I changed Kiai time's SV a little bit, for those wondering
Aka told me it would be better so :>
Updated.
Aka told me it would be better so :>
Updated.
Takker ;D <3Jona wrote:
Awesome map, lykke til
*Throws star*
Thanks for the mod o3o/Exa wrote:
As requested in my queue :
[Phantasm Stage]
00:07:002 (6) - Don't abuse hitsounds. Dont see what you mean but, removed the whistle on this
00:07:002 (6,1) - The flow here is weird, both because the slider is not following it and because the transition seems forceful. Ctrl+J ed
00:08:373 (7,1) - Make big jumps only when you know the flow suggests it. This is fine as it is now
00:11:116 (3) - Place at (119,259). Nah, following the DS here
00:16:430 (4,1) - Not a perfect blanket. okay fixed
00:27:402 (8,9) - Rotate the slider so you make a nice transition into it. is fine as it is + its blanketing 00:26:374 (1) -
00:30:659 (1,2) - Are you trying to blanket? Gave the next slider more form so it blankets better
00:56:373 (6,1) - Again, bad transition here. This is fine as it is now
01:07:002 (3,4,5,1) - None of these blanket perfectly. Fixed
01:12:659 (5,1) - ^
01:34:602 (6,1) - ^
01:40:259 (5,1) - Too little SV here. ? :S
01:50:888 (3,1) - Space them a bit apart for better readability. fiiine .-.
01:55:002 (4) - New combo here. Dont need that
02:10:430 (5,6) - Try Ctrl+G on these two. They ok as they are though. Ill just leave them as they are
02:19:688 (4) - Try making major beats stand out in some way. huh? :S
03:34:430 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9) - Compared to the rest of the song, this is too hard. you can keep it though. yeah, I want this to be here, wanna try something new as well
04:18:145 (1,2) - Are you trying to blanket? This seems fine to me
04:39:745 (4,1) - Stack these for better readability. This is fine as well, everybody reads this fine, + im doing this because of the next sliderend to stack with 04:38:716 (1) -
04:41:459 (1,2) - ?
05:21:059 (5) - Rotate by 20 and replace. ait fine
05:29:288 (8,1) - Stack these. Nah, I like them how they are now
05:38:545 (3,4) - You suddenly reduce DS here. okay changed some notes
[General]
- Reduce to AR 9 Nah
- Mind your hitsounding. The hitsounds are fine imo I hitsounded to the music mostly so
Awesome map and music. I am looking forward to seeing this ranked. Kds for you! Thank you <3
I was not able to give you much info regarding the flow due to the fact that I am unable to pass this.
Thanks for the mod :3Sadistic Potato wrote:
can be ignored
white color combo could be a potential DQ, just saying Yeah I know, but this isnt pure white c: one BN said this to me xD , Think it was Aka or Appleeater, so changed it to more greywhite ish~
[Phantasm Stage]
00:26:374 (1,2,3,4,5) - are you sure you want to do this stream at the beginning? perhaps you want to change it into something like this: 00:25:688 (2,3,4,5) - I like it the way it is now, fits the guitar so
01:17:116 - are you doing this on purpose? Yep, on purpose
01:27:745 (1,1) - too sudden. make the jumps shorter The reason behind the jumps is that it starts on red tick then goes 3/4 so its better readable with a jump
04:35:973 (1) - the vertical jump here is ruining the flow considering the huge angle jumps at 04:35:116 (2,3,4,5) - move it to the right okay fine, moved it a bit to the right, also made a square pattern here so nice c:
05:10:088 (7,8,1) - I don't think this is a good idea to do the sudden jolt here. Put the 8 in between the 7 and 1 like this: 03:29:630 (5,6,7,8,1) - Nah, want it to be like this
05:51:059 (1) - If you're going to map this last guitar part, don't put the object at the middle, most of players don't end their game with centered cursor Ait moved it a bit
overall really well done map, good luck ! Thanks ~
P.S.: I see that you're accepting M4M, perhaps you want to mod my map?, thanks ! I can take a quick mod c: Im a lazy person -w-
Thanks for the mod and the stars <333 much appreciated <3Milhofo wrote:
From my modding queue with a lot of demetori love ^^
I wanted to mod the map but I always ended up playing it instead, fck. Also take half my available kudosu because yeah owo thanks <3
[Phantasm Stage]Smallest mod I ever did for a marathon, sorry.. Not my fault the map is so good get this ranked pls Every mod is appreciated anyways :3 And yes going for ranked ;w; just hard D:
- What to mod when the map's near perfect?
