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Jamie Lynn Spears - FOLLOW ME [Osu|Taiko]

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Topic Starter
Gero

-Bakari- wrote:

So sweet.

[General]
  1. Can you make hitnormal a little louder? Or replace it with something else. I absolutely can't hear some of them, like 00:35:940 - this one on Normal. Replaced by a new one.
[Relaxing]
  1. 00:24:245 (4,1) - once players see this, they will expect 00:32:889 (5,1) - this to be an 1/1 pattern, as well. Which is kind of confusing. :c Fixed in another way, I hope it's fine now.
[Average]
  1. 00:00:347 (1,1) - I did math, it's ~500ms of recovery time, which is, unfortunately, not enough. :c Fixed.
[Tough]
  1. For a low-BPM map I'd go with lower AR. 7,2 would fit slightly better, if you ask me. You're right.
[Brooks]
  1. Just a little unsure about the diffname. Just try to consider it. I talked with you about this, it's fine as is imo.
Get back to me once this is checked.
Updated ~
riffy
If you wanna play come and play today! Everything is ready to go from my point of view!

Circle'd!
Mekki
This is my first 'mod', i hope you like it of my sugestions :D


Brooks

I didn't found anything wrong with your map, so i'll just give my sugestions :)

00:33:143 (5) - i think it's a good idea to convert this slider into a stream.

00:56:787 (3,1) - - you could make a triplet here


;)
DiminDragon
nice map
Topic Starter
Gero

MkGuh wrote:

Brooks

I didn't found anything wrong with your map, so i'll just give my sugestions
00:33:143 (5) - i think it's a good idea to convert this slider into a stream. Is not a good idea because is overmap.
00:56:787 (3,1) - - you could make a triplet here Same as above.
Thanks anyways.
DakeDekaane
Hola.

[General]
No recomendaría mapear el inicio de la canción (en Taiko al menos), ya que las música en si no es tan clara, pero en caso de que lo quieras conservar, puedes mapear un poco más a las voces.


[ Muzukashii]
  1. 00:33:143 (92) - Esta nota se siente algo random a pesar de ser de las más fuertes en la música, deberías poner una nota al menos para el patrón de las percusiones, puedes probar estas alternativas o puede ser alguna otra que tu creas conveniente.

  2. 00:50:177 - Estarás de acuerdo que acá se siente vacío, prueba añadiendo un don. No hay mucho de que preocuparse ya que esta parte está un poco más basada en 1/1.
  3. 00:52:465 (144,146) - Remueve una de estas dos notas, considerando como mapeaste esta sección un pattern de 5 notas rompe esa consistencia, además de que esta sección no requere énfasis.
[ Oni]
  1. 00:18:016 (68,70) - No sé que piensas de remover estas notas para dar un poco más de énfasis a las voces, que son más notables.
  2. 00:34:923 - 00:38:991 - Esta sección algo muy densa comparada con el resto del kiai y a como está mapeada en el Muzukashii, si pudieses simplificar un poco esta sección para que sea más acorde a ambas estaría muy bien. Pudiese bastar con remover 00:37:211 (157,158) - .
  3. 00:41:024 - 00:43:058 - Algo similar en esta parte.
Buena suerte :3c
Hanjamon

DakeDekaane wrote:

Hola.

[General]
No recomendaría mapear el inicio de la canción (en Taiko al menos), ya que las música en si no es tan clara, pero en caso de que lo quieras conservar, puedes mapear un poco más a las voces. eliminadas algunas notas para dejarlo similar al ejemplo


[ Muzukashii]
  1. 00:33:143 (92) - Esta nota se siente algo random a pesar de ser de las más fuertes en la música, deberías poner una nota al menos para el patrón de las percusiones, puedes probar estas alternativas o puede ser alguna otra que tu creas conveniente.

