Oooops, it seems like unsnapped objects are my fault. I'll back with a fix, but not now
Thanks, Snaggletooth I will apply your mod tmr~
Thanks, Snaggletooth I will apply your mod tmr~
Thanks for the mod. I hope I wasn't too harsh with my comments, but, like I said, some parts need a personal interpretation of the songSnaggletooth wrote:
[MrSergio's Normal]
As far as AiMod is concerned: 00:32:345 (3) - slider-end isn't snapped. ✔ Fixed
- Rhythmical Issues:
- 00:54:974 (1,2,1,2) - It's rather odd to have these 1/2 here. I'll explain why:
This is where the build-up starts. Perfectly fine. If it weren't for the fact that after that untill the
spinner you use a 1/1 rhythm. That really destroys the power of the build-up. I highly suggest
you use a 1/1 rhythm untill 00:59:089 and start with 1/2 from there, if you really want to
use these. That would make much more sense, at least to me. ✔ Here's my bad. There was previously a spinner for that part and I remaded it in around 2 minutes which led to this awful part. I understand what you mean, since I noticed that myself before, but I thought it wasn't really a problem, but it looks like I was wrong. Fixed this part, but no more build-ups since they will stand up too much wherever I try to put them- 01:09:032 (2) - This is something I would have mapped with a 1/1 slider instead. For one, it would keep
some simplicity while matching it with the drums/sounds. You dont hit anything on reverse, which makes
it seem a bit overdone/overmapped. ✘ I didn't follow any instrument or sound in particular here: I just created my own rhythm with hitsounds. If you remove them you here the long background sound, but if you keep them you end up believing those notes really exist :3 (Anyway, since this isn't really a valuable argument from me I'll keep this in mind if someone else points it out again)- 01:20:003 (2,3,4) - This should be the same rhythm as the one above. Changed a bit, but not really following that suggestion, since it won't fit in this case. If you noticed I'm slowly changing instruments and notes, little by little. It's basically a sort of "consistent inconsistency"
- 01:42:117 (2) - ^ // Consider removing this circle as there is no beat in the background to support
it/simplicity. ✘ Then what about the sound starting from 01:41:946 - ? You can express that sound the way you prefer I guess. If I were to follow the real rhythm all the time this map would have just a couple of patterns, don't you think? A beatmap is nothing less than a new song above the actual song, not just a copy of it :3- 01:53:946 (1) - Eh, not quite sure about multiple reverse. Personally, I would remove it and
go with 2 1/1 sliders instead as this might be confusing to newer players, esspecially since it is
such a short and relatively fast slider. ✔ Ops, I was about to forget about this. I saw it when I re-checked my map but I was in a hurry and didn't fix it at all Fixed
Thanks for your mod :3Nozhomi wrote:
- MrSergio's Normal :
- 00:22:059 - to 00:49:488 - See Hard diff for this passage. Sorry, but i don't get your point.. :/ (I actually saw some errors in the Hard, but I guess it's just my point of view for some things tehe
- 00:32:346 (3) - Unsnaped object. ✔ Not anymore
- 00:39:203 (2,2) - You forget a whistle on the head of slider. Well... not really. I mean, yes, that hiutsound was missing but doing just that isn't enough. I have to remove the whistles from 00:39:546 (3,3) -
- 00:54:974 (1,2,1,2) - I don't get it why you use 1/2 sliders here but only 1/1 slider after. Would make more sens to start with 1/1 slider and finish with 1/2 at 00:59:089 - before the break with spinner. ✔ Oh yeah, sorry for taht. Like I said for the other mod, it was just something made in a short time and I wasn't satisfied myself, so I changed to all 1/1 sliders till the spinner
- 01:17:260 (2) - Use a straight slider to get a better movement between objects. ✘ That shape is resembling 01:17:946 (1) - 's shape and I don't know what kind of movement you're referring to, but on such a short slider it doesn't matter anyways, since the player will just havge to stay still on it (basically, it has already the movement I wanted to create for the next slider)
- 01:21:374 (1,2,3,4) - This kind of pattern is too dense and make it hard to read especially of newbie. Try to give some space to your patterns to make them easier to read. ✔ Changed the first 2 1/2 sliders into a 1/1 slider
- 01:53:946 (1) - Try to not go for more than 1 arrow; because it can surprise newbie who play only reverse with 1 arrow until then. ✔ As for the other mod, yeah, my bad. I guess it was just lazyness =3= Actually I'm pretty sure about that tho...
Now that I see that I think I have to do something :3Nozhomi wrote:
Your background is not in a 16/9 or 4/3 resolution, fix it.
Snaggletooth wrote:
M4M as promised. ~
[Easy]
- Rhythmical Issues:
- 00:00:117 (1,2) - It seems a bit odd that you would use such long sliders when you
don't use them anywhere else. Esspecially the intro, which is compiled of mostly
1/1, 2/1 sliders. For consistencies sake, I suggest you change this. I think it's fine =\- 01:41:603 (1,2) - I'm not quite sure how to decribe the sound on 01:41:945 -
Anyhow, you've mapped this sound primarily with a 2/1 slider starting on 01:41:945
which is a wonderful idea since it follows the music and gives everything a bit more power.
Releasing here 01:41:603 (1) - would be quite counter-productive as it takes away all the
power that could have possibly come from that. Wonderful idea- Hitsound Issues:
- 02:09:032 (1) - Consider removing finish as it sounds quite heavy for a fading ending. Okay
I don't think interrupting the fade-out with a finish would sound pleasing.- Cosmetical Issues:
- 00:39:203 (2,3) - Just something personal: I'd rather see (3) being properly curved around
(2) as it now looks rather messy. Same goes for these ofc 00:41:260 (1,2) - I'll think about it and if anyone else point on it, I'll fix- 01:32:003 (3) - This slider was rather surprising while playing as it is the only one in your map,
that is shaped like this. It's not a big issue, just a consistency-flaw. Consider changing it. Hmm... Same answer as above
[MrSergio's Normal]
As far as AiMod is concerned: 00:32:345 (3) - slider-end isn't snapped.
- Rhythmical Issues:
- 00:54:974 (1,2,1,2) - It's rather odd to have these 1/2 here. I'll explain why:
This is where the build-up starts. Perfectly fine. If it weren't for the fact that after that untill the
spinner you use a 1/1 rhythm. That really destroys the power of the build-up. I highly suggest
you use a 1/1 rhythm untill 00:59:089 and start with 1/2 from there, if you really want to
use these. That would make much more sense, at least to me.- 01:09:032 (2) - This is something I would have mapped with a 1/1 slider instead. For one, it would keep
some simplicity while matching it with the drums/sounds. You dont hit anything on reverse, which makes
it seem a bit overdone/overmapped.- 01:20:003 (2,3,4) - This should be the same rhythm as the one above.
