forum

The Living Tombstone - Heavy's Pizza Song [OsuMania|Osu]

posted
Total Posts
125
Topic Starter
Lumael
This map has been deleted on the request of its creator. It is no longer available.
Sherbert
Try not to overuse kai time. For instance, despite being short, this map is more than 1/2 kai time. Lessen your usage.

Small Size

Kai time through these points 00:33:103 (1) - through 00:37:586 - and 01:17:241 - through 01:21:724 -

Normal Size

Kai time through these points. 00:33:103 - through 00:37:241 - and 01:17:241 (1) - 01:21:379 -

Big Size:

Kai time through these points: 00:32:413 (1) - through 00:41:379 - and 01:17:241 - through 01:22:758 -

Otherwise this was a good map! Good luck :)
Topic Starter
Lumael

Sherbert wrote:

Try not to overuse kai time. For instance, despite being short, this map is more than 1/2 kai time. Lessen your usage.

Small Size

Kai time through these points 00:33:103 (1) - through 00:37:586 - and 01:17:241 - through 01:21:724 -

Normal Size

Kai time through these points. 00:33:103 - through 00:37:241 - and 01:17:241 (1) - 01:21:379 -

Big Size:

Kai time through these points: 00:32:413 (1) - through 00:41:379 - and 01:17:241 - through 01:22:758 -

Otherwise this was a good map! Good luck :)
Well, that's not really a problem, since there are tons of ranked songs with more then 1/2 of kiai.
Also the wikia says that I can have one kiai time per playtime minute. One starts at 00:33:103 - and finishes at 00:53:793 - (first minute). The second starts at 01:17:241 - and finishes at 01:37:931 - (second minute)
Topic Starter
Lumael
Huge thanks to: STYNGY for your Mania Diff!
AnatOWJIya

LucaSA4 wrote:

Huge thanks to: STYNGY for your Mania Diff!
No problem 0/
Zunv
This is my first mod :D don't expect something very good :3

So lets begin:

Small Size
first thing: Keep your snap distance at all time since its an easy map (I would use a smaller grid so differences aren't that big. it messes it up kinda bad like here: 00:11:551 (2) - or 00:16:551 (5) - here

using that smaller grid also helps to fix the blankets. Fix those blankets:
00:13:448 (1,2,3) -
00:17:241 (6) -
00:25:172 (6,7) -
00:28:275 (2) -
00:20:000 (2) -
01:12:068 (2) -
01:28:275 (1,2) -

Also there are things that are to hard to play for this difficulty:
00:30:344 (1,2,3) - overlapping also it ignores the snap distance
00:32:413 (1,2,1) - sliders are overlapping (wrong snap distance) + etna sliders are to hard
00:37:931 (7,8) - ^
00:43:103 (2,3,4,1) - overlapping and those etna sliders are to hard to play for an easy
00:48:966 (8,9) - overlapping
01:03:448 (1,2) - ^
01:16:551 (1,1) - ^ + it is playing to hard do it like this: http://puu.sh/ioXLt/60d8bd92cf.jpg
01:27:241 (2) - overlaping with slider and it is to hard to play maybe do it like this: http://puu.sh/ioX5x/93b585b48d.jpg
01:33:104 (6,7) - ^

General stuff:

Start new combos here:

00:14:137 (2) -
00:16:551 (5) -
00:19:310 (1) - (you have a new combo here just posting it since maybe other stuff is messing it up :D )
00:22:068 (1) -
00:25:172 (6) -
00:27:586 (1) -
00:30:344 (1) -
00:33:103 (1) -
00:35:862 (4) -
00:38:620 (1) -
00:41:379 (3) -
00:44:137 (1) -
00:46:897 (5) -
00:49:655 (1) -
00:52:413 (1) -
00:55:862 (1) -
00:58:275 (3) -
01:00:689 (1) -
01:03:448 (1) -
01:06:206 (1) -
01:09:310 (5) -
01:12:068 (2) -
01:14:482 (1) -
01:17:241 (1) -
01:20:000 (4) -
01:22:758 (1) -
01:25:517 (3) -
01:28:275 (1) -
01:31:035 (3) -
01:33:793 (1) -
01:36:551 (1) -

Only start new combos on the timing points i posted you not in between like you did sometimes.

Add a spinner ( for example at the beginning)

Hope i could help you out :) Good Luck with your beatmap!
Topic Starter
Lumael

Zunv wrote:

This is my first mod :D don't expect something very good :3

So lets begin:

Small Size
first thing: Keep your snap distance at all time since its an easy map (I would use a smaller grid so differences aren't that big. it messes it up kinda bad like here: 00:11:551 (2) - or 00:16:551 (5) - here

using that smaller grid also helps to fix the blankets. Fix those blankets:
00:13:448 (1,2,3) -
00:17:241 (6) -
00:25:172 (6,7) -
00:28:275 (2) -
00:20:000 (2) -
01:12:068 (2) -
01:28:275 (1,2) -

Also there are things that are to hard to play for this difficulty:
00:30:344 (1,2,3) - overlapping also it ignores the snap distance
00:32:413 (1,2,1) - sliders are overlapping (wrong snap distance) + etna sliders are to hard
00:37:931 (7,8) - ^
00:43:103 (2,3,4,1) - overlapping and those etna sliders are to hard to play for an easy
00:48:966 (8,9) - overlapping
01:03:448 (1,2) - ^
01:16:551 (1,1) - ^ + it is playing to hard do it like this: http://puu.sh/ioXLt/60d8bd92cf.jpg
01:27:241 (2) - overlaping with slider and it is to hard to play maybe do it like this: http://puu.sh/ioX5x/93b585b48d.jpg
01:33:104 (6,7) - ^

General stuff:

Start new combos here:

00:14:137 (2) -
00:16:551 (5) -
00:19:310 (1) - (you have a new combo here just posting it since maybe other stuff is messing it up :D )
00:22:068 (1) -
00:25:172 (6) -
00:27:586 (1) -
00:30:344 (1) -
00:33:103 (1) -
00:35:862 (4) -
00:38:620 (1) -
00:41:379 (3) -
00:44:137 (1) -
00:46:897 (5) -
00:49:655 (1) -
00:52:413 (1) -
00:55:862 (1) -
00:58:275 (3) -
01:00:689 (1) -
01:03:448 (1) -
01:06:206 (1) -
01:09:310 (5) -
01:12:068 (2) -
01:14:482 (1) -
01:17:241 (1) -
01:20:000 (4) -
01:22:758 (1) -
01:25:517 (3) -
01:28:275 (1) -
01:31:035 (3) -
01:33:793 (1) -
01:36:551 (1) -

Only start new combos on the timing points i posted you not in between like you did sometimes.

Add a spinner ( for example at the beginning)

Hope i could help you out :) Good Luck with your beatmap!
Thank you a lot for your mod! It was perfect, I changed everything you said and I reworked on the NC
Seni
Hey, my part of m4m :)


Margherita
00:21:034 (8,5) - New combo

00:45:689 (1,2) - Switching 1 and 2 would make it a lot less awkward to play

Make 01:17:931 (3) and 01:18:620 (1) equally as distanced as 01:24:827 (4) and 01:25:517 (1) . It's harder to read since the distance is just as short as a the distance you put between 1/2 jumps (Other similar issues)


Since there are no real problems (At least not any I can see) this is just some opinions on how to make it look more aesthetically pleasing.


00:26:896 (6,1,2) - You could make these 3 sliders equally distanced from each other since they are 1/1 beat apart but for some reason 00:28:275 (2) is further away from 00:27:586 (1) than 00:26:896 (6) is from 00:27:586 (1)

00:31:034 (2,3) - Should be copies of 00:30:344 (1) and be spaced more evenly to make it look nicer

00:44:827 (5) Could blanket 00:44:482 (3)

00:56:896 (4) - Blanket

00:57:586 (1) should be a copy of 00:58:275 (2)

01:11:724 (1) - Blanket

01:17:586 (2) - ^

00:21:034 (8)
01:03:103 (1)
01:24:827 (4) - These sliders are a bit too wiggly, it's up to you but I'd straighten them out a bit to make it look better

Some jumps overlap perfectly and some other jumps don't. It's completely up to you but I'd pick one of the two to make the map have more form.

Some of the jumps don't flow that well for me but I might be wrong.

I can't really judge easier diffs.

Map seems good, gl :D
Topic Starter
Lumael

[ Seni ] wrote:

Hey, my part of m4m :)


Margherita
00:21:034 (8,5) - New combo

00:45:689 (1,2) - Switching 1 and 2 would make it a lot less awkward to play

Make 01:17:931 (3) and 01:18:620 (1) equally as distanced as 01:24:827 (4) and 01:25:517 (1) . It's harder to read since the distance is just as short as a the distance you put between 1/2 jumps (Other similar issues)


Since there are no real problems (At least not any I can see) this is just some opinions on how to make it look more aesthetically pleasing.


00:26:896 (6,1,2) - You could make these 3 sliders equally distanced from each other since they are 1/1 beat apart but for some reason 00:28:275 (2) is further away from 00:27:586 (1) than 00:26:896 (6) is from 00:27:586 (1)

00:31:034 (2,3) - Should be copies of 00:30:344 (1) and be spaced more evenly to make it look nicer

00:44:827 (5) Could blanket 00:44:482 (3)

00:56:896 (4) - Blanket

00:57:586 (1) should be a copy of 00:58:275 (2)

01:11:724 (1) - Blanket

01:17:586 (2) - ^

00:21:034 (8)
01:03:103 (1)
01:24:827 (4) - These sliders are a bit too wiggly, it's up to you but I'd straighten them out a bit to make it look better Don't say bad things about my slider! I love it :p

Some jumps overlap perfectly and some other jumps don't. It's completely up to you but I'd pick one of the two to make the map have more form. It's intentional, I wanted to make it feel like it's moving -'

Some of the jumps don't flow that well for me but I might be wrong. You're not

I can't really judge easier diffs.

