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Lisa Ooki - Toki no Hourousha

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Topic Starter
Backstep
This beatmap was submitted using in-game submission on 17 กรกฎาคม 2558 at 10:34:15

Artist: Lisa Ooki
Title: Toki no Hourousha
Source: Final Fantasy VI
Tags: Wanderer of Time Pray Terra Theme Nobuo Uematsu 植松伸夫 FF6 Tina Ririko Yamabuki ファイナルファンタジーVI Risa Ohki
BPM: 80.26
Filesize: 6847kb
Play Time: 03:20
Difficulties Available:
  1. Easy (0.88 stars, 94 notes)
  2. Hard (2.98 stars, 374 notes)
  3. Normal (1.7 stars, 214 notes)
Download: Lisa Ooki - Toki no Hourousha
Information: Scores/Beatmap Listing
---------------
7th Beatmap for rank (Terra's Theme <3)

Easy: Done!
Normal: Done!
Hard: Done!
Extra Stage: Click here to download (R.I.P. My Insane difficulty ._.)
Storyboard: Done!


About this song~

- It's my childhood memories of this song when I play @SNES
- This song was sung 21 years ago o.O?
- It's from Pray album (1994)
- If you heard this song before, you're getting old lol
- Why I use CS in this song very small? This song very slow, so I think it suitable like fast music with large CS :D
Thanks for modded!
Homura-, -Hakurei-, RandomEffect, IamKwaN, noz1995, Frostings, RzHr, Come[Back]Home, small_hins, MoodyRPG, Gray Veyron, BeatofIke, Hinsvar
Homura-
hi Backstep san M4M

[General]
  1. Please be consistent with Widescreen Support of all of the difference
[Easy]
  1. hit sound I is written to Insane diff
[Normal]
  1. 02:59:744 (1) - Please remake the slider  This slider is not good in a normal diff
  2. 03:02:734 (1) - ^
  3. 03:08:714 (1) - ^
[Hard]
  1. hit sound I is written to Insane diff
[Insane]
  1. 00:30:239 (2) - 00:42:200 (3) - add whistle from slider tail?
  2. 00:36:220 (2) - It's beautiful when put this way
  3. 00:43:321 (1) - add clap from slider tail?
  4. 01:07:366 (1) - ^
  5. 01:31:287 (1) - ^
  6. 02:02:932 (1) - add clap?
  7. 02:14:893 (1) - add whistle?
  8. 02:14:893 (1,2) - ctlr+g?
  9. 02:26:853 (3) - add whistle from slider head
  10. 02:35:823 (3,4) - remove clap from slider tail?
  11. 02:56:754 (1,2) - ctlr+g?
  12. 03:02:734 (5) - add whistle
  13. 03:08:901 (1,2) - ctlr+g?
  14. 03:14:695 (5) - add whistle from slider tail?
  15. 03:16:937 (1,2,3,4) - I prefer to be allowed to stack the note
I'm sorry that I can not really point out...

good luck
lit120
hi

[Easy]
  1. too easy to play, well played
[Insane]
  1. 02:56:380 (1,2) - ctrl+G, then stack with 02:56:754 (1,2) -
can't find more problems here ._. GL!
Topic Starter
Backstep

Homura- wrote:

hi Backstep san M4M

[General]
  1. Please be consistent with Widescreen Support of all of the difference
:arrow: I want to make Storyboard soon, so I disable this...

[Easy]
  1. hit sound I is written to Insane diff
[Normal]
  1. 02:59:744 (1) - Please remake the slider  This slider is not good in a normal diff
  2. 03:02:734 (1) - ^
  3. 03:08:714 (1) - ^
:arrow: I think player can guess this rhythm and this slider will make player not bored and have new vision about slider.

[Hard]
  1. hit sound I is written to Insane diff
[Insane]
  1. 00:30:239 (2) - 00:42:200 (3) - add whistle from slider tail?
  2. 00:36:220 (2) - It's beautiful when put this way
  3. 00:43:321 (1) - add clap from slider tail?
  4. 01:07:366 (1) - ^
  5. 01:31:287 (1) - ^
  6. 02:02:932 (1) - add clap?
    :arrow: I forgot here.
  7. 02:14:893 (1) - add whistle?
  8. 02:14:893 (1,2) - ctlr+g?
  9. 02:26:853 (3) - add whistle from slider head
  10. 02:35:823 (3,4) - remove clap from slider tail?
  11. 02:56:754 (1,2) - ctlr+g?
  12. 03:02:734 (5) - add whistle
  13. 03:08:901 (1,2) - ctlr+g?
  14. 03:14:695 (5) - add whistle from slider tail?
  15. 03:16:937 (1,2,3,4) - I prefer to be allowed to stack the note
:arrow: Fixed.

About whistle I fixed with my own, but add more finish-drum it's not suitable for this song :/
However about all ctrl+g I think it's fine coz I want to make anti-jump here and some your suggestion it make bad flow imo.


I'm sorry that I can not really point out...

good luck
Thanks for modded!

-Hakurei- wrote:

hi

[Easy]
  1. too easy to play, well played
[Insane]
  1. 02:56:380 (1,2) - ctrl+G, then stack with 02:56:754 (1,2) -
can't find more problems here ._. GL!
No change sorry ;w;
RandF
hi! M4M!

