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sana - Kotoba no Iranai Yakusoku (TV size)

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Topic Starter
Monstrata
No it doesnt.
Milan-
hitsounds are op
2015-06-08 04:06 Milan-: i'd have used finishes on the 4th combo only
2015-06-08 04:06 Milan-: for the kiai
2015-06-08 04:07 Milan-: finishes every stanza is too loud imo:(
2015-06-08 04:07 monstrata: Ah
2015-06-08 04:07 monstrata: yea thats what i thought lol
2015-06-08 04:07 monstrata: wasnt sure what to use to begin the combo tho
2015-06-08 04:07 monstrata: was thinking drum whistles
2015-06-08 04:08 Milan-: or keep your finishes, but use lower volumen on those
2015-06-08 04:08 Milan-: i think i'd use normal whistles
2015-06-08 04:09 monstrata: o dam ive never used normal whistles in any of my maps ever LOL
2015-06-08 04:09 monstrata: k ill try haha
2015-06-08 04:09 Milan-: xD
2015-06-08 04:10 Milan-: if you do so, i'd add whistles on other places too, to fit the music/hitsounds itself
2015-06-08 04:10 Milan-: like 01:07:449 (4) - 01:07:802 (6) - head
2015-06-08 04:11 monstrata: hm like where ;o
2015-06-08 04:11 monstrata: o
2015-06-08 04:11 Milan-: 01:11:684 (4) -
2015-06-08 04:12 Milan-: 01:12:919 (6,8) -
2015-06-08 04:12 Milan-: 01:13:449 (10) - this should have finish too
2015-06-08 04:13 Milan-: 01:18:743 (4,6) - <-whistles
2015-06-08 04:13 Milan-: 01:22:978 (3) -
2015-06-08 04:13 Milan-: 01:25:096 (1) - finish sound better here
2015-06-08 04:13 Milan-: and stuffs like that
2015-06-08 04:13 Milan-: xD
2015-06-08 04:13 monstrata: ya i agree
2015-06-08 04:15 monstrata: alright sounds good ;o
2015-06-08 04:15 monstrata: hmm
2015-06-08 04:15 monstrata: for the Soft sections, i feel like silencing the slidersliderslide might be better
2015-06-08 04:15 monstrata: derp too many slides
2015-06-08 04:16 Milan-: yes xd i wanted to say that too, but i thought you dont like using custom
2015-06-08 04:16 monstrata: nah. its not tat i dont like custom, i just dont know any good ones except silent ones LOL
2015-06-08 04:16 Milan-: haha
2015-06-08 04:17 Milan-: well yea, use it
2015-06-08 04:18 Milan-: 00:10:966 (2) - here you can remove whistle, to fit the pattern
2015-06-08 04:19 Milan-: pretty sure you dont want to use drum clap here 00:21:194 (6) - but here instead 00:21:900 (3) -
2015-06-08 04:20 monstrata: ook
2015-06-08 04:20 Milan-: asdf no clap on the latter, finish yes
2015-06-08 04:20 monstrata: o nice
2015-06-08 04:20 monstrata: kk
2015-06-08 04:20 Milan-: imean on this 2 00:21:900 (3,5) -
2015-06-08 04:21 monstrata: all finihs?
2015-06-08 04:21 Milan-: drum finish
2015-06-08 04:21 monstrata: kk ya
2015-06-08 04:23 Milan-: 00:57:552 (2,2) - i'd remove those whitles
2015-06-08 04:23 Milan-: similar to what i said before
2015-06-08 04:24 monstrata: ook
2015-06-08 04:24 Milan-: 01:01:089 (1,1) - these sound better with normal/soft finishes
2015-06-08 04:25 Milan-: 01:02:148 (3) - normal samp too loud here ;w; soft samp is moe
2015-06-08 04:25 monstrata: hmm ook ya normal/soft finish is nice too
2015-06-08 04:25 Milan-: and also, i'd remove the whistle on that one
2015-06-08 04:26 monstrata: sure
2015-06-08 04:26 monstrata: 01:08:860 (4,6) - normal whistles here?
2015-06-08 04:27 Milan-: i personally wont do it
2015-06-08 04:28 monstrata: 01:07:449 (4,6) - But you suggested normal whistles here
2015-06-08 04:28 monstrata: hmm
2015-06-08 04:28 monstrata: zzzzz i still suck at using whistles loool
2015-06-08 04:28 Milan-: xD
2015-06-08 04:28 Milan-: it's different
2015-06-08 04:29 Milan-: u'll use finish at 01:08:155 (1) -
2015-06-08 04:29 Milan-: so using whistle right before, gives a nice "momentium"
2015-06-08 04:29 monstrata: 01:09:566 (1) - finish fits here too tho
2015-06-08 04:29 monstrata: oo
2015-06-08 04:29 monstrata: actually
2015-06-08 04:29 monstrata: nah finish works, but its not as strong
2015-06-08 04:30 monstrata: 01:19:096 (6) - Then finish would work here
2015-06-08 04:30 monstrata: whistle**
2015-06-08 04:31 Milan-: 01:18:743 (4,6) - of these 2
2015-06-08 04:31 monstrata: ya

