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senya - Yukitoke Realism

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Topic Starter
wring

Momovely wrote:

卍god map卍

[Easy]

  1. 00:00:529 (1) - add whistle on slider reverse  
  2. 00:03:885 (1) - add whistle on slider head 00:07:242 (1) - こっちについてて 00:03:885 (1)こっちについてないの変じゃない?
  3. 00:05:563 (3,3) -  こういう音が同じとこのヒットサウンドのつけ方統一しないの?
  4. 00:14:375 (1) - スライダーの終点 smpleset Normalにしない? 00:21:088 (1) -  ここと統一したくない? ok
  5. 00:20:669 (5,1) - こまかいけどブランケットするならちゃんと綺麗にした方がいいと思う ok
  6. 02:13:955 (5) -  単発に変えて 02:13:955でとめてfinish入れない? 01:05:983 (4) - みたいな感じで o
  7. 03:06:822 (3) - 終点にfinishいれない? ^と同じ音だし ok
  8. 03:08:081 (4) - delete note ok
  9. 03:31:577 (1) - additions soft にしない? そのほうがりずみかるでいいと思う 今のところ変えました

[Hard]

  1. 00:10:598 (1) -  whistle 入れない?
  2. 00:11:438 (3) - ここのwhistle消したほうがリズムよくない?
  3. 01:58:011 (1) -  これいらなくない????

[Lunatic]

  1. 00:15:633 (5,1) -  swap nc ok
  2. 00:32:207 (6,1) - ^
  3. 00:36:822 (1) - remove nc
  4. 00:37:452 (2) - add nc
  5. 01:26:123 (3) - add nc
  6. 01:26:752 (3) - remove nc
  7. 01:41:018 (1) - remove nc
  8. 01:41:228 (1) - add nc
  9. 01:44:584 (2) - 1/1じゃなくて単発2つにしない
  10. 03:17:312 (3,4,5,6,7) -  ほんとめんちゃこ細かいけど きれいに囲い厨しよう ok

god of god って感じ :D
適当に直したところもありますん

Akie- wrote:

yoyoyo

[Hard]

  • 00:11:438 (3) - 頭のWhistle消したほうがいいと思います
    00:13:116 (3) - 後ろにWhistleあってもいいと思います ok
[Lunatic]

  • 00:12:696 (2) - スライダーの後ろを00:12:068 (4) - に重ねてもいいと思います
    00:43:116 (2) - ノーツなしでもいいかな
    00:44:794 (2) - ^
    00:46:473 (2) - ^
    02:17:312 (6) - スライダーの後ろを02:16:892 (3) - に重ねてもいいと思います

-Tochi wrote:

From my modding queue


  • General

  1. Looks fine.


  • Lunatic

  1. 00:10:598 (1,2,3,4,1,2,3,4) - I got confused from here 00:11:228 (4) - to here 00:11:438 (1) - because the distance changed so much, and the flow is not so good. Maybe move this to x:360 y:128 (select all the circles, and move them. Not only 1 circle.) move to right a bit but almost keeping now sorry
  2. 00:14:794 (3) - It looks better when it's only a normal anchor, not a red one:sorry
  3. 00:15:424 (4) - Move to x:112 y:48 for better flow. I know you mean but sorry
  4. 00:28:011 - Add note? no
  5. 00:42:906 - Same as above ^ no
  6. 00:48:570 (4) - Ctrl + G? no
  7. 00:49:410 (10) - Same as above ^ no
  8. 01:55:913 (4,5,6) - Bad flow. Make it like: no
    Image
    For better flow.

  9. 02:00:319 (7) - This should be 1/6, not 1/8 keep it here
  10. 02:16:053 (6,2) - Stack the sliderend properly with the circle. ok
  11. 02:50:039 (5) - New combo? added after this
  12. 02:54:025 (4,5) - This plays weird. Maybe do Ctrl + G like: haha sorry I intended it
  13. 03:26:542 (5) - Ctrl + G on this, just like here 03:29:899 (6,7) - ? no, for the after slider place imo
  14. 03:34:515 (9) - Same as 02:00:319 (7) - It should be 1/6 ^


