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P*Light feat. yukacco - Stargazer (DJ Shimamura Remix)

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Iceskulls
as requested

[general]
  1. offset sound a little bit off to me , +2 offset would be nice imo
[chasing]
  1. 00:19:419 (6,7,8) - , 00:38:617 (6,7,8) - I wonder why you use 1/8 here ? , I mean I would just use only circles here lol it enough here now imo
  2. 00:22:334 (5) - nc for sv change ?
  3. 00:34:846 - why ignore this kick beat , I think it make rhythm sound better if you map it
  4. 00:44:617 (9,10) - jumps here feel a bit too big or something and also this beat 00:44:789 (10) - doesn't even sound emphasized or anything using jumps here would mkae the flow feel weird imo , I would lower spacing here a lots , try move 00:44:789 (10) - to around x216 y148 ?
  5. 00:50:617 (2) - sliderhead is kinda a bit inaudible to me here , better increase hitsound volume a bit so it
  6. 00:55:246 (5,6) - I think swap place of these 2 notes would make the flow here 00:54:560 (1,2,3,4,5,6,7,8) - fit the song more
  7. 01:20:617 (6) - nc? this sound like a new part or something
  8. 01:26:103 (6) - same ^
  9. 01:36:903 (4) - same same ^
  10. 01:58:332 (4,5) - spacing so low here , why not make spacing here consistent with 01:56:446 (2,3) - or 01:56:960 (4,5) -
  11. 01:58:846 (1) - the rhythm here sound a bit weird imo , using sliderend for emphasized beat is not that good here imo , you can try this rhythm
  12. 02:07:246 (1,2,3,4,5) - not a good way to use extended slider or something , here you can clearly hear a beat on 1/2 but you ignore and do 1/4 thing here well in player view it play good and fine but when it come to modder/mapper view it's not imo , I would change to use 1/2 slider here instead
  13. 03:10:675 - hmm why skip this beat ? would make rhythm sound better if you map it
  14. 03:41:017 (2,3,4,5,6,1,2,3,4,5,6) - I assume you map to violin sound or something , well they sound off to me listen at 25% speed
  15. 03:51:989 (3,4,5,6) - o use circles only here would make flow better here , the current rhythm just play not really good and not flow really well too imo
  16. 03:55:589 (1,2,3) - try to make spacing consistent so flow would be a bit better here imo
  17. 04:01:760 (1,2,3,4,5,6,7,8) - spacing here looks a bit too much , I think 1.7x or 1.8x ds stream should be enough here now if you want something like increasing effect (idk how to explain this effect rip )
  18. 04:04:846 (7,8) - jumps here feel a bit weird , (8) doesn't sound really that emphasized imo so big jumps would not sound good here imo , try move 04:05:017 (8,1) - to around x192 y228 ? spacing here sohuld be lower 04:04:846 (7,8,1) - so it make sense with music more imo
  19. 04:07:589 (6,7) - similiar to what I said above , spacing should be lower so it make sense with music more imo , you can try move 04:07:760 (7) - to around x232 y184
  20. 04:15:817 (7,8) - similiar to what I said above about spacing again
  21. 04:43:589 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - are you sure about this pattern ? the 1/4 jumps there is not really fit the song here imo , mostly 1/4 jumps would fit for something sound really strong that can make the player play it intuitively but this one is not , I guess ,I would just do regular stream thing here instead
hmm I think notes placement can be polished a bit here

good luck , have fun mapping :)
Topic Starter
Spaghetti
C R O W N S
]

[ C R O W N S ] wrote:

Hello from #memehelp

There is only 1075 ms of audio lead-in :c Fixed

00:01:075 (1) - snap this slider Fixed
00:19:417 (6,7,8) - I feel like this breaks flow Placed to compliment the short and staccato phrases she's singing
00:23:875 (3,4,5,1,2,3,4,5,6,7) - How did you decide the spacing for these jumps? Every object it spaced evenly with the one next to it (placement wise, not time wise)
00:30:046 (1,2,3,4,5,6,7) - ^ ^
00:35:532 (1,2,3,4,5,6,7) - ^ ^
00:38:617 (6,7,8) - Flow breaking. Placed to compliment the short and staccato phrases she's singing
00:41:017 (1,2,3,4,5,6,7) - These seem more mindfully spaced but still awkward (could just be me, probably worth disregarding this one) Just a circular motion, will change if others agree.
01:01:417 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I like this stream, well curved.
02:40:675 (5) - This beat is EXACTLY the same as the previous one, yet here you use a kickslider instead of a triple. why do you guys torture me like this
03:24:046 (4) - I don't know what I feel. Happiness mixed with disbelief
03:51:989 (3,4,5,6) - This is such a gimmicky set of sliders.
04:11:189 (3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1) - Dear god for me these hitsounds are overwhelming. (Could just be my skin. It's early, I'll test with default later.) Fixed
04:43:589 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Gimmicky but seems to work Ye if you remove the notes you can hear each downbeat hit hard in the song

Probably terribad mod. but eh, you needed one more.
Thanks for the mod <3

CelsiusLK

CelsiusLK wrote:

as requested

[general]
  1. offset sound a little bit off to me , +2 offset would be nice imo
[chasing]
  1. 00:19:419 (6,7,8) - , 00:38:617 (6,7,8) - I wonder why you use 1/8 here ? , I mean I would just use only circles here lol it enough here now imo omg you guys kill me, I'll ask the QAT and change this if it becomes a major issue.
  2. 00:22:334 (5) - nc for sv change ? Fixed
  3. 00:34:846 - why ignore this kick beat , I think it make rhythm sound better if you map it Fixed
  4. 00:44:617 (9,10) - jumps here feel a bit too big or something and also this beat 00:44:789 (10) - doesn't even sound emphasized or anything using jumps here would mkae the flow feel weird imo , I would lower spacing here a lots , try move 00:44:789 (10) - to around x216 y148 ? Fixed
  5. 00:50:617 (2) - sliderhead is kinda a bit inaudible to me here , better increase hitsound volume a bit so it Fixed
  6. 00:55:246 (5,6) - I think swap place of these 2 notes would make the flow here 00:54:560 (1,2,3,4,5,6,7,8) - fit the song more Fixed
  7. 01:20:617 (6) - nc? this sound like a new part or something NC'd the note before.
  8. 01:26:103 (6) - same ^ ^
  9. 01:36:903 (4) - same same ^ Fixed
  10. 01:58:332 (4,5) - spacing so low here , why not make spacing here consistent with 01:56:446 (2,3) - or 01:56:960 (4,5) - Fixed
  11. 01:58:846 (1) - the rhythm here sound a bit weird imo , using sliderend for emphasized beat is not that good here imo , you can try this rhythm Remove the notes and listen to the percussion track in the background, this is mapped to that weird high pitched sliding hi-hat
  12. 02:07:246 (1,2,3,4,5) - not a good way to use extended slider or something , here you can clearly hear a beat on 1/2 but you ignore and do 1/4 thing here well in player view it play good and fine but when it come to modder/mapper view it's not imo , I would change to use 1/2 slider here instead I'm going to focus more on the playability on this point. These sliders emphasize the falling of the voice for the buildup and makes the 1/2 sliders after it create an even bigger impact
  13. 03:10:675 - hmm why skip this beat ? would make rhythm sound better if you map it Fixed
  14. 03:41:017 (2,3,4,5,6,1,2,3,4,5,6) - I assume you map to violin sound or something , well they sound off to me listen at 25% speed This is due to the scooping in sound that they use to create that strong accented sound. It's rhythmically correct, it's a technique used in whatever track the composer decided to use for those :P.
  15. 03:51:989 (3,4,5,6) - o use circles only here would make flow better here , the current rhythm just play not really good and not flow really well too imo If FUNKY SUMMER BEACH can pull it off, I can
  16. 03:55:589 (1,2,3) - try to make spacing consistent so flow would be a bit better here imo I tried x-x
  17. 04:01:760 (1,2,3,4,5,6,7,8) - spacing here looks a bit too much , I think 1.7x or 1.8x ds stream should be enough here now if you want something like increasing effect (idk how to explain this effect rip ) It's not supposed to be an increasing effect. It's supposed to be a sudden burst of spacing since the percussion so abruptly changes there. It plays fine for everyone who's tested so far, will change if others suggest
  18. 04:04:846 (7,8) - jumps here feel a bit weird , (8) doesn't sound really that emphasized imo so big jumps would not sound good here imo , try move 04:05:017 (8,1) - to around x192 y228 ? spacing here sohuld be lower 04:04:846 (7,8,1) - so it make sense with music more imo Fixed
  19. 04:07:589 (6,7) - similiar to what I said above , spacing should be lower so it make sense with music more imo , you can try move 04:07:760 (7) - to around x232 y184 Fixed
  20. 04:15:817 (7,8) - similiar to what I said above about spacing again Fixed
  21. 04:43:589 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - are you sure about this pattern ? the 1/4 jumps there is not really fit the song here imo , mostly 1/4 jumps would fit for something sound really strong that can make the player play it intuitively but this one is not , I guess ,I would just do regular stream thing here instead Remove the notes and listen to the downbeats, they're strongly emphasized in the song, so that's why I placed those.
hmm I think notes placement can be polished a bit here

good luck , have fun mapping :)
Thanks for the mod <3
Side
Hi!

SPOILER
Overall


HP Drain at 7 or 7.5 seems fine. Considering you're planning on using OD9 and there are a handful of sections without notes this makes it feel too punishing for small mistakes. This might be okay if this was OD 8 - 8.5 though.

Notes


00:21:134 (3) - Stacked double note feels more natural but this is not wrong of course.

01:01:077 (6,7) - Move the clap from 7 to 6.

03:24:048 (4) - Something about this slider feels weird. It would look a lot smoother if you structure the loop nodes to more of a hexagon shape. Not the best example but looks a little more structured.

04:01:077 (1,2,3,4,5,6,7,8) - select 5-8 and move them down slightly and then move 6 and 7 a little lower so it does kind of like a mini u. Something like this.


Personal view(You can completely disregard this one if you want)

I feel the 1/8 sliders around the song (like 00:38:619 (6,7,8) - for example) feel really out of place. In some cases 1/4 sliders would have the same effect and still sound nice when played or even just notes would have the same spacing and not add an in-between sound that doesn't quite fit the melody, etc.

Also when I playtested this it felt WAY easier than a 5.4 star map minus a few patterns that really seem to spike the difficulty. The SV and spacing in general make it feel like it should be more of an insane or baby extra (somewhere like 4.9-5.1 star range)

A map like this would be such a free PP grind considering the length, OD and HP.


Overall this map feels really nice the flow is very consistent and smooth and the patterns feel natural even during breaks (the ones before the kiai) verses, etc. I wouldn't be surprised if this gets ranked very soon honestly. Good job and best of luck :)
Topic Starter
Spaghetti
100th post hype
Side

Side wrote:

Hi!

Overall


HP Drain at 7 or 7.5 seems fine. Considering you're planning on using OD9 and there are a handful of sections without notes this makes it feel too punishing for small mistakes. This might be okay if this was OD 8 - 8.5 though. Fixed

Notes


00:21:134 (3) - Stacked double note feels more natural but this is not wrong of course. I don't agree, I feel like that stops the flow that the sliders are providing and it kills my antijump.

01:01:077 (6,7) - Move the clap from 7 to 6. OOPSIE

03:24:048 (4) - Something about this slider feels weird. It would look a lot smoother if you structure the loop nodes to more of a hexagon shape. Not the best example but looks a little more structured. Fixed

04:01:077 (1,2,3,4,5,6,7,8) - select 5-8 and move them down slightly and then move 6 and 7 a little lower so it does kind of like a mini u. Something like this. Fixed


Personal view(You can completely disregard this one if you want)

I feel the 1/8 sliders around the song (like 00:38:619 (6,7,8) - for example) feel really out of place. In some cases 1/4 sliders would have the same effect and still sound nice when played or even just notes would have the same spacing and not add an in-between sound that doesn't quite fit the melody, etc. I'm disscussing this with the QAT as we speak. To find my reasoning behind this, read my replies to previous mods.