i noticed a large difficulty gap between your Easy and Hard, so i made a Normal for you <3
Kuki
Easy
  1. Pretty polish, no issues I could find
Milan-'s Normal
  1. 00:03:215 (5) - Not a fan of this, doesn't look very attractive. Consider this: http://puu.sh/igPIB/4a97f7f1ed.jpg
  2. 00:03:215 (4,5) - Consider this instead: http://puu.sh/igPK6/09ce030c66.jpg
  3. 00:12:900 (3,1) - Fix stack
  4. 00:20:841 (2,3,4) - snap to grid, make it a perfect triangle
  5. 00:47:699 (5) - try this here: http://puu.sh/igPO1/d98707a41b.jpg
Hard
  1. 00:25:781 (1,1) - Not a fan of this overlap, please fix.
  2. 00:42:032 (3,4,5) - snap to grid, fix shape

Insane
  1. 00:08:849 (1,3) - Fix stack
  2. 00:33:738 (4,2) - Fix stack
  3. 00:59:678 (1) - Holy shit I love this
Six Paths
  1. 00:30:738 (3,4,5) - This shape looks a bit off, try fixing
  2. 00:42:385 (5,3) - Fix overlap/stack
  3. 01:07:360 (3,4) - curve these, provides fun flow to 01:07:625 (5) - onwards.
Mapset's awesome, good luck on ranked! 8-)
furywolf
Hey monstrata, doing m4m for your queue t/274775
I'm still not very experienced at modding so feedback would be appreciated and sorry if I wasn't very helpful

[Easy]
00:04:274 (2) - Stacking here may be too short a window for easy diff, try moving it to the side like 00:05:686 (2)
00:36:385 (2,3) - Flow may be confusing for new players, they may see the 1 and miss the 3
00:39:208 (2,3) - ^
00:42:032 (2,3) - ^
00:50:522 (2,1) - I think this overlap is too close, it should have another object between them like 00:52:702 (2). You could try blanketing 1 around 2 to fix this

[Milan-'s Normal]
Match up the hitsound volume to the other difficulties?
00:44:679 (5) - Consider using this rythm instead 00:56:841 (1) - Try having it slightly different from 00:59:678 (1)

[Hard]
00:48:228 - Add a circle here? It feels a little empty without it
00:49:640 - ^
00:52:467 - ^

[Insane]
00:34:356 (2) - Slider end not perfectly stacked, move the end point to x:231 y:215
00:39:208 (2) - x:401 y:331 if you want an equilateral triangle, I'm fine with either. If you do change it, consider 00:36:385 (3,4,5) for consistency
00:56:841 (1) - x:191 y:233 for perfect stack

[Six-Paths]
00:43:444 (3) - I would try and stack these with 00:42:385 (5) but it may be a nightmare adjusting all the blankets
01:05:331 (1) - x:178 y:265 for perfect stack
GiantZarz
From your M4M queue
I like your mapping style!
[Easy]

Not much mod.

00:39:208 (2,3) - Ctrl + G maybe?

[Normal]

00:50:169 (4) - Try start at 00:49:993 and do reverse

00:53:173 (5) - Start at 00:52:996 would sound better imo

01:04:625 (4,5) - Why don't try do (4) as reverse instead of placing (5)

01:10:272 (4,5) - ^

01:18:743 (5,6) - ^

[Hard]

Not much mod too.