- 01:42:117 (2) - ^ // Consider removing this circle as there is no beat in the background to support
it/simplicity.- 01:53:946 (1) - Eh, not quite sure about multiple reverse. Personally, I would remove it and
go with 2 1/1 sliders instead as this might be confusing to newer players, esspecially since it is
such a short and relatively fast slider.
[Hard]
Rhythmical Issues:
- From 00:22:059 to 00:39:717 - You have some speed-ups that need to go. Speed-ups would be
00:27:374 (4) - 00:28:746 (4) - 00:39:717 (4) -
Consider removing these 3 circles. They only provide an extra tap for a rather vague and mundane sound.
On-top of that it causes a speed-up in cursor movement and tapping-speed which is quite uncomfortable,
considering that this part is acctually really quiet and persistent. ok
Willjoy wrote:
Привет с #modreqs. Желаю помочь тебе с картой.
[General][Easy]
- У тебя во всех сложностях разные Kiai time. Они должны начинаться и заканчиваться на одном промежутке времени. http://puu.sh/idm6K/a51228f11a.png Окей, пофиксил!
- Твоя карта сразу начинается без превью. Может сделать в ней обратный отсчет? http://puu.sh/idma4/5f210c7d3f.png Нет, это дерьмо я вставлять не хочу, я сделаю lead in в файлике .osu
- 00:01:489 (2) - Я думаю, что стоит удалить этот слайдер. И сделать вот так (http://puu.sh/idmlC/1dac42d806.jpg) я подумаю, но пока не хочу менять
- 00:14:517 - Здесь сильный бит, который никак не замапан, а он приглушается слайдером. совсем он не сильный
- 01:04:574 - Почему бы сюда не вставить слайдер? руки новичков устали, дадим им шанс передохнуть?
- 01:15:545 - Сюда бы слайдер, который бы хорошо со звуками баса гармонировал. оооо да, я прекрасно понял о чем ты. Пофиксил
В остальных дифах, я не смогу помочь) Понимаю очень мало написано. У самого еще мало опыта в модинге. Удачи.
19:07 Geronimaa: hey
19:07 Sgord1: hi
19:07 Geronimaa: got time for that mod?
19:08 Sgord1: yes!
19:08 Geronimaa: ok so
19:09 *Geronimaa is editing [http://osu.ppy.sh/b/666642 Camo & Krooked - Cryptkeeper [Insane]]
19:10 Geronimaa: add cross the line
19:10 Geronimaa: and hospitality
19:10 Geronimaa: to tags
19:10 Sgord1: good idea
19:11 Sgord1: okay I'll do
19:11 Geronimaa: flow could be improved here 00:03:889 (6,1) -
19:12 Sgord1: that flow is somehow intentional
19:12 Geronimaa: this could be mapped 00:23:260 -
19:12 Geronimaa: since you mapped in next vocal
19:13 Geronimaa: same goes for every other
19:13 Sgord1: well... Originally it was mapped
19:13 Geronimaa: i also replacing t hose doubles with sliders
19:14 Geronimaa: since doublesl ike this for a 4 star song will be a pain
19:14 Sgord1: but others say that it is not comfortable to play
19:14 Geronimaa: then remove it
19:14 Geronimaa: 00:24:346 (2,3) -
19:14 Geronimaa: sliderend of 3 is the thing
19:14 Sgord1: that's not the pain as soon as I reduce OD
19:14 Geronimaa: why would you reduce od
19:15 Geronimaa: ok
19:15 Geronimaa: 00:49:489 (1) -
19:15 Geronimaa: this definitely lacks a note
19:15 Sgord1: oh yes
19:15 Sgord1: I promised I'll fix this if someone mention it
19:15 Geronimaa: you mighit wanna reduce spacing here 01:00:803 (5,6,1) -
19:16 Geronimaa: a bit
19:16 Geronimaa: not too much
19:16 Sgord1: I'll try...
19:16 Geronimaa: these sliders should be wobbly 01:03:546 (1,2,3) -
19:16 Geronimaa: liek a lot
19:16 Geronimaa: play with them
19:17 Sgord1: I had no fantasy when I mapped this
19:17 Sgord1: okay I'll try to do it
19:17 Geronimaa: second red tick
19:17 Geronimaa: 01:20:003 (3) -
19:17 Geronimaa: note should be there
19:17 Sgord1: yea
19:17 Geronimaa: same here 01:31:317 (3) -
19:18 Geronimaa: this slider is ugly 01:36:117 (1) -
19:18 Geronimaa: this could be better as well 01:38:860 (1) -
19:18 Geronimaa: same here 01:42:289 (3) -
19:18 Geronimaa: lacks a note
19:18 Sgord1: well here 01:31:317 (3) - I disagree this rhythm follow synth
19:19 Geronimaa: fine
19:19 Sgord1: and here as well 01:42:289 (3) -
19:19 Sgord1: and there 01:20:003 (3) - the rhythm is bad yes
19:20 Geronimaa: you can put a note here 02:01:232 (2) -
19:20 Geronimaa: to make a sliderend triple
19:20 Geronimaa: i think it emphasizes quite well that sound
19:20 Sgord1: good idea
19:20 Geronimaa: otherwise its fine
19:20 *Geronimaa is editing [http://osu.ppy.sh/b/666641 Camo & Krooked - Cryptkeeper [Hard]]
19:21 Geronimaa: stack 2 with 3 sliderend? 00:00:803 (3,2) -
19:21 Geronimaa: improve that blanket 00:08:003 (5,1) -
19:21 Geronimaa: blanket could bet here as well 00:12:117 (3,1) -
19:21 Geronimaa: blanket 00:14:689 (4,1) -
19:21 Sgord1: that was not intentional but it would look good, okay 00:00:803 (3) -
19:22 Geronimaa: ok so for hard
19:22 Geronimaa: definitely DO NOT
19:22 Geronimaa: leave those doubles
19:22 Geronimaa: its not about being doubles
19:22 Geronimaa: its about them being 1/3s
19:22 Sgord1: some blankets could be improve don't mention them
19:22 Sgord1: hm..
