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Jeff Williams - Time to say Goodbye (feat. Casey Lee William

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LordRaika
Hitsound Mod request from my Modding Queue


Hi Pho~ ^^/
Here is my HM as request :

IRC Hitsound Mod
2015-02-04 02:36 LordRaika: ACTION is editing [http://osu.ppy.sh/b/550386 Jeff Williams - Time to say Goodbye (feat. Casey Lee Williams) [Sayonara]]
2015-02-04 02:37 Pho: allright
2015-02-04 02:37 LordRaika: [https://www.dropbox.com/s/gfyxy3ywrq6it06/LR_Drum%20Hit%20Drop%20High.wav?dl=0 here, i wnt to suggest replacing? the normal-hitclap and normal-hitclap30]
2015-02-04 02:37 LordRaika: with those ^ , since the clap seems a bit off, so i suggest more drum-ish and fits the song theme :D
2015-02-04 02:38 Pho: i intended drums similar to flower's and vertify's set. but then again, i didn't wanted to steal the HS from there D:
2015-02-04 02:39 Pho: gonna try it out
2015-02-04 02:39 LordRaika: ok :D
2015-02-04 02:39 LordRaika: i think that is different?
2015-02-04 02:40 LordRaika: 00:43:285 - add timing N:C1000:43:885 - return the timing here
2015-02-04 02:40 Pho: yup (still got that stolen drum version in my set /me runs)
2015-02-04 02:40 LordRaika: 00:42:565 (4,2,3,4,5,6,7,8) - and yea , clap >w<
2015-02-04 02:40 LordRaika: oh
2015-02-04 02:40 LordRaika: i have another one, but its BLEND with the song, wnt to try them?
2015-02-04 02:41 LordRaika: some people dislike blend same with the snare used on the song orz
2015-02-04 02:41 Pho: nc:10 is stolen version lol
2015-02-04 02:41 Pho: i'd rather not use that
2015-02-04 02:41 LordRaika: oooh
2015-02-04 02:41 LordRaika: i see
2015-02-04 02:41 Pho: i like blend hitsounds, but is it loud enough?
2015-02-04 02:41 LordRaika: got it now XD
2015-02-04 02:42 LordRaika: [https://www.dropbox.com/s/4trmd2ah5ctfy3h/LR_Drum%20Hit%20Clap%20Sn.wav?dl=0 here >w< try it here]
2015-02-04 02:42 Pho: gonna delete that mp3 orz
2015-02-04 02:42 LordRaika: so urs is.... only set 1?
2015-02-04 02:42 LordRaika: right :D
2015-02-04 02:42 LordRaika: got it
2015-02-04 02:42 Pho: yes
2015-02-04 02:42 LordRaika: ^ that one , can be replace hitclap
2015-02-04 02:44 Pho: the not-blending version is better imo, i'll stick with that
2015-02-04 02:44 LordRaika: okay :D
2015-02-04 02:44 LordRaika: 01:09:445 - add D:C1
2015-02-04 02:44 LordRaika: add finish on
2015-02-04 02:45 LordRaika: 01:09:685 (4) - change every whistle here, into drum clap
2015-02-04 02:45 LordRaika: the rest is finish
2015-02-04 02:45 LordRaika: [https://www.dropbox.com/s/x6q2uvtzvj8zztq/LR_Drum%20Loud%20Bass%20Drop.wav?dl=0 also this one, really suggest to rename and use it drum-hitnormal]
2015-02-04 02:46 LordRaika: works especially here 01:09:445 - >w< yea, keep the volume 70% or more if u like it louder :D
2015-02-04 02:46 LordRaika: the stream sounds soo much ^^b now
2015-02-04 02:47 Pho: 01:08:965 (1,2,3,4,5,6) - so this streampart can stay normalsample?
2015-02-04 02:47 LordRaika: yep :D
2015-02-04 02:48 LordRaika: 01:08:965 (1,2,3,4,5,6) - let see, we can do better, CTRL+R and E and R
2015-02-04 02:48 LordRaika: having the normal-hitnormal + drum-hitclap + drum +hitfinish sounds good idea
2015-02-04 02:50 LordRaika: 01:41:605 (1,2) - same here, change to drum timing :D , and 01:42:565 - unless this part with Drum timing have more/higher volume
2015-02-04 02:50 Pho: kay, but the transition between 01:09:365 (6,1) - these combos still feels weird to me
2015-02-04 02:51 LordRaika: oh 01:08:965 - reduce the volume from here
2015-02-04 02:51 LordRaika: into 40%
2015-02-04 02:52 LordRaika: it does change , the transition sound :D , to help me hear better, i use view > volume > music 100% , sampe 0%
2015-02-04 02:53 Pho: *the more you know* i never used that lol
2015-02-04 02:54 LordRaika: oh... haha XD but it does help...
2015-02-04 02:54 LordRaika: if u are not sure ....
2015-02-04 02:54 LordRaika: some people delete the note
2015-02-04 02:54 LordRaika: to listen to the music XD ahahaha
2015-02-04 02:56 Pho: true haha. allright, changed that
2015-02-04 02:56 LordRaika: *testing some HS* wait
2015-02-04 02:57 Pho: kay :3 i forgot to find some cool hitsounds for the calmer section at 01:59:005 -
2015-02-04 02:58 LordRaika: thts what im doing now :D
2015-02-04 02:58 LordRaika: [https://www.dropbox.com/s/hi5rwlv929fzgfu/LR_Drum%20Rpd%20x2.wav?dl=0 here, jst finished making this and....]
2015-02-04 02:59 LordRaika: rename those into soft-hitnormal2?
2015-02-04 02:59 LordRaika: and use S:C2 , in case somebody use S:C1
2015-02-04 02:59 LordRaika: as for whistle
2015-02-04 03:00 LordRaika: [https://www.dropbox.com/s/owbx9v3oiu2enej/LR_Drum%20Barrel%20Finish.wav?dl=0 here, for the soft whistle, this one is louder] OR.... [https://www.dropbox.com/s/g58bd832jswbcov/LR_Drum%20J%20Hit%20Med%20Bass.wav?dl=0 this one instead.... same thematic drum but lower and less echo]
2015-02-04 03:01 LordRaika: or :D u can use both, one is whistle, and the other is clap
2015-02-04 03:01 Pho: lemme check, that's quite a lot of stuff xD
2015-02-04 03:01 LordRaika: hehe yea XD i will wait >w<
2015-02-04 03:03 LordRaika: those barrel finish, if u use it, 03:15:691 - u can use it again here :D jst change timing to S:C2
2015-02-04 03:08 LordRaika: yep ive tested them again... those soft set, i use those Drum Rpd X2 served as normal2 , barrel finish as whistle2 and the last one as clap2 , this S:C2 with 66% volume sounds wonder :D
2015-02-04 03:08 Pho: the louder one sounds better yup. gonna rearrange some stuff again here
2015-02-04 03:08 LordRaika: oh okay :D
2015-02-04 03:09 Pho: the HS setup you write above is for the calm section?
2015-02-04 03:09 LordRaika: yeap
2015-02-04 03:10 LordRaika: till here 02:32:916 -
2015-02-04 03:10 LordRaika: the rest maybe just default with a loooow volume >w<
2015-02-04 03:11 Pho: that drumcombo is amazing
2015-02-04 03:12 LordRaika: >w< hehe glad that u like it
2015-02-04 03:12 LordRaika: yea
2015-02-04 03:12 LordRaika: i use clap and whistle too
2015-02-04 03:12 LordRaika: the whistle is for louder one :D sounds cool
2015-02-04 03:12 Pho: yup, just tested it, it's really neat :3
2015-02-04 03:13 LordRaika: >w<
2015-02-04 03:13 LordRaika: next...
2015-02-04 03:13 LordRaika: 02:42:091 - add new timing, N:C1 35% volume till 02:43:051 - here for D:C1 70% or above
2015-02-04 03:13 LordRaika: 02:42:091 (1,2,3,4,5,6,1,2,3,4,5,6) - same trick, add additonal drum , finish and clap
2015-02-04 03:14 LordRaika: 02:43:051 - suppose to D:C1 stream with
2015-02-04 03:15 LordRaika: 02:43:291 - clap 02:43:531 - clap 02:43:771 - clap, the rest is finish
2015-02-04 03:16 LordRaika: also 02:43:891 - also if u dont return this to N:C1 here , its fine to have it D:C1 part :D sounds really good as well here >w<
2015-02-04 03:16 LordRaika: *ops XD
2015-02-04 03:17 LordRaika: and let the last kiai is N:C1 >w<
2015-02-04 03:18 LordRaika: 02:59:371 (1,5,1) - its jst this part need to be drum as well, to fits better, yea same additional hitsound
2015-02-04 03:21 Pho: the last part too? ;-; i think it could have normal sample with lower volume too
2015-02-04 03:21 LordRaika: 03:00:811 - no i mean starting here, its N:C1
2015-02-04 03:21 LordRaika: 02:59:371 - but the stream here, suppose to be drum :D
2015-02-04 03:22 Pho: yes, i was speaking of 03:00:331 (1) -
2015-02-04 03:22 LordRaika: oh, but if u like it N:C1 :D why not
2015-02-04 03:22 LordRaika: 03:15:691 - reminder , that S:C2 now can be used here >W<
2015-02-04 03:23 Pho: it fits well to the music here :3 just lowered it down like in a previous part
2015-02-04 03:23 Pho: yeah, i did that already :D
2015-02-04 03:23 LordRaika: ^^b
2015-02-04 03:23 LordRaika: i think thats all while checking all
2015-02-04 03:23 LordRaika: everything seems so much consistent :D
2015-02-04 03:23 LordRaika: the thing is....
2015-02-04 03:23 LordRaika: do u wnt to add more work on N:C1? >w<
2015-02-04 03:24 Pho: it's pretty much spammed with drums at the end xD allright, rly thanks a lot for that valuable work :D yea, probably, i'm just mediocre with HSing stuff
2015-02-04 03:24 LordRaika: ah XD pls its really fine... >w< glad that its help OwO
2015-02-04 03:26 LordRaika: so if u wnt more work :D...... copy those current drum-hitnormal , into normal-hitwhistle and
2015-02-04 03:26 LordRaika: 00:19:525 - add whistle every 2/1 before the clap >w<
2015-02-04 03:26 LordRaika: on each N:C1 section, serve as kick sound :D n yeah thts all for this dif
2015-02-04 03:27 Pho: i'll try that out :o
2015-02-04 03:27 LordRaika: welp.....
2015-02-04 03:27 LordRaika: i think its best to try it O_O
2015-02-04 03:27 LordRaika: it works well here
2015-02-04 03:27 LordRaika: ACTION is editing [http://osu.ppy.sh/b/554956 Jeff Williams - Time to say Goodbye (feat. Casey Lee Williams) [Collab]]
2015-02-04 03:27 LordRaika: on opening they spam normal whistle XD
2015-02-04 03:28 LordRaika: this will be auto fixed by those drummy effect....
2015-02-04 03:28 Pho: yeah, that guy doesn't know that much about HSing xD
2015-02-04 03:29 LordRaika: no, its fine to emphasize a bit vocal with normalwhsitle, but the whistle of default is like XD errr... spam haha
2015-02-04 03:29 LordRaika: 00:51:565 (1) - << click this once and W
2015-02-04 03:29 Pho: yup~ i think it's best you talk to them yourself if you can findd the time. if not, i'll speak with them
2015-02-04 03:29 LordRaika: to remove whistle from slider's body
2015-02-04 03:30 LordRaika: hmm XD i think i will have to tell to them O_O
2015-02-04 03:31 Pho: yup, it's their work. idk what they'd like to change. i just feel the HS between the seperate sections in that collab doesn't complement well each other
2015-02-04 03:31 LordRaika: looks like most of the slider have this whistle on body... if this is intentional? then ignore it
2015-02-04 03:31 LordRaika: well thts understandable ^^
2015-02-04 03:32 LordRaika: 03:00:322 (1,2) - this sounds good :D hehe
2015-02-04 03:32 LordRaika: clap spam OwO
2015-02-04 03:33 Pho: this sounds overhitsounded xD
2015-02-04 03:34 LordRaika: but yea
2015-02-04 03:34 LordRaika: if they like it
2015-02-04 03:34 LordRaika: still its fine
2015-02-04 03:34 Pho: yea sure, it's personal preference i guess
2015-02-04 03:35 LordRaika: hmm.... i think thts all? XD cant really touch this X_X and pretty much for ur part.... u will use the same style as "sayonara" >w<
2015-02-04 03:37 Pho: yup :D ah, can i ask you for quickchecking the first part again where I used that drum-hitnormal for the normal-hitwhistle?
2015-02-04 03:37 LordRaika: sure :D
2015-02-04 03:37 LordRaika: wait
2015-02-04 03:37 LordRaika: let me restart osu, X_X osu is going to explode
2015-02-04 03:37 Pho: just want to make sure i didn't screw anything up
2015-02-04 03:39 LordRaika: okay :D updated
2015-02-04 03:40 LordRaika: so u use the normal-hitwhistle >
2015-02-04 03:40 LordRaika: so u use the normal-hitwhistle ?
2015-02-04 03:40 Pho: wb. yup, copied from the drum-hitnormal like you suggested
2015-02-04 03:42 LordRaika: ^^b looks okay, but, seems like default hitnormal is overkill :D haha, ( no , nothings wrong just louder and its hard to notice this whistle )
2015-02-04 03:43 Pho: i might use a lower-volumed default normal-hitnormal
2015-02-04 03:43 LordRaika: ah , yea pls do so :D
2015-02-04 03:43 LordRaika: since like... all we can hear in N:C1 is all out normal-hitnormal everywhere XD
2015-02-04 03:44 LordRaika: and gladly clap is so much different that we can tell the differences,
2015-02-04 03:44 Pho: yup :3
2015-02-04 03:44 LordRaika: whistle is ^^b especially emphasize kick and electric guitar, but seems like getting override by hitnormal's loudness XD
2015-02-04 03:45 Pho: ik, i can barely hear it xD all right allright, gonna nerf it now
2015-02-04 03:45 LordRaika: `one last thing :D
2015-02-04 03:46 LordRaika: 02:42:091 (1,2,3,4,5,6,1,2,3,4,5,6) - umm forgot the additional drum?
2015-02-04 03:46 LordRaika: 02:42:091 (1,2,3,4,5,6,1,2,3,4,5,6) - pressing CTRL+R and add clap and finish :D whoaa spam
2015-02-04 03:47 LordRaika: if its too loud , make the timing to 25 and 35% :D
2015-02-04 03:47 LordRaika: 01:08:965 (1,2,3,4,5,6) - here, add clap and finish too
2015-02-04 03:48 Pho: i never did so much addition overload like in this map lol
2015-02-04 03:48 LordRaika: haha XD well? is it sounds good? at least it does , for me... thus i suggest it Owo
2015-02-04 03:49 Pho: yup, it sounds really nice
2015-02-04 03:49 LordRaika: okay :D
2015-02-04 03:49 LordRaika: yep, all other stream of drum roll seems okay >w<
2015-02-04 03:50 LordRaika: GL for rank ^^b
2015-02-04 03:50 LordRaika: gotta get some sleep now XD ( 4AM X_X )

