 Move note to (196,182). Note that changes 1 to 3 are for aesthetic purposes.

4) For your easy difficulty (and may apply to other difficulties as well), you use the clap beats at the 3rd white tick, such as at 00:00:988 and 00:02:588 when you should use clap sounds at the 2nd and 4th white tick, unless you hear a specific clap sound at other times. I would recommend swapping the whistle and clap sounds and use custom hitsounds.
You can use the slidertick method to add the clap sounds at the 2nd and 4th beats.

5) I think it applies to all difficulties. At 00:09:788 you transition from the soft hit sound to normal hitsound samples (green point). When playing the maps I noticed that it sounded weird to change hitsounds at that time. I would transition from soft to hard hitsounds at 00:11:388 instead of 00:09:788.

6) This may apply to other difficulties as well. It seems that you do not add anything on the 1st beat (White tick). I would like to know why? I am just curious.

Normal
1) 00:13:588 Move this slider down to (328,340) so it is line with the previous note.

Strengthen
1) Those spaced streams got me at the end, but they do not need changing as of now.

2) 00:38:588 It felt awkward when the slider ended at 00:38:888 and then having to hit the note at 00:38:988. It did not sound right. I would just make the slider end at 00:38:988 and then add the finish sound. It sounds much better that way.

Final thoughts: I really liked the Insane and hard difficulties, but for now you should focus on keeping hitsounds consistent, such as using claps every 2nd and 4th white ticks, and apply custom hitsounds to make the beatmap more fun to play. A lot of issues were solved with previous mods so there was not much for me to do anyway.

Good luck and I apologize for the late reply.
Topic Starter
CoLouRed GlaZeE

RVMathew wrote:

Hi there. Sorry for late reply. That's OK~ And you are from Hongkong, right? Why not Chinese? qwq

Changes are separated into boxes. Note that whatever I say is of my own opinion, so you do not have to follow it if you do not want to.

Easy
1) 00:06:088 Move note down to (196,104) so it is in line with the end of the previous slider. fixed.

2) 00:07:388 Move note to (116,193) fixed.

3) 00:08:188 Move note to (196,182). Note that changes 1 to 3 are for aesthetic purposes. fixed.

4) For your easy difficulty (and may apply to other difficulties as well), you use the clap beats at the 3rd white tick, such as at 00:00:988 and 00:02:588 when you should use clap sounds at the 2nd and 4th white tick, unless you hear a specific clap sound at other times. I would recommend swapping the whistle and clap sounds and use custom hitsounds.
You can use the slidertick method to add the clap sounds at the 2nd and 4th beats. ahh.. I don't have a sound effect.

5) I think it applies to all difficulties. At 00:09:788 you transition from the soft hit sound to normal hitsound samples (green point). When playing the maps I noticed that it sounded weird to change hitsounds at that time. I would transition from soft to hard hitsounds at 00:11:388 instead of 00:09:788. I think here at 00:09:788 - change hitsounds is the best.

6) This may apply to other difficulties as well. It seems that you do not add anything on the 1st beat (White tick). I would like to know why? I am just curious.

Normal
1) 00:13:588 Move this slider down to (328,340) so it is line with the previous note. fixed

Strengthen
1) Those spaced streams got me at the end, but they do not need changing as of now.

2) 00:38:588 It felt awkward when the slider ended at 00:38:888 and then having to hit the note at 00:38:988. It did not sound right. I would just make the slider end at 00:38:988 and then add the finish sound. It sounds much better that way. OK, fixed

Final thoughts: I really liked the Insane and hard difficulties, but for now you should focus on keeping hitsounds consistent, such as using claps every 2nd and 4th white ticks, and apply custom hitsounds to make the beatmap more fun to play. A lot of issues were solved with previous mods so there was not much for me to do anyway. I don't want to apply custom hitsounds

Good luck and I apologize for the late reply. That's OK. I'm pretty busy, too. And thanks for modding~
RVMathew

CoLouRed GlaZeE wrote:

And you are from Hongkong, right? Why not Chinese? qwq[/b]
Actually I am Indian, and I spent my school life in Hong Kong in an Intentional school, where the medium of instruction is in English, and as a result English is my first language. I can speak some Mandarin and write a little bit of simplified Chinese.
Topic Starter
CoLouRed GlaZeE