19:22 Geronimaa: put sliders instead of them
19:22 Sgord1: I replace them with sliders
19:22 Geronimaa: good
19:22 Sgord1: I was think about it the other day
19:23 Geronimaa: doubles on 1/3 in 1/4 is probably one of the most retaerded thing ever
19:23 Geronimaa: 00:31:317 (3) -
19:23 Sgord1: agree
19:23 Geronimaa: slider end shouldnt be mapped
19:23 Geronimaa: since you didnt map it before
19:23 Sgord1: yea
19:23 Geronimaa: 00:35:088 (2,3) -
19:23 Geronimaa: or this is perfect
19:23 Geronimaa: use this more
19:24 Geronimaa: lacks that 1/3 note 00:41:946 (2,3) -
19:24 Geronimaa: same for following vocals
19:25 Sgord1: ok
19:25 Geronimaa: make these sliders more appealing as well 01:03:546 (1,2,3) -
19:25 Geronimaa: i recommend increasing BPM multiplier for this part
19:25 Geronimaa: this isnt mapped 01:03:546 (1,2,3) -
19:25 Geronimaa: not this
19:25 Geronimaa: 01:08:174 -
19:25 Geronimaa: this
19:26 Sgord1: well, as Poggo did in her diff :D
19:26 Geronimaa: yea for example
19:26 Geronimaa: stack this properly
19:26 Geronimaa: 01:18:632 (2,4) -
19:26 Sgord1: 01:08:088 here was not supposed to be mapped
19:27 Geronimaa: either increase spacing or stack it
19:27 Geronimaa: 01:23:774 (1,3) -
19:27 Geronimaa: this shouldnt be mapped
19:27 Geronimaa: 01:24:974 (4) -
19:27 Geronimaa: start spinner here isntead of that circle
19:28 Geronimaa: this doesnt lookj pretty 01:57:374 (4,5) -
19:28 Geronimaa: create triangle 01:58:060 (1,2,3) -
19:28 Sgord1: okay
19:28 Geronimaa: stack 1 sliderend with 4
19:28 Geronimaa: 01:58:060 (1,4) -
19:28 Geronimaa: fine
19:28 Sgord1: can't understand about triangle =\
19:29 Geronimaa: triangle http://puu.sh/irbWX/131d5a1af4.jpg
19:29 Sgord1: mm
19:29 Sgord1: ok
19:29 Geronimaa: overall
19:29 Geronimaa: http://puu.sh/irbYz/fbe44d9bd4.jpg
19:29 Geronimaa: this
19:29 Geronimaa: with stacked 4
19:30 Sgord1: good idea
19:30 Geronimaa: or you know what
19:30 Geronimaa: finish it
19:30 Geronimaa: what i sent you
19:30 Geronimaa: clik on 2 and 3
19:30 Geronimaa: and ctrl g
19:30 Geronimaa: so they swap places
19:30 Geronimaa: that looks better
19:30 Geronimaa: like this http://puu.sh/irc2M/315a753295.jpg
19:30 Geronimaa: shouldi talk to you about only your diffs
19:30 Geronimaa: or only of others?
19:31 Geronimaa: i mean
19:31 Geronimaa: should i mod also GDs?
19:31 Sgord1: Let's talk about my diffs
19:31 Geronimaa: ok
19:31 Sgord1: and could you mod other's into beatmap thread?
19:31 Geronimaa: naah
19:31 Geronimaa: i dont like sergio and katty pie
19:31 Geronimaa: especially katty pie
19:31 Geronimaa: hate him/her
19:32 Sgord1: haha lol
19:32 Sgord1: okay then
19:32 Geronimaa: this slider is ugly
19:32 *Geronimaa is editing [http://osu.ppy.sh/b/691039 Camo & Krooked - Cryptkeeper [Easy]]
19:32 Sgord1: then let's mod their diffs and I'll send them a log
19:32 Geronimaa: ok
19:32 Geronimaa: 00:11:089 (1) -
19:32 Geronimaa: this one
19:33 Geronimaa: put the red dot on the slider tick
19:33 Geronimaa: so its symetric
19:33 Geronimaa: it looks better
19:33 Geronimaa: but really change this slider 00:15:889 (3) -
19:33 Sgord1: I understand you
19:33 Sgord1: Okay
19:33 Sgord1: that's good
19:46 Geronimaa: oh sry
19:46 Geronimaa: back :D
19:47 Geronimaa: i was celebrating
19:47 Geronimaa: i got accepted into university i applied t o
19:47 Sgord1: congratz
19:47 Geronimaa: thanks
19:47 Geronimaa: lets finish it
19:47 Geronimaa: maybe map this part :D? 00:22:402 -
19:48 Geronimaa: this slider is bad as well 00:37:489 (2) -
19:48 Geronimaa: blanket here 00:39:203 (2,3) -
19:48 Sgord1: nah. Newbie diffs need breaks
19:48 Geronimaa: well not after 20 sec of nothing :D
19:48 Geronimaa: and then 2 minutes of straight playing
19:49 Sgord1: I'll try to do smth with blanket but that slider is fine for me
19:49 Geronimaa: triangle here
19:49 Geronimaa: 00:39:203 (2,3,3,4,1) -
19:49 Geronimaa: 01:34:746 (2,1) - blanket could be improved
19:49 Sgord1: yeah it can be
19:50 Geronimaa: thats all
19:50 Geronimaa: i like it
[ Seni ] wrote:
Hi, saw you in #modreqs
00:16:574 (1) - This jump is rather large, random and doesn't reflect the music very well, I suggest making it smaller There is a "jump" every time the music repeats. A jump here is quite logical IMO
00:44:346 (2) - You could slightly speed up the sliders from this point onward, since the beat starts to pick up here I wouldn't like to do it. It plays fine IMO
00:47:774 (3,7) - The melody you use double clicks for (eg 00:22:974 (3,4) .) still prevails here, you might want to still do that with 3 and 7.Yus!
00:53:603 (1) - I'd suggest making a better buildup here ( 00:54:974 (1,2,3,4,5,6,7,8) jumps just randomly happen out of nowhere with no transition ). You could use the same pattern as 00:59:089 (1,2,3) - Can't see any problem here =\
00:59:089 (1,2,3) - This pattern is very anti-climactic as the beat only gets louder, but you simply have to hold the return sliders. I'd suggest replacing it with more jumps or 1/2 sliders and use this for the buildup (as I explained above) Tried to make something interesting
01:16:917 (1) - Could blanket 01:16:574 (8) Tried to make something interesting
02:07:146 (5,6,1) - Bad flow Agree. Changed a bit
01:25:146 (1) -
01:47:089 (1) - A stream would go better in place of these spinners. An interesting stream or kicksliders can make the map feel a lot less bland. streams appear in Extra
That's all from me. Seems good, but some parts are a bit lazily mapped, you might want to polish the overall quality. GL
13:20 Kuki: Heya, time for an irc?