[metadata]
  1. Romanised artist: Lisa Ooki
    Romanised title: Toki no Hourousha
    romanisation rule of japanese :arrow: https://osu.ppy.sh/forum/t/185922
    official site (high priority than romanisation rule) :arrow: http://www.kasaya.com/lisa.htm
    (but i'm not sure. please ask BN)
  2. tags suggetion:
    Tina ("Terra" 's name in japanese ver.)
  3. "Cyan" is necessary for tags?
[Easy]
  1. i suggest to make CS larger
  2. 01:53:215 (4) - I prefer to delete. not hear any sound
[Normal]
  1. 00:23:885 (1,2) - this circle pattern is hard to find rhythm because of starting of play. Isuggest to change to 1/2 slider or single circle's pattern like this
  2. 01:53:775 - why not add circle at this part?
  3. 02:29:843 (1) - drum sound is not suitable, imo
[Hard]
  1. 00:27:810 (4) - delete. confusing rhythm
  2. 00:51:731 (2,3) - I prefer 1/4 slider
  3. 01:27:051 (1,2,3) - a little not good flow. I suggest to rotate 3 clockwise more
  4. 01:37:517 (1,2) - it is better to avoid stack. so confusing
  5. 01:43:497 (1) - I prefer to keep 1/4 rhythm like other parts
  6. 01:47:982 (1) - simple curved slider is better in the same way as 01:48:729 (3) -
  7. 01:50:038 (2,3) - flow breaking is unnecessary at this part
  8. 01:57:700 (3) - rightward slider is better for good flow
[Insane]
  1. 00:53:786 (1,2,3,4,5) - consistent spacing is better
  2. 01:05:747 (1,3) - why not blanket correctly?
  3. 01:48:542 (4,5) - I recommend to decrease spacing because not good flow like 02:00:503 (4,5) -
  4. 02:26:292 (1) - I suggest to add only circle at red line. following blue line is strange
  5. 02:47:223 (1,2) - avoid stack. hard to find blue line's rhythm
i've liked this original song "Terra's theme" since my childhood<3
~Good Luck~
Topic Starter
Backstep

RandomEffect wrote:

hi! M4M!

[metadata]
  1. Romanised artist: Lisa Ooki
    Romanised title: Toki no Hourousha
    romanisation rule of japanese :arrow: t/185922
    official site (high priority than romanisation rule) :arrow: http://www.kasaya.com/lisa.htm
    (but i'm not sure. please ask BN)
    :arrow: Wait Melophobia to check this~
  2. tags suggetion:
    Tina ("Terra" 's name in japanese ver.)
    :arrow: Added.
  3. "Cyan" is necessary for tags?
    :arrow: Removed.
[Easy]
  1. i suggest to make CS larger
    :arrow: Okay.
  2. 01:53:215 (4) - I prefer to delete. not hear any sound
    :arrow: You're right! remove it.
[Normal]
  1. 00:23:885 (1,2) - this circle pattern is hard to find rhythm because of starting of play. Isuggest to change to 1/2 slider or single circle's pattern like this
  2. 01:53:775 - why not add circle at this part?
  3. 02:29:843 (1) - drum sound is not suitable, imo
    :arrow: Apply all change.
[Hard]
  1. 00:27:810 (4) - delete. confusing rhythm
  2. 00:51:731 (2,3) - I prefer 1/4 slider
  3. 01:27:051 (1,2,3) - a little not good flow. I suggest to rotate 3 clockwise more
  4. 01:37:517 (1,2) - it is better to avoid stack. so confusing
  5. 01:43:497 (1) - I prefer to keep 1/4 rhythm like other parts
  6. 01:47:982 (1) - simple curved slider is better in the same way as 01:48:729 (3) -
  7. 01:50:038 (2,3) - flow breaking is unnecessary at this part
  8. 01:57:700 (3) - rightward slider is better for good flow
    :arrow: Fixed all!
[Insane]
  1. 00:53:786 (1,2,3,4,5) - consistent spacing is better
    :arrow: I don't know what do you mean? but I'll try to fix my own.
  2. 01:05:747 (1,3) - why not blanket correctly?
    :arrow: My mistake ._.
  3. 01:48:542 (4,5) - I recommend to decrease spacing because not good flow like 02:00:503 (4,5) -
    :arrow: I see... then fixed and re-arrange notes.
  4. 02:26:292 (1) - I suggest to add only circle at red line. following blue line is strange
    :arrow: okay.
  5. 02:47:223 (1,2) - avoid stack. hard to find blue line's rhythm
    :arrow: Fixed.
i've liked this original song "Terra's theme" since my childhood<3
~Good Luck~
Glad to hear that you like original song same me. :3
_tasty
Hello again~
I can't really find anything, I think it's prefect!
If you need a mod on any other map, feel free to send me pm :3
Topic Starter
Backstep

ReeChelly wrote:

Hello again~
I can't really find anything, I think it's prefect!
If you need a mod on any other map, feel free to send me pm :3
Thanks for looking my map ReeChelly :)
IamKwaN
Hey there, as requested!
Many other reference websites regarding to her romanised name: https://twitter.com/lisaooki
https://www.facebook.com/lisa.ooki
http://lisaooki.exblog.jp/
Unicode Title: 時の放浪者
Romanised Title: Toki no Hourousha
Unicode Artist: 大木理紗
Romanised Artist: Lisa Ooki
You might also want to add the Japanese name of the game into the tags.
Good luck with your map, Mr. Backstep!! :P
Topic Starter
Backstep

IamKwaN wrote:

Hey there, as requested!
Many other reference websites regarding to her romanised name: https://twitter.com/lisaooki
https://www.facebook.com/lisa.ooki
http://lisaooki.exblog.jp/
Unicode Title: 時の放浪者
Romanised Title: Toki no Hourousha
Unicode Artist: 大木理紗
Romanised Artist: Lisa Ooki
You might also want to add the Japanese name of the game into the tags.
Good luck with your map, Mr. Backstep!! :P
Thank you sweet lady! <3
nazzinoz
Hello Mr.Backstep, from m4m
I think your map is mostly perfect, that I can not mod much :|

