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Akiakane - Rolling Girl

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Topic Starter
__Hatsune_Miku

HabiHolic wrote:



your request

[General]

[Easy]

  1. 00:32:893 (1) - 시작부분 피니쉬?
  2. 00:37:816 (1) - 끝부분 클랩은 필요없을것 같아요. 별로 어울리지도 않고..
  3. 00:47:355 (6,1) - 이지나 노멀은 반드시 디스턴스를 지켜주셔야 합니다. 이건 디스턴스가 어긋났네요. 고쳐주세요
  4. 00:49:431 (2,3) - 이건 대체 어떤 리듬에 맞추신 건지 모르겠네요. 리듬 정확히 맞춰주세요
  5. 01:19:662 (1) - 이 스피너 너무 짧고 뒤에 노트도 보여서 좀 불안하네요. 그냥 박자 짜맞추시는거 추천드립니다.
  6. 모두 수정했어요.
나중에 마저할게요


Kelpo Flakey
Her voice scares me
it's so good but it's so powerful
Topic Starter
__Hatsune_Miku

[ B l u e ] wrote:

Her voice scares me
it's so good but it's so powerful
<3
[ Zzz ]
Hi~ _ Hatsune Miku ( 모딩모딩!! 저는 초보 한국인은 잘 가리지 않는편이라 :3 )

General
  1. MP3 파일의 음질이 190kbps 입니다.
    문제 될지 안될지는 모르지만.. 128kbps 또는 192kpps 가 대부분의 적당한 기준으로 알고있어요.
  2. 노말부터의 태그에 게스트 난이도가 아닌사람들을 넣으셧는데 태그는 모든난이도 다 동일하게 맟춰주셔야되고 게스트난이도처럼 난이도에 들어가지 않는사람들은 지워주세요. ( 예 ) : 모딩했던사람이라던지 특별한 이유가 없다면 지워주시고 이지처럼 태그해서 맟춰주세요.
  3. 소스에 Nico Nico Douga 추가해주세요.

Easy
  • 브레이크타임 30초 이상되면 안되는걸로 알고있어요.
  1. 00:13:201 (1) - 여기서부터라도 시작해주세요.
  2. 02:11:355 (1) - 흐름이 너무 안좋아요. 곡선같은걸로 바꿔주세요.

그리고 맵의 대부분에 쓸대없는 클렙이 너무 많은듯 싶네요.
( 쿵짝쿵짝인데 짝짝짝짝 같은느낌 .. ) 약간의 팁을 드리자면 ...
00:33:201 - 여기가 클렙박자에요. 00:33:816 - 00:34:431 - 00:35:047 - 잘 들어보시면 짝 짝 짝 짝 소리가 들려요.

한가지 .. 조언을 해드리자면 .. 지금 이지난이도의 맵에 00:32:893 (1) - 여기에서부터 끝까지 드래그 하신뒤에 z키 누르셔서 00:32:893 (1) - 여기로 오신다음 00:33:201 (2) - 여기까지 드래그하셔서 옴기시면 딱 클렙박자가 맞아요. 그리고 나머지는 직접 안맞는곳이나 어울리지 않는곳은 수정하셔야겠지만요.
아마 바로 위에 말했던말이 해결방법인것 같네요.

Normal
  1. 00:35:047 (5) - 클렙 추가해주세요. 박자는 클렙박자인데 빠져있어요.
  2. 00:37:201 (3) - 슬라이더 앞에 클렙제거해주세요. 그리고 뒤에 클렙추가해주세요. 그게 맞는박자에요.
  3. 00:40:278 (1,2) - 1번 슬라이더의 뒤에있는 클렙을 제거해주시고 00:41:201 (2) - 여기에 클렙추가해주세요.
  4. 00:42:124 (4) - 앞에 클랩제거해주세요.
  5. 00:42:739 (1) - 중간에 클랩제거해주세요. 중간의 왼쪽이 맞는박자에요.
  6. 00:44:585 (3) - 앞에 클랩제거
  7. 00:45:816 (6) - 마찬가지.
  8. 00:48:739 (3) - 갑짜기 보컬따라가는거 안좋은버릇이에요. 00:49:201 - 여기로 서클 옴겨주시고 00:49:508 (4) - 4번 슬라이더의 앞과 뒤 , 클렙 스왑해주세요. 앞에있는 클렙을 뒤로 변경 + 00:49:201 (1) - 뉴 콤보 추가까지 해주세요. 뉴콤보를 해 주 는 이유는 00:47:662 (2,1) - 노트가 떨어져있어서그래요. 간격차이는 얼마없는데. 그럴떄 해주시면되요.
  9. 00:50:124 (1,3) - 1번 슬라이더의 중간에 클렙제거. 3번 서클에 클렙제거.
  10. 01:06:431 (2) - 중간에 클렙 제거해주세요.
  11. 01:11:662 (4) - 앞에 클렙제거.
  12. 01:26:431 (4) - 위와 이유 같아요.
  13. 01:52:893 (3,4) - 클렙 3번 끝이아니고 4번 시작이에요.
  14. 02:00:585 (4) - 중간에 클렙제거.
  15. 02:02:585 (2) - 앞에 클렙 제거해주세요.
  16. 02:07:970 (3) - 서클추가해주세요. 클랩도 추가해주세요. ( 박자 들어가야되는 박자에요. )
  17. 02:10:739 (4) - 앞에 클렙제거.
  18. 02:12:585 (3,4) - 여기도 3번 끝이 아니고 4번 시작에 클렙들어가야되요.
  19. 02:15:662 (7) - 앞에 클랩제거해주세요.
  20. 02:25:508 (3) - 앞에 클랩제거해주세요.

다른 난이도들도 히트사운드 들리는곳만 넣어주시면 맵이 더 좋아질것 같아요. :3
굿럭~
Topic Starter
__Hatsune_Miku

[ Zzz ] wrote:

Hi~ _ Hatsune Miku ( 모딩모딩!! 저는 초보 한국인은 잘 가리지 않는편이라 :3 )

General
  1. MP3 파일의 음질이 190kbps 입니다.
    문제 될지 안될지는 모르지만.. 128kbps 또는 192kpps 가 대부분의 적당한 기준으로 알고있어요. - > Mp3 파일 한번 교체했는데...
  2. 노말부터의 태그에 게스트 난이도가 아닌사람들을 넣으셧는데 태그는 모든난이도 다 동일하게 맟춰주셔야되고 게스트난이도처럼 난이도에 들어가지 않는사람들은 지워주세요. ( 예 ) : 모딩했던사람이라던지 특별한 이유가 없다면 지워주시고 이지처럼 태그해서 맟춰주세요. - > 삭제
  3. 소스에 Nico Nico Douga 추가해주세요. - > 추가

Easy
  • 브레이크타임 30초 이상되면 안되는걸로 알고있어요.
  1. 00:13:201 (1) - 여기서부터라도 시작해주세요. - > 앞부분은 안넣고싶어요..
  2. 02:11:355 (1) - 흐름이 너무 안좋아요. 곡선같은걸로 바꿔주세요. - > 수정!

그리고 맵의 대부분에 쓸대없는 클렙이 너무 많은듯 싶네요.
( 쿵짝쿵짝인데 짝짝짝짝 같은느낌 .. ) 약간의 팁을 드리자면 ...
00:33:201 - 여기가 클렙박자에요. 00:33:816 - 00:34:431 - 00:35:047 - 잘 들어보시면 짝 짝 짝 짝 소리가 들려요.

한가지 .. 조언을 해드리자면 .. 지금 이지난이도의 맵에 00:32:893 (1) - 여기에서부터 끝까지 드래그 하신뒤에 z키 누르셔서 00:32:893 (1) - 여기로 오신다음 00:33:201 (2) - 여기까지 드래그하셔서 옴기시면 딱 클렙박자가 맞아요. 그리고 나머지는 직접 안맞는곳이나 어울리지 않는곳은 수정하셔야겠지만요.
아마 바로 위에 말했던말이 해결방법인것 같네요. (으.......)

Normal
  1. 00:35:047 (5) - 클렙 추가해주세요. 박자는 클렙박자인데 빠져있어요. - > ok
  2. 00:37:201 (3) - 슬라이더 앞에 클렙제거해주세요. 그리고 뒤에 클렙추가해주세요. 그게 맞는박자에요. - > ok
  3. 00:40:278 (1,2) - 1번 슬라이더의 뒤에있는 클렙을 제거해주시고 00:41:201 (2) - 여기에 클렙추가해주세요. - > ok
  4. 00:42:124 (4) - 앞에 클랩제거해주세요. - > ok
  5. 00:42:739 (1) - 중간에 클랩제거해주세요. 중간의 왼쪽이 맞는박자에요. - > 제가 보기엔 맞는것 같아요.
  6. 00:44:585 (3) - 앞에 클랩제거 - > ok
  7. 00:45:816 (6) - 마찬가지. - > ok
  8. 00:48:739 (3) - 갑짜기 보컬따라가는거 안좋은버릇이에요. 00:49:201 - 여기로 서클 옴겨주시고 00:49:508 (4) - 4번 슬라이더의 앞과 뒤 , 클렙 스왑해주세요. 앞에있는 클렙을 뒤로 변경 + 00:49:201 (1) - 뉴 콤보 추가까지 해주세요. 뉴콤보를 해 주 는 이유는 00:47:662 (2,1) - 노트가 떨어져있어서그래요. 간격차이는 얼마없는데. 그럴떄 해주시면되요. - :(
  9. 00:50:124 (1,3) - 1번 슬라이더의 중간에 클렙제거. 3번 서클에 클렙제거. - > ok
  10. 01:06:431 (2) - 중간에 클렙 제거해주세요. - > ok
  11. 01:11:662 (4) - 앞에 클렙제거. - > ok
  12. 01:26:431 (4) - 위와 이유 같아요. - > ok
  13. 01:52:893 (3,4) - 클렙 3번 끝이아니고 4번 시작이에요. - > (3) 앞부분을 들어보니까 안맞아서 슬라이더(3) 중간에 클렙 (4) 번 시작부분에 클렙 추가했습니다.
  14. 02:00:585 (4) - 중간에 클렙제거. - > ok
  15. 02:02:585 (2) - 앞에 클렙 제거해주세요. - > ok
  16. 02:07:970 (3) - 서클추가해주세요. 클랩도 추가해주세요. ( 박자 들어가야되는 박자에요. ) - > ok
  17. 02:10:739 (4) - 앞에 클렙제거. - > ok
  18. 02:12:585 (3,4) - 여기도 3번 끝이 아니고 4번 시작에 클렙들어가야되요. - > ok
  19. 02:15:662 (7) - 앞에 클랩제거해주세요. - > ok
  20. 02:25:508 (3) - 앞에 클랩제거해주세요. - > ok

다른 난이도들도 히트사운드 들리는곳만 넣어주시면 맵이 더 좋아질것 같아요. :3
굿럭~ - :D
감사감사 <3
Euny
your request! came from my queue
글남겨주셨었는데 그 전에 온사람 먼저 받고 큐 클로스해버려서
근데 몇분차이로 늦으신걸 또 지나치기 너무 죄송스러워서 왔습니다 전체적으로 너무 맵이 괜찮습니다.
고쳤으면 하는부분만 집어볼게요. p.s 제너럴만 영어로 쓸게요! ㅎ 영어모딩이 랭먹일때 도움된다 하더라구요
카운트다운관련인데, 일부러두신거면 그냥 무시하세요~



  • General
  1. intentional? if or not, disable countdown :)
  • Easy
  1. 00:35:970 (2,1) - 1번슬라 끝 2번에 스택할 수 있을거같은데, .. 음 .. 일부러 두신거라면 무시해주세요 ㅎ
  2. 00:42:739 (1) - 머리에 피니시 추가해주세요
  3. 02:11:355 (1) - 뒤에 심벌소리 들리는걸로 보아, 이 슬라의 머리엔 클랩보단 피니시가 어울리는거 같네요
  • Normal
  1. 00:42:739 (1) - 이지랑 같은부분이네요 머리부분에 피니시 추가해주세요
  2. 02:11:355 (1) - ^
  • Hard
  1. 02:09:508 (3) - 제가 플레이할때, 전의 노트와 타이밍이 1박자가 떨어져있는데도 너무 가까운느낌에 리딩이 불편해지는걸 느꼈어요
    노트 하나정도의 거리만 띄워, 60도만 돌려서 x236y208로 옮겨두니 플로우는 살리면서 적절히 '다음노트가 좀 떨어져있구나'라는 느낌을 살리는게 오히려 도움이 될거같네요!
  2. 02:15:970 (1) - 이 슬라이더 전의 패턴과 비슷한느낌인데 노트간의 간격이 조금 먼 느낌이 없지 않아 있네요! x232y106으로 옮겨 02:14:893 (4,5) - 와의 연관성을 살려보는것도 좋을거같아요
  3. 02:26:124 (7) - 뉴콤!
  • Insane
  1. 언스냅부분만 좀 리체크해주셔요~
엑스트라 모딩을 아직 잘 못해 생략해 죄송합니다.
인세인이 진짜 맘에드네요 너무 시원시원하게 잘 짜신거같습니다!
Topic Starter
__Hatsune_Miku

Euny wrote:

your request! came from my queue
글남겨주셨었는데 그 전에 온사람 먼저 받고 큐 클로스해버려서
근데 몇분차이로 늦으신걸 또 지나치기 너무 죄송스러워서 왔습니다 전체적으로 너무 맵이 괜찮습니다.
고쳤으면 하는부분만 집어볼게요. p.s 제너럴만 영어로 쓸게요! ㅎ 영어모딩이 랭먹일때 도움된다 하더라구요
카운트다운관련인데, 일부러두신거면 그냥 무시하세요~



  • General
  1. intentional? if or not, disable countdown :)
  • Easy
  1. 00:35:970 (2,1) - 1번슬라 끝 2번에 스택할 수 있을거같은데, .. 음 .. 일부러 두신거라면 무시해주세요 ㅎ
  2. 00:42:739 (1) - 머리에 피니시 추가해주세요 - :(
  3. 02:11:355 (1) - 뒤에 심벌소리 들리는걸로 보아, 이 슬라의 머리엔 클랩보단 피니시가 어울리는거 같네요 - added
  • Normal
  1. 00:42:739 (1) - 이지랑 같은부분이네요 머리부분에 피니시 추가해주세요 - added
  2. 02:11:355 (1) - ^ - added
  • Hard
  1. 02:09:508 (3) - 제가 플레이할때, 전의 노트와 타이밍이 1박자가 떨어져있는데도 너무 가까운느낌에 리딩이 불편해지는걸 느꼈어요
    노트 하나정도의 거리만 띄워, 60도만 돌려서 x236y208로 옮겨두니 플로우는 살리면서 적절히 '다음노트가 좀 떨어져있구나'라는 느낌을 살리는게 오히려 도움이 될거같네요! - Done :D
  2. 02:15:970 (1) - 이 슬라이더 전의 패턴과 비슷한느낌인데 노트간의 간격이 조금 먼 느낌이 없지 않아 있네요! x232y106으로 옮겨 02:14:893 (4,5) - 와의 연관성을 살려보는것도 좋을거같아요 - Done
  3. 02:26:124 (7) - 뉴콤! - ok
  • Insane
  1. 언스냅부분만 좀 리체크해주셔요~

    Done :D
엑스트라 모딩을 아직 잘 못해 생략해 죄송합니다.
인세인이 진짜 맘에드네요 너무 시원시원하게 잘 짜신거같습니다! - That's okay :P
and.. Thank's Alot !!!
Intelli
Hey, from my q. Sorry it took so long, the queue got filled really really fast :/

As always, my mods are subjective. It's your map, bro.