13:20 Kuki: 02:04:403 (4,5) -
13:20 Kuki: oh wow, it's 11:20pm here o,o
13:54 MrSergio: Oh, sure
13:54 MrSergio: Sorry for the delay xD
13:54 Kuki: kay
13:54 Kuki: gotta blaze through this and sleep lol
13:54 Kuki: no worries ^_^
13:58 *Kuki is editing [http://osu.ppy.sh/b/691022 Camo & Krooked - Cryptkeeper [MrSergio's Normal]]
13:58 MrSergio: Alright (y)
13:59 Kuki: 00:14:860 (4) - I feel like this should probably be stacked
13:59 Kuki: you can get away with it if you move 00:14:518 (3) - also a little bit
13:59 MrSergio: 00:13:832 (1,2,3,4) - Is a copy of 00:12:460 (1,2,3,4) -
13:59 MrSergio: And I try to avoid 1/1 stacks on Normals
13:59 Kuki: in that case
13:59 Kuki: fix both
14:00 MrSergio: Since they're more hard to read
14:00 MrSergio: If they were 1/2 notes I would have stacked them
14:00 Kuki: it's three beats before the stack, you can get away with that fine
14:00 Kuki: no?
14:00 Kuki: 00:13:489 (4,4) - I mean stack these
14:00 MrSergio: Oh, that
14:01 MrSergio: lol
14:01 Kuki: lol
14:01 MrSergio: Yeah, i can fix that
14:01 Kuki: 00:54:974 (1,2) - maybe tilt these slightly to avoid the overlap on (1)?
14:01 Kuki: 00:53:603 (1) - is the overlapping note
14:02 MrSergio: There is no overlap on 00:54:974 (1,2) - xD
14:02 MrSergio: While playing it is already gone by that time
14:02 Kuki: 00:53:603 (1) -
14:02 MrSergio: 00:54:974 (1) - Appears starting from 00:53:860 -
14:03 MrSergio: That's why
14:03 MrSergio: [http://osu.ppy.sh/ss/3296232 look]
14:03 Kuki: mm
14:03 MrSergio: That's more or less when it appears
14:03 Kuki: could still be nicer moved slightly
14:04 MrSergio: It's a bit delayed in my screen, but that's it
14:04 MrSergio: Hm... wait
14:04 Kuki: mm
14:04 MrSergio: I'll change pattern, since
14:04 MrSergio: There is a bad balnket
14:05 MrSergio: Alright, it is fixed
14:05 Kuki: mm
14:05 Kuki: that's all
14:05 Kuki: gooodniiiiiiight :)
14:05 MrSergio: Even if I created a pseudo-blanket some users will complain about xD
14:05 MrSergio: Good night and thanks :3
14:05 Kuki: true
14:05 Kuki: no problem
14:05 Kuki: nighttt
14:06 MrSergio: ~
Kuki wrote:
★ Thanks for 100 Kudosu! ★
irc mod, helped with some aesthectics mainly, including a couple patternsSPOILER2015-06-24 22:57 Kuki: ACTION is editing [http://osu.ppy.sh/b/691039 Camo & Krooked - Cryptkeeper [Easy]]
2015-06-24 22:57 Kuki: 00:04:232 (2,3,1) - straighten this out
2015-06-24 22:57 Kuki: looks to be a straight line but (2) is slightly above
2015-06-24 22:58 Sgord1: ok
2015-06-24 22:59 Kuki: 00:33:032 (1,2) - realllllly not a fan of this overlap here
2015-06-24 23:00 Sgord1: as for me it's good ^^
2015-06-24 23:00 Kuki: mm
2015-06-24 23:00 Kuki: it's fine
2015-06-24 23:00 Kuki: I just particularly dislike overlaps lmao
2015-06-24 23:02 Kuki: 01:19:317 (4,1) - these should be in line with eachother
2015-06-24 23:02 Sgord1: ohh a bad flow
2015-06-24 23:03 Sgord1: yesss
2015-06-24 23:03 Kuki: not so much flow but aesthetics
2015-06-24 23:03 Kuki: ACTION is editing [http://osu.ppy.sh/b/691022 Camo & Krooked - Cryptkeeper [MrSergio's Normal]]
2015-06-24 23:03 Kuki: oop
2015-06-24 23:03 Kuki: lol
2015-06-24 23:04 Kuki: i'll do your hard and insane then message mrsergio
2015-06-24 23:04 Sgord1: fine
2015-06-24 23:07 Kuki: 01:17:260 (2) - try moving to X=268 Y=340 ?
2015-06-24 23:08 Sgord1: mm
2015-06-24 23:08 Sgord1: why not
2015-06-24 23:08 Sgord1: okay
2015-06-24 23:08 Kuki: 01:30:632 (1) - try moving to x=264 y=176
2015-06-24 23:08 Kuki: 01:30:289 (2,3) - copy and pase these in place of 01:30:632 (1,2) -
2015-06-24 23:08 Kuki: for symmetry
2015-06-24 23:09 Sgord1: 1. disagree. This is intentional. For some it could look unpleasant, but for some - that's good
2015-06-24 23:09 Kuki: 01:35:946 (4) - move this note a tick to the left
2015-06-24 23:09 Kuki: Yeah I see how it's a curved motion
2015-06-24 23:09 Kuki: but it looks and plays nicer with the pattern there
2015-06-24 23:09 Kuki: and it's a pattern
2015-06-24 23:09 Kuki: lol
2015-06-24 23:09 Kuki: 01:37:489 (4) - ctrl+g?
2015-06-24 23:10 Sgord1: ahh
2015-06-24 23:10 Sgord1: so many messages
2015-06-24 23:10 Kuki: 01:57:374 (4) - slight overlap not so nice I don't thhink
2015-06-24 23:10 Kuki: 01:57:374 (4) - try moving to x=504 y=248 perhaps
2015-06-24 23:11 Kuki: ACTION is editing [http://osu.ppy.sh/b/666642 Camo & Krooked - Cryptkeeper [Insane]]
2015-06-24 23:12 Kuki: 00:00:803 (3,1) - stack 3 sliderend to 1 hitcircle pls
2015-06-24 23:12 Sgord1: 2. Moved a bit 3. I don't want to ctrl+g. It's good 4. I'll fix that overlap
2015-06-24 23:12 Kuki: yep
2015-06-24 23:12 Sgord1: imperfect stack. Okay
2015-06-24 23:13 Kuki: 00:07:489 (4) - from 1.3 spacing to 1.7?