RVMathew wrote:

CoLouRed GlaZeE wrote:

And you are from Hongkong, right? Why not Chinese? qwq[/b]
Actually I am Indian, and I spent my school life in Hong Kong in an Intentional school, where the medium of instruction is in English, as a result English is my first language. OK
Topic Starter
CoLouRed GlaZeE
Long time no mod QWQ
Garden
[General]

  • 难度好多..而且Advanced一般是属于Normal+的难度,可以参考一下其他图,建议换成Hyper.
    建议后3个难度直接OD678..
[Insane]

  • 00:11:788 (3) - +NC 跟音乐,和你后面一致..前面那个NC就可以去掉了
    00:26:188 (2) - 同上
    00:36:888 (1) - NC加到2上比较好
其他难度NC也可以根据这个检查下..
新手摸不出什么东西..希望能有帮助. 图很有趣!
Topic Starter
CoLouRed GlaZeE

Garden wrote:

[General]

  • 难度好多..而且Advanced一般是属于Normal+的难度,可以参考一下其他图,建议换成Hyper.
    建议后3个难度直接OD678..
[Insane]

  • 00:11:788 (3) - +NC 跟音乐,和你后面一致..前面那个NC就可以去掉了
    00:26:188 (2) - 同上
    00:36:888 (1) - NC加到2上比较好
其他难度NC也可以根据这个检查下..
新手摸不出什么东西..希望能有帮助. 图很有趣!没事的,多摸点图就行了~ 全部解决!谢谢MOD!
xiyangOvO
[Insane]
00:00:188 (1,2,3,4) - 让他们成为那种长方形还是正方形更好吧,或者是直线或弧线把我们带到下一个滑条去【诶表述好像有些问题】
00:09:788 (1,2,3,4,5,6) - (这个是个人意见,供参考)接下来滑条(5)个人感觉里圈(4)近一点,有点那种呼应的感觉比较好吧
00:16:788 (6) - 感觉从这个音开始后面的几个combo的音都不明显,不像前面5个一样,所以个人感觉NC比较好【仅供参考】
00:18:988 (3,4,5) - 把第五个滑条往上弄一点,然后把第四个短滑条放在3和5中间比较好吧
00:28:088 (7) - 同第三个
[Strengthen]
00:05:588 (4) - 向左下角偏一点,感觉形状会更好看一点吧
其他问题不大,可以看其他modder的建议,所有仅供参考。
Good Luck! 话说你可以去找人泡了
Topic Starter
CoLouRed GlaZeE

xi7yang3 wrote:

[Insane]
00:00:188 (1,2,3,4) - 让他们成为那种长方形还是正方形更好吧,或者是直线或弧线把我们带到下一个滑条去【诶表述好像有些问题】
00:09:788 (1,2,3,4,5,6) - (这个是个人意见,供参考)接下来滑条(5)个人感觉里圈(4)近一点,有点那种呼应的感觉比较好吧 - 这个我觉得不好
00:16:788 (6) - 感觉从这个音开始后面的几个combo的音都不明显,不像前面5个一样,所以个人感觉NC比较好【仅供参考】
00:18:988 (3,4,5) - 把第五个滑条往上弄一点,然后把第四个短滑条放在3和5中间比较好吧
00:28:088 (7) - 同第三个 - 这是什么意思呢?
[Strengthen]
00:05:588 (4) - 向左下角偏一点,感觉形状会更好看一点吧
其他问题不大,可以看其他modder的建议,所有仅供参考。
Good Luck! 话说你可以去找人泡了 不会找人泡QAQ,还有谢谢摸图~没回复的解决了
xiyangOvO

CoLouRed GlaZeE wrote:

xi7yang3 wrote:

[Insane]
00:00:188 (1,2,3,4) - 让他们成为那种长方形还是正方形更好吧,或者是直线或弧线把我们带到下一个滑条去【诶表述好像有些问题】
00:09:788 (1,2,3,4,5,6) - (这个是个人意见,供参考)接下来滑条(5)个人感觉里圈(4)近一点,有点那种呼应的感觉比较好吧 - 这个我觉得不好
00:16:788 (6) - 感觉从这个音开始后面的几个combo的音都不明显,不像前面5个一样,所以个人感觉NC比较好【仅供参考】
00:18:988 (3,4,5) - 把第五个滑条往上弄一点,然后把第四个短滑条放在3和5中间比较好吧
00:28:088 (7) - 同第三个 - 这是什么意思呢?
[Strengthen]
00:05:588 (4) - 向左下角偏一点,感觉形状会更好看一点吧
其他问题不大,可以看其他modder的建议,所有仅供参考。
Good Luck! 话说你可以去找人泡了 不会找人泡QAQ,还有谢谢摸图~没回复的解决了
那个的意思就是跟第三个一样啊
就是“感觉从这个音开始后面的几个combo的音都不明显,不像前面5个一样,所以个人感觉NC比较好【仅供参考】”这一句
另外“ 向左下角偏一点,感觉形状会更好看一点吧”貌似说错了,要成为一个形状得往右下角偏,你看看吧,现在开不了osu所以不知道是哪个方向
Topic Starter
CoLouRed GlaZeE
好吧
xiyangOvO

CoLouRed GlaZeE wrote:

好吧
另外真的是仅供参考!!!!
我希望不要因为我而被dq
【然而现在都没被泡】
Topic Starter
CoLouRed GlaZeE

xi7yang3 wrote:

CoLouRed GlaZeE wrote:

好吧
另外真的是仅供参考!!!!
我希望不要因为我而被dq
【然而现在都没被泡】
0.0我不知道什么时候才是泡的时候嘛,而且不会求泡qwq
Loony Key
Hi, M4M

EASY
  1. 00:01:788 (2,2) - replace on a note here 00:01:788 here 00:02:588 and here 00:04:988 and here 00:05:788
  2. 00:36:988 (1) - finish here 00:37:388
  3. 00:37:788 - add note
NORMAL
  1. 00:00:188 (1,3) - replace on slider whit 1 repeat
  2. 00:00:988 (2,4) - replace on 2 notes as the difficulty easy
  3. 00:03:388 (1) - make here repat 00:03:788
  4. 00:38:388 (4) - move on 87;242
  5. 00:38:588 (5) - move on 88;192
HARD
  1. 00:00:588 (2) - remove sample, cut ears
  2. 00:00:588 (2) - move on 00:00:788 and remove 00:00:988 (3) -
  3. 00:02:188 (2) - remove
  4. 00:02:588 (2) - move on 00:02:388
  5. 00:02:788 - add note
  6. 00:03:388 (1) - finish here 00:03:588
  7. 00:03:988 - add note
  8. 00:17:988 (6) - remove (overmap)
  9. 00:20:188 (6) - ^
  10. 00:21:588 - add note
  11. 00:32:188 (6) - offgrid
  12. 00:37:988 (5) - move on the example here 168;180
HYPER
  1. 00:00:588 (2) - remove and add note here 00:00:788
STRENGTHEN
  1. 00:16:788 (6) - NC
  2. 00:17:988 (6) - remove
  3. 00:19:788 (6) - NC
  4. 00:31:188 (7) - NC
INSANE
  1. 00:00:588 (3) - remove
  2. 00:01:789 (1) - remove
  3. 00:03:388 (1) - remove
  4. 00:25:988 (2) - ^
  5. 00:28:088 (7) - NC
  6. 00:29:188 (5) - remove
  7. 00:31:188 (6) - NC
xiyangOvO
现在就已经可以泡了啊,不过要保险最好等SP大于20
Topic Starter
CoLouRed GlaZeE

Loony Key wrote:

Hi, M4M

EASY
  1. 00:01:788 (2,2) - replace on a note here 00:01:788 here 00:02:588 and here 00:04:988 and here 00:05:788 no
  2. 00:36:988 (1) - finish here 00:37:388 no
  3. 00:37:788 - add note no,I think these are not good.
NORMAL
  1. 00:00:188 (1,3) - replace on slider whit 1 repeat
  2. 00:00:988 (2,4) - replace on 2 notes as the difficulty easy
  3. 00:03:388 (1) - make here repat 00:03:788
    Here I think a new
  4. 00:38:388 (4) - move on 87;242 fix
  5. 00:38:588 (5) - move on 88;192 fix
HARD
  1. 00:00:588 (2) - remove sample, cut ears
  2. 00:00:588 (2) - move on 00:00:788 and remove 00:00:988 (3) -
  3. 00:02:188 (2) - remove
  4. 00:02:588 (2) - move on 00:02:388
  5. 00:02:788 - add note
  6. 00:03:388 (1) - finish here 00:03:588
  7. 00:03:988 - add note
  8. 00:17:988 (6) - remove (overmap)
  9. 00:20:188 (6) - ^
  10. 00:21:588 - add note Here I think a new, too.
  11. 00:32:188 (6) - offgrid ?
  12. 00:37:988 (5) - move on the example here 168;180 no
HYPER
  1. 00:00:588 (2) - remove and add note here 00:00:788 fix
STRENGTHEN
  1. 00:16:788 (6) - NC
  2. 00:17:988 (6) - remove
  3. 00:19:788 (6) - NC
  4. 00:31:188 (7) - NC all fix
INSANE
  1. 00:00:588 (3) - remove
  2. 00:01:789 (1) - remove
  3. 00:03:388 (1) - remove
  4. 00:25:988 (2) - ^
  5. 00:28:088 (7) - NC
  6. 00:29:188 (5) - remove
  7. 00:31:188 (6) - NC all fix
Thanks for modding~
Nitrousdragon
map looks gud to me ^_^
Topic Starter
CoLouRed GlaZeE

Nitrousdragon wrote:

map looks gud to me ^_^
MOD MY MAP!
Topic Starter
CoLouRed GlaZeE
I need mod QAQ
Xinchii
哈囉哈囉 ~ :D

From queue ~

純做個一個難度的mod
不太擅長這種歌:<

[General]
  1. seems fine
[Insane]
  1. 00:00:988 (4) - 可以讓這個Slider的尾巴和(3)的距離保持跟(3)和(5)的距離一樣 , 看起來整齊些
  2. 00:08:188 (1) - 這個跟(3)靠得有點近 , 稍微調整一下吧
    讓(5)(3)(1)的距離在畫面上看起來一致 , 比較乾淨
  3. 00:20:188 (6) - Ctrl+G ? 覺得Flow會變順一些
  4. 00:21:388 (2,3) - 只是個小建議 , 要不要把這2個Slider交換 , Flow會比較順暢 , 跳點也比較合音樂的感覺
  5. 00:28:088 (1,2) - 這種節奏在前面不是間距更大些嗎? 像00:14:488 (8,9) - , 跟00:15:688 (3,4) - 這樣
    考慮統一一下 ?
  6. 00:30:088 (3,4) - ^
  7. 00:33:288 (3,4) - ^
  8. 00:35:288 (9,1) - ^


Good luck ~~
Topic Starter
CoLouRed GlaZeE

Xinchii wrote:

哈囉哈囉 ~ :D 哈囉哈囉 ~

From queue ~

純做個一個難度的mod
不太擅長這種歌:< ;w;

[General]
  1. seems fine
[Insane]
  1. 00:00:988 (4) - 可以讓這個Slider的尾巴和(3)的距離保持跟(3)和(5)的距離一樣 , 看起來整齊些 fix.
  2. 00:08:188 (1) - 這個跟(3)靠得有點近 , 稍微調整一下吧
    讓(5)(3)(1)的距離在畫面上看起來一致 , 比較乾淨 fix.
  3. 00:20:188 (6) - Ctrl+G ? 覺得Flow會變順一些 fix
  4. 00:21:388 (2,3) - 只是個小建議 , 要不要把這2個Slider交換 , Flow會比較順暢 , 跳點也比較合音樂的感覺 嘛。。我覺得不改才是比較合音樂的感覺,所以呢qwq,不改啦
  5. 00:28:088 (1,2) - 這種節奏在前面不是間距更大些嗎? 像00:14:488 (8,9) - , 跟00:15:688 (3,4) - 這樣
    考慮統一一下 ? fix.
  6. 00:30:088 (3,4) - ^ ^
  7. 00:33:288 (3,4) - ^ ^
  8. 00:35:288 (9,1) - ^ ^


Good luck ~~ 謝謝摸圖~ 正體字有點不會看了,所以有些用來翻譯成簡體了hhh
Kuki


[General]
Uhh, not sure about your [Strengthen] diff name? A little strange, and as far as I can see absolutely so relation to anything I see here in the set nor the movie. Consider renaming to either [Extra] or something that actually fits.

