Here, have a quick mod!
[Desp's Easy]
|00:20:317 (4,5) - Suggestion for slightly improved visualisation and flow. Don't forget rearranging the following objects.
Otherwise: Solid.
[Normal]
|00:25:993 (2,3,4,1) - I believe this is not exactly parallel, but this is nothing important.
|00:38:560 (1,2,3,1,1,2,3) - NCs might be a bit frequent. You might want to orientate on Desp's diff.
Also solid, I kinda had to think about those patterns: 00:21:939 (1,2,3,4,1) - ; 00:25:993 (2,3,4,1,2,3,4) - ; etc.
Just wasn't quite sure if this amount of taps was alright, but considering the speed of this song, I'd say this is just fine and I therefore have nothing more to say.
[Hard]
There are a couple of objects that don't emphathise any rhythmical cues. This is where the biggest problem of the difficulty lies.
|Following objects are pronouncing void: 00:05:520 (6) - , 00:07:749 (6) - , 00:14:844 (6) - , 00:17:479 (6) - , 00:22:749 (1,2) - , 00:27:614 (1,2) - . For the issues that involve sliders, you can simply silence the ends. For circle-related issues, I recommend full flow stops on the the last pronouncable audio cue, stacked with the next object. If you have questions, ask me ingame.
|00:36:128 (1,2,3) - Flowbreaking pattern in relation to the others. All other patterns can be played together in one fluent movement while this one needs to be reaimed. I suggest copying the first pattern (00:34:912 (1,2,3) - ) and rotating it by around 80° each time.
|00:38:560 (1,2,3) - Also flowbreaking. I recommend using Ctrl+H and using Ctrl+G on both circles 1 and 2. Then rearrange the pattern accordingly to DS.
[Taeyang's Insane]
|00:04:101 (1) - This slider's length was pretty much unreadable for me. A normal 1/2 slider does the job. Also, consider making this a less sharp SV-decrease.
|00:26:803 (1,1) - Vocals are more dominant here, which is why I would rather like to see some normal 1/2 sliders here as well.
Interesting concept.
Good Luck!
[Desp's Easy]
|00:20:317 (4,5) - Suggestion for slightly improved visualisation and flow. Don't forget rearranging the following objects.
Otherwise: Solid.
[Normal]
|00:25:993 (2,3,4,1) - I believe this is not exactly parallel, but this is nothing important.
|00:38:560 (1,2,3,1,1,2,3) - NCs might be a bit frequent. You might want to orientate on Desp's diff.
Also solid, I kinda had to think about those patterns: 00:21:939 (1,2,3,4,1) - ; 00:25:993 (2,3,4,1,2,3,4) - ; etc.
Just wasn't quite sure if this amount of taps was alright, but considering the speed of this song, I'd say this is just fine and I therefore have nothing more to say.
[Hard]
There are a couple of objects that don't emphathise any rhythmical cues. This is where the biggest problem of the difficulty lies.
|Following objects are pronouncing void: 00:05:520 (6) - , 00:07:749 (6) - , 00:14:844 (6) - , 00:17:479 (6) - , 00:22:749 (1,2) - , 00:27:614 (1,2) - . For the issues that involve sliders, you can simply silence the ends. For circle-related issues, I recommend full flow stops on the the last pronouncable audio cue, stacked with the next object. If you have questions, ask me ingame.
|00:36:128 (1,2,3) - Flowbreaking pattern in relation to the others. All other patterns can be played together in one fluent movement while this one needs to be reaimed. I suggest copying the first pattern (00:34:912 (1,2,3) - ) and rotating it by around 80° each time.
|00:38:560 (1,2,3) - Also flowbreaking. I recommend using Ctrl+H and using Ctrl+G on both circles 1 and 2. Then rearrange the pattern accordingly to DS.
[Taeyang's Insane]
|00:04:101 (1) - This slider's length was pretty much unreadable for me. A normal 1/2 slider does the job. Also, consider making this a less sharp SV-decrease.
|00:26:803 (1,1) - Vocals are more dominant here, which is why I would rather like to see some normal 1/2 sliders here as well.
Interesting concept.
Good Luck!