2015-06-24 23:13 Kuki: sorta random there I think
2015-06-24 23:13 Sgord1: ooops this jump does not fit here
2015-06-24 23:15 Kuki: 00:47:660 (3,4,5,6,7,8,9) - I feel like you could smooth this out or make some sort of shape out of this
2015-06-24 23:16 Sgord1: I'll try to make smth interesting
2015-06-24 23:16 Kuki: mk
2015-06-24 23:16 Kuki: 01:22:403 (1,2,3,4,5) - same here ^
2015-06-24 23:17 Sgord1: that's intentional
2015-06-24 23:17 Kuki: 01:41:946 (2,3) - slight overlap, fix
2015-06-24 23:17 Kuki: should change that
2015-06-24 23:17 Kuki: doesn't look intentional
2015-06-24 23:17 Kuki: mm
2015-06-24 23:17 Kuki: perfect it if you want to keep it
2015-06-24 23:17 Kuki: otherwise change
2015-06-24 23:17 Kuki: cause
2015-06-24 23:17 Kuki: http://puu.sh/iAS26/565ee4bb4f.jpg
2015-06-24 23:17 Kuki: doesn't look too nice
2015-06-24 23:18 Sgord1: okay I'll try
2015-06-24 23:19 Kuki: 02:04:403 (4,5) - move one tick left
2015-06-24 23:19 Kuki: mk
2015-06-24 23:19 Kuki: that's your diffs done
2015-06-24 23:19 Kuki: i'll post in forum and talk to sergio now if he's still online
2015-06-24 23:20 Sgord1: thank you
2015-06-24 23:20 Sgord1: btw Poggo isn't online right now
2015-06-24 23:20 Sgord1: you should mod her diff on Forum\
2015-06-24 23:20 Kuki: i'll add her and see when she's online for irc
2015-06-24 23:21 Sgord1: ok
2015-06-24 23:21 Kuki: &_&
2015-06-24 23:21 Kuki: ^_^
2015-06-24 23:21 Kuki: lol
Lama Poluna wrote:
Привет, M4M.Easy
00:04:232 (2) - Сделай слайдер примерно таким -> http://puu.sh/iB3LQ/9da792793a.jpg . А он какой?
00:05:260 (3) - Перемести на 164/340. флоу испортится, а спейс и так норм
00:39:203 (2) - Ctrl+H и на место.
00:39:889 (3,4,1) - Сдвинь все немного в бок -> http://puu.sh/iB3WY/0468ab9639.jpg . я немного адаптировал предыдущие объекты, эти встали на другое местоMrSergio's Normal
00:24:803 (1,1) - Make them the same.
00:32:345 (3) - The end of the object is not on the tick.Hard
00:32:688 - Почему здесь нет свистка? упс =)
01:05:946 (1,2,3) - Может сделать что то похожее на это -> http://puu.sh/iBTDA/224acca1c3.jpg . хорошая мысль
01:32:003 (1,2,3,4) - Мне кажется слишком тяжело, но я не знаю, если еще будут придираться, то уберешь. ну так на Харде должны же быть хоть немного джампов
01:36:803 (3,4,5) - Можно сделать нечто подобное, но красивее и аккуратней -> http://puu.sh/iBTNk/8784db7f12.jpg .не хочу, не будуInsane
00:57:717 (1,2,3,4,5,6) - Сомнительный элемент, тебе самому приятно смотреть?Скопируй и вставь 00:54:974 (1,2,3,4,5,6,7,8) . Нет, не хочу менять, мне кажется нормик
01:31:832 (4,1,2,3,4,5,6,7,8) - Каждый получившийся треугольник растягивай в стороны, а то как то скучно.
02:07:660 (1,2,3,4,5,6,7,8) - ^ только квадрат, а не треугольник. Придумаю что-нибудь
02:01:403 (3) - Уверен что она нужна? даPoggo's Extra
00:18:632 (5) - Зачем ты поставил звук движения слайдера? http://puu.sh/iBUgh/59f4c59652.jpg .
00:22:974 (2,2,3,4,5) и так далее, я не думаю что здесь в начале каждого нужен Drum звук.
00:38:060 (3) - А здесь ты вообще Drum не поставил.
00:44:003 - Вот с этого момента можно выставлять Drum звуки.
00:46:288 (3) - Убери с конца слайдера свист Druma' а.
01:13:146 (2) - Округли -> http://puu.sh/iBUva/779df0c957.jpg .
01:28:232 (2) - ^
02:05:946 (4) - ^
01:30:974 (2,3,4,5,6,7,1,2,3,4,1,2,3,4) - Почему ты во всех таких моментах не используешь ускорение хотя б на 1.2 (или от 0.75 до 1.2) , это же Экстра!
Удачи.
Lemmmy wrote:
I don't have much to offer you, but here we go anyway:Insane
Be consistent with the doubles or sliders.
00:27:089 (3,4) - turn into a slider Did another fix
00:35:317 (2) - Turn into a double ^
01:46:403 (5,6,7,8) - Rotate by 45 degrees or something done already
01:59:432 (1,2,3) - I would make these sliders end 1/4 earlier Nope, IMO it plays fine
02:08:346 (5,6,7,8) - Rotate these by 45 degrees or something as above
Вот тут вообще обидно было ;w;Lama Poluna wrote:
Зачем ты поставил
Frey wrote:
(=´∇`=)mew
Easy claps have been added.
- Seems no problem, but I want to recommend you, better not use 1/2 reverse sliders in an Easy diff. You can't expect a subjective dq.
- 01:43:660 (4) - and 01:49:832 (1) - I'll ask QATs.
Hard - 00:32:574 - remove whistle as below
- 00:33:032 (1) - remove whistle Did it
- 00:44:689 (2,3) - ctrl+g? the flow of 00:44:689 (2,3,1) - would be better as below
- 00:46:060 (2,3) - the same as above Okay
- 01:20:089 (2) - it should begin at 01:20:174 - , I can't hear anything at 01:20:088 - ,even the wooooo sound agree
- 01:24:974 (1) - the silenced spinner end seems unexceptable and really ununproper in Hard, nobody knows it would end at 01:27:545 - , plz extend to 01:27:888 - and avoid mapping thing at 01:28:059 - as below
- 01:47:089 (1) - the same Made another fix.
