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FELT - Freedom

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Topic Starter
Zerss

Wafu wrote:


Mod as requested

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. The background you are using is 16:9, but the original isn't, thus you are using stretched background (it's wider than it is supposed to be). I am not saying it is unrankable, but it does slightly decrease the appearance level of your beatmap. You should most likely use this cut of original version, which fits 16:9 perfectly and doesn't contain any noise which current does. If you agree with this, don't forget to replace blured version with this one. You already mentioned original way 1600x900, but original really was 1600x1200, someone just resized it without ratio and you got that version. Done!
  2. Storyboard is nice and simple, but you use too complicated things and increase the SB load, while it is not even needed. For optimization, I recommend you to do all these things. Firstly remove SB/black.png, that's because black color is easy to make without using pictures. Another problem is that all objects are rendered within whole time of the map, that sometimes increases SB load to 4x while there is nothing shown at all. I can recommend you to replace whole .osb file with this optimized code, I can guarantee you it is much more acceptable and technically is better. Decreased SB load from ~3.0x to ~1.33x, which is pretty cool difference considering it was just removing unnecessary things. Done!
    .osb Code
    [Events]
    //Background and Video events
    //Storyboard Layer 0 (Background)
    Sprite,Background,TopLeft,"bg.jpg",0,0
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    Sprite,Foreground,Centre,"bg.jpg",320,240
    S,0,41756,,0.625
    F,0,41756,69097,1
    F,0,69097,69203,1,0
    Sprite,Foreground,Centre,"SB/blur.jpg",320,240
    S,0,21437,,0.625
    F,0,21437,28139,0,0.6
    F,0,28139,,0.6
    F,0,28139,28246,1
    F,0,28246,35054,1,0.2
    F,0,35054,41756,0.2,1
    F,0,41756,41863,1,0
    F,0,45160,45267,0,0.5
    F,0,45267,45373,0.5,0
    F,0,48565,48671,0,0.5
    F,0,48671,48777,0.5,0
    F,0,51969,52075,0,0.5
    F,0,52075,52182,0.5,0
    F,0,55373,55480,0,0.5
    F,0,55480,55586,0.5,0
    F,0,58777,58884,0,0.5
    F,0,58884,58990,0.5,0
    F,0,62182,62288,0,0.5
    F,0,62288,62394,0.5,0
    F,0,65586,65692,0,0.5
    F,0,65692,65799,0.5,0
    F,0,68990,69097,0,0.8
    F,0,69097,75905,0.8,0
    Sprite,Foreground,Centre,"SB/credits.png",320,240
    S,0,31650,,0.5
    F,0,31650,33777,0,0.55
    M,0,31650,36756,534,345,409,348
    F,0,33777,34629,0.55,0.525
    F,0,34629,36703,0.525,0
    F,0,36703,36756,0
    //Storyboard Sound Samples
  3. It would be nice if you always used mp3 of the highest quality possible - EAC of the album are available all over the internet, I took one and converted the mp3 to highest rankable quality. There is not much distortion, but cutting the song on 15kHz instead of the other frequencies which you hear is not necessary. You might use this one. Offset is the same, there is a minimal difference, but that's less than 1ms, so you cannot really change it. Done!
  4. You should remove Cold_Snap, because you already have both Cold and Snap in tags, so it won't help in searching at all, it's just duplicating stuff which is already there. On the other hand you should add 東方, Project, Touhou to tags as the whole album is just Touhou arrange - This one is original song, but still, it's related to it because rest of album is Touhou arange. Done!
  5. It would be more sensible if preview time was on 00:55:480 - , it sounds quite randomly placed when it's not on important beat. Done (before)
  6. 00:40:161 - Increasing volume to 30% on all difficulties would be nice here, because you might notice there is some kind of more strong sound than on the calm start of the spinner. End of spinner would be obviously 15% as start so the beat is not loud. Everybody told me to decrease the volume, so no changes. & Done for the spinner
  7. 00:36:756 - Just a design related thing, but you might want to move the pause here on all diffs by dragging it on timing line so it would fit to the beat and would be consistent within all difficulties. Done :)
  8. 01:12:501 - Ending a spinner on this place on all difficulties would be more sensible, becasue the sound here is much more brighter than sound on 01:12:714 - . Also don't forget, you might adjust volume, I feel the spinner would deserve it. Done

Hard


  1. You should most likely use AR 7 and HP 5.5 to improve the spread a little. Done
  2. 00:48:246 (7,8,9,10) - I dislike one thing on all streams in your map. There is nothing like overmap, but they don't reflect the music correctly. You always map either piano or strong drums, but the piano is only on 00:48:246 (7,9) - while there actually is sound on 00:48:352 (8,10) - , but it is really soft kind of cymbal, that means you barely hear it in music. That doesn't require a removal, but the volume should be adjusted - You can use more complicated way, keeping first note the same, second 30%, 3rd 60%, fourth 30% and then normal part starts (the slider), so again 60%. Or simplier, you can just put 30% on 2nd note and 60% on next pattern (that would emphasize that whole this pattern is fading out). That means it would look like this screenshot. Problem here is you barely hear it in song and this sound in map is quite low in comparsion. If you agree, apply it on all streams, otherwise it would only cause inconsistency. 1st one done
  3. 00:50:161 (4,5,6,7) - This idea is fine, but the way it is done isn't that cool. I think combination of nice and clear blanket with these overlaps doesn't look cool. It will always play better if it is easier to read by eyes it definitely looks and plays better with a bit larger spacing but on the other side better view which makes it easier to read as well as increasing its aesthetic. Done
  4. 00:52:501 (2) - Just my personal opinion, but I think the flow is a bit better when you use CTRL+G for this slider. Flow from 1 to 2 will be similar, but flow from 2 to 3 will fit the 3's shape more, thus the movement will be maybe more natural. It is also visible in-game that end of 2 is not on the end of 3, it's not that huge deal, but moving 3's end on 316;249, but yes, this is really a minority and can be ignored. No changes because the real flow is actually this
  5. 01:08:458 (7) - You are following the same sound as all previous patterns, but changed flow to 0.9 there. Doesn't consistency fit better there, especially when it looks so crowded on one point? Done!

Normal


  1. Use OD 4 for the same reason as settings on hard. Done
  2. 00:46:543 (3,4) - Using this pattern on normal difficulty is not really cool. 75% of the slider is covered by another slider and it is visible quite later than newbie would notice in-game. Adjusting the angle would solve this problem easily. You might inspire by this screenshot, I adjusted the angle and 5's position a bit. Done
  3. Well... gap between Easy and Normal - Not really big, seems okay-ish, but the gap between Normal and Hard is really huge. You should add more circles. Try to increase objects count to 55 on Normal to make consistent difference between count of objects, that will obviously increase a difficulty to such a level, where it would fit exactly between these two difficulties. Also think about this - Hard is using streams, so you might use more notes, not only spamming sliders. Ideal places for replacement with circles might be for example 00:47:820 (5) -
    00:52:075 (1) -
    00:54:203 (4) - Or at least shortening it to fit to the beat.
    00:58:033 (4) - Especially because it ends on downbeat, which might be quite breaking the rhythm a bit. Also, it touches the scoreboard (mainly with default skin), objects cannot be covered by UI.
    01:02:288 (1) -
    Done :)
  4. 01:05:267 (5) - This object touches the scoreboard way too much, move it somewhere farther from upper border. Done

