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Topic Starter
Mazzerin

Fort wrote:

00:27:635 (7) - x132y184 to make this thing same like 00:27:776 (8,4) - (it looks cool) i dont get it
00:45:186 (1,2) - swap this patterning can improve guitar sound like this http://puu.sh/iuMNN/97a2db900d.jpg but.. but its correct now like this (same with below ones)
00:45:610 (3,4) - ^
00:46:318 (1,2) - ^
00:46:742 (3,4) - ^ (yeah it feels so different and more readable than previous pattern)
fixed all but that
oh right and the jumpstream
Kuron-kun
Hey, as requested.

Torment


00:03:154 (8,9) - Isn't a jump here more suitable than an anti-jump? You used a jump here 00:01:336 (8,9) - and here 00:05:200 (9,10) - , and they're pretty much the same sound.

00:51:810 (8,1) - Increase the DS between these two circles to make a jump like you did with these notes 00:49:405 (7,8,1) - . Moving (8) to somewhere near x496 y64 would be cool.

01:01:412 (5,6,7,1) - Why not a star pattern here like you did before :c

02:05:976 (1,2) - I don't know if this is just me, but this shape is kinda confusing... it looks like there's something under these sliders and some players can click twice and miss the whole combo. I'd recommend to do the same shape you did with 02:06:371 (3,4) - .

02:12:292 (7,8) - Since you were using bigger jumps on 02:11:502 (2,3) - , I'd recommend you to increase the DS between (7) and (8), since there's a real strong beat there. Stacking (8) on (3) would be nice.

03:07:752 (1,2) - Maybe you could put (1) closer to (2) to help on readability, since on this section you were using 1/1 breaks, players might get confused due to the sudden 1/2.

03:09:331 (4) - Wouldn't be better to stack this on 03:09:528 (1) - ? In my opinion, the flow would be a lot better. Plus, since the strong beat is on this note, would be nice to add a jump.

03:18:352 (7,8) - These circles are too close to each other, and since you weren't using this kind of pattern, this could be very confusing. You should try something like this. If you accepted my suggestion, do the same here 03:21:278 (7,8,7,8) - .

04:14:616 (1,2,3) - Isn't this 1/16? Try listening at 25% playback rate. Imo, this would fit more.
Topic Starter
Mazzerin

Kuron-kun wrote:

Hey, as requested.

Torment


00:03:154 (8,9) - Isn't a jump here more suitable than an anti-jump? You used a jump here 00:01:336 (8,9) - and here 00:05:200 (9,10) - , and they're pretty much the same sound.
i use a jump when theres 2 strong notes followed by a weaker one 00:01:336 (8,9) -, if there's a strong note followed by a weaker note, i take the weaker one near the strong one and the next strong one is a jump again like before 00:03:154 (8,9,10) -
01:01:412 (5,6,7,1) - Why not a star pattern here like you did before :c
i don't see why would i want literally the same pattern, want some variety
04:14:616 (1,2,3) - Isn't this 1/16? Try listening at 25% playback rate. Imo, this would fit more.
it's not, but it is off, did some red line magic instead
fixed all but that and forts part, gonna wait for him
Ciyus Miapah

Kuron-kun wrote:

Hey, as requested.

Torment


02:05:976 (1,2) - I don't know if this is just me, but this shape is kinda confusing... it looks like there's something under these sliders and some players can click twice and miss the whole combo. I'd recommend to do the same shape you did with 02:06:371 (3,4) - . fixzed

02:12:292 (7,8) - Since you were using bigger jumps on 02:11:502 (2,3) - , I'd recommend you to increase the DS between (7) and (8), since there's a real strong beat there. Stacking (8) on (3) would be nice. fixzed

03:07:752 (1,2) - Maybe you could put (1) closer to (2) to help on readability, since on this section you were using 1/1 breaks, players might get confused due to the sudden 1/2. im sure pro players can read that pattern since mazzerin part full of deathstream pattern and much jumps than my part, so i keep this :3

03:09:331 (4) - Wouldn't be better to stack this on 03:09:528 (1) - ? In my opinion, the flow would be a lot better. Plus, since the strong beat is on this note, would be nice to add a jump. oh that pattern, im sure it feels good to because im using upbeat pattern so if you click it probably strong sound will appear and makes you move to 03:09:528 (1) - (and i think if i move 03:09:331 (4) - to 03:09:528 (1) - it will be easy to catch)

03:18:352 (7,8) - These circles are too close to each other, and since you weren't using this kind of pattern, this could be very confusing. You should try something like this. If you accepted my suggestion, do the same here 03:21:278 (7,8,7,8) - . i call this downbeat antijump, same techniques on Divinity map, yeah its easy to read since that part is slow part
okay thanks for mod Kuron-kun :3
i fix all suggestion except red one

here the update
http://puu.sh/iwwPs/86e0e38cda.txt
EzGon
11/10 best unranked map ever not counting apparition
Yuii-
Requested via IRC because we are pro.

Most of these things are suggestions, I don't have to say that much about the map, looks pretty good.

[155GB of Metal]

  1. 00:01:336 (8,9,10) - 00:03:154 (8,9,10) - 00:04:972 (8,9,10) - We discussed this via IRC.

  2. 00:12:245 (4,5,6) - Take care when you use spacing like the one used in here, since it can cause you lots of issues related to inconsistency. For example, in this first pattern you are using the distance between (5,6) it is 4,66x. Then in 00:14:063 (4,5,6) - the distance is 4,86x, this means that you are increasing it by a few pixels. After that, in 00:16:109 (5,6) - you increase a little bit more the distance, which I don't consider something bad, though it's still a bit too much for the beginning of a song. Buuut what happens then? 00:17:700 (4,5,6) - the distance gets reduced for no apparent reason, why?
    I'd also recommend you to look at the following circle of each section (1) because the distances are inconsistents as well.

  3. 00:28:130 (2,3) - I'm still wondering why you added so much spacing right here. The accentuation isn't that big in the music to make spaced triplets.

  4. 00:31:031 (7) - NC could work here since there's a pause before the vocal starts singing again + the music changes completely.

  5. 00:34:710 - This is sick, probably the best made-up stream I've ever seen.

  6. 00:42:069 (1) - Move it a few pixels below, so it won't stack with the stream, it looks quite ugly as it's right now.

  7. 00:49:900 (2,3) - Same as explained before, and especially THESE ones in where you are changing the direction of the triplets, it doesn't look like one.