- 01:37:489 (4) - remove it to x376 y120 to unify the ds y
Insane - 01:20:003 - add clap
- 01:20:689 - add clap
- 01:29:603 (3) - add clap
- 01:41:946 (2) - add clap
- 01:42:632 - add clap
- 01:46:060 (2) - add clap
- 01:46:746 (4) - add clap
- ;w; nvm
GL
hanyuu_nanodesu wrote:
Yo M4M
Thank you for the mod before....
Why do everyone seems to get GD from experienced beatmapper ;-;
Anyway, let's mod~
[Easy]
- 00:11:089 (1) - Maybe place the red anchor at the middle to support the slider tick. Forgot to update this last time
- 00:12:117 (2) - This slider seems to be out of place, it doesn't follow anything significant... Would be more fitting if you change it to 2 circles (which I doubt since this is Easy and too much circle would hurt) or try this rhythm http://puu.sh/iMP4t/8267a51da6.jpg
- 00:14:860 (2) - ^ same case I don't think so =\
- 00:34:746 (2) - I think if you break this to a circle and a 1/1 slider, it would fit better. http://puu.sh/iMP92/459fbf063c.jpg if you decided to do so, maybe this would work for DS-ing http://puu.sh/iMPaJ/b731524e4c.jpg (you have to move 00:33:032 (1) - a bit) Exactly
- 00:48:117 (3) - I think this would confuse new player since (3) lead directly to (1) and not (4) so new player might play (1) after (3) instead of (4)... But how should you change it? Like this : http://puu.sh/iMPhd/1fe1d874a2.jpg ? No? I fixed it in another way: just like a stairs
- 01:25:146 (1) - Damn spinner gap xD it would be very nice to extend the spinner actually >.< Is fine IMO
- 01:39:889 (2,3) - This whole rhythm... I think this would fit more http://puu.sh/iMPt5/56c53eca54.jpg I will consider it. I would say, there are 2 way to divide sound: first one is already mapped. You suggest the second one
- 01:44:346 (1) - The shape kinda ruin the flow from (4) :/ you better do this http://puu.sh/iMPz1/e76cc18959.jpg it'll flow to the next note nicely as well.agree
- 01:59:089 (2) - Actually the flow could be better if you move it to the left a bit... Questionable. But I'll ask someone
- 02:01:832 (2) - Again, out of place slider... Furthermore, there is long sound that start here 02:02:174 so you better start a slider there... Try this http://puu.sh/iMPJq/8dad79418c.jpg kinda boring, but fit the rhythm better. For DS you can do this http://puu.sh/iMPKL/ce244cab61.jpg
- Well, good diff, but a note; you should avoid placing slider end at big white tick (except for certain occasion) and you put a lot of them at this diff causing some rhythm to go off, example 02:03:546 (1,2,3,4,1,2,3) -
[Hard]
- 00:01:832 (2,3) - Bad flow, furthermore, I don't like stacking at slider tail. Try this http://puu.sh/iMQoz/72dcc6f44b.jpg okay
- 00:06:117 (2) - Why don't curve it to blanket the tail? It looks weird the way it is now. Curved previous slider instead. It plays fine IMO right now
- 00:07:489 (2,3,4) - The way you stack it make the rhythm seems wrong... Stack it like this http://puu.sh/iMQsw/cbea7721c4.jpg (I moved (2) btw) You can hear 5 sounds there. First four are stacked
- 00:08:860 (2) - This doesn't fit the rhythm, the four notes which start here 00:09:031 can't be mixed with the previous sound, therefore you can't use 1/2 reverse slider here. If you want to make variation, try this http://puu.sh/iMQxO/e04bbd248f.jpg it fit better. The same here. There are 5 sounds
- 00:10:232 (2,3) - ^ same case, better ctrl+g ^
- 00:10:746 (4) - Furthermore, since this note goes higher, you can use two circles and make a little jump. You can try this at the playfield : http://puu.sh/iMQIW/6695678b68.jpg I don't understand you exactly. I can't see anything wrong here =\
- 00:11:603 (2) - ^ same case as above ^
- 00:13:489 (4) - Same shape as (3) make it looks weird... Maybe try this http://puu.sh/iMQL2/ec3a793c22.jpg it may look good, but not in this case
- 00:12:460 (1,3) - Almost overlapped, move (3) a bit. Okay
- 00:14:346 (2,3) - Weird stacking, as I said, the notes need to be separated. Separate (2) from (3), but you can stack (3) and (4)
- 00:15:717 (2,3,4) - ^ same case, better ctrl+g Reconsidered all objects till the spinner
- 01:08:346 (2,1) - Why reducing the DS? DS does not make it unplayable, but I increased it
- 01:13:489 (3) - Curve it the other way. Pro : looks better; con : poor flow. Your choice. Yes. That's not looking great. Fixed in another way
- 01:19:146 (4,5) - Ctrl+g, fit the rhythm better. It does not make it better imo
- 01:19:660 (1) - Is this slider kink wave? if yes it looks (very) weird... Try to fix it http://puu.sh/iMQZZ/77713fa670.jpgOoooops, my bad. Forgot to make it like this
- 01:20:174 (2) - Maybe you can use wiggle slider... Dunno if they are rankable, just don't make it too bad http://puu.sh/iMR6V/8438e2313f.jpg (<--- that's a poor shaped one xD) I'll leave it as it is. More consistent
- 01:21:374 (2,3,4) - If you only have 3 sliders, maybe you can do this http://puu.sh/iMR9M/a4a81e5da0.jpg to make (3), copy paste (2) and press ctrl+shift+R (edit -> rotate by) and put 120°, for this case use anti clockwise, for other maybe different depend on necessity. 60 degrees rotation was intentional here
- 01:23:431 (4,1) - I don't think you need to reduce the DS Increased. But in another way
- 01:30:974 (6) - Ruin the flow (pretty badly since from (4) to (5) is going upward and this suddenly going downward) and got overlapped with (4). It can be helped (a bit) by simply blanketing (4) http://puu.sh/iMRi3/057559326a.jpg absolutely agree
- 01:35:602 (3,4) - Ctrl+g for better rhythm That's fine already IMO
- 01:40:917 (3) - Instead making it like this, why not increasing jump? http://puu.sh/iMRmp/3d1cacbd4b.jpg Looks and plays good. A jump was not supposed to here
- 02:04:574 (4) - Same shape, looks weird http://puu.sh/iMRqB/64a18eb878.jpg Why not?