General:
  1. Sweet holy mother of epilipsy warning
Normal:
  1. 00:32:893 (1) - Angle this so that it leads into the next slider better

  2. 00:44:585 (3,4) - Careful with this much contrary motion in a normal

  3. 00:45:816 (6,1) - These shouldn't touch

  4. 01:07:355 (1,3) - Put 3 where the 1 slider ends

  5. 01:09:201 (5) - Make this the same angle as 1/2

  6. 01:23:355 (3) - Random curved slider in a pattern of all straight/straight turns? Change

  7. 01:29:508 (1,2) - I didn't count, but I think the angles are off

  8. 01:33:816 (4) - Curve

  9. 01:52:893 (3) - Random straight slider in a group of all curveds? Change

  10. 02:04:585 (5) - ^

  11. 02:19:355 (1) - ^

  12. 02:35:970 (1) - Straight turn

  13. 02:43:970 (2) - Curve

  14. 02:57:508 (4) - Straight

  15. 03:01:201 (2,4) - Either curve 2 or straight turn 4
Make sure you watch the clashing of straight and curved in this difficulty.

Hard:
  1. 00:39:047 (5) - Straight up into a curve?

  2. 00:46:278 (3) - Curve

  3. 01:04:278 (3,1,2) - Same spacing as last combo, but different timing? I'd change this one over the former, but change one.

  4. 02:09:970 (6) - NC

  5. 02:32:124 (5) - Curve

  6. 02:57:201 (2,3) - Curve

  7. 00:00:000 (0) - Just wanted to say, this feels more like an Insane then a hard :/
A lot better then Normal, but similar issues arose.

Insane:
  1. 01:00:893 (1,1) - Remove one of these NC

  2. 01:47:662 (4,5) - No need to curl this so hard

  3. 01:50:124 (1,1) - Remove one of these NC
I liked this one alot. However, watch out for the amount of Tuplets. It's a technique, not a failsafe.

Nice BM, Eye-killing BG Vid tho XD. GL with rank! <3
Topic Starter
__Hatsune_Miku
:D
IntelliTroodon"]Hey, from my q. Sorry it took so long, the queue got filled really really fast :/

As always, my mods are subjective. It's your map, bro.

General:
  1. Sweet holy mother of epilipsy warning - :/
Normal:
  1. 00:32:893 (1) - Angle this so that it leads into the next slider better - :(

  2. 00:44:585 (3,4) - Careful with this much contrary motion in a normal - :(

  3. 00:45:816 (6,1) - These shouldn't touch - :(

  4. 01:07:355 (1,3) - Put 3 where the 1 slider ends - Fixed

  5. 01:09:201 (5) - Make this the same angle as 1/2 - :(

  6. 01:23:355 (3) - Random curved slider in a pattern of all straight/straight turns? Change - Fixed

  7. 01:29:508 (1,2) - I didn't count, but I think the angles are off - :(

  8. 01:33:816 (4) - Curve - Fixed

  9. 01:52:893 (3) - Random straight slider in a group of all curveds? Change - ! Fixed slider (2)

  10. 02:04:585 (5) - ^ - :(

  11. 02:19:355 (1) - ^ - :(

  12. 02:35:970 (1) - Straight turn - Fixed

  13. 02:43:970 (2) - Curve - Fixed

  14. 02:57:508 (4) - Straight - :(

  15. 03:01:201 (2,4) - Either curve 2 or straight turn 4 - :(
Make sure you watch the clashing of straight and curved in this difficulty.

Hard:
  1. 00:39:047 (5) - Straight up into a curve? - Fixed
  2. 00:46:278 (3) - Curve - Fixed

  3. 01:04:278 (3,1,2) - Same spacing as last combo, but different timing? I'd change this one over the former, but change one. - :(

  4. 02:09:970 (6) - NC - :(

  5. 02:32:124 (5) - Curve - Fixed

  6. 02:57:201 (2,3) - Curve - :(

  7. 00:00:000 (0) - What is this ? :D
A lot better then Normal, but similar issues arose.

Insane:
  1. 01:00:893 (1,1) - Remove one of these NC - 01:00:893 (1) <- Remove NC

  2. 01:47:662 (4,5) - No need to curl this so hard - :(

  3. 01:50:124 (1,1) - Remove one of these NC - 01:50:124 (1) <- Remove NC
I liked this one alot. However, watch out for the amount of Tuplets. It's a technique, not a failsafe.

Nice BM, Eye-killing BG Vid tho XD. GL with rank! <3

Thanks IntelliTroodon !
Ciyus Miapah
From artic pole
wow star map! =w=b
nice skin :3

Extreme:
00:04:279 (2,3) - its clearly have triplet sound, why didnt map triplet? ex: 00:09:202 (3) -
00:18:432 (2) - move this slider to left a bit (make slider didnt overlap with 00:18:739 (3) - )
00:29:816 (1,2,3,4,1,2,3,1) - this pattern kinda confusing + overmapping, like 00:30:431 - you should add circle or anyone else to support strong beat more
01:21:431 - add notes here? to improve patterning
01:36:893 (1) - im suggesting you to extend spinner end to 01:41:355 - (you map spinner start at vocal sound, so its very nice thing if you put spinner end at vocal end too)
01:54:585 (3,5) - you have purpose for this overlap?
02:33:739 (2,3) - distance to high and uncommon in your map i guess, and the overlap makes this pattern is quite hard to read (but it's okay)
02:40:278 (1,1) - im sure you can make this pattern better in gameplay if you make 1/2 slider instead of 3/4 slider (and i didnt see any reason why you map 3/4 slider lol)
02:59:201 (1) - this one >.< (why this slow down very sudden in kiai), but i see if you put fast slider in here you need to fix patterning in there (not necessary job i guess, so you can keep it, but dont make slider speed slow too sudden) use 1.2x or 1.3SV is enough for this one
03:04:893 (5,6,7,8) - airman jump
yeah your map creepy, i cant even FC it ;_;

Insane:
my god i love this map. in patterning, stacking, even overlaps looks good, but i see something here
02:45:816 (1) - maybe you can make curve and blanket it for 02:46:432 (3) -
02:50:739 (8,1) - pattern error, you should move (1) to 02:50:739 - (there is no finish hitsound in blue ticks) so the slider end will be in 02:51:047 - and it fits the music

good luck!
Topic Starter
__Hatsune_Miku

Fort wrote:

From artic pole
wow star map! =w=b
nice skin :3

Extreme:
00:04:279 (2,3) - its clearly have triplet sound, why didnt map triplet? ex: 00:09:202 (3) - :(
00:18:432 (2) - move this slider to left a bit (make slider didnt overlap with 00:18:739 (3) - Fixed
00:29:816 (1,2,3,4,1,2,3,1) - this pattern kinda confusing + overmapping, like 00:30:431 - you should add circle or anyone else to support strong beat more - Remove slider And add Red tick circle :D
01:21:431 - add notes here? to improve patterning - :(
01:36:893 (1) - im suggesting you to extend spinner end to 01:41:355 - (you map spinner start at vocal sound, so its very nice thing if you put spinner end at vocal end too) - Fixed
01:54:585 (3,5) - you have purpose for this overlap? - Fixed
02:33:739 (2,3) - distance to high and uncommon in your map i guess, and the overlap makes this pattern is quite hard to read (but it's okay) - Fixed
02:40:278 (1,1) - im sure you can make this pattern better in gameplay if you make 1/2 slider instead of 3/4 slider (and i didnt see any reason why you map 3/4 slider lol) - :(
02:59:201 (1) - this one >.< (why this slow down very sudden in kiai), but i see if you put fast slider in here you need to fix patterning in there (not necessary job i guess, so you can keep it, but dont make slider speed slow too sudden) use 1.2x or 1.3SV is enough for this oneFixed
03:04:893 (5,6,7,8) - airman jump - i love Jump
yeah your map creepy, i cant even FC it ;_;

Insane:
my god i love this map. in patterning, stacking, even overlaps looks good, but i see something here
02:45:816 (1) - maybe you can make curve and blanket it for 02:46:432 (3) - :(
02:50:739 (8,1) - pattern error, you should move (1) to 02:50:739 - (there is no finish hitsound in blue ticks) so the slider end will be in 02:51:047 - and it fits the music - Fixed

good luck!
HonKAn
Hello.
RLC modding
Extreme
18:47 [ Shimakaze ]: 00:15:970 (2,3,4) - 이부분
18:48 [ Shimakaze ]: 좀더 모양이 필요할거같은대
18:48 [ Shimakaze ]: https://osu.ppy.sh/ss/3021943
18:48 [ Shimakaze ]: 이런건어떤가요 ?
18:49 [ Shimakaze ]: 00:35:201 (1,2) - 이건좀
18:49 [ Shimakaze ]: 어색하네요
18:50 [ Shimakaze ]: 00:35:431 이부분 힛트 사운드 5로 해주세요
18:50 _ Hatsune Miku: 00:15:970 (2,3,4) - 이부분은 그냥 냅둘게요
18:50 [ Shimakaze ]: 네
18:51 _ Hatsune Miku: 00:35:201 (1,2) - (1)슬라이더 끝부분을 하얀색틱으로 줄였습니다.
18:51 [ Shimakaze ]: 넵
18:52 [ Shimakaze ]: 00:49:816 (2,3,1) - 이거 https://osu.ppy.sh/ss/3021950 이런모양은어떤가요 ?
18:54 [ Shimakaze ]: 01:13:662 (2,3) - 이쪽도 어색하네요
18:55 [ Shimakaze ]: 01:13:355 (1) - 01:13:662까지 늘리시구
18:55 [ Shimakaze ]: 01:13:816 ~01:13:970 여기까지
18:55 [ Shimakaze ]: 슬라
18:55 [ Shimakaze ]: 01:14:047 노트 지우는건 ? 어떨까요
18:55 [ Shimakaze ]: 아니면
18:56 [ Shimakaze ]: 01:13:816 (2) - 이슬라를
18:56 _ Hatsune Miku: 00:49:816 (2,3,1) - (2)슬라이더를 (3)끝부분위에 겹쳤습니다.
18:56 [ Shimakaze ]: 01:14:047 여기가지.
18:56 [ Shimakaze ]: 넵
18:56 _ Hatsune Miku: 01:13:662 (2,3) - 여긴 이대로가 괜찬을것같습니다.
18:56 [ Shimakaze ]: 넵.
18:59 [ Shimakaze ]: 02:31:355 (3,4,5,6) - 여기도
18:59 [ Shimakaze ]: 조금 어색 하지않을까요 ?
18:59 [ Shimakaze ]: 02:31:355 (3) - 지우고
18:59 [ Shimakaze ]: 02:31:509 (4,5,6) - 이걸 3번자리로
19:00 _ Hatsune Miku: 수정했습니다 ~
19:01 [ Shimakaze ]: 개인적으론
19:01 [ Shimakaze ]: 02:31:508- 02:31:585 여기까지
19:01 [ Shimakaze ]: 짧은 슬라이드
19:01 [ Shimakaze ]: 하시구
19:01 [ Shimakaze ]: 02:31:662 (6) - 여기서 부터
19:01 [ Shimakaze ]: 02:31:816 여기까지
19:01 [ Shimakaze ]: 슬라
19:02 [ Shimakaze ]: 02:31:970 - 단타 02:32:124 - 단타
19:02 [ Shimakaze ]: 02:32:278 (1) - 여기서부터
19:02 [ Shimakaze ]: 02:32:431 여기까지
19:02 [ Shimakaze ]: 슬라
19:02 [ Shimakaze ]: 02:32:586 (2) - 여기서 부터 02:32:739 여기까지
19:02 [ Shimakaze ]: 슬라
19:03 [ Shimakaze ]: 02:32:816 - 노트추가
19:03 [ Shimakaze ]: 이렇게
19:03 [ Shimakaze ]: 이어지는것도
19:03 [ Shimakaze ]: 나쁘지않는대
19:03 [ Shimakaze ]: 02:32:201 여기도 노트 추가 하시고
19:04 [ Shimakaze ]: 02:52:278 (4) - 이거 빨간선 까지 ..안갓네요 수정좀
19:05 [ Shimakaze ]: 실수가 아니라면 ..어색한 부분..
19:05 [ Shimakaze ]: 여기까집니다 .
19:06 _ Hatsune Miku: 02:31:662 (6) - 여기 [http://puu.sh/hgWE1/6b05c4610f.jpg 이렇게했구요]
19:07 [ Shimakaze ]: 네
19:07 _ Hatsune Miku: 02:32:432 (2) - 여기는 냅둘게요
19:07 [ Shimakaze ]: 네 .~
19:11 _ Hatsune Miku: 02:52:278 (4) - 수정

Good luck.
Kawashiro
Hello~ come from my task!