  8. 01:11:824 (6) - Why the spacing is SOOOOO big? You're not even hitsounding this circle and you are pointing it out like if it were a super important beat or note to emphasise. I'd just make a triangle in this section, take into account that if you are making a jump of 3,56x in (4,5) because you want to emphasise the THREE hitsounds that (5) has, then you just can't gainsay with (6). This is quite counterintuitive.

  9. 01:34:237 (11,12) - This is like the most annoying pattern in the whole map. Discussed via IRC.

  10. 02:06:766 (1) - THIS ISN'T PROPERLY SNAPPED AAAAAAAAAAAAAA. BY 1 FUC- MS.

  11. 02:05:976 (1,2,3,4) - You could add Whistle here, so it'd fit with the guitar better.

  12. 02:08:542 (2,3,4) - This jumps are even bigger than Mazzerin's when the beats are really really low. The spacing is too large when it is the calm part, which is not suitable. so I recommend you to decrease the spacing in this two jumps as it contradictable with the music.

  13. 02:43:673 (2,3,4) - This is ALMOST touching the HP bar. You really want to move it below.

  14. 03:07:949 (2) - Minor thing, change it for whistle. Clap doesn't fit at all with the beat.

  15. 05:16:747 - I don't know who mapped thing, but I'd STRONGLY recommend you to put some sliders in the middle of the stream, this will only lead players to waste all their stamina, and probably most of them will fail due to this part. Yes, this is just me being salty because I failed in this part, but this can be perfectly avoided, in my honest opinion. I mean... 23 seconds it's A LOT.

  16. 05:43:430 (1,2,3,4) - Remember when I said about the annoying pattern? Don't mind me.
You can call me back in a couple of days once you have get a few mods.
Oh, by the way. FANTASTIC hitsounding work.
Ciyus Miapah
fix all yuii mods
http://puu.sh/iGmHg/f10737d6fa.txt

thanks for mod :3
Topic Starter
Mazzerin

Yuii- wrote:

  1. 00:01:336 (8,9,10) - 00:03:154 (8,9,10) - 00:04:972 (8,9,10) - We discussed this via IRC.
    yeah fixed
  2. 00:12:245 (4,5,6) - Take care when you use spacing like the one used in here, since it can cause you lots of issues related to inconsistency. For example, in this first pattern you are using the distance between (5,6) it is 4,66x. Then in 00:14:063 (4,5,6) - the distance is 4,86x, this means that you are increasing it by a few pixels. After that, in 00:16:109 (5,6) - you increase a little bit more the distance, which I don't consider something bad, though it's still a bit too much for the beginning of a song. Buuut what happens then? 00:17:700 (4,5,6) - the distance gets reduced for no apparent reason, why?
    I'd also recommend you to look at the following circle of each section (1) because the distances are inconsistents as well.
    yeah made 3x>4.2x>3.8x~ accordingly for 4,5 5,6 and 6,1
  3. 00:28:130 (2,3) - I'm still wondering why you added so much spacing right here. The accentuation isn't that big in the music to make spaced triplets.
    okay yeah reduced
  4. 00:31:031 (7) - NC could work here since there's a pause before the vocal starts singing again + the music changes completely.
    hmm nah i consistently ncd the section on downbeats, like here too 00:33:295 (5) - on the same part
  5. 00:34:710 - This is sick, probably the best made-up stream I've ever seen.
    oh what thanks : o
  6. 00:42:069 (1) - Move it a few pixels below, so it won't stack with the stream, it looks quite ugly as it's right now.
    aha moved stream up, changed stream before to reduce spacing between the stream that is moved up now, and slightly moved the sliders so it doesnt look ugly
  7. 00:49:900 (2,3) - Same as explained before, and especially THESE ones in where you are changing the direction of the triplets, it doesn't look like one.
    ok reduced spacing
  8. 01:11:824 (6) - Why the spacing is SOOOOO big? You're not even hitsounding this circle and you are pointing it out like if it were a super important beat or note to emphasise. I'd just make a triangle in this section, take into account that if you are making a jump of 3,56x in (4,5) because you want to emphasise the THREE hitsounds that (5) has, then you just can't gainsay with (6). This is quite counterintuitive.
    yeah, reduced spacing and made it a triangle, only left the 5 to emphasize it
  9. 01:34:237 (11,12) - This is like the most annoying pattern in the whole map. Discussed via IRC.
    yep fixed so it doesn't overlap like that
  10. 02:06:766 (1) - THIS ISN'T PROPERLY SNAPPED AAAAAAAAAAAAAA. BY 1 FUC- MS.
    its peppys fault
  11. 02:05:976 (1,2,3,4) - You could add Whistle here, so it'd fit with the guitar better.
    yep done
  12. 02:08:542 (2,3,4) - This jumps are even bigger than Mazzerin's when the beats are really really low. The spacing is too large when it is the calm part, which is not suitable. so I recommend you to decrease the spacing in this two jumps as it contradictable with the music.
    this ones for fort
  13. 02:43:673 (2,3,4) - This is ALMOST touching the HP bar. You really want to move it below.
    and this
  14. 03:07:949 (2) - Minor thing, change it for whistle. Clap doesn't fit at all with the beat.
    yes okay
  15. 05:16:747 - I don't know who mapped thing, but I'd STRONGLY recommend you to put some sliders in the middle of the stream, this will only lead players to waste all their stamina, and probably most of them will fail due to this part. Yes, this is just me being salty because I failed in this part, but this can be perfectly avoided, in my honest opinion. I mean... 23 seconds it's A LOT.
    NOOOOOOOOOOO NO NO NO NOOOOOOO AHHAHAHAHUSUHAHUSDASD
  16. 05:43:430 (1,2,3,4) - Remember when I said about the annoying pattern? Don't mind me.
    I LOVE BIG SQUARES


You can call me back in a couple of days once you have get a few mods.
Oh, by the way. FANTASTIC hitsounding work.
Yuii-
Damn boy, I'm a good modder (?)
pkhg
i said i wont mod this, idk what im doing here

[Torment]