[Insane]
00:00:989 (4) - Ctrl+G.
00:01:389 (5) - Ctrl+G.
00:32:388 (6,1,2) - Fix spacing.
00:37:588 (1,2,3) - Move up so 00:37:788 (3) - stacks on 00:36:188 (3) -
00:38:588 (3) - Consider something like this for the end slider.

[Strengthen]
00:03:588 (2) - Ctrl+G.
00:08:588 (2) - Ctrl+G.
00:10:588 (1,2) - Stack.
00:38:588 (3) - Try making some sliderart here, it would make this part a little cooler imo.
Topic Starter
CoLouRed GlaZeE

Kuki wrote:



[General]
Uhh, not sure about your [Strengthen] diff name? A little strange, and as far as I can see absolutely so relation to anything I see here in the set nor the movie. Consider renaming to either [Extra] or something that actually fits. ummm.. OK.

[Insane]
00:00:989 (4) - Ctrl+G. fixed
00:01:389 (5) - Ctrl+G. fixed
00:32:388 (6,1,2) - Fix spacing. fixed
00:37:588 (1,2,3) - Move up so 00:37:788 (3) - stacks on 00:36:188 (3) - fixed
00:38:588 (3) - Consider something like this for the end slider. It feels so strange and why? so no

[Strengthen]
00:03:588 (2) - Ctrl+G.
00:08:588 (2) - Ctrl+G.
00:10:588 (1,2) - Stack.
00:38:588 (3) - Try making some sliderart here, it would make this part a little cooler imo. All fixed
Thx for modding~ :3
Asahina Momoko
hi! from m4m~ you've got funny song lol

General

  1. add AudioLeadIn 1000~2000 to all diff is better

Easy

  1. AImod says spacing error
  2. 00:22:588 (4) - move grid before last one to 56/177, and move last one to 108/220 make this slider more clean. (if you apply this, dont forget to check spacing with 00:26:188 (1) - )

Normal


  • nice diff!!

Hard

  1. 00:12:988 (4,5) - ctrl+g is more fit to music
  2. 00:14:588 (7) - add NC and remove it on 00:14:988 (1) -
  3. 00:19:588 (5,1) - hmm i felt to want some notes,,, how about this?

Hyper

  1. the diff name "Hyper" isn't bad, but this name usually used mapset like not "Easy,Normal,Hard...", but "Beginner, Basic, Standard..." so i felt something weird. if i remember collect, "Advanced" often used and might fit this one as well
  2. 00:14:989 (1) - stack with 00:14:089 (4,5) -
  3. 00:22:388 (6,7,8) - how about move more inner place around 344/109? that makes "easy to go spinner"

Insane

  1. 00:01:788 - add note is better i think
  2. 00:03:388 - ^
  3. 00:10:588 (5) - ctrl+g

Flying

  1. i tried to play it with AR9~9.4, and thought maybe fit this one with 9~9.2 (AR9.4 for 150BPM is a bit high imo)
  2. 00:14:588 (9) - add NC and remove it on 00:14:988 (1) -
  3. 00:19:388 (5) - ^ and remove it on 00:19:788 (1) -
  4. 00:28:988 (10) - ^ and remove it on 00:29:388 (1) -

that's all, good luck for ranking! :)
Topic Starter
CoLouRed GlaZeE

Asahina Momoko wrote:

hi! from m4m~ you've got funny song lol

General

  1. add AudioLeadIn 1000~2000 to all diff is better fixed

Easy

  1. AImod says spacing error ?.? i couldn't see any error
  2. 00:22:588 (4) - move grid before last one to 56/177, and move last one to 108/220 make this slider more clean. (if you apply this, dont forget to check spacing with 00:26:188 (1) - ) ahh..no

Normal


  • nice diff!! thx!!