- 02:07:317 (3) - umm, curve the other way to blanket 02:07:660 (1) - ? Okay.
- Good map, but your main problem is you put too much slider at red tick. Most of the time they feel weird because most of the time the main beat fall at white tick. Starting your slider at red tick may cause the main beat fall at slider's tail which make it unpleasant to play (1/2 slider) or the main sound got ignored (1/1 slider). Of course you can put them at red tick if there are significant sound such as vocal (some song have most vocal start at red tick. Usually songs like that is hard to map xD Like Steins;Gate opening (Hacking to the Gate)) or other. Main beat falls on each 3rd white tick this is breakbeat!
[Insane]
- 00:18:289 (2) - same case as Hard ^ as above
- 00:58:574 (6,8) - Are these unstacked on purpose? yea xD
- 01:01:146 (6) - That's pretty far for 1/4 jump o-o (even for Insane, usually that's used in Extra) Borrowed from one of Kyshiro's maps, the difficulty star rating is similar
- 01:03:546 (1,2,3) - actually using three 1/1 sliders like you did in Hard is more fitting at this part (the notes keep get higher so reverse slider don't fit that much) Intentionally wiggled them
- 01:08:689 (1,2,3,4) - Same issue as Hard, slider at red tick, feels weird. Ctrl+g this whole thing No main beat on white tick
- 01:11:260 (4) - Actually I advice to avoid this especially in jumpy Insane (like this one), the players were jumping intensely when suddenly it get stacked and they have to stop. It might be surprising and they end up missing this note (personal experience T_T). Especially this stack is followed by a pretty far jump so it become even more tricky. I suggest to unstack it. agree
- 01:14:517 (2,3,4,5,6,7) - Maybe you can try to make 6 points star with their ends, it'll look awesome I would not like to change it
- 01:34:746 (1,2,3,4,5,6,7,8) - Not a closed form? maybe you can use 8 points star to make it a closed form. It'll look neater http://puu.sh/iMRYe/213dab0faf.jpg it's also good if you actually make a "8 points star jumps" http://puu.sh/iMS18/ea155ed946.jpg (pay attention to the combo numbers) Yeah, that was not supposed to be a star pattern. Reversing with a small rotation
- 02:08:346 (5,6,7,8) - Maybe like this looks better http://puu.sh/iMS5j/a1f753f1ab.jpg ? Yes!
- Same issue at Hard about sliders at red tick same solution as well
Good luck~
Frey wrote:
(=´∇`=)mew
MrSergio's Normal
- 01:05:946 - Two inherited points at the same timeline, please delete that non-Kiai one Oooops xD
- 00:33:374 (2) - remove whistle, it just sounds werid. cuz you don't do it like that in those similar music parts like 00:35:774 (1) - Those sections have different rhythms, hear the synth
- 00:34:746 (2) and 00:41:603 (2,2) - the same as above Same ^
- 01:20:003 (2) - picky me, move to x152 y284 Is there any point in moving that slider 4 pixels up? .-.
- 01:29:260 (1) - unnecessary NC, remove it I don't see why it isn't unnecessary. Every combo emphasizes a specific sound in the music if you notice. The slider shapes were meant to help understand that too...
- 01:51:203 (1) - the same as above Same ^
- 01:51:203 (1,2,3,1,2,3) - it would look good if you make them a regular hexagon The distance between those notes is so much that nobody will notice that while playing xD (and it wasn't my plan to make an exagon to begin with )
hanyuu_nanodesu wrote:
[MrSergio's Normal]
- Does Normal with CS 3.5 common now? o-o I still think it's too small... It isn't like it is "common" now. It helps to keep the spread balanced: Easy has CS 3 and Hared has CS 4
- 00:21:718 (4,1) - Blanket (very) off I don't think so: http://puu.sh/iSEvf/8269849e04.jpg
- 00:26:174 (1) - Why don't do it like this http://puu.sh/iMPYG/4d0738e47f.jpg it makes a good symmetry... More advanced symmetry : http://puu.sh/iMQ0l/2f222d21bf.jpg I kinda hate that plain kind of symmetry, that's why I did that. Also, that part is following the music's tone
- 00:30:289 (1) - There's no sound at red tick so I think a simple circle would works... Maybe you try to make the map harder; you can do it at other part. I weas trying to follow a strange sound I'm not hearing anymore now, so I changed that pattern and it's twin
- 00:30:974 (3) - I think the wiggle is unnecessary since there's no wiggle sound (Yeah, it's common; at least don't do it at Normal) I kinda liked it, but anyways... changed
- 00:59:774 (2) - Ctrl+g? for better flow... It doesn't make much difference, so why not
- 01:14:517 (1) - I don't think NC here necessary. Like I said for the previous mod: every combo follows a specific sound, just listen again to that part and you'll understand :3
- 01:20:003 Well you can map that ###### part with wiggle slider (what the hell is that sound called xD) That would kill all the flow there, please no
- 01:39:203 (2,3,4) - You can improve the flow by moving these downward. http://puu.sh/iMQfl/d98584c8a8.jpg The player will just have to keep the cursor still on 2's head, so where is the flow? xD
- 01:39:203 (2,4) - You better make them perfectly parallel. Fixed
- I don't like your flow I wonder why... on Normal diffs you don't have a proper flow, since you're bound to the DS, but anyways...
Sharkie wrote:
[Easy]
00:03:546 (1,3) - I wouldn't overlap these in an easy, but it doesn't matter~
http://puu.sh/iYwuU/7ec1daa190.jpg fix
00:34:745 (2,3) - This angle seems a bit too sharp for an easy, and intro. fixed and adapted following pattern
01:12:460 (2,3) - http://puu.sh/iYC6I/4a2ed4b3f6.jpg T_T
01:30:289 (4,1) - I think the angles would play better if you have 4: "x:436 y:228" and 1: x:396 y:308" Maybe you are correct about angles, I'll fix in another way
Cool easy diff~
[Hard]
00:11:002 (5,1) - pls fix blanket ;w;http://puu.sh/iYEfR/0529790a81.jpg done
01:12:117 (3,4,5,6) - this is a really big difficulty spike, but I guess since its kiai you change do that. yes, I agree
I'd just rotate the entire pattern by 2 degrees, instead of a straight line.