Map seems good, gl :D
Thank you for the mod!! <3 u . I'll apply it as soon as I can, don't think today I'll, but I'll edit here when I finish

EDIT: Finished
Rivals_7
Hi~
mod for your mania diff in my queue :3

[General]

This is only For Mania!
In the song setup -> Design -> Uncheck Widescreen Support and Letterboxing
er..... don't foget the Hitsounds ;)
I suggest this diff is also custom named. cause you use "pepperoni" for 7K diff
Oh yeah, Uncheck the Widescreen support on standard mapset too. cause the BG is already 1280x720

[4K NM]
1|2|3|4

00:32:068 (32068|2) - low guitar sound, and why is it 2 presses?. delete this
00:32:758 (32758|2,32758|1) - move one column to left and move - 00:32:931 (32931|0) - to 3. So it wouldn't jacky.
00:33:103 (33103|2) - move to 1. if you follow above
00:36:206 (36206|2,36379|3) - ctrl+g So it wouldn't be jacky
00:36:724 (36724|2,36896|1) - move one column to left for hand balance
00:53:793 - For this drum sound, you use 2 presses. but why you use 3 presses here? delete neither those one LN or that short note
01:20:689 (80689|2,80862|1,81034|2) - ctrl + h for pitch relevancy
01:23:448 - one note only? but you use 2 notesfor this drum before. add one more note
01:24:137 - ^
01:24:827 - ^
01:28:965 (88965|3,89310|3,89655|3) - better to not make this 3 on the same column. so move - 01:29:310 (89310|3) - to 2
01:36:896 (96896|3,97068|2,97413|0,97586|1,97758|2) - maybe this could be hard for NM players. delete this
01:36:551 (96551|0,97241|3) - actually you can make this LN longer following the BG sound.
Suggestion
01:36:551 -


That's all
GL~ :)
AnatOWJIya

Rivals_7 wrote:

Hi~
mod for your mania diff in my queue :3

[General]

This is only For Mania!
In the song setup -> Design -> Uncheck Widescreen Support and Letterboxing
er..... don't foget the Hitsounds ;)
I suggest this diff is also custom named. cause you use "pepperoni" for 7K diff
Oh yeah, Uncheck the Widescreen support on standard mapset too. cause the BG is already 1280x720

[4K NM]
1|2|3|4

00:32:068 (32068|2) - low guitar sound, and why is it 2 presses?. delete this
00:32:758 (32758|2,32758|1) - move one column to left and move - 00:32:931 (32931|0) - to 3. So it wouldn't jacky.
00:33:103 (33103|2) - move to 1. if you follow above
00:36:206 (36206|2,36379|3) - ctrl+g So it wouldn't be jacky
00:36:724 (36724|2,36896|1) - move one column to left for hand balance
00:53:793 - For this drum sound, you use 2 presses. but why you use 3 presses here? delete neither those one LN or that short note
01:20:689 (80689|2,80862|1,81034|2) - ctrl + h for pitch relevancy
01:23:448 - one note only? but you use 2 notesfor this drum before. add one more note
01:24:137 - ^
01:24:827 - ^
01:28:965 (88965|3,89310|3,89655|3) - better to not make this 3 on the same column. so move - 01:29:310 (89310|3) - to 2
01:36:896 (96896|3,97068|2,97413|0,97586|1,97758|2) - maybe this could be hard for NM players. delete this
01:36:551 (96551|0,97241|3) - actually you can make this LN longer following the BG sound.
Suggestion
01:36:551 -


That's all
GL~ :)
Done.Changed something.Here's a Diff.Thanks for mod
Topic Starter
Lumael

Rivals_7 wrote:

Hi~
mod for your mania diff in my queue :3

[General]

This is only For Mania!
In the song setup -> Design -> Uncheck Widescreen Support and Letterboxing
er..... don't foget the Hitsounds ;)
I suggest this diff is also custom named. cause you use "pepperoni" for 7K diff
Oh yeah, Uncheck the Widescreen support on standard mapset too. cause the BG is already 1280x720

[4K NM]
1|2|3|4

00:32:068 (32068|2) - low guitar sound, and why is it 2 presses?. delete this
00:32:758 (32758|2,32758|1) - move one column to left and move - 00:32:931 (32931|0) - to 3. So it wouldn't jacky.
00:33:103 (33103|2) - move to 1. if you follow above
00:36:206 (36206|2,36379|3) - ctrl+g So it wouldn't be jacky
00:36:724 (36724|2,36896|1) - move one column to left for hand balance
00:53:793 - For this drum sound, you use 2 presses. but why you use 3 presses here? delete neither those one LN or that short note
01:20:689 (80689|2,80862|1,81034|2) - ctrl + h for pitch relevancy
01:23:448 - one note only? but you use 2 notesfor this drum before. add one more note
01:24:137 - ^
01:24:827 - ^
01:28:965 (88965|3,89310|3,89655|3) - better to not make this 3 on the same column. so move - 01:29:310 (89310|3) - to 2
01:36:896 (96896|3,97068|2,97413|0,97586|1,97758|2) - maybe this could be hard for NM players. delete this
01:36:551 (96551|0,97241|3) - actually you can make this LN longer following the BG sound.
Suggestion
01:36:551 -


That's all
GL~ :)
Thank you for your mod :D. About the name of the diff, you're fucking right! Thinking of new one
Inversal
Hard

SPOILER
00:11:379 - Add a note
00:56:896 (4) - move a slider's end to x:388 y:188 Make the approach circle touch the slider like this http://puu.sh/iskGQ/fe15b5b86b.jpg
00:59:655 - Add a note
01:10:689 - Add a note

Normal size
00:11:551 - The slider's head should place at 00:11:379 And the end isn't changed
00:15:862 (6) - This beat is so confusing. Try move it somewhere on the timeline.
You have same problem in the same part of the song try to fix.
00:59:655 - Add a note
01:10:689 - Add a note
01:27:241 (2,3) - This jump is too hard for normal.

Small size

Try not to map a 1/4 note
The problem is as same as normal (the blue text)

http://puu.sh/islUZ/41745b66ff.jpg

And this one. From AIMod

Hope it ranked soon. :D

Uh oh! In the ranking criteria says
Difficulty Spread

  • Each beatmap must have at least 2 difficulties and one of them must be Easy/Normal.
  • Different key amounts within a mapset must be treated as different gamemodes and require a respective independent difficulty spread. Therefore each key amount must have an independent difficulty spread. For example if you want to add a 7K difficulty to your set, you must design a whole 7K spread. If you want to add an additional 4k difficulty to your set, you must also design a whole 4K spread.
Topic Starter
Lumael

bestza55567 wrote:

Hard

SPOILER
00:11:379 - Add a note Why? there's nothing here
00:56:896 (4) - move a slider's end to x:388 y:188 Make the approach circle touch the slider like this http://puu.sh/iskGQ/fe15b5b86b.jpg with that you mean fix blanket?If yes it's fixed
00:59:655 - Add a note Why? there's nothing here too
01:10:689 - Add a note ^


Normal size
00:11:551 - The slider's head should place at 00:11:379 And the end isn't changed Why??
00:15:862 (6) - This beat is so confusing. Try move it somewhere on the timeline. ^
You have same problem in the same part of the song try to fix. at where?
00:59:655 - Add a note Why??
01:10:689 - Add a note ^
01:27:241 (2,3) - This jump is too hard for normal. Fixed, btw fixed all the jumps, I mapped this song b4 I knew I couldn't :p

Small size

Try not to map a 1/4 note There isn't any 1/4 note at Small Size
The problem is as same as normal (the blue text) There's nothing blue ^^

http://puu.sh/islUZ/41745b66ff.jpg Fixed

And this one. From AIMod

Hope it ranked soon. :D Thank you! So do I

Uh oh! In the ranking criteria says
Difficulty Spread

  • Each beatmap must have at least 2 difficulties and one of them must be Easy/Normal.
  • Different key amounts within a mapset must be treated as different gamemodes and require a respective independent difficulty spread. Therefore each key amount must have an independent difficulty spread. For example if you want to add a 7K difficulty to your set, you must design a whole 7K spread. If you want to add an additional 4k difficulty to your set, you must also design a whole 4K spread.
Thank you for mod dude! Yes I'm concerned that I need one more 7K, maybe I'll remove the 7K as there's another GD of 4K comming
Rivals_7
GD as your req. Already Hitsounded 100%. Don't forget to add STYNGY and Rivals_7 to the tags as the Guest diff

Rivals_7's 4K HD "Cheese"
osu file format v14

[General]
AudioFilename: The Living Tombstone - Heavy's Pizza Song.mp3
AudioLeadIn: 0
PreviewTime: 33103
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 8
GridSize: 16
TimelineZoom: 1.4

[Metadata]
Title:Heavy's Pizza Song
TitleUnicode:Heavy's Pizza Song
Artist:The Living Tombstone
ArtistUnicode:The Living Tombstone
Creator:LucaSA4
Version:Rivals_7's 4K HD "Cheese"
Source:
Tags:electronic rave nightcore party
BeatmapID:0
BeatmapSetID:321667

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"369063.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,344.827586206897,4,1,0,100,1,0
11034,-100,4,2,0,25,0,0
32413,-100,4,3,0,35,0,0
33103,-100,4,1,0,40,0,1
53793,-100,4,2,0,50,0,0
54137,-100,4,2,0,40,0,0
54482,-100,4,2,0,30,0,0
54827,-100,4,2,0,20,0,0
55172,-100,4,2,0,10,0,0
56206,-100,4,2,0,25,0,0
76551,-100,4,3,0,35,0,0
77241,-100,4,1,0,40,0,1
97931,-100,4,2,0,50,0,0
98275,-100,4,2,0,35,0,0
98620,-100,4,2,0,25,0,0
98965,-100,4,2,0,15,0,0
99310,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 0,0,255
Combo3 : 128,0,255
Combo4 : 255,0,0