  • Hard

  1. 00:22:976 (2) - Ctrl + G feels better imo. I want a jump.
  2. 01:37:871 (5,1) - Swap NC. ok
  3. 01:58:011 (1) - Delete. no
  4. 03:11:857 (1) - Ctrl + G for better flow. 03:12:277 (2) - too, and here 03:12:696 (3) - and here 03:13:116 (4) - hmm, but I want to keep the former DS sorry
  5. 03:27:801 (3) - Hitfinish sounds bad here. Maybe remove? ok


  • Feedback


    Wow, nice map~
    Good luck!

iMage-- wrote:

IRC(voice chat) mod
irc
2015-04-01 01:43 iMage--: 01:54:774 (1,2,3,4,5) - 
2015-04-01 01:48 iMage--: 00:22:976 - why no note?
2015-04-01 01:52 iMage--: 00:40:808 -
2015-04-01 01:59 iMage--: normal: 01:44:584 (5,1) - replace NC?
2015-04-01 02:08 iMage--: 01:29:480 (1,2) -
2015-04-01 02:10 iMage--: 02:28:221 (5) -
2015-04-01 02:11 iMage--: スタックさせない方がいいんじゃね?
2015-04-01 02:15 iMage--: 03:24:654 (3,1) -
2015-04-01 02:15 iMage--: 03:34:515 (3) -
2015-04-01 02:15 iMage--: NC?
2015-04-01 02:17 iMage--: 02:18:570 (3,5,7) - NC(aimを意識させやすくする目的)
2015-04-01 02:19 iMage--: 02:43:326 (5) -
2015-04-01 02:19 iMage--: 02:53:815 (3,4,5,6) -
2015-04-01 02:21 iMage--: 03:34:515 (9) -

頑張れ(^O^)
適当に直してます

Thanks moddddd!!!!!!!!!
Haruru
from in-game req(遅くなってごめんなさい)
[Normal]
01:39:130 (3) - x:244 y:240に動かすとちょっと綺麗になります
[Hard]
00:04:305 (2) - Circle1個にしてもいいかも?
02:59:270 (3) - 02:59:899 (4) をblanketしてもいいかも?
[Lunatic]
01:22:347 (4) - 01:21:927 (3) をblanketしてもいいかも?
01:29:060 (6) - 01:28:221 (1) をblanketしてもいいかも?
02:03:046 (1) - 個人的にはCtrl+Gした方が叩きやすく感じました

全然書くところ無かった・・・ 最高
Satellite
Sorry late ;w;
wrong mod for wring w

[General]
  1. AR3からAR7って結構差あるしAR4にしとかない? -> Normal
[Normal]
  1. 00:15:214 - 00:16:053 - 00:16:892 -
    00:18:570 - 00:19:410 - 00:20:249 -
    こういったwhistleパターンを使ってるのであれば
    00:30:319 (5) - ここにはadd whistleなはず?
  2. 01:30:738 (2) - Easyないわけだし、50%以上重ねるのやめよう見づらい
[Hard]
  1. 00:34:934 (1) - Nc いる?
  2. 01:05:144 (3,4) - 2.0以上のジャンプここにいる???
  3. 01:05:983 (1,2,3,4) - スタック云々のせいでDSぐちゃぐちゃだけど意図的?
[Lunatic]
  1. 00:28:011 - 意図的にあけてるんだろうなあ~~って読み取れるけどadd noteしたほうがやりやすくない?
  2. 00:50:459 (3,4,5,1) - ここは面倒かもしれないけど 00:48:780 (5,6,7,8,9) - こことパターン統一して5連打のほうが読みやすいしやりやすいと思う
  3. 02:28:221 (10) - ここで緑線で*0.85いれてるせいでDS通り配置しても1個だけ浮いてるっていうのわかるかな?どう見ても狭いし、ちゃんとあわせてあげて
  4. 03:03:466 (1,2,3,4,5) - 挑戦的だね
mod sikata wasureta
Topic Starter
wring

Haruru wrote:

from in-game req(遅くなってごめんなさい)
[Normal]
01:39:130 (3) - x:244 y:240に動かすとちょっと綺麗になります それっぽくした
[Hard]
00:04:305 (2) - Circle1個にしてもいいかも?
02:59:270 (3) - 02:59:899 (4) をblanketしてもいいかも?yoshi
[Lunatic]
01:22:347 (4) - 01:21:927 (3) をblanketしてもいいかも? 角度変えた
01:29:060 (6) - 01:28:221 (1) をblanketしてもいいかも?yoshi
02:03:046 (1) - 個人的にはCtrl+Gした方が叩きやすく感じました yoshi