Also when I playtested this it felt WAY easier than a 5.4 star map minus a few patterns that really seem to spike the difficulty. The SV and spacing in general make it feel like it should be more of an insane or baby extra (somewhere like 4.9-5.1 star range) :v

A map like this would be such a free PP grind considering the length, OD and HP. aw ye


Overall this map feels really nice the flow is very consistent and smooth and the patterns feel natural even during breaks (the ones before the kiai) verses, etc. I wouldn't be surprised if this gets ranked very soon honestly. Good job and best of luck :) thanks <3 I'll try to rank this ASAP :D
Thanks for the mod <3
Topic Starter
Spaghetti
After discussing with some QAT members i came to the conclusion of removing the 1/8th kicksliders u guys r bullies ;A;





















the wub kicksliders are staying though so frick off
Sharkie
Sup buddy!
Here's a mod from my <3~


[Chasing]

00:05:877 (6,4) - These aren't blanketed perfectly. (http://prntscr.com/7f86mo = the 3 is an Extra note I placed for double checking)
00:19:934 (9) - I think this should have larger spacing, because its a very strong beat. Yet, it is a smaller jump in the previous 3 notes.
01:00:562 (3,4,5,6,7) - Maybe try something like this? http://prntscr.com/7f879h You get a momentum buildup for the streams.
01:17:534 (1) - The entire section has the same SV has the kiai time after, I think there is definitely an intensity change with the calm part, the buildup that starts kinda around 01:46:677 (4) . And parts thereafter.
01:20:619 (2,3) - (NAZI) http://prntscr.com/7f87ie
01:30:048 (1,2,3) - Maybe rotate this a bit so it gives it a different look? maybe like 5 Degrees?
01:46:677 (4) - NC?
02:12:905 (1) - This is lower spacing than the beginning, maybe increase because kiai?
02:21:477 (3) - Maybe rotate a bit for cool aesthetic? :3
04:10:848 (2,4) - I don't like how close these two are.
04:15:819 (7,8) - Ctrl+G?
04:43:591 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - these jumps streams are kinda evil imo, because there aren't any prior to this pattern, but that's just my opinon ;w;
04:44:962 (5) - NC?

I really love this song, I like how you mapped it.
please collab with me
Topic Starter
Spaghetti
Nerodae

Nerodae wrote:

Sup buddy!
Here's a mod from my <3~


[Chasing]

00:05:877 (6,4) - These aren't blanketed perfectly. (http://prntscr.com/7f86mo = the 3 is an Extra note I placed for double checking) Fixed
00:19:934 (9) - I think this should have larger spacing, because its a very strong beat. Yet, it is a smaller jump in the previous 3 notes. Fixed
01:00:562 (3,4,5,6,7) - Maybe try something like this? http://prntscr.com/7f879h You get a momentum buildup for the streams. Fixed
01:17:534 (1) - The entire section has the same SV has the kiai time after, I think there is definitely an intensity change with the calm part, the buildup that starts kinda around 01:46:677 (4) . And parts thereafter. I think it plays well rn. The voices are powerful enough to keep that SV but I'll change if more people suggest.
01:20:619 (2,3) - (NAZI) http://prntscr.com/7f87ie Fixed
01:30:048 (1,2,3) - Maybe rotate this a bit so it gives it a different look? maybe like 5 Degrees? I want it to look identical since the lyrics/pitch is identical in the song.
01:46:677 (4) - NC? That'll break consistency
02:12:905 (1) - This is lower spacing than the beginning, maybe increase because kiai? Oh shit fixed
02:21:477 (3) - Maybe rotate a bit for cool aesthetic? :3 Fixed
04:10:848 (2,4) - I don't like how close these two are. Fixed
04:15:819 (7,8) - Ctrl+G? Flows better but those jumps are huge. I'll keep them for now but as soon as two people or more complain, they're going away.
04:43:591 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - these jumps streams are kinda evil imo, because there aren't any prior to this pattern, but that's just my opinon ;w; They fit fine, remove the notes and listen ;w;.
04:44:962 (5) - NC? Fixed

I really love this song, I like how you mapped it.
please collab with me Soon <3
Thanks for the mod! <3
-Visceral-
[Chasing]
00:01:934 (3,4) - Flow feels very sharp here compared to the rest of the opening. Consider moving the 4-combo slider right and then move 00:03:134 (5,6) accordingly

00:26:791 (4,5,6,7,8) - I feel like this part has much more potential and feels rather empty

00:42:562 (2,3) - Yeah kind of sharp flow here as well similar to the beginning. Consider moving similar to: http://i.imgur.com/8I4qGnb.png

01:46:677 (4,7) - Awkward stack

02:00:562 (2) - Ctrl + G

02:55:591 (2,3) - ^

02:56:619 (1) - Try: http://i.imgur.com/xRia222.jpg

03:07:934 (2,3,4,5,1,2,3,4) - This pattern feels really congested. 03:08:619 (5,1) does, at least. Try to create more of a jump between those two.

03:34:162 (4,5) - Blanket these

05:07:419 - http://i.imgur.com/NIXVagx.jpg

05:08:534 (1) - I'd actually advise not having a spinner here, but it's up to you.

OK WE CAN QUALIFY THIS NOW PLEASE BNS COME OUT
Topic Starter
Spaghetti
Smoothie World

Smoothie World wrote:

[Chasing]
00:01:934 (3,4) - Flow feels very sharp here compared to the rest of the opening. Consider moving the 4-combo slider right and then move 00:03:134 (5,6) accordingly I think this kind of flow plays fine since there's a pause before it. Plus, I don't want to ruin the spacing that I have (notice how the slider end on 4 is with the slider end on 3.)

00:26:791 (4,5,6,7,8) - I feel like this part has much more potential and feels rather empty Fixed

00:42:562 (2,3) - Yeah kind of sharp flow here as well similar to the beginning. Consider moving similar to: http://i.imgur.com/8I4qGnb.png I like that sharp feeling this provides. Plus, changing it would ruin my spacing ;w;

01:46:677 (4,7) - Awkward stack Fixed

02:00:562 (2) - Ctrl + G ehhhhhhhhhhhhhhhhhhh

02:55:591 (2,3) - ^ You guys just can't decide now can you >>

02:56:619 (1) - Try: http://i.imgur.com/xRia222.jpg Pls, that jump is like 2 miles long.

03:07:934 (2,3,4,5,1,2,3,4) - This pattern feels really congested. 03:08:619 (5,1) does, at least. Try to create more of a jump between those two. Fixed

03:34:162 (4,5) - Blanket these Fixed

05:07:419 - http://i.imgur.com/NIXVagx.jpg Probably the best idea I've ever recieved.

05:08:534 (1) - I'd actually advise not having a spinner here, but it's up to you. I love how it brings the map to an end and I need the drain time.

:arrow: OK WE CAN QUALIFY THIS NOW PLEASE BNS COME OUT
Thanks for the mod <3
Topic Starter
Spaghetti
Removed jumpstreams because you guys kill mapper s p i r i t
BeatofIke
Why use a high drain rate on a marathon map? Torture >.<
Topic Starter
Spaghetti

BeatofIke wrote:

Why use a high drain rate on a marathon map? Torture >.<
I thought I fixed it lol
BeatofIke
We changed some of hitsound files and fixed some minor stuff via IRC (unfortunately, I lost the whole chat lol). Oh and we reduced the drain to 7. Have fun and good luck.

Nomination #1
Topic Starter
Spaghetti
:o
BeatofIke
IRC log
2015-06-11 17:55 BeatofIke: wow, your map is pretty good lol
2015-06-11 17:55 Spaghetti: :o
2015-06-11 17:55 Spaghetti: ty
2015-06-11 17:56 Spaghetti: first ranked lol
2015-06-11 17:56 Spaghetti: and also first finished set (even though its a marathon lmao)
2015-06-11 17:56 BeatofIke: huehue
2015-06-11 18:06 BeatofIke: Your hitsound wav files are not rankable. Your normal-hitwhistle.wav has a 7ms delay and your normal-slidertick3.wav and normal-sliderslide3 are not completey slienced wav files. Also, you can't slience both sliderslide and sliderticks together.
2015-06-11 18:06 Spaghetti: uGh
2015-06-11 18:06 BeatofIke: normal-slidertick2.wav is fine though :)
2015-06-11 18:06 Spaghetti: wanna fix my mp3 for me cuz I litterally do not know how and fuck up every time LOL
2015-06-11 18:07 BeatofIke: your mp3? ._.
2015-06-11 18:07 BeatofIke: You mean the wav files? o3o
2015-06-11 18:07 Spaghetti: rip
2015-06-11 18:07 Spaghetti: ya
2015-06-11 18:07 Spaghetti: sorry X3
2015-06-11 18:08 BeatofIke: I can fix the hitsound files for you. It won't take too long to fix :)
2015-06-11 18:08 Spaghetti: thanks <3
2015-06-11 18:08 Spaghetti: and am I gonna be calling you back for bubble? Just curious, sorry if I'm being pushy ;w;
2015-06-11 18:08 BeatofIke: yup
2015-06-11 18:09 Spaghetti: :o
2015-06-11 18:09 Spaghetti: thank you <3
2015-06-11 18:09 BeatofIke: I'm going for it hehe
2015-06-11 18:09 Spaghetti: yaay\
2015-06-11 18:16 BeatofIke: Done: http://puu.sh/ilyah/f57a94c3a8.zip
2015-06-11 18:16 BeatofIke: :)
2015-06-11 18:19 Spaghetti: alrighty
2015-06-11 18:19 Spaghetti: Thanks <3
2015-06-11 18:22 BeatofIke: I should mention again, you can't slience both sliderslide and sliderticks together. D:
2015-06-11 18:54 Spaghetti: D:
2015-06-11 18:54 Spaghetti: then i guess ill silence the ticks
2015-06-11 18:55 BeatofIke: You.....could use 5% volume on the slider ticks as an alternative, but okay o3o.
2015-06-11 18:55 Spaghetti: oh
2015-06-11 18:55 Spaghetti: well it sounds kinda weird
2015-06-11 18:55 Spaghetti: depends on skin i guess
2015-06-11 18:56 BeatofIke: true XD
2015-06-11 18:56 Spaghetti: XP
2015-06-11 18:57 Spaghetti: this must be a big mod o3o
2015-06-11 18:57 BeatofIke: not really lol
2015-06-11 18:57 Spaghetti: lel
2015-06-11 18:57 BeatofIke: I'm just here
2015-06-11 19:11 BeatofIke: okay upload :)
2015-06-11 19:11 BeatofIke: once you are done :)
2015-06-11 19:11 Spaghetti: alright!
2015-06-11 19:12 Spaghetti: thank you <32
2015-06-11 19:12 BeatofIke: no problem :)
2015-06-11 19:13 Spaghetti: did you post the mod/
2015-06-11 19:13 Spaghetti: ?*
2015-06-11 19:13 BeatofIke: nope
2015-06-11 19:13 Spaghetti: oh XP
2015-06-11 19:13 BeatofIke: can't really find anything other then the hitsound issue lol
2015-06-11 19:14 Spaghetti: o3o
2015-06-11 19:14 Spaghetti: Alright
2015-06-11 19:14 Spaghetti: I'll be getting more mods in there anyways
2015-06-11 19:14 BeatofIke: okay :)
2015-06-11 19:14 Spaghetti: lemme know when it's posted <3
2015-06-11 19:15 BeatofIke: I'll just post a star icon for now o3o
2015-06-11 19:15 Spaghetti: oh wait
2015-06-11 19:16 Spaghetti: are you posting a mod? or do you just want me to fix hitsounds/HP and upload?
2015-06-11 19:16 BeatofIke: just fix the hitsounds and that's it :)
2015-06-11 19:16 Spaghetti: alrighty :D
2015-06-11 19:17 BeatofIke: I attempted to mod, only to not find anything or have any suggestions to give you, so....I cancelled post haha
2015-06-11 19:17 Spaghetti: alright :P
2015-06-11 19:17 Spaghetti: what HP should I use?
2015-06-11 19:18 BeatofIke: 0
2015-06-11 19:18 BeatofIke: jk XD
2015-06-11 19:18 Spaghetti: ??
2015-06-11 19:18 BeatofIke: 7 should be fine haha
2015-06-11 19:18 Spaghetti: alright XP
2015-06-11 19:19 BeatofIke: DO you want to keep OD9? :)
2015-06-11 19:19 Spaghetti: yap
2015-06-11 19:19 BeatofIke: alrighty ^_^
2015-06-11 19:19 Spaghetti: the map is relatively easy so i think that's fine
2015-06-11 19:19 Spaghetti: anyways
2015-06-11 19:19 Spaghetti: can i just set the slider ends volume to 10%?
2015-06-11 19:19 Spaghetti: or what percent
2015-06-11 19:20 Spaghetti: I wanna leave the ticks muted, unless i have to change them
2015-06-11 19:21 BeatofIke: You don't have too change volume if you removed the sliderslide :)
2015-06-11 19:21 Spaghetti: owo
2015-06-11 19:22 Spaghetti: so what do i do lol
2015-06-11 19:22 Spaghetti: unsilence ticks or..?
2015-06-11 19:24 BeatofIke: unsilence the sliderslide, sliced the ticks
2015-06-11 19:24 Spaghetti: alright
2015-06-11 19:24 Spaghetti: sliced the ticks?
2015-06-11 19:24 BeatofIke: lol typo XD
2015-06-11 19:25 BeatofIke: I meant silence lol
2015-06-11 19:25 Spaghetti: alright XP
2015-06-11 19:27 Spaghetti: uploaded <3
2015-06-11 19:27 BeatofIke: sweet :)
2015-06-11 19:27 Spaghetti: :D
2015-06-11 19:30 BeatofIke: looks good now
2015-06-11 19:30 Spaghetti: Fabulous owo
2015-06-11 19:30 BeatofIke: testplaying time hehehe
2015-06-11 19:31 Spaghetti: yeeeey'
2015-06-11 19:39 BeatofIke: whew, tired XD
2015-06-11 19:39 Spaghetti: better than me XP
2015-06-11 19:40 BeatofIke: I see o3o
2015-06-11 19:40 Spaghetti: owo
2015-06-11 19:40 Spaghetti: So do you liek? o3o
2015-06-11 19:40 BeatofIke: yes
2015-06-11 19:40 Spaghetti: thanks <3
2015-06-11 19:41 BeatofIke: You are welcome :)
2015-06-11 19:42 Spaghetti: I'm excited o3o, I've never gotten passed one forum page LOL
2015-06-11 19:42 Spaghetti: never even*
2015-06-11 19:42 Spaghetti: and now this
2015-06-11 19:42 BeatofIke: Now for the real question. Are there any more changes you would like to make before I nominate it. Also are there any questions you have?
2015-06-11 19:42 BeatofIke: :)
2015-06-11 19:42 Spaghetti: uhhhh
2015-06-11 19:42 Spaghetti: i dont think so
2015-06-11 19:43 Spaghetti: I changed everything people wanted me to
2015-06-11 19:43 BeatofIke: okay :)
2015-06-11 19:43 Spaghetti: I think the rest is fine, if people have problems they can tell me :3
2015-06-11 19:44 BeatofIke: fair enough :P
2015-06-11 19:44 BeatofIke: let's do this hehe
2015-06-11 19:44 Spaghetti: yaaaay
2015-06-11 19:44 Spaghetti: <333333
2015-06-11 19:48 BeatofIke: Bubble #1
2015-06-11 19:48 Spaghetti: Thank you so much omg
2015-06-11 19:48 Spaghetti: <3
2015-06-11 19:48 BeatofIke: now to post it lol
2015-06-11 19:48 Spaghetti: yaaay