nice song XD
GL for rank ^^b hehe
Topic Starter
Pho
Much valuable work from you Raika, thanks a lot <3

@baraatje: I forgot to make note to your generals. For the diff name, yes, it should be Insane Collab, but since I'll get a second insane Collab as well, I need to find a compromise first. So no change for now, will certainly do it though in future.
sorciere
tryhard modding~

Notes : omg 2fast, 2fast. Anyway, I'm mapping everything except for Sayonara (unplayable diff) and Easy (personally it's perfect for rank).

[General]
"A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set." Yeah, Collab doesn't show that. Anyway, you've stated that there will be another insane collab coming, if you haven't decided on the naming yet, you could just call the easier one Insane Collab and the harder one Collab Another since there's Hyper here.
[Normal]
01:54:925 (1) - Dist. snap 1.0 for consistency?
02:02:663 (3) - Move it to (64,108) for a better blanket. Also dist. snap everything else if you did this.
02:03:184 (1) - hmm why not symmetrical? (as in parallel, argh idk what to call it)

i can't judge this diff man, it is hard for a normal, but it plays out ok
[Hard]
00:34:165 (7,1) - Offsync with vocals, it might throw off players. How about changing the whole pattern to 2 sliders, the first one a slider from 00:34:165 to 00:34:645 and the second one a 1/2 slider from 00:34:885?|
00:38:965 (3,4,5) - (3) might be quite hard to hit sometimes, maybe rotating the entire pattern by about -10 degrees may help.
00:46:405 (2,3,4,5) - Maybe (5) is a little too high to reach sometimes, lowering/tilting the entire pattern downwards by about -5 degrees may help.
01:21:925 (5) - Hard to reach and 1.4 dist snap might be challenging. I feel that 1.2 dist. snap is better.
02:18:837 (2) - Small thing, move this to (412,224) for nice looking blanket.
02:32:768 (1) - Another small thing, move this down a little, to maybe (148,76). 1.3 dist snap the next note too.
[Hyper]
00:35:365 (1) - imo should only return twice as the jump between this and the next note is just too far.
00:46:645 (4,5,6) - ctrl+g them separately,
01:04:885 (5) - Move it to (0,28) for consistency (the same as (4)).
01:25:765 (6) - Use same slider curve as (1).
01:32:245 (2,3) - It's so hard to reach really. How about rotating them by -15 and dist. snap them by 1.4? (don't try to force it on that sliderend, it just feels too hard)
01:51:685 (4) - ctrl+g this for more FUN
02:05:663 (2,3,4,5,6,7,8) - Slow section should not kill, so please nerf all these jumps.
02:19:619 (2) - Slow section should not kill, so please nerf this jump, maybe move it to (460,68).
02:43:531 (3) - The jump is too far seriously, just make it return once.
[Collab]
01:25:045 (5,1) - ctrl+g both of them separately for a personally more readable pattern.
01:43:045 (1) - Small thing, move it to (288,104).
02:46:642 (4,5) - A little hard to read. Maybe ctrl+g both of them and bring (4) to (468,276).
02:57:202 (4) - wow ninja circle (I think it's my lack of skill to read tho). Anyway, bring it to somewhere like (332,120), maybe it will be better. <<<i'm not even sure if that is good lol
03:15:691 (2,1,1,1) - Just an idea - I feel like it will be cooler if the sliders all have increasing sv.