- 00:24:488 (5) - rotate by 107º anticlockwise? then move 6 accordingly Good idea
- 00:27:573 (9) - ctrl+h, then rotate a bit to keep the flow Ill actually keep it the way it is :>
- 00:55:002 (6,1) - blanket can be slightly improved, nazism okay fixed :>
- 03:34:430 (1) - the spacing increase here is so evil ; ; it's the only part keeping me from fc'ing this map fck *insert evil face here*
- 03:35:802 (1) - I think from this point forward it should be the same spacing as before , instead of keeping to increase. Or just increase the spacing on the first half, as it would at least prepare us for what's coming lol Im actually gonna keep this ;A;
- 03:37:173 (1,2,3,4,5,6,7,8,9) - love this part <3 <3
- 03:37:859 (6,7,8,9) - why is the spacing different here? the jump is a lot smaller OH, oops forgot to fix that >.< thanks~
- 05:15:830 - it really feels like a note is missing here, but the jump fits so well so idk if it's worth changing Yeah, would take me alot of trouble to get a note there >.< so think Ill just leave it c:
Thank you for the modduu c:jloughman14 wrote:
TICkkettttPhantasm StageSorry for the short mod but its a really great map! Thank youPerhaps you could make a perfect blanket with 00:01:688 (1,2) The head of 2 is a little off Ait fixed :>
00:37:345 (1) - The endpoint of this slider is out of the grid. oh, oops fixed ><
01:44:202 (4) - Think about taking the hitsounds off of this circle only took off finish c:
02:01:173 (1,2) - If you space these out I think it would look a little cleaner. ex: https://osu.ppy.sh/ss/3288119 I kind of like it how it is now D:
02:16:945 (1) - Instead of a circle, why not a spinner that ends at 02:17:459 nah D:
05:40:688 (1,1,1) - I would think to edit over these spinners. Ill keep them as well
Thanks for the mod c:LucaSA4 wrote:
Hello , you are the next from my modding queue!
[Phantasm Stage]That's it Sorry for not really big mod, I'm not good at modding Extra
00:05:802 (1) - this slider is a bit odd, try to fix it http://puu.sh/iyAGe/ee83aac5aa.jpg okeee, fixed
00:07:173 (1) - Blanket with 00:07:859 (3) - ? its already blanketed, but fixed the shape a bit on the slider
00:11:287 (1) - http://puu.sh/iyAGe/ee83aac5aa.jpg hai hai~
00:16:430 (4,1) - Fix blanket fixed
00:31:859 (1,2) - Slider blanket is a bit off ^
00:41:630 (1,2) - Make blanket? ^
01:00:830 (1,4) - ^ This is already a blanket? :S
01:12:659 (5,1) - End of slider is noticeable off the blanket oh right fixed
01:21:230 (1,2) - Fix blanket (if this isn't nvm) Fixed
01:49:173 (2) - Move to x 268 y 168 to make a polygon pattern hmm, yeah why not, moved the slider too
02:23:802 (4) - Curve this a bit more to make the flow better with 02:24:145 (5) - made it more curvy
03:20:373 (7,8,9,10,1) - This overlap doesn't feels good, I suggest using this slider but inverted 03:21:230 (11) - Ill keep this as it is, until someone else complains about it c:
04:20:202 (3,1) - If you intend to make blanket here, it's off :3 aiiiiiit
05:40:688 (1,1,1,1) - It's a bit weird 4 spinners in a row, what if you mapped this part? it has a strong guitar on the background. yeah dont want to map this part, the other map https://osu.ppy.sh/b/660698 also has four spinners in the ending so yeah keeping these
Didnt change so much but anyways, Thank you for moddu~ :3K i R a wrote:
Hello ~ Lets mod this lovely piece of magic ~
[General]
Add your own name to the tag list ~ Dont need to do that LOL
[Phantasm Stage]
HP Drain Rate 7 seems to fit better your difficulty. Nah, ill keep it at 6
Also, the hitsounds are pretty low and I cant listen to them. Remember that the hitsounds give feedback to the player to continue with the rythm of the song, if you can raise it a bit they will be more audible and helpful, also demetori makes strong songs so you shouldnt have any problem with that.