EDIT: Re-nomination #1 (mapper self-popped to fix spacing)
Ciyus Miapah
wow so fast spaghetti
c'mon rank
Kibbleru
02:12:048 (1) - imo wave slider would be cooler to transition into kiai
http://puu.sh/imXtb/07ea752cf8.jpg
Topic Starter
Spaghetti

Kibbleru wrote:

02:12:048 (1) - imo wave slider would be cooler to transition into kiai
http://puu.sh/imXtb/07ea752cf8.jpg
dont wanna self pop for 1 point so ill implement this with bubble check #2
Secretpipe
Changing a slider wont restart the bubble process. You can change the slider and the Kibbleru can give u the bubble 2...


..but that's not gonna happen because he will rank it ! c:


Good luck!


Bubble #2 ~
Topic Starter
Spaghetti
oh damn thanks
Kibbleru
ok here we go. inc real mod but no kd since u alrdy gave me

metadata is op
SPOILER
14:09 Kibbleru: yo
14:09 Kibbleru: frankku
14:10 Spaghetti: yo
14:10 Spaghetti: SHINE GLOOOORIOUS
14:10 *Spaghetti is watching [http://osu.ppy.sh/b/680394 DragonForce - The Last Journey Home [Legend]] +HardRock
14:10 Spaghetti: this is a good song
14:10 Kibbleru: wow u never did the slider ;_;
14:10 Kibbleru: i cri
14:10 Spaghetti: want me to do it b4 qualification?
14:10 Kibbleru: hater
14:10 Kibbleru: if u want
14:11 Spaghetti: I'll do it rn lol
14:11 Spaghetti: let's get this map rollin'
14:11 Kibbleru: 00:44:534 (8) - overmapped?
14:12 Kibbleru: i think the stream should be here rather lmao 00:44:619 (9,10,1) -
14:12 Spaghetti: I dont like the wave slider :c
14:13 Spaghetti: I like how it curves into the kiai
14:13 Spaghetti: fixed the overmap
14:13 Kibbleru: ok
14:13 Kibbleru: not too sure about this stream, kinda random to me 01:01:419 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
14:14 Kibbleru: 01:04:162 (1,2,3,4,5,6,7,8,1,2,3,4) - this one fits cuz its at like a buildup part
14:14 Spaghetti: but everyone like that stream ;-;
14:14 Spaghetti: I would change if people didnt like'
14:15 Spaghetti: and it would be too little of a buildup to remove that stream
14:15 Spaghetti: so ye
14:16 Kibbleru: 02:09:991 (1) - imo shoul dhave larger spacing =w=
14:16 Kibbleru: maybe just ctrl g these 02:09:991 (1,2) -
14:17 Kibbleru: 02:21:477 (3,4) - not sure why this is so close together :X
14:18 Kibbleru: 02:42:562 (5) - slider hitburst starts at the tail right?
14:19 Kibbleru: blah can u just move it here so it doesnt cover slider 3 lol http://puu.sh/invl5/6106e791c0.jpg
14:20 Spaghetti: oki all fixed so far
14:20 Kibbleru: say something or imma assume ur afk
14:20 Kibbleru: oh ok
14:20 Kibbleru: ninja'd me
14:20 Kibbleru: 03:03:305 (8,1) - i wud space it out just a little more
14:20 Spaghetti: i read your brain
14:20 Kibbleru: to at least like 1.4 or w/e
14:21 Spaghetti: fixed
14:21 Kibbleru: oh yeah
14:21 Kibbleru: WTF IS WITH THESE FINISHES 03:23:191 (1,2) -
14:21 Kibbleru: 03:23:877 (3) -
14:22 Kibbleru: at least whistles or w/e
14:22 Spaghetti: DONT KILL MAPPING SP I R I T
14:22 Spaghetti: fixed
14:22 Kibbleru: 03:30:562 (3,3) -
14:23 Kibbleru: actually those ones are slightly more acceptable
14:23 Kibbleru: but if u want u can fix it for consistency :D:D
14:23 Spaghetti: took it off the first 3
14:23 Kibbleru: 03:52:505 (5,6) - imo swapping places feel more natural to me lol
14:24 Kibbleru: zig zag motions better than linear
14:24 Kibbleru: for 03:51:991 (3,4,5) - anyway
14:24 Spaghetti: fixed
14:24 Kibbleru: 04:02:448 (1,2,3) - kinda anti climatic lmao
14:25 Kibbleru: u have those op spaced streams
14:25 Kibbleru: then that
14:25 Kibbleru: small ass spacing :(
14:25 Kibbleru: 04:10:677 (1,2) - could use more spacing too but i got no clue how ur gunna do that
14:25 Spaghetti: fixed
14:26 Kibbleru: nng these touch 04:20:962 (4,1) - it triggers my ocd
14:26 Spaghetti: fixed
14:26 Kibbleru: 04:31:762 (3,4) - both touch hp bar
14:26 Spaghetti: and fixed
14:27 Spaghetti: fixed
14:27 Kibbleru: 04:56:962 - :C:C
14:27 Spaghetti: contrast bb
14:27 Spaghetti: nu change pls
14:28 Kibbleru: sorry but i'd use at least like 20% vol 03:40:934 - =w= im tired of getting stuff dq'd for 'inaudible' fucking slider ends
14:28 Kibbleru: aKJFHKJSAHFSAF
14:30 Spaghetti: that's rankable tho D:
14:30 Spaghetti: fein i guess
14:30 Kibbleru: maybe like 30% for these 00:45:134 -
14:30 Kibbleru: yeah ik but they unrank stuff for it anyway
14:30 Kibbleru: so it was basically based off RNG
14:30 Kibbleru: and i suck at RNG
14:31 Spaghetti: lol
14:31 Spaghetti: Alright
14:31 Spaghetti: fixed both volume issues
14:32 Kibbleru: this is cool q: 02:12:391 -
14:32 Kibbleru: tbh i would make it louder tho
14:32 Spaghetti: thanks <3
14:32 Spaghetti: alright
14:32 Kibbleru: at least the slider part
14:32 Kibbleru: i mean
14:32 Spaghetti: bumped it up to 90
14:32 Kibbleru: tick
14:32 Kibbleru: ok
14:33 Kibbleru: where do u use NC1 hitwhistle?
14:34 Spaghetti: huh?
14:34 Spaghetti: uh
14:34 Spaghetti: hold up
14:34 Spaghetti: oh
14:34 Spaghetti: on like
14:34 Spaghetti: every whistle
14:34 Spaghetti: lol
14:34 Spaghetti: 04:24:391 (1) -
14:34 Spaghetti: like after this
14:35 Spaghetti: er
14:35 Spaghetti: wait
14:35 Spaghetti: nu
14:35 Kibbleru: ur using soft sample tho
14:35 Kibbleru: lol
14:35 Spaghetti: second half of every kiai
14:35 Spaghetti: 04:13:419 (1) -
14:36 Spaghetti: 02:45:648 (1) -
14:36 Spaghetti: 02:23:705 (1) -
14:36 Spaghetti: at least im pretty sure
14:36 Spaghetti: ya
14:36 Spaghetti: for some reason it bugs out with default skin
14:37 Kibbleru: oh
14:37 Kibbleru: ok
14:37 Kibbleru: so u have default slider whistle
14:37 Kibbleru: and the custom whistle thing
14:37 Kibbleru: ok
14:37 Kibbleru: i c
14:37 Kibbleru: that was confusing =_=
14:37 Spaghetti: yayayyayaayyayayaayayayayayay'
14:37 Kibbleru: update
14:39 Kibbleru: also give metadata
14:39 Spaghetti: ?
14:39 Spaghetti: like, send it from the .osu?
14:39 Kibbleru: metadata source.
14:40 Kibbleru: and update the map
14:40 Spaghetti: oh, I took it from vinxis and soundcloud lol
14:40 Kibbleru: is soundcloud the official source?
14:40 Spaghetti: I dont remember
14:40 Spaghetti: let me check vinxis' map
14:40 Spaghetti: well
14:40 Spaghetti: For composer and title ya
14:41 Spaghetti: tags were from vinxis
14:41 Spaghetti: difficulty name from lyrics
14:41 Kibbleru: just artist/title i need to know
14:42 Spaghetti: Actually now I remember
14:42 Spaghetti: it's from Liquicity
14:42 Spaghetti: https://www.youtube.com/watch?v=CtMcOvVZtu8
14:42 Spaghetti: and I updated
14:43 Kibbleru: is that the original source lol.
14:43 Spaghetti: yeah lol
14:43 Spaghetti: liquicity Records
14:43 Kibbleru: so hes a youtube artist?
14:44 Spaghetti: no
14:44 Kibbleru: or w/e
14:44 Spaghetti: it's a record label
14:44 Kibbleru: can u check their official site then ><
14:44 Spaghetti: they have a youtuber
14:45 Spaghetti: for the metadata?
14:45 Spaghetti: if they have it on their site
14:45 Kibbleru: yea
14:45 Kibbleru: they should i think
14:46 Spaghetti: hold up it mioght be on their soundcloud
14:46 Kibbleru: soundcloud isnt really official ;w;
14:46 Kibbleru: unless
14:46 Kibbleru: like
14:46 Kibbleru: they don't have it on their website
14:46 Spaghetti: no
14:46 Spaghetti: where else should I look ;w;
14:46 Kibbleru: google kappa
14:47 Spaghetti: DJ Shimamura isnt really official
14:47 Spaghetti: wait
14:48 Spaghetti: hold on
14:48 Spaghetti: what about DJ Shimamura's soundcloud
14:48 Spaghetti: so the straight source
14:49 Spaghetti: https://soundcloud.com/djshimamura/p-li ... -stargazer
14:49 Spaghetti: I gotta change the title now
14:49 Spaghetti: ;w;
14:51 Spaghetti: Should I change stack to 6?
14:51 Spaghetti: pls reply ;A;
14:52 Kibbleru: one more touching hp bar 04:51:648 (7) -
14:56 Spaghetti: fixed
14:57 Kibbleru: just need metadata now lol
14:57 Spaghetti: and should I change stacking to 6
14:57 Spaghetti: I gave you it like 10 minutes ago
14:57 Kibbleru: i dont rly care about stacking
14:57 Kibbleru: ur choice
14:59 Spaghetti: alright
14:59 Spaghetti: everything fixed
15:00 Spaghetti: upd8
15:01 Kibbleru: got
15:01 Kibbleru: https://soundcloud.com/sketchup_recordi ... cross-fade
15:01 Kibbleru: it
15:01 Kibbleru: Stargazer (DJ Shimamura Remix)
15:01 Kibbleru: Stargazer(DJ Shimamura Remix)
15:01 Kibbleru: i think no spaces
15:01 Kibbleru: is the correct one
15:01 Kibbleru: =w=
15:01 Kibbleru: mother fuck
15:02 Spaghetti: and no
15:02 Spaghetti: check
15:02 Spaghetti: the frickin sound
15:02 Spaghetti: cloud
15:02 Spaghetti: pls
15:02 Spaghetti: thx
15:02 Kibbleru: fuuuckkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
15:02 Kibbleru: asfsasa
15:02 Spaghetti: https://soundcloud.com/djshimamura/p-li ... -stargazer
15:02 Spaghetti: and wut
15:02 Kibbleru: i dont think there should be the "d&b"
15:03 Spaghetti: omg
15:03 Spaghetti: click the link
15:03 Kibbleru: i did
15:03 Kibbleru: but im looking other places
15:03 Kibbleru: :C
15:03 Kibbleru: nng
15:03 Kibbleru: fuck inconsistent metadata
15:03 Spaghetti: well what other source would you check besides the original source
15:03 Kibbleru: this is where i got the link http://vgmdb.net/album/34384
15:03 Spaghetti: lol
15:03 Spaghetti: okay
15:03 Spaghetti: no dnb
15:03 Spaghetti: so what I had
15:04 Spaghetti: before
15:04 Kibbleru: P*Light feat. yukacco - Stargazer(DJ Shimamura Remix)
15:04 Kibbleru: no space either
15:04 Spaghetti: the space is staying
15:04 Spaghetti: ima get dq'd if it isnt there
15:04 Spaghetti: lol
15:04 Kibbleru: lol
15:04 Kibbleru: wait why :X?
15:04 Spaghetti: theres more sources that say yes space than no spacew
15:05 Kibbleru: lol
15:05 Kibbleru: ok
15:05 Spaghetti: the link you just gave me even says yes space lol
15:05 Kibbleru: lol
15:07 Kibbleru: oh
15:07 Kibbleru: should the 'y' be lower cased?
15:07 Spaghetti: no
15:08 Spaghetti: kibble, when there's mixed metadata like this
15:08 Spaghetti: always go with what is more likely to be correct
15:08 Kibbleru: but most sources have it lower case lol :C
15:08 Spaghetti: it'd make more sense if the "Y" was caspitalized
15:08 Spaghetti: mix it up lol
15:08 Spaghetti: wai
15:08 Spaghetti: t
15:08 Spaghetti: hold up
15:08 Kibbleru: actually japanese ppl tend to use lower case lol
15:09 Spaghetti: I'll just check Yukacco's thing
15:09 Kibbleru: ok
15:09 Kibbleru: lol
15:09 Spaghetti: hm
15:09 Spaghetti: it acutally might be lowercase
15:10 Kibbleru: fuck it can i just ask someone lol.
15:10 Kibbleru: im gunna just email kshr
15:10 Spaghetti: [http://puu.sh/inyA0/7ed151fe29.jpg but everything else says otherwise]
15:10 Kibbleru: ok.
15:13 Kibbleru: now we play the wait game for our metadata god to help us
15:14 Spaghetti: who's the metadata god
15:14 Kibbleru: kshr
Faust
It's featured on the Liquicity YT channel, and that's about it. Nothing on the metadata there.