[General]
  1. 카운트다운 필요 없는것 같네요, 꺼보시는건 어떤가요?
[Easy]
  1. 01:36:893 (1,1) - 스피너 돌리는 와중에 노트가 보이면 언랭요소입니다
[Normal]
  1. 00:37:201 (3,1) - 간격이 일정하지 않네요, 노말에서는 언랭요소라고 생각합니다
  2. 01:17:201 (1,1) - 이지에서도 말했듯이 언랭요소라고 생각합니다, 스피너를 01:20:893 여기서 끝내보시길
  3. 03:09:970 - 이런 식의 키아이 사용은 언랭요소가 될 수도 있다고 생각합니다
[Hard]
  1. 00:34:124 (5,6,7) - 이 셋은 간격 일정하게 맞추는게 좋다고 생각해요
  2. 00:40:124 (7) - 앞뒤 노트랑 간격이 너무 좁네요
  3. 01:02:431 (1,3) - 스택 하실거면 제대로 해주세요
  4. 01:04:739 - 노트 추가해주세요
  5. 01:10:431 (3,4) - 4를 지우고 3을 01:10:585 여기로 옮기는게 박자에 맞다고 생각해요
  6. 01:41:765 , 01:41:867 - 쓸모없는 초록선 다 지워주세요
  7. 01:57:047 (2,4) - 간격을 일부러 좁게 두신것 같은데 그냥 넓게 두시는게 더 어울리네요
  8. 02:02:431 - 노트 추가
  9. 02:09:355 (3) - 2에 제대로 스택하던지 아얘 간격 맞춰서 재배치하시던지 해주는게 좋겠네요
  10. 02:36:585 (3,4) - 간격 맞춰주세요
  11. 02:40:278 (6) - 반복 한번 넣어주는걸 추천합니다
  12. 02:41:508 (3) - x:448 y:48 로 이동하는걸 추천
  13. 03:10:021 - 역시나 이런 키아이 남용은 언랭요소로 이어질수 있다고 생각합니다, 그냥 끄시길
[Insane]
  1. 00:03:354 ~ 00:12:739 - 너무 스택에 의존해서 화면 위쪽에서만 노네요, 적당히 끊고 아래쪽도 노트 채워보시는게 어떤가요?
  2. 00:16:585 (4) - 이런거 보기 안좋습니다, x:336 y:336 이런 곳에 배치해보시는게?
  3. 00:22:739 (4,5,6,7,1) - 너무 멀리서 연타가 시작한다고 생각해요, 차라리 5번 노트부터 시작해서 간격을 조금 좁게 해보시는게 좋을듯 http://puu.sh/hGENO/3c61b353d0.jpg
  4. 00:31:547 (1,1,1,1,2) - 간격이 너무 좁다고 생각해요
  5. 00:35:047 (4,1,4) - 스택 제대로 해주세요~
  6. 00:40:893 (3,1) - 역시나 너무 간격이 좁다고 생각해요
  7. 00:47:047 (3,4,1) - 흐름이 조금 엉성하다고 생각되요, 이런식으로 바꿔보시는게 어떤가요? http://puu.sh/hGFa7/61bd7eb82e.jpg
  8. 00:52:585 - 익스트림도 여기 쉬는시간인데 인세인은 아니네요? 익스트림도 쉬는시간을 없애거나 인세인에 쉬는시간을 넣어보시길
  9. 00:54:278 (3,4) - Ctrl G 해주고 3을 x:352 y:192 부근에 두는건 어떤가요?
  10. 01:04:278 (3,4) - 따로따로 Ctrl G 해주고 4번을 x:333 y:241로 옮기는게 좋은거같아요
  11. 01:51:201 (1,2,3) - 슬라이더 끝부분의 소리를 줄이던가 서클로 처리하는게 좋을거라고 생각해요, 시끄러움
  12. 02:00:585 (1,1,1,2) - 이것 역시 너무 좁다고 생각해요
  13. 02:11:047 (4) - 여기 샘플셋 오토로 바꾸고 클랩 넣어주세요, 갑자기 끊기는건 듣기 안좋네요
  14. 02:15:970 (1,2) - 클랩이 2번이 아니라 1번에 있어야 해요
  15. 02:40:585 (2,3) - 1/8 말고 1/4 슬라이더로 해주는게 더 어울리네요, 그리고 간격 좀 넓게 넣어보시길
  16. 02:50:431 (4,5,6,7,8) - 연타 동선을 이쁘게 일직선으로 만들어주시거나 2를 옮긴 뒤 이렇게 넣어보시길 http://puu.sh/hGFPP/80ece53887.jpg
  17. 02:50:739 (8,1) - 8번 자리에서 1번 슬라가 시작되는게 맞는 박자라고 생각해요
  18. 03:05:970 - 여기 서클을 넣는게 맞는 박자라고 생각해요, 뒤에 빈곳도 전부요. 코드 드려볼테니 메모장 열고 185508 부분부터 전부 지우고 복붙해보시길
    ^^
    256,120,185508,6,2,B|232:72|232:72|320:104|416:40,1,237.5,2|10,0:0|0:0,0:0:0:0:
    144,192,186124,2,2,B|96:216|96:216|128:128|64:32,1,237.5,2|10,0:0|0:0,0:0:0:0:
    256,264,186739,2,2,B|280:312|280:312|192:280|96:344,1,237.5,2|10,0:0|0:0,0:0:0:0:
    368,176,187355,2,2,B|416:152|416:152|384:240|448:336,1,237.5,2|10,0:0|0:0,0:0:0:0:
    248,128,187970,6,0,B|232:96|232:96|288:104|344:64,1,118.75,2|0,0:0|2:0,0:0:0:0:
    160,192,188278,2,0,B|128:208|128:208|136:152|96:96,1,118.75,10|0,0:0|2:0,0:0:0:0:
    248,264,188585,2,0,B|264:296|264:296|208:288|152:328,1,118.75,2|0,0:0|2:0,0:0:0:0:
    336,192,188893,2,0,B|368:176|368:176|360:232|400:288,1,118.75,10|0,0:0|2:0,0:0:0:0:
    256,120,189201,54,0,B|248:104|248:104|272:112|312:88,1,59.375,10|0,0:0|2:0,0:0:0:0:
    184,192,189355,2,0,B|168:200|168:200|176:176|152:136,1,59.375,10|0,0:0|2:0,0:0:0:0:
    256,264,189508,2,0,B|264:280|264:280|240:272|200:296,1,59.375,10|0,0:0|2:0,0:0:0:0:
    328,192,189662,2,0,B|344:184|344:184|336:208|360:248,1,59.375,10|0,0:0|2:0,0:0:0:0:
    256,264,189816,37,14,0:0:0:0:
    256,192,189970,1,14,0:0:0:0:
[Extreme]
  1. HP가 너무하다고 생각합니다, 5성 이상의 연타가 많은 곡이니 7~7.5 사이로 변경 부탁드려요
  2. 00:13:201 - 이런 식의 키아이 사용은 언랭요소가 될 수 있다고 생각합니다
  3. 제가 아직 익스트림을 모딩할 실력이 안되네요, 죄송합니다 :(
GL :)
Topic Starter
__Hatsune_Miku

UnLock- wrote:

Hello~ come from my task!

[General]
  1. 카운트다운 필요 없는것 같네요, 꺼보시는건 어떤가요?
  2. 그냥 냅두는 것이 좋을것 같아서 안 끄겠습니다.
[Easy]
  1. 01:36:893 (1,1) - 스피너 돌리는 와중에 노트가 보이면 언랭요소입니다
  2. 다시한번 생각해볼게요
[Normal]
  1. 00:37:201 (3,1) - 간격이 일정하지 않네요, 노말에서는 언랭요소라고 생각합니다
  2. 01:17:201 (1,1) - 이지에서도 말했듯이 언랭요소라고 생각합니다, 스피너를 01:20:893 여기서 끝내보시길
  3. 03:09:970 - 이런 식의 키아이 사용은 언랭요소가 될 수도 있다고 생각합니다
  4. 모두 수정
[Hard]
  1. 00:34:124 (5,6,7) - 이 셋은 간격 일정하게 맞추는게 좋다고 생각해요 - > 이상태가 좋은것 같습니다.
  2. 00:40:124 (7) - 앞뒤 노트랑 간격이 너무 좁네요 - >다시한번 생각해 볼게요
  3. 01:02:431 (1,3) - 스택 하실거면 제대로 해주세요 - > 그냥 냅두겠습니다.
  4. 01:04:739 - 노트 추가해주세요 - >추가
  5. 01:10:431 (3,4) - 4를 지우고 3을 01:10:585 여기로 옮기는게 박자에 맞다고 생각해요 - > 수정
  6. 01:41:765 , 01:41:867 - 쓸모없는 초록선 다 지워주세요 - > 수정
  7. 01:57:047 (2,4) - 간격을 일부러 좁게 두신것 같은데 그냥 넓게 두시는게 더 어울리네요 - > 그냥 냅두겠습니다./ 노드를 띄우면 노트클릭미스가 나기 쉽다고 해서 냅두겠습니다.
  8. 02:02:431 - 노트 추가 - > 추가
  9. 02:09:355 (3) - 2에 제대로 스택하던지 아얘 간격 맞춰서 재배치하시던지 해주는게 좋겠네요 - > 슬라이더 2 끝에 스택하는것보다 노드 5에 스택이 좋을것같아 5에 스택했습니다.
  10. 02:36:585 (3,4) - 간격 맞춰주세요 - > 다시한번 보고 수정할게요
  11. 02:40:278 (6) - 반복 한번 넣어주는걸 추천합니다 - > 추가
  12. 02:41:508 (3) - x:448 y:48 로 이동하는걸 추천 - >수정
  13. 03:10:021 - 역시나 이런 키아이 남용은 언랭요소로 이어질수 있다고 생각합니다, 그냥 끄시길 - > 수정
[Insane]
  1. 00:03:354 ~ 00:12:739 - 너무 스택에 의존해서 화면 위쪽에서만 노네요, 적당히 끊고 아래쪽도 노트 채워보시는게 어떤가요? - >냅두는게 좋은 것 같습니다.
  2. 00:16:585 (4) - 이런거 보기 안좋습니다, x:336 y:336 이런 곳에 배치해보시는게? - > 수정
  3. 00:22:739 (4,5,6,7,1) - 너무 멀리서 연타가 시작한다고 생각해요, 차라리 5번 노트부터 시작해서 간격을 조금 좁게 해보시는게 좋을듯 http://puu.sh/hGENO/3c61b353d0.jpg - > 수정[/color
  4. 00:31:547 (1,1,1,1,2) - 간격이 너무 좁다고 생각해요 - > >
  5. 00:35:047 (4,1,4) - 스택 제대로 해주세요~ - > 수정
  6. 00:40:893 (3,1) - 역시나 너무 간격이 좁다고 생각해요 > 슬라이더3을 약간 내렸습니다.,
  7. 00:47:047 (3,4,1) - 흐름이 조금 엉성하다고 생각되요, 이런식으로 바꿔보시는게 어떤가요? http://puu.sh/hGFa7/61bd7eb82e.jpg - >수정
  8. 00:52:585 - 익스트림도 여기 쉬는시간인데 인세인은 아니네요? 익스트림도 쉬는시간을 없애거나 인세인에 쉬는시간을 넣어보시길 - > :(
  9. 00:54:278 (3,4) - Ctrl G 해주고 3을 x:352 y:192 부근에 두는건 어떤가요? - > - > 수정
  10. 01:04:278 (3,4) - 따로따로 Ctrl G 해주고 4번을 x:333 y:241로 옮기는게 좋은거같아요 - > 수정
  11. 01:51:201 (1,2,3) - 슬라이더 끝부분의 소리를 줄이던가 서클로 처리하는게 좋을거라고 생각해요, 시끄러움
  12. 02:00:585 (1,1,1,2) - 이것 역시 너무 좁다고 생각해요 - > - >냅두는게 좋은 것 같습니다. 슬라이더를 멀리 띄우면 클릭이 혼란스러워짐니다.
  13. 02:11:047 (4) - 여기 샘플셋 오토로 바꾸고 클랩 넣어주세요, 갑자기 끊기는건 듣기 안좋네요 - > 수정
  14. 02:15:970 (1,2) - 클랩이 2번이 아니라 1번에 있어야 해요 - > 수정
  15. 02:40:585 (2,3) - 1/8 말고 1/4 슬라이더로 해주는게 더 어울리네요, 그리고 간격 좀 넓게 넣어보시길- > 그냥 냅두겠습니다.
  16. 02:50:431 (4,5,6,7,8) - 연타 동선을 이쁘게 일직선으로 만들어주시거나 2를 옮긴 뒤 이렇게 넣어보시길 http://puu.sh/hGFPP/80ece53887.jpg - > 수정
  17. 02:50:739 (8,1) - 8번 자리에서 1번 슬라가 시작되는게 맞는 박자라고 생각해요 - > 그냥 냅두겠습니다.
  18. 03:05:970 - 여기 서클을 넣는게 맞는 박자라고 생각해요, 뒤에 빈곳도 전부요. 코드 드려볼테니 메모장 열고 185508 부분부터 전부 지우고 복붙해보시길 - > 무언가 안 맞는거 같은데...
    ^^
    256,120,185508,6,2,B|232:72|232:72|320:104|416:40,1,237.5,2|10,0:0|0:0,0:0:0:0:
    144,192,186124,2,2,B|96:216|96:216|128:128|64:32,1,237.5,2|10,0:0|0:0,0:0:0:0:
    256,264,186739,2,2,B|280:312|280:312|192:280|96:344,1,237.5,2|10,0:0|0:0,0:0:0:0:
    368,176,187355,2,2,B|416:152|416:152|384:240|448:336,1,237.5,2|10,0:0|0:0,0:0:0:0:
    248,128,187970,6,0,B|232:96|232:96|288:104|344:64,1,118.75,2|0,0:0|2:0,0:0:0:0:
    160,192,188278,2,0,B|128:208|128:208|136:152|96:96,1,118.75,10|0,0:0|2:0,0:0:0:0:
    248,264,188585,2,0,B|264:296|264:296|208:288|152:328,1,118.75,2|0,0:0|2:0,0:0:0:0:
    336,192,188893,2,0,B|368:176|368:176|360:232|400:288,1,118.75,10|0,0:0|2:0,0:0:0:0:
    256,120,189201,54,0,B|248:104|248:104|272:112|312:88,1,59.375,10|0,0:0|2:0,0:0:0:0:
    184,192,189355,2,0,B|168:200|168:200|176:176|152:136,1,59.375,10|0,0:0|2:0,0:0:0:0:
    256,264,189508,2,0,B|264:280|264:280|240:272|200:296,1,59.375,10|0,0:0|2:0,0:0:0:0:
    328,192,189662,2,0,B|344:184|344:184|336:208|360:248,1,59.375,10|0,0:0|2:0,0:0:0:0:
    256,264,189816,37,14,0:0:0:0:
    256,192,189970,1,14,0:0:0:0:
[Extreme]
  1. HP가 너무하다고 생각합니다, 5성 이상의 연타가 많은 곡이니 7~7.5 사이로 변경 부탁드려요 - >HP9.2 -> 8 ( down )
  2. 00:13:201 - 이런 식의 키아이 사용은 언랭요소가 될 수 있다고 생각합니다 - >Fixed
  3. 제가 아직 익스트림을 모딩할 실력이 안되네요, 죄송합니다 :(
8-)