I thought I raised them before, but seems like I didnt :S welp, increased everything with 10%
00:09:916 (7) - NC good idea that
00:10:773 (1) - Remove NC ^
00:19:002 (3) - NC
00:33:059 (6,1) - Stack? Nah intentional unstack
00:39:659 (3,4) - Stack them as a jump like you did with the previous endstreams They dont really fit here, cause no strong beat ;-;
00:46:430 (4,5,6,7,8) - Make slider stream like you did before? nope c:
00:55:002 (6) - Some shapes make the sliders go slower, this seems to be a good place to put one if you know how. huh? anyways ill keep this as it is for now
01:01:173 (2,3,4,5,6) - Make star pattern? nah, cause im already going for a triangle pattern here 00:59:973 (3,4,5,6,7,1,2,3,4,5,6) -
01:11:030 (3,4) - Stack as a jump fits well c: added
01:50:202 (1) - Insert a break? Everyone needs a break before playing almost 2 minutes, specially because they are gonna be playing like 5 min, tablet users would be glad, I hate songs where I cant take a break to hold the pen again.nah, theres like a break 20 sec after anyways so. Im a tablet player and I dont have problems with that c: saying that *cough cough* http://puu.sh/iFDyJ/7dd129cdc8.jpg
02:57:916 (4) - Seems to be placed a bit weird in front of the next slider, make a line to align them. this is fine ^^ going for a triangle pattern here anyways
03:15:745 (4,5,6) - Invert them and stack? Its a bit weird to have triple jump repeating like that, if you can, find a better way. uhm, I see nothing wrong with that xD, keeping it as it is
03:26:888 (7) - So far to be a streaming jump, i mean, its different than the other jumps, the player should be used to your endstreams and may fail this (or may not if they are #1 of osu standard xD) This plays out fine but if many people say this, ill change it .-.
03:32:888 (4) - New combo Aiit
03:34:088 (8) - Place in other place so you can see what is going on after that easier, its prettier. Nah, I want an 1/1 antijump here
03:47:373 (3,4) - Another place to stack your endstream ~ If you are wondering why I tell you to change this instead of lend the normal stream is because your endstream is original and makes your song a bit more interesting, and you changed the style suddenly so if you can back to that originality it would be a bit better and fun. Fits here, changed
04:17:802 (5,1) - Stack Intentional unstack C:
04:27:402 (4,5) - Invert? So its more fluid. I like it the way it is now sorry
04:31:259 (3,4) - They are back ! :D
04:33:059 (4,5) - Make it slider so people wont fail that much on there? I mean, its ok if they are circles but when you jump is easier to catch an slider and not get a 50 because you get late cause that big jump on a stream (thats why what slider-stream-jumps work and circle-stream-jumps dont) This is fine, went through this one with a BN, so c:
04:39:745 (4) - Stack? with the blue slider Intentional again
04:40:859 (3,4) - Jumpy Stack Stream! xD This is fine as it is now
04:51:830 (3,4) - ^ ^
04:53:802 (8,9) - No pls, this is really weird, same spacing or slider. This is fine as well, mapping this according to the music, if you listen
05:12:402 (3) - Stack with the next slider. This is something I want to be there
05:17:973 (3,4,5) - Same as before, same spacing or slider. Same as I said before ^
05:29:288 (8) - Stack? Intentional xD again and again
05:40:688 (1,1) - Make them one spinner, also make a custom blank sound and use it for the end of the spinner instead of 5% it doesnt sound and makes better what you wanna do. Nah dont want to overdo it with hitsounds either xD no change
05:46:173 (1,1) - Also stack these two too. why?
05:51:059 (1) - Add finish at the end ^^ and whistle to the start. nah this is better without hitsounds
Thats a lot xD, well, the map itself is okay and rankeable, you know, if I remove everything except what seems to be necessary the mod would be like 6 lines lol.