01:07:360 - Add a note here, I heard a drum in the music

[Insane]

00:10:966 (2) - Move this to blanket 00:11:841 (2)

00:20:135 (1,2,3,4,1) - Maybe too much spacing.

00:29:326 (2,3,4) - Try Ctrl+G (3) and (4)

00:36:208 - Feel like this is too empty and not consistent gap between notes

00:36:914 - ^

00:39:032 - ^

00:39:738 - ^

00:40:444 - ^

00:42:208 (2) - Why add hitclap?

[Six Paths]

Not much mod again.

00:50:522 (3,4,5,6) - Try Ctrl+G (4) and (5)

01:02:148 (3) - Why not try extend to 01:02:403 to be consistent with other diffs
Good Luck :3 :)
Topic Starter
Monstrata

Kuki wrote:

Easy
  1. Pretty polish, no issues I could find
Milan-'s Normal
  1. 00:03:215 (5) - Not a fan of this, doesn't look very attractive. Consider this: http://puu.sh/igPIB/4a97f7f1ed.jpg
  2. 00:03:215 (4,5) - Consider this instead: http://puu.sh/igPK6/09ce030c66.jpg
  3. 00:12:900 (3,1) - Fix stack
  4. 00:20:841 (2,3,4) - snap to grid, make it a perfect triangle
  5. 00:47:699 (5) - try this here: http://puu.sh/igPO1/d98707a41b.jpg
Hard
  1. 00:25:781 (1,1) - Not a fan of this overlap, please fix. Fine imo
  2. 00:42:032 (3,4,5) - snap to grid, fix shape fixed

Insane
  1. 00:08:849 (1,3) - Fix stack Fixed
  2. 00:33:738 (4,2) - Fix stack Fixed
  3. 00:59:678 (1) - Holy shit I love this <3
Six Paths
  1. 00:30:738 (3,4,5) - This shape looks a bit off, try fixing okay fixed
  2. 00:42:385 (5,3) - Fix overlap/stack Not trying to overlap here.
  3. 01:07:360 (3,4) - curve these, provides fun flow to 01:07:625 (5) - onwards.I like the linear pattern here, but i can see where you're coming from. I'll change this if someone else brings this up.
Mapset's awesome, good luck on ranked! 8-)
Thanks for the mod :D
Misure
Hihi~
M4M from your queue~

[General]

Insane and Six Paths have the same CS AR OD HP, maybe you can set a gap.
[Six Paths]

00:08:849 (1) - maybe ctrl+G better for almost all the slides are in that flow in this part
00:10:966 (2) - how about turn to a slider and a note? I mean slider finish at 00:11:319 -
00:12:547 (5,6,7,1) - the same flow makes a little uncomfortable
00:13:606 (2,3,4) - distance is sort of awkward
00:22:959 - maybe rhythm can be simpler for this part because of the violent part right now
00:31:444 (1,3,1,3) - down more
00:42:385 (5,2) - not stack?
00:58:252 (1,2) - obviously you ignore some vocal... maybe follow them better
01:01:795 (1,2) - ctrl+G and keep away from 01:01:266 (2) -
01:02:148 - I expect this when in my playing, but there is no ;_;

01:03:478 - add a note
01:07:096 (2,3,4) - I think sort of far
01:12:655 (3) - delete this one
01:18:037 -

01:24:213 (4) -

01:27:568 (2,3) - I think the position can be better although I don't know where
[Insane]