  2. 00:50:177 - Estarás de acuerdo que acá se siente vacío, prueba añadiendo un don. No hay mucho de que preocuparse ya que esta parte está un poco más basada en 1/1.
  3. 00:52:465 (144,146) - Remueve una de estas dos notas, considerando como mapeaste esta sección un pattern de 5 notas rompe esa consistencia, además de que esta sección no requere énfasis.

    todo aplicado aqui, espero no sea un problema los breaks..
[ Oni]
  1. 00:18:016 (68,70) - No sé que piensas de remover estas notas para dar un poco más de énfasis a las voces, que son más notables.done
  2. 00:34:923 - 00:38:991 - Esta sección algo muy densa comparada con el resto del kiai y a como está mapeada en el Muzukashii, si pudieses simplificar un poco esta sección para que sea más acorde a ambas estaría muy bien. Pudiese bastar con remover 00:37:211 (157,158) - . done
  3. 00:41:024 - 00:43:058 - Algo similar en esta parte. eliminado 00:42:423 -
Buena suerte :3c
Gracias por el mod Dake ^^

Update ---> http://puu.sh/ijju6/0fcf4d0784.rar
Topic Starter
Gero
Updated ~
Lanturn
So I IRC'd a bit with Gero about Hanjamon's Taiko diffs. I'll post the log below, and turn it into a mod post. I'm not so great at Taiko modding, but the diffs look good enough anyways.