全然書くところ無かった・・・ 最高

Satellite wrote:

Sorry late ;w;
wrong mod for wring w

[General]
  1. AR3からAR7って結構差あるしAR4にしとかない? -> Normal それでいいならそれがいいんだよな
[Normal]
  1. 00:15:214 - 00:16:053 - 00:16:892 -
    00:18:570 - 00:19:410 - 00:20:249 -
    こういったwhistleパターンを使ってるのであれば
    00:30:319 (5) - ここにはadd whistleなはず? ok
  2. 01:30:738 (2) - Easyないわけだし、50%以上重ねるのやめよう見づらい hai
[Hard]
  1. 00:34:934 (1) - Nc いる?
  2. 01:05:144 (3,4) - 2.0以上のジャンプここにいる??? 曲が飛んでいる
  3. 01:05:983 (1,2,3,4) - スタック云々のせいでDSぐちゃぐちゃだけど意図的? 秘儀使用
[Lunatic]
  1. 00:28:011 - 意図的にあけてるんだろうなあ~~って読み取れるけどadd noteしたほうがやりやすくない? 休みたがってる
  2. 00:50:459 (3,4,5,1) - ここは面倒かもしれないけど 00:48:780 (5,6,7,8,9) - こことパターン統一して5連打のほうが読みやすいしやりやすいと思う 汚くなってしまった
  3. 02:28:221 (10) - ここで緑線で*0.85いれてるせいでDS通り配置しても1個だけ浮いてるっていうのわかるかな?どう見ても狭いし、ちゃんとあわせてあげて hai
  4. 03:03:466 (1,2,3,4,5) - 挑戦的だね 飛翔感を感じ取れるか
mod sikata wasureta
ありがとうmodありがとう
Satellite
fine to me so bubbled ~
10nya
senya<3
Frim4503
fast :)
juast 1 page..
Rare
^o^
Tari
Nice map man! (but sadly too qualified maps today)
Sellenite
waiting!
Tari
Lets go!

Qualified!
alacat
wringratz!!!!!!!!!!!!!
Satellite

alacat wrote:

wringratz!!!!!!!!!!!!!
litoluna
omew
Topic Starter
wring
omg

thanks Tari

thanks reply guys ;)
PEPOTTI
おめでとう!
rui
おめでとう~
Meg
輪殿、最高。
Myxo
After internal discussion we decided to disqualify this map over the following concern:

The difficulty spread is inacceptable as it is now, because both the difficulty gaps between Normal and Hard as well as Hard and Insane are too big.

The Normal difficulty feels like an Easy difficulty, as it uses nearly no 1/2 at all. Therefore, the gap to the relatively dense Hard difficulty is too big.
The Insane is pretty dense, using a lot of 1/4 objects, while the Hard doesn't have much 1/4 at all. The gap is too big here as well.

The best solution (and the only one I could think of) would be to rename Normal to Easy, then increase the Hard's difficulty by adding some 1/4, and finally mapping a new difficulty between Easy and Hard.

The BNG will handle this from now on. The diffs themselves are really well made, good job with that! Good luck!

###C
Meg
輪殿、ドンマイ。
Satellite
reb

log
23:53 Satellite: 01:03:885 (7,1) - 
23:53 Satellite: 01:14:375 (1,2,3) -
23:54 Satellite: 01:19:410 (5) - nc
23:54 Satellite: 01:28:011 (2,4) - ds
23:55 Satellite: 01:45:843 (3,1,2,3,4,5,6) -
23:55 Satellite: 01:45:843 (3) - re
23:56 Satellite: http://puu.sh/ixg1B/36918dea71.jpg
23:57 Satellite: 02:02:417 (4) - tyokusen
23:57 Satellite: 02:24:864 (1,2) - dame
23:58 Satellite: 03:06:822 (7) - nc
23:59 Satellite: 03:18:570 (1,2) - dame
00:05 wring: 01:54:654 (1,2) -
00:08 Satellite: 01:19:410 (1,2,3,4,5) -
00:08 Satellite: 01:47:522 (3) -
00:09 Satellite: 02:27:382 (4) -
00:09 Satellite: 01:47:102 (1,2,3) -
00:10 Satellite: 03:34:095 (2,1) - gyaku
00:13 Satellite: http://puu.sh/ixgWJ/9ceb5e65ce.jpg
00:17 Satellite: 01:04:515 (1) - ds
00:18 Satellite: 01:43:955 (6) - ds
00:19 Satellite: 02:47:731 (2) -
Topic Starter
wring
サンキュ~
Mint
Hello wring! Requested by Satellite :3