woah this is so fun

You really got skills, to be able to map such a high bpm. Good luck, I'll be looking forward to the time when it goes rank!
Topic Starter
Pho

Rokkea wrote:

tryhard modding~

Notes : omg 2fast, 2fast. Anyway, I'm mapping everything except for Sayonara (unplayable diff) and Easy (personally it's perfect for rank).

[General]
"A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set." Yeah, Collab doesn't show that. Anyway, you've stated that there will be another insane collab coming, if you haven't decided on the naming yet, you could just call the easier one Insane Collab and the harder one Collab Another since there's Hyper here. I'm still thinking of the naming of the Insane diffs.~
[Normal]
01:54:925 (1) - Dist. snap 1.0 for consistency? I prefer the stack here.
02:02:663 (3) - Move it to (64,108) for a better blanket. Also dist. snap everything else if you did this. Moved previous slider a bit.
02:03:184 (1) - hmm why not symmetrical? (as in parallel, argh idk what to call it) Not sure what you mean in terms of symmetrical, but this slidershape is fine already.

i can't judge this diff man, it is hard for a normal, but it plays out ok
[Hard]
00:34:165 (7,1) - Offsync with vocals, it might throw off players. How about changing the whole pattern to 2 sliders, the first one a slider from 00:34:165 to 00:34:645 and the second one a 1/2 slider from 00:34:885?| I'm pretty sure players at this stage can handle 3/2 backsliders. It doesn't go with the vocals since i focussed on percussions, i don't think it's hard to follow.
00:38:965 (3,4,5) - (3) might be quite hard to hit sometimes, maybe rotating the entire pattern by about -10 degrees may help. The current position is fine, it's spaced consistently and the angle isn't too narrow so that players should be able to play it smooth.
00:46:405 (2,3,4,5) - Maybe (5) is a little too high to reach sometimes, lowering/tilting the entire pattern downwards by about -5 degrees may help. It's still in the playable area and doesn't even reach the health bar~
01:21:925 (5) - Hard to reach and 1.4 dist snap might be challenging. I feel that 1.2 dist. snap is better. It's a jump, small jumps are supposed to happen in hard maps and i'm pretty sure a difference of 0.4xDS isn't that hard to play.
02:18:837 (2) - Small thing, move this to (412,224) for nice looking blanket. K.
02:32:768 (1) - Another small thing, move this down a little, to maybe (148,76). 1.3 dist snap the next note too. The current position is fine.
[Hyper]
00:35:365 (1) - imo should only return twice as the jump between this and the next note is just too far. It's at 1.0xDS... I don't see inhowfar that is a big issue.
00:46:645 (4,5,6) - ctrl+g them separately, Like as it is right now.
01:04:885 (5) - Move it to (0,28) for consistency (the same as (4)). K.
01:25:765 (6) - Use same slider curve as (1). Fixed the blanket only.
01:32:245 (2,3) - It's so hard to reach really. How about rotating them by -15 and dist. snap them by 1.4? (don't try to force it on that sliderend, it just feels too hard) This plays pretty smooth to me already, no fix.
01:51:685 (4) - ctrl+g this for more FUN Prefer the current one.
02:05:663 (2,3,4,5,6,7,8) - Slow section should not kill, so please nerf all these jumps. Disagree, these are spaced moderately and i don't see an issue with this pattern at this difficulty stage.
02:19:619 (2) - Slow section should not kill, so please nerf this jump, maybe move it to (460,68). This isn't killing at all. Consider that this is pretty much a Light Insane diff, having slightly higher jumps even at somewhat slower sections is not a problem.
02:43:531 (3) - The jump is too far seriously, just make it return once. I feel this one is fine as well. Gonna get more opinions on this.

woah this is so fun

You really got skills, to be able to map such a high bpm. Good luck, I'll be looking forward to the time when it goes rank!
Thanks a lot for the mod! :)
mrturtle99
I really need to watch season 2 of this~
Anyways, you asked for a mod on this, so I'm just gonna drop this here as a placeholder.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Mmk here's the mod

Normal
Just nitpicking on some grid positioning here
01:30:805 (3,4) - you can make this look a little better by placing 01:30:805 (3) - at x:280 y:272 and 01:31:045 (4) - at x:340 y:236, which to me makes it look like it lines up better with 01:29:965 (1,5) -
02:29:349 (2,3) - here 02:30:470 (3) - is a grid mark lower than 02:29:349 (2) - , so move it to where y:304
Hard
02:24:054 (1) - this slider looks kind of ugly to me and looks like none of the other sliders that are in the map, so consider revising it
Hyper
01:03:685 (2) - if you are trying to blanket this note, you should change the placement to x:292 so it is right in the middle of the curve of the slider before it
03:02:011 (4,5,6,7) - here you should probably change the endpoint of 03:02:491 (6) - so that it makes a better square (or you could just copy 03:02:011 (4,5) - and do a 180 degree rotation)
Collab
has some uninheriting points (somewhere in that maze of red) that none of the other difficulties have, so that needs to be fixed
02:37:448 (5) - if you're going to copy the slider, something you might want to consider is doing the horizontal+vertical flip like you did with 02:33:942 (2,3) -
03:15:682 (1,2,3) - you might want to make each of these a NC so they correspond with the end pattern on the other difficulties
Easy looks fine, Sayonara is too hardcore for me. Anyways, I wish you the best of luck getting this ranked!
Frostmourne
From my test play queue xD

I think the last part of this Sayonara is very fast so AR 9.6 would do its job better :)

Good luck for getting it ranked!
Fizz
hello, from my queue~
this mapset is 2good4me

[Easy]
00:27:205 (2) - I'm not even sure on this myself but I'd put NC here instead
00:49:645 (1,2) - You could probably make these shapes symmetrical and then pseudo-blanket 00:51:565 (3) -
01:12:685 (1) - 100 incoming
02:17:793 (3) - I know that chur blanketing but I dunno how I feel about the overlap
02:46:891 (4) - I don't know what the consensus on this is but isn't this generally considered "hard to read"

[Normal]
oh lord CS4 normal ;w;

00:18:685 (1) - you can improve zis blanket
00:27:205 (2) - this looks a bit eh
00:29:125 (2) - is it me or does this look too close to the slider? (i think x:252 is better)
00:46:885 (3) - maybe you could blanket instead of overlapping, but this is just preference
02:57:331 (7) - I think NC should go here

[Hard]
01:18:445 (1) - There's kind of a weird hook at the end of this slider that looks eh
02:25:880 (3) - I question letting this hit the downbeat on its own, I really wanna press that downbeat

[Hyper]
00:44:965 (5,6,7,8) - Correct me if i'm wrong but I think this is the only time you've used this kind of pattern in this diff. I think it'd be better if you normalised it
01:47:245 (3) - NC should be here, right?
01:51:085 (2) - ^ (also I think this slider shape is a bit too dramatic for no reason)
01:54:925 (2) - ^
02:28:228 - this slowdown part is made up of sliders; I think you could afford to make some of them circles to add a little bit of accuracy challenge. OD6 after all

02:51:571 (4) - NC goes here
02:57:331 (8) - ^

[Collab]
01:55:885 (4) - Blanket seems a bit off

That's like literally the only thing I could find lol

[Sayonara]
00:34:405 (3) - NC here instead; though you might say it technically should be on the red tick, the triple is most definitely a lead-in to it
00:46:165 (2) - Any reason why this DS is super low?
00:49:645 (1) - I don't see any musical reason why this should be a wiggle slider, since you didn't put any emphasis on this part in other diffs

01:01:165 (1) - This legit made me laugh so hard

01:06:085 (3) - position at x:360 y:172 and see what you think
01:51:085 (1) - Refer to reasoning for above wiggle slider

Welp, that's all I could find. If only I could tap 250 bpm
Good luck~
Topic Starter
Pho

mrturtle99 wrote:

I really need to watch season 2 of this~
Anyways, you asked for a mod on this, so I'm just gonna drop this here as a placeholder.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Mmk here's the mod

Normal
Just nitpicking on some grid positioning here
01:30:805 (3,4) - you can make this look a little better by placing 01:30:805 (3) - at x:280 y:272 and 01:31:045 (4) - at x:340 y:236, which to me makes it look like it lines up better with 01:29:965 (1,5) - The current positioning is fine, I don't think it needs to be changed.
02:29:349 (2,3) - here 02:30:470 (3) - is a grid mark lower than 02:29:349 (2) - , so move it to where y:304
Hard
02:24:054 (1) - this slider looks kind of ugly to me and looks like none of the other sliders that are in the map, so consider revising it
Hyper
01:03:685 (2) - if you are trying to blanket this note, you should change the placement to x:292 so it is right in the middle of the curve of the slider before it No blanket intended.
03:02:011 (4,5,6,7) - here you should probably change the endpoint of 03:02:491 (6) - so that it makes a better square (or you could just copy 03:02:011 (4,5) - and do a 180 degree rotation)
Collab
has some uninheriting points (somewhere in that maze of red) that none of the other difficulties have, so that needs to be fixed
02:37:448 (5) - if you're going to copy the slider, something you might want to consider is doing the horizontal+vertical flip like you did with 02:33:942 (2,3) -
03:15:682 (1,2,3) - you might want to make each of these a NC so they correspond with the end pattern on the other difficulties
Easy looks fine, Sayonara is too hardcore for me. Anyways, I wish you the best of luck getting this ranked!

Smug- wrote:

hello, from my queue~
this mapset is 2good4me

[Easy]
00:27:205 (2) - I'm not even sure on this myself but I'd put NC here instead Bad rhythm, fixed.
00:49:645 (1,2) - You could probably make these shapes symmetrical and then pseudo-blanket 00:51:565 (3) - I prefer what I have currently.
01:12:685 (1) - 100 incoming Not sure how you want me to handle this ;w;
02:17:793 (3) - I know that chur blanketing but I dunno how I feel about the overlap It should be fine as the slider that overlaps this one is already vanished when you play it.
02:46:891 (4) - I don't know what the consensus on this is but isn't this generally considered "hard to read" Yeah, I forgot this is an easy diff orz rearranged!

[Normal]
oh lord CS4 normal ;w; It's cool right

00:18:685 (1) - you can improve zis blanket
00:27:205 (2) - this looks a bit eh
00:29:125 (2) - is it me or does this look too close to the slider? (i think x:252 is better)
00:46:885 (3) - maybe you could blanket instead of overlapping, but this is just preference
02:57:331 (7) - I think NC should go here NC follows the E-Guitar well, so this one's fine.

[Hard]
01:18:445 (1) - There's kind of a weird hook at the end of this slider that looks eh
02:25:880 (3) - I question letting this hit the downbeat on its own, I really wanna press that downbeat

[Hyper]
00:44:965 (5,6,7,8) - Correct me if i'm wrong but I think this is the only time you've used this kind of pattern in this diff. I think it'd be better if you normalised it I like to keep it for variation. If there are more concerns about it, I will probably fix it.
01:47:245 (3) - NC should be here, right?
01:51:085 (2) - ^ (also I think this slider shape is a bit too dramatic for no reason)
01:54:925 (2) - ^
02:28:228 - this slowdown part is made up of sliders; I think you could afford to make some of them circles to add a little bit of accuracy challenge. OD6 after all I don't like setting circles in here as there aren't really strong beats existent in this section. Sliders are intended to give a smoother gameplay also because they fit best to the vocal here.

02:51:571 (4) - NC goes here
02:57:331 (8) - ^

[Collab]
01:55:885 (4) - Blanket seems a bit off

That's like literally the only thing I could find lol

[Sayonara]
00:34:405 (3) - NC here instead; though you might say it technically should be on the red tick, the triple is most definitely a lead-in to it
00:46:165 (2) - Any reason why this DS is super low? It creates a certain momentum which I really like here.
00:49:645 (1) - I don't see any musical reason why this should be a wiggle slider, since you didn't put any emphasis on this part in other diffs Probably right, let me think about how to rearrange it.

01:01:165 (1) - This legit made me laugh so hard Hope you enjoyed it \:D/

01:06:085 (3) - position at x:360 y:172 and see what you think Approved.
01:51:085 (1) - Refer to reasoning for above wiggle slider

Welp, that's all I could find. If only I could tap 250 bpm
Good luck~
Thanks for the mod guys, sry for the late reply >< No comment = fixed!
Lally
Got some sugestion about BG because the actual one imo is not so ok,if you wanna keep it i would just suggest to use ampzz maset BG https://osu.ppy.sh/b/303370 since it is the same but just some difference but looks better got some more suggestion:

will edit for you if you like something;


going maybe to mod it soon o3o
Topic Starter
Pho

Lally wrote:

Got some sugestion about BG because the actual one imo is not so ok,if you wanna keep it i would just suggest to use ampzz maset BG https://osu.ppy.sh/b/303370 since it is the same but just some difference but looks better got some more suggestion:

will edit for you if you like something;


going maybe to mod it soon o3o
I was looking for hours for a BG that depicts all members of RWBY while still being epic, but i wasn't able to find one orz. I know the current one is bad, it's just there as a placeholder until I can find a better one - thus none of your suggestions appeal to me (also, I can't open the first one for some reason).
orza6006
On the SB: Our enemy's are gathering -> Our enemies are gathering

no kds
Trosk-
RWBY <3 Going to mod it for sure.
This actually will be ranked, for Monty c:
Topic Starter
Pho

orza6006 wrote:

On the SB: Our enemy's are gathering -> Our enemies are gathering

no kds
I think I fixed that issue long ago already, the SB file on this one is pretty old sry ^^'
Thanks for pointing it out though!
Euny

  • [list:1337][list:1337]Pho
  • General
  1. found unused hit sound. remove it~
    - soft-sliderslide1.wav
  • Easy
  1. 00:22:765 (1,2) - fix that blanket.
  2. 00:43:885 (1) - i heard cymbals sound, so how about add finish at this front?(i wondering why you don't using finish for other parts :o ? or its your intentional?)
  3. 00:51:565 (3) - how about move it on x432y153? cause you didn't blanket previous slider( 00:48:685 (2) -)
  4. 01:10:405 (3) - add finish at this back?
  • Normal
  1. 00:43:885 (1) - add finish at this front(as same as easy)
  2. 01:08:005 (1,2) - would you using my code? (i fixed some degrees and blanket)
    188,177,68005,2,0,P|147:183|106:177,1,70.0000005960464,2|8,0:2|0:1,0:0:0:0:
    67,133,68485,2,0,P|66:98|75:61,1,70.0000005960464,2|8,0:2|0:1,0:0:0:0:
  3. 02:51:451 (1) - how about changing that to 1 slider?
  • Hard
  1. 01:07:045 (1) - move this last point to x101y233 for better overlap with 01:05:605 (2) - this head.
  2. 01:19:045 (2) - place this note on x220y132 for better distance and blanket
  3. 01:56:485 (4,1) - NC swap?(every diffs' this part are all different xDDDDDD i dont know what recommend to you :? )
  4. 02:00:054 (1) - i think you missed whistle for here
  5. 02:01:097 (2) - and you missed clap at this head xD
  6. 02:02:141 (3) - and..whis...t.. okay, i believe you will fill that part.
  7. 02:51:211 (6) - add finish at this back (not for reverse)
i need to cure for my mentality.
2015-03-27 11:27 Euny: i modded your map last night. (E/N/H)
2015-03-27 11:28 Euny: but my laptop was force quit.
2015-03-27 11:28 Euny: xDDDDDDDD fu...c...
2015-03-27 11:28 Pho: D:
2015-03-27 11:29 Euny: i'm ok
2015-03-27 11:29 Pho: my pity ;-;
2015-03-27 11:29 Euny: xDDDDDDD
+ill be back later.........