SPOILER
16:23 Gero: well, that was fast (?)
16:23 Lanturn: eh? lol
16:24 Gero: that I come back to talk with you xD
16:24 Lanturn: oh haha
16:24 Lanturn: I have no idea what I'm doing
16:24 Gero: playing (?
16:25 Lanturn: well
16:25 Lanturn: If I was gonna mod this
16:25 Lanturn: I'd have no idea what to say
16:25 Lanturn: :D
16:26 Gero: well you can suggest patterns that fits with the song, for example I saw something that is kinda weird
16:26 Gero: w8
16:29 Gero: 00:08:482 (29,30,31,32,33) - this one, I think that flows better with ddkkd instead ddkdk
16:31 Gero: 00:08:991 - also why not since this is a strong beat so would be better using one d instead of k
16:31 Lanturn: only reason i can think is maybe the guitar strums
16:31 Lanturn: then again, that would make 00:07:719 (27) - a k if he was following it
16:32 Lanturn: so your reason would definitely be valid XD
16:32 Lanturn: 00:07:719 (27,28) - like for all of these, I would think it would be k d instead of d k
16:32 Lanturn: there's a bunch of them in the song
16:33 Gero: I just found that, yeah that one is a nice suggestion
16:35 Gero: 00:43:821 - maybe a d here?
16:35 Lanturn: possibly
16:36 Lanturn: 00:32:635 - I've never been a fan of these because of how they still give a strong beat here. I feel like it should just be a triplet or something
16:37 Gero: lol I was writing about it right now
16:37 Gero: ddd is nice
16:37 Lanturn: lol
16:38 Lanturn: Oni doesn't need gaps or whatever right? The 1/1s are more than enough?
16:38 Gero: Oni is fine with 1/1
16:38 Gero: due the BPM is so slow
16:38 Lanturn: I remember Charlotte or Nardo telling me about this or something
16:39 Lanturn: 00:44:075 (180,181,182,184,185) - doesn't it make sense to have the triplet between (184,185) instead?
16:39 Gero: of course you can suggest a break if you find a good place
16:39 Lanturn: ok XD
16:42 Lanturn: Is it worth mentioning that compared to the rest of the song, 00:33:906 (135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162) - feels really dense?
16:45 Gero: nah the last stream is fine
16:46 Lanturn: ok XD
16:46 Lanturn: didn't think it would be a problem
16:46 Gero: nuu
16:46 Gero: is Oni pls
16:46 Lanturn: haha
16:46 Lanturn: I guess it's pretty light for an oni
16:46 Gero: yeah it is
16:46 Lanturn: I could probably FC this after playing it 20-30 times XD
16:47 Gero: use DT
16:47 Gero: xD
16:47 Lanturn: haha nooo
16:47 Gero: HD+FL then
16:47 Gero: jk
16:47 *Gero is editing [http://osu.ppy.sh/b/707683 Jamie Lynn Spears - FOLLOW ME [Hanjamon's Muzukashii]]
16:47 Gero: 00:09:753 - as you can see there is a 2/1 break so is fine
16:48 Gero: 00:17:889 - here again
16:48 Lanturn: Yeah I noticed a lot of 2/1 breaks in it
16:48 Lanturn: I was like.. sweet
16:48 Lanturn: this person knows what they're doing
16:48 Lanturn: really consistent 2/1
16:49 Lanturn: though i think he could add one more around the 00:30:346 (85,86,87,88,89,90) - range
16:49 Lanturn: maybe delete 90?
16:50 Gero: yeah why not
16:50 Lanturn: then maybe one more sometime in the last half of the kiai
16:50 Lanturn: no idea which though
16:50 Gero: 00:33:652 (93) - here is a good one
16:50 Gero: delete this
16:50 Lanturn: oh nice
16:50 Gero: 00:32:380 - instead 9'
16:50 Gero: 90*
16:50 Lanturn: yeah
16:51 Gero: you know K K K ins constant
16:51 Lanturn: yeah thats true
16:52 Gero: 00:42:041 - here is a 2/1 breaks but somehow I think it needs one at the last part but I don't know where tbh
16:52 Gero: 00:53:736 (148) - maybe this
16:52 Gero: yeah is a good one
16:52 Lanturn: that's a good one yeah
16:52 Lanturn: I was trying to find one but I couldn't figure it out XD
16:53 Gero: there is no vocals that's why is good
16:53 Gero: xD
16:53 Lanturn: yup XD
16:53 Lanturn: what do you think of the very start?
16:53 Lanturn: I find it a bit awkward to play
16:54 Gero: on muzu?
16:54 Lanturn: well both I guess idk
16:54 Lanturn: same rhythm, just slightly different patterns
16:56 Gero: what about this on Oni https://osu.ppy.sh/ss/3251890 and Muzu this https://osu.ppy.sh/ss/3251892
16:56 Gero: feels a lot better
16:57 Lanturn: maybe put dons at 00:00:347 - and every 1/2 afterwards as well
16:57 Lanturn: so it kind of starts on beat
16:58 Gero: https://osu.ppy.sh/ss/3251901 what about this?
16:59 Lanturn: yeah that's pretty awesome
16:59 Lanturn: I like it
16:59 Lanturn: same thing for muzu I guess?
16:59 Gero: http://osu.ppy.sh/ss/3251903 Muzu
17:01 Lanturn: that feels so good
17:01 Lanturn: lol
17:02 Gero: where is my kudo :^)?
17:02 Gero: jk
17:02 Lanturn: haha
17:02 Lanturn: Give yourself one :P
17:03 Gero: pls hahahaha
17:05 Lanturn: 00:33:143 (92) - this finish feels kind of odd
17:05 Gero: muzu?
17:05 Lanturn: yeah
17:05 Lanturn: especially if we're asking to remove (93) from it afterwards. IDK
17:06 Gero: well he used K K K d K doesn't feels bad imo
17:06 Lanturn: ah ok XD
17:06 Lanturn: should the d be a D then?
17:07 Gero: for standard yes but in taiko it sounds low instead the next ticks seems strong that's why he used d K
17:07 Lanturn: hmm alright
17:08 Lanturn: I was thinking more about the movement since it's easier to play two fingers twice instead of one finger and then two
17:09 Lanturn: otherwise I don't really see much else in the muzu
17:09 Lanturn: I remember you guys talking about HP and stuff
17:10 Lanturn: is it good or should it be higher?
17:11 Lanturn: Oni you can pass with like 66% or something
17:12 Gero: is we add the finish on the d? well it is fine for me and to be honest is not a big deal
17:12 Lanturn: ah ok
17:12 Lanturn: well I'll suggest it anyways :P
17:13 Gero: sure
17:23 Lanturn: Ok. I'll post our IRC and give the mod suggestions to Hanjamon in a little bit. I'll probably throw in a quick mod of your standard diffs as well, if I see anything :P