[General]
  1. soft-hitclap2.wav is on the edge of rankability with a delay of 4ms. The maximum is 5ms, but I highly recommend replacing the hitsound with this file http://puu.sh/ixkQb/cc3c0da956.wav.

[Easy]
  1. 01:24:025 (6) - Skipping downbeat completely is really weird to me, sorry :< - Try something like http://puu.sh/ixigM/81a8ac02ad.jpg? This way you can cover all sounds easily, while giving enough emphasis on downbeat which is quite important. Then, if you do apply this suggestion. Add a NC on 01:24:445 - so the combo wont get too long.
  2. 01:27:382 (2) - Hmm.. same here. Since strong vocal is on the red tick, I understand you skip that note. But please follow the downbeat then, something like this is more beginner-friendly and plays better overall. http://puu.sh/ixiq6/6d34e35dbc.jpg
  3. 01:05:983 (4,1) - I do not recommend stacking these. There are technically rankable, but it's quite confusing. This is the only stack in this diff, and that gap makes it even more confusing... I recommend to spread it out like 03:06:822 (3,1) -
  4. 02:38:291 (1,1) - Easy difficulty needs 1 full measure recovery time after spinner. Also, there are no green lines to gradually increase the volume, unlike the other diffs.
  5. 02:55:074 (1) - Don't know if you did this on purpose, but flipping the slider creates a more natural flow to me, something like this http://puu.sh/ixiMq/2a80670ef7.jpg? Of course, up to you.
  6. 03:28:640 (2) - Are you sure you don't want some green lines here to change the slidertick hitsound considering your hitsound pattern in this section? Similar to what you did at 01:44:584 (1) - Also, sure you don't want to put the NC on (2) instead? Just confirming :p
  7. 03:31:577 (1,2,3,1) - Lol, just wanted to say that I really like this w

[Normal]
  1. 03:08:920 (2) - Since the 'no' vocal is the longer one in this combo, I personally prefer the 1/1 here. http://puu.sh/ixjxv/78862ec576.jpg

[Hard]
  1. Change OD to 6? That way you have a nice 3/4 and 6/7 between the diffs. Your decision whether you want to change or not.
  2. The stack leniency in this difficulty is really low (not unrankable) compared to the other difficulties which have their SL way higher. Shouldn't matter, but just wanted to notify you.
  3. 01:07:661 (1,2,3,4) - Fits the vocal so well =w=b
  4. 01:56:333 (1,2,3,4,5,6,7,8,9,10) - Having multiple triplets combined with single-tapping is a no for me. If you want to keep star pattern, you can change one of the (or both) triplet into a reverse slider to keep star. http://puu.sh/ixk2f/1ea043f851.jpg

[Lunatic]
  1. Minor, but you have an unsnapped line at 01:34:926 -
  2. 02:18:151 (1,2,3,4,5,6,7,8) - Aaaaaah, this is so nice /w\
  3. 02:54:025 (4,5,6,7) - Not a problem but, it stands out to me that you just used 1/4 here. In an identical part in the song itself you used a 1/8 repeat slider, at 02:00:319 (7) - . Since the 1/8 beats in the song are really clear and obvious, is there a specific reason why you didn't map those out here?
  4. 02:54:654 (7) - Minor, but if you want to keep consistency with the identical mentioned above, add a new combo here.
  5. 03:17:312 (3,4,5,6,7) - This stream played okay here, but I can't really hear a noticeable 1/4 beat on (4) here... Sounds more like note + triplet rhythm, but it's more up to you.