[Easy]
This diff, very easy, 0.88* for more than 3 minutes :D
  1. 01:25:556 (3,4) - Blanket better: http://puu.sh/it4sF.jpg
  2. 02:34:328 (2,3) - ^ http://puu.sh/it4Ul.jpg
  3. 02:38:813 (1,2) - Curve each of them a little more: http://puu.sh/it5yu.jpg
  4. 02:40:309 (2,3) - Blanket: http://puu.sh/it5Gq.jpg
  5. 02:46:289 (3,4) - ^ (too much images huh =)) )
  6. 03:20:675 - I think you should reduce sample sound here to 5-15%
[Normal]
Easy diff use 1 or 2 beats blank between two objects, but Normal diff use 1/4 beat for circles? I think it's a big gap between two diff. May be you should find someone good at mapping and ask them for a harder Easy GD
  1. 00:42:200 (1) - move to (412,68), change curve direction, then change the position of the next notes, and it will look like this: http://puu.sh/it7bQ.jpg
  2. 02:20:686 - flute sound here is loud, should add a circle
  3. 02:40:309 (3,4) - Curve more: http://puu.sh/it8En.jpg
  4. 02:59:744 (1) - For players use skin with no slider ends like me, it's... cool =)): http://puu.sh/it9mq.jpg . That's why I don't like sliders like this
  5. 03:02:734 (1) - ^
  6. 03:05:724 (1) - Draw better: http://puu.sh/it9O9.jpg
  7. 03:08:714 (1) - :D
  8. 03:14:695 (1) - Draw better. Red sliderpoint should be near 03:14:695 (1): http://osu.ppy.sh/ss/3269102
  9. 03:20:675 - Same as easy
[Hard]
1/12 IS NOT RECOMMENDED FOR ANYONE TO USE EVER =)) Just joking. Nevermine :v
  1. 01:37:330 (4,1) - I suggest this: http://puu.sh/itbC0.jpg
  2. 01:46:300 (4,1,2) - ^
  3. 02:00:503 (2,3,4,5,6,1,2,3,4,5,6,7,8,1) - This chain of circle is very hard for a 3.09 stars map with OD 6. But I don't know how to fix this...
  4. 02:14:519 (1) - I think reverse it and move to (416,216) is better
  5. 03:14:695 (1) - Same as Normal: https://osu.ppy.sh/ss/3269167
[Insane]
I'm not good at Hard and Insane, so my mod for this diff will be too short could be bad. Feel free to ignore :(
  1. AR 8.0 could make the diff more vivid
  2. 02:44:233 (1) - Remove this and make 02:44:420 (2) s new combo
  3. 02:50:213 (1) - Move to (360,360) or remove and make 02:50:400 (2) a new combo
  4. 03:07:593 (8) - (160,304)
That's all my mod. Hope it helps. Good luck :D
Topic Starter
Backstep

noz1995 wrote:

Hello Mr.Backstep, from m4m
I think your map is mostly perfect, that I can not mod much :|
:arrow: Glad to hear that :D

[Easy]
This diff, very easy, 0.88* for more than 3 minutes :D
  1. 01:25:556 (3,4) - Blanket better: http://puu.sh/it4sF.jpg
  2. 02:34:328 (2,3) - ^ http://puu.sh/it4Ul.jpg
  3. 02:38:813 (1,2) - Curve each of them a little more: http://puu.sh/it5yu.jpg
  4. 02:40:309 (2,3) - Blanket: http://puu.sh/it5Gq.jpg
  5. 02:46:289 (3,4) - ^ (too much images huh =)) )
    :arrow: Fixed all!
  6. 03:20:675 - I think you should reduce sample sound here to 5-15%
    :arrow: Ignore this I think it fine~
[Normal]
Easy diff use 1 or 2 beats blank between two objects, but Normal diff use 1/4 beat for circles? I think it's a big gap between two diff. May be you should find someone good at mapping and ask them for a harder Easy GD
:arrow: I think I should remove all 1/4 notes except a few notes in kiai :/
  1. 00:42:200 (1) - move to (412,68), change curve direction, then change the position of the next notes, and it will look like this: http://puu.sh/it7bQ.jpg
    :arrow: Fixed!
  2. 02:20:686 - flute sound here is loud, should add a circle
    :arrow: Like I said above, so not change here.
  3. 02:40:309 (3,4) - Curve more: http://puu.sh/it8En.jpg
    :arrow: Okay.
  4. 02:59:744 (1) - For players use skin with no slider ends like me, it's... cool =)): http://puu.sh/it9mq.jpg . That's why I don't like sliders like this
  5. 03:02:734 (1) - ^
  6. 03:05:724 (1) - Draw better: http://puu.sh/it9O9.jpg
  7. 03:08:714 (1) - :D
    :arrow: Fixed by my own way :/
  8. 03:14:695 (1) - Draw better. Red sliderpoint should be near 03:14:695 (1): http://osu.ppy.sh/ss/3269102
    :arrow: Your suggestion was nice!, but I fixed a bit to look more smoother.
  9. 03:20:675 - Same as easy
[Hard]
1/12 IS NOT RECOMMENDED FOR ANYONE TO USE EVER =)) Just joking. Nevermine :v
  1. 01:37:330 (4,1) - I suggest this: http://puu.sh/itbC0.jpg
  2. 01:46:300 (4,1,2) - ^
    :arrow: Not good here, I think... coz it will make like Insane difficulty.
  3. 02:00:503 (2,3,4,5,6,1,2,3,4,5,6,7,8,1) - This chain of circle is very hard for a 3.09 stars map with OD 6. But I don't know how to fix this...
    :arrow: Yeah... but I think it will be okay for hard playing before break time :/
  4. 02:14:519 (1) - I think reverse it and move to (416,216) is better
    :arrow: Nice suggestion but fixed by own way.
  5. 03:14:695 (1) - Same as Normal: https://osu.ppy.sh/ss/3269167
[Insane]
I'm not good at Hard and Insane, so my mod for this diff will be too short could be bad. Feel free to ignore :(
  1. AR 8.0 could make the diff more vivid
    :arrow: I reject this.... AR 8 make harder to reading during solo part.... :c
  2. 02:44:233 (1) - Remove this and make 02:44:420 (2) s new combo
  3. 02:50:213 (1) - Move to (360,360) or remove and make 02:50:400 (2) a new combo
  4. 03:07:593 (8) - (160,304)
    :arrow: Not change all, sorry
That's all my mod. Hope it helps. Good luck :D
Thanks for modded! xD
Frostings
Hi
[General]
  1. Your normal whistle is extremely quiet and makes the audio feedback non-existant. This makes it quite hard to hit your patterns, especially in Insane where you use them along with high-spaced jumps
  2. Change Romanised Artist from Risa Ooki to Lisa Ooki (as IamKwan has pointed out)
[Insane]
  1. 00:51:918 (5,1) - maybe as a design choice make them not touch
  2. 01:03:878 (5,1) - same. Make the distances visually consistent either by eye, or by disabling grid snap and using distance snap (along with the rest of the objects that are similar)
  3. 01:06:121 (3,5) - I think it would be good to make them not overlap to make it look neater
  4. 01:22:317 (1) - This is kinda low, the tail touches the hit error bar. maybe angle it upwards instead of downwards
  5. 02:38:440 (1,2,3,4,5) - consider using polygon circles (ctrl+shift+D)