Hard

  1. 00:12:988 (4,5) - ctrl+g is more fit to music fixed
  2. 00:14:588 (7) - add NC and remove it on 00:14:988 (1) - fixed
  3. 00:19:588 (5,1) - hmm i felt to want some notes,,, how about this? I don't feel good xD

Hyper

  1. the diff name "Hyper" isn't bad, but this name usually used mapset like not "Easy,Normal,Hard...", but "Beginner, Basic, Standard..." so i felt something weird. if i remember collect, "Advanced" often used and might fit this one as well
  2. 00:14:989 (1) - stack with 00:14:089 (4,5) -
  3. 00:22:388 (6,7,8) - how about move more inner place around 344/109? that makes "easy to go spinner" all fixed

Insane

  1. 00:01:788 - add note is better i think
  2. 00:03:388 - ^
  3. 00:10:588 (5) - ctrl+g all fixed

Flying

  1. i tried to play it with AR9~9.4, and thought maybe fit this one with 9~9.2 (AR9.4 for 150BPM is a bit high imo)
  2. 00:14:588 (9) - add NC and remove it on 00:14:988 (1) -
  3. 00:19:388 (5) - ^ and remove it on 00:19:788 (1) -
  4. 00:28:988 (10) - ^ and remove it on 00:29:388 (1) - all fixed!

that's all, good luck for ranking! :) Thanks for modding~ QAQ, no BN bubble
Shiranai
Nicee song :)

[Flying]
  1. 00:04:188 (4) - Move to x:379 y:174?
  2. 00:12:988 (4) - Move this -10 degree then move to x:380 y:324?
  3. 00:13:588 (6,7,8) - In my opinion it'll look nicer if lower the spacing abit on those three, so can increase the readable of the triplet rhythm
  4. 00:36:588 (4,5,1,1,2,3,1,2,3) - Lower the spacing? nerf it down seems good

    I feel this diff a bit overdone with several big jumps and spacing like 00:20:588 (4,5,1) - 00:37:588 (1,2,3) - 00:38:388 (1,2,3) - etc. I don't mention it all, I hope you can consider to lower some of those jumps
[Insane]
  1. 00:00:388 (2,3) - I guess it's better to replace both circle with 1/1 slider imo, something like this might good https://osu.ppy.sh/ss/3565652
  2. 00:06:188 (4) - Maybe move down a bit to x:260 y:288?
  3. 00:19:288 (4) - Replace with two circles? so it more consistent, something same like this 00:17:388 (8,9,10) -
[Harder]
  1. 00:34:589 (3) - Make it more curve, something like https://osu.ppy.sh/ss/3565673, so the flow more fluent
[Hard]
  1. 00:00:188 (1,2,3,4,1,2) - Those rhythm kinda odd imo, how about try this rhythm instead http://puu.sh/jJ81F/d2b6244af0.jpg by following the guitar sound it'll more nicer to play
[Normal]
  1. 00:03:388 (1) - Move to right a bit to x:328 y:160? then move this 00:04:588 (2) - to x:120 y:256
  2. 00:04:988 (3) - Rather to use a 1/1 slider repeat, something like this might better https://osu.ppy.sh/ss/3565706
  3. 00:06:588 (1) - Try that to stop on 00:08:588 - so it'll have enough recovery time 2 measurement http://puu.sh/jJ8fO/3fbe854b29.jpg
  4. 00:12:388 (2,3,4) - The placement and the flow on reverse is kinda too complicated there imo, try something easier like http://puu.sh/jJ8lK/6d63ac9820.jpg
[Easy]
  1. 00:26:188 (1) - Move down to x:52 y:324?
[]
Lower diff seems good, but to be honest, I'm more consider the gameplay on Insane and Flying diff. Try to find more feedback from the community and other bn~

I hope that's help, goodluck!
Topic Starter
CoLouRed GlaZeE

Mako Sakata wrote:

Nicee song :)

[Flying]
  1. 00:04:188 (4) - Move to x:379 y:174?
  2. 00:12:988 (4) - Move this -10 degree then move to x:380 y:324?
  3. 00:13:588 (6,7,8) - In my opinion it'll look nicer if lower the spacing abit on those three, so can increase the readable of the triplet rhythm
  4. 00:36:588 (4,5,1,1,2,3,1,2,3) - Lower the spacing? nerf it down seems good