Good luck and make this approved! Kudosu Star and fav btw ~ Thank you <3 ~
Thank you for modduUchiganeNiigata wrote:
From my queue~I think this might be of some help...02:01:688 (2) - Might be hard to read, could place it a bit further away from the slider endAit changed
03:07:002 (1,2,3,4,5) - Maybe a square or a diamond instead of a rectangle? nah, becaue going for pattern here, if you look 03:07:173 (2,3,4,5,6,7,8,1,2) -
03:19:345 (1,2,3,4,5,6) - Questionable, spacing might be a little much This is fine as well :3 as it goes in a circular motion, these notes are easy to hit
04:55:345 (2,3,4,5) - Might want to make an easier pattern here This pattern is fine imo, plays good too
05:40:688 (1,1,1) - How come you didn't just map it thru this part? cause the music kind of stops here 05:40:602 - just listen c:
I couldn't find too many thing that need changing and sorry for the late mod
Good luck on getting it approved! Thank you
Thanks for the mod[ Space ] wrote:
Hey from my queue!
[General][Phantasm Stage]
- Metadata: Not sure lmao it looks good though
- Timing: Sounds fine
- Folder: Good
00:04:430 (1) - This would be better if you didn't curve the first part so harshly, as it flow it better with the rest of the slider. Hmm yeah, ill have a look at this
00:07:173 (1) - Bring the first anchor down a bit more for a more consistent curve. hai~
00:30:659 (1) - Move the first anchor point to these co-ords for a more even slider: (X:284 Y:172) [kinda nazi ik XD] ^
00:45:573 (1) - Same aswell with this one, pull the first anchor out more, it will make it more even throughout. ^
00:59:288 (1) - Don't you think this looks better?hmm nyaaaaa maybe, changed it to slightly same shape as you did but not exactly same
01:02:030 (1) - ^ Changed the shape I have now a little bit
01:11:802 (1) - I would make the first part of it less jagged so as to be more consistent. This is fine
01:23:973 (1) - This is really uneven and it looks kinda wierd, I would make it a consistent curve slider. LOL I didnt even notice that, oops
02:34:088 (1) - Why not curve the first part instead so you can have a nice blanket with the coming notes. huh?
02:45:059 (1) - Why not be consistent and make it look like this? I like them the way they are now better :S
02:49:002 (1) - This would flow nicer and look nicer too if you made it like this, it flows nicer to the next note imo. Eww, sorry
03:30:830 (3) - Why not make it this instead? Nice suggestion
03:41:116 (1) - Move the red anchor to the left by 1 tiny square, it'll do the world of good. xD ait
03:49:345 (1) - Don't you think this looks better? yeah added
04:01:173 (6) - If you curve the end you can blanket the note instead of creating a near overlap fixed
04:31:802 (1) - Suddenly super loud, I would quite down the notes here a bit more. Changed to not kiai time here and started kiai time on 04:34:602 - instead
05:18:659 (1) - It would be a more consistent circle if you were to put this here (X:324 Y:88) nah, that kind of looks ugly imo, and + it ruins my pattern, im more focused on patterns than other things xD
05:35:459 (2) - Don't you think it would look nicer like so?: Nah, I want to be more consistent with slider forms, would be weird if I changed
Remember to change this slider if you agree with the above 05:35:802 (3)
05:38:202 (2) - ^ ^
05:38:888 (4) - ^ ^
05:51:059 (1) - This comes way too fast after the spinner, it will obviously combo break a lot and annoy many XD Thats my intention :^) I would keep it a simple note on the next white tick.
Good luck in map. Thank youuuu~
Side wrote:
Just a small suggestion consider changing the preview point to 04:12:145 - It sounds so much better here instead of having all that silence for the buildup.
Helloooow, ill answer your mod soonsaikou wrote:
ya hellou!
I will take again a look at this! So don't mind this mod right now - I pm u if u can get to it o3oKeada wrote:
Helloooow, ill answer your mod soonsaikou wrote:
ya hellou!