GL :)

and... 감사합니다 ~~~
Nines
yahello~ from my modding -it's been so long ><-

[Extreme]
  1. 00:32:585(1,2) - These don't flow into 00:32:893 well.
  2. 00:35:201(1,2) - The spacing:timing ratio makes the spacing between these two sliders feel really awful.
  3. 01:25:508(5,6) - The flow from 5 to 6 feels really weird.
  4. 01:31:355 - This a weird, sudden velocity change.
  5. 02:33:355(1,2,3) - 2 and 3 shouldn't be spaced so far away from the slider end. You haven't done much of that "style" (mapping silderend-circle-circle triplets with large spacing) at all until now. It's only been normally spaced prior to this. It's just too sudden in my opinion.
  6. 02:40:278 - GOTTA GO FAST? Also, don't extend it to the blue tick. Shorten the length to the red tick.
  7. 02:49:816 - Ugly overlap
  8. Overall, I think this map needs work. Mainly, it needs a lot of tidying up. There are lot of sloppy looking sliders and a lot of parts with awkward flow.
[Insane]
  1. 00:13:201(1,3) - Ugly overlap. This, however, is not crucial to change.
  2. 00:14:278(1,3) - ^
  3. 00:24:585 - This overlap should be changed. It doesn't look nice with such a tiny overlap.
  4. 00:32:585 - Ctrl + G
  5. 00:32:739 - ^
  6. 00:32:893 - ^ (and then, look~! your map flows just fine without moving anything :D)
  7. 02:03:662(4,1) - Ugly overlap. Whywhywhywhy tiny overlaps :C
  8. 02:06:124(8,1) - Whywhywhywhywhywhy you should make 8 blanket with 1 insteaaad. don't overlap them like that, it looks blehhh
  9. 02:07:970(6,8) - >:C stahp it. you should blanket these too.
  10. 02:50:431(4,5,6,7,8) - nonono too hard too hard. make this a bit skinnier maybe? maybe. I guarantee you at least 90% of people will combo break here. you monster. >:C meanie.
  11. 02:53:508(2,3) - GAHHHH OVERLAPPING BY A HAIR?!?!?! pls fix :3
  12. 02:53:816(3,1) - ^
  13. 02:54:278(1,2) - Blanket 2 with 1 better.
  14. 03:00:431 - Ohmygod pls. the hairline overlaps are everywhere.
[Hard]
This difficulty needs serious reworking. The spacing problems are rampant. Everywhere.

Normal and Easy seem solid enough. I wouldn't be the best judge of how difficult Normals and Easys should be. They seem fine. Good luck~!
Topic Starter
__Hatsune_Miku

Tsuchimikado wrote:

yahello~ from my modding -it's been so long ><-

[Extreme]
  1. 00:32:585(1,2) - These don't flow into 00:32:893 well. - > is not bad :/
  2. 00:35:201(1,2) - The spacing:timing ratio makes the spacing between these two sliders feel really awful. :(
  3. 01:25:508(5,6) - The flow from 5 to 6 feels really weird. - > http://puu.sh/hU06j/8ca5e3e7d0.jpg
  4. 01:31:355 - This a weird, sudden velocity change. - > im not weird !
  5. 02:33:355(1,2,3) - 2 and 3 shouldn't be spaced so far away from the slider end. You haven't done much of that "style" (mapping silderend-circle-circle triplets with large spacing) at all until now. It's only been normally spaced prior to this. It's just too sudden in my opinion. - > ok.. hold on
  6. 02:40:278 - GOTTA GO FAST? Also, don't extend it to the blue tick. Shorten the length to the red tick. - > Fixed
  7. 02:49:816 - Ugly overlap - > flow after slider
  8. Overall, I think this map needs work. Mainly, it needs a lot of tidying up. There are lot of sloppy looking sliders and a lot of parts with awkward flow.
[Insane]
  1. 00:13:201(1,3) - Ugly overlap. This, however, is not crucial to change. - > is look like good :(
  2. 00:14:278(1,3) - ^ - > Fixed ( move node (3)
  3. 00:24:585 - This overlap should be changed. It doesn't look nice with such a tiny overlap. - > hold on
  4. 00:32:585 - Ctrl + G ->flow is not good :(
  5. 00:32:739 - ^ - > Fixed
  6. 00:32:893 - ^ (and then, look~! your map flows just fine without moving anything :D) - > Fixed
  7. 02:03:662(4,1) - Ugly overlap. Whywhywhywhy tiny overlaps :C - > http://puu.sh/hTZhp/9cc8215b30.jpg
  8. 02:06:124(8,1) - Whywhywhywhywhywhy you should make 8 blanket with 1 insteaaad. don't overlap them like that, it looks blehhh - > hold on
  9. 02:07:970(6,8) - >:C stahp it. you should blanket these too. - > http://puu.sh/hTZyo/38a209392a.jpg
  10. 02:50:431(4,5,6,7,8) - nonono too hard too hard. make this a bit skinnier maybe? maybe. I guarantee you at least 90% of people will combo break here. you monster. >:C meanie. - > heh Fixed
  11. 02:53:508(2,3) - GAHHHH OVERLAPPING BY A HAIR?!?!?! pls fix :3 - > heh Fixed
  12. 02:53:816(3,1) - ^ - > hold on
  13. 02:54:278(1,2) - Blanket 2 with 1 better. - > hold on
  14. 03:00:431 - Ohmygod pls. the hairline overlaps are everywhere. - > hold on
[Hard] -> Fix only the required part.
This difficulty needs serious reworking. The spacing problems are rampant. Everywhere.

Normal and Easy seem solid enough. I wouldn't be the best judge of how difficult Normals and Easys should be. They seem fine. Good luck~!
Thanks alot to mod for me !! :D
aigoh
안녕하세요! 이노래 나노버젼도 좋음 ㅋㅋ
모딩 늦어서 죄송합니다;;
[general]
  1. 플로우 이해를 잘하고있는것같아요. 그리고 슬라이더 모양도 좋네요 ㅋㅋ
  2. 하드랑 인센이랑 난이도 갭이 큽니다. 하드에 노트 더 넣고, 리듬 정리하고, 패턴 만든다면 이 문제가 나아질듯.
  3. 카운트다운 필요없을것같아요. Song setup>design들어가서 “enable countdown”끄는게 어떨까요?
  4. 맵 더 깔끔하게 하기위해 stacking도 잊지 마세요!
  5. 03:09:816 –각 난이도 스피너 여기 끝내는게 더 좋을듯


[Hard]
  1. 리듬이 일정하지않아요. 이부분은 플레이하면서 이상하다고 생각되는 부분 리매핑하다보면 나아질거예요. 아니면 카피 페이스트 해도 되구요. 설명보다는 보는게 나을것같아서 시작에서 북마크 (파란선)까지 한번 수정해 봤습니다. http://puu.sh/hXhS8.osu 00:51:816 (4,5,6) –여기 노트 더 넣은 이유가 브레이크 바로전에 강조하면 좋을듯해서 그랬습니다. 님이 전에 사용한 리듬도 좋아요.
  2. 01:02:431 –이맵 첫마디에 비하면 여기부터 스페이싱이 줄어들었는데, 무슨 이유가 있나요? 그리고나서 다시01:14:585 –부터 스페이싱이 원상태가 됬어요.
  3. 01:28:124 (1,2) -01:28:893 (3,1) -01:29:355 (1,2) -01:31:355 (3,4) -01:56:278 (1,2,3,4,5) -02:36:585 (3,4) -여기도 좁은 스페이싱 문제
  4. 01:02:431 (1) –리듬 더 좋게 수정할수있을듯. 지우고 노트 더 많이 넣으세요.
  5. 01:51:201 -01:51:355 -01:51:508 –개인적인 생각. 여기도 노트 넣으면 좋을듯.
  6. 01:53:662 (2) –전에는 이부분 매핑 안한이상 delete?
  7. 03:07:355 (2) - http://puu.sh/hY3nd.jpg 이렇게 바꾸면 플로우가 더 나아집니다.


[Insane]
  1. OD 7?
  2. 00:09:971 (7) –플레이할때 잘 안보였어요. Move to 280, 80?
  3. 00:22:739 (4,5,6,7,1) –DS가 일정하지 않아요. 다시 깔끔하게 만드세요. 슬라이더 만든다음에 ctrl+F하면 됩니다.
  4. 01:40:585 (1,2,3,4,5,6,7,8,1) –개인적으로 스트리밍 스페이싱때문에 난해하다고 생각했던 부분.
  5. 01:51:201 (1,2,3) –이리듬 맞지않다고 생각됩니다. 그냥 노트로 바꾸는게 좋을것같아요.
  6. 02:01:508 (1,2,3,4,5,6,7,8,9) –오버매핑은 비추천
  7. 02:50:739 –여기부터도 휘슬힛사가 듣기 안좋아요. 하드 모딩 참고하시길 바랍니다.
  8. 02:50:739 (8,1) –보컬이 (8)에 시작하는 이상 (8) 지우고 (1)을 8 있던 자리에 놓는게 나을듯.
  9. 03:00:585 –휘슬힛사 패턴이 듣기 안좋아요. 03:01:508 - 03:02:278 – 03:02:585 - 03:03:508 - 03:02:893 (1) - 03:04:124 (1) -여기 휘슬 지우고
    03:02:124 – 03:02:431 - 03:03:355 - 03:03:662 - 03:04:585 -여기 휘슬 넣는게 어떨까요?

[Extreme]
  1. change AR to 9.5?
  2. 01:41:201 –여기 스피너 끝내는게 이맵 스피너들이랑 일정할듯.
  3. 03:06:278 (2,3,4,5,1,2,3,4,1,2,3,4,5,1,1,2,1) –좋음


[Normal]
  1. 01:28:124 (2) –여기로01:28:124 – 옮기고 꼬리를01:28:893 –로 두세요
  2. 01:33:201 (3) –는01:32:585 (2) –카피해서 ctrl+G해서 쓰는게 더 깨끗해 보일듯.
  3. 02:12:585 (3,4) –blanket
  4. 02:44:585 (3) - http://puu.sh/hY3oa.jpg
  5. 02:46:739 -02:47:970 -02:49:201 –add notes
  6. 02:56:739 (3,1) –03:01:816 (3) -보컬따라가는이상 (3)을02:56:739 –로 옮기고 꼬리를02:57:201 –로 두세요. 다른슬라이더도 같은 리듬으로.
  7. 03:03:047 (1) –여기도 리듬이 좋아질수 있을듯. 지우고 그림에있는 (5) 슬라이더를03:03:047 (1) – 에 두세요. 그리고03:03:355 – 에 (6) 슬라이더 넣고 http://puu.sh/hY3ou.jpg 03:04:278 (1) –도 마찬가지.


[Easy]
  1. 01:13:355 (2) - 01:13:355 – 로 옮기고 꼬리를01:14:124 – 에.
  2. 01:23:355 (2) - 01:24:431 (1) - 01:28:278 (2) - 01:33:201 (2) - 01:34:431 (3) - 01:35:662 (4) - 02:22:431 (2) - 02:32:278 (2) -02:34:739 (4) - 02:37:201 (2) - 02:42:124 (2) - 02:43:355 (1) - ^
  3. 02:02:585 (2,3,4) –리듬 좋음
Topic Starter
__Hatsune_Miku

Ninja Bunny wrote:

안녕하세요! 이노래 나노버젼도 좋음 ㅋㅋ
모딩 늦어서 죄송합니다;;
[general]
  1. 플로우 이해를 잘하고있는것같아요. 그리고 슬라이더 모양도 좋네요 ㅋㅋ
  2. 하드랑 인센이랑 난이도 갭이 큽니다. 하드에 노트 더 넣고, 리듬 정리하고, 패턴 만든다면 이 문제가 나아질듯.
  3. 카운트다운 필요없을것같아요. Song setup>design들어가서 “enable countdown”끄는게 어떨까요? - > Eh.. sorry i dont want to off them..
  4. 맵 더 깔끔하게 하기위해 stacking도 잊지 마세요! - > ok
  5. 03:09:816 –각 난이도 스피너 여기 끝내는게 더 좋을듯

[Hard]
  1. 리듬이 일정하지않아요. 이부분은 플레이하면서 이상하다고 생각되는 부분 리매핑하다보면 나아질거예요. 아니면 카피 페이스트 해도 되구요. 설명보다는 보는게 나을것같아서 시작에서 북마크 (파란선)까지 한번 수정해 봤습니다. http://puu.sh/hXhS8.osu 00:51:816 (4,5,6) –여기 노트 더 넣은 이유가 브레이크 바로전에 강조하면 좋을듯해서 그랬습니다. 님이 전에 사용한 리듬도 좋아요. - > 제가 만든대로 사용할게요
  2. 01:02:431 –이맵 첫마디에 비하면 여기부터 스페이싱이 줄어들었는데, 무슨 이유가 있나요? 그리고나서 다시01:14:585 –부터 스페이싱이 원상태가 됬어요. - > 난이도 특성상 노드들 거리를 더 둘수가 없어서 줄어든검니다..
  3. 01:28:124 (1,2) -01:28:893 (3,1) -01:29:355 (1,2) -01:31:355 (3,4) -01:56:278 (1,2,3,4,5) -02:36:585 (3,4) -여기도 좁은 스페이싱 문제 - > 01:28:893 (3,1) - 02:36:585 (3,4) - 빼고 X 1.05 내외로 수정했습니다
  4. 01:02:431 (1) –리듬 더 좋게 수정할수있을듯. 지우고 노트 더 많이 넣으세요. - > 이대로가 좋은거 같아요..
  5. 01:51:201 -01:51:355 -01:51:508 –개인적인 생각. 여기도 노트 넣으면 좋을듯. - > add it
  6. 01:53:662 (2) –전에는 이부분 매핑 안한이상 delete? - > No
  7. 03:07:355 (2) - http://puu.sh/hY3nd.jpg 이렇게 바꾸면 플로우가 더 나아집니다. - > 약간 이상해진거같음..