[Hard]
  1. 01:46:300 (4,1,2,3,4) - Try to make a better pentagon (the internal angle is 72 degrees. you can copy paste these two notes 01:46:300 (4,4) - and rotate them at 72 degree intervals to make your shape)
  2. 02:56:380 (1,2,3,4,5) - same here
  3. 03:00:492 (3) - I would highly advise against the tip at the tail here. quite hard to read and frankly almost unrankable
[Normal]
  1. 00:41:452 (4,1) - maybe make better blanket here (and then adjusting 00:43:695 (3) - to follow suit)
  2. 03:02:734 (1) - hmm. as a design choice I would advise against something like this, but your choice I suppose
[Easy]
  1. 01:56:952 (1,2,3,4,1) - same thing about the pentagons in your other diffs

pretty straightforward map
RzHr
From my ModQ :)


General
- Maybe add more combo colours to make it more interesting? :>

Easy
- 00:31:734 (2,3) - Blanket :>

- 00:45:190 (3) - idk. Maybe, will be better if change this into a slider? there is a sound that fit if you make a slider on it, imo.
- 01:39:012 (4) - ctrl+j? make it curve to another way.
- 02:25:358 (4,1) - Blanket

Normal
- 00:25:380 (4) - 392,104?

- 01:03:130 (1) - don't overlap the head & tail... look ugly & make little confused for new player, imo
- 02:56:380 (1) - better remove this i think
- 03:02:734 (1) - i think this slider shape will make some new player confused .-.

Hard
- 02:08:539 (1) - make it curved? :>

- 03:06:472 (3) - rotate this around 20deg.?
- 03:14:695 (1) - i know you want it to blanket with (6) .-. but the head & tail overlap still look ugly

Insane
- 01:26:677 (1,2,3) - Stack? why don't make it same like another same part of this song? (little jump) :>
- 01:48:729 (5) - NC
- 02:00:690 (1) - ^

i don't know what i am doing, this map is too good for me. and sorry for my bad english.... :cry:
hope this mod helped :) GL
IamKwaN
why is the romanised artist still Risa, Mr. Backstep :C ?
Topic Starter
Backstep

IamKwaN wrote:

why is the romanised artist still Risa, Mr. Backstep :C ?
My mistake, sorry ma'am :/
Topic Starter
Backstep

Frostings wrote:

Hi
[General]
  1. Your normal whistle is extremely quiet and makes the audio feedback non-existant. This makes it quite hard to hit your patterns, especially in Insane where you use them along with high-spaced jumps
    :arrow: Increase volume by 30%
  2. Change Romanised Artist from Risa Ooki to Lisa Ooki (as IamKwan has pointed out)
    :arrow: Oops! my mistake.
[Insane]
  1. 00:51:918 (5,1) - maybe as a design choice make them not touch
  2. 01:03:878 (5,1) - same. Make the distances visually consistent either by eye, or by disabling grid snap and using distance snap (along with the rest of the objects that are similar)
  3. 01:06:121 (3,5) - I think it would be good to make them not overlap to make it look neater
  4. 01:22:317 (1) - This is kinda low, the tail touches the hit error bar. maybe angle it upwards instead of downwards
    :arrow: I think it's fine coz it not out screen during playing :3
  5. 02:38:440 (1,2,3,4,5) - consider using polygon circles (ctrl+shift+D)

[Hard]
  1. 01:46:300 (4,1,2,3,4) - Try to make a better pentagon (the internal angle is 72 degrees. you can copy paste these two notes 01:46:300 (4,4) - and rotate them at 72 degree intervals to make your shape)
  2. 02:56:380 (1,2,3,4,5) - same here
  3. 03:00:492 (3) - I would highly advise against the tip at the tail here. quite hard to read and frankly almost unrankable
    :arrow: Change to heart shape.
[Normal]
  1. 00:41:452 (4,1) - maybe make better blanket here (and then adjusting 00:43:695 (3) - to follow suit)
  2. 03:02:734 (1) - hmm. as a design choice I would advise against something like this, but your choice I suppose
    :arrow: Fixed another way.
[Easy]
  1. 01:56:952 (1,2,3,4,1) - same thing about the pentagons in your other diffs

pretty straightforward map
All I don't reply that mean fixed!!!! Thanks for modded <3

RzHr wrote:

From my ModQ :)


General
- Maybe add more combo colours to make it more interesting? :>

Easy
- 00:31:734 (2,3) - Blanket :>

- 00:45:190 (3) - idk. Maybe, will be better if change this into a slider? there is a sound that fit if you make a slider on it, imo.
:arrow: I think it's okay coz after hit these notes it have a bit some break :)
- 01:39:012 (4) - ctrl+j? make it curve to another way.
:arrow: I think it's fine :/
- 02:25:358 (4,1) - Blanket

Normal
- 00:25:380 (4) - 392,104?

:arrow: I want to keep this coz it's blanket with (3)
- 01:03:130 (1) - don't overlap the head & tail... look ugly & make little confused for new player, imo
- 02:56:380 (1) - better remove this i think
:arrow: Fine here lol
- 03:02:734 (1) - i think this slider shape will make some new player confused .-.
:arrow: Fixed other shape.