00:23:609 (6,1,2,3,4,5) - its better if you make this clickable 00:24:404 - the pattern will be less confusing if you do it
00:26:786 (1,2) - reduce the spacing a bit cuz its almost the same spacing you used here 00:28:342 (4,5) - players might hit (5) 1/4 earlier, or add a circle here 00:28:554 - theres guitar strings oridkhowtocallthem
02:14:660 (4,5) - maybe unstack them cuz you didnt have done it here 02:19:200 (3,4,5) - and the music have the same pitch :p
02:30:844 (2,3) - the music isnt strong enough for a jump like that imo
02:54:528 (9,10) - ^
03:04:298 - add circle?
03:09:331 (4) - you can emphasize the drum sound here with a jump
03:21:827 (10,1) - you can space them a bit like 03:24:754 (10,1) -
03:42:864 (5,6,7,8,9,10) - (10) is right under them, better do something like 03:45:791 (5,6,7,8,9,10) - where the stream dont overlaps itself
03:54:571 (6,7) - reduce the spacing, i though they were 1/1 apart lol
04:00:425 (4,5) - compare to 04:02:620 (4,5) - same pitch and waay different spacing, reduce the spacing of the first one
04:58:141 (4,1) - reduce the spacing and remove nc from (1), its still a part of the prev pattern
05:00:449 (5) - a circle works better to emphasize the drums, also theres no sound where the slider ends
05:11:122 (1,2) - you can space them a bit more. will be easier to read
05:14:151 (6,7) - reduce spacing for the sake of readability \o/
05:16:891 - i love how the spacing changes according to the guitar's pitch :3

idk what im doing

good luck o/
Topic Starter
Mazzerin

pkhg wrote:

i said i wont mod this, idk what im doing here
wut i never requested a mod from you, thanks

[Torment]

00:23:609 (6,1,2,3,4,5) - its better if you make this clickable 00:24:404 - the pattern will be less confusing if you do it
that would be even more confusing because then there would be a 1/4 space between 00:24:404 - and 00:24:518 but 1/8 on the next note
00:26:786 (1,2) - reduce the spacing a bit cuz its almost the same spacing you used here 00:28:342 (4,5) - players might hit (5) 1/4 earlier, or add a circle here 00:28:554 - theres guitar strings oridkhowtocallthem
increased spacing on 00:28:625 (5,6,7,8) - instead
04:58:141 (4,1) - reduce the spacing and remove nc from (1), its still a part of the prev pattern
changed so it focuses on guitars nc-wise like on the other 1/2s, spacing still fits
05:00:449 (5) - a circle works better to emphasize the drums, also theres no sound where the slider ends
circle instead of slider now
05:11:122 (1,2) - you can space them a bit more. will be easier to read
everything in that section is pretty low spaced including that, i don't think it is very 'challenging' to read
05:14:151 (6,7) - reduce spacing for the sake of readability \o/
yeahh slightly

idk what im doing

good luck o/
otheres are for fort
Ciyus Miapah

pkhg wrote:

i said i wont mod this, idk what im doing here probably this song didnt lose your sanity xD and you're doing right but idk ayy lamo

[Torment]
02:14:660 (4,5) - maybe unstack them cuz you didnt have done it here 02:19:200 (3,4,5) - and the music have the same pitch :p i dont have an idea RIP inspiration D:
02:30:844 (2,3) - the music isnt strong enough for a jump like that imo
02:54:528 (9,10) - ^
03:04:298 - add circle? why? D:
03:09:331 (4) - you can emphasize the drum sound here with a jump but its some jump there
03:21:827 (10,1) - you can space them a bit like 03:24:754 (10,1) -
03:42:864 (5,6,7,8,9,10) - (10) is right under them, better do something like 03:45:791 (5,6,7,8,9,10) - where the stream dont overlaps itself 2hard4fix
03:54:571 (6,7) - reduce the spacing, i though they were 1/1 apart lol its super distance ascension >:D
04:00:425 (4,5) - compare to 04:02:620 (4,5) - same pitch and waay different spacing, reduce the spacing of the first one n i c e

idk what im doing

good luck o/
thanks for mod pkhg, i fix all suggestion except RED ONE >:D

okay good
Boom
-Kanzaki
05:16:459 - 05:38:887 - omg m8 mind if you add some 1/4 reverse sliders and reduce a little bit the general distance of all streams.

02:36:765 (5,6) - I found these not visually seem good. Try this http://puu.sh/iLWKB/d3c76a6ec6.jpg or just make it normal stream.

02:39:133 (5,6,1) - this one is acctualy good ^

06:29:244 (1,1) - fix


Acctualy everything except the unrankable issuies are unnessecary mod for this map tho so i won't mod more i think the map is good shooted a star good luck with the map.
Topic Starter
Mazzerin

-Kanzaki wrote:

05:16:459 - 05:38:887 - omg m8 mind if you add some 1/4 reverse sliders and reduce a little bit the general distance of all streams.
NEVER

02:36:765 (5,6) - I found these not visually seem good. Try this http://puu.sh/iLWKB/d3c76a6ec6.jpg or just make it normal stream.
this for fort

02:39:133 (5,6,1) - this one is acctualy good ^
this for fort

06:29:244 (1,1) - fix
oh shit done, will submit when bancho wants to allow me to

Acctualy everything except the unrankable issuies are unnessecary mod for this map tho so i won't mod more i think the map is good shooted a star good luck with the map.
Ciyus Miapah

-Kanzaki wrote:

02:36:765 (5,6) - I found these not visually seem good. Try this http://puu.sh/iLWKB/d3c76a6ec6.jpg or just make it normal stream. looks i didnt want to change this because i want to make some impact on 02:36:864 (6,1) -

02:39:133 (5,6,1) - this one is acctualy good ^ pretty good because it has different patterning (1/6 sliders jump which i cant make pattern like 02:36:765 (5,6,1) - xD)
sorry kanzaki i didnt fix anything. but thanks for mod :3
Makoa
Just as a note, when the timing section changes, its nice for the players if its heavily sliders instead of circles just so were not plagued with 100s, especially on a song with high od like this.
I remember watching azer and he was getting upset when players who makes really hard maps make the drain really low. something about that people can "pass without even playing the map". The spinners at the end though could probably justify the drain for hr play.
05:43:718 (3,4) - these note are partly off of my screen when i play. plus some of the cross screen jumps seem a little gratuitous. you don't have to make the difficulty across the entire map too uniform and its its nice a lot of times to have multiple easy sections in maps to give them more form and structure(like rlc's the pretender).
the relentlessness of the map definitely reflects the way the song sounds.
I really like the way all the long streams look and it looks awesome when auto plays them. i hope they're not too hard and we'll get to see a replay of a fc.
I guess a lot of these suggestions don't really help since this map is practically finished but you know.