Venrue
SAYONARA DIFF

sliders at 00:53:485 (1,2,1,2,1,1,2,1) - looked unnatural to me. making them less curved would be nice. it'd be nice to see what other players think though

after the slider at 02:38:136 (1) - i recommend a short break till the other note because it drains too much hp with hr (till 2/5).

the last circles part ( 03:15:691 (1,2,1,2,1,2,1,2) - ) you should keep the combo. adding new combo makes it look a bit weird but it's up to you

good luck with the map it looks really nice so far
-Visceral-
Hello. Random mod for the hardest diff :)

[Sayonara]
Your whistle hit sound sounds very delayed. Perhaps find a "sharper" kick sound
00:18:805 (5,4) - Stack
00:31:525 (1,2,3,4,1,2,3) - Kind of awkward having the second combo be smaller ds than the first. Perhaps swap the two in terms of ds
00:32:245 (3,1) - If above isn't changed, makes these 1x ds like the few notes before it
00:48:565 - Awkward emptiness here
00:48:325 (4,1) - Blanket
00:49:525 (5,1) - Blanket
00:53:485 (1,2) - Bring these down to y:357 and the other symmetrical of course. Awkwardly high right now
01:13:645 (1,2,3,4,1) - Try to have the last slider equidistant
01:32:725 (4,1) - Curve 2nd slider's first point up a tad to make blanket neater
01:34:405 (3,3) - Stack
01:48:805 (3) - Off by like 1 stupid pixel lol
01:49:765 (3,4) - This blanket is off by more than 1 stupid pixel
02:07:358 (1,2) - Not even horizontally
02:10:228 (2,3) - ctrl + g
02:26:793 (2) - ^
02:44:491 (3,4) - Too close
02:56:491 (1,1) - Stack
03:06:931 (1,2) - Blanket
jeanbernard8865
Why is this map still not ranked ?
Milan-

AyanokoRin wrote:

Why is this map still not ranked ?
Topic Starter
Pho
Soon™

I will try to revive this in the next 2 weeks, sorry for keeping you waiting guys. Will also reply to the mods until then.
puxtu
pho please ;w;w;
Meyrink

Pho wrote:

Milan-
SPOILER
osu file format v14

[General]
AudioFilename: TIME to say goodbye.mp3
AudioLeadIn: 0
PreviewTime: 103045
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18085,86245,162082,181166
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.540799

[Metadata]
Title:Time to say Goodbye (feat. Casey Lee Williams)
TitleUnicode:Time to say Goodbye (feat. Casey Lee Williams)
Artist:Jeff Williams
ArtistUnicode:Jeff Williams
Creator:Pho
Version:Insane Collab
Source:RWBY
Tags:rwby volume 2 opening full ver appleeaterx super kawaii milan- mao okoratu
BeatmapID:554956
BeatmapSetID:237854

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

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S,0,40105,40585,0.6,0.8
F,0,40345,40825,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,41905,42025,0,0.6
P,0,41905,42745,A
M,0,41965,,214,214
S,0,42025,42505,0.6,0.8
F,0,42265,42745,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,42865,42985,0,0.6
P,0,42865,43705,A
M,0,42925,,167,346
S,0,42985,43465,0.6,0.8
F,0,43225,43705,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,43225,43345,0,0.6
P,0,43225,44065,A
M,0,43285,,245,128
S,0,43345,43825,0.6,0.8
F,0,43585,44065,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,43465,43585,0,0.6
P,0,43465,44305,A
M,0,43525,,301,89
S,0,43585,44065,0.6,0.8
F,0,43825,44305,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,43585,43705,0,0.6
P,0,43585,44425,A
M,0,43645,,363,154
S,0,43705,44185,0.6,0.8
F,0,43945,44425,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,43705,43825,0,0.6
P,0,43705,44545,A
M,0,43765,,346,243
S,0,43825,44305,0.6,0.8
F,0,44065,44545,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,43825,43945,0,0.6
P,0,43825,44665,A
M,0,43885,,302,345
S,0,43945,44425,0.6,0.8
F,0,44185,44665,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,47665,47785,0,0.6
P,0,47665,48505,A
M,0,47725,,132,167
S,0,47785,48265,0.6,0.8
F,0,48025,48505,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,49585,49705,0,0.6
P,0,49585,50425,A
M,0,49645,,353,175
S,0,49705,50185,0.6,0.8
F,0,49945,50425,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,55345,55465,0,0.6
P,0,55345,56185,A
M,0,55405,,419,65
S,0,55465,55945,0.6,0.8
F,0,55705,56185,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,57265,57385,0,0.6
P,0,57265,58105,A
M,0,57325,,118,219
S,0,57385,57865,0.6,0.8
F,0,57625,58105,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,59185,59305,0,0.6
P,0,59185,60025,A
M,0,59245,,290,226
S,0,59305,59785,0.6,0.8
F,0,59545,60025,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,63025,63145,0,0.6
P,0,63025,63865,A
M,0,63085,,356,86
S,0,63145,63625,0.6,0.8
F,0,63385,63865,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,65065,65185,0,0.6
P,0,65065,65905,A
M,0,65125,,331,252
S,0,65185,65665,0.6,0.8
F,0,65425,65905,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,66865,66985,0,0.6
P,0,66865,67705,A
M,0,66925,,374,303
S,0,66985,67465,0.6,0.8
F,0,67225,67705,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,86065,86185,0,0.6
P,0,86065,86905,A
M,0,86125,,253,320
S,0,86185,86665,0.6,0.8
F,0,86425,86905,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,89905,90025,0,0.6
P,0,89905,90745,A
M,0,89965,,150,164
S,0,90025,90505,0.6,0.8
F,0,90265,90745,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,93745,93865,0,0.6
P,0,93745,94585,A
M,0,93805,,438,348
S,0,93865,94345,0.6,0.8
F,0,94105,94585,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,97585,97705,0,0.6
P,0,97585,98425,A
M,0,97645,,350,220
S,0,97705,98185,0.6,0.8
F,0,97945,98425,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,103345,103465,0,0.6
P,0,103345,104185,A
M,0,103405,,426,112
S,0,103465,103945,0.6,0.8
F,0,103705,104185,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,107185,107305,0,0.6
P,0,107185,108025,A
M,0,107245,,390,228
S,0,107305,107785,0.6,0.8
F,0,107545,108025,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,109105,109225,0,0.6
P,0,109105,109945,A
M,0,109165,,386,300
S,0,109225,109705,0.6,0.8
F,0,109465,109945,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,110185,110305,0,0.6
P,0,110185,111025,A
M,0,110245,,182,288
S,0,110305,110785,0.6,0.8
F,0,110545,111025,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,110425,110545,0,0.6
P,0,110425,111265,A
M,0,110485,,286,288
S,0,110545,111025,0.6,0.8
F,0,110785,111265,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,110665,110785,0,0.6
P,0,110665,111505,A
M,0,110725,,386,300
S,0,110785,111265,0.6,0.8
F,0,111025,111505,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,110785,110905,0,0.6
P,0,110785,111625,A
M,0,110845,,374,369
S,0,110905,111385,0.6,0.8
F,0,111145,111625,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,110905,111025,0,0.6
P,0,110905,111745,A
M,0,110965,,294,312
S,0,111025,111505,0.6,0.8
F,0,111265,111745,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,111025,111145,0,0.6
P,0,111025,111865,A
M,0,111085,,286,288
S,0,111145,111625,0.6,0.8
F,0,111385,111865,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,114865,114985,0,0.6
P,0,114865,115705,A
M,0,114925,,210,276
S,0,114985,115465,0.6,0.8
F,0,115225,115705,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,116785,116905,0,0.6
P,0,116785,117625,A
M,0,116845,,198,216
S,0,116905,117385,0.6,0.8
F,0,117145,117625,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,163831,163951,0,0.6
P,0,163831,164671,A
M,0,163891,,345,278
S,0,163951,164431,0.6,0.8
F,0,164191,164671,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,171511,171631,0,0.6
P,0,171511,172351,A
M,0,171571,,398,103
S,0,171631,172111,0.6,0.8
F,0,171871,172351,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,175351,175471,0,0.6
P,0,175351,176191,A
M,0,175411,,297,291
S,0,175471,175951,0.6,0.8
F,0,175711,176191,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,181111,181231,0,0.6
P,0,181111,181951,A
M,0,181171,,122,140
S,0,181231,181711,0.6,0.8
F,0,181471,181951,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,184951,185071,0,0.6
P,0,184951,185791,A
M,0,185011,,442,212
S,0,185071,185551,0.6,0.8
F,0,185311,185791,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,186871,186991,0,0.6
P,0,186871,187711,A
M,0,186931,,402,244
S,0,186991,187471,0.6,0.8
F,0,187231,187711,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,187951,188071,0,0.6
P,0,187951,188791,A
M,0,188011,,210,252
S,0,188071,188551,0.6,0.8
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Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,188191,188311,0,0.6
P,0,188191,189031,A
M,0,188251,,318,364
S,0,188311,188791,0.6,0.8
F,0,188551,189031,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,188431,188551,0,0.6
P,0,188431,189271,A
M,0,188491,,418,252
S,0,188551,189031,0.6,0.8
F,0,188791,189271,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,188551,188671,0,0.6
P,0,188551,189391,A
M,0,188611,,406,320
S,0,188671,189151,0.6,0.8
F,0,188911,189391,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,188671,188791,0,0.6
P,0,188671,189511,A
M,0,188731,,402,412
S,0,188791,189271,0.6,0.8
F,0,189031,189511,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,188791,188911,0,0.6
P,0,188791,189631,A
M,0,188851,,518,304
S,0,188911,189391,0.6,0.8
F,0,189151,189631,0.5,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
S,0,192631,192751,0,0.6
P,0,192631,193471,A
M,0,192691,,454,116
S,0,192751,193231,0.6,0.8
F,0,192991,193471,0.5,0
//Storyboard Sound Samples

