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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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Trosk-
Well, when I was trying to replicate the Mania Flashlight crash in another game modes I noticed of this:

When you are on Spectator/Auto on Taiko and you disable the FL, the playfield is clipped (also, it isn't 100% disabled, you can see shadows (on all game modes)):

Original (without FL):


With FL disabled:


Also, the same "Shadow" appears on CTB:


And well, also happens for Standard:


I don't know if this is intended behaviour or not, if it is, I'm sorry for this post..
VeilStar

Trosk- wrote:

Well, when I was trying to replicate the Mania Flashlight crash in another game modes I noticed of this:
<wall of screenshots & text>
I don't know if this is intended behaviour or not, if it is, I'm sorry for this post..
That's intended.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix null ref when toggling flashlight mod. (TheVileOne)
The changes will be applied to builds newer than b20150629cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Score_Under


If you (accidentally) hit "leave match" as the screen is fading out to start the match, you can end up "waiting for players" and "quit" simultaneously in a multiplayer game.
BoySanic
Not sure if anyone else is having the issue, but in cutting edge sometimes the "Auto" mod will automatically be selected as I find myself starting maps without mods but suddenly it's playing on "Auto".
Trosk-

boysonicrevived wrote:

Not sure if anyone else is having the issue, but in cutting edge sometimes the "Auto" mod will automatically be selected as I find myself starting maps without mods but suddenly it's playing on "Auto".
Well, does it happen only in Cutting Edge? Make sure that you are not pressing your Ctrl key when you start a map.
Trosk-
Well, this hasn't much importance and I'm not sure if this was posted earlier or it's a known "issue", but I didn't find anythig about this. I'm sorry if this is a duplicate or it is already known.

It's just, when you place your cursor on the left side of the "Now Playing" buttons on the main menu, they get stuck, like if you were placing it over the button and removing it instatly. (Doesn't happen with the Play and Stop buttons.)

Also, I noticed that this only happens on resolutions that are not 16:9. On my case I tried on various resolutions, getting this result only in 16:10 and 4:3 resolutions.

This video is recorded on 1440x900 (16:10)





Release streams: This happens on Beta and Cutting Edge, but not in Stable.
Nathanael
Dragging a new menu background to the osu! main menu makes the cursor change to a white box.
Hotfix is a skin refresh (ctrl + alt + shift + s).



Version: b20150702cuttingedge
Sensou Shin
Cutting edge b20150702
i found two bug:
1. https://osu.ppy.sh/ss/3334457
2.If osu selecting a song what is outside range of star filter then i click to osu! button it's disappear.
VeilStar

Sensou Shin wrote:

Cutting edge b20150702
i found two bug:
1. https://osu.ppy.sh/ss/3334457
2.If osu selecting a song what is outside range of star filter then i click to osu! button it's disappear.
Thanks for reporting but you posted it in the wrong thread, so I merged your post to the appropriate thread.

I can replicate 2. - To elaborate a bit: the "range of star filter" is the one in the options menu. If you select say a 5 star map, then go to the options menu and set it to display beatmaps upto 3 stars and click the osu! button in the corner it will expand and dissapear.

Could you tell us how to replicate the first one though?
chong601
Still kinda experiencing lower-than-usual FPS on osu!cuttingedge compared to osu!stable.

Worst affected on maps with heavy SB, song select and maps with videos

I am using i3-3110M and Intel HD 4000.

EDIT: I do use a slightly older Intel GPU driver because of issues with the GPU driver keeps disabling the laptop onboard sound
Trosk-
Also, on the bug that Sensou Shin said, both rankings and the Beatmap status are not shown. I guess it's like osu! doesn't recognize the map at all when the filters are activated and that map doesn't need to be shown.



Also, if you wait for the song that you have selected (the one what is out of range of the filters) to end, another song will play, and this one is gonna allow you to play it, even if it's not on the Beatmap panels. (the osu! logo starts to go at the BPM rhythm and the rankings are shown.) If you change the Grouping when this song is being played is gonna bug again, but this one will replay, not like the other one.

I hope I have not explained it too badly...

Sensou Shin

VeilStar wrote:

Sensou Shin wrote:

Cutting edge b20150702
i found two bug:
1. https://osu.ppy.sh/ss/3334457
2.If osu selecting a song what is outside range of star filter then i click to osu! button it's disappear.
Thanks for reporting but you posted it in the wrong thread, so I merged your post to the appropriate thread.

I can replicate 2. - To elaborate a bit: the "range of star filter" is the one in the options menu. If you select say a 5 star map, then go to the options menu and set it to display beatmaps upto 3 stars and click the osu! button in the corner it will expand and dissapear.