not home atm so ^^
sooooooooon(tm)
thanks for modduAsfand wrote:
Hei, mod med masse suggestions. Tror du trenger et ranked map snart så såå big hopefully good mod.[Phantom Stage]Var ikke så mye alikavel
- 00:00:488 (1) - hører bare vibrasjone i starten av denne slideren. Her til 00:00:659 - 00:00:830 - høres ut som en rett slider suggest shapeI like it the way I have now tbh
- 00:02:202 (2,3,4) - syntes at du vektlegger 3 her istedet for 4 hvor hoved beaten er og hva som burde bli vektlagt mer. Syntes du kan flytte 00:02:459 (3) - under sliderend 00:02:202 (2) - og så ha 4 utenfor that would be soooo weird D: and breaks the flow since its a 1/4 note
- 00:03:573 (2,3,4) - ^ ^
- 00:04:430 (1) - ser ikke helt grunnen til sånne bråe endringer på denne slideren, høres veldig ut som en vanlig bent slider som kurver slikt hmm yeah good had to do some changes in the pattern after but it workerd out
det var gjort her 00:08:545 (1) - consistency enten endre denne eller den første- 00:18:659 (2,1) - kan kanskje øke spacingen mellom disse for bedre flow, er ganske ekkel movement akkurat her. Suggest moving 00:19:002 (1) - to x=120 y=328 gjorde noe annet kult her
- 00:20:030 (3,4) - ganske deceptive spacing Keeping this tho, since im keeping the distance spacing
- 02:09:059 (5,6) - 02:08:888 (4,5) - føles som en backward motion og dette gir mer trykk på 6 og changed to something else
spicer opp delen litt og gir veldig fin flow- 02:19:345 (2,3,4,5) - fiks parallellogram slik at det er likt oh oops fixed
- 02:56:373 - 03:07:002 - syntes du burde være konsekvent når det kommer til triplet distance her 03:01:002 (7,8,9) - 0.3x 03:01:688 (2,3,4) - 0.25x
03:01:088 (8) - 0.48x osv osv fixade- vet ikke om jeg likt ealle de spinnersene på slutten, men det er bare personlig ;-;
Velidg smarte jumps på slutten
Oh okay, then ill not answer this mod then?saikou wrote:
I will take again a look at this! So don't mind this mod right now - I pm u if u can get to it o3o
EDIT: Take this right now like it is. I'm pretty short on time the next 2 weeks. I'm sorry
ooohh yeah ill apply to the mod today so ^^ just had much to do these daysJBHyperion wrote:
I intended to take a look at this before I went away, but I just ran out of time... If you could apply whatever needs to be applied from saikou's mods, I'll take a look when I get back in a couple of weeks.
And if you could finish that GD for me, that would be awesome /me runs
Thanks for moddu o3o/saikou wrote:
So I want a price now since I am technically modding this for the 3rd time already XD welp, here have a cookie /owo/
However here we go:
I will not mention things from the other mod.
[General]I actually like mine more tbh
- Metadata: OK
- Timing: OK
- Folder: OK
- Hitsounds: The one I already mentioned
[Phantasm Stage]
00:00:488 (1) - I saw you like this for some reason. Just letting you know I don't XD okay? xD
00:01:688 (1) - You like to use those curvey sliders. ^kinda like above. no change on both pls. yeah i like that
00:16:430 (4) - Improve the blanket. fixed
00:18:659 (2,3,1) - make the spacing consistent between those. 1 millimeter haha
00:19:516 (1) - I think this runs better with a rounded slider. I like mine more tbh
00:20:716 (3) - move this to x180 y292 hmm, was thinking about this one, but yeah that should be fine i guess
00:27:916 (1) - make this like the ones beforehand. You should stay consistent with your slidershapes i think. I actually like this as it is, because that slider states new rhythm in the song and so, and yeah I did it here too 00:30:659 (1) -
00:37:345 (1) - You can curve that slider better I think. The sliderstart is not that curvey like the rest of it. hmm, yeah think this is good
00:40:088 (1,2) - make 1 more leading into 2 like the arrow of the reverse slider should look down. did something else, thanks for the tip
00:41:630 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - So on this section I think you can make 2 a blanket because it doesn't make any difference if you do it or not.
second you made this: 00:42:830 (1,2,3,4,5,6,7) - more fitting to the 1/4 slider u placed before but you ignored basically how it's placed to the 1/1 slider right before this stream starts.
So I think you should move this stream a little upwards and rotate it alittle bit just so it fits to the 1/1 slider and the 1/4 slider, kinda like this: keeping this part, cause it plays good imo
00:45:573 (1,2,3) - you can blanket 2 and 3 it's just for the looks =D Its already blanketed? :S
00:46:430 (4,5,6,7,8,9,10) - 9 and 10 potential 1/1 slider - I think this plays a lot easier and nicer
You can ignore the streamshape ofc just a thought of myself. mmmm nah.
00:48:145 (5) - places better on x229 y242 why? :S im keeping spacing consistency here
00:53:116 (3,4,5) - make this look more linear to 2? hai.