[TimingPoints]
1611,600,4,1,1,60,1,0
10911,266.666666666667,4,1,1,60,1,8
11041,266.666666666667,4,1,1,60,1,0
12107,260.869565217391,4,1,1,60,1,0
13150,255.31914893617,4,1,1,60,1,0
14171,250,4,1,1,60,1,0
16171,240,4,1,1,60,1,0
17038,262.008733624454,4,1,1,60,1,0
18085,240,4,1,30,80,1,0
18925,-100,4,1,30,70,0,0
36205,-100,4,1,30,80,0,1
38125,-100,4,1,30,70,0,1
38185,-100,4,1,30,80,0,1
41965,-100,4,1,30,70,0,1
42025,-100,4,1,30,80,0,1
42925,-100,4,1,30,70,0,1
42985,-100,4,1,30,80,0,1
49645,-100,4,1,30,70,0,1
49705,-100,4,1,30,80,0,1
51565,-133.333333333333,4,1,30,65,0,0
58525,-133.333333333333,4,1,30,70,0,0
59245,-133.333333333333,4,1,30,65,0,0
62725,-133.333333333333,4,1,30,70,0,0
63085,-133.333333333333,4,1,30,65,0,0
64165,-133.333333333333,4,1,30,65,0,0
65125,-133.333333333333,4,1,30,60,0,0
65185,-133.333333333333,4,1,30,65,0,0
66085,-133.333333333333,4,1,30,65,0,0
67045,-133.333333333333,4,1,30,65,0,0
68005,-133.333333333333,4,1,30,65,0,0
68965,-100,4,1,30,67,0,0
70765,-100,4,1,30,70,0,0
76525,-100,4,1,30,74,0,0
77605,-100,4,1,30,78,0,0
78685,-100,4,1,30,70,0,0
82285,-100,4,1,30,74,0,0
84325,-100,4,1,30,78,0,0
86125,-100,4,1,30,70,0,0
93445,-133.333333333333,4,3,1,80,0,0
93805,-100,4,1,30,70,0,0
103405,-100,4,1,30,80,0,1
113605,-100,4,1,30,82,0,1
114085,-100,4,1,30,85,0,1
114925,-100,4,1,30,80,0,1
119011,521.739130434783,4,3,2,40,1,0
119011,-100,4,2,1,30,0,0
125532,-100,4,2,1,32,0,0
125793,-100,4,2,1,34,0,0
126054,-100,4,2,1,36,0,0
126315,-100,4,2,1,38,0,0
126576,-100,4,2,1,40,0,0
126837,-83.3333333333333,4,2,1,45,0,0
127358,-100,4,2,1,30,0,0
134663,-100,4,2,1,32,0,0
135184,-100,4,2,1,34,0,0
135706,-100,4,2,1,30,0,0
148228,560.747663551402,4,2,2,45,1,0
150470,-100,4,2,1,40,0,0
151592,588.235294117647,4,2,2,40,1,8
152768,594.059405940594,4,2,2,35,1,0
153956,681.818181818182,4,2,2,30,1,8
155319,750,4,2,2,25,1,0
156069,681.818181818182,4,2,2,25,1,8
156750,705.882352941176,4,2,2,25,1,8
157455,681.818181818182,4,2,2,25,1,8
158136,1153.84615384615,4,2,2,20,1,0
158136,-100,4,1,31,10,0,0
160051,240,4,2,1,20,1,8
162091,240,4,1,30,65,1,0
163891,-100,4,1,30,70,0,0
179371,-100,4,1,30,74,0,0
180331,-100,4,1,30,78,0,0
180811,-133.333333333333,4,1,30,63,0,0
181171,-100,4,1,30,90,0,1
194611,-133.333333333333,4,1,30,90,0,0
195451,-100,4,1,30,30,0,0
195691,-100,4,1,30,30,0,1
195811,-100,4,1,30,40,0,0
195931,-100,4,1,30,50,0,1
196051,-100,4,1,30,60,0,0
196171,-100,4,1,30,70,0,1
196291,-100,4,1,30,80,0,0
196411,-100,4,1,30,90,0,1
196531,-100,4,1,30,100,0,0


[Colours]
Combo1 : 187,187,0
Combo2 : 221,0,0
Combo3 : 225,243,247
Combo4 : 105,105,105

[HitObjects]
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53,173,18325,1,0,0:0:0:0:
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88,163,18565,2,0,B|79:109|101:66|101:66|144:49,1,140
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310,23,26245,5,8,0:3:0:0:
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75,129,26965,2,0,L|60:208,1,70,8|0,0:0|0:0,0:0:0:0:
161,256,27205,2,0,L|147:187,1,70
81,280,27445,2,0,L|66:359,1,70,8|0,0:0|0:0,0:0:0:0:
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137,260,29965,1,0,0:0:0:0:
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198,121,30565,2,0,L|348:110,1,140,0|8,2:0|0:0,0:0:0:0:
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226,155,31525,6,0,L|376:144,1,140,2|8,0:0|0:0,0:0:0:0:
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220,36,174451,2,0,L|235:175,1,140,2|0,0:0|0:0,0:0:0:0:
292,246,174811,2,0,P|309:215|316:181,1,70,8|0,0:0|0:0,0:0:0:0:
359,74,175051,2,0,P|366:108|382:138,1,70
450,77,175291,1,8,0:0:0:0:
335,54,175411,6,0,B|253:32|183:59|183:59|153:119,1,210,6|8,0:0|0:0,0:0:0:0:
122,192,175891,1,0,0:0:0:0:
122,192,176011,2,0,L|131:283,1,70,2|0,0:0|0:0,0:0:0:0:
228,311,176251,2,0,L|219:402,1,70,8|0,0:0|0:0,0:0:0:0:
147,168,176491,6,0,L|132:258,1,70,2|0,0:0|0:0,0:0:0:0:
219,304,176731,2,0,L|186:389,1,70,8|0,0:0|0:0,0:0:0:0:
177,155,176971,6,0,L|139:238,1,70,2|0,0:0|0:0,0:0:0:0:
212,299,177211,1,10,0:0:0:0:
207,147,177331,6,0,B|192:55|108:42|108:42|111:80|168:87,1,210,6|8,0:0|0:0,0:0:0:0:
251,40,177811,2,0,B|311:26|355:46|355:46|397:39|397:39|423:56|464:56,1,210,2|8,0:0|0:0,0:0:0:0:
496,136,178291,2,0,L|486:236,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
408,185,178651,2,0,P|407:219|419:252,1,70,10|0,0:0|0:0,0:0:0:0:
478,353,178891,2,0,P|489:320|489:285,1,70,2|0,0:0|0:0,0:0:0:0:
346,297,179131,2,0,P|370:321|401:337,1,70,10|0,0:0|0:0,0:0:0:0:
328,214,179371,6,0,L|318:150,5,46.6666666666667,10|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
297,89,179851,2,0,L|319:38,5,46.6666666666667,10|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
218,116,180331,6,0,L|182:134,3,35,10|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
165,173,180571,2,0,L|124:170,3,35,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
107,194,180811,2,0,P|60:212|12:195,1,105.000004005432,4|0,0:3|2:0,0:0:0:0:
60,80,181171,6,0,B|100:60|100:60|148:88|196:72,1,140,6|0,0:0|0:0,0:0:0:0:
340,112,181531,2,0,P|305:114|270:111,1,70,8|0,0:0|0:0,0:0:0:0:
364,26,181771,2,0,P|394:43|420:66,1,70
472,144,182011,1,8,0:0:0:0:
396,192,182131,1,0,0:0:0:0:
468,244,182251,2,0,P|400:280|324:236,1,140
288,188,182611,1,0,0:0:0:0:
208,232,182731,2,0,L|196:80,1,140
136,24,183091,6,0,P|108:68|108:104,1,70,2|0,0:0|0:0,0:0:0:0:
124,176,183331,1,0,0:0:0:0:
208,232,183451,2,0,P|252:232|296:224,1,70,8|0,0:0|0:0,0:0:0:0:
124,176,183691,2,0,P|80:176|36:184,1,70
208,140,183931,2,0,P|208:96|200:52,1,70,8|0,0:0|0:0,0:0:0:0:
128,264,184171,2,0,P|128:308|136:352,1,70
212,288,184411,1,8,0:0:0:0:
304,300,184531,1,0,0:0:0:0:
376,244,184651,2,0,L|420:300,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
380,152,185011,6,0,P|396:116|372:20,1,140,6|0,0:0|0:0,0:0:0:0:
292,88,185371,2,0,P|274:118|262:151,1,70,8|0,0:0|0:0,0:0:0:0:
304,232,185611,2,0,P|308:280|304:308,1,70
224,344,185851,1,8,0:0:0:0:
160,280,185971,2,0,P|108:248|120:152,1,140
192,196,186331,1,14,0:0:0:0:
180,104,186451,2,0,P|128:80|84:76,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
268,128,186811,1,0,0:0:0:0:
340,184,186931,6,0,P|408:204|464:148,1,140,6|0,0:0|0:0,0:0:0:0:
424,80,187291,1,8,0:0:0:0:
336,64,187411,2,0,L|252:24,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
268,128,187771,1,8,0:0:0:0:
180,104,187891,1,0,0:0:0:0:
148,192,188011,2,0,L|128:288,1,70,8|2,0:0|0:0,0:0:0:0:
256,304,188251,2,0,L|236:208,1,70,8|2,0:0|0:0,0:0:0:0:
356,192,188491,2,0,L|336:288,1,70,8|2,0:0|0:0,0:0:0:0:
340,352,188731,1,8,0:0:0:0:
456,244,188851,6,0,P|460:164|420:104,1,140,6|0,0:0|0:0,0:0:0:0:
356,60,189211,2,0,L|272:40,1,70,8|0,0:0|0:0,0:0:0:0:
132,120,189451,2,0,L|216:100,1,70
320,208,189691,2,0,L|236:188,1,70,8|0,0:0|0:0,0:0:0:0:
168,220,189931,2,0,P|148:272|48:268,1,140,0|8,0:0|0:0,0:0:0:0:
20,212,190291,1,0,0:0:0:0:
132,120,190411,2,0,P|152:68|252:72,1,140
304,108,190771,1,0,0:0:0:0:
384,64,190891,6,0,P|448:48|472:32,2,70,2|0|8,0:0|0:0|0:0,0:0:0:0:
384,160,191251,1,0,0:0:0:0:
432,252,191371,2,0,P|445:284|449:318,2,70,2|0|8,0:0|0:0|0:0,0:0:0:0:
324,236,191731,1,0,0:0:0:0:
240,184,191851,2,0,P|176:200|152:216,2,70,2|0|8,0:0|0:0|0:0,0:0:0:0:
324,236,192211,1,0,0:0:0:0:
304,108,192331,2,0,P|304:64|296:32,1,70
220,80,192571,1,8,0:0:0:0:
392,56,192691,6,0,P|444:76|480:160,1,140,12|0,0:0|0:0,0:0:0:0:
380,212,193051,2,0,P|384:164|400:132,1,70,8|0,0:0|0:0,0:0:0:0:
448,268,193291,2,0,P|384:296|316:272,1,140,0|8,0:0|0:0,0:0:0:0:
304,108,193651,2,0,P|345:129|380:216,1,140
288,200,194011,1,8,0:0:0:0:
228,268,194131,1,0,0:0:0:0:
140,240,194251,2,0,P|136:188|144:152,1,70
204,108,194491,1,8,0:0:0:0:
304,108,194611,6,0,P|384:72|444:272,1,367.500014019013,4|0,0:0|0:0,0:0:0:0:
216,300,195691,6,8,L|124:296,1,70
304,244,195931,2,8,L|396:240,1,70
208,140,196171,2,8,L|116:144,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
324,84,196531,5,14,0:0:0:0:

@apple, change the flow or something of these patterns 01:56:485 (7,8,1) - 03:14:251 (7,8,1) - . they just play bad for some reason x.x
Bara-

puxtu wrote:

pho please ;w;w;
Mao
Pho when ;w;
Delk
Come on pho ;-;
pkhg
Pho is back <3
Bara-
Nice!!
Okoratu
Mod it ty
pishifat
your drum hitnormal blends way too much with the song
get something less exactly-the-same-drum-sound-that-the-song-plays

lower diffs have this thing where kiai is spammed 4 times in less than a second um dont

soft-sliderslide1.wav
also some other unused files related to storyboarding gl with that

01:10:725 (1) - the way that every diff handles this 1/2 tick climax by putting it on a 1/3 tick
ew
02:43:691 (1,1) - then this does it on the red tick ooooooooooooooooooooooook

big boy diff
somethingsomething timing poitns conflict
00:45:205 (2,3,4,5,1) - a stack in the middle of a linear pattern doesnt really work. stacks pretty much reset any flow since you're stopping all movement, so if you're gonna include one, make it use a sharp angle like 00:50:245 (3,4,5,1) - ..(which plays a lot better)
01:25:765 (1,2,3,1) - 00:49:405 (5,6,1) - 03:08:611 (2,3,1) - using the 1:25 link as an example, you're creating a counterclockwise motion with 1,2,3, then it looks like you're trying to continue the same motion with the following slider. problem is that you're not. the slider will need to be rotated by some amount so that you'll move into the sliderbody rather than having to adjust to the opposite direction of the curve. the "what" is the bad thing 03:04:771 (4,5,1) - is an example of doin it right
00:52:405 (4) - 00:58:165 (4) - not understanding the ignoring of the main melody guitar thing. like i dunno how you consider what's stronger while but when there's only a constant percussion beat and the main melody instrument, it makes sense to prioritize the melody thing (so click on the red ticks like every other diff zzzz)
01:43:045 (9) - uh lower sv like 03:00:811 (9) - fits a lot more than the same high speed thign
01:53:125 (1) - volume change stuff is fine, but you're overexaggerating how quiet it gets
01:45:085 (4,1) - your 1/1 gaps are a pain to interpret when you've got 1/2 spacing that's exactly the same surrounding it. the other ones were pretty much okay but this one is ehhhh

oko
00:34:165 (5) - tail tho
i have a feeling if you're gonna rank this you'll choose to just remap everything since it's so old. if it not it's "rankable" but i'd imagine it's pretty cringe for you at least

milan
00:30:565 (2,1,1) - putting circles in the gaps underneath each of these sliderends works pretty well to get rid of the "is it 1/1 or is it 1/2 i cant tell becuase of spacing" thing you've got going on
01:10:405 (4,1) - tbh starting the climax thing later than the usual is even worse than starting it before the red tick like the other diffs. red tick is ideal tho

hyper
00:47:725 (1,2) - and any other things similar to this: if you're gonna use 1/1 gaps, at least make the spacing equal or larger tahn your regular 1/2 spacing. if it's smaller like this, it's easily mistakable for an ordinary 1/2 jump whihc is um no
01:04:165 (4,5) - like this is a whole section of lolspacing
and similarly i guess if you're gonna just be switching between 1/1 and 1/2 a lot try to avoid making any 1/2 jump spacing more than double the regular distance snap stuff. i assume you get why

hard
03:15:571 (1) - weird that you prioritize vocals with this while ignoring the percussion introduction on the downbeat, then with 03:15:931 (1,1) - you ignore the vocals and focus only on the percussion. the confusingswitching eee

normal
01:34:885 (3,1) - are you serious no
01:42:805 (3,4) - yea stack leninecy and tiny spacing makes these touch. enable stacking in editor and adjust it there til it looks like what you intended
03:14:251 (1) - yea with .7 sv using 1/2 sliders isn't really gonna work becuase of how the slider is a tiny stub. just using a circle would work better rather than forcing the 1/1 between each object thing

easy
01:42:565 (3) - yea uhhhhhhh i dunno how you'd rearrange it but having an object fade in while underneath another object isnt really a thing you should be doing on a diff this simple

i see you're desperate for icons but i still dont wanna rank gl B)
Okoratu
lol


lol

probably
but i don't have like 50 hours a day fuckaldks;fj
Topic Starter
Pho

pishifat wrote:

your drum hitnormal blends way too much with the song
get something less exactly-the-same-drum-sound-that-the-song-plays

lower diffs have this thing where kiai is spammed 4 times in less than a second um dont

soft-sliderslide1.wav
also some other unused files related to storyboarding gl with that