Looking up the details on various sites online will tell you what's what.

Or you could always keep a tab on VGMDB when in doubt.
Kibbleru
got kshr metadata. im cool with this map now

edit flame lmao
Topic Starter
Spaghetti
I did it mom
qwr
(Useless mod?) Awkward spacing and patterns

SPOILER
00:44:962 (1,2,3,4,5) - reading this
02:11:619 (4,5,6,1) - very abrupt flow
03:51:991 (3,4,5,6) - why?
03:58:334 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - seems like no pattern here
04:01:762 (1,2,3,4,5,6,7,8) - random spaced stream outta nowhere with sharp turn

random jump patterns :?

I'm not sure if it's rankable as of now - I wouldn't be surprised if QATs had the same concerns I did. Oh well
Topic Starter
Spaghetti

qwr wrote:

(Useless mod?) Awkward spacing and patterns

00:44:962 (1,2,3,4,5) - reading this antijump reads fine
02:11:619 (4,5,6,1) - very abrupt flow provides contrast before the kiai and helps single out the cutting off of everything but the vocals
03:51:991 (3,4,5,6) - why? compliment the wubs, another example of this is Priti's FUNKY SUMMER BEACH
03:58:334 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - seems like no pattern here How should I fix it? Why is this an issue?
04:01:762 (1,2,3,4,5,6,7,8) - random spaced stream outta nowhere with sharp turn listen to the music and try again

random jump patterns :? are you gonna help me or just tell me that it's wrong

I'm not sure if it's rankable as of now - I wouldn't be surprised if QATs had the same concerns I did. Oh well
gg
Knotts
Ayeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee














grats
Kibbleru

qwr wrote:

(Useless mod?) Awkward spacing and patterns

SPOILER
00:44:962 (1,2,3,4,5) - reading this
02:11:619 (4,5,6,1) - very abrupt flow
03:51:991 (3,4,5,6) - why?
03:58:334 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - seems like no pattern here
04:01:762 (1,2,3,4,5,6,7,8) - random spaced stream outta nowhere with sharp turn

random jump patterns :?

I'm not sure if it's rankable as of now - I wouldn't be surprised if QATs had the same concerns I did. Oh well
you know that could be more useful before it gets qualified. but imo its fine.,
Secretpipe
\:D/
qwr
An hour late, but I already typed it up so might as well post it
californiabones
very nice map ^^
Ciyus Miapah
Yes
Akasha-
P*Light ~ <3
Congrats :D
Arphimigon
Nice job on qualify spaghetti kun.
Culedesu
I'm dissapointed son

-Spaghetti's Mum
Franc[e]sco
delicious map :)
Napkins
too good so good best good
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

  1. (M) Mapping Quality
    - Random / Unreasonable spacings or spacing changes. Spacing is one of the most important parts of mapping Insane difficulties, as it defines the flow and emphasis of a beatmap. If you use a jump, it stresses the note the player jumps to, as the cursor movement speed is higher. If you put lower spacing, the cursor movement speed is slower, and therefore the note gets stressed less. Spacing should always relate to the music as best as possible, to make the map fit to the music well.
    In this map, many circle patterns have (what seems to be) random spacing changes, even though there is nothing in the music that would call for it. Often the jumps feel exaggerated, as there is no strong sound in the music that would justify them. There are also a lot of patterns that flow rather poor due to abrupt spacing changes, as the player needs to slow down or speed up without any relation to the music, which will cause unintuitive flow. There are also quite a few patterns that go back on themselves in a weird way, which doesn't play intuitive in these cases and can cause readability problems.
    • Examples:
    1. 00:26:791 (4,5) - Why is this jump so big? There is no strong beat at (5) that would justify it.
    2. 00:27:477 (2,3,4,5,6,1) - There is nothing in the music that would justify big jumps like these. They also play pretty poor due to the sharp movements.
    3. 00:41:019 (1,2,3,4,5,6,7,1) - Weird pattern with random spacing changes. It also goes back on itself here 00:41:705 (5,6) which makes it feel cramped and rather unintuitive.
    4. 00:57:305 (1,2,3,4,5,6,7,8,1) - Same as above.
    5. 01:00:562 (3,4,5,6,7,1) - Again, the spacing changes don't seem related to the music.
    6. 01:30:562 (3,4) - The unusually low spacing between these objects doesn't work well, as the player expects a jump after 01:30:562 (3) - due to the repetition of 01:29:705 (6,1) -
    7. 01:47:019 (5,6,7,8,9,10,1) - Another pattern with random spacing changes, that goes back on itself.
    8. 01:49:762 (5,6,7,8,9,10,1) - Same as above.
    9. 02:19:419 (9,1,2) - You should avoid linear jump reductions like this, as they flow pretty poor. The transition from a big spacing to a low spacing can play well, but not if the player continues moving in the same direction. The cursor movement is fast due to the jump, but then it needs to slow down abruptly.
    10. 03:08:448 (4,5,1) - Same as above.
    11. 03:11:362 (5,6) - Unreasonably huge jump.
    12. 03:58:334 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The music builds up here so increasing the spacing makes sense, but the pattern still has random spacing variations and seems rather unstructured.
    13. 04:01:077 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Why does this stream, especially the second half, have such a high spacing? The music is far less intense for this measure 04:01:077 - compared to the previous section and the chorus. It serves as a small break before the chorus, yet the stream's spacing makes it really difficult and exaggerated to play.
    14. 04:09:134 (9,1,2) - Another instance of linear jump reduction.
    15. Keep in mind that these are just examples of said issues, there are more similar patterns with unreasonable spacings in this map that need to be eliminated before a requalification.
    - Unreasonable circle - slider - composition or unfitting rhythms. A couple of rhythm-choices in this map are rather questionable. Keep in mind that stronger notes should have a circle or sliderhead while weaker notes can be mapped with slidertails. The players click on circles and sliderheads, which has a higher impact than releasing a key.
    This map has some very strong beats mapped with slidertails, which doesn't emphasize them correctly. There is also a questionable extended slider, which should be avoided as it could simply be replaced with an 1/1- or 1/2-slider in this case.
    • Examples:
    1. 01:50:791 to 02:01:762 - The circle - slider - composition is particularly poor in that section. Please avoid sliders that end on a stronger beat, like 01:51:991 (1) - , 01:53:362 (1) - or 01:54:734 (1) - for instance.
    2. 02:12:048 (1) - This slider literally ends on the strongest beat of this song, the beginning of the chorus, so please avoid that.
    3. 02:37:934 (3) - There is a strong beat at 02:38:105 but not at 02:38:191 - , so this extended slider seems out of place.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

We sincerely apologize for the inconvenience and hope your map will be requalified soon! The Beatmap Nominators will handle this mapset after the issues have been addressed.

Good luck and thank you for contributing to the osu! community with your efforts!

###M
bibilicu
A bit and it would goes to ranked maps ;_;
hehe
good
Secretpipe
:C
Yunomi
hope to see this requalified
Charles445
Le'ts have a look
(skips all the spacing nonsense)

Quality Assurance Team wrote:

Examples:
01:50:791 to 02:01:762 - The circle - slider - composition is particularly poor in that section. Please avoid sliders that end on a stronger beat, like 01:51:991
(1) - , 01:53:362 (1) - or 01:54:734 (1) - for instance.
The sliders start on each loud hihat. It is purposefully skipping the vocalist / piano. Listen to the drums!

Quality Assurance Team wrote:

02:12:048 (1) - This slider literally ends on the strongest beat of this song, the beginning of the chorus, so please avoid that.
The only major issue in here, I always try to hit the next circle on the big white tick because of the new comboing. The slider is misleading.

02:37:934 (3) - There is a strong beat at 02:38:105 but not at 02:38:191 - , so this extended slider seems out of place.
Yeah that is pretty weird.


I think the spacing stuff is way too picky, this is a jump map with consistent 1/2, it's gonna disregard spacing at points.
Also most of the pointed out patterns make sense in what they are trying to do (like 00:57:305 - is 1-5 for small spacing, 6-8 for large due to new instrument)

For the last three points, the last two are definitely worth considering / worth fixing.
Irreversible
Hi! I'd like to drop some suggestions that came into my mind.

It would be nice if you could clean up some blankets. Example: 04:20:448 (2,3) -
03:28:848 (1) - Increase the spacing slightly, to make it even clearer that it's 1/1? It seems slightly confusing as it right now is.
03:51:991 (3,4,5,6) - Please silence the end of those 1/8, as it will make them sound way better (as there is no real sound on 03:52:034 - , but I see that you wanted to emphasize these sounds)
04:01:077 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Would be nice if this stream gets some hitsounds, which causes more feedback - and thus better playability.
02:07:248 (1,2,3,4,5,6,7,8) - I could imagine a pattern, where the 3/4 sliders get slower and slower. This will emphasize 02:09:991 - this part as well, as it will get really jumpy here. A perfect contrast, imo.
02:11:362 (1,2,3,4,5,6) - Same as above, some hitsounds wouldn't hurt here.