[Oni]
This is posted in order of the IRC. Not the time stamps. so you might be jumping around a bit.
  1. 00:08:482 (29,30,31,32,33) - This should flow better as ddkkd instead ddkdk | Also 00:08:991 - is a strong beat so it'd make sense using d instead of k here. (from Gero)
  2. 00:03:652 (12,13) - | 00:07:719 (27,28) - | 00:09:753 (36,37) - | 00:11:787 (43,44) - | etc | I was thinking they'd be better as k d instead since the guitar strum gives off more of a high k feel while the second note has more of a lower d effect.
  3. 00:43:821 - maybe a d here? (from Gero)
  4. 00:32:635 - I've never been a fan of these because of how they still give a strong beat here. I feel like it should just be a triplet or something. Gero said ddd would work good here.
  5. 00:44:075 (180,181,182,184,185) - doesn't it make sense to have the triplet between (184,185) instead?
  6. So we were talking about the intro to the song. I personally feel like it's a bit odd to play on both diffs. After a bit of playing around, Gero came up with these screenshots | https://osu.ppy.sh/ss/3251901 for Oni | and https://osu.ppy.sh/ss/3251903 for Muzu | Both of which play very well. I highly recommend this! First note is at 00:00:347 -
[Muzukashii]
  1. See last mod of Oni for the beginning suggestions.
  2. 00:33:652 (93) - I would suggest deleting this so you have more 2/1 (or in this case a 3/2) gaps. You don't really have another one for quite some time after this due to the kiai.
  3. 00:53:736 (148) - same with this note possibly. No vocals playing here so it's a good one to remove for a 2/1 break. (Both these suggested by Gero)
  4. 00:32:889 (91) - Maybe change this to a finish D? It'll add more effect into this section and work better with the fingers since the notes before and after are both K's, and to me it feels powerful enough to be its own D.
That's pretty much the summary of our IRC. The last thing is that I suggest raising your HP a little as this can be passed really easily since it's a short song. (HP7 for Oni?)

------------------------

[General]
soft-slidertick.wav doesn't leave enough feedback, and doubled with a blank slider-slide, This will end up being unrankable. I would suggest deleting this and use the default tick. You can barely hear it anyways with the music so it shouldn't ruin any of the lower difficulties.

I suggest adding a 4th combo color that's purple and alternate them. Combo's (2) and (3) are similar looking so alternating between blues and purples would make it much easier to read. Try around r180 g100 b235

[Relaxing]
Eh. lots of unnecessary green lines.. oh well :D
  1. 00:47:126 (2) - Why not move this to x149 y133 (to remain on the same level) so the slider doesn't almost go off the screen? It's rankable as is, but for people that play in 4:3, (Literally who does this?) it'll be welcoming to not have to get so close to the left side of the screen. Especially as a new player.
  2. 00:32:889 (5,1) - Since hitting two 1/2's in a row can be a bit difficult, and confusing with the stack. I would like to suggest that you add a reverse on to 00:31:872 (4) - so it becomes two slider ends which is by far easier to play.
  3. 00:57:041 (1,1) - mostly the same reason as above, but could you start this spinner 1/2 earlier and remove the circle? It will capture the full effect of the guitar.
[Average]
  1. 00:27:296 (2) - maybe make this flow into (3) better? I guess the best way would to simply curve (2) downwards. Adjust (1) as needed.
  2. 00:53:991 (2) - Maybe move this more to the right?
  3. 00:56:279 (4) - This (4) is kind of odd. It really doesn't hit anything in the music. Maybe make this a 2/1 slider from 00:56:024 -
[Advanced]
  1. 00:12:296 (8) - This is kind of a forced jump as nothing really important plays here. It almost feels like it would be a 1/1 gap to be honest. I highly suggest that you consider deleting this note, or use regular DS here.
  2. 00:23:228 (2,3) - The other one. I almost feel like the gap here is a bit too big for the diff. It does work with a jump, but it should probably be assisting it. Some ideas... You could change (2) into a 1/2 slider and simply add a reverse onto it, or add an extra circle after. http://puu.sh/inXn3.jpg could work pretty well if you like it. The main thing is trying to get that jump reduced a little since it feels like the biggest one in the difficulty which should probably be reserved for the Kiai.
[Tough]
Great diff. Not really much to say.