01:10:725 (1) - the way that every diff handles this 1/2 tick climax by putting it on a 1/3 tick
ew
02:43:691 (1,1) - then this does it on the red tick ooooooooooooooooooooooook

big boy diff
somethingsomething timing poitns conflict
00:45:205 (2,3,4,5,1) - a stack in the middle of a linear pattern doesnt really work. stacks pretty much reset any flow since you're stopping all movement, so if you're gonna include one, make it use a sharp angle like 00:50:245 (3,4,5,1) - ..(which plays a lot better)
01:25:765 (1,2,3,1) - 00:49:405 (5,6,1) - 03:08:611 (2,3,1) - using the 1:25 link as an example, you're creating a counterclockwise motion with 1,2,3, then it looks like you're trying to continue the same motion with the following slider. problem is that you're not. the slider will need to be rotated by some amount so that you'll move into the sliderbody rather than having to adjust to the opposite direction of the curve. the "what" is the bad thing 03:04:771 (4,5,1) - is an example of doin it right
00:52:405 (4) - 00:58:165 (4) - not understanding the ignoring of the main melody guitar thing. like i dunno how you consider what's stronger while but when there's only a constant percussion beat and the main melody instrument, it makes sense to prioritize the melody thing (so click on the red ticks like every other diff zzzz)
01:43:045 (9) - uh lower sv like 03:00:811 (9) - fits a lot more than the same high speed thign
01:53:125 (1) - volume change stuff is fine, but you're overexaggerating how quiet it gets
01:45:085 (4,1) - your 1/1 gaps are a pain to interpret when you've got 1/2 spacing that's exactly the same surrounding it. the other ones were pretty much okay but this one is ehhhh

hyper
00:47:725 (1,2) - and any other things similar to this: if you're gonna use 1/1 gaps, at least make the spacing equal or larger tahn your regular 1/2 spacing. if it's smaller like this, it's easily mistakable for an ordinary 1/2 jump whihc is um no
01:04:165 (4,5) - like this is a whole section of lolspacing
and similarly i guess if you're gonna just be switching between 1/1 and 1/2 a lot try to avoid making any 1/2 jump spacing more than double the regular distance snap stuff. i assume you get why

hard
03:15:571 (1) - weird that you prioritize vocals with this while ignoring the percussion introduction on the downbeat, then with 03:15:931 (1,1) - you ignore the vocals and focus only on the percussion. the confusingswitching eee

normal
01:34:885 (3,1) - are you serious no
01:42:805 (3,4) - yea stack leninecy and tiny spacing makes these touch. enable stacking in editor and adjust it there til it looks like what you intended
03:14:251 (1) - yea with .7 sv using 1/2 sliders isn't really gonna work becuase of how the slider is a tiny stub. just using a circle would work better rather than forcing the 1/1 between each object thing

easy
01:42:565 (3) - yea uhhhhhhh i dunno how you'd rearrange it but having an object fade in while underneath another object isnt really a thing you should be doing on a diff this simple

i see you're desperate for icons but i still dont wanna rank gl B) np got time xd
Will reply later, thanks beforehand pish :3 ill try getting more opinions on the two extra's when i get to go online again, oko might really wanna change stuff till then lol
Bara-
Helloooo

[General]
[237854 Jeff Williams - Time to say Goodbye (feat Casey Lee Williams)]

• Unused hitsounds:
{soft-sliderslide1.wav}

• The following hitsounds not proper blank (0 - 5 ms lenght):
{normal-sliderslide31.wav}

• Files unused:
{lyrics\thumbs.db} {sb\thumbs.db} {ring.png} {sb\black.png} {sb\bwave2.png} {sb\ywave2.png}

[Easy]
Hmm, the rhythm is a bit hard, cause of the 1/2 in the song
00:30:445 - SB, what? Remove the rings w/o object (applies to next spinner)
00:36:205 (1) - ?Not enough break time, 4 beats for easy, this is 3.5 (Well, due to high BPM is't almost the same as 2 beats, so make the break longer :3)

I like it, but consider consulting a QAT on whether ot not the rhythm is compeltely fine

[Normal]
Storyboard? Are you okay?
01:02:725 (4,1) - Seems a bit weird
01:15:685 (4,5) - Please make them less cramped
01:18:805 - I miss something ehre
01:20:725 - ^^
03:13:291 (2,1) - 1/1 sliders please (with 1/2 between the next objects)

[Hard]
01:38:485 - Circle?
01:39:685 (1) - Start 1/2 earlier?
02:05:532 (2,3,4) - I quite dislike such sliders, circles play much better (and 100bpm isn't fast :P), though they fit for 02:02:663 (4,5) - (and similar)
03:03:451 (2,3,4,1,2) - ^^

[Hyper]
00:34:285 (7) - Plays better if itstacked untop of (3,5)
01:02:605 - Everytime, the stack is 1/2, here it is 1/1, so add a circle to increase playability
01:29:125 (1,2,1) - Spacing is a bit confusing


[Insane Collab]
Great!
Maybe do a name-play (as Maoratu to make it clear who mapped it) Milapple for example :P

[Maoratu]
00:35:845 (5,1) - Stack isn't perfect, or is it intended?
01:03:685 (2) - Spacign with previous object is weird (as in not equal to 2), and the blankets/stacks feel weird >>__>>
02:28:228 (1,2,1,2,1,2,1,1) - Consider making the shapes per combo the same
02:35:319 (1,1,2) - Mistake in NC? Shouldn't it be (1,2,1) instead of (1,1,2)
Great!

[Farewell]
01:02:365 (1,2,3,4,5,6) - Shape please
01:06:445 - Everything is 1/2, but this is missed, consider putting a circle here
I like this

Great map!
Oh, I agree with almost all of Pishi's suggestions, so fix those and these and call me back (just don't expect me to reply fast, seeing as you requested this mod 2 weeks ago xD)
Topic Starter
Pho

Baraatje123 wrote:

Helloooo

[General]
[237854 Jeff Williams - Time to say Goodbye (feat Casey Lee Williams)]

• Unused hitsounds:
{soft-sliderslide1.wav}

• The following hitsounds not proper blank (0 - 5 ms lenght):
{normal-sliderslide31.wav}

• Files unused:
{lyrics\thumbs.db} {sb\thumbs.db} {ring.png} {sb\black.png} {sb\bwave2.png} {sb\ywave2.png}

Should be fixed all by now.

[Easy]
Hmm, the rhythm is a bit hard, cause of the 1/2 in the song
00:30:445 - SB, what? Remove the rings w/o object (applies to next spinner)
00:36:205 (1) - ?Not enough break time, 4 beats for easy, this is 3.5 (Well, due to high BPM is't almost the same as 2 beats, so make the break longer :3)

I like it, but consider consulting a QAT on whether ot not the rhythm is compeltely fine Due to the songs nature starting beats 1/2 before actually new measures begin, I couldn't think of another rhythm solution without making it totally going against the song. So yea, polarity switches are necessary here imo and they are done consistently as well.

[Normal]
Storyboard? Are you okay?
01:02:725 (4,1) - Seems a bit weird Looks fine to me.
01:15:685 (4,5) - Please make them less cramped Done i guess
01:18:805 - I miss something ehre Yeah these gaps were made on purpose to vary rhythm a bit.
01:20:725 - ^^
03:13:291 (2,1) - 1/1 sliders please (with 1/2 between the next objects) Focus lies on the instrumentals NOT the vocal in general.

[Hard]
01:38:485 - Circle? Not necessary, the gap actually makes it fit better to the vocals here.
01:39:685 (1) - Start 1/2 earlier? K.
02:05:532 (2,3,4) - I quite dislike such sliders, circles play much better (and 100bpm isn't fast :P), though they fit for 02:02:663 (4,5) - (and similar) I think that's subjective, slidertrains are actually fun to play for me. :p
03:03:451 (2,3,4,1,2) - ^^ ^

[Hyper]
00:34:285 (7) - Plays better if itstacked untop of (3,5) Yea that was mispositioning from my side.
01:02:605 - Everytime, the stack is 1/2, here it is 1/1, so add a circle to increase playability Solved it otherwise.
01:29:125 (1,2,1) - Spacing is a bit confusing It's readable to me.


[Insane Collab]
Great!
Maybe do a name-play (as Maoratu to make it clear who mapped it) Milapple for example :P

[Maoratu]
00:35:845 (5,1) - Stack isn't perfect, or is it intended?
01:03:685 (2) - Spacign with previous object is weird (as in not equal to 2), and the blankets/stacks feel weird >>__>>
02:28:228 (1,2,1,2,1,2,1,1) - Consider making the shapes per combo the same
02:35:319 (1,1,2) - Mistake in NC? Shouldn't it be (1,2,1) instead of (1,1,2)
Great!

[Farewell]
01:02:365 (1,2,3,4,5,6) - Shape please Umm, current pattern is fine.
01:06:445 - Everything is 1/2, but this is missed, consider putting a circle here It's a neat slowdown to the upcoming stream, it should be fine.
I like this

Great map!
Oh, I agree with almost all of Pishi's suggestions, so fix those and these and call me back (just don't expect me to reply fast, seeing as you requested this mod 2 weeks ago xD)
Fixed like all stuff from pishi except that slider in Easy since im really not sure if its necessary to fix + still looking for a fitting drumHS. Rhythm at that streamy part has been simplified for playability reasons, I guess that should work out too now. SB spasm fixed as well lol. Thanks for the mods guys! o/
Lally
o3o/* hope to see it soon ranked ♥
Topic Starter
Pho
Thanks for the star Lally! :) Still waiting on OKO's update and then we're good to go.
Mao
wait wait this lives?
Mikii
this live?! \ : D /
Topic Starter
Pho
ye
allright, found a better drum-HS and fixed an unsnapped greenline in maoratu's diff, hope you guys don't mind
Mao
Well then we just need to wait for Oko now, right?
Okoratu
Do

Your

Damn

Parts

For

Everything
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