Easy


  1. Settings are quite out of the spread. You should use someting like these vaules to fit the rest of the difficulties: OD, HP - 2.5, AR - 3, CS - Definitely 3. Done everything but CS
  2. 00:44:416 (3,1,2,3) - I recommend you to move all this object a bit more down and then adjusting the position of 00:48:671 (1) - so it doesn't overlap with body of 00:46:118 (2) - , it's only a little overlap, but I still mention it to make it smooth. Done
  3. 00:52:075 (1) - Please, avoid a pattern where more than half of a slider is covered by another stuff. It doesn't play well, especially when it is supposed to be Easy.
  4. 01:05:692 (1) - Same as above, just adjust the angle so it looks like this or someting similar. Changed to circles lol
  5. You must also add more notes. I'll keep this one

Conclusion: Rankable c:
Nice map, I think the form is cool, rhythms are okay and there are not critical problems. However, you should overally look at the ratio of objects between difficulties. I mean, Hard is using 45 circles, which is pretty balanced, then you check normal and you see similar count of sliders as hard (34 sliders on hard, 31 on normal), but only 7 circles at all while easy does have 5 circles and 21 sliders. That means all maps have almost static count of sliders, but there is huge difference between count of circles. Please, balance easy and normal so there might be approximately consistent difference of circles and sliders. I think Normal should have around 25 and easy about 10-15.

Call me back when you feel you balanced the spread, if you are not sure about anything, PM me in-game for help.
Thanks a lot for your mod! :)
Kyle Y
# modding queue

quick modding here

[HD]
SPOILER
00:24:812 (1) - extent to 00:28:216 -
00:28:429 - why not map it but a break?
00:43:536 (5) - nc
00:46:940 (5) - nc
00:53:748 - missing note, and nc here (according to bgm not beat)
00:57:152 - ^
01:00:556 - same


nc please use 4 beat one nc, as too long combo... not suggested

[EZ]

SPOILER
00:24:811 (1) - to 00:28:216 -
00:28:641 - same as HD
00:38:429 (1) - unrankable, 4 beat is needed for recovery in EZ, please check the ranking rules
00:51:194 (3) - blanket

[NM]
SPOILER
00:24:811 (1) - to 00:28:216 -
00:28:641 - same as HD
00:43:535 - missing, suggestion move 00:43:747 (5) - to here, 00:44:386 (6) - to 00:43:960 - and circle at 00:44:811 -
00:46:513 (3,4,5) - ^
00:48:216 - 1/2 beat slider
00:56:726 (2,3,4) - same
00:59:918 - why skip it...
01:08:641 (6,7,8) - reverse slider
Topic Starter
Zerss

Kyle Y wrote:

# modding queue

quick modding here

[HD]
SPOILER
00:24:812 (1) - extent to 00:28:216 - Nope because of the music
00:28:429 - why not map it but a break? 1. 'cuz of the title & storyboard ; 2. 'cuz it's boring for the player to play this
00:43:536 (5) - nc nope
00:46:940 (5) - nc nope
00:53:748 - missing note, and nc here (according to bgm not beat) I prefer what I've done
00:57:152 - ^ ^
01:00:556 - same ^


nc please use 4 beat one nc, as too long combo... not suggested NC is made while the mapper wants, the reason why I'm not putting these too much is because of the HP. A mapper must think about HP while putting NC, and putting too much NC makes the diff. too easy to pass (NC gives a lot of HP) and putting too much NC ruin the gameplay because of the easiness of the map

[EZ]

SPOILER
00:24:811 (1) - to 00:28:216 - same as HD
00:28:641 - same as HD same xD
00:38:429 (1) - unrankable, 4 beat is needed for recovery in EZ, please check the ranking rules There's 7 beats and the rule is saying that the bot must do at least 1000.
00:51:194 (3) - blanket Done

[NM]
SPOILER
00:24:811 (1) - to 00:28:216 -
00:28:641 - same as HD
00:43:535 - missing, suggestion move 00:43:747 (5) - to here, 00:44:386 (6) - to 00:43:960 - and circle at 00:44:811 -
00:46:513 (3,4,5) - ^
00:48:216 - 1/2 beat slider
00:56:726 (2,3,4) - same
00:59:918 - why skip it...
01:08:641 (6,7,8) - reverse slider
I might change the NM, so I'm not modding it, if I keep it, I will use your mod ^^
Thanks for your mod :)
Snaggletooth
From my Q

  1. I recommend using a blank sliderslide for this one. At least imo it dosn't
    add anything to the song, it infact distracts at times a bit. http://puu.sh/iw2dY/d84156ffb5.wav
  2. Also consider completely silencing 01:09:173 (1) - on every difficulty. It dosn't really end on anything,
    which makes the soft-hit sound 'off'.

[Hard]
  1. Rhythmical Issues:
    1. 00:43:536 (5) - You're missing quite a stong beat on 00:43:748 - through the un-hittable
      sliderend. That's unnecessary and takes away the playabillity a bit. It would
      feel much nicer if it was hit-able. You could also incorporate a small jump here if you wanted
      to.
    2. 00:46:514 (4,5) - ^

    3. 00:48:217 (8,9,10,11,1) - Why would you use a stream here? It's more a genuine question
      than a suggestion to fix. There would be nothing in the music that suggests a stream here, also no
      kind of build-up, more a 1/2 rhythm with the piano. I personally dislike this very much. It sounds
      overmapped, and only mapped for difficulty, rather than to highlight anything important in the song.
      (also applies to all other streams.)
  2. Placement Issues:
    1. 00:51:940 (12,1) - Equalize the spacing here with 00:51:834 (11) -

It's a very nice mapset. Have a star.
Nitrousdragon
[Hard]
00:51:621 (9,10,11,12)
00:58:429 (7,8,9,10)
01:01:834 (7,8,9,10)
01:05:238 (8,9,10,11) - This is seriously the only thing that's wrong because it spikes the difficulty of the map than where it should be. Put a 1/4 slider down (<,>) or put two 1/4 sliders down on these four parts.

The rest of Hard looks fine 2 me, glad you requested me to come take a look at it. Go for rank :)
Nozhomi
Hi there~ Oh bon ben j'ai commencé en anglais... XD

- Easy :

  1. 00:49:492 (2,1) - Little overlap who can easily be avoided and makes the diff looks nicer. Here is my suggestion -> http://puu.sh/iw53F/1ece349234.jpg.
  2. 01:02:258 (1) - Move it to 224:12 to adjust spacing (there is a difference more than 0.05x here).

- Normal :

  1. 00:46:514 (4,5,6) - Why not make them all parallel ?
  2. 01:00:982 (6,7) - I think you break flow a little too much here. you expect an object following more like 01:02:258 (1) - just after, not 01:01:833 (7) - . Maybe try to make it smoother.

- Hard :

  1. 00:55:451 (1) - Maybe CTRL+H just to make this flow more soft and natural.
  2. About your streams on it, I can see why you use them, but I think you could use some reverse sliders instread of streams before kiai, and add some diversity with 1/4 sliders on the kiai. It's just a Hard after all.