Hard
- 02:08:539 (1) - make it curved? :>

- 03:06:472 (3) - rotate this around 20deg.?
- 03:14:695 (1) - i know you want it to blanket with (6) .-. but the head & tail overlap still look ugly

Insane
- 01:26:677 (1,2,3) - Stack? why don't make it same like another same part of this song? (little jump) :>
- 01:48:729 (5) - NC
- 02:00:690 (1) - ^

i don't know what i am doing, this map is too good for me. and sorry for my bad english.... :cry:
hope this mod helped :) GL
Don't reply = all fixed!! Thanks for modded <3
Come[Back]Home
Easy

00:33:229 (3) I'd ctrl+g this for a nice flow
01:44:992 (4) Move the middle sliderpoint too 176/160 so (3,4) wont be so close to each other
02:17:883 (3) I'd ctrl+g this one too for a nice flow
02:34:328 (2,3) They are nearly touching which looks weird, you should fix that. Just blank them nicely
03:11:705 (5) Move this one too 312/348 and let it look like this Has better flow and fits more

Normal

00:33:229 (1,2) Improve the blank here by moving the middle sliderpoint too 172/312 and the slidertail too 204/232
00:36:220 (1,2,3,4) I dont like the flow in this one, i think it can be improved by moving (2) too 72/72(3) too 32/148 and (4) too 100/208 or 100/240 (You have to fix ds though)
00:41:452 (4,1) Improve this blank
00:56:776 (4,1) ^
01:00:140 (1,2) ^
02:01:437 (2) I think this would fit more since you have done that before too 01:56:952 (1,2) Example 02:50:774 (1) ctrl+g on this one would create a cool flow imo, if you do, you should move (4) too 208/180 which makes it better
02:59:744 (1,2) Blank can be improved

Hard

00:28:557 (5) Slidertail too 80/8 so it looks better?
01:53:215 (3) You should make this one straight too like 01:52:467 (1,2) it fits better imo
02:00:503 (2,3,4,5,6,1,2,3,4,5,6,7,8,1) It looks really cool and nice, but i dont know if this fits in hard, i dont think it fits the spread, its a bit too hard imo, you should add some sliders there.
02:44:794 (1) This one is too edged imo, you should decrease it a bit
02:53:577 (2,3) You should move (2) too 260/128 and (3) too 180/144 if you want a perfect line

Insane

You may want to check some jumps here 01:35:648 - 02:02:932 since they are pretty challenging, but still awesome diff


Really Beautifull Beatmap, very well map, and great SB, i love it. Good Luck.
Topic Starter
Backstep

Come[Back]Home wrote:

Easy

00:33:229 (3) I'd ctrl+g this for a nice flow
01:44:992 (4) Move the middle sliderpoint too 176/160 so (3,4) wont be so close to each other
02:17:883 (3) I'd ctrl+g this one too for a nice flow
02:34:328 (2,3) They are nearly touching which looks weird, you should fix that. Just blank them nicely
03:11:705 (5) Move this one too 312/348 and let it look like this :arrow: Fixed all Easy difficulty that you said :3
Has better flow and fits more

Normal

00:33:229 (1,2) Improve the blank here by moving the middle sliderpoint too 172/312 and the slidertail too 204/232
:arrow: Your eyes was great! fixed.
00:36:220 (1,2,3,4) I dont like the flow in this one, i think it can be improved by moving (2) too 72/72(3) too 32/148 and (4) too 100/208 or 100/240 (You have to fix ds though)
:arrow: Fixed.
00:41:452 (4,1) Improve this blank
00:56:776 (4,1) ^
01:00:140 (1,2) ^
:arrow: All blanket fixed.
02:01:437 (2) I think this would fit more since you have done that before too 01:56:952 (1,2) Example :arrow: Fixed by my own.
02:50:774 (1) ctrl+g on this one would create a cool flow imo, if you do, you should move (4) too 208/180 which makes it better
:arrow: Sure, but move (4) for another way.
02:59:744 (1,2) Blank can be improved
:arrow: Fixed.

Hard

00:28:557 (5) Slidertail too 80/8 so it looks better?
:arrow: Fixed my own way here.
01:53:215 (3) You should make this one straight too like 01:52:467 (1,2) it fits better imo
:arrow: Sure, you're right!
02:00:503 (2,3,4,5,6,1,2,3,4,5,6,7,8,1) It looks really cool and nice, but i dont know if this fits in hard, i dont think it fits the spread, its a bit too hard imo, you should add some sliders there.
:arrow: I think it's fine here because after that it's break... and this 1/4 notes isn't jump like Insane. (make little challenging here.)
02:44:794 (1) This one is too edged imo, you should decrease it a bit
:arrow: Fixed.
02:53:577 (2,3) You should move (2) too 260/128 and (3) too 180/144 if you want a perfect line
:arrow: okay o/

Insane

You may want to check some jumps here 01:35:648 - 02:02:932 since they are pretty challenging, but still awesome diff
:arrow: Glad to hear that you like this difficulty, about that part it's challenging of this song so I won't to change that much :3

Really Beautifull Beatmap, very well map, and great SB, i love it. Good Luck.
Thanks for helped my beatmap, your suggestion was useful <3
CookieBite
Hi~
from my modding queue.

slow song wow

[Easy]

AR = ~2 because it is a slow song

slow sliders.

[Normal]

AR = 3-4 because it is a slow song
CS = 3.5

01:09:111 (1) - make it like this

[Hard]

CS = 4
AR = 7

nothing to say

[Insane]

AR = ~8

----

ok i done. classic song.

thanks for using my useless modding queue.

goodbye and good luck with your map.
MoodyRPG
General
  1. ~
Easy
  1. 01:57:700 (2) - Remove this clap, sounds loud in my opinion
  2. 01:59:195 (4) - ^
Normal
  1. 01:47:234 (5,6) - Make this pattern more curved
  2. 03:07:967 (4,5) - ^
Hard
  1. 03:09:462 (3) - Could you make this slider like this
Insane
  1. Nice
Great map, awesome SB, this needs to be ranked

Good luck Backstep ~
Topic Starter
Backstep

small_hins wrote:

Hi~
from my modding queue.

slow song wow

[Easy]

AR = ~2 because it is a slow song

slow sliders.

[Normal]

AR = 3-4 because it is a slow song
CS = 3.5

01:09:111 (1) - make it like this
:arrow: Fixed and apply next kiai too.