It's the small things that make a map perfect~ 03:24:048 (4) - Beautiful slider by the way. Good luck on your further processing!
Napkins
RIP my S..
Goodluck if you re-qualify! I love this song and this map!
Topic Starter
Spaghetti
I graduate and I come back to this ;A;. Thanks for the support guys, I'll get right onto fixing it.
eh - - -
Map was fishy.
Topic Starter
Spaghetti

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

  1. (M) Mapping Quality
    - Random / Unreasonable spacings or spacing changes. Spacing is one of the most important parts of mapping Insane difficulties, as it defines the flow and emphasis of a beatmap. If you use a jump, it stresses the note the player jumps to, as the cursor movement speed is higher. If you put lower spacing, the cursor movement speed is slower, and therefore the note gets stressed less. Spacing should always relate to the music as best as possible, to make the map fit to the music well.
    In this map, many circle patterns have (what seems to be) random spacing changes, even though there is nothing in the music that would call for it. Often the jumps feel exaggerated, as there is no strong sound in the music that would justify them. There are also a lot of patterns that flow rather poor due to abrupt spacing changes, as the player needs to slow down or speed up without any relation to the music, which will cause unintuitive flow. There are also quite a few patterns that go back on themselves in a weird way, which doesn't play intuitive in these cases and can cause readability problems.
    • Examples:
    1. 00:26:791 (4,5) - Why is this jump so big? There is no strong beat at (5) that would justify it.
    2. 00:27:477 (2,3,4,5,6,1) - There is nothing in the music that would justify big jumps like these. They also play pretty poor due to the sharp movements.
    3. 00:41:019 (1,2,3,4,5,6,7,1) - Weird pattern with random spacing changes. It also goes back on itself here 00:41:705 (5,6) which makes it feel cramped and rather unintuitive.
    4. 00:57:305 (1,2,3,4,5,6,7,8,1) - Same as above.
    5. 01:00:562 (3,4,5,6,7,1) - Again, the spacing changes don't seem related to the music.
    6. 01:30:562 (3,4) - The unusually low spacing between these objects doesn't work well, as the player expects a jump after 01:30:562 (3) - due to the repetition of 01:29:705 (6,1) -
    7. 01:47:019 (5,6,7,8,9,10,1) - Another pattern with random spacing changes, that goes back on itself.
    8. 01:49:762 (5,6,7,8,9,10,1) - Same as above.
    9. 02:19:419 (9,1,2) - You should avoid linear jump reductions like this, as they flow pretty poor. The transition from a big spacing to a low spacing can play well, but not if the player continues moving in the same direction. The cursor movement is fast due to the jump, but then it needs to slow down abruptly.
    10. 03:08:448 (4,5,1) - Same as above.[/color]
    11. 03:11:362 (5,6) - Unreasonably huge jump.
    12. 03:58:334 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The music builds up here so increasing the spacing makes sense, but the pattern still has random spacing variations and seems rather unstructured.
    13. 04:01:077 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Why does this stream, especially the second half, have such a high spacing? The music is far less intense for this measure 04:01:077 - compared to the previous section and the chorus. It serves as a small break before the chorus, yet the stream's spacing makes it really difficult and exaggerated to play. This stream is placed spaced as so due to the intensity of this part, it's the final contrast the song provides before the last kiai (which is the most intense in almost every song). Think of this as the words that artists say before the drop in an EDM song. The spacing also changes due to the shift from a lower pitched percussion instrument to a higher one, and it plays amazingly. I fixed the hip of it a bit though
    14. 04:09:134 (9,1,2) - Another instance of linear jump reduction.
    15. Keep in mind that these are just examples of said issues, there are more similar patterns with unreasonable spacings in this map that need to be eliminated before a requalification.
    - Unreasonable circle - slider - composition or unfitting rhythms. A couple of rhythm-choices in this map are rather questionable. Keep in mind that stronger notes should have a circle or sliderhead while weaker notes can be mapped with slidertails. The players click on circles and sliderheads, which has a higher impact than releasing a key.
    This map has some very strong beats mapped with slidertails, which doesn't emphasize them correctly. There is also a questionable extended slider, which should be avoided as it could simply be replaced with an 1/1- or 1/2-slider in this case.
    • Examples:
    1. 01:50:791 to 02:01:762 - The circle - slider - composition is particularly poor in that section. Please avoid sliders that end on a stronger beat, like 01:51:991 (1) - , 01:53:362 (1) - or 01:54:734 (1) - for instance. I saw that Charles already cleaned this up for me :P.
    2. 02:12:048 (1) - This slider literally ends on the strongest beat of this song, the beginning of the chorus, so please avoid that.
    3. 02:37:934 (3) - There is a strong beat at 02:38:105 but not at 02:38:191 - , so this extended slider seems out of place.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

We sincerely apologize for the inconvenience and hope your map will be requalified soon! The Beatmap Nominators will handle this mapset after the issues have been addressed.

Good luck and thank you for contributing to the osu! community with your efforts!

###M
Thank you for looking over my map and finding these things. I attempted to fix every example except the ones highlighted in red, if you guys still want to dispute those issues, please PM me in-game and we'll find a workaround.

This is in the hands of the BN's now. Please message me before taking any actions to help me find other controversial issues.

Thanks!

EDIT: Will check Irre's mod soon, I have to be somewhere.
Yarissa
Rip my score :(
qwr

Spaghetti wrote:

gg
gg
Lethargy
thank god, please improve the map before requalify
Topic Starter
Spaghetti

Geronimaa wrote:

thank god, please improve the map before requalify
If you want a map to improve, please contribute to the improvement!
Topic Starter
Spaghetti
Irreversible
aylmao fixed everything
SrSkyPlayer
re-qualify hype??????? dsfkjvysfis
pls
Yuii-
Hi, just a good mod passing through (?)

damn log
2015-06-20 01:48 Spaghetti: do you think you can help me? I don't necessarily need an icon, just a check.
2015-06-20 01:55 Yuii-: Oh, alrighty
2015-06-20 01:55 Yuii-: Can I also suggest you a couple of things?
2015-06-20 01:56 Spaghetti: I insist.
2015-06-20 01:57 Yuii-: 00:03:819 (1) - Whistle! This is a MUST add. Why? Because the beat is really tiny at a point that it can be considered as "Not audible", if you add a Whistle you will be giving this poor circle a very important emphasising in the section
2015-06-20 01:58 Yuii-: 00:09:305 (1,2,3) - This part seems forced just because there's no change in the accentuation in the music, this can be easily fixed by Ctrl+G'ing (2)
2015-06-20 02:00 Yuii-: 00:46:848 (3,4,5,6,7) - don't you think it would be better if you actually stack this stream with 00:45:648 (4) - ?
2015-06-20 02:02 Yuii-: 01:24:562 (4) - this doesn't fit very good with the music as there's literally no beat. There's no reason to put only one circle because you are actually doing nothing other than... that. Replacing for a slider would do it better
2015-06-20 02:03 Yuii-: (actually that whole section would be better with a slider) because... NO BEAT and due to the fact that the vocal keeps on singing the same thing, it doesn't change, why would you point anything out like that?
2015-06-20 02:04 Yuii-: 01:25:762 (5) - I'm pretty sure you forgot about this NC
2015-06-20 02:06 Yuii-: 02:12:048 (7) - Whistle + Sampleset "Soft" would do a better job as there's no audible beat right here and without it, it'd be emphasising this for nothing, making the player believe that the spacing between 02:11:877 (6,7) - was because of that, when it was just a "personal preference" you decided to map
2015-06-20 02:08 Yuii-: 02:44:277 (1,2,3,4,5,6) - the spacing here should start increasing gradually... you are not doing it wrong, in fact I think it's pretty decent, but what happened in 02:44:791 (3,4,5) - where the beats are clearly louder and the distance is lesser compared to 02:44:619 (2,3) -
2015-06-20 02:10 Yuii-: 04:01:677 (8,1,2,3,4,5,6) - this is so... "eeewwww"
2015-06-20 02:10 Spaghetti: can you make a post instead LOL
2015-06-20 02:10 Spaghetti: this is a lot of info
2015-06-20 02:11 Yuii-: I was FCing with 99% and I failed the song (yeah, literally)
2015-06-20 02:11 Yuii-: b-but
2015-06-20 02:11 Yuii-: I'M LAZY!
2015-06-20 02:11 Yuii-: I will post the IRC later on
2015-06-20 02:11 Yuii-: LET ME FINISH
2015-06-20 02:11 Spaghetti: copy and paste from logs
2015-06-20 02:11 Yuii-: ya
2015-06-20 02:11 Spaghetti: PLS
2015-06-20 02:11 Yuii-: I'll
2015-06-20 02:11 Yuii-: don't worry honey
2015-06-20 02:11 Yuii-: 04:16:162 (1) - ctrl+g looks better!
2015-06-20 02:12 Yuii-: hey
2015-06-20 02:12 Yuii-: This map is a fucking masterpiece
2015-06-20 02:12 Yuii-: RANK IT
2015-06-20 02:14 Yuii-: Regarding what the QATs said about the rhythm: 04:23:191 (2,3,4,5,6) - they didn't say anything about this... if you can listen to this again you will notice how bad it plays with the music.. if you could do something with this, I'd love you

GO FOR IT!
Topic Starter
Spaghetti

handsome wrote:

good
go work on neu
Topic Starter
Spaghetti
Yuii-
2015-06-20 01:48 Spaghetti: do you think you can help me? I don't necessarily need an icon, just a check.
2015-06-20 01:55 Yuii-: Oh, alrighty
2015-06-20 01:55 Yuii-: Can I also suggest you a couple of things?
2015-06-20 01:56 Spaghetti: I insist.
2015-06-20 01:57 Yuii-: 00:03:819 (1) - Whistle! This is a MUST add. Why? Because the beat is really tiny at a point that it can be considered as "Not audible", if you add a Whistle you will be giving this poor circle a very important emphasising in the section
2015-06-20 01:58 Yuii-: 00:09:305 (1,2,3) - This part seems forced just because there's no change in the accentuation in the music, this can be easily fixed by Ctrl+G'ing (2)I like this. It emphasizes the quick unexpected drum kick in the song and adds more drive to the section as well. The ctrl+G option kinda ruins the flow.
2015-06-20 02:00 Yuii-: 00:46:848 (3,4,5,6,7) - don't you think it would be better if you actually stack this stream with 00:45:648 (4) - ?
2015-06-20 02:02 Yuii-: 01:24:562 (4) - this doesn't fit very good with the music as there's literally no beat. There's no reason to put only one circle because you are actually doing nothing other than... that. Replacing for a slider would do it better
2015-06-20 02:03 Yuii-: (actually that whole section would be better with a slider) because... NO BEAT and due to the fact that the vocal keeps on singing the same thing, it doesn't change, why would you point anything out like that?
I think these pauses in between compliment the calmness of the map. Adding those sliders will just make everything too involved in the section and there are perfectly audible changes in the lyrics on those beats.
2015-06-20 02:04 Yuii-: 01:25:762 (5) - I'm pretty sure you forgot about this NC
2015-06-20 02:06 Yuii-: 02:12:048 (7) - Whistle + Sampleset "Soft" would do a better job as there's no audible beat right here and without it, it'd be emphasising this for nothing, making the player believe that the spacing between 02:11:877 (6,7) - was because of that, when it was just a "personal preference" you decided to map Fixed this up on Irre's mod. I used a finish instead.
2015-06-20 02:08 Yuii-: 02:44:277 (1,2,3,4,5,6) - the spacing here should start increasing gradually... you are not doing it wrong, in fact I think it's pretty decent, but what happened in 02:44:791 (3,4,5) - where the beats are clearly louder and the distance is lesser compared to 02:44:619 (2,3) -
2015-06-20 02:10 Yuii-: 04:01:677 (8,1,2,3,4,5,6) - this is so... "eeewwww" Discussed on the QAT's disqualification notice.
2015-06-20 02:10 Spaghetti: can you make a post instead LOL
2015-06-20 02:10 Spaghetti: this is a lot of info
2015-06-20 02:11 Yuii-: I was FCing with 99% and I failed the song (yeah, literally)
2015-06-20 02:11 Yuii-: b-but
2015-06-20 02:11 Yuii-: I'M LAZY!
2015-06-20 02:11 Yuii-: I will post the IRC later on
2015-06-20 02:11 Yuii-: LET ME FINISH
2015-06-20 02:11 Spaghetti: copy and paste from logs
2015-06-20 02:11 Yuii-: ya
2015-06-20 02:11 Spaghetti: PLS
2015-06-20 02:11 Yuii-: I'll
2015-06-20 02:11 Yuii-: don't worry honey
2015-06-20 02:11 Yuii-: 04:16:162 (1) - ctrl+g looks better! Wrecks the flow ;A;. Sorry.
2015-06-20 02:12 Yuii-: hey
2015-06-20 02:12 Yuii-: This map is a fucking masterpiece
2015-06-20 02:12 Yuii-: RANK IT
2015-06-20 02:14 Yuii-: Regarding what the QATs said about the rhythm: 04:23:191 (2,3,4,5,6) - they didn't say anything about this... if you can listen to this again you will notice how bad it plays with the music.. if you could do something with this, I'd love you Whaaa? This is one of my favorite parts of the map. It compliments those hard snare hits so well.


Fixed those last two points you mentioned after posting this.

Thanks for the mod!
Yuii-
re-r-er-er-e-re-r-er-er-re bububububububbbleee!!!

(after one more IRC change, of course!)