Call me back~
Hanjamon

Lanturn wrote:

So I IRC'd a bit with Gero about Hanjamon's Taiko diffs. I'll post the log below, and turn it into a mod post. I'm not so great at Taiko modding, but the diffs look good enough anyways.

SPOILER
16:23 Gero: well, that was fast (?)
16:23 Lanturn: eh? lol
16:24 Gero: that I come back to talk with you xD
16:24 Lanturn: oh haha
16:24 Lanturn: I have no idea what I'm doing
16:24 Gero: playing (?
16:25 Lanturn: well
16:25 Lanturn: If I was gonna mod this
16:25 Lanturn: I'd have no idea what to say
16:25 Lanturn: :D
16:26 Gero: well you can suggest patterns that fits with the song, for example I saw something that is kinda weird
16:26 Gero: w8
16:29 Gero: 00:08:482 (29,30,31,32,33) - this one, I think that flows better with ddkkd instead ddkdk
16:31 Gero: 00:08:991 - also why not since this is a strong beat so would be better using one d instead of k
16:31 Lanturn: only reason i can think is maybe the guitar strums
16:31 Lanturn: then again, that would make 00:07:719 (27) - a k if he was following it
16:32 Lanturn: so your reason would definitely be valid XD
16:32 Lanturn: 00:07:719 (27,28) - like for all of these, I would think it would be k d instead of d k
16:32 Lanturn: there's a bunch of them in the song
16:33 Gero: I just found that, yeah that one is a nice suggestion
16:35 Gero: 00:43:821 - maybe a d here?
16:35 Lanturn: possibly
16:36 Lanturn: 00:32:635 - I've never been a fan of these because of how they still give a strong beat here. I feel like it should just be a triplet or something
16:37 Gero: lol I was writing about it right now
16:37 Gero: ddd is nice
16:37 Lanturn: lol
16:38 Lanturn: Oni doesn't need gaps or whatever right? The 1/1s are more than enough?
16:38 Gero: Oni is fine with 1/1
16:38 Gero: due the BPM is so slow
16:38 Lanturn: I remember Charlotte or Nardo telling me about this or something
16:39 Lanturn: 00:44:075 (180,181,182,184,185) - doesn't it make sense to have the triplet between (184,185) instead?
16:39 Gero: of course you can suggest a break if you find a good place
16:39 Lanturn: ok XD
16:42 Lanturn: Is it worth mentioning that compared to the rest of the song, 00:33:906 (135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162) - feels really dense?
16:45 Gero: nah the last stream is fine
16:46 Lanturn: ok XD
16:46 Lanturn: didn't think it would be a problem
16:46 Gero: nuu
16:46 Gero: is Oni pls
16:46 Lanturn: haha
16:46 Lanturn: I guess it's pretty light for an oni
16:46 Gero: yeah it is
16:46 Lanturn: I could probably FC this after playing it 20-30 times XD
16:47 Gero: use DT
16:47 Gero: xD
16:47 Lanturn: haha nooo
16:47 Gero: HD+FL then
16:47 Gero: jk
16:47 *Gero is editing [http://osu.ppy.sh/b/707683 Jamie Lynn Spears - FOLLOW ME [Hanjamon's Muzukashii]]
16:47 Gero: 00:09:753 - as you can see there is a 2/1 break so is fine
16:48 Gero: 00:17:889 - here again
16:48 Lanturn: Yeah I noticed a lot of 2/1 breaks in it
16:48 Lanturn: I was like.. sweet
16:48 Lanturn: this person knows what they're doing
16:48 Lanturn: really consistent 2/1
16:49 Lanturn: though i think he could add one more around the 00:30:346 (85,86,87,88,89,90) - range
16:49 Lanturn: maybe delete 90?
16:50 Gero: yeah why not
16:50 Lanturn: then maybe one more sometime in the last half of the kiai
16:50 Lanturn: no idea which though
16:50 Gero: 00:33:652 (93) - here is a good one
16:50 Gero: delete this
16:50 Lanturn: oh nice
16:50 Gero: 00:32:380 - instead 9'
16:50 Gero: 90*
16:50 Lanturn: yeah
16:51 Gero: you know K K K ins constant
16:51 Lanturn: yeah thats true
16:52 Gero: 00:42:041 - here is a 2/1 breaks but somehow I think it needs one at the last part but I don't know where tbh
16:52 Gero: 00:53:736 (148) - maybe this
16:52 Gero: yeah is a good one
16:52 Lanturn: that's a good one yeah
16:52 Lanturn: I was trying to find one but I couldn't figure it out XD
16:53 Gero: there is no vocals that's why is good
16:53 Gero: xD
16:53 Lanturn: yup XD
16:53 Lanturn: what do you think of the very start?
16:53 Lanturn: I find it a bit awkward to play
16:54 Gero: on muzu?
16:54 Lanturn: well both I guess idk
16:54 Lanturn: same rhythm, just slightly different patterns
16:56 Gero: what about this on Oni https://osu.ppy.sh/ss/3251890 and Muzu this https://osu.ppy.sh/ss/3251892
16:56 Gero: feels a lot better
16:57 Lanturn: maybe put dons at 00:00:347 - and every 1/2 afterwards as well
16:57 Lanturn: so it kind of starts on beat
16:58 Gero: https://osu.ppy.sh/ss/3251901 what about this?
16:59 Lanturn: yeah that's pretty awesome
16:59 Lanturn: I like it
16:59 Lanturn: same thing for muzu I guess?
16:59 Gero: http://osu.ppy.sh/ss/3251903 Muzu
17:01 Lanturn: that feels so good
17:01 Lanturn: lol
17:02 Gero: where is my kudo :^)?
17:02 Gero: jk
17:02 Lanturn: haha
17:02 Lanturn: Give yourself one :P
17:03 Gero: pls hahahaha
17:05 Lanturn: 00:33:143 (92) - this finish feels kind of odd
17:05 Gero: muzu?
17:05 Lanturn: yeah
17:05 Lanturn: especially if we're asking to remove (93) from it afterwards. IDK
17:06 Gero: well he used K K K d K doesn't feels bad imo
17:06 Lanturn: ah ok XD
17:06 Lanturn: should the d be a D then?
17:07 Gero: for standard yes but in taiko it sounds low instead the next ticks seems strong that's why he used d K
17:07 Lanturn: hmm alright
17:08 Lanturn: I was thinking more about the movement since it's easier to play two fingers twice instead of one finger and then two
17:09 Lanturn: otherwise I don't really see much else in the muzu
17:09 Lanturn: I remember you guys talking about HP and stuff
17:10 Lanturn: is it good or should it be higher?
17:11 Lanturn: Oni you can pass with like 66% or something
17:12 Gero: is we add the finish on the d? well it is fine for me and to be honest is not a big deal
17:12 Lanturn: ah ok
17:12 Lanturn: well I'll suggest it anyways :P
17:13 Gero: sure
17:23 Lanturn: Ok. I'll post our IRC and give the mod suggestions to Hanjamon in a little bit. I'll probably throw in a quick mod of your standard diffs as well, if I see anything :P