I guess that's all. The map is quite clean, just check for these streams and should be ok imo.
Mukyu~
Topic Starter
Zerss

Snaggletooth wrote:

From my Q

  1. I recommend using a blank sliderslide for this one. At least imo it dosn't
    add anything to the song, it infact distracts at times a bit. http://puu.sh/iw2dY/d84156ffb5.wav I've made one ^^
  2. Also consider completely silencing 01:09:173 (1) - on every difficulty. It dosn't really end on anything,
    which makes the soft-hit sound 'off'. Done

[Hard]
  1. Rhythmical Issues:
    1. 00:43:536 (5) - You're missing quite a stong beat on 00:43:748 - through the un-hittable
      sliderend. That's unnecessary and takes away the playabillity a bit. It would
      feel much nicer if it was hit-able. You could also incorporate a small jump here if you wanted
      to. I can't find good ways to do it
    2. 00:46:514 (4,5) - ^ ^

    3. 00:48:217 (8,9,10,11,1) - Why would you use a stream here? It's more a genuine question
      than a suggestion to fix. There would be nothing in the music that suggests a stream here, also no
      kind of build-up, more a 1/2 rhythm with the piano. I personally dislike this very much. It sounds
      overmapped, and only mapped for difficulty, rather than to highlight anything important in the song.
      (also applies to all other streams.) I found this kind of streams pretty cool and we can find them in lots of beatmaps :)
  2. Placement Issues:
    1. 00:51:940 (12,1) - Equalize the spacing here with 00:51:834 (11) - Done

It's a very nice mapset. Have a star. wow thx a lot <3<3
Thanks :)

Nitrousdragon wrote:

[Hard]
00:51:621 (9,10,11,12)
00:58:429 (7,8,9,10)
01:01:834 (7,8,9,10)
01:05:238 (8,9,10,11) - This is seriously the only thing that's wrong because it spikes the difficulty of the map than where it should be. Put a 1/4 slider down (<,>) or put two 1/4 sliders down on these four parts.

The rest of Hard looks fine 2 me, glad you requested me to come take a look at it. Go for rank :)
plz

Nozhomi wrote:

Hi there~ Oh bon ben j'ai commencé en anglais... XD woops xD

- Easy :

  1. 00:49:492 (2,1) - Little overlap who can easily be avoided and makes the diff looks nicer. Here is my suggestion -> http://puu.sh/iw53F/1ece349234.jpg. Done c:
  2. 01:02:258 (1) - Move it to 224:12 to adjust spacing (there is a difference more than 0.05x here). Done

- Normal :

  1. 00:46:514 (4,5,6) - Why not make them all parallel ? Done!
  2. 01:00:982 (6,7) - I think you break flow a little too much here. you expect an object following more like 01:02:258 (1) - just after, not 01:01:833 (7) - . Maybe try to make it smoother. I've tried to do something better ^^

- Hard :

  1. 00:55:451 (1) - Maybe CTRL+H just to make this flow more soft and natural. Yup, you're right :)
  2. About your streams on it, I can see why you use them, but I think you could use some reverse sliders instread of streams before kiai, and add some diversity with 1/4 sliders on the kiai. It's just a Hard after all.

I guess that's all. The map is quite clean, just check for these streams and should be ok imo.
Mukyu~
Thanks a lot for your mod ^.^

Okay now, for the streams... just... what's the problem ? xD I've showed my map to like... 3 or 4 BN, and no one told me about this, that's not a real problem I think xD I'll check with these, but I don't think it's too bad
Snaggletooth

Z e r s s wrote:

Okay now, for the streams... just... what's the problem ? xD I've showed my map to like... 3 or 4 BN, and no one told me about this, that's not a real problem I think xD I'll check with these, but I don't think it's too bad
Because it isn't 'unrankable'. Please check in with a QAT to be 1000% sure.
Like I said, it's not an issue of rankabillity, it just plays really weird for some. The issue I raised was
that this stream would be played by eye and not by ear. You'd focus on Approachcircles, rather than
the actual music and when you add mods to that... Well, you got yourself a miss-festival.
I personally always map to fit the song 100%. I really generally dislike it if people add circles to
void beats. Considering that this is such a calm and slow song, the 1/4 spam here combined with
the 'overly loud' hitsamples, drowns the song leaving you with tssssss on that stream.
This is a jump-song more than anything, and I stand by my point that a 1/2 rhythm with jumps would fit
much much better. Also, nozhomi made a valid point: this is only a Hard difficulty. And streams
on hard difficulties need to be justifyed, I just don't see that here.
I'm not telling you 'OMG CHANGE IT', i'm just giving you my perspective on this.

Good luck with this map, and get it ranked soon :)
Arcubin
metadata check as requested

no kudos

Artist : FELT v
Title : Freedom v
Source : none (it's original so...)
Tags :
Cold Snap (album)
NAGI☆ (composer)
original track (defining it's an original track)
comiket 87 (the even when the album released)
c87 (abb for comiket 87)

summary :
cold snap nagi☆ original comiket 87 c87

also you maybe want to change the hardest diff to "Free" :)

i might can't find my freedom, but this freedom make me happy :)
Topic Starter
Zerss

Arcubin wrote:

metadata check as requested

no kudos

Artist : FELT v
Title : Freedom v
Source : none (it's original so...)
Tags :
Cold Snap (album)
NAGI☆ (composer)
original track (defining it's an original track)
comiket 87 (the even when the album released)
c87 (abb for comiket 87)

summary :
cold snap nagi☆ original comiket 87 c87

also you maybe want to change the hardest diff to "Free" :)

i might can't find my freedom, but this freedom make me happy :)
Thanks for your metadata check :) Changed the name diff. too ! I'll try to find better ideas of names, if other players have some, you can send them to me ^^
[Nii-san]
Hi from #Modreqs

Map is pretty good i can't see any problems

Easy:
00:24:811 (1) - Can you extend this to white line?
01:06:513 (2) - Change this to that-https://osu.ppy.sh/ss/3284686

Normal:
00:24:811 (1) - Again ↑
01:05:237 (7,1) - Change this - https://osu.ppy.sh/ss/3284699

Free:
00:24:811 (1) - Again ↑
01:05:238 (8,9,10,11) - Maybe use this pattern?-https://osu.ppy.sh/ss/3284715

Cool map Get this ranked!
Topic Starter
Zerss

NISSAN001 wrote:

Hi from #Modreqs

Map is pretty good i can't see any problems :D

Easy:
00:24:811 (1) - Can you extend this to white line? Nope because it sounds weird
01:06:513 (2) - Change this to that-https://osu.ppy.sh/ss/3284686 Done!

Normal:
00:24:811 (1) - Again ↑ ^
01:05:237 (7,1) - Change this - https://osu.ppy.sh/ss/3284699 Done

Free:
00:24:811 (1) - Again ↑ ^ ^
01:05:238 (8,9,10,11) - Maybe use this pattern?-https://osu.ppy.sh/ss/3284715 Done!

Cool map Get this ranked! I hope ^.^
Thanks for your mod :D
Topic Starter
Zerss
wtf #modreqs
Kinshara
OMG Yes, Someone actually mapped thisss!! Good luck! <3
Topic Starter
Zerss

Kinshara wrote:

OMG Yes, Someone actually mapped thisss!! Good luck! <3
Thanks a lot, I really hope that this map will be ranked :)
Hard
Hi. I think your map is kinda good but I guess you should pn some bn now.

Well let's do some nazi-modding and polishing, shall we?