[HitObjects]
192,192,11034,5,0,0:0:0:0:
448,192,11034,1,8,0:0:0:0:
320,192,11034,128,0,11379:0:0:0:0:
448,192,11379,128,0,11724:0:0:0:0:
64,192,11637,1,2,0:0:0:0:
192,192,11724,1,2,0:0:0:0:
320,192,11724,128,0,12068:0:0:0:0:
448,192,12068,128,0,12413:0:0:0:0:
64,192,12413,1,2,0:0:0:0:
320,192,12413,128,0,12758:0:0:0:0:
448,192,12758,1,2,0:0:0:0:
192,192,12758,128,0,13103:0:0:0:0:
320,192,13103,128,0,13448:0:0:0:0:
64,192,13448,1,2,0:0:0:0:
192,192,13448,128,0,13793:0:0:0:0:
448,192,13793,1,2,0:0:0:0:
64,192,13793,128,0,14137:0:0:0:0:
320,192,14137,1,2,0:0:0:0:
192,192,14137,128,0,14482:0:0:0:0:
448,192,14482,1,2,0:0:0:0:
64,192,14482,128,0,14827:0:0:0:0:
192,192,14827,128,0,15172:0:0:0:0:
320,192,14827,1,2,0:0:0:0:
64,192,15172,128,0,15517:0:0:0:0:
448,192,15172,1,2,0:0:0:0:
192,192,15517,128,0,15862:0:0:0:0:
64,192,15862,128,0,16206:0:0:0:0:
320,192,15862,1,2,0:0:0:0:
192,192,16206,128,0,16551:0:0:0:0:
448,192,16206,1,0,0:0:0:0:
64,192,16551,128,0,16896:0:0:0:0:
320,192,16551,1,2,0:0:0:0:
320,192,16896,128,0,17241:0:0:0:0:
64,192,17155,1,2,0:0:0:0:
192,192,17241,128,0,17586:0:0:0:0:
448,192,17241,1,2,0:0:0:0:
320,192,17586,128,0,17931:0:0:0:0:
64,192,17586,1,2,0:0:0:0:
64,192,17931,128,0,18275:0:0:0:0:
192,192,17931,1,2,0:0:0:0:
192,192,18275,128,0,18620:0:0:0:0:
64,192,18620,128,0,18965:0:0:0:0:
448,192,18620,1,2,0:0:0:0:
192,192,18965,128,0,19310:0:0:0:0:
320,192,18965,1,0,0:0:0:0:
64,192,19310,128,0,19655:0:0:0:0:
448,192,19310,1,2,0:0:0:0:
192,192,19655,1,2,0:0:0:0:
320,192,19655,128,0,20000:0:0:0:0:
192,192,20000,128,0,20344:0:0:0:0:
448,192,20000,1,2,0:0:0:0:
320,192,20344,128,0,20689:0:0:0:0:
64,192,20344,1,2,0:0:0:0:
192,192,20689,128,0,21034:0:0:0:0:
448,192,20689,1,2,0:0:0:0:
320,192,21034,128,0,21379:0:0:0:0:
192,192,21379,128,0,21724:0:0:0:0:
64,192,21379,1,0,0:0:0:0:
320,192,21724,128,0,22068:0:0:0:0:
448,192,21724,1,0,0:0:0:0:
64,192,22068,128,0,22413:0:0:0:0:
192,192,22068,1,8,0:0:0:0:
448,192,22413,128,0,22758:0:0:0:0:
64,192,22672,1,2,0:0:0:0:
320,192,22758,128,0,23103:0:0:0:0:
192,192,22758,1,2,0:0:0:0:
448,192,23103,128,0,23448:0:0:0:0:
64,192,23448,1,2,0:0:0:0:
320,192,23448,128,0,23793:0:0:0:0:
448,192,23793,1,2,0:0:0:0:
192,192,23793,128,0,24137:0:0:0:0:
320,192,24137,128,0,24482:0:0:0:0:
64,192,24482,1,2,0:0:0:0:
192,192,24482,128,0,24827:0:0:0:0:
448,192,24827,1,2,0:0:0:0:
64,192,24827,128,0,25172:0:0:0:0:
192,192,25172,128,0,25517:0:0:0:0:
320,192,25172,1,2,0:0:0:0:
448,192,25517,1,2,0:0:0:0:
64,192,25517,128,0,25862:0:0:0:0:
320,192,25862,1,2,0:0:0:0:
192,192,25862,128,0,26206:0:0:0:0:
448,192,26206,1,2,0:0:0:0:
192,192,26896,1,2,0:0:0:0:
448,192,26896,1,0,0:0:0:0:
64,192,27241,1,0,0:0:0:0:
320,192,27241,1,2,0:0:0:0:
192,192,27586,1,0,0:0:0:0:
448,192,27586,1,2,0:0:0:0:
64,192,28275,1,0,0:0:0:0:
192,192,28620,1,0,0:0:0:0:
448,192,28965,1,2,0:0:0:0:
448,192,29310,1,2,0:0:0:0:
192,192,29655,1,0,0:0:0:0:
64,192,30000,1,0,0:0:0:0:
320,192,30344,1,0,0:0:0:0:
448,192,30344,1,4,0:0:0:0:
192,192,30344,1,0,0:0:0:0:
64,192,31034,1,4,0:0:0:0:
192,192,31034,1,0,0:0:0:0:
320,192,31034,1,0,0:0:0:0:
192,192,31724,1,0,0:0:0:0:
64,192,31724,1,4,0:0:0:0:
448,192,31724,1,0,0:0:0:0:
320,192,32068,128,0,32413:0:0:0:0:
64,192,32413,1,0,0:0:0:0:
192,192,32413,1,0,0:0:0:0:
448,192,32413,1,4,0:0:0:0:
64,192,32586,1,0,0:0:0:0:
192,192,32586,1,0,0:0:0:0:
320,192,32586,1,0,0:0:0:0:
192,192,32758,1,4,0:0:0:0:
320,192,32758,1,0,0:0:0:0:
448,192,32758,1,0,0:0:0:0:
448,192,32931,1,0,0:0:0:0:
320,192,32931,1,0,0:0:0:0:
192,192,32931,1,0,0:0:0:0:
64,192,33103,1,0,0:0:0:0:
64,192,33275,1,0,0:0:0:0:
192,192,33448,128,0,33793:0:0:0:0:
320,192,33793,1,4,0:0:0:0:
448,192,33793,1,0,0:0:0:0:
448,192,33965,1,0,0:0:0:0:
192,192,34137,128,0,34482:0:0:0:0:
320,192,34482,1,4,0:0:0:0:
64,192,34482,1,0,0:0:0:0:
320,192,34655,1,0,0:0:0:0:
448,192,34827,128,0,35172:0:0:0:0:
192,192,35000,1,0,0:0:0:0:
64,192,35172,1,0,0:0:0:0:
320,192,35172,1,4,0:0:0:0:
192,192,35344,1,0,0:0:0:0:
448,192,35517,128,0,35862:0:0:0:0:
64,192,35862,1,0,0:0:0:0:
320,192,35862,1,4,0:0:0:0:
192,192,36034,1,0,0:0:0:0:
64,192,36206,1,0,0:0:0:0:
320,192,36379,1,0,0:0:0:0:
448,192,36551,1,4,0:0:0:0:
192,192,36551,1,0,0:0:0:0:
320,192,36724,1,0,0:0:0:0:
192,192,36896,1,0,0:0:0:0:
64,192,37068,1,0,0:0:0:0:
192,192,37241,1,0,0:0:0:0:
320,192,37241,1,8,0:0:0:0:
64,192,37586,128,0,37931:0:0:0:0:
192,192,37931,128,0,38275:0:0:0:0:
448,192,37931,1,0,0:0:0:0:
320,192,38275,128,0,38620:0:0:0:0:
64,192,38620,1,0,0:0:0:0:
192,192,38620,1,4,0:0:0:0:
448,192,38793,1,0,0:0:0:0:
320,192,38965,128,0,39310:0:0:0:0:
192,192,39137,1,0,0:0:0:0:
64,192,39310,1,0,0:0:0:0:
448,192,39310,1,4,0:0:0:0:
320,192,39655,128,0,40000:0:0:0:0:
192,192,40000,1,4,0:0:0:0:
448,192,40000,1,0,0:0:0:0:
64,192,40172,1,0,0:0:0:0:
192,192,40344,128,0,40689:0:0:0:0:
320,192,40517,1,0,0:0:0:0:
64,192,40689,1,0,0:0:0:0:
448,192,40689,1,4,0:0:0:0:
192,192,41034,128,0,41379:0:0:0:0:
320,192,41034,1,0,0:0:0:0:
64,192,41379,1,0,0:0:0:0:
448,192,41379,1,4,0:0:0:0:
320,192,41551,1,0,0:0:0:0:
64,192,41724,1,0,0:0:0:0:
192,192,41896,1,0,0:0:0:0:
448,192,42068,1,0,0:0:0:0:
320,192,42241,1,0,0:0:0:0:
64,192,42413,1,0,0:0:0:0:
192,192,42586,1,0,0:0:0:0:
448,192,42758,1,0,0:0:0:0:
448,192,43103,1,4,0:0:0:0:
320,192,43103,1,0,0:0:0:0:
64,192,43103,1,0,0:0:0:0:
192,192,43448,1,0,0:0:0:0:
320,192,43448,1,4,0:0:0:0:
448,192,43448,1,0,0:0:0:0:
64,192,43793,1,0,0:0:0:0:
192,192,43793,1,4,0:0:0:0:
448,192,43793,1,0,0:0:0:0:
320,192,44137,1,0,0:0:0:0:
320,192,44310,1,0,0:0:0:0:
192,192,44482,128,0,44827:0:0:0:0:
448,192,44827,1,0,0:0:0:0:
320,192,44827,1,4,0:0:0:0:
448,192,45000,1,0,0:0:0:0:
192,192,45172,128,0,45517:0:0:0:0:
64,192,45517,1,0,0:0:0:0:
320,192,45517,1,4,0:0:0:0:
320,192,45689,1,0,0:0:0:0:
448,192,45862,128,0,46206:0:0:0:0:
192,192,46034,1,0,0:0:0:0:
320,192,46206,1,4,0:0:0:0:
64,192,46206,1,0,0:0:0:0:
192,192,46379,1,0,0:0:0:0:
448,192,46551,128,0,46896:0:0:0:0:
64,192,46896,1,0,0:0:0:0:
320,192,46896,1,4,0:0:0:0:
192,192,47068,1,0,0:0:0:0:
64,192,47241,1,0,0:0:0:0:
320,192,47413,1,0,0:0:0:0:
448,192,47586,1,4,0:0:0:0:
192,192,47586,1,0,0:0:0:0:
320,192,47758,1,0,0:0:0:0:
192,192,47931,1,0,0:0:0:0:
64,192,48103,1,0,0:0:0:0:
192,192,48275,1,0,0:0:0:0:
320,192,48275,1,8,0:0:0:0:
64,192,48620,128,0,48965:0:0:0:0:
320,192,48793,1,0,0:0:0:0:
448,192,48965,1,0,0:0:0:0:
192,192,48965,128,0,49310:0:0:0:0:
64,192,49137,1,0,0:0:0:0:
320,192,49310,128,0,49655:0:0:0:0:
448,192,49310,1,0,0:0:0:0:
192,192,49655,1,4,0:0:0:0:
64,192,49655,1,0,0:0:0:0:
448,192,49827,1,0,0:0:0:0:
320,192,50000,128,0,50344:0:0:0:0:
192,192,50172,1,0,0:0:0:0:
64,192,50344,1,0,0:0:0:0:
448,192,50344,1,4,0:0:0:0:
320,192,50689,128,0,51034:0:0:0:0:
192,192,51034,1,4,0:0:0:0:
448,192,51034,1,0,0:0:0:0:
64,192,51206,1,0,0:0:0:0:
192,192,51379,128,0,51724:0:0:0:0:
320,192,51551,1,0,0:0:0:0:
64,192,51724,1,0,0:0:0:0:
448,192,51724,1,4,0:0:0:0:
320,192,52068,128,0,52413:0:0:0:0:
192,192,52068,1,0,0:0:0:0:
64,192,52413,1,4,0:0:0:0:
448,192,52413,1,0,0:0:0:0:
192,192,52586,1,0,0:0:0:0:
448,192,52586,1,0,0:0:0:0:
320,192,52758,1,0,0:0:0:0:
64,192,52758,1,0,0:0:0:0:
448,192,52931,1,0,0:0:0:0:
192,192,52931,1,0,0:0:0:0:
64,192,53103,1,0,0:0:0:0:
320,192,53103,1,4,0:0:0:0:
192,192,53275,1,0,0:0:0:0:
448,192,53275,1,0,0:0:0:0:
320,192,53448,1,0,0:0:0:0:
64,192,53448,1,0,0:0:0:0:
448,192,53620,1,0,0:0:0:0:
192,192,53620,1,0,0:0:0:0:
64,192,53793,128,0,54137:0:0:0:0:
320,192,53793,128,0,54137:0:0:0:0:
192,192,53793,1,0,0:0:0:0:
192,192,55172,5,0,0:0:0:0:
448,192,55172,1,8,0:0:0:0:
320,192,55172,128,0,55517:0:0:0:0:
448,192,55517,128,0,55862:0:0:0:0:
64,192,55775,1,2,0:0:0:0:
320,192,55862,128,0,56206:0:0:0:0:
192,192,55862,1,2,0:0:0:0:
448,192,56206,128,0,56551:0:0:0:0:
64,192,56551,1,2,0:0:0:0:
320,192,56551,128,0,56896:0:0:0:0:
448,192,56896,1,2,0:0:0:0:
192,192,56896,128,0,57241:0:0:0:0:
320,192,57241,128,0,57586:0:0:0:0:
64,192,57586,1,2,0:0:0:0:
192,192,57586,128,0,57931:0:0:0:0:
448,192,57931,1,2,0:0:0:0:
64,192,57931,128,0,58275:0:0:0:0:
320,192,58275,1,2,0:0:0:0:
192,192,58275,128,0,58620:0:0:0:0:
448,192,58620,1,2,0:0:0:0:
64,192,58620,128,0,58965:0:0:0:0:
192,192,58965,128,0,59310:0:0:0:0:
320,192,58965,1,2,0:0:0:0:
448,192,59310,1,2,0:0:0:0:
64,192,59310,128,0,59655:0:0:0:0:
192,192,59655,128,0,60000:0:0:0:0:
64,192,60000,128,0,60344:0:0:0:0:
320,192,60000,1,2,0:0:0:0:
448,192,60344,1,0,0:0:0:0:
192,192,60344,128,0,60689:0:0:0:0:
320,192,60689,1,2,0:0:0:0:
64,192,60689,128,0,61034:0:0:0:0:
320,192,61034,128,0,61379:0:0:0:0:
64,192,61293,1,2,0:0:0:0:
448,192,61379,1,2,0:0:0:0:
192,192,61379,128,0,61724:0:0:0:0:
320,192,61724,128,0,62068:0:0:0:0:
64,192,61724,1,2,0:0:0:0:
192,192,62068,1,2,0:0:0:0:
64,192,62068,128,0,62413:0:0:0:0:
192,192,62413,128,0,62758:0:0:0:0:
64,192,62758,128,0,63103:0:0:0:0:
448,192,62758,1,2,0:0:0:0:
320,192,63103,1,0,0:0:0:0:
192,192,63103,128,0,63448:0:0:0:0:
64,192,63448,128,0,63793:0:0:0:0:
448,192,63448,1,2,0:0:0:0:
320,192,63793,128,0,64137:0:0:0:0:
192,192,63793,1,2,0:0:0:0:
448,192,64137,1,2,0:0:0:0:
192,192,64137,128,0,64482:0:0:0:0:
320,192,64482,128,0,64827:0:0:0:0:
64,192,64482,1,2,0:0:0:0:
192,192,64827,128,0,65172:0:0:0:0:
448,192,64827,1,2,0:0:0:0:
320,192,65172,128,0,65517:0:0:0:0:
192,192,65517,128,0,65862:0:0:0:0:
64,192,65517,1,0,0:0:0:0:
448,192,65862,1,0,0:0:0:0:
320,192,65862,128,0,66206:0:0:0:0:
64,192,66206,128,0,66551:0:0:0:0:
192,192,66206,1,8,0:0:0:0:
448,192,66551,128,0,66896:0:0:0:0:
64,192,66810,1,2,0:0:0:0:
320,192,66896,128,0,67241:0:0:0:0:
192,192,66896,1,2,0:0:0:0:
448,192,67241,128,0,67586:0:0:0:0:
320,192,67586,128,0,67931:0:0:0:0:
64,192,67586,1,2,0:0:0:0:
192,192,67931,128,0,68275:0:0:0:0:
448,192,67931,1,2,0:0:0:0:
320,192,68275,128,0,68620:0:0:0:0:
64,192,68620,1,2,0:0:0:0:
192,192,68620,128,0,68965:0:0:0:0:
64,192,68965,128,0,69310:0:0:0:0:
448,192,68965,1,2,0:0:0:0:
192,192,69310,128,0,69655:0:0:0:0:
320,192,69310,1,2,0:0:0:0:
64,192,69655,128,0,70000:0:0:0:0:
448,192,69655,1,2,0:0:0:0:
192,192,70000,128,0,70344:0:0:0:0:
320,192,70000,1,2,0:0:0:0:
448,192,70344,1,2,0:0:0:0:
64,192,71034,1,0,0:0:0:0:
320,192,71034,1,2,0:0:0:0:
192,192,71379,1,2,0:0:0:0:
448,192,71379,1,0,0:0:0:0:
320,192,71724,1,0,0:0:0:0:
64,192,71724,1,2,0:0:0:0:
192,192,72068,1,0,0:0:0:0:
64,192,72413,1,0,0:0:0:0:
192,192,72758,1,0,0:0:0:0:
448,192,73103,1,2,0:0:0:0:
448,192,73448,1,2,0:0:0:0:
192,192,73793,1,0,0:0:0:0:
64,192,74137,1,0,0:0:0:0:
320,192,74482,1,0,0:0:0:0:
448,192,74482,1,4,0:0:0:0:
192,192,74482,1,0,0:0:0:0:
64,192,75172,1,4,0:0:0:0:
192,192,75172,1,0,0:0:0:0:
320,192,75172,1,0,0:0:0:0:
64,192,75862,1,4,0:0:0:0:
192,192,75862,1,0,0:0:0:0:
448,192,75862,1,0,0:0:0:0:
320,192,76206,128,0,76551:0:0:0:0:
64,192,76551,1,0,0:0:0:0:
448,192,76551,1,4,0:0:0:0:
192,192,76551,1,0,0:0:0:0:
64,192,76724,1,0,0:0:0:0:
192,192,76724,1,0,0:0:0:0:
320,192,76724,1,0,0:0:0:0:
448,192,76896,1,0,0:0:0:0:
320,192,76896,1,0,0:0:0:0:
192,192,76896,1,4,0:0:0:0:
448,192,77068,1,0,0:0:0:0:
320,192,77068,1,0,0:0:0:0:
192,192,77068,1,0,0:0:0:0:
64,192,77241,1,0,0:0:0:0:
64,192,77413,1,0,0:0:0:0:
192,192,77586,128,0,77931:0:0:0:0:
448,192,77931,1,0,0:0:0:0:
320,192,77931,1,4,0:0:0:0:
448,192,78103,1,0,0:0:0:0:
192,192,78275,128,0,78620:0:0:0:0:
320,192,78620,1,4,0:0:0:0:
64,192,78620,1,0,0:0:0:0:
320,192,78793,1,0,0:0:0:0:
448,192,78965,128,0,79310:0:0:0:0:
192,192,79137,1,0,0:0:0:0:
64,192,79310,1,0,0:0:0:0:
320,192,79310,1,4,0:0:0:0:
192,192,79482,1,0,0:0:0:0:
448,192,79655,128,0,80000:0:0:0:0:
64,192,80000,1,0,0:0:0:0:
320,192,80000,1,4,0:0:0:0:
192,192,80172,1,0,0:0:0:0:
64,192,80344,1,0,0:0:0:0:
320,192,80517,1,0,0:0:0:0:
448,192,80689,1,4,0:0:0:0:
192,192,80689,1,0,0:0:0:0:
320,192,80862,1,0,0:0:0:0:
192,192,81034,1,0,0:0:0:0:
64,192,81206,1,0,0:0:0:0:
192,192,81379,1,0,0:0:0:0:
320,192,81379,1,8,0:0:0:0:
64,192,81724,128,0,82068:0:0:0:0:
448,192,82068,1,0,0:0:0:0:
192,192,82068,128,0,82413:0:0:0:0:
320,192,82413,128,0,82758:0:0:0:0:
64,192,82758,1,0,0:0:0:0:
192,192,82758,1,4,0:0:0:0:
448,192,82931,1,0,0:0:0:0:
320,192,83103,128,0,83448:0:0:0:0:
192,192,83275,1,0,0:0:0:0:
64,192,83448,1,0,0:0:0:0:
448,192,83448,1,4,0:0:0:0:
320,192,83793,128,0,84137:0:0:0:0:
448,192,84137,1,0,0:0:0:0:
192,192,84137,1,4,0:0:0:0:
64,192,84310,1,0,0:0:0:0:
192,192,84482,128,0,84827:0:0:0:0:
320,192,84655,1,0,0:0:0:0:
64,192,84827,1,0,0:0:0:0:
448,192,84827,1,4,0:0:0:0:
192,192,85172,128,0,85517:0:0:0:0:
320,192,85172,1,0,0:0:0:0:
64,192,85517,1,0,0:0:0:0:
448,192,85517,1,4,0:0:0:0:
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PM or poke me in game if there is any mods on mine :)
Topic Starter
Lumael