00:54:145 (2,3) - make 2 direct better to 3 like I already mentioned before. However this gives the chance to increase the spacing by a little. would be kind of weird for me, because the slider before is 3/4 so i cant space that much, and it would reeeeeaally crash to the bar if I changed that now
00:59:973 (3,4,5) - kinda huge jump to a triplet don't you think? nope
01:12:659 (5,6,1) - improve blanket. this is good, but changed it somehow anyways
01:24:659 (3,4,5) - u made the spacing here shorter than before even tho it's almost kiai time - I would suggest a higher spacing than before. I think this is fine cause the music doesnt build up, so it doesnt make sense for bigger jumps.
01:29:116 (5,1) - blanket. Improve pls this is nice for me :S
01:40:088 (4,1) - ^ Same with this one
01:41:630 (5,6) - 1/2 slider fits here better. youre right, fixed
02:04:945 (4,1) - make 4 a 1/2 reverslider and 1 just a circle. I like the way I have more tbh
02:32:545 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - I REALLY LOVE THIS. However the slider SHOULD be a curvy one since you do the ring a round the rosie a thing here: 02:33:230 (1,2,3,4,5,6,7,8) - I highly recommend this however it's up to you. did something simular
02:45:059 (1,2,3,4,5,6) - whole section lacks on blankets. these are fine imo
everything until to next break seems fine to me.
btw. ignore this on my last mod: 03:30:830 (3) - for some reason I thought this was a circle.
04:11:116 (1) - add circle here instead of spinner why haha?
04:18:659 (2) - you can potentially blanket this better. fixed
04:20:202 (3,4,5) - seems to me like you wanted to blanket this however it can be improved. oh yeah, small fix there
as you can see
04:24:659 (4,1) - don't hit me pls. you can blanket 4 aswell ;W; this seems fine for me
04:33:059 (4,5) - use the same spacing like in the other stream. nice find, this had derpy spacing, dont know why :S
04:52:088 (5,1) - no ouch 5 ouch... uhhh ouch blanket ahhh huh? this is fine?
04:55:002 (4,1,2) - I'm not sure myself however I feel like the NC starts on 2. it starts on where i put it, cause you hear the guitar go bweeee or something, then NC
but I do not think it matters to much here.
04:59:116 (7,1) - no I'm not a blanket Nazi =D (1) you did it on 2 from earlier. however you can easily fix this with adjusting (7). this is also fine for me
05:19:345 (5,6,7,8) - I would already go downwards with 5. Additionially I think the ZigZag style would fit better here. Or whatever you wanna call it. Patterns \o3o/
05:18:659 (1) - the rest seems okay to me. :D
We're done then.
YAY
Good Luck with the Map /-W-/
Ayy \:D/JBHyperion wrote:
Right, I absolutely will do this mod tonight, been putting off for too long >.<
Stay tuned.
What can I say I love your mods <3 Thanks for taking a look c:JBHyperion wrote:
Finally getting around to this only like two months late but oh well ):
General Comments:Difficulty-Specific Comments:
- Song Folder: No issues - mp3 bitrate 192kbps, BG resolution 1366x768
- Song Setup: No issues
- Metadata: No issues - Source, Title romanisation correct and all tags relevant
- Timing: No issues
- Hitsounds: No issues - All > 100ms, no delay, all blank hitsounds 0-byte
- AImod: No issues (Ignoring file size warning since this is a marathon diff)
Phantasm Stage
- 00:03:059 (7,1) - Antiflow into the slider isn't too significant due to leniency on slider hit accuracy, but I you may want to Ctrl+G this anyway aaah nice :3
- 00:15:402 (1) - Could you curve the sliderbody slightly more so that it creates a better blanket around the head of 00:15:916 (2) -? welp, hope its better now D:
- 00:19:002 (1,2,3) - Could you reduce the spacing on these a tiny bit please? It's a significant difficulty and, in my opinion unfitting, difficulty spike very early into the map. If you look at the similar pattern at 00:09:402 (4,5,6) it has considerably lower spacing, whilst only being slightly less intense okay fixed here
- 01:05:288 (4,8) - These notes have the same spacing despite (8) being considerably more prominent due to the cymbal sound in the music here. (4) still warrants a jump due to the high pitched guitar sound, but not as much in my opinion - Perhaps stack it with 01:04:259 (4) instead? You may also want to reduce the spacing on 01:05:630 (6,7) for similar reasons fixed everything here
- 01:15:745 (1,2) - This could be blanketed better - try second grey node at [127,340] and tail node at [50,276] oh better, fixed