(m4m from your queue)

[General]
  1. I think you should make the soft hitfinish a bit louder in audacity. it gets kinda lost and it shouldn't be more quiet than a soft whistle
[Freed]

  1. 00:24:812 (1) - I think you should add a drum hitfinish here to support the music
  2. 00:43:535 - add a hitsound to support that scratch?
  3. 00:45:450 - I think you shold not ignore that sound with that big slider. this difficulty is the hardest of your set so maybe you should map this stuff out. just make the slider end before and add some circles
  4. 00:49:493 (3) - if you blanket like this don't fully blanket and then suddenly change direction. This will always end up in looking sloppy. I suggest you make it like this to look better:
  5. 00:59:706 (3) - again for looks and also for nice play i would put this slider a bit down. maybe stack it with 00:58:642 (9) - ? it wouldn't looks so... uhm... unclean i guess. stuck together. tight. you know?
[Normal]
  1. 00:24:811 (1) - again maybe add a drum finish here?
  2. 00:41:833 (1,2,3) - how about you change this into a straight line for looks?
  3. 00:54:599 (7) - to support the vocal here add a soft hitfinish on the sliderened

[Easy]
  1. 00:24:811 (1) - same as normal and freed
  2. 00:48:216 (4,1) - fix the blanket
  3. hm okay diff
good luck with ranking this. have a nice day~
Topic Starter
Zerss

Hard wrote:

Hi. I think your map is kinda good but I guess you should pn some bn now.

Well let's do some nazi-modding and polishing, shall we? Okay :3

(m4m from your queue)

[General]
  1. I think you should make the soft hitfinish a bit louder in audacity. it gets kinda lost and it shouldn't be more quiet than a soft whistle I can't because of saturation :/
[Freed]

  1. 00:24:812 (1) - I think you should add a drum hitfinish here to support the music Done & for the other diffs
  2. 00:43:535 - add a hitsound to support that scratch? No hitsounds goes correctly here :/
  3. 00:45:450 - I think you shold not ignore that sound with that big slider. this difficulty is the hardest of your set so maybe you should map this stuff out. just make the slider end before and add some circles Done
  4. 00:49:493 (3) - if you blanket like this don't fully blanket and then suddenly change direction. This will always end up in looking sloppy. I suggest you make it like this to look better: Done
  5. 00:59:706 (3) - again for looks and also for nice play i would put this slider a bit down. maybe stack it with 00:58:642 (9) - ? it wouldn't looks so... uhm... unclean i guess. stuck together. tight. you know? I've tried stuff but nothings works :/
[Normal]
  1. 00:24:811 (1) - again maybe add a drum finish here?
  2. 00:41:833 (1,2,3) - how about you change this into a straight line for looks? No
  3. 00:54:599 (7) - to support the vocal here add a soft hitfinish on the sliderened hitsounds :/

[Easy]
  1. 00:24:811 (1) - same as normal and freed
  2. 00:48:216 (4,1) - fix the blanket Done
  3. hm okay diff
good luck with ranking this. have a nice day~
Thanks a lot for your mod, now it's time for me :p
DeletedUser_3886246


I don't even need to write some "offending and stuff" text here, because you're one of our mapping team~ :D
I don't even need the banner, but who cares. xD


General

● The hitsounds are really well done!
● Instead of that yellow-green colour I'd like a light-yellow colour~

Easy

● 00:51:194 (4) - I used a extra circle to check that blanket. I improved it, I think. (First node: X208 Y84, Middle node: X168 Y116, Last node: X148 Y180)



● 00:58:003 (3) - Move to X231 Y241 for perfect stack.
● 00:58:854 (1) - Change Y80 to Y81 for perfect staaack~
● 00:59:705 (2) - Y241 as 3.
● 01:05:662 (1) - X328 Y265 for perfect stack. (Use CTRL+G on the slider you want to stack with, so you can see the XY grid)
● 01:05:662 (1,2) - This looks weird, 'cuz the first slider is round and the second one straight~

Normal

● 00:46:514 (4,5) - I really didn't excepted these to be snapped correclty, good job! c:
● 00:56:726 (2,4) - How about making these two symmetrical to the slider?
● That difficulty is perfect. Wow~

Freed

● 00:41:834 (1,2) - I like symmetry more, but that's a matter of opinion.
● 00:48:642 (1,2) - ^
● 00:49:493 (3,4) - You could improve that blanket just a bit~
● 00:52:472 (2) - Move the last node one to the right, for better blanket.
● 00:57:578 (6,7) - The slider pointing downwards makes the flow bad for me. :c

It's a solid neat map. Please get it ranked! :3
Topic Starter
Zerss

G3m4sSt4ffLP wrote:



I don't even need to write some "offending and stuff" text here, because you're one of our mapping team~ :D :D
I don't even need the banner, but who cares. xD lol


General

● The hitsounds are really well done! Thanks :D
● Instead of that yellow-green colour I'd like a light-yellow colour~ Reason of this: link. The color on the middle is the main colour of the background

Easy

● 00:51:194 (4) - I used a extra circle to check that blanket. I improved it, I think. (First node: X208 Y84, Middle node: X168 Y116, Last node: X148 Y180) Done



● 00:58:003 (3) - Move to X231 Y241 for perfect stack. Done
● 00:58:854 (1) - Change Y80 to Y81 for perfect staaack~ Done
● 00:59:705 (2) - Y241 as 3. Done
● 01:05:662 (1) - X328 Y265 for perfect stack. (Use CTRL+G on the slider you want to stack with, so you can see the XY grid) Done
● 01:05:662 (1,2) - This looks weird, 'cuz the first slider is round and the second one straight~ I'll keep this because the (1) makes a blanket with the (3)

Normal

● 00:46:514 (4,5) - I really didn't excepted these to be snapped correclty, good job! c: Thanks :D
● 00:56:726 (2,4) - How about making these two symmetrical to the slider? Done
● That difficulty is perfect. Wow~ I'm pretty good at mapping Normal diffs. ^^ (btw, you are like the 3rd mod on this diff!)

Freed

● 00:41:834 (1,2) - I like symmetry more, but that's a matter of opinion. I was playing on unsymmetrical stuff here, so no changes
● 00:48:642 (1,2) - ^ ^
● 00:49:493 (3,4) - You could improve that blanket just a bit~ Done!
● 00:52:472 (2) - Move the last node one to the right, for better blanket. Done!
● 00:57:578 (6,7) - The slider pointing downwards makes the flow bad for me. :c I was playing with the (3) ^^