Rivals_7 wrote:

GD as your req. Already Hitsounded 100%. Don't forget to add STYNGY and Rivals_7 to the tags as the Guest diff

Rivals_7's 4K HD "Cheese"
osu file format v14

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AudioFilename: The Living Tombstone - Heavy's Pizza Song.mp3
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[Metadata]
Title:Heavy's Pizza Song
TitleUnicode:Heavy's Pizza Song
Artist:The Living Tombstone
ArtistUnicode:The Living Tombstone
Creator:LucaSA4
Version:Rivals_7's 4K HD "Cheese"
Source:
Tags:electronic rave nightcore party
BeatmapID:0
BeatmapSetID:321667

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192,192,53275,1,0,0:0:0:0:
448,192,53275,1,0,0:0:0:0:
320,192,53448,1,0,0:0:0:0:
64,192,53448,1,0,0:0:0:0:
448,192,53620,1,0,0:0:0:0:
192,192,53620,1,0,0:0:0:0:
64,192,53793,128,0,54137:0:0:0:0:
320,192,53793,128,0,54137:0:0:0:0:
192,192,53793,1,0,0:0:0:0:
192,192,55172,5,0,0:0:0:0:
448,192,55172,1,8,0:0:0:0:
320,192,55172,128,0,55517:0:0:0:0:
448,192,55517,128,0,55862:0:0:0:0:
64,192,55775,1,2,0:0:0:0:
320,192,55862,128,0,56206:0:0:0:0:
192,192,55862,1,2,0:0:0:0:
448,192,56206,128,0,56551:0:0:0:0:
64,192,56551,1,2,0:0:0:0:
320,192,56551,128,0,56896:0:0:0:0:
448,192,56896,1,2,0:0:0:0:
192,192,56896,128,0,57241:0:0:0:0:
320,192,57241,128,0,57586:0:0:0:0:
64,192,57586,1,2,0:0:0:0:
192,192,57586,128,0,57931:0:0:0:0:
448,192,57931,1,2,0:0:0:0:
64,192,57931,128,0,58275:0:0:0:0:
320,192,58275,1,2,0:0:0:0:
192,192,58275,128,0,58620:0:0:0:0:
448,192,58620,1,2,0:0:0:0:
64,192,58620,128,0,58965:0:0:0:0:
192,192,58965,128,0,59310:0:0:0:0:
320,192,58965,1,2,0:0:0:0:
448,192,59310,1,2,0:0:0:0:
64,192,59310,128,0,59655:0:0:0:0:
192,192,59655,128,0,60000:0:0:0:0:
64,192,60000,128,0,60344:0:0:0:0:
320,192,60000,1,2,0:0:0:0:
448,192,60344,1,0,0:0:0:0:
192,192,60344,128,0,60689:0:0:0:0:
320,192,60689,1,2,0:0:0:0:
64,192,60689,128,0,61034:0:0:0:0:
320,192,61034,128,0,61379:0:0:0:0:
64,192,61293,1,2,0:0:0:0:
448,192,61379,1,2,0:0:0:0:
192,192,61379,128,0,61724:0:0:0:0:
320,192,61724,128,0,62068:0:0:0:0:
64,192,61724,1,2,0:0:0:0:
192,192,62068,1,2,0:0:0:0:
64,192,62068,128,0,62413:0:0:0:0:
192,192,62413,128,0,62758:0:0:0:0:
64,192,62758,128,0,63103:0:0:0:0:
448,192,62758,1,2,0:0:0:0:
320,192,63103,1,0,0:0:0:0:
192,192,63103,128,0,63448:0:0:0:0:
64,192,63448,128,0,63793:0:0:0:0:
448,192,63448,1,2,0:0:0:0:
320,192,63793,128,0,64137:0:0:0:0:
192,192,63793,1,2,0:0:0:0:
448,192,64137,1,2,0:0:0:0:
192,192,64137,128,0,64482:0:0:0:0:
320,192,64482,128,0,64827:0:0:0:0:
64,192,64482,1,2,0:0:0:0:
192,192,64827,128,0,65172:0:0:0:0:
448,192,64827,1,2,0:0:0:0:
320,192,65172,128,0,65517:0:0:0:0:
192,192,65517,128,0,65862:0:0:0:0:
64,192,65517,1,0,0:0:0:0:
448,192,65862,1,0,0:0:0:0:
320,192,65862,128,0,66206:0:0:0:0:
64,192,66206,128,0,66551:0:0:0:0:
192,192,66206,1,8,0:0:0:0:
448,192,66551,128,0,66896:0:0:0:0:
64,192,66810,1,2,0:0:0:0:
320,192,66896,128,0,67241:0:0:0:0:
192,192,66896,1,2,0:0:0:0:
448,192,67241,128,0,67586:0:0:0:0:
320,192,67586,128,0,67931:0:0:0:0:
64,192,67586,1,2,0:0:0:0:
192,192,67931,128,0,68275:0:0:0:0:
448,192,67931,1,2,0:0:0:0:
320,192,68275,128,0,68620:0:0:0:0:
64,192,68620,1,2,0:0:0:0:
192,192,68620,128,0,68965:0:0:0:0:
64,192,68965,128,0,69310:0:0:0:0:
448,192,68965,1,2,0:0:0:0:
192,192,69310,128,0,69655:0:0:0:0:
320,192,69310,1,2,0:0:0:0:
64,192,69655,128,0,70000:0:0:0:0:
448,192,69655,1,2,0:0:0:0:
192,192,70000,128,0,70344:0:0:0:0:
320,192,70000,1,2,0:0:0:0:
448,192,70344,1,2,0:0:0:0:
64,192,71034,1,0,0:0:0:0:
320,192,71034,1,2,0:0:0:0:
192,192,71379,1,2,0:0:0:0:
448,192,71379,1,0,0:0:0:0:
320,192,71724,1,0,0:0:0:0:
64,192,71724,1,2,0:0:0:0:
192,192,72068,1,0,0:0:0:0:
64,192,72413,1,0,0:0:0:0:
192,192,72758,1,0,0:0:0:0:
448,192,73103,1,2,0:0:0:0:
448,192,73448,1,2,0:0:0:0:
192,192,73793,1,0,0:0:0:0:
64,192,74137,1,0,0:0:0:0:
320,192,74482,1,0,0:0:0:0:
448,192,74482,1,4,0:0:0:0:
192,192,74482,1,0,0:0:0:0:
64,192,75172,1,4,0:0:0:0:
192,192,75172,1,0,0:0:0:0:
320,192,75172,1,0,0:0:0:0:
64,192,75862,1,4,0:0:0:0:
192,192,75862,1,0,0:0:0:0:
448,192,75862,1,0,0:0:0:0:
320,192,76206,128,0,76551:0:0:0:0:
64,192,76551,1,0,0:0:0:0:
448,192,76551,1,4,0:0:0:0:
192,192,76551,1,0,0:0:0:0:
64,192,76724,1,0,0:0:0:0:
192,192,76724,1,0,0:0:0:0:
320,192,76724,1,0,0:0:0:0:
448,192,76896,1,0,0:0:0:0:
320,192,76896,1,0,0:0:0:0:
192,192,76896,1,4,0:0:0:0:
448,192,77068,1,0,0:0:0:0:
320,192,77068,1,0,0:0:0:0:
192,192,77068,1,0,0:0:0:0:
64,192,77241,1,0,0:0:0:0:
64,192,77413,1,0,0:0:0:0:
192,192,77586,128,0,77931:0:0:0:0:
448,192,77931,1,0,0:0:0:0:
320,192,77931,1,4,0:0:0:0:
448,192,78103,1,0,0:0:0:0:
192,192,78275,128,0,78620:0:0:0:0:
320,192,78620,1,4,0:0:0:0:
64,192,78620,1,0,0:0:0:0:
320,192,78793,1,0,0:0:0:0:
448,192,78965,128,0,79310:0:0:0:0:
192,192,79137,1,0,0:0:0:0:
64,192,79310,1,0,0:0:0:0:
320,192,79310,1,4,0:0:0:0:
192,192,79482,1,0,0:0:0:0:
448,192,79655,128,0,80000:0:0:0:0:
64,192,80000,1,0,0:0:0:0:
320,192,80000,1,4,0:0:0:0:
192,192,80172,1,0,0:0:0:0:
64,192,80344,1,0,0:0:0:0:
320,192,80517,1,0,0:0:0:0:
448,192,80689,1,4,0:0:0:0:
192,192,80689,1,0,0:0:0:0:
320,192,80862,1,0,0:0:0:0:
192,192,81034,1,0,0:0:0:0:
64,192,81206,1,0,0:0:0:0:
192,192,81379,1,0,0:0:0:0:
320,192,81379,1,8,0:0:0:0:
64,192,81724,128,0,82068:0:0:0:0:
448,192,82068,1,0,0:0:0:0:
192,192,82068,128,0,82413:0:0:0:0:
320,192,82413,128,0,82758:0:0:0:0:
64,192,82758,1,0,0:0:0:0:
192,192,82758,1,4,0:0:0:0:
448,192,82931,1,0,0:0:0:0:
320,192,83103,128,0,83448:0:0:0:0:
192,192,83275,1,0,0:0:0:0:
64,192,83448,1,0,0:0:0:0:
448,192,83448,1,4,0:0:0:0:
320,192,83793,128,0,84137:0:0:0:0:
448,192,84137,1,0,0:0:0:0:
192,192,84137,1,4,0:0:0:0:
64,192,84310,1,0,0:0:0:0:
192,192,84482,128,0,84827:0:0:0:0:
320,192,84655,1,0,0:0:0:0:
64,192,84827,1,0,0:0:0:0:
448,192,84827,1,4,0:0:0:0:
192,192,85172,128,0,85517:0:0:0:0:
320,192,85172,1,0,0:0:0:0:
64,192,85517,1,0,0:0:0:0:
448,192,85517,1,4,0:0:0:0:
320,192,85689,1,0,0:0:0:0:
64,192,85862,1,0,0:0:0:0:
192,192,86034,1,0,0:0:0:0:
448,192,86206,1,0,0:0:0:0:
320,192,86379,1,0,0:0:0:0:
64,192,86551,1,0,0:0:0:0:
192,192,86724,1,0,0:0:0:0:
448,192,86896,1,0,0:0:0:0:
320,192,87241,1,0,0:0:0:0:
448,192,87241,1,4,0:0:0:0:
64,192,87241,1,0,0:0:0:0:
320,192,87586,1,4,0:0:0:0:
192,192,87586,1,0,0:0:0:0:
448,192,87586,1,0,0:0:0:0:
64,192,87758,1,0,0:0:0:0:
64,192,87931,1,0,0:0:0:0:
192,192,87931,1,4,0:0:0:0:
448,192,87931,1,0,0:0:0:0:
320,192,88103,1,0,0:0:0:0:
64,192,88275,1,0,0:0:0:0:
448,192,88275,1,0,0:0:0:0:
64,192,88448,1,0,0:0:0:0:
192,192,88620,128,0,88965:0:0:0:0:
320,192,88965,1,4,0:0:0:0:
448,192,88965,1,0,0:0:0:0:
448,192,89137,1,0,0:0:0:0:
192,192,89310,128,0,89655:0:0:0:0:
320,192,89655,1,4,0:0:0:0:
64,192,89655,1,0,0:0:0:0:
320,192,89827,1,0,0:0:0:0:
448,192,90000,128,0,90344:0:0:0:0:
192,192,90172,1,0,0:0:0:0:
320,192,90344,1,4,0:0:0:0:
64,192,90344,1,0,0:0:0:0:
192,192,90517,1,0,0:0:0:0:
448,192,90689,128,0,91034:0:0:0:0:
320,192,91034,1,4,0:0:0:0:
64,192,91034,1,0,0:0:0:0:
192,192,91206,1,0,0:0:0:0:
64,192,91379,1,0,0:0:0:0:
320,192,91551,1,0,0:0:0:0:
448,192,91724,1,4,0:0:0:0:
192,192,91724,1,0,0:0:0:0:
320,192,91896,1,0,0:0:0:0:
192,192,92068,1,0,0:0:0:0:
64,192,92241,1,0,0:0:0:0:
320,192,92413,1,8,0:0:0:0:
192,192,92413,1,0,0:0:0:0:
64,192,92758,128,0,93103:0:0:0:0:
320,192,92931,1,0,0:0:0:0:
448,192,93103,1,0,0:0:0:0:
192,192,93103,128,0,93448:0:0:0:0:
64,192,93275,1,0,0:0:0:0:
320,192,93448,128,0,93793:0:0:0:0:
448,192,93448,1,0,0:0:0:0:
64,192,93793,1,0,0:0:0:0:
192,192,93793,1,4,0:0:0:0:
448,192,93965,1,0,0:0:0:0:
320,192,94137,128,0,94482:0:0:0:0:
192,192,94310,1,0,0:0:0:0:
64,192,94482,1,0,0:0:0:0:
448,192,94482,1,4,0:0:0:0:
320,192,94827,128,0,95172:0:0:0:0:
448,192,95172,1,0,0:0:0:0:
192,192,95172,1,4,0:0:0:0:
64,192,95344,1,0,0:0:0:0:
192,192,95517,128,0,95862:0:0:0:0:
320,192,95689,1,0,0:0:0:0:
448,192,95862,1,4,0:0:0:0:
64,192,95862,1,0,0:0:0:0:
320,192,96250,128,0,96551:0:0:0:0:
448,192,96551,1,0,0:0:0:0:
64,192,96551,1,4,0:0:0:0:
192,192,96724,1,0,0:0:0:0:
448,192,96724,1,0,0:0:0:0:
320,192,96896,1,0,0:0:0:0:
64,192,96896,1,0,0:0:0:0:
448,192,97068,1,0,0:0:0:0:
192,192,97068,1,0,0:0:0:0:
320,192,97241,1,4,0:0:0:0:
64,192,97241,1,0,0:0:0:0:
192,192,97413,1,0,0:0:0:0:
448,192,97413,1,0,0:0:0:0:
320,192,97586,1,0,0:0:0:0:
64,192,97586,1,0,0:0:0:0:
448,192,97758,1,0,0:0:0:0:
192,192,97758,1,0,0:0:0:0:
64,192,97931,128,0,98275:0:0:0:0:
320,192,97931,128,0,98275:0:0:0:0:
192,192,97931,1,0,0:0:0:0:

PM or poke me in game if there is any mods on mine :)
Thank you :D It was faster then I expected lol.

Just two things:

1. Add tags? On the Song Setup section? It's unrakeable as they're already on the name of the diffs
2. Nice name ^^
Rivals_7
It is true that they're already in the mapset name but......

Rangking Criteria wrote:

The information of multiple mapset contributors must be provided in the mapset, if there is any guest mapper. This might be in the creator's words, via a storyboard or via naming the guest difficulties appropriately. You only need to provide information of guest mapper and corresponding guest part. Guest mappers must be added to the tags of a mapset. This helps others to know if the map uploader is the main contributor of the mapset and who else contributed to the given mapset.
Topic Starter
Lumael

Rivals_7 wrote:

It is true that they're already in the mapset name but......

