12:17 appleeaterx: heeey xxdeathx! have you got some time now o-o?
12:17 xxdeathx: ok
12:20 xxdeathx: 02:19:146 (10,1) - this isn't very comfortable to play since the second slider is pointing down too but its head is too far from the slider end of the previous object
12:21 xxdeathx: if it was oriented like this it should be somewhere below the slider end
12:21 xxdeathx: so i think you want to change the direction it points in
12:21 appleeaterx:
http://puu.sh/iM99f/d500a616a0.jpg does this work?
12:22 xxdeathx: second object is still kind of high
12:23 appleeaterx:
http://puu.sh/iM9f4/d86376dd13.jpg?
12:24 xxdeathx: it's really better to change the direction of 02:19:479 (1) -
12:26 appleeaterx: rip my english, sorry if i misunderstood again ._.
http://puu.sh/iM9py/a5751cdad1.jpg12:28 xxdeathx: i mean something that plays more naturally like
http://puu.sh/iM9y2/3641bbc41f.png12:30 appleeaterx: okay its almost the same as on the picture now
12:30 xxdeathx: ok
12:31 xxdeathx: the snapping here 02:40:812 (1,2,3,4) - is really ambiguous
12:32 appleeaterx: as in beat snap, or it doesnt play smooth?
12:32 xxdeathx: beat snap
12:32 xxdeathx: especially 02:41:146 (2) -
12:33 xxdeathx: hmm listen at 25%, can't tell what it's supposed to be
12:33 appleeaterx: now you say it indeed... pishifat didnt mention it tho. cant really change the rhythm tho, because the drums are in sync here...
12:33 appleeaterx: but youre right especially that one sounds a bit weird
12:34 xxdeathx: idk
12:36 appleeaterx: should i poke someone to check just to be sure
?
12:36 xxdeathx: please do
12:36 xxdeathx: i'm checking the rest of the diff
12:37 xxdeathx: 03:29:312 (2) - on this one ctrl-g would make it play better
12:37 xxdeathx: 03:39:146 (4,3) - forgotten stack?
12:38 xxdeathx: 03:40:312 (3,4) - this jump feels really big just a clap
12:42 appleeaterx: 1st suggestion, fixed
12:42 appleeaterx: 2nd stack fixed
12:44 appleeaterx: still working on a solution for the last one...
12:45 appleeaterx: 3rd suggestion, i changes DS to 2.9
http://puu.sh/iMaso/41d15503c4.jpg12:45 xxdeathx: `whatever
12:45 *xxdeathx is editing [http://osu.ppy.sh/b/714857 ITO KASHITARO - Replica [Hard]]
12:45 xxdeathx: 01:11:812 (5,6) - this jump is too big imo
12:46 xxdeathx: the easy fix would be to ctrl-g 01:11:979 (6) -
12:46 xxdeathx: then see what you'd do about 01:11:979 (6,7) -
12:46 xxdeathx: that's a slider to slider jump so it's not as hard as circle to slider
12:48 appleeaterx: fixed
12:48 xxdeathx: 01:54:479 (6,7) - this is confusing spacing, i'd make the spacing bigger
12:50 appleeaterx: moved 6 and 8 a bit away
12:51 xxdeathx: the jump at 02:08:146 (7) - isn't really justified in the music, ctrl-g makes it smoother
12:53 appleeaterx: you're completely right, changed
12:54 xxdeathx: alright
12:54 xxdeathx: 03:27:812 (6,7) - adjust this blanket?
12:55 xxdeathx: 04:00:479 (7,1) - this too
12:56 appleeaterx: tried both
13:01 xxdeathx: hmm
13:01 xxdeathx: aren't you concerned about the spread between N and H at all?
13:03 appleeaterx: Hmm, actually pishifat made me remap the normal a bit to have better rhythm but he didnt say anything about spread..