It's a solid neat map. Please get it ranked! :3
I hope so xD
Thanks for your mod, updated!
Kinshara
small irc mod
12:29 Z e r s s: Oh hey :)
12:29 Kinshara: hello o/
12:30 Z e r s s: Thanks for [https://osu.ppy.sh/forum/p/4296814 your post]! :) Do you want to do an IRC mod to improve my map? :)
12:30 Kinshara: hmm
12:30 Kinshara: sure
12:30 Kinshara: i can try
12:30 Kinshara: can you link it again
12:30 *Z e r s s is listening to [http://osu.ppy.sh/b/717690 FELT - Freedom]
12:31 Kinshara: hmm
12:31 Kinshara: you should probably get some BNs
12:31 Kinshara: i'll try to find some BNs for you
12:31 Z e r s s: I have already talked to some BNs, but I'm still waiting xD
12:31 Kinshara: oh
12:31 Kinshara: alright
12:31 Kinshara: whom?
12:31 Z e r s s: Oh thanks :)
12:32 Z e r s s: Lately, sheela
12:33 Kinshara: can you give me a moment? I am busy with something else. I'll get back to you asap!
12:33 Z e r s s: Don't worry ^.^
12:33 Z e r s s: Take your time :)
12:52 Z e r s s: Okay, I'll go eat outside, so I won't be back home for a long time, you can do a written mod then ^.^ bye!
13:04 Kinshara: hmm
13:40 Z e r s s: Oh, have you started the mod ? If no, I'm back (I'll go at about 10pm)
13:43 Kinshara: hi no
13:43 Kinshara: sorry
13:43 Kinshara: aare you still up for irc?
13:43 Z e r s s: Yes I am :)
13:44 Kinshara: okay
13:44 *Kinshara is editing [http://osu.ppy.sh/b/717690 FELT - Freedom [Freed]]
13:46 Kinshara: hmm
13:46 Kinshara: so basically minor things
13:46 Kinshara: 00:45:875 (3,5) -
13:46 Kinshara: you can stack the tails better
13:46 Z e r s s: done
13:47 Kinshara: hmm
13:47 Kinshara: are you sure about letterbox during breaks?
13:47 Kinshara: it's up to you
13:47 Kinshara: not a problem
13:48 Z e r s s: Why ? Is letterboxing making weird stuff or something like that ?
13:48 Kinshara: nope
13:48 Kinshara: just confirming with you
13:48 Kinshara: cuz some people don't like it and forget about it
13:49 Z e r s s: On top of that, I can't disable it xD v
13:49 Z e r s s: *http://i.t.zz.mu/189204840
13:49 Kinshara: welp
13:49 Kinshara: nvm then
13:50 Kinshara: hmm
13:50 Kinshara: why do you nc every 2 measures?
13:50 Kinshara: i think NCing every 1 measure would be better
13:50 Z e r s s: I think HP will regen too fast then
13:51 Kinshara: lol well if you're going for that
13:51 Kinshara: then okay
13:51 Z e r s s: I will see with BNs about it ^^
13:51 Kinshara: 00:53:535 (4,5,6) -
13:51 Kinshara: this will be sort of hard to read
13:52 Kinshara: having a 1/1 gap and a 1/2 gap in the same location
13:52 Kinshara: you can moveslider 6 away
13:52 Kinshara: to fix it
13:52 Z e r s s: Yup, I'll do that ^^
13:53 Kinshara: 00:52:046 (1,2,3) -
13:53 Kinshara: you might want to either keep the same ds between these
13:53 Kinshara: or have more ds between 2 & 3
13:53 Kinshara: to emphasize clap on 3's head
13:53 Kinshara: 00:42:259 (2,3) - kind of the same principle here
13:54 Z e r s s: Actually, the flow here is basically a straigt line, you don't need to go up to the slider's end at (2)
13:55 Kinshara: lol it doesn't matter :p
13:55 Kinshara: the distance from 1 -> 2 head
13:55 Kinshara: is still greater than 2 -> 3 head
13:56 Kinshara: 01:06:089 (2,3) - also here too
13:56 Kinshara: i know it seems like a small issue
13:57 Kinshara: but it really makes a big difference in how the map feels
13:57 Kinshara: 00:45:875 (3) - also passive sliders (sliders with stronger beats at the tail) are really bland
13:57 Kinshara: it's better to hit a strong beat then follow it
13:58 Kinshara: *than
13:58 Kinshara: http://puu.sh/iRSrv/e70af4c8af.jpg a rhythm like this would be much better
13:59 Z e r s s: at 00:45:237 (1,2,3) - ?
13:59 Kinshara: eys
13:59 Kinshara: *yes
14:00 Kinshara: 01:08:429 (7) - this slider is kind of sudden
14:00 Kinshara: it ignores the previous rhythm pattern you used
14:01 Kinshara: a 1/2 reverse slider would be better
14:01 Z e r s s: I've putted three circles
14:02 Kinshara: ok
14:02 Kinshara: 01:05:238 (8,9,10,11) - not a fan of this shape lol
14:02 Kinshara: but up to you xD
14:03 *Kinshara is editing [http://osu.ppy.sh/b/722031 FELT - Freedom [Normal]]
14:03 Z e r s s: I've found something cooler :p
14:04 Kinshara: 00:54:599 (7) -
14:04 Kinshara: how about cutting this slider to 3/2
14:04 Kinshara: 00:55:450 - and adding a circle here?
14:05 Z e r s s: Why not ;)
14:06 Kinshara: 01:08:641 (6,1) -
14:06 Kinshara: you might want to stay consistent here
14:06 Kinshara: either start the spinner at 01:08:641 (6,1) - like you did in Freed
14:07 Kinshara: sorry
14:07 Kinshara: i meant 01:09:280 -
14:07 Kinshara: or in freed difficulty, add a note 01:09:067 -
14:07 Kinshara: sorry
14:07 Kinshara: i mean 01:09:067 -
14:07 Kinshara: lol
14:07 Kinshara: do you understand? :/
14:08 Z e r s s: Yeah don't worry ^^
14:08 Kinshara: alright lol
14:08 Kinshara: i thought i confused you
14:08 Kinshara: because i kept posting the wrong time stamps haha
14:09 Kinshara: ok everything else is fine
14:09 Z e r s s: xD
14:09 Kinshara: 00:52:896 (3) -
14:09 Kinshara: this slider almost goes off screen
14:09 Kinshara: just to be safe, move it up a little
14:10 Z e r s s: okay
14:11 Kinshara: 00:48:641 (1) - fix blanket
14:11 Z e r s s: (don't worry, I have already checked offscreen objects :p)
14:11 Kinshara: i think
14:11 Kinshara: it's best if you bump od & hp down to 2
14:11 Kinshara: and for freed
14:12 Kinshara: bump up the od & hp to 6
14:12 Kinshara: so it will give a nice spread
14:12 Z e r s s: Yup, you're right
14:13 Kinshara: 01:09:067 -
14:13 Kinshara: yeah stay consistent
14:13 Kinshara: you might just want to add a note here in Freed diff
14:13 Kinshara: to be consistent with the other diffs :)
14:13 Z e r s s: already done :)
14:13 Kinshara: ok that's basically it
14:14 Z e r s s: 'kay, updated :)
14:14 Z e r s s: do a /savelog and post it on the thread for your kudo' :)
14:15 Kinshara: oh hmm k
14:15 Kinshara: if you want
14:15 Kinshara: lol
Zaphkael
Overall I think this map is ready to get ranked, but since I feel like being autistic I will try to find some things that can even make it that little bit better. ;)
First: great song, nice little SB. Good work!

Easy: Spot on. I don't like the weird sliders, but they fit the song, so it's fine.
Normal: Exactly the same, nice diff.
Hard:
01:09:067 (1) - I dont see why you would start a new combo here. I know that it fits the song, but it's kinda ugly to have that last note in a different colour.
01:00:344 (4,5) - Kinda a brutal jump that slightly disturbs the serenity of the map. I know it would cost a lot of work, but maybe resize it just that little bit?
01:05:238 (8,9,10,11) - every stream in your map is a line, this one is a curve. Is there a reason to? if not, make it fit the rest of the song.