[Insane]
  1. OD 7? - > hold on
  2. 00:09:971 (7) –플레이할때 잘 안보였어요. Move to 280, 80? - >수정
  3. 00:22:739 (4,5,6,7,1) –DS가 일정하지 않아요. 다시 깔끔하게 만드세요. 슬라이더 만든다음에 ctrl+F하면 됩니다. - > X0.86 으로 통일
  4. 01:40:585 (1,2,3,4,5,6,7,8,1) –개인적으로 스트리밍 스페이싱때문에 난해하다고 생각했던 부분. - > 다른분들이 언급을 안해서 냅두겠습니다.
  5. 01:51:201 (1,2,3) –이리듬 맞지않다고 생각됩니다. 그냥 노트로 바꾸는게 좋을것같아요. - > 제가 보기엔 맞는거 같아요..
  6. 02:01:508 (1,2,3,4,5,6,7,8,9) –오버매핑은 비추천 - > 냅둘게요
  7. 02:50:739 –여기부터도 휘슬힛사가 듣기 안좋아요. 하드 모딩 참고하시길 바랍니다. - > 수정
  8. 02:50:739 (8,1) –보컬이 (8)에 시작하는 이상 (8) 지우고 (1)을 8 있던 자리에 놓는게 나을듯. - > 수정
  9. 03:00:585 –휘슬힛사 패턴이 듣기 안좋아요. 03:01:508 - 03:02:278 – 03:02:585 - 03:03:508 - 03:02:893 (1) - 03:04:124 (1) -여기 휘슬 지우고
    03:02:124 – 03:02:431 - 03:03:355 - 03:03:662 - 03:04:585 -여기 휘슬 넣는게 어떨까요? - > 수정

[Extreme]
  1. change AR to 9.5? - > up to 9.4 -> 9.5
  2. 01:41:201 –여기 스피너 끝내는게 이맵 스피너들이랑 일정할듯.->Eh...
  3. 03:06:278 (2,3,4,5,1,2,3,4,1,2,3,4,5,1,1,2,1) –좋음 - > 익스트림 난이도에선 좋을것같은데...


[Normal]
  1. 01:28:124 (2) –여기로01:28:124 – 옮기고 꼬리를01:28:893 –로 두세요 - > 슬라이더 틱소리하고 노래가 안 맞아요..
  2. 01:33:201 (3) –는01:32:585 (2) –카피해서 ctrl+G해서 쓰는게 더 깨끗해 보일듯.
  3. 02:12:585 (3,4) –blanket
  4. 02:44:585 (3) - http://puu.sh/hY3oa.jpg
  5. 02:46:739 -02:47:970 -02:49:201 –add notes
  6. 02:56:739 (3,1) –03:01:816 (3) -보컬따라가는이상 (3)을02:56:739 –로 옮기고 꼬리를02:57:201 –로 두세요. 다른슬라이더도 같은 리듬으로.
  7. 03:03:047 (1) –여기도 리듬이 좋아질수 있을듯. 지우고 그림에있는 (5) 슬라이더를03:03:047 (1) – 에 두세요. 그리고03:03:355 – 에 (6) 슬라이더 넣고 http://puu.sh/hY3ou.jpg 03:04:278 (1) –도 마찬가지. - > 02:56:739 (3) - 만 수정했습니다.


[Easy]
  1. 01:13:355 (2) - 01:13:355 – 로 옮기고 꼬리를01:14:124 – 에.
  2. 01:23:355 (2) - 01:24:431 (1) - 01:28:278 (2) - 01:33:201 (2) - 01:34:431 (3) - 01:35:662 (4) - 02:22:431 (2) - 02:32:278 (2) -02:34:739 (4) - 02:37:201 (2) - 02:42:124 (2) - 02:43:355 (1) - ^
  3. 02:02:585 (2,3,4) –리듬 좋음
  4. 이지는 수정할 필요가 없다고 생각합니다.
모딩 감사합니다 ~~
Taeyang
  • General
  1. 안쓰는힛사 확인하고 지워주세요
    Found unused .wav files:
    - normal-hitfinish2.wav
    - normal-hitnormal2.wav
    - normal-hitclap2.wav
  2. 스킨 한번 체크해주세요
  3. 겟난받은맵이 아니라면 같은 KIAI Time사용해주세요(덤으로 다운비트 키아이 사용해주세요)
  4. 메타데이터 태그,소스 일본쪽 뱃이나 캇한테 한번 재확인 해보세요(소스는 둘째치고 태그쪽)
  5. 'Enable countdown' 특별한이유 없으면 빼주세요
  6. 래터박스 추가 한번고려해보세요

  7. BPM이 195로 조금 빠른편이라 맵셋전체적으로 AR을 약간높게쓰는게 좋다고 봅니다.
    Easy - AR3
    Normal - AR5,OD4,HP4
    Hard - AR 7.5~8,
    Insane - OD7(그냥 7쓰시는거 추천)
    Extreme - CS4.3, AR 9.3
  8. 00:03:354 - 00:32:893 - 이부분 왠만하면 매핑하시는걸 추천
    하다못해00:03:354 - 00:13:201 - 이부분 만이라도
  9. 힛사 규칙적으로 박아주셔야합니다. 피니쉬는 왠만하면 뉴콤시작하는부근에 넣고
    휘슬은 쿵리듬에 클랍은 짝리듬에 넣어주세요(고로 힛사는 안잡겠음)


  • Easy
  1. 00:36:585 (3,2) - 스택 시도해보세요
  2. 00:42:739 (1,3) - 담요
  3. 00:47:355 (6,3) - 앞에서는 1/1 리듬 쓰셧다가 여기서 1/2리듬 나오는건 어렵게 이지를 어렵게 만드는 요소
    (보컬에 맞췃다 하더라도 00:45:508 - 그렇다면 이런곳도 규칙성있게 넣어주셔야 합니다.)
  4. 00:50:124 (1,1) - 뉴콤 해제
  5. 01:02:431 (1) - 슬라 너무 많이꼬았.. 적당히 이정도면 충분하다고 봅니다.
  6. 01:18:431 (2,3) - 이런 오버랩(겹침) 왠만하면 피해주시는게 좋습니다.
  7. 01:19:662 (3,1) - ^
  8. 01:22:124 (1,2) - 대칭이라고 두신것 같은데 y3정도 어긋났습니다. 01:23:355 (2) - x224y50
  9. 00:32:893 (1,2,3,1,2,3,4,5,1,2,3,4,5) - 이부분과 같은 뉴콤턴사용해주세요(01:24:585 (1) - 01:29:508 (1) - 그냥 뉴콤해제)

  10. 01:24:585 (1) - 리듬 리버스슬라 사용하는게 좋을것 같습니다. 01:25:201 - 여기 보컬음 잡아주기위해
  11. 01:36:585 (5,1) - 지워주시고 스핀 01:41:816 - 여기까지하시는게 안전
    저는 되도록이면01:36:893 (1) - 이스핀지우고 스핀부분 그냥 배치하는걸 추천해들비니다.
  12. 01:52:278 - 음이올라가는부분인데 슬라도 그에맞춰서 해주는게 좋을듯합니다(한다면 01:55:355 (3) - 안겹치게조심하고 01:54:739 (2) - 이거랑 담요시도 )
  13. 02:01:508 (1,2) - 대칭 맞춰주는게 퀼적으로 더 좋습니다.
  14. 02:03:970 (4,1) - 이런 겹침피해주세요 이지에서는 왠만하면 그다음 바로뒤 노트가있는 스택,특이한 겹침은 피해주시길
  15. 02:11:355 (1,2) - 흐름
  16. 02:18:124 (2,3) - 2,3부분을 캐치하시고 싶다면 리버스슬라로 이런리듬으로 캐치해주세요
  17. 02:22:431 (2,1) - 겹침 피해주세요
  18. 02:23:355 (3) - 키아이아닌부분에 어려운리듬은 빼주시는걸 추천해드립니다.
  19. 02:23:662 (1) - 뉴콤해제
  20. 02:31:047 (1,2) - 담요 이렇게 다듬어주세요
  21. 02:38:431 (1,2) - 왠만하면 대칭?
  22. 02:43:355 (1,2) - 이렇게 해주는게 흐름적으로 더 좋습니다.
  23. 키아이부분 뉴콤턴을 앞의 반으로 잡으셨는데 그냥 앞과 똑같이 해주세요
    02:38:431 (1) - 02:43:355 (1) - 02:48:278 (1) - 02:53:201 (1) - 뉴콤제거
  24. 03:09:893 -03:10:047 - 필요없는 초록선


  • Normal
  1. 노말 이라도 왠만하면 스택사용 안하시는걸 추천합니다. 사용하시더라도 느린비트나 같은리듬으로 혹은 그음을 강조하고싶을때
    스택사용해주시길 00:48:739 (3,4) - 여기와 00:35:047 (5,1) - 여기 같이 스택간 리듬이 다름
  2. 노말군데군데가 이지보다 쉬운곳이 있습니다. 이런곳 다시 조절해주시길...
  3. 00:34:124 (3,1) - 간격좀 벌려주시길 벌리면서 DS 조절 잘해주세요
  4. 00:42:124 (4,1) -00:41:508 (3,4) - 1과의 평행
  5. 00:45:201 (4) - 뉴콤
  6. 00:47:047 (1) - 뉴콤 해제하시고 00:47:662 (2) - 뉴콤
  7. 00:47:662 (2,3) - 노말에서 이런리듬 스택 피해주시길
  8. 01:11:662 (4,1) - 담요
  9. 01:12:278 (1,2,3,4) - 같은보컬인데 앞뒤로 같은 리듬 써주는걸 추천해드립니다.
  10. 01:32:585 (2,3) - 평행
  11. 01:36:893 (1) - 이지부분은 01:41:816 - 여기 노트넣으셨... 이걸 이지처럼해주세요
  12. 01:41:893 - 01:41:739 - 필요없는 초록선 01:41:816 - 키아이 여기로
  13. 02:03:970 (4) - 뉴콤
  14. 02:08:278 (1) - 뉴콤해제하시고 02:08:893 (2) - 여기 다시넣어주세요
  15. 02:13:816 - 슬라지우고 여기 노트나 슬라 넣어주시고 뉴콤
  16. 02:18:739 (4) - 뉴콤 02:19:355 (1) - 뉴콤해제
  17. 02:26:124 (1,1) - 스핀돌리는도중에 왠만하면 노트안보이게 해주세요
  18. 02:43:970 (2,3) - 담요
  19. 02:45:816 (1,2,3,4,5) - 리듬이 이지보다 더쉬워요
  20. 03:04:278 (1) - 뉴콤해제
  21. 03:09:893 - 03:10:047 - 초록선 해제

이지노말에서 지적해드린건 그뒤의 난이도에서도 마찬가지이니 참고하시면서 재정돈해보시길 바랍니다.
굳럭!ㅇㅅㅇ
DropPopCandy
Hey~ I'm from my modding queue that died forever ago, sorry that it took so long to get this mod out, but I hope I can still help!

Easy
  1. 01:14:739 (3) - I feel like an NC would fit well here.
  2. 01:41:816 (1) - This might be too soon after the spinner for an Easy map. There's a good chance I'm wrong, though, so don't worry about it unless other people point out the same problem.
Normal
  1. 00:47:662 (2,3,4) - The way this is placed on the grid feels a little awkward. I suggest moving (4) so that it and (3) don't stack.
Hard
  1. 00:35:047 (6,7,8,9) - This section feels awkward while playing. I replayed the map several times and even when knowing when the notes are supposed to be hit the map felt off in that area.
  2. 01:10:585 (3) - The delay between (2) and (3) makes this slider awkward and it breaks the flow of the map. I suggest putting something in between them so that the flow stays consistent.
  3. 02:14:585 (3,4) - The DS between these notes makes playing them awkward.
  4. 02:22:278 (4) - Leaves rankable mapping area.
  5. 02:46:431 (2,3) - There needs to be a note in between these two. The flow shatters into a billion pieces when this section arrives.
Insane
  1. Ahem
  2. 00:27:047 (2,3,4,5,6) - While this is an Insane map and you're free to make jumps like that, remember that this is an Insane under 5 stars. These jumps threw me off because I wasn't expecting them to be in this kind of difficulty.
  3. 01:00:432 (2,3,4,5) - Make this a more recognisable pattern.
  4. 01:06:893 (2,1,2) - The jumps before this were fine, but this section was something that broke the flow horribly.
  5. 01:15:047 (2,3,4,5,6) - Make this a star. The pattern you currently have is frustrating to read.
  6. 01:50:739 (1,2,3,1,2,3) - Remap.
  7. 02:40:585 (2,3) - Delete these and replace it with a stream leading off of the previous slider.
  8. 02:50:431 (4,5,6,7) - Remap this to be a stream, where you have them now makes no sense.
  9. 03:09:201 (1,2,3,4,1,2) - Remap, so that everything is readable. The overlapping at this ending is god awful and quite frankly how its mapped now is unrankable.
I can't do Expert difficulties because I'm too noob for that. Sorry if anything I said was rude, I didn't mean to discourage you in any way. Good luck with getting approved!
Topic Starter
__Hatsune_Miku

dististik wrote:

Hey~ I'm from my modding queue that died forever ago, sorry that it took so long to get this mod out, but I hope I can still help!