Could you tell us how to replicate the first one though?
Sorry but i can't. It was a suprise to me :S
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Ensure non-negative scissor rectangle. (smoogipooo)
The changes will be applied to builds newer than b20150704.2beta.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Don't allow the current beatmap to be set to none. (Tom94)
The changes will be applied to builds newer than b20150705cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
abraker

chong601 wrote:

Still kinda experiencing lower-than-usual FPS on osu!cuttingedge compared to osu!stable.
Worst affected on maps with heavy SB, song select and maps with videos
I am using i3-3110M and Intel HD 4000.
EDIT: I do use a slightly older Intel GPU driver because of issues with the GPU driver keeps disabling the laptop onboard sound
Just linking a post since it has been almost a month. Seriously, I have to default to stable because if this. Any map greater than around 4 stars is unplayable hard to play due to all the lag hitting the notes is causing.
OsuMe65
Alignments of mod icons are different when Auto is enabled



without Auto enabled


with Auto enabled
Bara-
Click on the mods, and you'll see why this is this way
HT/DT/NC/FL are clickable
Trosk-

OsuMe65 wrote:

Alignments of mod icons are different when Auto is enabled

<images>
It's basicaly because of this (Auto is counted as a replay):

Tom94
Please check whether you can still get your cursor to corrupt when changing the background in the main menu. Also please check for other visual bugs and performance during gameplay. Could have dramatically improved. ;)
Trosk-

Tom94 wrote:

Please check whether you can still get your cursor to corrupt when changing the background in the main menu. Also please check for other visual bugs and performance during gameplay. Could have dramatically improved. ;)
Seems like the cursor problem when changing backgrounds is fixed. (Fun fact: First try I was a bit scared because it happened again but I was on Beta, I'm dumb)

Also I just checked the performance during gameplay and seems really similar to Beta, at least for me.
OsuMe65

Trosk- wrote:

Forgot to read the logs. At least that one solved my own problem.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix frame time display causing errors under rare circumstances. (Tom94)
The changes will be applied to builds newer than b20150705.2cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Trosk-
I have 2 monitors, monitor one is 1920x1080 (where I play osu!) and monitor two is 1280x1024. If I'm on FullScreen mode (on Monitor 1) and change to a resolution that is lower than the Monitor 2, it will detect the second monitor resolution as native (even if I am on monitor 1). I need to exit FullScreen mode and activate it again to have the Monitor 1 options available again.



Also, when I changed my resolution back to 1920x1080 (native) and I change to Windowed mode, it will hide the window borders and show it as "Custom" reolution. (Like on Tourney client windows, for example.)



This doesn't happen on Stable, only in Beta and CE.
Tom94
Which of the 2 monitors is set as your primary monitor?
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Attempt to fix multiple screens causing issues with detected desktop resolutions. (Tom94)
The changes will be applied to builds newer than b20150707cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Trosk-

Tom94 wrote:

Which of the 2 monitors is set as your primary monitor?
The 1920x1080 one.

And with this last update (b20150708cuttingedge) seems like it's fixed, at least for me.
DeletedUser_4329079
With letterboxing enabled, the cursor will split from its trail iof you move it to the top of the screen.





If you move it to the bottom, you can see the desktop's cursor.
Trosk-

Default wrote:

With letterboxing enabled, the cursor will split from its trail iof you move it to the top of the screen.

If you move it to the bottom, you can see the desktop's cursor.
Well.. What resolution are you using? I can't replicate any of these this you say. Tried on various resolutions and enabling/disabling FullScreen. (with FullScreen disabled, it is normal to see the cursor, just in case.)
A Mystery
Going to the editor changes my desktop resolution to the osu! one (because the editor is not full screen). It restores after leaving the windowed song select (coming from the editor)
Some things like the numbers inside the circles will appear larger and different font (?) in the editor, as if I'm playing at a very low resolution. The editor also looks blurry (but that's normal with a lower resolution, it just looks more blurry than when not in the editor while still playing at 1280x800)

Also, I can't find the post back (it's somewhere in this thread), but the issue of things like closing an application and the resolution randomly changing to the osu! one after that is still occuring.

Some screenshots



Editor



Editor testing mode



Grid does not appear in the timing tab, not sure if this is intended. But as you can see, things like "timing setup panel" look very blurry, but I'm not sure if this is normal in windowed mode compared to full screen (both same resolutions)
DeletedUser_4329079

Trosk- wrote:

Default wrote:

With letterboxing enabled, the cursor will split from its trail iof you move it to the top of the screen.