That was my small (and maybe a bit brutal) mod, but i really like to see this map get ranked. Good luck :D
Topic Starter
Zerss

inspectorscout wrote:

Overall I think this map is ready to get ranked, but since I feel like being autistic I will try to find some things that can even make it that little bit better. ;)
First: great song, nice little SB. Good work! :D

Easy: Spot on. I don't like the weird sliders, but they fit the song, so it's fine.
Normal: Exactly the same, nice diff.
Hard:
01:09:067 (1) - I dont see why you would start a new combo here. I know that it fits the song, but it's kinda ugly to have that last note in a different colour. Because of a new measure, but it's not consistent with the other diffs, so I've deleted this one ;)
01:00:344 (4,5) - Kinda a brutal jump that slightly disturbs the serenity of the map. I know it would cost a lot of work, but maybe resize it just that little bit? Done
01:05:238 (8,9,10,11) - every stream in your map is a line, this one is a curve. Is there a reason to? if not, make it fit the rest of the song. Because of a jump, but I have tried to adjust it ^^

That was my small (and maybe a bit brutal) mod, but i really like to see this map get ranked. Good luck :D
Thanks for your mod, it was still helpful :D
Zaphkael
Since you took my advise, even though I just started modding, merci beaucoup! Have a star and get this stuff ranked!
Edit: i have enough, take 2 instead :p
Topic Starter
Zerss

inspectorscout wrote:

Since you took my advise, even though I just started modding, merci beaucoup! Have a star and get this stuff ranked!
Edit: i have enough, take 2 instead :p
Thanks you for your kudo' :) It's totally natural to do that, c'est moi qui devrait te remercier ;)
sheela


Hello Z e r s s! I'll be modding in English since I write and type more in this language.

SB

  1. This is my personal preferences, but when the credits appears, I honestly dislike the transition. Maybe the fast movement is causing this to make me dislike this. I think a slower one would fit better because the music is calm and slow. From the start to the end having a distance of 20 on the x axis. Right now it starts on x:534, it would end on x:345.
  2. The y axis of the credits is not straight. It's little off, but can be fine-tuned.
  3. I guess you changed the offset, but you haven't changed for the SB. If you click on the tab Design -> Move all elements in time..., you can shift it by -30ms to have everything accurate.

General

  1. Nitpicking I guess, but soft-sliderslide.wav kind of have a tiny tiny silence, but it could make issues to soundcards. Replace it with this: http://up.ppy.sh/files/blank.wav
  2. 00:29:067 to 00:38:216 - I'd map this section to rid of the break. Currently there's nothing unrankable; the amp uses 83% of the audio, so it's okay. But I think it's tiring to wait some seconds before the the objects popping out.
    This section is calm so rhythms like 1/1 and a little of 1/2 (depending on the difficulty) would go well. For Freed, starting from 00:35:024 you can some beats on the blue ticks, like 00:35:343 - 00:36:194 - and more. In my opinion, having 4 3/4 repeat sliders would go well.
  3. 00:24:811 - If you're going to map the section I mentioned above, you can keep the green point because I think the calm part would need a low SV. But you're not going to, the point is useless because you only added spinners between 00:24:811 to 00:41:833 . And SV doesn't affect the spinner. Also you cannot have two timing and / or inherited points at the same time, unless for this reason.

Easy

  1. 00:52:896 (3) - How about you make a blanket pattern with the head of 00:54:599 (4) ? It's only for aesthetic.

Hard

  1. Some of the streams have inconsistent distances with their predecessors.
    1. 00:47:365 (6,7) is 0.78x apart
    2. 00:51:195 (8,9) is a 1/2 rhythm and is 1.74x apart
    3. 00:54:600 (7,8) has a distance of 0.83x
    4. 00:57:578 (6,7) becomes 1.0x
    5. 01:00:982 (6,7) is 1.41x
    6. 01:04:812 (7,8) is the same as one before.
    I recommend you use a same distance around 1.00x ~ 1.40x to avoid inconsistency and "confusion", as there's only one 1/2 rhythm with a following stream.
  2. 00:46:514 (4) - Nazi. Move this more up, like x:115 y:189 to just have a distance of 1.0x between this and its previous circle.
  3. 00:50:132 (4,5) - I think you should switch the places of these circles (Ctrl + G). The current flow goes all weird and "unnatural". I also suggest you to move 00:50:557 (6) to somewhere like x:52 y:117 if you switched the circles. In my opinion, the flow would be better.
  4. 00:59:706 (3) - The overlap with 00:58:854 (1) -'s head is kind of ugly to me. Try stacking the slider to 00:58:642 (9) ? Don't forget to move 01:00:344 (4) if you stacked the slider.
I guess this should be it. If you have questions, don't hesitate asking them! Good luck with your map!
Topic Starter
Zerss

sheela901 wrote:



Hello Z e r s s! I'll be modding in English since I write and type more in this language. Okay, no problem :)

SB

  1. This is my personal preferences, but when the credits appears, I honestly dislike the transition. Maybe the fast movement is causing this to make me dislike this. I think a slower one would fit better because the music is calm and slow. From the start to the end having a distance of 20 on the x axis. Right now it starts on x:534, it would end on x:345. I have slowed A BIT the credits, actually, the credits goes on the same speed as the title text
  2. The y axis of the credits is not straight. It's little off, but can be fine-tuned. Yup, I was correcting it ;)
  3. I guess you changed the offset, but you haven't changed for the SB. If you click on the tab Design -> Move all elements in time..., you can shift it by -30ms to have everything accurate. Wow, I don't remember that I have changed the offset, well, done anyway xD

General

  1. Nitpicking I guess, but soft-sliderslide.wav kind of have a tiny tiny silence, but it could make issues to soundcards. Replace it with this: http://up.ppy.sh/files/blank.wav Done
  2. 00:29:067 to 00:38:216 - I'd map this section to rid of the break. Currently there's nothing unrankable; the amp uses 83% of the audio, so it's okay. But I think it's tiring to wait some seconds before the the objects popping out.
    This section is calm so rhythms like 1/1 and a little of 1/2 (depending on the difficulty) would go well. For Freed, starting from 00:35:024 you can some beats on the blue ticks, like 00:35:343 - 00:36:194 - and more. In my opinion, having 4 3/4 repeat sliders would go well.
  3. 00:24:811 - If you're going to map the section I mentioned above, you can keep the green point because I think the calm part would need a low SV. But you're not going to, the point is useless because you only added spinners between 00:24:811 to 00:41:833 . And SV doesn't affect the spinner. Also you cannot have two timing and / or inherited points at the same time, unless for this reason. I won't map this part because of reasons

Easy

  1. 00:52:896 (3) - How about you make a blanket pattern with the head of 00:54:599 (4) ? It's only for aesthetic. Yup, done!