- 01:48:488 (5,1) - Similar to 00:03:059 (7,1) but even sharper this time, I'd prefer if (1) was angled or curved more to provide a slightly smoother flow into the slider from (5) was supposed to be one of the jumps from the 2k15 mapping, but fixed it anyways xD
- 01:57:745 (4) - Emphasis on this note suggests a greater spacing similar to 01:56:030 (2,3) - Perhaps try something like this: ooh I like this
- 02:00:145 (2) - ^ Perhaps Ctrl+G (2,4) and stack (2,5) to avoid an unfitting jump here? Though I see you've done similar patterns throughout this section so maybe you intended not to emphasise these notes a great deal? I'd consider adjusting the following similar patterns at 02:02:888 (6,7) - 02:05:802 (3,4) - etc. but it might not be the effect you're going for Fixed some of them, but rest gonna keep, but just tell me if its unfitting D:
- 02:23:116 (1,2) - Consider swapping NC on these to further emphasise (2) Im a little bit confused on this one tbh D: like on (1) there is a white tick, which indicates a new combo or what you can call it, and yeah, the hp will be more when a new combo starts on this 02:24:316 (1) - after D:
- 02:33:230 (1,2,3,4,5,6,7,8,1) - I really like this pattern, but I feel it's a little awkward to play due to the combination of a sizeable (3,4) jump and sharp antiflow. I'd love it to stay, but I advise moving (4,5,6) to somewhere like [351,114] (so that (4) is stacked with 02:34:945 (5) instead of (6)) - this reduces the DS slightly, and I feel it also creates a smoother flow into and out of the triplet which makes it more comfortable to play Did something else here, think it fits better since im keeping DS consistent
- 02:43:516 (1) - This can be curved slightly more to create a better slider body blanket around 02:44:030 (2) Fixed
- 03:12:145 (8,9,1,2,3) - I wasn't expecting to see such a linear passage of flow here given how you've mapped the rest of the song. It doesn't fit so well with the surrounding patterns, so perhaps try something like this: Did something different, but thanks o.o
I get that the almost-overlap of 03:12:316 (9,1) is a little ugly, but I tried to preserve your stacks as much as possible - if you move 03:11:116 (1,9) or angle (1) clockwise slightly more, this would probably be avoidable though
- 03:17:630 (8,1) - Curve (8) more for a better blanket and overlap, try moving the central node to [247,147] Fixed
- 03:37:173 (1,3,5,7) - Perhaps rotate the tails of each of these clockwise by around 15 degrees - it doesn't play any differently because of the short slider length, but it looks a little more interesting in my opinion than just purely horizontal/vertical did it with (1) and (3)
- 03:49:345 (1) - This slider looks a little squashed and unattractive to me - either make it a smooth curve or some kind of wiggle slider for the guitar sound Made it a smoother curve
- 04:26:545 (1,2) - Ooh this overlap and blanket aren't so hot ;w; Try fixing it up like this: Fixed c:
- 04:55:688 (4,5) - The greatly reduced DS here makes this a little awkward to play - since these notes are all equally emphasised with snare drum beats, it follows that spacing should be fairly constant, so I would Ctrl+G 04:55:516 (3,4) to even the spacing out and create a purely clockwise pattern oh yeah this was nicer
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help. This mod was really helpful :3
- 05:40:688 (1,1,1,1,1) - Personally not a fan of these back to back spinners, but that's just me. I wasn't expecting to see the slider at 05:51:059 (1) right at the end here either, and it would be such a pain to miss this whilst being focussed on spinning for over 10 seconds prior. Not sure what you can really do to avoid this though without mapping through the some or all of the spinners, so I'll leave this to you I kind of wanted this slider to be a troll slider or something D: but I guess this cant be ._. so I just ended the spinner where the slider ended and removed the slider D:
Love the map, I wish I could play it properly though xD
Good luck! Thanks :3
09:45 Dare: eh, i forgot to tell you i went to eat
09:45 Dare: but im back
09:45 Dare: :DD
09:47 RLC: wb!
09:47 RLC: the map is pretty solid
09:47 RLC: didn't find any glaring issues while playing anyway
09:47 Dare: That is a good sign
09:48 RLC: yeah
09:49 Dare: would you say it's rankable?