This map seems like it would be fun as a test of skill for high level players but It's just too hard for most of us too attempt. i guess you'll just have to get it qualified to see what those high level players think. gl dealing with the BNs :D
Topic Starter
Mazzerin

Makoa wrote:

Just as a note, when the timing section changes, its nice for the players if its heavily sliders instead of circles just so were not plagued with 100s, especially on a song with high od like this.
I remember watching azer and he was getting upset when players who makes really hard maps make the drain really low. something about that people can "pass without even playing the map". The spinners at the end though could probably justify the drain for hr play.
05:43:718 (3,4) - these note are partly off of my screen when i play. plus some of the cross screen jumps seem a little gratuitous. you don't have to make the difficulty across the entire map too uniform and its its nice a lot of times to have multiple easy sections in maps to give them more form and structure(like rlc's the pretender).
the relentlessness of the map definitely reflects the way the song sounds.
I really like the way all the long streams look and it looks awesome when auto plays them. i hope they're not too hard and we'll get to see a replay of a fc.
I guess a lot of these suggestions don't really help since this map is practically finished but you know.

This map seems like it would be fun as a test of skill for high level players but It's just too hard for most of us too attempt. i guess you'll just have to get it qualified to see what those high level players think. gl dealing with the BNs :D
ok. true about sliders, changed the big burst at 01:04:151 (1) - since its 344 bpm(lol). others seem fine to me.
true about drain too, it was retarded before because i had a long ass spinner which had broken drain, now im free to increase it, ill make it +1 (5,7)
hmm those notes arent offscreen for sure, your screen might be broken? o.O yeah i agree about the structure, but i think it already looks structured enough for me, its groups of increasingly spacing horizontally swapped 2s followed by 4 strongest notes which are a big square
thanks for taking your time and your opinion!!
Speed of Snail
Hey, your mod as requested

TORMENT


Miscellaneous - Maybe it's just me, But I think this feels better with AR increased to 9,7 rather than 9,5.

00:11:109 - The .5x sliders feel like they just don't fit the song to me, I agree with slowing them down but it's irritating to play, so maybe .75x or .8x?

00:23:609 - I'd want to remove this combo 6 circle here, it's very painful to transition the patterns with that note stuck on the end into kick sliders, I'd suggest merging the circle into the kick slider. *Remove combo 6 circle, Make kick slider start one tick earlier*.

00:24:518 - Same thing, not sure why the combo 4 circle is there, Just make it a kick slider.

00:27:918 - Having the 2 and 3 notes of in their own double despite being a triple pattern is disorienting, I'd recommend placing them under the sliders tail.

00:44:475 - I don't like this circle being under the previous one, it's difficult to read, Maybe place it underneath the 7 circle to form an incomplete figure 8?

00:49:688 - Same thing with the offset 2 and 3, Just keep them under the slider tail.

02:31:436 - Why is there Kiai time on this segment? Not necessarily a problem but it confuses me.

02:36:370 - OK I find this incredibly strange, why is the second to last note practically underneath the third to last note, but the last one is in it's normal position? I'd reconsider whatever you were going for there and just keep it as a straight line, especially since the timing of this is 1/3 already.

02:37:555 - ^^^^^^ Nvm it works on this one

02:45:844 - ^^^^^^

03:13:476 - Should prob have the NC on this note instead of on - 03:13:673

03:42:498 - This stream is just incredibly awkwardly formed, Consider remapping it

03:47:620 - I feel like there should be at least a couple sliders in here. It's awfully long for a non-stop circles stream. *Maybe put a slider in place of combo 1 and 2 for both new combos*.

03:58:596 - This cross screen jump feels really out of place, definitely consider reducing the distance of this jump.

04:28:537 - Why does this stream get more condensed as it goes? Why not just condense the entire thing to the standard spacing.

04:41:601 - This pattern perfectly repeats itself, I'd suggest rearranging it as to run the triplet backwards on the second time? *Swap the 1 and 3 circles*

05:10:978 - This note is just frustrating. Remove it and make the slider before it repeat?

05:14:151 - Again with the 2 and 3 combo way off as a double in a triplet rhythm. Just place them under the slider tail.

05:16:891 - Jesus Christ this stream........ Ok, Try taking every eighth combo of 4 and replace the next 8 notes with jumps to 4 single tick sliders. Arguably this would even increase the intensity while saving players from RSI; And frankly I find those patterns really fun so please consider that.

05:48:622 - Not a fan of the overlapping jump here, Maybe rotate the second triangle 45 degrees to make a 6 pointed star pattern?

06:33:787 - This spinner segment is a little too long, I think this would be a good stopping point and the spinners after this are very unnecessary.

Anyways, GJ so far, it's a nice collab you've got going. Coming from someone who hated the map apparition I honestly think this is pretty good. So I hope you consider my recommendations and keep at it. :)
Ciyus Miapah

TheOnlyLeon wrote:

Hey, your mod as requested

TORMENT


02:31:436 - Why is there Kiai time on this segment? Not necessarily a problem but it confuses me. idk with this, but i didnt confuse of this

02:36:370 - OK I find this incredibly strange, why is the second to last note practically underneath the third to last note, but the last one is in it's normal position? I'd reconsider whatever you were going for there and just keep it as a straight line, especially since the timing of this is 1/3 already. its okay since im doing some purpose there

02:37:555 - ^^^^^^ Nvm it works on this one Thanks :3

02:45:844 - ^^^^^^ okay im fixing later

03:13:476 - Should prob have the NC on this note instead of on - 03:13:673 combo too short, and i like 1 2 3 4

03:42:498 - This stream is just incredibly awkwardly formed, Consider remapping it fix stream pattern, mazzerin you need to check hitsounding there

03:47:620 - I feel like there should be at least a couple sliders in here. It's awfully long for a non-stop circles stream. *Maybe put a slider in place of combo 1 and 2 for both new combos*. please, this streams is easy to hit since you're doing much deathstreams at beginning

03:58:596 - This cross screen jump feels really out of place, definitely consider reducing the distance of this jump.
okay i fixed all except red one, thanks for mods :3
http://puu.sh/iNWKo/ce302554b5.txt
Topic Starter
Mazzerin

TheOnlyLeon wrote:

Hey, your mod as requested

TORMENT


Miscellaneous - Maybe it's just me, But I think this feels better with AR increased to 9,7 rather than 9,5.
hmm the whole map is quite "slow", maxing out at 210 bpm and dropping to 140 at some times, 9,7 would be too awkward for the slow parts sadly
00:11:109 - The .5x sliders feel like they just don't fit the song to me, I agree with slowing them down but it's irritating to play, so maybe .75x or .8x?
okay changed
00:23:609 - I'd want to remove this combo 6 circle here, it's very painful to transition the patterns with that note stuck on the end into kick sliders, I'd suggest merging the circle into the kick slider. *Remove combo 6 circle, Make kick slider start one tick earlier*.
well the problem here is that there's a 1/4 space between 6 and the kick slider and the kick slider is 1/8
00:24:518 - Same thing, not sure why the combo 4 circle is there, Just make it a kick slider.
different drumsound here
00:27:918 - Having the 2 and 3 notes of in their own double despite being a triple pattern is disorienting, I'd recommend placing them under the sliders tail.
i do that everywhere in the section, unnecessary
00:44:475 - I don't like this circle being under the previous one, it's difficult to read, Maybe place it underneath the 7 circle to form an incomplete figure 8?
its fine because of the ar, being 1/3s theyre so slow they disappear before the next one appears in 5 notes
00:49:688 - Same thing with the offset 2 and 3, Just keep them under the slider tail.
thats a design thing, doesnt affect playability and is purely aesthetical
02:31:436 - Why is there Kiai time on this segment? Not necessarily a problem but it confuses me.
hmm seems pretty powerful/melodic to me, it has that sort of feeling and atmosphere, forces me to headbang : D
04:28:537 - Why does this stream get more condensed as it goes? Why not just condense the entire thing to the standard spacing.
04:28:538 (5,6,7,8,9) - these notes have stronger drums for some reason so i emphasize them by spacing them out more than usual
04:41:601 - This pattern perfectly repeats itself, I'd suggest rearranging it as to run the triplet backwards on the second time? *Swap the 1 and 3 circles*
unnecessary flow is pretty good like this and it looks neater when circles next to each other arent touching
05:10:978 - This note is just frustrating. Remove it and make the slider before it repeat?
hmm i want to emphasize the clap using the circle
05:14:151 - Again with the 2 and 3 combo way off as a double in a triplet rhythm. Just place them under the slider tail.
yeah i do it everywhere with quads and doubles
05:16:891 - Jesus Christ this stream........ Ok, Try taking every eighth combo of 4 and replace the next 8 notes with jumps to 4 single tick sliders. Arguably this would even increase the intensity while saving players from RSI; And frankly I find those patterns really fun so please consider that.
that would emphasize those single notes not every guitar note as a whole
05:48:622 - Not a fan of the overlapping jump here, Maybe rotate the second triangle 45 degrees to make a 6 pointed star pattern?
unnecessary, its not completely overlapping too so its fine
06:33:787 - This spinner segment is a little too long, I think this would be a good stopping point and the spinners after this are very unnecessary.
i just put them until the guitars in the background stop
Anyways, GJ so far, it's a nice collab you've got going. Coming from someone who hated the map apparition I honestly think this is pretty good. So I hope you consider my recommendations and keep at it. :)
sheela


Hello Mazzerin and Fort!

Mazzerin

  1. 04:13:391 (4) - Maybe add a new combo here? I guess the beats in the music has changed into a different noise.
  2. 04:39:672 (1) - Kind of nazi maybe, but move this slider to like x:486 y:234 to get the distance between this and the previous circle 1.45x like 04:38:815 (3,1) . It's just to keep consistency in the distance.
  3. 05:16:891 - That's a long constant damn stream. That was just a comment.
  4. 05:47:324 (1) - How about you move this a little closer to the next slider, like moving to x:288 y:336? It would better differentiate the rhythm since 05:46:891 (1,1) and 05:47:324 (1,2) look like they have a similar spacing.

Fort

  1. 02:05:384 (5) - Maybe move this somewhere that won't touch the tail of the previous slider? This pattern looks like a 1/4 rhythm to me. And this is the only pattern in this section.
  2. 02:13:673 - Add maybe a circle here. It's to keep consistency in the rhythms since the other parts doesn't have a gap like that.
  3. 02:30:252 (5) - I would move this closer to 02:30:055 (4) (the distance can be 1.20x) because there is no peak that would make the distance big in the music.
  4. 03:05:384 (1,2) - 03:06:568 (1,2) - The anti-jumps don't go with the current rhythm to me. They can also be confusing because of the 1/3 rhythm later. I'd move them closer to their previous circles, like there's a distance of 0.30x in-between. I think it would be more fitting.
  5. 03:42:864 - 03:43:413 - 03:43:961 - 03:45:791 - 03:46:339 - 03:46:888 - How about you add a 1/4 slider on those ticks, like you did to the previous sections? It would keep the consistency with the patterns, and "emphasize" the streams after 03:47:620
  6. 04:07:742 (2) - Move this farther from the previous slider? 04:07:376 (1,2) may look like a 1/4 rhythm to me if there's 04:07:010 (1,2,1) .
I hope this mod is useful, and whew there's a lot of screaming in there. But anyway good luck with your map!
Iceskulls
as requested

[general]
  1. looks fine
[torment]
  1. 00:05:200 (9,10) - flow here would be a bit better if you make spacing here like what you did here 00:04:972 (8,9) - since the beat here sound same
  2. 00:36:974 (1) - why not place this slide like this ? I think that would flow with 00:37:116 (2) - nice
  3. 01:05:720 (4,1) - would be good to increase 1/1 spacing here a bit so it will make the 1/1 spacing here a bit different from previous 1/2 spacing which will make spacing thing here easy to read
  4. 01:08:860 (5,6) - swap place of these two notes here would make flow here 01:08:860 (5,6,7,8,1) - nice imo
  5. 01:16:708 (3) - try move this to around x240 y312 ? that might make flow here 01:16:359 (1,2,3,4) - nice imo
  6. 03:00:647 (4,5,6) - ,03:01:831 (10,11,12) - feel like spacing here a bit too big for the calm section here , would be good to lower spacing a bit
  7. 03:26:675 (4,5) - 1/4 here is pretty hard to catch it imo , moving this stream 03:26:766 (5,6,7,8) - to around x236 y328 would make thing a lots more smooth
  8. 03:40:486 (10,11) - , 03:41:035 (1,2) - these spacing is pretty overkill now lol , I think you can move this 03:40:669 (11,12,13,14,1) - to around x368 y100 then adjust next notes by yourself
hope my mods is helpful
good luck :)
DahplA
Will mod after the above has been applied. Sorry for delay, I was holding it off because I'm not very experienced on stream maps (and this one seems pretty polished already).