Go for it, Spaghetti!
Topic Starter
Spaghetti
:D
SrSkyPlayer
bubble HYPE
Yuii-
okay, we fixed another thing
Topic Starter
Spaghetti
Faust
But no one gives a shit about that.
Yuii-
This isn't Ranked yet? Holy Moly
Mazzerin
01:05:191 (5) - slider ends on strong note, better as circles
02:10:677 (5,6) - would be better to ctrl+g this and place 02:11:019 (7) - above 5 and a bit to the right (ctrlg'd) (264x y96), adjust stack not to overlap too then
02:20:791 (5,1) - this could blanket like 02:21:305 (2,3) -
02:31:934 (1,2,3,4,5) - this could be more emphasized too, maybe with slight sv increase and slight spacing increase
02:39:991 (7,1,2,3) - slightly random big jump, try moving 02:40:162 (1,2,3) - to the right, 368x 316y~
02:44:277 (1,2,3,4,5,6) - and this lacks pressure, rather convert these sliders to circles and make bigger jumps
02:56:277 (6,7,1) - better placement would be like this https://osu.ppy.sh/ss/3278168
03:15:648 (7,1,2,3,4,5) - more pressure and circles instead of sliders
03:55:591 (1,2,3,4) - too linear, try something like the triangle before
03:58:334 (1) - this pattern would be better if it went into one direction at least in the beginning, 03:58:334 (1,2,3,4,5,6) - counter clockwise, then switches in 03:59:362 (7,8,1) - to clockwise. 04:00:219 (4,5,6,7) - shapes like this are slightly weird to play too.
Topic Starter
Spaghetti
Mazzerin
01:05:191 (5) - slider ends on strong note, better as circles
02:10:677 (5,6) - would be better to ctrl+g this and place 02:11:019 (7) - above 5 and a bit to the right (ctrlg'd) (264x y96), adjust stack not to overlap too then
02:20:791 (5,1) - this could blanket like 02:21:305 (2,3) -
02:31:934 (1,2,3,4,5) - this could be more emphasized too, maybe with slight sv increase and slight spacing increase Spaced a bit more
02:39:991 (7,1,2,3) - slightly random big jump, try moving 02:40:162 (1,2,3) - to the right, 368x 316y~
02:44:277 (1,2,3,4,5,6) -and this lacks pressure, rather convert these sliders to circles and make bigger jumps I like how this flows, and it plays nicely.
02:56:277 (6,7,1) - better placement would be like this https://osu.ppy.sh/ss/3278168
03:15:648 (7,1,2,3,4,5) - more pressure and circles instead of sliders Spaced it a lot more.
03:55:591 (1,2,3,4) - too linear, try something like the triangle before
03:58:334 (1) - this pattern would be better if it went into one direction at least in the beginning, 03:58:334 (1,2,3,4,5,6) - counter clockwise, then switches in 03:59:362 (7,8,1) - to clockwise. 04:00:219 (4,5,6,7) - shapes like this are slightly weird to play too. completely redid it.
Thanks for the mod.
Nathan
throwin a mod jk these are just a few thoughts


QAT and Spaghetti wrote:

04:01:077 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Why does this stream, especially the second half, have such a high spacing?The music is far less intense for this measure 04:01:077 - compared to the previous section and the chorus. It serves as a small break before the chorus, yet the stream's spacing makes it really difficult and exaggerated to play. This stream is placed spaced as so due to the intensity of this part, it's the final contrast the song provides before the last kiai (which is the most intense in almost every song). Think of this as the words that artists say before the drop in an EDM song. The spacing also changes due to the shift from a lower pitched percussion instrument to a higher one, and it plays amazingly.
I can't say your reasoning warrants the spacing of the stream at all. It's as simple as this, the intensity isn't there, and you're completely forcing it. The contrast point doesn't correlate with the song at all, if you want legit contrast, use a few low spaced 1/4 sliders. The 1/4 sliders would be justified with all the different percussion sounds/pitches in the last stream, and with the last 1/4 slider before the kiai you can create a jump. With the current stream, I actually perceive the last chorus to be underwhelming, not sure how to explain that though.

03:59:705 (1,2,3,4,1,2,3,4) - These don't play very well. 03:59:705 (1,2,3) - is almost linear and have different spacings. Linear jumps are already difficult to snap on, since there's a lack of momentum change, and with this spacing it just forces the player to accelerate instead.

03:59:705 (1,2) - The spacing increase here is justified with that build of that held sound in the background (idk what to call it), but it shouldn't be more spaced than 04:00:048 (3,4). In fact, you've grouped the beats incorrectly, plus the new combos. The jumps are supposed to be grouped in threes, with emphasis on 04:00:219 (4,3). Out of this entire pattern, 04:00:048 (3,4) and 04:00:562 (2,3) shouldve have the largest jumps. 03:59:705 (1,2,3,4,1,2,3,4) - so with that this should be your NC pattern.


ok just a few more random points because im getting lazy

04:07:934 (1,2,3) - Shouldn't have such simple flow. 04:08:448 (3) - the synthesizer here could really use some emphasis.

04:08:962 (8,9) - Good job with the flow change here, but 04:08:791 (7,8) - this spacing is really underwhelming for the synthesizer.

04:24:305 - You could use a triplet here to accent 04:24:391 (1) - better.

02:54:734 (4,5,6) - 02:54:734 (4,5) shouldn't be larger spacing than 02:54:905 (5,6), you probably know why by now.

02:54:219 (2,3) - Randomly low spacing, synthesizer blabhbalblahbalhbalbahlbahlhlbhlhlbalhba

ok maybe ill continue later

imo this needs more polishing before requalification, there are recurring problems similar to the ones I pointed out everywhereeeeeeee
Yuii-
I have to agree with almost everything Nathan wrote except for those triplets.

Also one suggestion about 04:08:962 (8,9) - and all this pattern: https://osu.ppy.sh/ss/3280401
First of all, you will be keeping a perfect spacing between 04:07:934 (1,2,3) - but you will be emphasising more the beats as you add more spacing.
Moreover, your previous (8,9) was kinda "tricky" and it so could lead players to an unexpected miss, so with this you will be creating a more "used" pattern.

gl
Topic Starter
Spaghetti
Fixed everything on Nath's mod but the stream because I'm not sacrificing something I find fit because two or three people don't like it. I already sacrificed a lot of stuff I did in this map and I don't want to sacrifice another.

I also went in and changed all the awkward spacing I can find.
SrSkyPlayer
rip stars
1319
my dank memes in the comments were too much for this map
Alarido

Yuii- wrote:

This isn't Ranked yet? Holy Moly
It's because Marathons need a couple of Bubs to set a Fire.

______________________________________________________________________

Let's go:

[General]
Everything feels okay imho.

[Chasing]
02:12:036 (1) - This feels really a bit weirdo... Would be good end it 1/4 earlier (which means at 02:12:636), silence the end with a green line and place a note on 02:12:722 with stronger hitsound (finish?), so the chorus start will be properly covered.

* The one on 02:37:922 (3) feels right now imho.

Call me back after fixings.
Topic Starter
Spaghetti

Alarido wrote:

[General]
Everything feels okay imho.

[Chasing]
02:12:036 (1) - This feels really a bit weirdo... Would be good end it 1/4 earlier (which means at 02:12:636), silence the end with a green line and place a note on 02:12:722 with stronger hitsound (finish?), so the chorus start will be properly covered.
I think you're modding an older version ;-;. Update pls.
Alarido
> Updated
> reseen
> rechecked
> Nothing found, so... it's #2
Topic Starter
Spaghetti
I'ma leave the rest to the BN's strictly. If you guys are interested in requalifying, PM me ingame, I'm not gonna ask for anymore icon checks for this map.

EDIT: This doesn't mean that I'm done with the map lol. I'm just done asking for BN's and checks and mods. I want the BN's and other modders/checkers to approach me, not me approach them.
bibilicu
We made IRC

23:14 Spaghetti: owo
23:14 ByBy_ChAn: I arrived
23:15 Spaghetti: yaay
23:16 ByBy_ChAn: ok
23:16 *ByBy_ChAn is listening to [http://osu.ppy.sh/b/705018 P*Light feat. yukacco - Stargazer (DJ Shimamura Remix)]
23:16 Spaghetti: kk
23:16 Spaghetti: :3
23:16 ByBy_ChAn: wait to see
23:20 Spaghetti: wait to see what?
23:20 ByBy_ChAn: the mapset xD
23:20 ByBy_ChAn: sorry that I watching a replay
23:20 Spaghetti: ohhh
23:20 Spaghetti: :P
23:20 Spaghetti: no problem lol
23:20 ByBy_ChAn: oki :3
23:36 *ByBy_ChAn is editing [http://osu.ppy.sh/b/705018 P*Light feat. yukacco - Stargazer (DJ Shimamura Remix) [Chasing]]
23:39 ByBy_ChAn: 00:14:448 (7)- this note seems a bit very further from the previous note.I suggest to move (7)- to 156|92 to make it a bit closer from the previous note but not so exagereted xD.Also you will emphasize the vocal from 00:14:791 -
23:41 Spaghetti: I don't like that stack D:
23:41 Spaghetti: Is there any other fix I can use?
23:41 ByBy_ChAn: wait
23:42 Spaghetti: actually
23:42 ByBy_ChAn: yea ?
23:42 Spaghetti: you know what
23:42 Spaghetti: I kinda like it lel
23:42 Spaghetti: I perfectly stacked it tho
23:42 ByBy_ChAn: ooh ok
23:42 Spaghetti: 160|96
23:42 ByBy_ChAn: yup
23:42 Spaghetti: kk fixed
23:42 ByBy_ChAn: oki
23:44 ByBy_ChAn: 00:20:619 (2)- you can curve it a bit more moving the middle anchor to 272|133 to make it similar with previous note
23:45 Spaghetti: fixed
23:46 ByBy_ChAn: okay
23:57 ByBy_ChAn: 00:28:848 (2,3,4)- my suggestion is you can increase the spacing to 1.9x ds I mean you have to move 3 and 4 to 91|195 since I think there the music becomes a bit more intense
00:00 Spaghetti: fixed
00:00 ByBy_ChAn: awesome :)
00:00 Spaghetti: :D
00:02 ByBy_ChAn: btw saw some jumps which are a bit very big D:
00:03 ByBy_ChAn: I saw them while I testplayed the map
00:03 Spaghetti: which ones?
00:03 ByBy_ChAn: wait
00:04 ByBy_ChAn: 00:30:048 (1,2,3)- as you can see the distance after you clicked 2 suddenly becomes really big and I think for me is a little confusing
00:06 ByBy_ChAn: also I can see the whole pattern looks confusing to me while I playing it
00:07 Spaghetti: fixederino
00:07 ByBy_ChAn: ok
00:07 Spaghetti: should I update rn?
00:07 ByBy_ChAn: update
00:07 ByBy_ChAn: and I'll see
00:09 Spaghetti: updated
00:09 ByBy_ChAn: I saw
00:10 Spaghetti: oh :P
00:15 ByBy_ChAn: 00:30:048 (1,2,3,4,5,6,7)- you can decrease the spacing a bit to not be an ultra-jump xD
00:15 ByBy_ChAn: that pattern ^
00:18 Spaghetti: kk fixed
00:18 Spaghetti: and updated
00:18 ByBy_ChAn: ok
00:22 ByBy_ChAn: 00:35:534 (1,2,3,4,5,6,7)- this pattern feels confused because the flow.I my mind,the flow looks a bit broken so my suggestion is to re-build that pattern to polish the flow much better
00:26 Spaghetti: Fixed and updated
00:27 ByBy_ChAn: okay
00:30 ByBy_ChAn: on that timing points with 30% volume I think you should increase to 40% or 50% volume to be sure with hitsounds
00:30 ByBy_ChAn: *you can
00:31 Spaghetti: I think it's fine
00:31 Spaghetti: according to Kibble and BeatofIke
00:32 ByBy_ChAn: hmm okay
00:35 ByBy_ChAn: 01:32:448 (4)- a 1/2 slider sounds weird to me.to catch the vocals much better,you can replace the 1/2 slider with 2 notes and then you can make a pattern
00:36 Spaghetti: oki, im eating lunch rn
00:36 Spaghetti: gimme 5 mins :3
00:36 ByBy_ChAn: sure
00:49 Spaghetti: fixed
00:49 ByBy_ChAn: okay
00:55 ByBy_ChAn: 02:07:591 (3)- here is 0.80 sv since on previous slider is 0.90 sv so would be better to be placed a NC here for sv change
00:56 Spaghetti: each slider changes velocity
00:56 Spaghetti: should I put all NC's?
00:56 ByBy_ChAn: wait
00:57 Spaghetti: Since it's a gradual change I don't think I should
00:57 ByBy_ChAn: yup
00:57 ByBy_ChAn: you should since there's sv changes
00:57 Spaghetti: :P
00:57 Spaghetti: hmm'
00:57 Spaghetti: so many colors '='
00:57 Spaghetti: ;-;*
00:57 Spaghetti: oki
00:58 Spaghetti: fixed
00:58 ByBy_ChAn: update
00:58 ByBy_ChAn: pls
00:59 Spaghetti: upd8ed
00:59 ByBy_ChAn: ok
01:06 ByBy_ChAn: 02:56:105 (5,6,7)- After you click 5,suddenly it will comes a really big jump it can be a bit confusing for some players.You can decrease the spacing between 6 and 7 to have a less big jump not one really big jump like [https://osu.ppy.sh/ss/3298567 here]
01:08 Spaghetti: That kills intensity though ;-;
01:08 Spaghetti: I think it plays well
01:08 Spaghetti: Mazzerin gave me that tip and I loved it
01:08 ByBy_ChAn: ahh
01:08 ByBy_ChAn: but you can decrease it a bit in your style :3
01:09 Spaghetti: Decreased
01:09 ByBy_ChAn: okay
01:10 Spaghetti: Fixed
01:10 ByBy_ChAn: oki
01:12 ByBy_ChAn: 02:53:705 (8)- you can make it symmetric with 02:53:362 (6)- moving it to 245|314 to decrease a bit the spacing between 7 and 8 and it plays nice
01:14 Spaghetti: Fixederinp
01:14 Spaghetti: Fixederino*
01:14 ByBy_ChAn: ok \w/
01:14 Spaghetti: :D
01:18 Spaghetti: I gtg
01:18 Spaghetti: likew
01:18 Spaghetti: really soon
01:18 ByBy_ChAn: ooh
01:18 ByBy_ChAn: ok
01:18 Spaghetti: DX
01:18 ByBy_ChAn: wait
01:18 Spaghetti: oki
01:19 Spaghetti: omg my mom is getting mad D:
01:19 ByBy_ChAn: 03:18:562 (1)- I think this slider should be 1/2 not 1/4
01:20 Spaghetti: I like how this plays though D:
01:20 Spaghetti: ehh
01:20 Spaghetti: can we continue later?
01:20 ByBy_ChAn: sure
01:20 Spaghetti: my mom is getting pissed
01:20 ByBy_ChAn: yeah D:
01:20 Spaghetti: do you think you'll be on in the next 4 hours?
01:21 Spaghetti: if you want you can make the rest of the points a post
01:21 ByBy_ChAn: well I'll be online morning
01:21 ByBy_ChAn: tomorrow
01:21 Spaghetti: oki
01:21 Spaghetti: can you make a post for the rest? So i can just get them all done and I'll get back to you?
01:21 ByBy_ChAn: sure
01:21 ByBy_ChAn: why not
01:21 ByBy_ChAn: ?
01:22 Spaghetti: alright
01:22 Spaghetti: thanks
01:22 Spaghetti: :P
01:22 ByBy_ChAn: np