[Oni]
This is posted in order of the IRC. Not the time stamps. so you might be jumping around a bit.
  1. 00:08:482 (29,30,31,32,33) - This should flow better as ddkkd instead ddkdk | Also 00:08:991 - is a strong beat so it'd make sense using d instead of k here. (from Gero) no.. if you listen if following all time this note with k
  2. 00:03:652 (12,13) - | 00:07:719 (27,28) - | 00:09:753 (36,37) - | 00:11:787 (43,44) - | etc | I was thinking they'd be better as k d instead since the guitar strum gives off more of a high k feel while the second note has more of a lower d effect. same as before, i'm using all time k in this sound, if i change this i'll need to remap all..
  3. 00:43:821 - maybe a d here? (from Gero) my consistency :c
  4. 00:32:635 - I've never been a fan of these because of how they still give a strong beat here. I feel like it should just be a triplet or something. Gero said ddd would work good here. i know a ddd works well, but dd sounds good for me too and this give a ''break'', if you see i'm trying to avoid long patterns
  5. 00:44:075 (180,181,182,184,185) - doesn't it make sense to have the triplet between (184,185) instead? i don't want to break my consistency, sorry
  6. So we were talking about the intro to the song. I personally feel like it's a bit odd to play on both diffs. After a bit of playing around, Gero came up with these screenshots | https://osu.ppy.sh/ss/3251901 for Oni | and https://osu.ppy.sh/ss/3251903 for Muzu | Both of which play very well. I highly recommend this! First note is at 00:00:347 -they are fine imo, Dake suggested to not map the first notes so i tried to use the suggestion of him
[Muzukashii]
  1. See last mod of Oni for the beginning suggestions.
  2. 00:33:652 (93) - I would suggest deleting this so you have more 2/1 (or in this case a 3/2) gaps. You don't really have another one for quite some time after this due to the kiai. i have a break in 00:42:041 - and due to the density of the patterns is fine without break there
  3. 00:53:736 (148) - same with this note possibly. No vocals playing here so it's a good one to remove for a 2/1 break. (Both these suggested by Gero) is not too dense, so i think this can be a exception, if you noticed, the patterns are very easy
  4. 00:32:889 (91) - Maybe change this to a finish D? It'll add more effect into this section and work better with the fingers since the notes before and after are both K's, and to me it feels powerful enough to be its own D. is fine with d K imo, i can't hear any high sound there
That's pretty much the summary of our IRC. The last thing is that I suggest raising your HP a little as this can be passed really easily since it's a short song. (HP7 for Oni?) Changed to HP Drain 6 instead