00:10:260 - ×0.65 better
00:20:135 (1,2,3,4) - a little difficult to read the first, maybe closer better
00:21:900 (3,4,5) - too close
00:22:253 (5) - I think using 1/8 here is unnecessary... If you must do that, better not get empty around 00:22:870 - If I were you, maybe I'll do this:
00:22:606 -
00:25:076 (1,1,2) - too close
00:32:326 (3,3) - not stack?
00:34:267 (1,2,3,4) - maybe flow not good
00:36:385 (3,4,5) - and 00:39:208 (2,3,4) - I don't think they have the same rhythm according to vocal so you know what I mean
00:39:914 (1,2) - I think sort of close, maybe 00:40:620 (2) - ctrl+G is a choice
00:40:620 (2) - rorate 40°, only when you ignore ^ mod
00:42:385 (3,1) - I prefer they keep a distance
00:56:841 (1,2,1,2,1) - slider slower one by one to make the slider shorter one by one
01:01:089 (2) - close to 00:59:678 (1) - ; 01:01:266 (3) - far from 00:59:678 (1) - , I think
01:02:148 (3) - maybe your can choose a silenter hitsound for it
01:06:743 (1) - blanket can be better
01:11:684 (3) - ctrl+G
01:12:037 (4) - ^
01:12:390 (1,2,3) - 01:13:625 (8,9,1) - why not curve the stream? I think not beautiful for now
01:13:449 (7) - to (235,120) and 01:13:625 (8) - to (84,280) or around to make flow better while blanket for 01:12:037 (4,1) -
01:27:568 (2,3) - stack and change a position
[Hard]

00:00:371 (1) - to 00:11:319 - the beginning part is gentle so I think you can delete some notes
00:13:782 - I know you want to show the rhythm like this
http://puu.sh/ih4VY/9a20389d41.jpg
but the tail of slider performs bad, I think when playing with Doubletime
00:32:326 (2) - delete and move the slider, unnecessary note I think
00:36:385 (3) - use the similar form like previous ones
00:39:208 (2,3,4) - put them (440,232) better
00:56:841 (1,2,3,4) - keep a distance for them better
01:07:449 (2) - NC here is enough
01:18:743 (2) - ^
01:12:390 - better for sure like this

01:25:096 (1) - ctrl+G better and change a position
[Normal]

well...
00:10:966 (3,4,1) - keep in a line?
00:15:194 -

00:25:781 (5,6) - difficult for a Normal diff player so turn 00:27:033 (6) - to a note and place it at 00:27:209 -
00:27:914 (1) - NC here
00:33:385 (2) - curves in opposite side

Besides I think some use of short sliders makes it difficult to read for a Normal diff player, maybe
[Easy]

Slider tick rate 1 is enough I think, for when playing I see many white points on the long sliders, which makes me swim
00:49:816 (1,2,1) - really awkward placing I think when playing with DTHRFL
00:56:512 (2) - unnecessary note, delete it

besides, you can add more empty rhythm because some part is sort of tight in rhythm now.

OK, seems I just say some unnecessary things...
Well, good luck :)
Misure

Misure wrote:

Hihi~
M4M from your queue~
Well, I modded for about 2 hours, in which time you have changed something...
Hope my mod directs to the right time point and objects :o
Topic Starter
Monstrata

Misure wrote:

Misure wrote:

Hihi~
M4M from your queue~
Well, I modded for about 2 hours, in which time you have changed something...
Hope my mod directs to the right time point and objects :o

No worries~ if its already been changed from an earlier mod i'll mention it :) Thanks in advance!
Topic Starter
Monstrata

furywolf wrote:

Hey monstrata, doing m4m for your queue t/274775
I'm still not very experienced at modding so feedback would be appreciated and sorry if I wasn't very helpful

[Easy]
00:04:274 (2) - Stacking here may be too short a window for easy diff, try moving it to the side like 00:05:686 (2) This is fine imo.
00:36:385 (2,3) - Flow may be confusing for new players, they may see the 1 and miss the 3 You're absolutely right. fixed for all 3.
00:39:208 (2,3) - ^
00:42:032 (2,3) - ^
00:50:522 (2,1) - I think this overlap is too close, it should have another object between them like 00:52:702 (2). You could try blanketing 1 around 2 to fix this This is fine imo.