Rangking Criteria wrote:

The information of multiple mapset contributors must be provided in the mapset, if there is any guest mapper. This might be in the creator's words, via a storyboard or via naming the guest difficulties appropriately. You only need to provide information of guest mapper and corresponding guest part. Guest mappers must be added to the tags of a mapset. This helps others to know if the map uploader is the main contributor of the mapset and who else contributed to the given mapset.
Fixed
gorgonzoler
hello! i m gorgonzoler for m4m request.
my mod is just advise
my puush is crash. so ask me when your not understand.
and sorry for the short mod.if this won't help ya.just
General
untick the widescreen support unless you plan to make a storyboard in this map
there is a problem in your AIMOD in each diff.watch that.
the diff name is hard to recognize. is it easy,normal,hard.Or normal,hard,insane?
use the defalt diff name (normal size and 4K NM are fine)
Small size
00:27:586 (4,5) - blanket is better
01:31:035 (1) - this one move to x:300 y:124 is better look
01:28:275 (1) - is this the rhythm on purpose? if not . shorten the slider. player in this level will release the button before end.


Normal size
00:25:172 (2,3,1) - overlap
00:51:034 (1,2) - ^
rest is okay to me


Margherita
00:11:637 (2,3) - regular stack is not good looking.try stack them in one arc
00:17:155 (2,3) - ^same
00:24:482 (1,1,2,3,4) - you can use "make a polygon circle " for a better shape.
00:35:862 (1,2,3,4,5,6,7,8,1) - ^same unless you do it on purpose(apply to the whole map)
00:50:689 (6,3) - overlap. rotate (6)counterclock for a bit
Topic Starter
Lumael

gorgonzoler wrote:

hello! i m gorgonzoler for m4m request.
my mod is just advise
my puush is crash. so ask me when your not understand.
and sorry for the short mod.if this won't help ya.just
General
untick the widescreen support unless you plan to make a storyboard in this map Fixed
there is a problem in your AIMOD in each diff.watch that. Fixed, forgot to add tags in all diffs
the diff name is hard to recognize. is it easy,normal,hard.Or normal,hard,insane?Small, Normal, Margherita, it's obvious that small is easier than normal. Margherita is the hardest diff so can have different name
use the defalt diff name (normal size and 4K NM are fine)
Small size
00:27:586 (4,5) - blanket is better But it is one x.x
01:31:035 (1) - this one move to x:300 y:124 is better look Yes, it looks better
01:28:275 (1) - is this the rhythm on purpose? if not . shorten the slider. player in this level will release the button before end. This is the rhythm on purpose


Normal size
00:25:172 (2,3,1) - overlap Where? o.O
00:51:034 (1,2) - ^ Fixed
rest is okay to me


Margherita
00:11:637 (2,3) - regular stack is not good looking.try stack them in one arc I think it's fine
00:17:155 (2,3) - ^same ^
00:24:482 (1,1,2,3,4) - you can use "make a polygon circle " for a better shape. This is fine for me
00:35:862 (1,2,3,4,5,6,7,8,1) - ^same unless you do it on purpose(apply to the whole map) Same
00:50:689 (6,3) - overlap. rotate (6)counterclock for a bit Rotated 6º ^^
Thank you for mod dude :) . I don't care if mods are small, any help is welcome!
Topic Starter
Lumael
Preparing to move to Pending Section!

First:

1. jyu is preparing jyu's Hard
2. STYNGY is finishing the HS of STYNGY's 4K NM

Then we can finally go for ranking!
HappyRocket88
Ohhh! I'm waiting for that hard. Good luck with your mapset. :'3
Topic Starter
Lumael

HappyRocket88 wrote:

Ohhh! I'm waiting for that hard. Good luck with your mapset. :'3
Haha! Ty!
Troponoop
Howdy, M4M here

[Margherita]

00:13:448 (1,2,3) - make these have the same distance snap because it's an odd way to space ( it goes from .8 to 1,2 to ,5)

00:15:862 (4,5,1,2) - ^ again, make these cute little notes have the same distance between them

00:21:034 (8,1) - make these sliders not overlap so it's consistent with the rest of your sliders

00:22:068 (1,3,4) - the distance for these three are slightly off

00:33:103 (1,4) - since you stacked these properly, i think you should also stack 00:33:275 (2,5) - to keep it clean

00:32:758 (2,1) - this 2.3 jump is quite a big one, you should lower it to match the distance of this jump 00:33:793 (5,6) -

00:34:482 (1,2,3,4,5) - moving this pattern so the 4 stacks onto the slider end of 00:34:137 (6) - would reduce the jump and make it smoother

00:35:862 (1,3,4) - if you are going for symmetry with this part, the 1 is a tiny bit misplaced from the 3 and 4 and so is the (it's such a minor thing to point out ;) ) 00:36:034 (2,5,6)

00:37:068 (8,1) - reduce this gap to 1.0 instead of having it at 1.6

00:38:620 (1,4) - perhaps stack this? or maybe put the 0.15 spacing you had on your previous notes like 00:22:672 (2,3) -

00:39:310 (5,1,5,1) - make these jumps have the same distance

00:44:827 (5,1) - this 3.4 jump really needs to be reduced

00:46:206 (2,3) - this gap is very very low considering the earlier jumps

00:47:241 (2,3) - this hits the 3.0, which is slightly higher than the norm

00:52:413 (1,2,3,4,5,6,7,8,1) - this is all extremely cluttered, the other patterns were fine because there were not as many notes, but consider making the first half have more distance than the last half

00:56:551 (3,4) - make this match the distance snap with 00:55:862 (1,2) -

00:56:896 (4,1,2,3) - make this all one combo

01:02:413 (5,1) - this gap is too large (2.0) compared to the other 1.0 gaps

01:17:241 (1,2) - 4.6 is way too difficult of a jump for this part, it has to be lowered

01:22:068 (3,4,1) - make these have the same distance apart

01:22:758 (1,2) - 3.8 jump is a little too much

01:26:896 (1) - perhaps turn this into a small slider and stack it on 01:27:241 (2) -

01:27:241 (2,3,4,5,6) - move this pattern so the 4 stacks on the slider end of 01:28:275 (1)



[Normal]

00:11:034 (1,2,3,4) - the norm is .6 distance snap in your map, so you should make these all have precisely .6 distance snap

00:30:000 (5,1) - lower this to .6

00:31:034 (2,3) - this overlap is well-done, but the following sliders soon after do not copy the same overlap. it's all or nothing in this case

00:51:724 (2,1) - reduce this to .6

01:09:310 (3,4) - this should be blanketed instead of overlapped



[Easy]

00:25:862 (3,4) - this should be put to 0.9 so it matches the jump with 00:20:689 (6,1) - and 00:29:310 (6,1) -

01:00:000 (3,2) - space these out a tiny bit so they don't overlap

01:08:620 (1,3) - this is some serious overlap, i recommend spacing these out so it doesnt look like they are mating

01:14:482 (4,6) - move 6 so its not overlapping with 4

---
Great mapset! i'm sorry that i cannot do much besides make adjustments to your spacing, but i hope i helped out
Topic Starter
Lumael

Troponoop wrote:

Howdy, M4M here

[Margherita]

00:13:448 (1,2,3) - make these have the same distance snap because it's an odd way to space ( it goes from .8 to 1,2 to ,5) True, fixed to 1.0 all

00:15:862 (4,5,1,2) - ^ again, make these cute little notes have the same distance between them Fixed

00:21:034 (8,1) - make these sliders not overlap so it's consistent with the rest of your sliders Fixed

00:22:068 (1,3,4) - the distance for these three are slightly off Fixed, also fixed the small overlap

00:33:103 (1,4) - since you stacked these properly, i think you should also stack 00:33:275 (2,5) - to keep it clean Fixed

00:32:758 (2,1) - this 2.3 jump is quite a big one, you should lower it to match the distance of this jump 00:33:793 (5,6) - Fixed, I think?!

00:34:482 (1,2,3,4,5) - moving this pattern so the 4 stacks onto the slider end of 00:34:137 (6) - would reduce the jump and make it smoother Changed

00:35:862 (1,3,4) - if you are going for symmetry with this part, the 1 is a tiny bit misplaced from the 3 and 4 and so is the (it's such a minor thing to point out ;) ) 00:36:034 (2,5,6) wow, thank you

00:37:068 (8,1) - reduce this gap to 1.0 instead of having it at 1.6 This will break the pattern

00:38:620 (1,4) - perhaps stack this? or maybe put the 0.15 spacing you had on your previous notes like 00:22:672 (2,3) - Changed

00:39:310 (5,1,5,1) - make these jumps have the same distance Fixed, I think?!

00:44:827 (5,1) - this 3.4 jump really needs to be reduced Yeah, fixed

00:46:206 (2,3) - this gap is very very low considering the earlier jumps Fixed, I think?! Maybe it still low

00:47:241 (2,3) - this hits the 3.0, which is slightly higher than the norm Fixed, I think?!

00:52:413 (1,2,3,4,5,6,7,8,1) - this is all extremely cluttered, the other patterns were fine because there were not as many notes, but consider making the first half have more distance than the last half Did another pattern, more clear now, but not exacly that

00:56:551 (3,4) - make this match the distance snap with 00:55:862 (1,2) - Fixed

00:56:896 (4,1,2,3) - make this all one combo Made

01:02:413 (5,1) - this gap is too large (2.0) compared to the other 1.0 gaps Fixed

01:17:241 (1,2) - 4.6 is way too difficult of a jump for this part, it has to be lowered Fixed

01:22:068 (3,4,1) - make these have the same distance apart Fixed, 1,5x DS

01:22:758 (1,2) - 3.8 jump is a little too much Fixed

01:26:896 (1) - perhaps turn this into a small slider and stack it on 01:27:241 (2) - Fixed

01:27:241 (2,3,4,5,6) - move this pattern so the 4 stacks on the slider end of 01:28:275 (1) Fixed



[Normal]

00:11:034 (1,2,3,4) - the norm is .6 distance snap in your map, so you should make these all have precisely .6 distance snap Fixed

00:30:000 (5,1) - lower this to .6 Fixed

00:31:034 (2,3) - this overlap is well-done, but the following sliders soon after do not copy the same overlap. it's all or nothing in this case ? But I just overlapped this time, the others are mistake -.-

00:51:724 (2,1) - reduce this to .6 Fixed

01:09:310 (3,4) - this should be blanketed instead of overlapped I like this overlap



[Easy]

00:25:862 (3,4) - this should be put to 0.9 so it matches the jump with 00:20:689 (6,1) - and 00:29:310 (6,1) - Fixed

01:00:000 (3,2) - space these out a tiny bit so they don't overlap Fixed

01:08:620 (1,3) - this is some serious overlap, i recommend spacing these out so it doesnt look like they are mating Fixed

01:14:482 (4,6) - move 6 so its not overlapping with 4 Fixed

---
Great mapset! i'm sorry that i cannot do much besides make adjustments to your spacing, but i hope i helped out
Thank you for that mod, omg this was huge!
CoLouRed GlaZeE
M4M~

[General]
Offset: 17
Overall difficulty I feel bad. Make a Hard diff?

[Easy]
None...

[Normal]
SV is too fast. Please set up: 2.40.
01:10:000 (4) - Move this to here? x: 120 y: 72
01:28:275 (1) - slider end here 01:28:965 -

[Margherita]
None....