waiting.....

We made another IRC

08:08 Spaghetti: owo
08:08 Spaghetti: im a ninja
08:08 Spaghetti: good morning :P
08:08 ByBy_ChAn: i know
08:08 ByBy_ChAn: good morning
08:12 *ByBy_ChAn is editing [http://osu.ppy.sh/b/705018 P*Light feat. yukacco - Stargazer (DJ Shimamura Remix) [Chasing]]
08:13 ByBy_ChAn: 02:08:619 (1)- it would be more better if you'll remove the clap from head sounds really good without clap there
08:14 Spaghetti: head sounds? Like, the first beat of the slider I'm guessing :P
08:14 ByBy_ChAn: well you have a clap on previous slider's tail
08:15 Spaghetti: anyways
08:15 ByBy_ChAn: that clap from slider'head sounds like one in addition and which sounds weird to me
08:15 Spaghetti: fixed
08:15 ByBy_ChAn: ahh okay
08:15 Spaghetti: and great suggestion
08:15 Spaghetti: I love it
08:15 ByBy_ChAn: thanks :3
08:16 Spaghetti: I'm all about funky hitsounding :D
08:16 ByBy_ChAn: yeah
08:17 Spaghetti: updated
08:17 ByBy_ChAn: ok
08:17 ByBy_ChAn: and about 03:18:562 (1)- you use an 3/4 slider to follow the vocals
08:18 ByBy_ChAn: but it worked as 1/2 slider but since you follow the vocal,let's keep it as 3/4 slider
08:18 Spaghetti: yaaaay
08:20 ByBy_ChAn: 03:23:877 (3)- this note seems useless to me so you can delete it since there comes a little break from vocal
08:21 Spaghetti: but that creats such an awkward pause. And that's where she says "te"
08:21 ByBy_ChAn: okay
08:21 Spaghetti: and then the slider head beat is when she changes pitch
08:22 ByBy_ChAn: ok
08:22 ByBy_ChAn: I felt is in addition but ok
08:22 Spaghetti: Thanks ;w;
08:22 ByBy_ChAn: np
08:24 ByBy_ChAn: 03:27:819 (5)- I slowed the speed of the map and as I can see it doesn't sounds nice snapped as 2/1 slider so you can snap it to 3/2 slider I mean to red tick it will sounds much better
08:25 Spaghetti: sorru
08:25 Spaghetti: my internet died
08:25 ByBy_ChAn: ooh
08:25 ByBy_ChAn: ok
08:25 ByBy_ChAn: wait
08:26 ByBy_ChAn: [https://osu.ppy.sh/ss/3299612 the issue]
08:26 Spaghetti: loolol
08:26 Spaghetti: I feel you
08:26 Spaghetti: should I log off?
08:26 Spaghetti: and log back on?
08:26 ByBy_ChAn: no
08:26 Spaghetti: o
08:27 Spaghetti: oki
08:27 ByBy_ChAn: just see the issue which I writed it while your internet died
08:27 Spaghetti: oh
08:27 Spaghetti: OH
08:27 Spaghetti: I though
08:27 Spaghetti: thought*
08:27 Spaghetti: ]nvm
08:27 Spaghetti: lol
08:28 ByBy_ChAn: ok
08:29 Spaghetti: the slider?
08:29 ByBy_ChAn: yes
08:32 Spaghetti: hfgkhnhjn
08:32 Spaghetti: this is a hrd decision
08:32 ByBy_ChAn: well wait a bit
08:32 Spaghetti: because where I placed it sounds so good
08:32 ByBy_ChAn: hmm..
08:33 Spaghetti: and it's where the cello starts to scoop into the next note
08:33 Spaghetti: Im trying to re arrange things for it to work
08:33 ByBy_ChAn: okay
08:35 Spaghetti: the cello goes "ba-dum ba-dum ba-dum" but the "ba" part is pretty quiet so it just sounds like "dum dum dum"
08:36 Spaghetti: As weird as this may sound
08:36 ByBy_ChAn: yeah
08:36 Spaghetti: I'm mapping the "ba" part
08:36 ByBy_ChAn: okay
08:36 Spaghetti: which sounds so nice
08:36 Spaghetti: it's weird
08:36 ByBy_ChAn: oki :3
08:36 Spaghetti: but it's nice ;w;
08:36 Spaghetti: I'm so sowwy
08:36 ByBy_ChAn: np
08:49 Spaghetti: hallu?
08:49 ByBy_ChAn: yeah
08:50 ByBy_ChAn: you mapped that part ?
08:50 Spaghetti: huh?
08:50 Spaghetti: ya
08:50 ByBy_ChAn: okay
08:50 ByBy_ChAn: update
08:51 Spaghetti: done
08:51 ByBy_ChAn: ok
08:54 ByBy_ChAn: 03:42:562 (5)- you forgot to put a finish here
08:56 Spaghetti: There isn't supposed to be one .-.
08:56 Spaghetti: added anyways cuz why not
08:56 Spaghetti: :P
08:56 ByBy_ChAn: yeah
09:04 ByBy_ChAn: 05:05:019 (5)- unstacking it from 05:04:334 (2)- 's tail it looks messy and it's noticeable in gameplay field so I suggest to stack 5 with 2's tail moving 5 to 154|293
09:05 Spaghetti: fixed
09:05 ByBy_ChAn: okay
09:06 Spaghetti: updated
09:06 ByBy_ChAn: now let's see the general issues
09:13 ByBy_ChAn: you have an unused hitsound : normal-slidertick2.wav
09:13 Spaghetti: o shit
09:13 Spaghetti: I forgot to delete that
09:13 Spaghetti: nice catch
09:13 ByBy_ChAn: :D
09:14 Spaghetti: :3
09:16 Spaghetti: IF you're checking the metadata rn, it's correct. KSHR gave it to me after an hour of me and Kibble looking for the correct source
09:16 ByBy_ChAn: ahh okay
09:20 ByBy_ChAn: the name of the album is sketch up!remixies
09:21 ByBy_ChAn: not sketch up up! remixes
09:21 ByBy_ChAn: so modify the name of album in tags
09:21 ByBy_ChAn: *on tags
09:21 Spaghetti: I put both so people can look up either "sketch up" or "sketch up!"
09:22 ByBy_ChAn: well check your map folder and then check your mp3 it will be a pic of the album as preview
09:22 Spaghetti: I know
09:22 ByBy_ChAn: why you not put the correct name of the album on tags and delete that wrong ?
09:22 ByBy_ChAn: remixes is remixies
09:24 Spaghetti: fixed both
09:24 ByBy_ChAn: okay
09:25 ByBy_ChAn: I think looks fine now
09:25 Spaghetti: :D
09:25 ByBy_ChAn: update
09:28 Spaghetti: updated
09:28 ByBy_ChAn: ok
09:28 Spaghetti: sowwy for late reply
09:30 ByBy_ChAn: np
09:30 ByBy_ChAn: ready ?
09:30 Spaghetti: I was born ready
09:30 Spaghetti: and my mom was too
09:30 ByBy_ChAn: ahh
09:31 ByBy_ChAn: then let's re-flame it
09:31 Spaghetti: :D
09:31 ByBy_ChAn: I hope it won't be again dqed
09:31 Spaghetti: thank you so much for all the help
09:31 ByBy_ChAn: np
09:31 Spaghetti: I really appreciate it
09:31 Spaghetti: I doubt it will
09:31 ByBy_ChAn: :3
09:32 ByBy_ChAn: 03:59:705 (1,2,3,1,2,3,1,2)- you can decrease a bit here the jump because it is really big the jump
09:34 Spaghetti: oki
09:34 Spaghetti: fixed and updated
09:34 ByBy_ChAn: okay
09:34 ByBy_ChAn: ok let's go now
09:35 Spaghetti: okizi

Now it's ready to go again.

EDIT : Too many qualified maps ):
Topic Starter
Spaghetti

ByBy_ChAn wrote:

EDIT : Too many qualified maps ):
I just want to go to bed o m g
bibilicu
Let's go !
Topic Starter
Spaghetti
Thanks ByBy!

Let's give this another go.
Seijiro
Maybe it's just my impression, but some spacings are a bit misleading in the slow parts...
Yuii-
NO ^

CONGRATULATIONS, PASTAAAAAA AAAAAA AAAA A A A AAAAAAAAA!!!!!