[Hard]

CS = 4
AR = 7

nothing to say

[Insane]

AR = ~8

----

ok i done. classic song.

thanks for using my useless modding queue.

goodbye and good luck with your map.
Thanks for modded, about CS and AR I think it's fine :)

MoodyRPG wrote:

General
  1. ~
Easy
  1. 01:57:700 (2) - Remove this clap, sounds loud in my opinion
  2. 01:59:195 (4) - ^
    :arrow: Fixed all.
Normal
  1. 01:47:234 (5,6) - Make this pattern more curved
  2. 03:07:967 (4,5) - ^
    :arrow: okay :3
Hard
  1. 03:09:462 (3) - Could you make this slider like this
    :arrow: Try my best lol
Insane
  1. Nice
Great map, awesome SB, this needs to be ranked

Good luck Backstep ~
Thanks for modded <3
Cerulean Veyron
Hello! M4M from my queue~

[> General <]
  1. - I can see your SB images has unnecessary transparency around it. Plus, It's probably useless and would just eat up your filesize, that's also against the criteria. But I've cropped and remade it for you, pick any versions you want ;3/ Use them carefully!!
Modified SB files
Cropped Version~
Download me~
Cropped everything, no more transparency around every image. Since you added some glows over the lyrics and the lights.

Remade Version~
Download me~
Almost the same as the cropped version, but only left one pixel around the images.

Current Version~
Download me~
You'll probably need this one after you disagree with one of the two files above, or tried one and wanting your version back... for backup ofc ;p
  1. - I wonder why your Normal and Hard diff has a small gap ove the difficulty spread, because 1.80 stars > 3.08 stars. How making the Hard diff little easier? At least 2.90-2.95 stars.
  2. - Everything else is fine!
[> Easy <]
  1. 01:19:576 (2,3) - Try to make an even spacing here, since the current one you have is a little uneven with 0.98x > http://puu.sh/iJhYj/07c86e8649.png
  2. 01:27:051 (4,1) - Almost similar issue as above, but it's quite close when you gave a one beat break.
  3. 01:44:244 (3,4) - It's kinda minor, but maybe recorrect a blanket?
  4. 02:08:913 (1,2,3) - Well, you should've made a perfect symmetry here.
  5. 02:16:388 (2,3) - Same as 01:27:051 (4,1) -
  6. 02:26:853 (1,1) - Is it fine if you'd stack here? Or you've done that on purpose?
  7. - Sorry if i'm a little picky with the spacing, but ofc distance spacings are major in easier diffs. Solid, and great!
[> Normal <]
  1. 00:33:229 (1,2) - Minor, recorrect blanket~
  2. 01:03:130 (1) - I guess this slider looks a little complex for a Normal diff, very curved at first anchor then gets straight in a sudden.
  3. 01:09:111 (1) - This spinner is kinda short, which is a little hard for normal players to spin a quick as they can. Maybe you should make this a little longer, or remove it and map some notes.
  4. 01:21:071 (1) - I hear this slider's end is kinda inaudible, you should hear it as well. It might be unable to hear clearly, so maybe you should try another hitsound or sth.
  5. 02:23:115 (4,1) - Same as 00:33:229 (1,2) -
  6. 02:41:804 (1) - Same as 01:21:071 (1) -
  7. - Quite good, I can't tell anything but some sliders xD
[> Hard <]
  1. - For those 2.50x jumps, Isn't the jumps too big for this diff? It might not look like a regular hard diff imo ._. How about reducing it to 2.25x? or 2.30x at least?
  2. 00:38:836 (1,2,3) - These notes in-between has odd spacing imo...
  3. 00:57:711 (2) - Inaudible.
  4. 01:07:429 (4,5) - Uhmm, try using 2.0x spacing for an even spacing.
  5. 01:15:651 (2) - Probably the same issue, Inaudible.
  6. - Okay, I don't think I'll mention all of the inaudible circles to boost up the mod size. So it's best you find it yourself.
  7. 01:26:304 (5,1) - I guess this one's spacing looks bigger than 2.50x. Quite huge in my view.
  8. 01:37:517 (1,2,3) - Weird spacing.... have a check here?
  9. 02:00:503 (2,3,4,5,6) - This rhythm is kinda over-clicking, the next formation is fine but this feels too early for this kind of rhythm. So maybe you should keep adding a few sliders or replace them.
  10. 03:00:305 (2,3) - Recorrect blanket, or sth else?
  11. - And all other similar issues further, those spacings may be one of the reasons making a small gap on the diff spread with normal diff. But perhaps this diff is nice.

The Insane diff might also have some issues similar to Hard, but not quite often. Well then, good song.
Good Luck!
Topic Starter
Backstep

Gray Veyron wrote:

Hello! M4M from my queue~

[> General <]
  1. - I can see your SB images has unnecessary transparency around it. Plus, It's probably useless and would just eat up your filesize, that's also against the criteria. But I've cropped and remade it for you, pick any versions you want ;3/ Use them carefully!!
    :arrow: I choose this one thanks for your effort lol, but I want to keep red-eyes.png because it's not to do anything for move element (suitable perfect in eyes) and file size not different much imo.
Modified SB files
Cropped Version~
Download me~
Cropped everything, no more transparency around every image. Since you added some glows over the lyrics and the lights.

Remade Version~
Download me~
Almost the same as the cropped version, but only left one pixel around the images.