Easy
  1. 01:14:739 (3) - I feel like an NC would fit well here. -> NC
  2. 01:41:816 (1) - This might be too soon after the spinner for an Easy map. There's a good chance I'm wrong, though, so don't worry about it unless other people point out the same problem.-> BN is admit that
Normal
  1. 00:47:662 (2,3,4) - The way this is placed on the grid feels a little awkward. I suggest moving (4) so that it and (3) don't stack.
Hard
  1. 00:35:047 (6,7,8,9) - This section feels awkward while playing. I replayed the map several times and even when knowing when the notes are supposed to be hit the map felt off in that area.
  2. 01:10:585 (3) - The delay between (2) and (3) makes this slider awkward and it breaks the flow of the map. I suggest putting something in between them so that the flow stays consistent.
  3. 02:14:585 (3,4) - The DS between these notes makes playing them awkward. -
  4. 02:22:278 (4) - Leaves rankable mapping area.->Up
  5. 02:46:431 (2,3) - There needs to be a note in between these two. The flow shatters into a billion pieces when this section arrives.
Insane
  1. Ahem
  2. 00:27:047 (2,3,4,5,6) - While this is an Insane map and you're free to make jumps like that, remember that this is an Insane under 5 stars. These jumps threw me off because I wasn't expecting them to be in this kind of difficulty.
  3. 01:00:432 (2,3,4,5) - Make this a more recognisable pattern.
  4. 01:06:893 (2,1,2) - The jumps before this were fine, but this section was something that broke the flow horribly.
  5. 01:15:047 (2,3,4,5,6) - Make this a star. The pattern you currently have is frustrating to read. - > done
  6. 01:50:739 (1,2,3,1,2,3) - Remap.
  7. 02:40:585 (2,3) - Delete these and replace it with a stream leading off of the previous slider.
  8. 02:50:431 (4,5,6,7) - Remap this to be a stream, where you have them now makes no sense. - > 5,7 littel pull right
  9. 03:09:201 (1,2,3,4,1,2) - Remap, so that everything is readable. The overlapping at this ending is god awful and quite frankly how its mapped now is unrankable. - > 03:09:816 (1) - move under 03:09:662 (4) - here
I can't do Expert difficulties because I'm too noob for that. Sorry if anything I said was rude, I didn't mean to discourage you in any way. Good luck with getting approved!
Thanks to mod my map :3
Rohit6
Hello!

SPOILER
[Hard]
00:46:278 (3,4,5) - I suggest doing this https://osu.ppy.sh/ss/3295689
00:49:508 (6,7) - This flows better imo https://osu.ppy.sh/ss/3295697
01:03:970 (3,1) - Increase Distance snap here since it seems like its half a beat away
01:04:893 (3) - End the slider on the white tick and put a circle on the red tick
01:07:047 (9) - Shift to X:248 Y:242
01:09:201 (4) - Increase Distance snap
01:15:355 (3) - Convert to half slider and add circle on the white tick
01:17:047 (9) - Add a circle here to finish the pattern
01:17:201 (1) - This slider is too long and tiring . Consider starting from 01:19:662
01:22:893 (2) - Circle on red tick
01:28:585 (2,3,1) - This looks ugly and hard to read in a Hard diff
01:29:355 (1,2) - Fix the blanket
01:31:970 (1) - Add circles on the white and red tick to finish the pattern
01:33:508 (5) - Shift to X:200 Y:236
01:36:893 (1) - Spinner is too long and doesn't fit to the song imo
01:51:201 (1,2,3) - Higher Distance snap to emphasize the notes
01:57:816 (5) - Curve it a bit and move to X:230 Y:311
02:01:508 (1,2) - Make it a 2 beat slider to fit the song
02:03:047 (5) - Distance snap too high
02:07:970 (6) - NC here
02:11:970 (3) - Curve it in the opposite direction
02:15:970 (1,2) - Fix the blanket
02:18:431 (1) - 2 beat slider to match the song
02:19:355 (2,3) - Remove the circle and shift the slider to the red tick
02:22:739 (5,6) - This looks ugly
02:26:431 (1) - Spinner too long and tiring . Consider starting from 02:29:816
02:31:662 (3,5) - Overlap looks really ugly here
02:36:585 (3,4) - Fix Distance Snap between these sliders
02:42:431 (2) - Curve this slider
02:44:431 (1,2,3) - Fix the blankets here
02:49:508 (1) - No need for NC here
02:50:585 (3,4) - Stack the circles
03:01:662 (1,2) - Fix the blanket here
03:03:355 (2) - Curve this for better flow
03:07:970 (1) - Put this in the center
Overall I liked the flow of the diff but you need to fix the blankets and the bad overlaps.
Hitsounds seem fine to me.
Rohit6
Another reply because the previous post was too long!

Ill list some shortcuts to make some remapping easier.
Ctrl+ H - flips object horizontally
Ctrl+ J - flips objecct vertically
Ctrl+ G - switches the sliderstart and sliderend

Really fun to play :)
Just needs some twerks here and there to make it look more visually appealing :D

SPOILER
[Insane]
00:14:279 (1,2) - Fix blanket
00:15:586 (6) - Put it at the end of the previous slider so it feels more snappy
00:17:201 (2,3) - Fix blanket
00:23:508 (2) - X:128 Y:260
00:24:585 (2) - Fix Distance snap
00:24:893 (3,4,5,6,7,1) - This plays waaay betterhttps://osu.ppy.sh/ss/3295913
00:28:893 (4) - X:156 Y:240
00:30:432 (1,2) - Rotate slider to make to vertical and blanket the circle to the right of the slider
00:34:124 (1) - X:472 Y:204
00:34:585 (2,3,4,1) - https://osu.ppy.sh/ss/3295934
00:59:508 (4,5,6) - Really awkward to play . I suggest making it parallel to the next stack.
01:14:585 (1,2) - Fix blanket
01:26:739 (5,1) - Overlap is looking ugly here
01:28:124 (1,2) - Very high Distance snap
01:43:355 (2) - X:20 Y:160
01:50:739 (1,2,3,1,2,3) - osu.ppy.sh/ss/3296044
01:53:355 (2) - X:96 Y:280
01:55:047 (4,1) - Fix blanket
02:06:124 (8,1) - Blanket the sliders
02:08:893 (1,2,3,4) - osu.ppy.sh/ss/3296044
02:10:432 (2,5) - Possible blanket
02:19:816 (1) - X:368 Y:280
02:22:278 (1) - Crumple this slider a bit at the start
02:28:585 (1,2,3,4) - You should really use shortcuts to copy and paste sliders since its looking ugly
02:29:816 (1,2,3,4) - ^
02:40:893 (1) - Make this a wave slider
02:48:278 (1) - Blanket the slider with the previous one and turn it into a wave slider as well
02:53:047 (1,2) - Blanket the two sliders
02:54:278 (1,3) - ^
03:00:585 (1) - Kiai turned off for no reason
03:00:585 (1) - X:80 Y: 224
03:09:816 (1,2) - Place the first circle between first and second sliderstart and the second circle between third and fourth sliderstart
K i R a
Hi, some modding for a miku song ~

[Easy]
Combos are perfect, spacing is perfect and nothing confusing, also the hitsounds are right, nothing to change here ~

[Normal]
01:08:585 (3) - Snap the circle.
02:13:508 (4) - New combo
02:40:278 (4) - You didnt use the whistle in the whole map, this feels weird, remove the whistle

[Hard]
00:40:124 (7) - Stack it with the previous slider end, seems more natural with your "jumps".
01:04:585 (1,2,3) - This is confusing, stack them or make a jump like you did with the other circles.
02:05:508 (5,6) - if you start these circles on the end of this slider: 02:05:047 (4) - seems to be more fluid
02:09:508 (4) - New combo
02:40:278 (6) - Same as in normal, sounds weird because you didnt use whistle on the whole song.

[Insane]
00:05:202 (7) - Add a whistle to avoid confusion
The first part seems to have a lack of hitsounds, maybe you should put more whistles
00:31:970 (1,1) - Remove those new combo, doesnt make sense at all
00:48:893 (1) - Remove new combo
00:49:508 (3) - Start new combo here
01:01:508 (1,1) - Same as before, doesnt make sense those new combo
01:15:508 (5,1) - No stack?
01:31:047 (1,1) - Same as before, maybe you wanted to do something? :/ Just to explain it, there are a lot of new combos in a row, just one slider and then another slider, remember new combos starts at musical phrases and they are played by a different player in TAG mode.
01:41:355 (2,1) - Stack
01:51:201 (1,2,3) - Just my opinion but I think this would be easier to read if they were streams of two.
02:00:585 (1,1) - You know, combos
02:39:970 (1,1) - ^
02:50:739 (1) - This is not an error, look in the other difficulties the only use you did with whistle and now this, you started using whistle in this end-kiai and it works pretty well, you should do the same in the other difficulties.
02:59:662 (1,1) - Combos :(
03:09:816 (1,2) - This is confusing, change places or dont stack them.

[Extreme]
00:03:663 (1) - Remove new combo
00:04:279 (2,3) - This is confusing, there is a stream in the song isnt it? Most people know this song so they may fail at this.
00:11:048 (1) - Remove new combo
00:30:124 (1) - If you follow the vocals, remove this new combo
00:30:431 (3) - And start it here
00:36:816 (1) - Remove new combo
00:49:816 (2,3,1) - Wait, this is really confusing, i dont see any flow here, even if they are jumping streams they are not natural, you can switch to 1/2 instead of the stream.
00:51:970 (6,1,2,3,4,5) - Feels weird, too much stack suddenly.
01:06:432 (1) - Remove new combo
01:06:893 (1) - Remove new combo
01:08:585 (1) - ^
01:16:585 (1) - ^
01:52:432 (1) - ^
01:52:893 (4) - New combo
01:53:355 (1) - Remove new combo
02:10:278 (1) - ^
02:10:893 (1) - ^
02:15:355 (1) - ^
02:16:893 (4) - New combo
02:17:201 (1) - Remove new combo
02:19:662 (3) - New combo
02:20:278 (1) - Remove new combo
02:20:585 (1) - ^
02:31:508 (5,6) - Unpredictable :/
02:32:893 (1) - Remove new combo
02:44:124 (1) - ^
02:59:662 (1,1) - Remove those new combo

Thats all I think, too much difficulties xD, fix those little things and you are a steap closer to rank it ;)

Good luck!
Topic Starter
__Hatsune_Miku

Rohit6 wrote:

Another reply because the previous post was too long!

Ill list some shortcuts to make some remapping easier.
Ctrl+ H - flips object horizontally
Ctrl+ J - flips objecct vertically
Ctrl+ G - switches the sliderstart and sliderend

Really fun to play :)
Just needs some twerks here and there to make it look more visually appealing :D

SPOILER
[Insane]
00:14:279 (1,2) - Fix blanket
00:15:586 (6) - Put it at the end of the previous slider so it feels more snappy
00:17:201 (2,3) - Fix blanket
00:23:508 (2) - X:128 Y:260 - > done
00:24:585 (2) - Fix Distance snap
00:24:893 (3,4,5,6,7,1) - This plays waaay betterhttps://osu.ppy.sh/ss/3295913
00:28:893 (4) - X:156 Y:240 - > Done
00:30:432 (1,2) - Rotate slider to make to vertical and blanket the circle to the right of the slider
00:34:124 (1) - X:472 Y:204 - >Done
00:34:585 (2,3,4,1) - https://osu.ppy.sh/ss/3295934
00:59:508 (4,5,6) - Really awkward to play . I suggest making it parallel to the next stack.
01:14:585 (1,2) - Fix blanket -> move littel
01:26:739 (5,1) - Overlap is looking ugly here - > move littel
01:28:124 (1,2) - Very high Distance snap
01:43:355 (2) - X:20 Y:160
01:50:739 (1,2,3,1,2,3) - osu.ppy.sh/ss/3296044
01:53:355 (2) - X:96 Y:280 - >Done
01:55:047 (4,1) - Fix blanket
02:06:124 (8,1) - Blanket the sliders
02:08:893 (1,2,3,4) - osu.ppy.sh/ss/3296044
02:10:432 (2,5) - Possible blanket
02:19:816 (1) - X:368 Y:280 - >Done
02:22:278 (1) - Crumple this slider a bit at the start
02:28:585 (1,2,3,4) - You should really use shortcuts to copy and paste sliders since its looking ugly
02:29:816 (1,2,3,4) - ^
02:40:893 (1) - Make this a wave slider - >Done
02:48:278 (1) - Blanket the slider with the previous one and turn it into a wave slider as well
02:53:047 (1,2) - Blanket the two sliders
02:54:278 (1,3) - ^
03:00:585 (1) - Kiai turned off for no reason - > off
03:00:585 (1) - X:80 Y: 224 - >Done
03:09:816 (1,2) - Place the first circle between first and second sliderstart and the second circle between third and fourth sliderstart
-------
Hello!