If you move it to the bottom, you can see the desktop's cursor.
Well.. What resolution are you using? I can't replicate any of these this you say. Tried on various resolutions and enabling/disabling FullScreen. (with FullScreen disabled, it is normal to see the cursor, just in case.)
Fullscreen is enabled, 1180x617. I can upload a video if necessary.

Trosk-

Default wrote:

Fullscreen is enabled, 1180x617. I can upload a video if necessary.

You could have said before you are using a custo resolution ;_;

Seems like this issue only appears when using a Custom Resolution

I can get this effect too.

Edit: Seems like this only happens with some Custom resolutions, not all, I'm trying to figure out the reason... It's not because the aspect ratio because I tried to increase the resolution with the same aspect ratio and it doesnt happen anymore.

Edit 2: Well, I have been trying some resolutions for a long time, and I only got this result or issue with "HeightFullscreen = 617" (tried with so many different heights, and I only got this with 617, not even with 616 or 618), so, I don't know if it's because of that number in particular, but seems like it...


BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix inconsistency with minimization behavior while in the editor and in non-native fullscreen. (Tom94)
The changes will be applied to builds newer than b20150708cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Fredgido
Cutting edge OpenGL is just too heavy on cpu. I get half the fps ingame, 40-50 GL vs 80-90 DX. It is just limited by my cpu, on DX I get gpu utilization of 40% vs 20% on GL ingame.
The time plot of draw step is helpful, found out normal skins animation are too (cpu?) heavy, GL calls too heavy? Is vertex data even being buffered? Look at the comparison. Normal skin while playing is 40-50 fps, other skins are 70-80 fps.
osu skin vs other skin https://jii.moe/EJwEMS8u.png
effects kill the cpu https://jii.moe/4kw4zrU_.png


Have you looked on soft pagefaults? It is hitting too many here. Normally pagefaults are the main cause of stutter. DX osu hits 5 playing a replay
(video showing page faults per refresh DX) https://jii.moe/4yBIqrLd.mp4
but open GL hits 250 playing the same replay... what cpu cache do you guys have to not notice the stutter
(video showing page faults per refresh GL) https://jii.moe/NJzIcSId.mp4

Looks like I cannot move to the new version on my old laptop. I tried cutting on everything that consumes cpu on windows and it isn't enough. Maybe the new version is more gpu efficient but there is no point in that if the gpu doesn't even need to turbo because cpu is such bottleneck.
Tom94
Page faults don't have anything to do with CPU cache but with your RAM. https://en.wikipedia.org/wiki/Page_fault I'd be curious what kind of results you'd get if you'd set your virtual memory's size to 0 (assuming you can close enough background applications for RAM size not to become an issue).

Yes, not all vertex data is buffered. The difference between the default skin and custom skins you are noticing are the small, blue, particles appearing with every hit. We do plan on buffering these. We are currently rewriting a huge portion of the rendering infrastructure to allow for easier optimizations like that in the future.

What kind of CPU do you have? I haven't heard of anyone where the CPU would be the bottleneck. Even without vertex buffering osu! just doesn't have many vertices in the first place. I am baffled that you are getting CPU capped at all.
Fredgido

Tom94 wrote:

Page faults don't have anything to do with CPU cache but with your RAM. https://en.wikipedia.org/wiki/Page_fault I'd be curious what kind of results you'd get if you'd set your virtual memory's size to 0 (assuming you can close enough background applications for RAM size not to become an issue).
Windows task manager counts soft ones too. Yes they are orders of magnitude faster than hard ones but they affect or are symptoms of cpu performance problems. I went to my barebones windows profile to test it with the lowest ram utilization (no shitty windows services or background tasks), didn't get any hard fault ingame. Normally with nothing on the background windows copies everything that is needed to the RAM.
The cpu is a celeron m from 2008~
Drayne
I realized, if I play on cutting edge I get frame drops over and over again. I play, framerate is fine at 800 or something and then suddenly it drops really low for just one second, then it's normal again, then it drops again... It seems like it's happening especially if I play doubletime. My computer is old, but i never had this on stable version.
VeilStar
When selecting a different release stream (such as beta) and then selecting another release stream (such as stable) the game crashes, downloads some files, and then puts you on the release stream you were on before. I think I've posted this before but I can't (be arsed to) find it right now.
Rainbowdashie10
once I tried changing back to stabe (as a test) Osu! won't go back to stable but to let you know Osu cutting edge is pretty nice
power007
Just curious... why when I play other games on my discrete GT740m they use my video card on full and not touch integrated video card? While in osu! it working a bit strange... 40% of integrated video usage and 70% of discrete....

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