Current Version~
Download me~
You'll probably need this one after you disagree with one of the two files above, or tried one and wanting your version back... for backup ofc ;p
  1. - I wonder why your Normal and Hard diff has a small gap ove the difficulty spread, because 1.80 stars > 3.08 stars. How making the Hard diff little easier? At least 2.90-2.95 stars.
    :arrow: I try to reduce it, but have only 2.99 stars lol (KwaN said to me difficulty spread look fine for her :3 )
  2. - Everything else is fine!
[> Easy <]
  1. 01:19:576 (2,3) - Try to make an even spacing here, since the current one you have is a little uneven with 0.98x > http://puu.sh/iJhYj/07c86e8649.png
  2. 01:27:051 (4,1) - Almost similar issue as above, but it's quite close when you gave a one beat break.
  3. 01:44:244 (3,4) - It's kinda minor, but maybe recorrect a blanket?
  4. 02:08:913 (1,2,3) - Well, you should've made a perfect symmetry here.
  5. 02:16:388 (2,3) - Same as 01:27:051 (4,1) -
  6. 02:26:853 (1,1) - Is it fine if you'd stack here? Or you've done that on purpose?
    :arrow: Everything was fixed.
  7. - Sorry if i'm a little picky with the spacing, but ofc distance spacings are major in easier diffs. Solid, and great!
[> Normal <]
  1. 00:33:229 (1,2) - Minor, recorrect blanket~
  2. 01:03:130 (1) - I guess this slider looks a little complex for a Normal diff, very curved at first anchor then gets straight in a sudden.
  3. 01:09:111 (1) - This spinner is kinda short, which is a little hard for normal players to spin a quick as they can. Maybe you should make this a little longer, or remove it and map some notes.
  4. 01:21:071 (1) - I hear this slider's end is kinda inaudible, you should hear it as well. It might be unable to hear clearly, so maybe you should try another hitsound or sth.
  5. 02:23:115 (4,1) - Same as 00:33:229 (1,2) -
  6. 02:41:804 (1) - Same as 01:21:071 (1) -
    :arrow: Everything was fixed.
  7. - Quite good, I can't tell anything but some sliders xD
[> Hard <]
  1. - For those 2.50x jumps, Isn't the jumps too big for this diff? It might not look like a regular hard diff imo ._. How about reducing it to 2.25x? or 2.30x at least?
    :arrow: I think it's fine for slow song, they can hit this little jump :3 (It same like 160 bpm song with 1.25x spacing - -")
  2. 00:38:836 (1,2,3) - These notes in-between has odd spacing imo...
  3. 00:57:711 (2) - Inaudible.
  4. 01:07:429 (4,5) - Uhmm, try using 2.0x spacing for an even spacing.
  5. 01:15:651 (2) - Probably the same issue, Inaudible.
  6. - Okay, I don't think I'll mention all of the inaudible circles to boost up the mod size. So it's best you find it yourself.
  7. 01:26:304 (5,1) - I guess this one's spacing looks bigger than 2.50x. Quite huge in my view.
  8. 01:37:517 (1,2,3) - Weird spacing.... have a check here?
  9. 02:00:503 (2,3,4,5,6) - This rhythm is kinda over-clicking, the next formation is fine but this feels too early for this kind of rhythm. So maybe you should keep adding a few sliders or replace them.
    :arrow: Fixed but by my own.
  10. 03:00:305 (2,3) - Recorrect blanket, or sth else?
    :arrow: All your suggestion was fixed, except that I said above.
  11. - And all other similar issues further, those spacings may be one of the reasons making a small gap on the diff spread with normal diff. But perhaps this diff is nice.

The Insane diff might also have some issues similar to Hard, but not quite often. Well then, good song.
Good Luck!
About "Inaudible" issue I try to fix by use other hitsound but I don't know it's look be better or not LOL

Thanks for modded!


SPOILER
For next modder please tell me soft-hitclap.wav it to loud for you or not? I want some opinion here, thanks!
BeatofIke
[General]
  1. A little word of caution: I noticed that you silenced bothe the soft and normal hitnormals. If you going to do this, make sure at all of your notes are fully hitsounded or else the mapset will be unrankable. If you decided to choose a safer path, then removed the silenced hitnormals from your map folder.
  2. The N-H spread is almost border line high. You most likely going to be fine since it's a low BPM map, but I still recommend spiking up your Normal difficulty a bit.
[Normal]
  1. 00:44:816 - 01:08:737 - 01:32:658 - 02:29:469 - 02:53:390 - You could add notes here if you like. It will increase the star difficulty a bit.
  2. 02:26:853 (1,3) - I would make these sliders nicer. Optional sugguestion lol.
[Hard]
  1. Good map overall, but I don't recommend using high AR for a slow song like this. Also, the map is not even jumpy at all. Try using AR 6~7 instead. The difficulty spread will improve by this.
  2. 00:47:806 (1,2) - This star-shaped pattern can be improved:
    Image/Code

    332,238,47806,5,0,3:0:0:0:
    405,271,47993,1,0,3:0:0:0:
    392,350,48180,1,10,3:0:0:0:
    314,366,48367,1,8,0:0:0:0:
  3. 02:01:250 (4,1,2,3,4,5,6,7,8,1) - You can also improve this circle pattern too:
    Image/Code

    188,176,121250,1,8,0:0:0:0:
    256,216,121437,5,12,3:0:0:0:
    312,272,121624,1,8,0:0:0:0:
    392,272,121811,1,0,3:0:0:0:
    448,216,121998,1,8,0:0:0:0:
    448,136,122185,1,8,3:0:0:0:
    392,80,122372,1,8,0:0:0:0:
    312,80,122559,1,0,3:0:0:0:
    256,136,122745,1,8,0:0:0:0:
    256,216,122932,5,12,3:0:0:0:
That's about it. No problems with Easy and Insane (aside from some of the overmapped 1/6 swings lol). Good luck! Star icon due to high quality mapset~
Topic Starter
Backstep
@Ike: okay, let me wait your mod ;A; Okay let me see....

BeatofIke wrote:

[General]
  1. A little word of caution: I noticed that you silenced bothe the soft and normal hitnormals. If you going to do this, make sure at all of your notes are fully hitsounded or else the mapset will be unrankable. If you decided to choose a safer path, then removed the silenced hitnormals from your map folder.
    :arrow: I disagree here, If you remove that .wav sounds you will hear weird sound during playing lol... NOOO FOR THIS!!!! (So I use other hitsounds to make them fully hitsound every notes, and I'll fix all at end spinner that I feel silence :/ )
    About this?
    - If you not sure all my hitsounds you can reduce music volume to 0% (in edit mode) and listen carefully at all notes :3
    - About soft-hitnormal silence; I use only part that use blue ticks beat for "soft-hitclap"
    - And normal-hitnormal silence; I use only 01:36:021 to 02:02:932 part for "normal-hitwhistle" (clock tick sound for suitable "wanderer of time")
  2. The N-H spread is almost border line high. You most likely going to be fine since it's a low BPM map, but I still recommend spiking up your Normal difficulty a bit.
    :arrow: I think it's fine~
[Normal]
  1. 00:44:816 - 01:08:737 - 01:32:658 - 02:29:469 - 02:53:390 - You could add notes here if you like. It will increase the star difficulty a bit.
    :arrow: After I'm add notes for above time and see a result of star difficulty.... It's not change lol and I think it's okay if i'm not insert your suggestion notes because I want player a few break time before spinning and continue next notes.... (except: last spinner at the end it's okay.)
  2. 02:26:853 (1,3) - I would make these sliders nicer. Optional sugguestion lol.
    :arrow: Sure! fixed it.
[Hard]
  1. Good map overall, but I don't recommend using high AR for a slow song like this. Also, the map is not even jumpy at all. Try using AR 6~7 instead. The difficulty spread will improve by this.
    :arrow: Change to AR 7 as your request~
  2. 00:47:806 (1,2) - This star-shaped pattern can be improved:
    Image/Code