SPOILER
[Hard]
00:46:278 (3,4,5) - I suggest doing this https://osu.ppy.sh/ss/3295689
00:49:508 (6,7) - This flows better imo https://osu.ppy.sh/ss/3295697 - > Fixed
01:03:970 (3,1) - Increase Distance snap here since it seems like its half a beat away
01:04:893 (3) - End the slider on the white tick and put a circle on the red tick
01:07:047 (9) - Shift to X:248 Y:242 - > Done
01:09:201 (4) - Increase Distance snap
01:15:355 (3) - Convert to half slider and add circle on the white tick
01:17:047 (9) - Add a circle here to finish the pattern
01:17:201 (1) - This slider is too long and tiring . Consider starting from 01:19:662
01:22:893 (2) - Circle on red tick
01:28:585 (2,3,1) - This looks ugly and hard to read in a Hard diff
01:29:355 (1,2) - Fix the blanket
01:31:970 (1) - Add circles on the white and red tick to finish the pattern - >add white tick
01:33:508 (5) - Shift to X:200 Y:236 - >Done
01:36:893 (1) - Spinner is too long and doesn't fit to the song imo
01:51:201 (1,2,3) - Higher Distance snap to emphasize the notes ->Done
01:57:816 (5) - Curve it a bit and move to X:230 Y:311 - > done
02:01:508 (1,2) - Make it a 2 beat slider to fit the song
02:03:047 (5) - Distance snap too high
02:07:970 (6) - NC here
02:11:970 (3) - Curve it in the opposite direction
02:15:970 (1,2) - Fix the blanket
02:18:431 (1) - 2 beat slider to match the song
02:19:355 (2,3) - Remove the circle and shift the slider to the red tick - >Done
02:22:739 (5,6) - This looks ugly
02:26:431 (1) - Spinner too long and tiring . Consider starting from 02:29:816
02:31:662 (3,5) - Overlap looks really ugly here
02:36:585 (3,4) - Fix Distance Snap between these sliders
02:42:431 (2) - Curve this slider
02:44:431 (1,2,3) - Fix the blankets here
02:49:508 (1) - No need for NC here
02:50:585 (3,4) - Stack the circles
03:01:662 (1,2) - Fix the blanket here
03:03:355 (2) - Curve this for better flow
03:07:970 (1) - Put this in the center
Overall I liked the flow of the diff but you need to fix the blankets and the bad overlaps.
Hitsounds seem fine to me.
Thanks to mod !! *^^*
Topic Starter
__Hatsune_Miku

K i R a wrote:

Hi, some modding for a miku song ~

[Easy]
Combos are perfect, spacing is perfect and nothing confusing, also the hitsounds are right, nothing to change here ~

[Normal]
01:08:585 (3) - Snap the circle.
02:13:508 (4) - New combo -> NC
02:40:278 (4) - You didnt use the whistle in the whole map, this feels weird, remove the whistle - > I put to emphasize the vocal

[Hard]
00:40:124 (7) - Stack it with the previous slider end, seems more natural with your "jumps".
01:04:585 (1,2,3) - This is confusing, stack them or make a jump like you did with the other circles.
02:05:508 (5,6) - if you start these circles on the end of this slider: 02:05:047 (4) - seems to be more fluid - > i move here http://puu.sh/iGNkI/42312da872.jpg
02:09:508 (4) - New combo
02:40:278 (6) - Same as in normal, sounds weird because you didnt use whistle on the whole song. - > Same

[Insane]
00:05:202 (7) - Add a whistle to avoid confusion
The first part seems to have a lack of hitsounds, maybe you should put more whistles- > Done
00:31:970 (1,1) - Remove those new combo, doesnt make sense at all ->Remove
00:48:893 (1) - Remove new combo -00:49:508 (3) - Start new combo here ->Done
01:01:508 (1,1) - Same as before, doesnt make sense those new combo->Remove
01:15:508 (5,1) - No stack?
01:31:047 (1,1) - Same as before, maybe you wanted to do something? :/ Just to explain it, there are a lot of new combos in a row, just one slider and then another slider, remember new combos starts at musical phrases and they are played by a different player in TAG mode.->Eh...Remove..
01:41:355 (2,1) - Stack -> Done
01:51:201 (1,2,3) - Just my opinion but I think this would be easier to read if they were streams of two.
02:00:585 (1,1) - You know, combos ->ok.. done
02:39:970 (1,1) - ^ ^
02:50:739 (1) - This is not an error, look in the other difficulties the only use you did with whistle and now this, you started using whistle in this end-kiai and it works pretty well, you should do the same in the other difficulties.
02:59:662 (1,1) - Combos :( ->done
03:09:816 (1,2) - This is confusing, change places or dont stack them. ->Done

[Extreme]
00:03:663 (1) - Remove new combo
00:04:279 (2,3) - This is confusing, there is a stream in the song isnt it? Most people know this song so they may fail at this.
00:11:048 (1) - Remove new combo
00:30:124 (1) - If you follow the vocals, remove this new combo - > Done
00:30:431 (3) - And start it here
00:36:816 (1) - Remove new combo
00:49:816 (2,3,1) - Wait, this is really confusing, i dont see any flow here, even if they are jumping streams they are not natural, you can switch to 1/2 instead of the stream.
00:51:970 (6,1,2,3,4,5) - Feels weird, too much stack suddenly. - > stack (6) to 00:51:047 (4)
01:06:432 (1) - Remove new combo
01:06:893 (1) - Remove new combo
01:08:585 (1) - ^
01:16:585 (1) - ^
01:52:432 (1) - ^
01:52:893 (4) - New combo
01:53:355 (1) - Remove new combo
02:10:278 (1) - ^
02:10:893 (1) - ^
02:15:355 (1) - ^
02:16:893 (4) - New combo - > Done
02:17:201 (1) - Remove new combo > Done
02:19:662 (3) - New combo > Done
02:20:278 (1) - Remove new combo > Done
02:20:585 (1) - ^ ^
02:31:508 (5,6) - Unpredictable :/
02:32:893 (1) - Remove new combo > Done
02:44:124 (1) - ^ ^
02:59:662 (1,1) - Remove those new combo > Done

Thats all I think, too much difficulties xD, fix those little things and you are a steap closer to rank it ;)

Good luck!
Thanks to mod :3
Niks
ganbarou
-BlueSun-
M4M ^^
I'm not the best at this but i hope its somewhat useful ;-;

[Easy]
-Very good, barely found any problems
01:18:431 (2,3) - doesn't look great :x
02:03:970 (4,5,1) - Bad overlap
02:43:355 (1) - Make it a straight slider

[Normal]
00:35:355 (1,2,3) - I dont like the way this looks for some reason.
00:47:047 (1) - Make it like this http://puu.sh/iRegv/f667e723e2.jpg
00:49:508 (4,1) - Blanket properly.
01:08:585 (3) - isn't placed correctly on slider (2)'s end.
01:33:816 (4) - Make it a straight slider?
02:19:970 (3) - Move to x:452 y:200
02:21:816 (2) - Make it a straight slider?
02:31:047 (1,2,3) - I dont like this, i dont know how you should change it though
02:40:278 (4) - Awkward pause, maybe add another note at the next white tick
02:47:047 (2) - move to x:304 y:24

[Hard]
00:43:662 (3,4) - Blanket?
01:10:431 - Add a note here.
01:28:893 (3,1) - Why so close?
02:54:739 (2,3,1) - In my opinion this doesnt flow well.
03:07:970 (1) - Move to x:412 y:144

[Insane]
-umm is this too hard for an insane?
00:05:202 (7) - I dont think this note is necessary
00:12:894 (8,9,10,11) - rip small sliders D:
00:32:585 (2) - ctrl G?
01:27:047 (1) - Move to x:512 y:224
01:28:124 (1,2) - Way too far apart.
01:35:970 (2,3,4,5,6,7) - Confusing :o
01:50:739 (1,2,3,1,2,3) - ouch ;(
02:15:047 (1,2,1,2,1,2,1,2) - It's a bit repetitive
02:29:816 (1,2,3,4,5) - Ouch again ;(
02:36:585 (3,4,1,2) - you did this twice in a row?

Good luck :D
Topic Starter
__Hatsune_Miku

-BlueSun- wrote:

M4M ^^
I'm not the best at this but i hope its somewhat useful ;-;

[Easy]
-Very good, barely found any problems
01:18:431 (2,3) - doesn't look great :x
02:03:970 (4,5,1) - Bad overlap
02:43:355 (1) - Make it a straight slider

[Normal]
00:35:355 (1,2,3) - I dont like the way this looks for some reason.
00:47:047 (1) - Make it like this http://puu.sh/iRegv/f667e723e2.jpg - > Done
00:49:508 (4,1) - Blanket properly.
01:08:585 (3) - isn't placed correctly on slider (2)'s end.
01:33:816 (4) - Make it a straight slider?
02:19:970 (3) - Move to x:452 y:200
02:21:816 (2) - Make it a straight slider?
02:31:047 (1,2,3) - I dont like this, i dont know how you should change it though
02:40:278 (4) - Awkward pause, maybe add another note at the next white tick
02:47:047 (2) - move to x:304 y:24

[Hard]
00:43:662 (3,4) - Blanket?
01:10:431 - Add a note here.
01:28:893 (3,1) - Why so close?
02:54:739 (2,3,1) - In my opinion this doesnt flow well.
03:07:970 (1) - Move to x:412 y:144 - >Done

[Insane]
-umm is this too hard for an insane?
00:05:202 (7) - I dont think this note is necessary
00:12:894 (8,9,10,11) - rip small sliders D:
00:32:585 (2) - ctrl G? - > Fixed
01:27:047 (1) - Move to x:512 y:224 - > Fixed
01:28:124 (1,2) - Way too far apart.
01:35:970 (2,3,4,5,6,7) - Confusing :o
01:50:739 (1,2,3,1,2,3) - ouch ;(
02:15:047 (1,2,1,2,1,2,1,2) - It's a bit repetitive
02:29:816 (1,2,3,4,5) - Ouch again ;(
02:36:585 (3,4,1,2) - you did this twice in a row?

Good luck :D

Thank you for mod my map ~
Speed of Snail
Hey, sorry my mods are coming out so late. From my queue.

NORMAL


Miscellaneous - First off, this diff is a little fast to be using AR 3 and I find it creates alot of overlap and can confuse the faster timing as the vocals are off-beat to the map in many places, I'd recommend AR 5.

01:03:047 - (2,3) These sliders come off poorly, You could either add a middle tick to each slider and create a continued curvature off the 1 slider or you could scrap the sliders and place a four circle curve.

01:06:431 - (2) This would feel much better to play if the tail were raised up and to the left, In order to compensate for the pattern after wards you could also move it slightly downwards to prevent overlapping.

02:02:585 - (2) This slider has too sharp of a curve to flow nicely, I'd suggest dragging the head leftwards while leaving the tail as is to shallow it out.

That's about all, it's a simple diff and it's already quite well done, so I don't have too much to say about it, nice job so far.

EXTREME


00:04:431 - (2,3) I question the correctness of this mapping in accordance to the song, Hearing this it would seem:
A.) You left out a beat in the middle.
B.) The repeat actually has no representation in the song whatsoever.

00:10:739 - This NC seems really unnecessary, sure it's on a large white tick but you haven't stuck to that rule religiously in the rest of the song so I don't see a need for the NC here.

01:53:355 - (1,2,3) I feel you'd have much better flow in the map if these triple ran from bottom to top rather than top to bottom

01:55:970 - (3,4,5,6) This jump pattern just looks sloppily made right now, Consider revising it.

02:33:739 - (2) This would feel much better to play if this circle were moved a little upwards to prevent the need to double snap here and allow for a circular motion with the cursor while playing.

Well done so far, I was looking over this map for a good half hour after to find something else to comment on but couldn't find much, the map is already solid and just lacks a fine polishing. GL getting this ranked. It deserves it. :)
- Milhofo -
Hi, from my queue ^^

[General]
  1. I think your skin's hitx.png files are a bit too big, mostly for the Extreme diff, where the CS is smaller
  2. Your hitcircle from the skin is too dark, which makes all combo colors look alike, try to make it whiter
[Extreme]
  1. 00:10:509 (4) - I don't mind the stream, but there's no audible sound on this note, which makes it overmapping
  2. 00:30:124 (5,6,7,8,1) - the spacing is a bit confusing to play, maybe increase it a little bit
  3. 00:31:355 (6) - move to around ~x:72 y:292 to improve flow, and adjust 00:31:662 (7) - if you change it
  4. 00:35:201 (1,2) - you should increase the spacing here
  5. 00:51:970 (6) - start new combo here instead of 00:52:278 (1) -
  6. 01:03:662 (6,7) - increase spacing
  7. 01:21:201 (1,2) - this is too close, I thought I had to click earlier then I should due to the spacing
  8. 01:27:047 (1,2) - improve blanket
  9. 01:34:585 (2) - start new combo here instead of 01:34:278 (1) -
  10. 01:41:816 (1) - why do you have 3 timing points near this note? are they all necessary?
  11. 02:25:508 (3,4,5) - not sure about this flow, maybe try to change 4 and 5 positions?
  12. 02:32:124 (1,2) - blanket can be improved
  13. 02:52:278 (4,5,1,2,3,4,5) - this is almost impossible to play x.x I think you should change the first slider
[Insane]
  1. 00:17:201 (2,3) - try to blanket 3 with 2
  2. 00:37:816 (1,2) - you can blanket this ^^
  3. 00:57:201 (5,1) - imo these should be perfectly stacked
  4. 01:51:355 (2,3) - these should be further away from the previous pattern, the overlap makes it hard to read
  5. 02:01:355 (2,1) - give a bit more space, try to make it the same spacing as between 02:01:201 (1) - slider end and 02:01:355 (2) - slider start
  6. 02:02:432 (10) - NC here?
  7. 02:07:355 (4,5) - why not blanket this?
  8. 03:02:893 (1,2) - almost overlapping, could be avoided
  9. I like this diff, it's pretty solid!
I thought I'd have more time to mod but I need to go and don't have time to mod the hard diff I'm sorry! Anyway, the map is pretty good and polished, good luck :D
Topic Starter
__Hatsune_Miku

- Milhofo - wrote:

Hi, from my queue ^^

[General]
  1. I think your skin's hitx.png files are a bit too big, mostly for the Extreme diff, where the CS is smaller
  2. Your hitcircle from the skin is too dark, which makes all combo colors look alike, try to make it whiter
[Extreme]
  1. 00:10:509 (4) - I don't mind the stream, but there's no audible sound on this note, which makes it overmapping - > Remove (4)
  2. 00:30:124 (5,6,7,8,1) - the spacing is a bit confusing to play, maybe increase it a little bit
  3. 00:31:355 (6) - move to around ~x:72 y:292 to improve flow, and adjust 00:31:662 (7) - if you change it - > Done
  4. 00:35:201 (1,2) - you should increase the spacing here - >Done
  5. 00:51:970 (6) - start new combo here instead of 00:52:278 (1) -
  6. 01:03:662 (6,7) - increase spacing
  7. 01:21:201 (1,2) - this is too close, I thought I had to click earlier then I should due to the spacing - > Done
  8. 01:27:047 (1,2) - improve blanket - >Done
  9. 01:34:585 (2) - start new combo here instead of 01:34:278 (1) -
  10. 01:41:816 (1) - why do you have 3 timing points near this note? are they all necessary? - >remove 2 greenline
  11. 02:25:508 (3,4,5) - not sure about this flow, maybe try to change 4 and 5 positions? - > change
  12. 02:32:124 (1,2) - blanket can be improved
  13. 02:52:278 (4,5,1,2,3,4,5) - this is almost impossible to play x.x I think you should change the first sliderchange
[Insane]
  1. 00:17:201 (2,3) - try to blanket 3 with 2
  2. 00:37:816 (1,2) - you can blanket this ^^
  3. 00:57:201 (5,1) - imo these should be perfectly stacked
  4. 01:51:355 (2,3) - these should be further away from the previous pattern, the overlap makes it hard to read-> i move slider little pull side
  5. 02:01:355 (2,1) - give a bit more space, try to make it the same spacing as between 02:01:201 (1) - slider end and 02:01:355 (2) - slider start -> X1.50 -> X1.97
  6. 02:02:432 (10) - NC here? - > NC
  7. 02:07:355 (4,5) - why not blanket this? ->eh.. done
  8. 03:02:893 (1,2) - almost overlapping, could be avoided
  9. I like this diff, it's pretty solid!
I thought I'd have more time to mod but I need to go and don't have time to mod the hard diff I'm sorry! Anyway, the map is pretty good and polished, good luck :D
Thx for mod ~~ :)
Crimmi
Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


Sorry for the lateness. . .I will do my best.