<3
Monstrata
Wow what happened to star rating lol

regrats spaghetti
Ciyus Miapah
RIP my scores
gonna be FC now
VINXIS
>dubstep


sphaget stpo sdgjkgsdfgjsdgsdvasd,fm wHY DOES EVERYONE ALWAYS HAVE WRONG GENRE Tags om f
Topic Starter
Spaghetti

VINXIS wrote:

>dubstep


sphaget stpo sdgjkgsdfgjsdgsdvasd,fm wHY DOES EVERYONE ALWAYS HAVE WRONG GENRE Tags om f


dubstep isnt a genre o p t i o n

i just got what you meant stfu theres wobs i n t h e r e
Anxient
wh-what? re-gratz ;w;
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Chasing

Inappropriate usage of Distance Spacing changes

  • The spacing changes used in some patterns do not correspond with the music accordingly, a significant number of patterns feel broken or overdone. As a result of this, it lowers readability of hitobjects.
  1. 04:01:762 (1,2,3,4,5,6,7,8) - The music does not support such a strong increase in spacing.
  2. 04:08:962 (8,9,1,2) - Jumps do not match with the tempo of this part.
  3. 03:04:505 (3,4,5) - A calm part of the song has nothing to do with the jumps used here.
Low quality of objects' placement

  • Some of the patterns are organized in a way that leaves the players confused and puzzled. In addition to that, the quality of those patterns is low in our judgement, as they appear unpolished and unstructured.
  1. 02:14:448 (2,3,4,5,6,7,8) -
  2. 02:22:334 (1,2,3,4,5,6,7) -
  3. 02:55:419 (1,2,3,4,5,6,7,1) -

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M
Topic Starter
Spaghetti
;A;



I'll check asap.
Topic Starter
Spaghetti

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Chasing

Inappropriate usage of Distance Spacing changes

  • The spacing changes used in some patterns do not correspond with the music accordingly, a significant number of patterns feel broken or overdone. As a result of this, it lowers readability of hitobjects.
  1. 04:01:762 (1,2,3,4,5,6,7,8) - The music does not support such a strong increase in spacing. Yes it completely does. The impact the percussion provides is more than enough impact and is the ultimate climax of the hype in the song. If you think this is a dq'able issue, why wouldn't the spaced stream in iMage--'s Prism Sympathy be dq'able? That stream is in a part of the map way calmer than the part I'm trying to map this stream on, and nobody batted an eye. Same goes with Jenny's Cry Thunder, where they didn't mention those streams at all in places where his reasoning behind his streams were just as good as mine. I don't want to turn this into a jumpy kick slider segment of the map because the way the percussion flows through during this segment sounds a lot better with a spaced stream. I fixed the way it flows to make it a bit more playable, but if this persists as a reason for disqualification (when it really shouldn't.) I rather just grave the map.
  2. 04:08:962 (8,9,1,2) - Jumps do not match with the tempo of this part.
  3. 03:04:505 (3,4,5) - A calm part of the song has nothing to do with the jumps used here.
Low quality of objects' placement

  • Some of the patterns are organized in a way that leaves the players confused and puzzled. In addition to that, the quality of those patterns is low in our judgement, as they appear unpolished and unstructured.
  1. 02:14:448 (2,3,4,5,6,7,8) -
  2. 02:22:334 (1,2,3,4,5,6,7) - How is this at all unstructured? This is a reoccurring pattern I see on many maps, I used it to build up to the second segment of the kiai. It's a simple up and down zig-zag pattern...
  3. 02:55:419 (1,2,3,4,5,6,7,1) -

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M
Most of these DQ reasons were completely unreasonable, is it so bad for a jumpy, consistent 1/2 map to disregard spacing at points? (as Charles said.)

Thank you for looking over my map and finding these things. I attempted to fix every example except the ones highlighted in red, if you guys still want to dispute those issues, please PM me in-game and we'll find a workaround.

This is in the hands of the BN's now. Please message me before taking any actions to help me find other controversial issues.

Thanks.
Topic Starter
Spaghetti
FUK I SUBMITTED WITH BLACK BG AGAIN EWIHNFWEJIFNWEOUJF



fixed
Topic Starter
Spaghetti
Again, the only people I'm going to ask for re-checks are the BN's that have already evaluated my map and show some interest.



Besides that, I'm not going to request any more checks for this, if you're a BN and you're interested, shoot me a PM and we can get this map back into qualified for hopefully the last time.
_dog
u cute
16:08 _dog: let me check the dq info first just to check to see if theyre wrong and confused about how maps work
16:08 _dog: cause thats pretty common
16:08 _dog: they tell you oen thigns a problem but siad thing wouldnt be a problem if it werent for other thing
16:08 Spaghetti: the dq was REALLY pointless
16:09 Spaghetti: I should've contested it
16:09 _dog: alright first part
16:09 Spaghetti: the only thing they want changed is this
16:09 Spaghetti: 04:01:077 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
16:09 _dog: stream is actually really smooth each time i played that i was happy and wanted to tell you about it
16:09 Spaghetti: which I'm not going to let them change
16:09 Spaghetti: thanks
16:09 _dog: ok they clearly dont know how kicks work in a song
16:10 Spaghetti: yeah
16:10 _dog: 03:04:505 (3,4,5) - these are nmot jumps
16:10 _dog: this is called if ytou think this is a jump you msut be really shitty
16:10 Spaghetti: lol
16:10 _dog: 02:14:448 (2,3,4,5,6,7,8) - alright i see what they mean here
16:11 Spaghetti: I fixed that
16:11 Spaghetti: it didnt save for some reason
16:11 Spaghetti: ;w;
16:11 _dog: http://puu.sh/iJPoH/bcd9fd0000.jpg
16:12 _dog: nice
16:12 _dog: make it this please
16:15 _dog: for the enxt one here: http://puu.sh/iJPCS/655b882e59.jpg
16:18 _dog: and last one: http://puu.sh/iJPPV/1b20e5a95e.jpg
16:18 _dog: alright now for the actual mod from me
16:19 Spaghetti: wait hold on
16:19 _dog: kk
16:19 Spaghetti: the next one I fixed myself
16:19 Spaghetti: :P
16:19 Spaghetti: oki go ahead
16:19 Spaghetti: I nerfed it a bit
16:19 Spaghetti: b/c the QAT are gonna bitch and moan about big spacing
16:19 Spaghetti: and for the first one
16:20 _dog: hmm
16:20 _dog: you sure you want a mod again or jsut get rebubble
16:21 Spaghetti: idk
16:21 Spaghetti: both
16:21 Spaghetti: the more the merrier lol
16:21 Spaghetti: Yuii- is gonne check for bubble
16:21 _dog: alright
16:21 Spaghetti: but if you have something to say
16:21 Spaghetti: go ahead
16:22 _dog: 00:23:534 (2) - scratch noise should be weighted dont you think?
16:23 _dog: ie. http://puu.sh/iJQfQ/41041e1e7e.jpg
16:24 Spaghetti: most of the emphasis of the scratch happens on this jump
16:24 Spaghetti: 00:24:048 (4,5) -
16:24 Spaghetti: oh wait
16:25 _dog: lolwut
16:25 Spaghetti: I just saw your timeline
16:25 Spaghetti: good idea
16:25 _dog: ye
16:25 Spaghetti: nbbnmnvnncbvnvbn
16:25 _dog: also 00:35:877 (3) - why nc on here pls
16:26 Spaghetti: that was a really good suggestion
16:26 Spaghetti: the scratch thing
16:26 Spaghetti: I love it
16:26 Spaghetti: and the NC b/c the jumps are paired in twos for patterning
16:27 _dog: alright
16:29 _dog: 00:30:048 (1) -
16:29 _dog: http://puu.sh/iJQFH/2acebfd919.jpg
16:31 _dog: 00:38:619 (6) -
16:31 _dog: http://puu.sh/iJQN3/12a980a9e3.jpg
16:33 _dog: 00:41:019 (1) -
16:33 Spaghetti: for the first suggestion
16:33 _dog: http://puu.sh/iJQWT/875932c218.jpg
16:33 Spaghetti: I nerfed it a bit
16:33 _dog: alright
16:33 Spaghetti: and for the second one, I fixed it in a different way to help the flow a bit
16:34 _dog: 00:46:848 (3) - http://puu.sh/iJR0E/51747c16f9.jpg
16:36 Spaghetti: I like the straight stream ;w
16:36 Spaghetti: ;
16:36 Spaghetti: fits better imo
16:37 _dog: well position it in a way where there isnt as much jerk because thats when you introduce the streams
16:37 _dog: so you want the first one to feel natural
16:37 Spaghetti: the jerk is for the wub and the snare clap together
16:38 _dog: 00:59:019 (2) - http://puu.sh/iJRg1/dd5ad7b9bd.jpg
16:38 _dog: thats not the jerk i meant thats still there in the curved one
16:39 _dog: especially sicne i made it go straight horizontally into 8
16:40 _dog: you could even do this http://puu.sh/iJRsC/50a3aa6e6b.jpg
16:41 Spaghetti: Ima leave it how it is for now
16:41 _dog: alright
16:42 Spaghetti: fixed the other thing
16:49 _dog: 03:17:105 (1) -
16:49 Spaghetti: how shud i patern that spiner :^)
16:49 _dog: notice how i still keep the sv change where it originally was: http://puu.sh/iJS6f/b1ad724563.jpg
16:50 _dog: this affect is pretty cool cause the part before sounds almost like a build up and then you transition intyo a slow sv with the repeat
16:50 Spaghetti: I like the pause during "staaaaa"
16:50 Spaghetti: so it's like
16:50 Spaghetti: "staaaaGAAAZAA"
16:50 Spaghetti: when the notes come in
16:51 _dog: try what i did first
16:52 _dog: 03:23:191 (1) - http://puu.sh/iJSiD/29f0b62a75.jpg
16:52 Spaghetti: It sounds cool
16:52 Spaghetti: and it fits
16:53 Spaghetti: but I like what I did better ;w;
16:53 Spaghetti: plus, the spinner isnt landing on any beats
16:53 Spaghetti: and I liek how I patterned those sliders, they look nice and changing it won't affect the gameplay very much
16:53 _dog: they feel odd
16:54 _dog: the weight is on the wrong sounds i think
16:54 _dog: and that stack is unnatural for a part thats supposed to be smooth
16:55 Spaghetti: oi for the first slider
16:55 Spaghetti: kake
16:55 Spaghetti: for the second
16:55 Spaghetti: te for the note
16:57 Spaghetti: and te for the slider
16:57 Spaghetti: and it would be a lot more unnatural if I moved the note because there is no lyrics or anything changing except for the pitch
16:58 _dog: in my example
16:58 _dog: its oi -> keta then your lnslider art e
17:00 Spaghetti: bleehh'
17:00 Spaghetti: People didnt complain about that, it's rankable, and I like how it plays
17:00 Spaghetti: but I feel bad for denying so many things
17:01 Spaghetti: I tried your fix and then another fix
17:01 Spaghetti: but it just doesnt click like what I have imo
17:02 Spaghetti: brb, eating lunch
17:04 _dog: 04:55:762 (1) -
17:04 _dog: http://puu.sh/iJTcq/e49c3e05c8.jpg
17:05 _dog: thats it done
17:17 Spaghetti: that breaks consistency
17:17 Spaghetti: ;w;
17:17 Spaghetti: post it and I'll give you some KD's
17:29 _dog: kk
bibilicu
Hey Spaghetti ~

Chasing



  1. 02:30:991(3)- I think this note is useless since I don't hear vocals for placing triplets for example so might delete that note for more emphasizing of the vocals
  2. 02:40:162(1,2,3)- Honestly I would prefer to have an 1/2 slider instead having triplets as you did before for more emphasizing of the vocals

That's all from my rerechecking :3 and don't kudos I have it already

Call me back ~
hehe
Just a quick note, don't bother using past ranked maps as a standard of judgment. Rules and standards are changing everyday.
Nathan

handsome wrote:

Just a quick note, don't bother using past ranked maps as a standard of judgment. Rules and standards are changing everyday.
Adding on.
Comparing maps will get you nowhere. You have to consider the full context/design, not just a few streams. Cry Thunder and Prism Sympathy are much more difficult overall, and imo these songs aren't even close in terms of intensity. Either way the QAT will be focusing on your map and solely yours.
byfar
these streams should change direction on the white tick not on the blue tick before

04:01:677 (8) -
04:02:191 (6) -

i think it fits the song, considering the jumping buildup portion of the song prior to the stream.

just change the direction of the stream on the white tick, maybe thats why people are complaining about the stream's playability



jk what the hell u removed it?? man that last super curve in was the best part ;(. the DS for the stream is fine actually
bibilicu
The mapset looks enough alright now let's go again o/

ReBubble #1
Yuii-
Since you asked for it...
By the way, before you start reading this, I am being super mean with this mod, but this will definitely avoid a future DQ, just follow the things above properly, you noob.

Disable the "Widescreen Support" thing.


  1. 03:51:991 - Unnecessary green line.
Now, let's talk about serious business.

[StarFAKER]

  1. 00:19:934 (9) - It's true that there's a a strong beat right here, buuuut... why the jump is even bigger in 00:19:934 (9,1) - when the music is actually calm than 00:19:762 (8,9) - ? In my opinion, Ctrl+G'ing (9) would fix that, but this will also reduce the jump. It'd fix it, but not in the way you like it.
  2. 03:17:105 (1) - DO I HAVE TO TEACH YOU HOW TO HITSOUND A SPINNER!? Whistle please =w=
  3. 04:00:905 (2) - I know that you'll probably hate me a lot for this, but this is not only for you, do it for the BNs that are ranking this... move this circle to x240 y96, almost stacked with 04:01:419 (5) - . This has a reason, don't worry, and it's reducing the big spacing between 04:00:905 (2,1) - that is NOT needed.
  4. 04:03:819 (1) - Clap, minor mistake.
  5. 04:15:991 (8,1) - During the whole map, you map jumps when there's a clap most of the times, I just can't find the reason why you'd make such a big jump. 04:18:734 (7,1) - This is more "acceptable" because it's 3.19x but holy crap the first one.
  6. 04:45:134 (1) - Clap again, listen to the song.
Jesus Christ.
Call me back.
pkk
if you still feel this map isn't ready them I can take a look in 48 hours but idk if you want to hold off the heart until then l0l
Yuii-
Okay, after re-re-checking the map, let's move on.

Re-Bubble #2

For the qualifier: I think you should give a re-check to the map if you won't wait for pkk's mod. I guess he'll definitely fine some interesting things because he always does, buuuut.. It's up-to-you.

Go for it!
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