Hard

  1. Some of the streams have inconsistent distances with their predecessors.
    1. 00:47:365 (6,7) is 0.78x apart
    2. 00:51:195 (8,9) is a 1/2 rhythm and is 1.74x apart
    3. 00:54:600 (7,8) has a distance of 0.83x
    4. 00:57:578 (6,7) becomes 1.0x                                    Everything's corrected!
    5. 01:00:982 (6,7) is 1.41x
    6. 01:04:812 (7,8) is the same as one before.
    I recommend you use a same distance around 1.00x ~ 1.40x to avoid inconsistency and "confusion", as there's only one 1/2 rhythm with a following stream.
  2. 00:46:514 (4) - Nazi. Move this more up, like x:115 y:189 to just have a distance of 1.0x between this and its previous circle. Done
  3. 00:50:132 (4,5) - I think you should switch the places of these circles (Ctrl + G). The current flow goes all weird and "unnatural". I also suggest you to move 00:50:557 (6) to somewhere like x:52 y:117 if you switched the circles. In my opinion, the flow would be better. Actually, it's doing a star pattern, well, it doesn't feels really unnatural, because I've asked testplays and no-one told me about this pattern
  4. 00:59:706 (3) - The overlap with 00:58:854 (1) -'s head is kind of ugly to me. Try stacking the slider to 00:58:642 (9) ? Don't forget to move 01:00:344 (4) if you stacked the slider. Actually, it's doing an overlap with (10) because of the flow, but I've tried to adjust the flow to stack with the (9) without doing a jump. (4) moved too.
I guess this should be it. If you have questions, don't hesitate asking them! Good luck with your map!
Thanks for your mod :)
Wafu
Did a recheck, we fixed a little storyboard issue where one line of code was useless, fixed some minor spacing difference on easy and reduced streams on hard to avoid big difference between normal and hard, but still provide some challenge.

Seems fine, bubbled~
Topic Starter
Zerss
Hullahopp
The Freed diff feels 200 times worse with the "3 streams"
I don't understand the problem with the 5 circle streams. The player needs challenge.
Besides, if you think that a 5 circle stream is going to be a huge difficulty increase from Normal to Hard, how big is going to be the diff difference between Hard an Insane? Since in Insane diffs, you need to actually stream longer streams.
I think this was either a huge mistake by the BN, or pure stupidity..

Anyways

GG for the bubble!
Wafu
I've given my opinion on the map - If I did not agree with streams, because they seemed too difficult in comparison with things used in Normal, I don't think anyone would expect normal using clear 1/2 rhythm and Hard already using streams.

Mapper is never forced to change things BN said. If mapper doesn't agree with something the BN considers to be important, the BN is not obligate to bubble the map, I found the streams to be major issue, so as long as they were here, I did not want to be a BN responsible for bubbling it.

Also, if he would map the Insane, it could just have higher spacing, maybe some jumps and these '5 streams'. Insane would not need longer streams, because there is not such a place which would fit for a long streams, otherwise the mapper would have to place circles where they aren't in the song, which is obviously not good, especially on chill song like this.

I just wanted to explain my opinion, I hope you understand the point. If something is unsure, feel free to PM directly in game. Thanks.
Hullahopp
No, it's just, the map doesn't have that flow anymore, it feels horrible to be stopped at the "stream", which is now nothing more than a thing that breaks the gameplay, especially with DT :\
Idk, just my opinion
Cherry Blossom
Hello, I have to bubble pop your map for this/these following reason(s).
  1. The spacing in Hard diff is messed up, there is a lot of clunky patterns. I don't get your logic and you must tidy up patterns on Hard diff.
  2. Issues with timing points in all diffs : 00:24:812 - , they are at the same time but they don't have the same sampleset and volume, just fix it please.

Hard

  1. 00:45:663 (2) - Even if it's a few pixels, the spacing difference is clearly noticeable and that's a little messy. it could be better if you clean up this pattern for a better impression.
  2. 00:46:940 (5) - Same as ^, the flow is a little broken, there is twice the same motion between 00:46:514 (4,5) - and 00:46:940 (5,6) - but the spacing between the previous and next is different and that is confusing in term of visual.
  3. 00:51:621 (9,10,11) - This is really confusing, the distance between 00:51:195 (8,9) - and 00:51:834 (11,1) - is not the same, and this is also counter intuitive. If you want to emphasize the strongest note here 00:52:046 - the jump should be between 00:51:834 (11,1) - and not between 00:51:195 (8,9) - because there is nothing powerful between them. But i saw that there is almost the same spacing between the triple and the next combo. If you apply what i said, you should make it consistent everywhere.
  4. 00:52:897 (3,4) - Between them, there should be the same distance as 00:52:472 (2,3) - because there is no reason to change the spacing.
  5. 01:09:067 (10) - Add NC here to respect each measures.

Hard diff needs more improvements, other diffs are fine and ready.
Call me back after getting more mods for Hard diff.
Topic Starter
Zerss

Cherry Blossom wrote:

Hello, I have to bubble pop your map for this/these following reason(s).
  1. The spacing in Hard diff is messed up, there is a lot of clunky patterns. I don't get your logic and you must tidy up patterns on Hard diff.
  2. Issues with timing points in all diffs : 00:24:812 - , they are at the same time but they don't have the same sampleset and volume, just fix it please. Done

Hard

  1. 00:45:663 (2) - Even if it's a few pixels, the spacing difference is clearly noticeable and that's a little messy. it could be better if you clean up this pattern for a better impression. Done
  2. 00:46:940 (5) - Same as ^, the flow is a little broken, there is twice the same motion between 00:46:514 (4,5) - and 00:46:940 (5,6) - but the spacing between the previous and next is different and that is confusing in term of visual. You mean that this is broken?
  3. 00:51:621 (9,10,11) - This is really confusing, the distance between 00:51:195 (8,9) - and 00:51:834 (11,1) - is not the same, and this is also counter intuitive. If you want to emphasize the strongest note here 00:52:046 - the jump should be between 00:51:834 (11,1) - and not between 00:51:195 (8,9) - because there is nothing powerful between them. But i saw that there is almost the same spacing between the triple and the next combo. If you apply what i said, you should make it consistent everywhere. I'm agreeing with you, THIS is CONFUSING, but BNs doesn't wanted to keep what I have done, before, I had a 5-objects streams (4 circles and 1 slider), aaaaaand, the BN that have bubbled this doesn't wanted to have it, because the players can do ZXZ and not ZXZX (only ZXZX because you can wait a bit for the next Z and you can still have a 300), I was actually forced to delete the fourth note because of "beauty", except that the "beauty" was killed by flow, by real "beauty" (I mean, how the objects are placed, and how they look like), by rhythm (it wasn't fun anymore to play). Now that the BN isn't part of the rankability anymore (he said that if he was part of rankability, he doesn't want to bubble this because of these sliders), I have restore these streams, I'll talk with you if it's not the end of the world just for one circle.
  4. 00:52:897 (3,4) - Between them, there should be the same distance as 00:52:472 (2,3) - because there is no reason to change the spacing. Corrected while checking the map xD
  5. 01:09:067 (10) - Add NC here to respect each measures. I was asking if there's not too much of HP here, but here you go ;) Added it in Easy too (for normal, it's a slider end)

Hard diff needs more improvements, other diffs are fine and ready.
Call me back after getting more mods for Hard diff.
Thanks for your bubblepop! :3
Cherry Blossom

Z e r s s wrote:

You mean that this is broken?
I mean, broken due to the spacing difference that makes the player hit the third slider too early.
Topic Starter
Zerss

Cherry Blossom wrote:

Z e r s s wrote:

You mean that this is broken?
I mean, broken due to the spacing difference that makes the player hit the third slider too early.
(look the red line, that's the current flow ^^)
Wafu
Actually Cherry Blossom is right in my opinion. But about the streams, you were not forced, but I cannot bubble something what's wrong in my opinion - doesn't have to be in other's opinion, but do I have to agree with everyone or can I have my opinion either? Choice was yours, opinion was mine, that's all about it :3