General (Metadata/Timing, etc.)



  1. Put "е54иапяпапAkiakane" & "Nico Nico Douga" into the tags since NND is kind of like Youtube in a sense, shouldn't be a source.


Easy



  1. (Sliderend) 00:42:739 (1) - Remove the finish, it didn't fit there imo.
  2. 01:07:355 (1) - Maybe stack this under 01:05:508 (2).
  3. 02:03:355 (3) - I suggest you replace this with a note, this pattern feels more Normal-ish than it felt like an Easy.
  4. 02:51:355 (2) - Maybe delete this note and extend (1) towards this point.


Normal



  1. 00:42:739 (1) - (Slider repeat) - Again, I don't see this finish fitting.
  2. 00:49:201 (x) - Maybe place a note here?
  3. 00:49:508 (4) - Maybe remove the clap from the slider start and place it into the slider end.
  4. 00:49:508 (4,1) - Suggestion.
  5. 01:25:508 (2) - Suggestion.
  6. 01:28:278 (2) - Move this down to x:156|y:120.
  7. 02:13:508 (1) - Suggestion for a blanket.


Hard



  1. 00:50:124 (2) - Maybe curve this around (2) for a blanket.
  2. 01:04:431 (1,2) - Maybe bring these back a bit shown here, try and i'll bet it'll sound better.
  3. 01:10:431 (x) - Maybe add a note here, to be consistent with 01:11:508 (6,7).
  4. 02:19:355 (x) - Maybe add a note here?
  5. 03:09:816 (1) - This is a bit off, it should be a 1/4, not a 1/8, bring that back to the red tick.


Insane



  1. Clear.


Extreme



  1. Clear.
Topic Starter
__Hatsune_Miku

Crimmi wrote:

Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


Sorry for the lateness. . .I will do my best.

General (Metadata/Timing, etc.)



  1. Put "е54иапяпапAkiakane" & "Nico Nico Douga" into the tags since NND is kind of like Youtube in a sense, shouldn't be a source.


Easy



  1. (Sliderend) 00:42:739 (1) - Remove the finish, it didn't fit there imo.
  2. 01:07:355 (1) - Maybe stack this under 01:05:508 (2).
  3. 02:03:355 (3) - I suggest you replace this with a note, this pattern feels more Normal-ish than it felt like an Easy.
  4. 02:51:355 (2) - Maybe delete this note and extend (1) towards this point.
  5. I Don't want to tuch Easy :(


Normal



  1. 00:42:739 (1) - (Slider repeat) - Again, I don't see this finish fitting. - > REmove
  2. 00:49:201 (x) - Maybe place a note here?
  3. 00:49:508 (4) - Maybe remove the clap from the slider start and place it into the slider end. ->Done
  4. 00:49:508 (4,1) - Suggestion ->Done.
  5. 01:25:508 (2) - Suggestion.
  6. 01:28:278 (2) - Move this down to x:156|y:120. ->Done
  7. 02:13:508 (1) - Suggestion for a blanket.


Hard



  1. 00:50:124 (2) - Maybe curve this around (2) for a blanket. - > blanket
  2. 01:04:431 (1,2) - Maybe bring these back a bit shown here, try and i'll bet it'll sound better.
  3. 01:10:431 (x) - Maybe add a note here, to be consistent with 01:11:508 (6,7).
  4. 02:19:355 (x) - Maybe add a note here?
  5. 03:09:816 (1) - This is a bit off, it should be a 1/4, not a 1/8, bring that back to the red tick.


Insane



  1. Clear.


Extreme



  1. Clear.
Thanks alot ~~
eoehd1ek
초보티 엄청나는 모딩이니까
보고 맘에 안들면 넘어가셈

익스트림


00:05:817 (3) - 다음꺼랑 팔로우 포인트 이어지지도 않고 다음 노트도 뉴콤인데 왜 여기에 뉴콤넣음ㅋㅋㅋ 풀으셈
00:07:356 (1) - 컨트롤 G 눌러서 방향만 바꾸셈 흐름이 이게 더 나음http://osu.ppy.sh/ss/3509144
00:08:586 (2) - 뉴폼 풀어주는게 나는 보기 더 좋은데...
00:10:585 (1,2,3) - 00:10:279 (1,2,3) - 이거 복사해서 디스턴스 1.3으로 이쯤에 넣어보셈 https://osu.ppy.sh/ss/3509151
원래 힛사로 바꾸는거 잊지말고~
00:18:124 (1) - 컨트롤G 눌러서 방향만 바꿔주면 다음 노트랑 흐름 비슷해서 좋을듯
00:19:355 (6) - 이걸 3연타로 바꿔서 00:18:739 (3,4,5) - 여기에 3개 맞춘다음 컨트롤 H 눌러서 좌우 방향 바꿔보셈~~
https://osu.ppy.sh/ss/3509186 여기서 컨트롤 H 해서 이렇게 http://osu.ppy.sh/ss/3509196
00:20:124 (1,2,3) - 앞쪽에는 다 3연타인데 여기는 1/4 슬라이더 이상함 3연타로 바꾸셈 http://osu.ppy.sh/ss/3509219
00:24:124 (8) - 곡선으로 만들어주셈~~ http://osu.ppy.sh/ss/3509234
00:26:124 (3) - 이거 복사해서 00:26:431 (4) - 여기에 붙어넣어 이정도쯤으로 거리 만들어주셈 http://osu.ppy.sh/ss/3509255
00:27:355 (1,2,3) - 5연타에서 2번4번 노트 지우고 이전 점프처럼 흐름 이어지게 놓아두셈 http://osu.ppy.sh/ss/3509270
00:27:662 (3) - 슬라이더는 이전 노트에 겹치고 1번 노트방향으로 놓아주셈 http://osu.ppy.sh/ss/3509281
00:27:970 (4) - 이거 뉴콤보로 바꾸셈
00:28:970 (7) - 이 노트 지우셈
지우고 나서 https://osu.ppy.sh/ss/3509293 이렇게끔 놓아주셈 (사각점프처럼)
00:29:355 (1,2,3) - 이걸 삼각점프로 만드셈 추천 디스턴트는 1.7 http://osu.ppy.sh/ss/3509299
00:30:508 (8) - 이거 지우셈
00:30:585 (1) - 이걸 디스턴드스0.8로 삼각점프로 만드셈 https://osu.ppy.sh/ss/3509304
00:30:585 (1,2,3) - 이 노트들도 디스턴스 0.8로 흘러가는것처럼 해주셈 http://osu.ppy.sh/ss/3509314
00:31:047 (4) - 이것도 디스턴스 0.8로 3각점프로 만드셈 http://osu.ppy.sh/ss/3509322
00:31:662 (7) - 이걸 복사해서 00:31:355 (6) - 여기 부분에 붙여넣고 컨트롤 H 컨트롤J 컨트롤G 해서 디스턴스 0.8로 이어주셈 http://osu.ppy.sh/ss/3509328이렇게끔??
00:31:355 (6) - 이거 복사해서 00:31:662 (7) - 여기부분에 붙여넣고 컨트롤 H 컨트롤 J 하고 디스턴스 1.5로 놓으셈 http://osu.ppy.sh/ss/3509345
00:35:816 (3) - 좀더 대칭되도록 놓아주셈 00:35:047 (2) - 여기랑 겹치면 될듯
00:36:124 (4) - 디스턴스 1로 아무데나놓으셈
00:38:124 (2) - 스냅되게 그냥 겹치셈
00:43:047 (2) - 컨트롤 G 하고 디스턴스 1.3으로 https://osu.ppy.sh/ss/3509374이렇게끔 만드셈


나중에 더 해드림 밤11시반이라 너무 피곤해서...
Kawashiro
Simple Modding (No kds)
하드와 인센 차이가 너무 큽니다, 사이에 하나 채우던지 간격을 좁히던지 해주세요
쿠도스 ㄴㄴ
Topic Starter
__Hatsune_Miku

eoehd1ek wrote:

초보티 엄청나는 모딩이니까
보고 맘에 안들면 넘어가셈

익스트림


00:05:817 (3) - 다음꺼랑 팔로우 포인트 이어지지도 않고 다음 노트도 뉴콤인데 왜 여기에 뉴콤넣음ㅋㅋㅋ 풀으셈 - > playback rate 를 25%로 마춰 놓고 들으면 뉴콤보 해야 되는
00:07:356 (1) - 컨트롤 G 눌러서 방향만 바꾸셈 흐름이 이게 더 나음http://osu.ppy.sh/ss/3509144 - > change
00:08:586 (2) - 뉴폼 풀어주는게 나는 보기 더 좋은데... - > playback rate 를 25%로 마춰 놓고 들으면 뉴콤보 해야 되는
00:10:585 (1,2,3) - 00:10:279 (1,2,3) - 이거 복사해서 디스턴스 1.3으로 이쯤에 넣어보셈 https://osu.ppy.sh/ss/3509151
원래 힛사로 바꾸는거 잊지말고~ -> 원래 상태가 좋은거 같음
00:18:124 (1) - 컨트롤G 눌러서 방향만 바꿔주면 다음 노트랑 흐름 비슷해서 좋을듯- > change
00:19:355 (6) - 이걸 3연타로 바꿔서 00:18:739 (3,4,5) - 여기에 3개 맞춘다음 컨트롤 H 눌러서 좌우 방향 바꿔보셈~~
https://osu.ppy.sh/ss/3509186 여기서 컨트롤 H 해서 이렇게 http://osu.ppy.sh/ss/3509196
00:20:124 (1,2,3) - 앞쪽에는 다 3연타인데 여기는 1/4 슬라이더 이상함 3연타로 바꾸셈 http://osu.ppy.sh/ss/3509219 ->change
00:24:124 (8) - 곡선으로 만들어주셈~~ http://osu.ppy.sh/ss/3509234 ->change
00:26:124 (3) - 이거 복사해서 00:26:431 (4) - 여기에 붙어넣어 이정도쯤으로 거리 만들어주셈 http://osu.ppy.sh/ss/3509255
00:27:355 (1,2,3) - 5연타에서 2번4번 노트 지우고 이전 점프처럼 흐름 이어지게 놓아두셈 http://osu.ppy.sh/ss/3509270
00:27:662 (3) - 슬라이더는 이전 노트에 겹치고 1번 노트방향으로 놓아주셈 http://osu.ppy.sh/ss/3509281
00:27:970 (4) - 이거 뉴콤보로 바꾸셈 ->change
00:28:970 (7) - 이 노트 지우셈
지우고 나서 https://osu.ppy.sh/ss/3509293 이렇게끔 놓아주셈 (사각점프처럼)
00:29:355 (1,2,3) - 이걸 삼각점프로 만드셈 추천 디스턴트는 1.7 http://osu.ppy.sh/ss/3509299
00:30:508 (8) - 이거 지우셈
00:30:585 (1) - 이걸 디스턴드스0.8로 삼각점프로 만드셈 https://osu.ppy.sh/ss/3509304
00:30:585 (1,2,3) - 이 노트들도 디스턴스 0.8로 흘러가는것처럼 해주셈 http://osu.ppy.sh/ss/3509314
00:31:047 (4) - 이것도 디스턴스 0.8로 3각점프로 만드셈 http://osu.ppy.sh/ss/3509322
00:31:662 (7) - 이걸 복사해서 00:31:355 (6) - 여기 부분에 붙여넣고 컨트롤 H 컨트롤J 컨트롤G 해서 디스턴스 0.8로 이어주셈 http://osu.ppy.sh/ss/3509328이렇게끔??
00:31:355 (6) - 이거 복사해서 00:31:662 (7) - 여기부분에 붙여넣고 컨트롤 H 컨트롤 J 하고 디스턴스 1.5로 놓으셈 http://osu.ppy.sh/ss/3509345
00:35:816 (3) - 좀더 대칭되도록 놓아주셈 00:35:047 (2) - 여기랑 겹치면 될듯
00:36:124 (4) - 디스턴스 1로 아무데나놓으셈
00:38:124 (2) - 스냅되게 그냥 겹치셈 - Done
00:43:047 (2) - 컨트롤 G 하고 디스턴스 1.3으로 https://osu.ppy.sh/ss/3509374이렇게끔 만드셈


나중에 더 해드림 밤11시반이라 너무 피곤해서...
모딩 고맙

UnLock- wrote:

Simple Modding (No kds)
하드와 인센 차이가 너무 큽니다, 사이에 하나 채우던지 간격을 좁히던지 해주세요
쿠도스 ㄴㄴ
Eh.. i make new diff? :(
Starfy
I can't see Foreverends in the map tag
But why I can see his map in your own map
Do you steal it?
Changed a bit pattern doesn't mean the map is yours
It just shows your innocence and childish
Foreverends
Oh...
-N a n a k o-
meme
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