Posting here to keep tabs.
Topic Starter
Mazzerin

sheela901 wrote:

Mazzerin

  1. 04:13:391 (4) - Maybe add a new combo here? I guess the beats in the music has changed into a different noise.
    ok, also a 1/1 pause there so nc will help
  2. 04:39:672 (1) - Kind of nazi maybe, but move this slider to like x:486 y:234 to get the distance between this and the previous circle 1.45x like 04:38:815 (3,1) . It's just to keep consistency in the distance.
    k
  3. 05:47:324 (1) - How about you move this a little closer to the next slider, like moving to x:288 y:336? It would better differentiate the rhythm since 05:46:891 (1,1) and 05:47:324 (1,2) look like they have a similar spacing.
    yes

CelsiusLK wrote:

  1. 00:05:200 (9,10) - flow here would be a bit better if you make spacing here like what you did here 00:04:972 (8,9) - since the beat here sound same
    spacing is bigger on the stronger beats so its fine
  2. 00:36:974 (1) - why not place this slide like this ? I think that would flow with 00:37:116 (2) - nice just keeping it consistent with 00:36:974 (1,6,11,12,1) - in aesthetics so it looks better
  3. 01:05:720 (4,1) - would be good to increase 1/1 spacing here a bit so it will make the 1/1 spacing here a bit different from previous 1/2 spacing which will make spacing thing here easy to read
    ok
  4. 01:08:860 (5,6) - swap place of these two notes here would make flow here 01:08:860 (5,6,7,8,1) - nice imo
    01:08:511 (4) - ctrlg'd this slider instead
  5. 01:16:708 (3) - try move this to around x240 y312 ? that might make flow here 01:16:359 (1,2,3,4) - nice imo
    ok
Ciyus Miapah

sheela901 wrote:



Hello Fort! hi sheela!

Fort

  1. 02:05:384 (5) - Maybe move this somewhere that won't touch the tail of the previous slider? This pattern looks like a 1/4 rhythm to me. And this is the only pattern in this section. but this map is AR9.5 D:
  2. 02:13:673 - Add maybe a circle here. It's to keep consistency in the rhythms since the other parts doesn't have a gap like that. this just beginning, so i want to follow vocal at first then go to other pattern sound :>
  3. 02:30:252 (5) - I would move this closer to 02:30:055 (4) (the distance can be 1.20x) because there is no peak that would make the distance big in the music. Fixed!
  4. 03:05:384 (1,2) - 03:06:568 (1,2) - The anti-jumps don't go with the current rhythm to me. They can also be confusing because of the 1/3 rhythm later. I'd move them closer to their previous circles, like there's a distance of 0.30x in-between. I think it would be more fitting. this is not anti jump since you followpoint on here is clearly visible (and in fact this is 152bpm 1/2 and 1/4 patterning)
  5. 03:42:864 - 03:43:413 - 03:43:961 - 03:45:791 - 03:46:339 - 03:46:888 - How about you add a 1/4 slider on those ticks, like you did to the previous sections? It would keep the consistency with the patterns, and "emphasize" the streams after 03:47:620 warmup streams for this 05:16:891 - haahahahaha
  6. 04:07:742 (2) - Move this farther from the previous slider? 04:07:376 (1,2) may look like a 1/4 rhythm to me if there's 04:07:010 (1,2,1) .
I hope this mod is useful, and whew there's a lot of screaming in there. But anyway good luck with your map! Fixed!

CelsiusLK wrote:

as requested

[general]
  1. looks fine
[torment]
  1. 03:00:647 (4,5,6) - ,03:01:831 (10,11,12) - feel like spacing here a bit too big for the calm section here , would be good to lower spacing a bit fix 03:00:647 (4,5,6) - . i didnt fix 03:01:831 (10,11,12) - because i want to make distance ascension there
  2. 03:26:675 (4,5) - 1/4 here is pretty hard to catch it imo , moving this stream 03:26:766 (5,6,7,8) - to around x236 y328 would make thing a lots more smooth umm nice
  3. 03:40:486 (10,11) - , 03:41:035 (1,2) - these spacing is pretty overkill now lol , I think you can move this 03:40:669 (11,12,13,14,1) - to around x368 y100 then adjust next notes by yourself this one is almost same like 03:39:388 (10,1) - so this jump will be fine
hope my mods is helpful ty for mods! :3
good luck :)
thanks guys to mod, i apply all suggestion except red one. and sorry for late reply
http://puu.sh/iWIca/985c5850ad.txt
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Torment
  1. 00:45:610 (3) - Fix stack
  2. 01:24:295 (9) - ^
  3. 01:34:150 (10,11,12) - I just don't think this part which goes back over itself has very good flow. While this map is meant to be difficult, I feel the better flow here is worth more than increased difficulty of this section.
  4. 01:52:752 (2,3,4) - Not completely straight, if that's whats intended
  5. 01:57:687 (4) - How come for other parts, you've decided to use two triples (eg, 01:48:016 (2,3,4,5,6) - and 01:52:752 (2,3,4,5,6) - ) but here it's a set of 5. I feel the double triples sounds better, and just gives that touch of consistency.
  6. 02:36:371 (1,2,3,4,5,6) - While again, for the difficulty, I don't feel the little 'step' at the end is necessary. Nothing in the music backs it up either, from what I can hear. I'd say a regularly flowing stream works well here.
  7. 02:37:555 (1,2,3,4,5,6) - ^ (applies to other parts, but I'll leave that for you if you want to apply)
  8. 03:37:742 (11,12,13,14,1) - Doesn't look completely straight, if that is intended
  9. 04:25:450 (7) - Not properly stacked
  10. 05:53:232 (6,7,8,9) - ^

That is one long-ass stream...

Anyways, I am not the person you want to call for deathstream modding :/

Good luck.
Yuii-
Mazze, I will re-check this on Saturday (when I get back into my home).