    I feel this diff a bit overdone with several big jumps and spacing like 00:20:588 (4,5,1) - 00:37:588 (1,2,3) - 00:38:388 (1,2,3) - etc. I don't mention it all, I hope you can consider to lower some of those jumps ohhh, all fixed :) :)
[Insane]
  1. 00:00:388 (2,3) - I guess it's better to replace both circle with 1/1 slider imo, something like this might good https://osu.ppy.sh/ss/3565652
  2. 00:06:188 (4) - Maybe move down a bit to x:260 y:288?
  3. 00:19:288 (4) - Replace with two circles? so it more consistent, something same like this 00:17:388 (8,9,10) - here i about the same remaped qwq
[Harder]
  1. 00:34:589 (3) - Make it more curve, something like https://osu.ppy.sh/ss/3565673, so the flow more fluent fixed
[Hard]
  1. 00:00:188 (1,2,3,4,1,2) - Those rhythm kinda odd imo, how about try this rhythm instead http://puu.sh/jJ81F/d2b6244af0.jpg by following the guitar sound it'll more nicer to play fixed
[Normal]
  1. 00:03:388 (1) - Move to right a bit to x:328 y:160? then move this 00:04:588 (2) - to x:120 y:256
  2. 00:04:988 (3) - Rather to use a 1/1 slider repeat, something like this might better https://osu.ppy.sh/ss/3565706
  3. 00:06:588 (1) - Try that to stop on 00:08:588 - so it'll have enough recovery time 2 measurement http://puu.sh/jJ8fO/3fbe854b29.jpg
  4. 00:12:388 (2,3,4) - The placement and the flow on reverse is kinda too complicated there imo, try something easier like http://puu.sh/jJ8lK/6d63ac9820.jpg all fixed
[Easy]
  1. 00:26:188 (1) - Move down to x:52 y:324? fixed
[]
Lower diff seems good, but to be honest, I'm more consider the gameplay on Insane and Flying diff. Try to find more feedback from the community and other bn~ ok ;w;

I hope that's help, goodluck! thx for modding and you star~! :)
Topic Starter
CoLouRed GlaZeE
Hakurei Yoru's moding in game
SPOILER
11:10 CoLouRed GlaZeE: 我胖丁区的图真的可以rank了吗;w;
11:11 Hakurei Yoru: 等下 我鉴定一下
11:11 CoLouRed GlaZeE: 我看看觉得还是不能
11:14 Hakurei Yoru: 不远了
11:14 CoLouRed GlaZeE: 帮我摸下吗
11:15 Hakurei Yoru: 低难度做的可以
11:15 Hakurei Yoru: 这种我不知道怎么摸……
11:15 CoLouRed GlaZeE: 0.0
11:15 Hakurei Yoru: 因为我觉得差不多了
11:15 Hakurei Yoru: 你改点细节
11:16 CoLouRed GlaZeE: 哪里qwq
11:16 Hakurei Yoru: 00:15:688 (5) -
11:16 Hakurei Yoru: 00:20:888 (5) -
11:16 Hakurei Yoru: 00:21:688 (3) -
11:16 Hakurei Yoru: 00:28:488 (8) -
11:16 CoLouRed GlaZeE: flying?
11:17 Hakurei Yoru: 00:30:088 (6) -
11:17 Hakurei Yoru: 是
11:17 Hakurei Yoru: 00:30:488 (8) -
11:17 Hakurei Yoru: 00:33:289 (3) -
11:17 Hakurei Yoru: 卧槽好多 不一个一个列了
11:17 CoLouRed GlaZeE: 这些不能rank?
11:17 Hakurei Yoru: 这种 你统一一下间距
11:17 CoLouRed GlaZeE: oh
11:17 Hakurei Yoru: 怎么不可以了
11:17 Hakurei Yoru: 建议统一成0,6
11:17 Hakurei Yoru: 0.6
11:18 CoLouRed GlaZeE: 改成0.8好点
11:18 CoLouRed GlaZeE: 统一00:13:588 (6,7,8) -
11:19 Hakurei Yoru: 可以
Amori
[Flying]
00:16:188 (1) - 这个改成折返会不会爽一点因为00:16:388 - 有节拍
00:17:988 - 这个地方听着感觉不加点东西进去会很违和:W;加个note与00:18:188 (1) - 重合如何
[Insane]
00:16:788 (1) - NC

能摸的都被摸了摸不动了,以上仅供参考
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