That's all. I can't mod more. Good luck~
Topic Starter
Lumael

CoLouRed GlaZeE wrote:

M4M~

[General]
Offset: 17 I already knew it was offbeat, ty :) This will take a while to change
Overall difficulty I feel bad. Make a Hard diff? Already comming :)

[Easy]
None...

[Normal]
SV is too fast. Please set up: 2.40.
01:10:000 (4) - Move this to here? x: 120 y: 72 And where the DS consistency fits?
01:28:275 (1) - slider end here 01:28:965 - Fixed this was a mistake

[Margherita]
None....

That's all. I can't mod more. Good luck~
Thank you foor mod dude! I'll apply tomorrow
Spayyce
Hey from my queue!



[General]
  1. AiMod: You haven't resnapped your notes for these difficulties: Easy
  2. Metadata: The Artist, while it is: The Living Tombstone from this video link here the song is a collab between three artists: RubberFruit(?) The Living Tombstone, and 2007excalibur2007. So add these to the tags.
  3. Folder: Good.
  4. Offset & Timing: Good.
[Easy]
00:13:465 (1) - I don't think this should end on the downbeat since they provide the most emphasis, I would do a note slider combo instead or a note note combo.

00:15:879 (5) - Move this to these co-ordinated to create a nice blanket with the upcoming slider: X:324 Y:136

00:30:361 (1,2,3) - These hitsounds are quite overpowering in comparison to the music, I would quiet them down a touch.

00:49:672 (6) - NC here for a change in music and to prevent the combo getting too long.

00:53:810 (3) - After this slider there is no need for all of the timing sections for this difficulty, you only need one.

00:57:603 (2,1) - I think the flow is bad because it does this:


Why not try this instead?


01:03:465 (4) - After such a long gap shouldn't you NC to stop unnecessary HP drain for the easier diff?

01:08:637 (1,2) - This blanket falls off at the end of slider 2, curve it inward a bit more to complete the blanket

:!: 01:09:327 (2,3) - Remember to adjust this one if you do the above suggestion :!:

01:14:499 (4) - ^^^ (change in song aswell)

01:37:603 (3) - Remove unnecessary timing points :)

[Normal]

00:12:085 (3) - Move the end of the slider up a bit to make the blanket better.

00:22:603 (2) - Make it so the curve flows to the next note rather than to the slider after it.

00:28:982 (4,1) - I think it would look better if you did a slider blanket rather than this, don't you think?

00:31:051 (2,3) - I would fix this overlap it looks extremely confusing for newer players to look at and will easily confuse them.

00:53:810 (5) - I would make a triangle pattern with the last 3 notes such as to make it look better, move this note to (X:60 Y:160) to make the triangle.

00:55:879 (1) - These is an audiable beat here, I would place an note here to fill it.

01:09:327 (3,4) - I also don't agree with this overlap, in my opinion it's quite ugly. Why not try this:


It also improves flow within these two slider.

01:35:879 (2) - Move the end of it up a tiny bit to make the curve more consistent around the slider and less touchy with the slider.

[Margherita]

00:24:499 (1,6) - This needs to be further up to make the pattern more consistent, why not try this?:


00:35:879 (1,2,3,4,5,6,7,8) - I think this is all too cramped and ruins the scene of jumps from your previous ones, I would make this part more difficult.

00:51:741 (5) - This is too far right, I would bring it back a little to make the star consistent.

00:58:292 (3,4) - What? It has no correlation with the previous and forthcoming notes, why is it so close?

Nice fun map to play, good luck~ :D
Topic Starter
Lumael

[ Space ] wrote:

Hey from my queue!



[General]
  1. AiMod: You haven't resnapped your notes for these difficulties: Easy
  2. Metadata: The Artist, while it is: The Living Tombstone from this video link here the song is a collab between three artists: RubberFruit(?) The Living Tombstone, and 2007excalibur2007. So add these to the tags.
  3. Folder: Good.
  4. Offset & Timing: Good.
[Easy]
00:13:465 (1) - I don't think this should end on the downbeat since they provide the most emphasis, I would do a note slider combo instead or a note note combo. Changed to note note

00:15:879 (5) - Move this to these co-ordinated to create a nice blanket with the upcoming slider: X:324 Y:136 Fixed

00:30:361 (1,2,3) - These hitsounds are quite overpowering in comparison to the music, I would quiet them down a touch. Fixed

00:49:672 (6) - NC here for a change in music and to prevent the combo getting too long. Fixed, this was actually a mistake

00:53:810 (3) - After this slider there is no need for all of the timing sections for this difficulty, you only need one. True

00:57:603 (2,1) - I think the flow is bad because it does this:


Why not try this instead?

Fixed

01:03:465 (4) - After such a long gap shouldn't you NC to stop unnecessary HP drain for the easier diff? To tell the truth I didn't know that a new NC stops HP drain

01:08:637 (1,2) - This blanket falls off at the end of slider 2, curve it inward a bit more to complete the blanket Fixed

:!: 01:09:327 (2,3) - Remember to adjust this one if you do the above suggestion :!: ofc :)

01:14:499 (4) - ^^^ (change in song aswell) Fixed blanket and added NC

01:37:603 (3) - Remove unnecessary timing points :) Sure

[Normal]

00:12:085 (3) - Move the end of the slider up a bit to make the blanket better. Fixed

00:22:603 (2) - Make it so the curve flows to the next note rather than to the slider after it. Did.

00:28:982 (4,1) - I think it would look better if you did a slider blanket rather than this, don't you think? Fixed

00:31:051 (2,3) - I would fix this overlap it looks extremely confusing for newer players to look at and will easily confuse them. Don't say bad things about this overlap!

00:53:810 (5) - I would make a triangle pattern with the last 3 notes such as to make it look better, move this note to (X:60 Y:160) to make the triangle. Fixed

00:55:879 (1) - These is an audiable beat here, I would place an note here to fill it. ??

01:09:327 (3,4) - I also don't agree with this overlap, in my opinion it's quite ugly. Why not try this:


It also improves flow within these two slider.

Fixed

01:35:879 (2) - Move the end of it up a tiny bit to make the curve more consistent around the slider and less touchy with the slider. Okay

[Margherita]

00:24:499 (1,6) - This needs to be further up to make the pattern more consistent, why not try this?:


But's already this o.O

00:35:879 (1,2,3,4,5,6,7,8) - I think this is all too cramped and ruins the scene of jumps from your previous ones, I would make this part more difficult. If you want ;)

00:51:741 (5) - This is too far right, I would bring it back a little to make the star consistent. It's matching the other star on the opposite corner 00:49:672 (1,2,3,4,5) -

00:58:292 (3,4) - What? It has no correlation with the previous and forthcoming notes, why is it so close?

Nice fun map to play, good luck~ :D
Pink reply: Did something different
Red reply: Denied
Green reply: Accepted, changed or fixed
Blue reply: Didn't understand o.O

Thank you for mod dude!
micchi_chi
Yo M4M from my modding Q~
Thanks for the mod before, pretty nazi tho.
But anyway I'll mod this (dem pizza tho *^*)

[General]
  1. Only reminding it seems you haven't add hard guestmapper (jyu) to the tags. Be sure to add it to the tags later.
  2. There's an audio preview conflict, check it out.
  3. It's kinda weird that you uses slow bpm (87) if it was me I would use the fast one (174) but it's doesn't matter. It would be too "costly" to change the bpm now xD
  4. I like that hitsound
  5. And ohh, I read the previous mod and I think you changed the diffs name right? I think previously you used pizza size like small, medium, large, margherita or something like that. And I think that's good tho, pretty creative :3

[Easy]
  1. 00:13:465 (4,6) - Overlapped °^° looks ugly imo. I prefer this http://puu.sh/iy62T/8f3541c656.jpg
  2. 00:22:603 (2) - Actually this note causing polarity issue, but I don't know how to fix it since it follows the melody well...
  3. 00:24:154 Maybe it's just my imagination, but I think I hear a sound here.... Add a note please.
  4. 00:33:810 Dem dude, you need a hitsound here (clap, snare drum) and here 00:37:948 and on every 2 and 4 tick
  5. 00:47:258 (2,4) - Naww, another overlap. Try this http://puu.sh/iy6jQ/b3d72e0a6b.jpg
  6. 00:47:258 (2,5) - If you apply the mod above, stack (5) with (2)'s end. And 00:49:672 (1) - with (2)'s head. It'll looks way neater. http://puu.sh/iy6p1/db59c2ff4d.jpg http://puu.sh/iy6pM/4af526b8b9.jpg
  7. 00:55:189 Wow, what a big sound to be ignored o-o
  8. 01:02:775 ^
  9. 01:14:499 (1,2,3) - Repair the triangle shape.
  10. 01:17:258 (2) - I would prefer to NC here instead of here 01:16:568 (1) - because it's the start of the chorus just like what you did on the first chorus.
  11. 01:17:258 (2,4) - Overlapped x-x This : http://puu.sh/iy6DP/2cbaf29810.jpg
  12. 01:20:016 (1,2,3) - This rhythm feels kinda weird. I personally prefer this http://puu.sh/iy6JE/761b27e965.jpg
  13. 01:37:603 (3) - I think finish at tail would fit better.

[Normal]
  1. 00:05:534 (1) - woah, you add a spinner here o-o I think that's mean you also have to add it on easy for consistency purpose.
  2. I agree, the SV is too high for normal. I'm surprised you used >2.0 SV for easier diff even though the bpm is slow.
  3. Again, audio preview conflict and a kiai is not snapped.
  4. 00:13:465 (1,2) - I think they are too far from each other... DS them
  5. 00:21:396 (5,1) - This stack is kinda confusing. I highly suggest to avoid stacking on normal because it would be hard for new player to read. This would be better http://puu.sh/iy7gk/b8b30cb359.jpg PS. I remade the triangle shape. And good luck with DS.
  6. 00:30:361 (1,2,3) - I personally don't like overlaps even if they are on purpose, it would make the map looks messy... and this one don't look that good as well. I prefer this http://puu.sh/iy7sv/4743d7f426.jpg And I rotate (4) like this http://puu.sh/iy7u3/2d7a0c6cde.jpg
  7. 00:33:810 (2) - Simply blanket it would look better imo... http://puu.sh/iy7w6/72bc650669.jpg
  8. 00:35:879 (1,2) - same shape, boring... http://puu.sh/iy7zo/dfba7d6224.jpg
  9. 00:37:258 (3) - If you apply the mod above, the DS http://puu.sh/iy7Dr/b4b94faa63.jpg though I said I'm against stacking but I think there's no other choice at this case. Unless you want to change the rhythm maybe http://puu.sh/iy7Hb/a53c538c4d.jpg play better.
  10. 00:48:637 (1,3) - Overlapped again .-. How should I fix this one... This maybe http://puu.sh/iy7Nm/70e2ec5c04.jpg or this http://puu.sh/iy7OG/f84761a988.jpg whichever. (I personally prefer the latter, easier to DS)
  11. 00:50:706 (4,1) - If you apply the mod above (latter case) DS-ing... http://puu.sh/iy7S2/3a1c4692fa.jpg And I'm sure you can fix the rest yourself.
  12. 00:51:741 (2) - I don't think the red anchor necessary.
  13. 00:54:154 (1) - Woah. Very short spinner... Furthermore you put it on Normal, I doubt new player could spin that fast .-. I suggest to just delete it. And just add a note here 00:55:189 to fill the empty part. (At least just do it on normal, the insane one could keep this spinner.)
  14. 01:10:016 (4) - Maybe try to adjust the place a bit so the tail would fall on 01:08:982 (2) - ? like this http://puu.sh/iy80m/db96eeb833.jpg
  15. 01:26:913 (1) - I don't think you need NC here...
  16. 01:35:189 (1,2) - uhh, blanket the tail?
  17. 01:36:568 (1,2,3,4,5) - I prefer to ctrl+h so the flow would be better. And ctrl+J for even better flow.
  18. Pretty good, I only suggest for you to avoid overlaps; you seems to like them... And another note, I think your flow is pretty pointy at some part. One more, avoid placing slider tail at big white tick like you did here 00:49:327 (2) - here 01:22:430 (3) - and many other places; use them only on certain places like before breaks, spinners, and something like that.