[Milan-'s Normal]
Match up the hitsound volume to the other difficulties?
00:44:679 (5) - Consider using this rythm instead 00:56:841 (1) - Try having it slightly different from 00:59:678 (1)

[Hard]
00:48:228 - Add a circle here? It feels a little empty without it I prefer the empty rhythm. it's not an Insane
00:49:640 - ^ ^
00:52:467 - ^^

[Insane]
00:34:356 (2) - Slider end not perfectly stacked, move the end point to x:231 y:215 Fixed from previous mod.
00:39:208 (2) - x:401 y:331 if you want an equilateral triangle, I'm fine with either. If you do change it, consider 00:36:385 (3,4,5) for consistency I prefer this.
00:56:841 (1) - x:191 y:233 for perfect stack Fixed

[Six-Paths]
00:43:444 (3) - I would try and stack these with 00:42:385 (5) but it may be a nightmare adjusting all the blankets I'm not trying to stack them
01:05:331 (1) - x:178 y:265 for perfect stack Fixed.
Thanks for the mod, especially on the Easy!!
Topic Starter
Monstrata

giantzarz wrote:

From your M4M queue
I like your mapping style!
[Easy]

Not much mod.

00:39:208 (2,3) - Ctrl + G maybe? Did something else

[Normal]

00:50:169 (4) - Try start at 00:49:993 and do reverse

00:53:173 (5) - Start at 00:52:996 would sound better imo

01:04:625 (4,5) - Why don't try do (4) as reverse instead of placing (5)

01:10:272 (4,5) - ^

01:18:743 (5,6) - ^

[Hard]

Not much mod too.

01:07:360 - Add a note here, I heard a drum in the music This is fine, fits with my rhythm

[Insane]

00:10:966 (2) - Move this to blanket 00:11:841 (2) Did something similar

00:20:135 (1,2,3,4,1) - Maybe too much spacing. Ehh, sure i'll take out one of the repeats

00:29:326 (2,3,4) - Try Ctrl+G (3) and (4) I like mine better

00:36:208 - Feel like this is too empty and not consistent gap between notes Added a slider here

00:36:914 - ^ This ones fine, it's a light insane

00:39:032 - ^ Fine

00:39:738 - ^ Fine

00:40:444 - ^ Also fine

00:42:208 (2) - Why add hitclap? Part of my hitsound rhythm

[Six Paths]

Not much mod again.

00:50:522 (3,4,5,6) - Try Ctrl+G (4) and (5) I like my way better

01:02:148 (3) - Why not try extend to 01:02:403 to be consistent with other diffs Good point. changed
Good Luck :3 :)
Thanks for the mod :D
Topic Starter
Monstrata

Misure wrote:

Hihi~
M4M from your queue~

[General]

Insane and Six Paths have the same CS AR OD HP, maybe you can set a gap. Increased diff settings on Six Paths
[Six Paths]

00:08:849 (1) - maybe ctrl+G better for almost all the slides are in that flow in this part Wouldn't flow as nicely :P
00:10:966 (2) - how about turn to a slider and a note? I mean slider finish at 00:11:319 - I like slider better. Simpler
00:12:547 (5,6,7,1) - the same flow makes a little uncomfortable Really? :S I like this flow.
00:13:606 (2,3,4) - distance is sort of awkward Fine for me,
00:22:959 - maybe rhythm can be simpler for this part because of the violent part right now Hmm. I think this is fine. Hardest diff, so no need to hold back on difficulty imo. The rhythm is already simple enough
00:31:444 (1,3,1,3) - down more Looks fine for me
00:42:385 (5,2) - not stack? Nah
00:58:252 (1,2) - obviously you ignore some vocal... maybe follow them better Not following vocals here. Instruments
01:01:795 (1,2) - ctrl+G and keep away from 01:01:266 (2) - but this creates poor flow...
01:02:148 - I expect this when in my playing, but there is no ;_; This is better tho, theres no note later.

01:03:478 - add a note Triplet doesn't really fit here tbh
01:07:096 (2,3,4) - I think sort of far Did something
01:12:655 (3) - delete this one It fits though....
01:18:037 - No, theres no notes there ;c

01:24:213 (4) - Same... no notes

01:27:568 (2,3) - I think the position can be better although I don't know where Triangle~ its fine
[Insane]