Nice mapset, really good job on this :3
Call me back \o/
Topic Starter
wring

appleeaterx wrote:

Hello wring! Requested by Satellite :3

[General]
  1. soft-hitclap2.wav is on the edge of rankability with a delay of 4ms. The maximum is 5ms, but I highly recommend replacing the hitsound with this file http://puu.sh/ixkQb/cc3c0da956.wav.
ok change it
[Easy]
  1. 01:24:025 (6) - Skipping downbeat completely is really weird to me, sorry :< - Try something like http://puu.sh/ixigM/81a8ac02ad.jpg? This way you can cover all sounds easily, while giving enough emphasis on downbeat which is quite important. Then, if you do apply this suggestion. Add a NC on 01:24:445 - so the combo wont get too long.
  2. 01:27:382 (2) - Hmm.. same here. Since strong vocal is on the red tick, I understand you skip that note. But please follow the downbeat then, something like this is more beginner-friendly and plays better overall. http://puu.sh/ixiq6/6d34e35dbc.jpg
  3. 01:05:983 (4,1) - I do not recommend stacking these. There are technically rankable, but it's quite confusing. This is the only stack in this diff, and that gap makes it even more confusing... I recommend to spread it out like 03:06:822 (3,1) - I asked Satellite and he said fine so sorry keep it.
  4. 02:38:291 (1,1) - Easy difficulty needs 1 full measure recovery time after spinner. Also, there are no green lines to gradually increase the volume, unlike the other diffs. ok, deleted
  5. 02:55:074 (1) - Don't know if you did this on purpose, but flipping the slider creates a more natural flow to me, something like this http://puu.sh/ixiMq/2a80670ef7.jpg? Of course, up to you. ok nice flow :D
  6. 03:28:640 (2) - Are you sure you don't want some green lines here to change the slidertick hitsound considering your hitsound pattern in this section? Similar to what you did at 01:44:584 (1) - Also, sure you don't want to put the NC on (2) instead? Just confirming :pit's the pattern and the NC is focusing 03:31:577 (1,2,3) -
  7. 03:31:577 (1,2,3,1) - Lol, just wanted to say that I really like this w<3
And sorry the downbeat note didn't add because this is Easy and I think 4/1 for one set.

[Normal]
  1. 03:08:920 (2) - Since the 'no' vocal is the longer one in this combo, I personally prefer the 1/1 here. sorry, I want to keep the melody.http://puu.sh/ixjxv/78862ec576.jpg

[Hard]
  1. Change OD to 6? That way you have a nice 3/4 and 6/7 between the diffs. Your decision whether you want to change or not. changed
  2. The stack leniency in this difficulty is really low (not unrankable) compared to the other difficulties which have their SL way higher. Shouldn't matter, but just wanted to notify you. hmmm....ok changed to 7 but I worried the playing view.
  3. 01:07:661 (1,2,3,4) - Fits the vocal so well =w=b hehehe
  4. 01:56:333 (1,2,3,4,5,6,7,8,9,10) - Having multiple triplets combined with single-tapping is a no for me. If you want to keep star pattern, you can change one of the (or both) triplet into a reverse slider to keep star.sorry, I need keep this for the difficult zone http://puu.sh/ixk2f/1ea043f851.jpg

[Lunatic]
  1. Minor, but you have an unsnapped line at 01:34:926 - ok
  2. 02:18:151 (1,2,3,4,5,6,7,8) - Aaaaaah, this is so nice /w\ <3
  3. 02:54:025 (4,5,6,7) - Not a problem but, it stands out to me that you just used 1/4 here. In an identical part in the song itself you used a 1/8 repeat slider, at 02:00:319 (7) - . Since the 1/8 beats in the song are really clear and obvious, is there a specific reason why you didn't map those out here? the 1/8 sound is here 02:54:235 (5) - , but I want the 1/4 slider jump. If I put 1/8 rhythm, it would be too hard and break this difficulty imo.
  4. 02:54:654 (7) - Minor, but if you want to keep consistency with the identical mentioned above, add a new combo here. ><
  5. 03:17:312 (3,4,5,6,7) - This stream played okay here, but I can't really hear a noticeable 1/4 beat on (4) here... Sounds more like note + triplet rhythm, but it's more up to you. keep it

Nice mapset, really good job on this :3 uoooo~~
Call me back \o/
Thanks mod!!
Mint
Let's try again ;)
Requalified!
SrSkyPlayer
oh yeaa
Topic Starter
wring
Thanks!! <3
Satellite
congrats again !
iyasine
おめっす ;)
Homura-
OJT優勝おめでとうございます :D
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