Call me back~
Thanks for the mod :3

@Gero: can you change the hp drain of the Oni to 6?
Topic Starter
Gero

Lanturn wrote:

------------------------

[General]
soft-slidertick.wav doesn't leave enough feedback, and doubled with a blank slider-slide, This will end up being unrankable. I would suggest deleting this and use the default tick. You can barely hear it anyways with the music so it shouldn't ruin any of the lower difficulties. Yeah that's right, fixed.

I suggest adding a 4th combo color that's purple and alternate them. Combo's (2) and (3) are similar looking so alternating between blues and purples would make it much easier to read. Try around r180 g100 b235 Added a couple of colours to avoid this confusing because even if we swapped them there is still the issue.

[Relaxing]
Eh. lots of unnecessary green lines.. oh well :D Yeah, I think it would have been better to use CTRL+Shift+I in the editor.
  1. 00:47:126 (2) - Why not move this to x149 y133 (to remain on the same level) so the slider doesn't almost go off the screen? It's rankable as is, but for people that play in 4:3, (Literally who does this?) it'll be welcoming to not have to get so close to the left side of the screen. Especially as a new player. Nice but I'd like to keep it as is because it flows better with the next note.
  2. 00:32:889 (5,1) - Since hitting two 1/2's in a row can be a bit difficult, and confusing with the stack. I would like to suggest that you add a reverse on to 00:31:872 (4) - so it becomes two slider ends which is by far easier to play. Is not that hard as I thought so no changes here.
  3. 00:57:041 (1,1) - mostly the same reason as above, but could you start this spinner 1/2 earlier and remove the circle? It will capture the full effect of the guitar. All difficulties have something clickable here so I think that would odd remove it from this difficulty since I used a 1/2 rhythm before.
[Average]
  1. 00:27:296 (2) - maybe make this flow into (3) better? I guess the best way would to simply curve (2) downwards. Adjust (1) as needed. Fixed.
  2. 00:53:991 (2) - Maybe move this more to the right? Fixed.
  3. 00:56:279 (4) - This (4) is kind of odd. It really doesn't hit anything in the music. Maybe make this a 2/1 slider from 00:56:024 -Fixed.
[Advanced]
  1. 00:12:296 (8) - This is kind of a forced jump as nothing really important plays here. It almost feels like it would be a 1/1 gap to be honest. I highly suggest that you consider deleting this note, or use regular DS here. It's just 2.13 of spacing is almost equal that the next slider as you can see.
  2. 00:23:228 (2,3) - The other one. I almost feel like the gap here is a bit too big for the diff. It does work with a jump, but it should probably be assisting it. Some ideas... You could change (2) into a 1/2 slider and simply add a reverse onto it, or add an extra circle after. http://puu.sh/inXn3.jpg could work pretty well if you like it. The main thing is trying to get that jump reduced a little since it feels like the biggest one in the difficulty which should probably be reserved for the Kiai. Same reason as Well this one is a nice suggestion but you know why I added some big jumps at this difficulty is because the gap between Advanced-Tough since the most of time I used jumps so no changes.
[Tough]
Great diff. Not really much to say. \o/

Call me back~
Thanks a lot for your mod.