[Margherita]
  1. 00:30:361 (1,2,3) - For three sliders like this I prefer this pattern http://puu.sh/iy8oK/676e912e98.jpg or maybe add a little jumps http://puu.sh/iy8rf/be957ba010.jpg (switch (2) and (3)'s places)
  2. 00:38:637 (1,2,3) - umm, make a triangle maybe
  3. 00:40:016 (1,2,3) - ^
  4. 00:42:085 (1,2,3,4) - I would prefer expanding jumps.... And maybe spins a little http://puu.sh/iy8wG/fb734f61cf.jpg
  5. 00:49:672 (1,2,3,4,5) - Fix the star shape, use this compose -> create polygon circles -> 5 points, adjust DS and reposition the notes. http://puu.sh/iy8AA/5b5710590c.png
  6. 00:51:051 (1,2,3,4,5) - ^ and you better stack 00:52:085 (6) - with (5)
  7. 00:52:430 (1,2,3,4,1) - ^ and all of the star shape xD
  8. 00:58:292 (3,4) - Maybe making them identical would look neater.
  9. 01:03:120 (2) - umm, fix the shape maybe http://puu.sh/iy8Ir/5e665ae356.jpg
  10. 01:10:016 (3) - overlap... BTW, this is a nice slider 01:09:327 (2) - I would like to make imitation of it and place it as (3) http://puu.sh/iy8LQ/76335eb0a9.jpg (I stack (1) with the head instead of with the tail)
  11. 01:24:844 (4) - Same as before ^ http://puu.sh/iy8Ir/5e665ae356.jpg
  12. 01:31:051 (1,2,3,4,5,6) - Yeah, fix the polygonal shape too, use the same technique to make star, use 6 points instead.
  13. Wow, I like this one :D nice jumps, nice patterns ^^

Okay that's all :3
That background making me hungry x-x
Good luck anyway~
Topic Starter
Lumael

hanyuu_nanodesu wrote:

Yo M4M from my modding Q~
Thanks for the mod before, pretty nazi tho.
But anyway I'll mod this (dem pizza tho *^*)

[General]
  1. Only reminding it seems you haven't add hard guestmapper (jyu) to the tags. Be sure to add it to the tags later. I'll add when he deliver me his GD
  2. There's an audio preview conflict, check it out.
  3. It's kinda weird that you uses slow bpm (87) if it was me I would use the fast one (174) but it's doesn't matter. It would be too "costly" to change the bpm now xD The BPM was doubled b4, but I compared with another song that has 174 BPM and I easily found out that 174 was weird for this song
  4. I like that hitsound Tanki u :)
  5. And ohh, I read the previous mod and I think you changed the diffs name right? I think previously you used pizza size like small, medium, large, margherita or something like that. And I think that's good tho, pretty creative :3 I'm considering changing that, good idea of 'Medium' and 'Large'

[Easy]
  1. 00:13:465 (4,6) - Overlapped °^° looks ugly imo. I prefer this http://puu.sh/iy62T/8f3541c656.jpg
  2. 00:22:603 (2) - Actually this note causing polarity issue, but I don't know how to fix it since it follows the melody well... Changed to a single circle
  3. 00:24:154 Maybe it's just my imagination, but I think I hear a sound here.... Add a note please. I'm following the stronger harp (if this is a harp)
  4. 00:33:810 Dem dude, you need a hitsound here (clap, snare drum) and here 00:37:948 and on every 2 and 4 tick
  5. 00:47:258 (2,4) - Naww, another overlap. Try this http://puu.sh/iy6jQ/b3d72e0a6b.jpg
  6. 00:47:258 (2,5) - If you apply the mod above, stack (5) with (2)'s end. And 00:49:672 (1) - with (2)'s head. It'll looks way neater. http://puu.sh/iy6p1/db59c2ff4d.jpg http://puu.sh/iy6pM/4af526b8b9.jpg
  7. 00:55:189 Wow, what a big sound to be ignored o-o I know :3
  8. 01:02:775 ^ ^
  9. 01:14:499 (1,2,3) - Repair the triangle shape.
  10. 01:17:258 (2) - I would prefer to NC here instead of here 01:16:568 (1) - because it's the start of the chorus just like what you did on the first chorus. This was actually a mistake, it was supposed to be nc
  11. 01:17:258 (2,4) - Overlapped x-x This : http://puu.sh/iy6DP/2cbaf29810.jpg
  12. 01:20:016 (1,2,3) - This rhythm feels kinda weird. I personally prefer this http://puu.sh/iy6JE/761b27e965.jpg
  13. 01:37:603 (3) - I think finish at tail would fit better.

Almost all applied

[Normal]
  1. 00:05:534 (1) - woah, you add a spinner here o-o I think that's mean you also have to add it on easy for consistency purpose.
  2. I agree, the SV is too high for normal. I'm surprised you used >2.0 SV for easier diff even though the bpm is slow. Idk yet, it will take alot of time to resnap everything and work on DS, I don't think it's that fast
  3. Again, audio preview conflict and a kiai is not snapped.
  4. 00:13:465 (1,2) - I think they are too far from each other... DS them
  5. 00:21:396 (5,1) - This stack is kinda confusing. I highly suggest to avoid stacking on normal because it would be hard for new player to read. This would be better http://puu.sh/iy7gk/b8b30cb359.jpg PS. I remade the triangle shape. And good luck with DS.
  6. 00:30:361 (1,2,3) - I personally don't like overlaps even if they are on purpose, it would make the map looks messy... and this one don't look that good as well. I prefer this http://puu.sh/iy7sv/4743d7f426.jpg And I rotate (4) like this http://puu.sh/iy7u3/2d7a0c6cde.jpg
  7. 00:33:810 (2) - Simply blanket it would look better imo... http://puu.sh/iy7w6/72bc650669.jpg
  8. 00:35:879 (1,2) - same shape, boring... http://puu.sh/iy7zo/dfba7d6224.jpg No :p
  9. 00:37:258 (3) - If you apply the mod above, the DS http://puu.sh/iy7Dr/b4b94faa63.jpg though I said I'm against stacking but I think there's no other choice at this case. Unless you want to change the rhythm maybe http://puu.sh/iy7Hb/a53c538c4d.jpg play better. There's too much sliders on this song already
  10. 00:48:637 (1,3) - Overlapped again .-. How should I fix this one... This maybe http://puu.sh/iy7Nm/70e2ec5c04.jpg or this http://puu.sh/iy7OG/f84761a988.jpg whichever. (I personally prefer the latter, easier to DS) Dude, there's no overlaps in this location
  11. 00:50:706 (4,1) - If you apply the mod above (latter case) DS-ing... http://puu.sh/iy7S2/3a1c4692fa.jpg And I'm sure you can fix the rest yourself.
  12. 00:51:741 (2) - I don't think the red anchor necessary. Remove it and you'll see that I need
  13. 00:54:154 (1) - Woah. Very short spinner... Furthermore you put it on Normal, I doubt new player could spin that fast .-. I suggest to just delete it. And just add a note here 00:55:189 to fill the empty part. (At least just do it on normal, the insane one could keep this spinner.)
  14. 01:10:016 (4) - Maybe try to adjust the place a bit so the tail would fall on 01:08:982 (2) - ? like this http://puu.sh/iy80m/db96eeb833.jpg Although it looks nice, it makes the blanket weird
  15. 01:26:913 (1) - I don't think you need NC here...
  16. 01:35:189 (1,2) - uhh, blanket the tail?
  17. 01:36:568 (1,2,3,4,5) - I prefer to ctrl+h so the flow would be better. And ctrl+J for even better flow. Did something different, added sliders, looks prettier and makes you feel like I didn't just Ctrl C Ctrl Ved the other kiai '-'
  18. Pretty good, I only suggest for you to avoid overlaps; you seems to like them... (yes ..) And another note, I think your flow is pretty pointy at some part. One more, avoid placing slider tail at big white tick like you did here 00:49:327 (2) - here 01:22:430 (3) - and many other places; use them only on certain places like before breaks, spinners, and something like that. I'll keep for now but I can change

[Margherita]
  1. 00:30:361 (1,2,3) - For three sliders like this I prefer this pattern http://puu.sh/iy8oK/676e912e98.jpg or maybe add a little jumps http://puu.sh/iy8rf/be957ba010.jpg (switch (2) and (3)'s places) Second picture applied
  2. 00:38:637 (1,2,3) - umm, make a triangle maybe This is a triangle x.x
  3. 00:40:016 (1,2,3) - ^ ^
  4. 00:42:085 (1,2,3,4) - I would prefer expanding jumps.... And maybe spins a little http://puu.sh/iy8wG/fb734f61cf.jpg
  5. 00:49:672 (1,2,3,4,5) - Fix the star shape, use this compose -> create polygon circles -> 5 points, adjust DS and reposition the notes. http://puu.sh/iy8AA/5b5710590c.png THANK YOU SO MUCH I DIDN'T KNOW I COULD DO THAT :O
  6. 00:51:051 (1,2,3,4,5) - ^ and you better stack 00:52:085 (6) - with (5) Did something different
  7. 00:52:430 (1,2,3,4,1) - ^ and all of the star shape xD ^
  8. 00:58:292 (3,4) - Maybe making them identical would look neater.
  9. 01:03:120 (2) - umm, fix the shape maybe http://puu.sh/iy8Ir/5e665ae356.jpg
  10. 01:10:016 (3) - overlap... BTW, this is a nice slider 01:09:327 (2) - I would like to make imitation of it and place it as (3) http://puu.sh/iy8LQ/76335eb0a9.jpg (I stack (1) with the head instead of with the tail)
  11. 01:24:844 (4) - Same as before ^ http://puu.sh/iy8Ir/5e665ae356.jpg
  12. 01:31:051 (1,2,3,4,5,6) - Yeah, fix the polygonal shape too, use the same technique to make star, use 6 points instead.
  13. Wow, I like this one :D nice jumps, nice patterns ^^ Thanks ^^

Okay that's all :3
That background making me hungry x-x
Good luck anyway~
Omg that's a huge mod! Thank you so much sorry if my part of the m4m wasn't that big :3

Answer subtitles:

No reply = fixed
Red = denied
Pink = did something different
Topic Starter
Lumael
NORMAL REMAPPED, I need mods please :3
HappyRocket88
Why? ;__; I liked the normal as it was. x'D
Topic Starter
Lumael

HappyRocket88 wrote:

Why? ;__; I liked the normal as it was. x'D

Sarry :P SV was too high, spread was bad, there was alot of problems concerning DS. If you look all the mods, Normal recieved the bigger amount of mods, with that all, it means = remap this shit, it's horrible don't you understand
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