Also Cherry did not say the problem is triple, but the distance to the slider because player might click it earlier.
Respectively 00:51:621 (9) - is not that significant as 00:52:046 (1) - , so if you want to add jump, not on 00:51:621 (9) - but 00:52:046 (1) - and so on or keep consistent spacing.
Topic Starter
Zerss

Wafu wrote:

Actually Cherry Blossom is right in my opinion. But about the streams, you were not forced, but I cannot bubble something what's wrong in my opinion - doesn't have to be in other's opinion, but do I have to agree with everyone or can I have my opinion either? Choice was yours, opinion was mine, that's all about it :3
I was actually forced because no-one wanted to bubble my map but you, if I'd have denied your bubble, my map will never be bubbled xD Everybody can have his opinion right here, but, my opinion is that, you wanted to add some "beauty" to delete the fourth note, to make a triplet, but I think that you removed a lot of "beauty" because of the broken flow and the actual "beauty" of the map, it's my opinion, but I've found ugly the way to have a triplet right here.
Cherry Blossom
Keep in mind that triples are not streams.
A triple is easy to handle because it could be considered as a burst. I didn't say spaced triples when circles are not overlapped.
A stream with enough distance between circles is harder to handle because you have to follow it with your cursor and it requires enough aim, this includes 5 circles streams.

To be honest, I didn't really feel anything wrong when i was playing these triples, the BPM is low, fortunately.

_________________________


To Wafu : If you don't believe that a map can be ranked because you have doubts, just don't take the risk to push it forward. When a BN is not confident with himself, the bubble pop will be unavoidable.
Wafu

Cherry Blossom wrote:

To Wafu : If you don't believe that a map can be ranked because you have doubts, just don't take the risk to push it forward. When a BN is not confident with himself, the bubble pop will be unavoidable.
Wait how is this related? This is not the case. I was not confident with streams because I considered them as a big difference between normal. After they were remade to triples, I was satisfied with the change and didn't had doubts anymore. I did not bubble anything I was not confident with.
Hullahopp
short mod, idk, yolo
16:30 Hullahopp: Fek
16:30 Hullahopp: I mod it
16:30 *Hullahopp is editing [http://osu.ppy.sh/b/717690 FELT - Freedom [Freed]]
16:30 Hullahopp: Just bubble this
16:30 Hullahopp: Otherwise you suck
16:31 Z e r s s: only buble?
16:31 Z e r s s: no rank?
16:31 Hullahopp: Both
16:31 Hullahopp: I don't care
16:31 Hullahopp: If you don't rank this, I kill you
16:31 Hullahopp: And tell everyone you failed
16:31 Hullahopp: Ok
16:31 Hullahopp: Now
16:31 *Hullahopp is editing [http://osu.ppy.sh/b/717690 FELT - Freedom [Freed]]
16:31 Hullahopp: Freed
16:31 Z e r s s: only freed
16:32 Hullahopp: 00:37:577 - Idk what's the point of having this 2 seconds of nothingnes
16:32 Z e r s s: -> Wafu mod
16:34 Hullahopp: 00:45:663 (2,3) - 00:46:514 (4,5) - Distance is changing, I'm not sure if it's meant to be like that
16:34 Hullahopp: Wait one
16:34 Hullahopp: I see you used 2 kinda of distance in your map, that looks fine
16:34 Z e r s s: http://i.t.zz.mu/199114624 <- the flow at 4,5 must be like that
16:35 Hullahopp: 00:56:089 (2,3) - Jump? Nah
16:36 Hullahopp: At the end of the map, the distance changed
16:36 Z e r s s: ok, reduced
16:36 Hullahopp: 01:00:982 - After like this one, you used a bit higher (maybe with 0,1) DS for the map
16:37 Hullahopp: 01:07:791 (6,8) - Stack pls
16:37 Hullahopp: 00:44:812 (8,2) - Blanket pls
16:38 Z e r s s: 01:07:791 - Stack leniency plz
16:38 Hullahopp: Dang it
16:38 Z e r s s: and corrected
16:39 Hullahopp: 00:58:855 (1,2,3) - Changing distance, unless it meant to be like that
16:39 Hullahopp: 01:03:110 (3,6) - Stack pls
16:40 Z e r s s: 00:58:855 - All the modders don't like if I stack the (3) on (10), so I'm stacking on (9)
16:40 Z e r s s: 01:03:110 - done
16:40 Hullahopp: 01:07:791 (6,8) - This can be corrected by modifying the slider, you know
16:41 Z e r s s: which points? because everytime I change it, it's not overlapping correctly
16:42 Hullahopp: I managed to do it, lol
16:43 Hullahopp: It is possible
16:43 Z e r s s: "which points?"
16:43 Hullahopp: http://puu.sh/j65U8/022647ed67.jpg
16:43 Hullahopp: Amm, both second and third points?
16:43 Z e r s s: lol, I mean the coordonates of the points xD
16:43 Z e r s s: yeah
16:44 Hullahopp: 2nd point x356 y228
16:44 Hullahopp: Third x412 y320
16:45 Z e r s s: it's not working for me lol
16:45 Hullahopp: 00:52:046 (1,3) - Better overlap pls
16:45 Hullahopp: Idk, it did worked for me
16:45 Hullahopp: I'm just being an asshole here XD
16:46 Hullahopp: 00:52:897 (3,6) - Better stack again
16:46 Z e r s s: 00:52:046 - this overlap is actually good (I've remember that I've changed stuff without updating, maybe I've corrected it xD)
16:46 Hullahopp: oh ok
16:48 Hullahopp: Why not add a clap on this? 01:09:067 (1) -
16:48 Z e r s s: because of the inherited point
16:48 Hullahopp: Oh well, it doesn't have a sound anyways..
16:49 Hullahopp: I also don't get the point of writing "Map & Storyboard by Z e r s s"
16:50 Hullahopp: i mean, you made the map, so it's kinda pointless..
16:50 Z e r s s: because of time, the first play, the player will read it, and won't be annoyed by the break
16:50 Z e r s s: (with the title text just before)
16:50 Hullahopp: That title text before, yeah, you can skip it
16:51 Hullahopp: But still, players with 100% dim will be still bored
16:51 Hullahopp: Meh, maybe it's just me
16:52 Hullahopp: 00:45:237 (1,2) - If this is the normal DS, than 00:43:961 (6,7) - has a bigger one
16:52 Hullahopp: But it's because of the grid
16:52 Hullahopp: Oh well
16:52 Hullahopp: Shift place it, maybe?
16:53 Z e r s s: Actually, I don't see any DS problem, in my version, they have the same DS
16:53 Hullahopp: Oh yeah, the DS was changed from 1,1 to 1,0 during development
16:53 Hullahopp: Oh ok
16:53 Hullahopp: Than you just forgot to update it .-.
16:53 Hullahopp: Well, I think that's all
16:53 Z e r s s: (I made this map without DS xD)
16:53 Hullahopp: THAT would explain
16:54 Hullahopp: HUGE mistake by you
16:54 Hullahopp: >:(
16:54 Hullahopp: Don't do that again!
16:54 Z e r s s: xD
16:54 Z e r s s: Yeah, I know now xD
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