Wait for me!

ily guys <3
Topic Starter
Mazzerin

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Torment
  1. 00:45:610 (3) - Fix stack
  2. 01:24:295 (9) - ^
  3. 01:34:150 (10,11,12) - I just don't think this part which goes back over itself has very good flow. While this map is meant to be difficult, I feel the better flow here is worth more than increased difficulty of this section.
  4. 01:52:752 (2,3,4) - Not completely straight, if that's whats intended
  5. 01:57:687 (4) - How come for other parts, you've decided to use two triples (eg, 01:48:016 (2,3,4,5,6) - and 01:52:752 (2,3,4,5,6) - ) but here it's a set of 5. I feel the double triples sounds better, and just gives that touch of consistency.
  6. 04:25:450 (7) - Not properly stacked
  7. 05:53:232 (6,7,8,9) - ^

That is one long-ass stream...

Anyways, I am not the person you want to call for deathstream modding :/

Good luck.
ok fixed stacks/unstraight things one triple is inconsistent because of a stronger drum beat in music
Beomsan
what a nice map :3
Good luck!
DeletedUser_3641262
Dat deathstream at the end
Oh I'm sorry, I meant Thrashstream
...I'll see myself out

Great map as always, amazing work :D
Topic Starter
Mazzerin
THRASHDANCE. THRASHDANCE. THRASH.
DeletedUser_3641262
mom im scared
Peachtrees
  • i cri

    Torment
  1. 00:02:018 (1) - isn't it a bit weird not to have a soft-finish on this with how very audible the cymbical on this is?
  2. 00:03:836 (1) - ^this has a whistle on it, so I would at the very least keep them consistent
  3. 01:02:579 (1,2,3,1,2,3) - could consider using whistles for these to try and accent the piano
  4. 01:17:755 (1) - shouldn't this have a clap if 01:20:545 (1) - has one? no noticeable difference here I think
  5. 01:28:743 (11,1,2) - honestly I could see stuff like this being kinda confusing to play since 1/2 and 1/4 are almost equally spaced out, which makes it really hard to catch that 11->1 is in fact a 1/4 gap. I think the same goes for the rest of these too
  6. 01:33:801 (6,7,8,9,10,11,12,1) - not sure how much of a bother this really is, but isn't this shape a little too riggid when compared to the previous ones? I mean it kinda looked like you ran out of space and then ended up just giving it a shape like that :P
  7. 02:02:621 (5) - should be a whistle I think if 01:48:410 (5) - 01:53:147 (5) - etc have one
  8. 03:55:303 (1) - soft-finish here sounds alot more fitting to me :c same goes for 04:03:717 (1) - 03:59:693 (1) - etc
  9. 04:59:584 (1,1,1,1) - are ALL of these NCs really neccessary? the first two I can definitely see why you put them in place but the ones in the middle I honestly don't really think these are neccessary cuz it doesn't really feel like they'd emphasize anything particular in the song (guitar track from 04:59:584 (1) - is still going on)
  10. 05:49:199 (1) - could put a soft-whistle+finish on this to emphasize the new track + the screeching in the background, works well here I think
my fingers feel violated from listening to this

this kinda sucked sowwy

Good Luck!
Topic Starter
Mazzerin

Peachtrees wrote:

  • i cri

    Torment
  1. 00:02:018 (1) - isn't it a bit weird not to have a soft-finish on this with how very audible the cymbical on this is?
    ok
  2. 00:03:836 (1) - ^this has a whistle on it, so I would at the very least keep them consistent
    ok
  3. 01:02:579 (1,2,3,1,2,3) - could consider using whistles for these to try and accent the piano
    ok, i think it's a guitar not a piano though..
  4. 01:17:755 (1) - shouldn't this have a clap if 01:20:545 (1) - has one? no noticeable difference here I think
    but neither of them have claps o.o
  5. 01:28:743 (11,1,2) - honestly I could see stuff like this being kinda confusing to play since 1/2 and 1/4 are almost equally spaced out, which makes it really hard to catch that 11->1 is in fact a 1/4 gap. I think the same goes for the rest of these too
    but the 1/4 sliders play just like singles, so in the finale its a 1/2 gap
  6. 01:33:801 (6,7,8,9,10,11,12,1) - not sure how much of a bother this really is, but isn't this shape a little too riggid when compared to the previous ones? I mean it kinda looked like you ran out of space and then ended up just giving it a shape like that :P
    i like it fine to me
  7. 02:02:621 (5) - should be a whistle I think if 01:48:410 (5) - 01:53:147 (5) - etc have one
    nope i used whistles on those kind of drums there
  8. 03:55:303 (1) - soft-finish here sounds alot more fitting to me :c same goes for 04:03:717 (1) - 03:59:693 (1) - etc
    used it on the high pitch guitars there
  9. 04:59:584 (1,1,1,1) - are ALL of these NCs really neccessary? the first two I can definitely see why you put them in place but the ones in the middle I honestly don't really think these are neccessary cuz it doesn't really feel like they'd emphasize anything particular in the song (guitar track from 04:59:584 (1) - is still going on)
    removed 2 ncs off of the guitar track ye
  10. 05:49:199 (1) - could put a soft-whistle+finish on this to emphasize the new track + the screeching in the background, works well here I think
    ok
my fingers feel violated from listening to this