09:49 RLC: oh yes, rankable definitely
09:49 RLC: though if your friend wants something to work on (in future maps, perhaps), the two things that come to mind are
09:50 Dare: go on
09:50 RLC: throwing in more variation in flow (for the most part, this is all "easy" and "smooth" circular flow)
09:50 RLC: and
09:51 RLC: changing things up in different parts of the song (like, i hear the song change, but i don't really see/feel the map change, if that makes any sense)
09:51 RLC: the former of these is probably the easier to work on
09:51 RLC: the latter requires getting a lot of flexibility in the former
09:52 Dare: right
09:52 Dare: would you be available to just post your opinion on the thread and/or tips? xD
09:52 RLC: sure
09:52 Dare: nice :D
09:54 Dare: If he has any question could he take it up with you?
09:58 RLC: sure
09:58 Dare: sweet
Oh yeah, I heard that from DareRLC wrote:
not really a mod but dare told me to post here anyway so ya09:45 Dare: eh, i forgot to tell you i went to eat
09:45 Dare: but im back
09:45 Dare: :DD
09:47 RLC: wb!
09:47 RLC: the map is pretty solid
09:47 RLC: didn't find any glaring issues while playing anyway
09:47 Dare: That is a good sign
09:48 RLC: yeah
09:49 Dare: would you say it's rankable?
09:49 RLC: oh yes, rankable definitely
09:49 RLC: though if your friend wants something to work on (in future maps, perhaps), the two things that come to mind are
09:50 Dare: go on
09:50 RLC: throwing in more variation in flow (for the most part, this is all "easy" and "smooth" circular flow)
09:50 RLC: and
09:51 RLC: changing things up in different parts of the song (like, i hear the song change, but i don't really see/feel the map change, if that makes any sense)
09:51 RLC: the former of these is probably the easier to work on
09:51 RLC: the latter requires getting a lot of flexibility in the former
09:52 Dare: right
09:52 Dare: would you be available to just post your opinion on the thread and/or tips? xD
09:52 RLC: sure
09:52 Dare: nice :D
09:54 Dare: If he has any question could he take it up with you?
09:58 RLC: sure
09:58 Dare: sweet
Ill answer the mod soon D: just give me a bit of timeeeezzzeee wrote:
Hi from my queue
Hitosunds: I think drum-hitfinish2.wav is just too loud and since its used so frequently it drowns out all the other hitsounds in those sections.
http://puu.sh/jZsgZ/be27720e76.wav heres a version where I reduced the volume to something more appropriate if you are interested
Spacing: Quite often you are using very small spacing after the slider for 1/2 like 00:07:173 (1,2) - . But the problem is the 1/4 spacing is sometimes same or even larger than that. When it is combined in the same section its not very good to read like 00:31:859 (1,2,3,4) - 01:23:116 (2,3,1,2) - 04:26:545 (1,2,3,1,2) - etc. I'm not going to point all of them out theres a lot because of the mapping style... but I think the easiest way to fix it would be increase some of those 1/2 spacings to make it more natural to read------------------------------------------------------------------
- 00:03:059 (7,1) - this jump is uncomfortably large considering the one right before it 00:01:516 (6,1) - is a stack and its right in the beginning of the song.
- 00:22:087 (4) - blanket on 2?
- 01:10:773 (2,3,4) - its weird that this is the only one where its touching and stack?
- 01:50:202 - uuuuuu are all these patterns here imperfect intentionally? ;_;
- 01:51:230 (1,2,3) - vs 01:53:973 (1,2,3) - lol lets change one of them
- 02:11:459 (4,5,6,1) - maybe we can move these to the left a little so it looks better coming off of 3
- 02:22:430 (1,2,3) - you can use NC for these 3/4 like 01:27:745 (1,1,1) -
- 02:35:288 (1,2,3,4,5) - i don't really like this flow because it plays like a straight line lol... remember people probably will not follow sliders like 1 to the end
- 03:00:488 (5,6,7,8,9) - vs 03:05:973 (5,6,7,8,9) - spacing?
- 03:18:316 - i really like the flow of this one nice!
- 03:38:888 (3,4) - more spacing for this so its different than 03:38:545 (1,2) -
- 04:54:659 (1,2) - i think three 1/4 sliders here would make more sense
Yeah that's all from me. I see you are a firm believer in non-perfect patterns xD
But do consider that thing i said about spacing, I find myself mistiming stuff when that's something easy to fix
Good luck!