    332,238,47806,5,0,3:0:0:0:
    405,271,47993,1,0,3:0:0:0:
    392,350,48180,1,10,3:0:0:0:
    314,366,48367,1,8,0:0:0:0:
  3. 02:01:250 (4,1,2,3,4,5,6,7,8,1) - You can also improve this circle pattern too:
    Image/Code

    188,176,121250,1,8,0:0:0:0:
    256,216,121437,5,12,3:0:0:0:
    312,272,121624,1,8,0:0:0:0:
    392,272,121811,1,0,3:0:0:0:
    448,216,121998,1,8,0:0:0:0:
    448,136,122185,1,8,3:0:0:0:
    392,80,122372,1,8,0:0:0:0:
    312,80,122559,1,0,3:0:0:0:
    256,136,122745,1,8,0:0:0:0:
    256,216,122932,5,12,3:0:0:0:
    :arrow: Fixed by apply your code <3
That's about it. No problems with Easy and Insane (aside from some of the overmapped 1/6 swings lol). Good luck! Star icon due to high quality mapset~
Thanks for modded Ike <3

I can't imagine what happen after this o3o?
Hinsvar
I swear I'll eventually do something about this map.

For now, about the 1/6 quadruplets and streams in Insane...

While they do fit, I seriously don't recommend the overmapping because you're pretty much mapping emptiness and it looks like you're only adding notes on 1/6 ticks for the sake of having something that can actually be called an Insane diff (sorry for sounding offensive, but I feel that this is the truth; I also think the higher-ups won't like seeing the overmapping too).

Here's a question: Are you sure?
Topic Starter
Backstep
@Hinsvar : Okay I'll terminate about this issue.

Updated~

._.
I think osu! should need more mapper who has more creative on notes and rhythm. (to open their vision of music.)
I know it's overmapped but it's fitting of this song isn't it? Yes, and have any rules in Ranking Criteria for not allow overmapping?.... NO.
If it's overmapped but look it fine~ I think it's okay for player and make them see different vision of music within one song

This is my opinion about overmapped that's can use.
- It's fitting song.
- People can play it.
That's all I think....
(I asked my friends for opinions and they accept my map style.)

That's all my answer... I hope you understand me c:
Hinsvar
Yes, the 1/6 quadruplets and streams do fit with the song, but they're technically not there in the music. I know you're trying to be creative, and you want to show your interpretation of the song, but what did you do was basically trying to map... something else that is definitely not this song. That's what I am conflicted about (and looking at current ranking standards, I don't think the map, with the continuous 1/6 notes mapped on nothing, will ever be allowed to see the light of the ranking section).

I am usually okay with overmapping, you see, but you did it in the Insane diff so much and in a manner so consistent it's as if you're just trying to map another song instead of actually mapping the song you currently map.

I hope you can understand what was I truly concerned for (I'm not 100% against overmapping; I'm just against overmapping that went so far the mappers basically just made a whole new rhythm that didn't exist in the song itself), and I am sorry that I, unfortunately, couldn't find a way to speak about this any more politely or softly. I just don't want people to start being too creative and start mapping a song in a way that, instead of emphasizing and complimenting the song, only artificially adds things that wasn't there in the given musical rhythm.

Again, I hope you can understand, and let's not make this a big problem :D
Topic Starter
Backstep
@Hinsvar : LET IT GO~

That's it....
BeatofIke
We decided to remove Insane difficulty (thus also removing an usused hitsound wav file that was used in that difficulty). We also made some minor changes to the mapset. Anyways, I triple-checked every note for all difficulties to ensure that all notes has been hitsounded. Therefore, I'm giving this one a shot to nomination~

@Next BN: Even though I checked that all notes are hitsound many times, double-check again. Also, the timing fluctuates back and forth a little bit throughout the song, so try to confirm that as well o3o.
-Kanzaki
Sorry mate
Topic Starter
Backstep

-Kanzaki wrote:

Sorry mate
Let it go bro!

xD
PatZar

Backstep wrote:

-Kanzaki wrote:

Sorry mate
Let it go bro!

xD
Hinsvar
02:56:754 - 03:20:675 - We added a kiai time here because the music is as intense as the sections that already have the kiai times on.

(dw I don't need kudosu for something like this lol)

Now I'm waiting for a qualified map slot.

Qualified @ 11:58 (:57?) AM 7/17
Topic Starter
Backstep

Hinsvar wrote:

02:56:754 - 03:20:675 - We added a kiai time here because the music is as intense as the sections that already have the kiai times on.

(dw I don't need kudosu for something like this lol)

Now I'm waiting for a qualified map slot.

Qualified @ 11:58 (:57?) AM 7/17
Thank you guy! :3
Sakura chan
The first flower pattern gave me some trouble to hit, but everything else seemed fine. Also...first lel
Topic Starter
Backstep

GodOfPythons wrote:

The first flower pattern gave me some trouble to hit, but everything else seemed fine. Also...first lel
This song not suitable for DT you know? LOL

Anyway nice play! :D
Sakura chan

Backstep wrote:

This song not suitable for DT you know? LOL

Anyway nice play! :D
You know the entire leaderboard when it gets ranked will be full of HDDT scores right? :P

Anywayyy....it was nothing much though, just to put something up there that wouldn't be a pushover to take at first. c:
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