this kinda sucked sowwy

Good Luck!
Milan-
-00:05:654 (1,2) - what are these supposed to follow? I hear nothing on 1/4 just 1/2 and 1/6. From (3) it's 1/4, yes.
-00:23:609 (6,1,2,3,4,5) - this pattern rhythm is quite awkward imo. i'd remove 00:23:722 (1) - and just put a circle at 00:23:836 - , coz you dont map those kicks in the whole section anyways. Or atleast consider using a different kind of spacing between 00:23:609 (6,1) - and 00:24:518 (4,5) - , these are different rhythms but using the same distance is awkward to me
-01:15:894 (8,9,10,11,12) - the way you switch from 1/4 to 1/6 seems kinda hard to predict, even if the nature of the song is that way. consider using repeater instead of circles
-01:23:162 (7,1,2,3,4) - i'd prefer if you had a better flow towards the triple cuz how spaced the triple is and how annoying it may be to twist your hand that way
-02:03:213 - what's the poiint of this red line? the previous one is doing what this one does already, use green
-02:10:318 (1,2,3,4,5,6) - i understand you're trying to use the same pattern as before, but the absence of 1/4 sound is quite notorious. (3) is the only 1/4 there.. Atleast change 5 and 6 which are the ones that sounds the most overmapped
-02:31:634 (1) - move it farther away of 5 for proper emphasis. there's a new section, new bpm, even cymbals on it, so you should move it.
-03:05:186 (5) - you should make the tail a bit more visible, right now it's hard to see if it's the same pattern as you used right before or different
-03:26:400 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - there's nothing in the music that calls for these streams jumps, more like you're abusing it. Those kind of patterns should be used just to emphasis very strong beats which you can't find on this verse, there's not even a drastic change on the music. really get rid of these and dont abuse just because the bpm is a bit slow.
-03:28:961 (10,11,12,13,1) - you may want to reduce the distance between those circles a bit and make more comfortable to play as well. Something like you did here 03:31:888 (11,12,13,14,1) - is way better distance and flow-wise.
-03:36:278 (5,6,7) - you could move these a bit more down like http://puu.sh/jNCNt/b5edab83ea.jpg cuz those doubles are already hard to hit, so using a more friendly flow is better imo
-04:52:958 (3,4,1) - this is 1/6 to me
-04:59:006 (1,2,1,2,1) - uh flow seems pretty annoying due to the forced horizontal movements. you can make it less like a square to increase the flow.
-04:59:800 (2) - i'd use 1/8 repeater from the blue tick, sole as a slider is pretty weird...
-05:39:968 (1,3) - slider's white points changes direction in a weird way. use a more readable shape psls
-05:47:180 - you should add a note here or extend the slider till here. the polarity change is pretty random and doesnt play too natural
-not sure but shouldnt be a timming reset here 06:16:864 - ?

there are some points i personally really wanna see changed so poke me whenever you've replied so i can check, k.
Topic Starter
Mazzerin

Milan- wrote:

-00:05:654 (1,2) - what are these supposed to follow? I hear nothing on 1/4 just 1/2 and 1/6. From (3) it's 1/4, yes.
it's the same mysterious sounding guitar thing that's 1/4, it's just really faint there, try lowering hitsounds and making the volume higher, you can hear it for sure.
-00:23:609 (6,1,2,3,4,5) - this pattern rhythm is quite awkward imo. i'd remove 00:23:722 (1) - and just put a circle at 00:23:836 - , coz you dont map those kicks in the whole section anyways. Or atleast consider using a different kind of spacing between 00:23:609 (6,1) - and 00:24:518 (4,5) - , these are different rhythms but using the same distance is awkward to me
yeah i didnt map the kicks so i removed the slider and kept the strong circle, also changed spacing respectively since its still between 1/4 and 1/8 even when changed.
-01:15:894 (8,9,10,11,12) - the way you switch from 1/4 to 1/6 seems kinda hard to predict, even if the nature of the song is that way. consider using repeater instead of circles
hmm i really want to keep this in circles, goldenwolf has successfully mapped 1/6s in this way multiple times without any complaints, but i will reduce spacing even further to contrast it more. ALSO the slider right before it 01:15:662 (7) - 'warns' about the 1/6
-01:23:162 (7,1,2,3,4) - i'd prefer if you had a better flow towards the triple cuz how spaced the triple is and how annoying it may be to twist your hand that way
yea made it go down instead and moved that next triple too then
-02:03:213 - what's the poiint of this red line? the previous one is doing what this one does already, use green
true
-04:52:958 (3,4,1) - this is 1/6 to me
true
-04:59:006 (1,2,1,2,1) - uh flow seems pretty annoying due to the forced horizontal movements. you can make it less like a square to increase the flow.
made it more triangularish is good now
-04:59:800 (2) - i'd use 1/8 repeater from the blue tick, sole as a slider is pretty weird...
true
-05:39:968 (1,3) - slider's white points changes direction in a weird way. use a more readable shape psls
????? changed anyways even though it was fine
-05:47:180 - you should add a note here or extend the slider till here. the polarity change is pretty random and doesnt play too natural
uhh i removed the circle after and reversed the slider instead
-not sure but shouldnt be a timming reset here 06:16:864 - ?
will ask wolf later then

there are some points i personally really wanna see changed so poke me whenever you've replied so i can check, k.
Ciyus Miapah

Milan- wrote:

-02:10:318 (1,2,3,4,5,6) - i understand you're trying to use the same pattern as before, but the absence of 1/4 sound is quite notorious. (3) is the only 1/4 there.. Atleast change 5 and 6 which are the ones that sounds the most overmapped now it can be easier to rea, i put hitsounding there
-02:31:634 (1) - move it farther away of 5 for proper emphasis. there's a new section, new bpm, even cymbals on it, so you should move it.
-03:05:186 (5) - you should make the tail a bit more visible, right now it's hard to see if it's the same pattern as you used right before or different
-03:26:400 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - there's nothing in the music that calls for these streams jumps, more like you're abusing it. Those kind of patterns should be used just to emphasis very strong beats which you can't find on this verse, there's not even a drastic change on the music. really get rid of these and dont abuse just because the bpm is a bit slow. i think that pattern is easy to read and since that pattenr has low bpm it can be easy to hit
-03:28:961 (10,11,12,13,1) - you may want to reduce the distance between those circles a bit and make more comfortable to play as well. Something like you did here 03:31:888 (11,12,13,14,1) - is way better distance and flow-wise.
-03:36:278 (5,6,7) - you could move these a bit more down like http://puu.sh/jNCNt/b5edab83ea.jpg cuz those doubles are already hard to hit, so using a more friendly flow is better imo
thanks for this one, milan. im fix all except red one :)
updated!
http://puu.sh/jNOaY/d9ca936c21.txt
Milan-
1
Topic Starter
Mazzerin
Yuii-
02:10:318 (1,2) - Foooort, you know what happened to FIRST, don't make me repeat it >:(
02:45:647 (3,1) - Woooooooooooah, this is way too sudden, consider reducing it. This jump can't be justified by the music at all. 02:55:120 (12,1) - This is more... "acceptable", let's call it. But it's still quite hard to judge. It's breaking your style at all, ruining the whole calm section.
03:06:370 (5,1) - Compare this jump with 03:07:555 (5,1) - . I'd strongly recommend you to nerf the first one... just a bit, without breaking your pattern, but to make to not that exaggerated.
03:41:766 (8) - NC to emphasise the 1/3.

Call me B A C K
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