01:30:631 (4) - NC Nice catch
01:36:803 (3,4,5) - This overlap is really hard to read, it seems like its a 1/4 visually. To make it more challenging
[Insane]
01:12:975 (2,3) - Ctrl+G these two? Makes a cool "x" pattern. :3 Why not
01:15:546 (5) - nc pls ;w; No, I broke NC sequence intentionally
01:37:489 (5) - nc again here ;w; and here
01:51:374 (2,3) - Switch these two? Not exactly understood what you mean, but anyways, I'll leave it as it is
01:59:089 (5) - I'd curve this slider, but that's preference. Yes, my bad
02:01:832 (4,5) - switch these two also? No, I would not like to
Cool Diff. ^^
Really cool mapset, good job everyone Thanks!
o/
AIBat v3.1 wrote:
Kiai
Inconsistency in Kiai Times:
- [Easy] :
Kiai #1: Starts on 01:05:945, ends on 01:25:145
- [Hard] :
Kiai #1: Starts on 01:05:945, ends on 01:25:145
- [Insane] :
Kiai #1: Starts on 01:05:946, ends on 01:25:146
AIBat v3.1 wrote:
Snapping
00:14:861 (4) - Unsnapped circle.
AIBat v3.1 wrote:
Snapping
00:46:404 (4) - Unsnapped circle.
AIBat v3.1 wrote:
Snapping
00:50:404 (3) - Unsnapped circle.
01:02:604 (2) - Unsnapped slider (start).
01:02:947 (4) - Unsnapped slider (start).
01:56:004 (5) - Unsnapped circle.
Unsnapped inherited (green) sections at:
00:22:160 - snap to 00:22:145
good luck [/quote]CelsiusLK wrote:
as requested
[general]Kiai fixed
AIBat v3.1 wrote:
Kiai
Inconsistency in Kiai Times:
- [Easy] :
Kiai #1: Starts on 01:05:945, ends on 01:25:145
- [Hard] :
Kiai #1: Starts on 01:05:945, ends on 01:25:145
- [Insane] :
Kiai #1: Starts on 01:05:946, ends on 01:25:146
[easy]Easy - all fixed
- 00:01:489 (2) - try this rhythm instead ? I think it make rhythm sound better
- 00:13:146 (3) - try to curve this another way so it make flow here 00:13:146 (3,1) - a bit better imo
- 01:59:432 (3) - try to curve like this? so it make flow here 01:59:089 (2,3,4) - a bit better imo
[hard][insane]
- 00:10:402 - whistle? no, this was intentional, music sounds higher here, so I emphasize
- 00:12:117 (3) - ^ Yes
- 00:59:603 (2,3,4) - I think this rhythm might sound better imo good catch. Done
- 01:30:289 (2,3) - change these notes to slider might make rhythm here play better imo also feel a bit weird without note here 01:30:117 - so maybe try this rhythm ? Tried to create smth interesting
- 01:32:003 (1,2,3) - jumps here maybe a bit too hard for hard player so maybe nerf this a bit ? you can ctrl+g (2) and then lower spacing from there a bit I really would like to leave it as it is. I need to discuss it w/ someone
hitsound mods apply to insane and easy too
AIBat v3.1 wrote:
Snapping
00:46:404 (4) - Unsnapped circle. fixed- 00:56:174 (8,1) - flow here seems a bit weird or something , I think it better to increase spaceing here to emphasis the beat on (1) better try move (1) to around x264 y267 ? sure
- 01:23:089 (5) - curve this the another way so it make flow here 01:22:917 (4,5,6) - better imo of course
- 01:31:317 (3,4) - spacing here should be a bit lower than 01:31:832 (4,1) - to make it make sense with the song , I feel like this 01:32:003 (1) - sound more emphasized than 01:31:832 (4) - , try move (4) to around x192 y88 Absolutely agree
- 01:59:432 (1,2,3) - sound overmapped on 1/4 it make the rhythm sound weird so try to map only 1/1 and 1/2 beat here ? disagree, it appears in Poggo's diff for example
I think pattern can be polished a bit If u could explain in which way T_T
pLolz wrote:
I like these kind of songs. This one is mapped more normally compared to most other maps of this kind which is nice :>
Insane
- 00:00:117 (1,2) - Increase spacing... it's too low
- 00:06:460 (5,1) - 3fast15me, this is but 3x spacing ! Downdoot the spacing or spooky skeletons will visit you !
- 00:13:660 (5,1) - ^
- 01:01:146 (6,1) - decrease a bit of the spacing here. my best scopes are at streams and I choke at this o.o
- 01:13:317 (4,5) - decrease spacing again.. it plays weird for me.
- 01:25:146 (1) -
lazy much :vmap this instead of putting a spinner, it feels like an oldscopemap you put a spinner- 01:31:832 (4,1) - spacing... decrese... skeletals remember...
- 01:33:203 (8,1) - THE SKELETALS WILL CATCH YOU DUD
- 01:47:089 (1) - map this please ... it doesn't fit a spinner there is an actual stream there...
- 01:59:432 (1,2,3,4) - Okay so here the
mlg dank skrillexsounds are the samedank soundsas 02:04:917 (1,2,3,4) - but the firstquickscope listsequence has 3holkssliders 1 tick longer. You either do the same for the rest or make the first one the same because it really has no reason to be there...
Poggo's Extra
I seriously don't know how to mod anything under 4 stars... I don't play those diffs and can't tell if anything is wrong. Anyway the map is really good imo and simple, it doesn't have complicated patterns which is nice. Good luck !
- 01:00:460 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - To be
dankhonest I think these two should beayy lmaoreversed and the third part should be faster than all three... atleast that's howmy dank instinct tells meit sounds to me :3- 01:02:432 (1,2,3,4,5) -
Kek streamsKicksliders can havesanic2.5x spacing and play really well so you can do that and also... In general the kicksliders in the kiai should have a lot of spacing, it would help with diff and it would play well imo. You are using extra patterns which is fine because this is supposed to be extra but it is also a bait because it's only 4.9 stars increasing the diff should make clarity better.- 01:26:260 (6,7,8,1,2,3) - This is
spookynasty... reallydoot dootnasty... It's really unexpected and hard to read also the turn is TOOhigh volume with low sound quality :vHARSH.- 01:42:803 (7,1) - if only all the spacing on the kicksliders were atleast this big ...
- 01:47:089 (1) - map this spinner the same sequence happened earlier so map this too...