13:04 xxdeathx: the object density in hard is quite high compared to normal
13:04 xxdeathx: like hard is all 1/2 and normal is mostly 1/1
13:05 xxdeathx: but you're also trying to pass your normal off as the lowest diff so there's really no room to move around
13:05 xxdeathx: idk this will be tough
13:05 appleeaterx: Yep thats true, because pishifat also told me to increase the circle size (star rating was a bit lower before) to avoid DQ
13:07 xxdeathx: one thing you could do is change these 01:02:146 (1) - sliders in kiai to be 1/1 followed by circle
13:08 appleeaterx: on every instance?
13:08 xxdeathx: 01:04:812 (1) - 01:07:479 (1) - 01:10:146 (1) - etc yeah
13:08 appleeaterx: Don
13:08 appleeaterx: orz i cant type
13:08 xxdeathx: the ones that start on long white tick and ignore claps
13:08 xxdeathx: both clap and vocal*
13:08 appleeaterx: don´t know if the star rating is going to allow that..
13:08 appleeaterx: i could remove some triplets and add more 1/1 in hard if thats fine
13:09 xxdeathx: yeah actually
13:09 xxdeathx: i'd like you to do that
13:09 xxdeathx: hard could use a lot more 1/2
13:09 xxdeathx: i mean 1/1
13:10 xxdeathx: especially outside of kiai in the calm parts
13:10 appleeaterx: im working on it right now
- btw, garven said everything is fine considering snapping
13:14 xxdeathx: okay
13:14 xxdeathx: i'll be out for an hour or so for lunch
13:15 appleeaterx: okay, ill call you when im done. if youre not online ill just forum pm you
13:15 xxdeathx: ok
14:41 appleeaterx: dont know if im still online when you read this, but i updated the mapset. i hope the hard diff is fine now
14:45 xxdeathx: ok
14:47 xxdeathx: no need to change cs that much
14:48 xxdeathx: also 01:54:479 (6,7) - this wasn't fixed
14:50 appleeaterx: my bad, its
http://puu.sh/iMiiA/8dc502539d.jpg now
14:52 xxdeathx: what kind of rhythms did you change in the hard
14:52 xxdeathx: i'd focus on removing 1/2 object density because the triples have strong sounds on the blue ticks that sound weird to not map
14:53 appleeaterx: o, i just made quite a few 1/2 sliders into 1/1 sliders to follow vocals, and in the kiai and intro especially removed some 1/4
14:57 xxdeathx: i think that 1/4 can stay (or change to 1/4 repeat sliders if you want) but you can have more empty 1/1 gaps throughout the diff
14:59 appleeaterx: im trying to search for possible gaps in slower parts
15:00 appleeaterx: but does this apply to kiai too?
15:00 xxdeathx: kiai matters a little less
15:00 xxdeathx: well you can consider all 1/1 sliders in the diff, see which ones would be good when replaced by circles
15:07 appleeaterx: updated, added few more breaks but i really couldnt add a break in the kiai, so instead added a few more 1/1 in the last kiai where 1/2 was a bit too much
15:07 appleeaterx: if you still need more gaps ill see what i can do
15:07 xxdeathx: gonna look at insane right now
15:09 xxdeathx: you can also use cs4 i think
15:09 appleeaterx: what diff o-o
15:09 appleeaterx: hard?
15:09 xxdeathx: yeah
15:09 xxdeathx: or leave it
15:09 xxdeathx: it's fine either way
15:10 xxdeathx: i thought it was originally cs4 but i dont remember
15:11 appleeaterx: it hashard was 3,7 all the time, only changed cs from normal diff because pishi told me to
15:13 xxdeathx: oh
15:13 xxdeathx: ok i'll be ranking this now
15:13 appleeaterx:
15:13 appleeaterx: wait
15:13 xxdeathx: what
15:14 appleeaterx: should i disable widescreen first x)
15:14 xxdeathx: doesnt matter
15:15 xxdeathx: for maps without sb
15:15 appleeaterx: okay then