Updated ~
Lanturn
Anyways, I cleared some doubts on IRC in #Taiko for a few things I was worried about (the breaks and such) and it seems like it'll be fine. Everything should be rankable enough. I do still feel like the intro is a bit awkward to play, but it shouldn't be a big issue if you wanted to keep it as is.

The rest of them were just personal suggestions so they can stay. Hopefully one day I can learn how to mod Taiko properly >.<


Anyways, rechecked over the Standard diffs and they seem fine.

p/4208149

Bubbled!
Hanjamon
Yay <3

About denying the suggestions, i'm sorry Lanturn, i'm usually strict with that >.<
Natsu
placeholder :oops:

Tough

  1. HP7 pls, la que tenes ahorita drena demasiado rápido y cuesta llenarla si fallas algunos cuantos objetos, creo que el AR y el OD, deberían ser 8 y 7 también, el bpm es bajo y no tenes muchos jumps.

Advanced:

  1. 00:50:685 (4,5) - Un solo slider juega mejor, como hiciste anteriormente en 00:42:550 (4) - , sinceramente si usas dos va a ser verdaderamente confuso x.x.
  2. Igual creo que AR 7 es suficiente aquí, no veo ninguna razón para que uses decimales
Average:

  1. 00:03:652 (2) - creo que deberías remover este circulo, sera bastante estresante después del spinner ir directamente a 1/2
  2. 00:27:296 (2) - si te preocupas por el diseño este slider toca la cosita del medidor de acc, lo deberías de subir un poco.
Relaxing:

  1. 00:57:041 (1) - esto es la primera vez que usas 1/2 y es el final del mapa, mejor quitalo y empeza el spinner ahí.
>:(
Topic Starter
Gero

Natsu wrote:

placeholder :oops:

Tough

  1. HP7 pls, la que tenes ahorita drena demasiado rápido y cuesta llenarla si fallas algunos cuantos objetos, creo que el AR y el OD, deberían ser 8 y 7 también, el bpm es bajo y no tenes muchos jumps. Arreglado.

Advanced:

  1. 00:50:685 (4,5) - Un solo slider juega mejor, como hiciste anteriormente en 00:42:550 (4) - , sinceramente si usas dos va a ser verdaderamente confuso x.x. Es para darle variedad a la dificultad en mi opinión no es tan difícil ya que tienen un spacing consistente.
  2. Igual creo que AR 7 es suficiente aquí, no veo ninguna razón para que uses decimales Arreglado.
Average:

  1. 00:03:652 (2) - creo que deberías remover este circulo, sera bastante estresante después del spinner ir directamente a 1/2 Tiene tiempo suficiente y es mas si el suena un poco raro ya que en el fondo suena el 1/2 ahí.
  2. 00:27:296 (2) - si te preocupas por el diseño este slider toca la cosita del medidor de acc, lo deberías de subir un poco. Arreglado.
Relaxing:

  1. 00:57:041 (1) - esto es la primera vez que usas 1/2 y es el final del mapa, mejor quitalo y empeza el spinner ahí. Ya te dije en el chat que prefiero dejarlo así, ya que en todas las diffs he puesto algo clickeable ahí.
>:(
Gracias por el mod Natsu.

Updated ~
Natsu
seems fine
MoodyRPG
Gratz Gerolodeon o/
CSLM
best hybrid set speedrank ever lol...
ZekeyHache
Gratz Geronimo!
Mekki
Another amazing ranked map of Gero, congratz o3o <3
-Sh1n1-
Gratz Gero :)
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