00:10:260 - ×0.65 better Why :S
00:20:135 (1,2,3,4) - a little difficult to read the first, maybe closer better Yea fixed them
00:21:900 (3,4,5) - too close Nah they're fine
00:22:253 (5) - I think using 1/8 here is unnecessary... If you must do that, better not get empty around 00:22:870 - If I were you, maybe I'll do this: I like the 1/8. the purpose here is simply to hold.
00:22:606 -
00:25:076 (1,1,2) - too close Fixed
00:32:326 (3,3) - not stack? Not trying to stack
00:34:267 (1,2,3,4) - maybe flow not good Plays fine imo
00:36:385 (3,4,5) - and 00:39:208 (2,3,4) - I don't think they have the same rhythm according to vocal so you know what I mean I'm mapping to the drums
00:39:914 (1,2) - I think sort of close, maybe 00:40:620 (2) - ctrl+G is a choice Nah this is fine
00:40:620 (2) - rorate 40°, only when you ignore ^ mod
00:42:385 (3,1) - I prefer they keep a distance Theyre fine imo
00:56:841 (1,2,1,2,1) - slider slower one by one to make the slider shorter one by one Good idea, but this is already good enough ;P Unnecessary imo
01:01:089 (2) - close to 00:59:678 (1) - ; 01:01:266 (3) - far from 00:59:678 (1) - , I think This is fine.
01:02:148 (3) - maybe your can choose a silenter hitsound for it Yep fixed.
01:06:743 (1) - blanket can be better Fixed
01:11:684 (3) - ctrl+G prefer current flow better
01:12:037 (4) - ^ ^
01:12:390 (1,2,3) - 01:13:625 (8,9,1) - why not curve the stream? I think not beautiful for now This is fine. it doesn't matter if i curve it because its just 2 circles. the curve is barely noticeable whereas a straight line definitely is
01:13:449 (7) - to (235,120) and 01:13:625 (8) - to (84,280) or around to make flow better while blanket for 01:12:037 (4,1) - This flow is fine
01:27:568 (2,3) - stack and change a position This is fine honestly
[Hard]

00:00:371 (1) - to 00:11:319 - the beginning part is gentle so I think you can delete some notesNah
00:13:782 - I know you want to show the rhythm like this
http://puu.sh/ih4VY/9a20389d41.jpg
but the tail of slider performs bad, I think when playing with Doubletime Its fine :S I don't see how 1/1 rhythm can be difficult
00:32:326 (2) - delete and move the slider, unnecessary note I think piano
00:36:385 (3) - use the similar form like previous ones This is fine
00:39:208 (2,3,4) - put them (440,232) betterI want to create a linear pattern with the slider-end of 1 tho
00:56:841 (1,2,3,4) - keep a distance for them better Its fine~ 2/1 spacing in between.
01:07:449 (2) - NC here is enough No to both
01:18:743 (2) - ^
01:12:390 - better for sure like this No :P. triplets play much better when they begin on red ticks.

01:25:096 (1) - ctrl+G better and change a position I dont like that flow...
[Normal]

well...
00:10:966 (3,4,1) - keep in a line?
00:15:194 -

00:25:781 (5,6) - difficult for a Normal diff player so turn 00:27:033 (6) - to a note and place it at 00:27:209 -
00:27:914 (1) - NC here
00:33:385 (2) - curves in opposite side

Besides I think some use of short sliders makes it difficult to read for a Normal diff player, maybe
[Easy]

Slider tick rate 1 is enough I think, for when playing I see many white points on the long sliders, which makes me swim I agree, Slidertick 1 is good enough.
00:49:816 (1,2,1) - really awkward placing I think when playing with DTHRFL You should be considering the map only in NoMod :P. This is fine.
00:56:512 (2) - unnecessary note, delete it It's mapping the piano, but since this is Easy, sure why not.

besides, you can add more empty rhythm because some part is sort of tight in rhythm now.

OK, seems I just say some unnecessary things...
Well, good luck :)
Thanks for the mod :D
DahplA
M4M ^_^

Six Paths
  1. OD: 8.5 might be a little too much for a TV Size. I'd say something like 8.2 would do fine
  2. 00:03:215 (1,2,3) - I think this part should have equal spacing, since it's a calm part here, there's no real need to space it too far
  3. 00:14:664 (2) - Fix stack slightly
  4. 00:16:253 (2,7) - ^
  5. 00:20:135 (1) - ^
  6. 00:29:326 (3) This is a bit far for a 1/1 gap IMOk, 00:30:738 (3) - this fits better
Insane
  1. Likewise, you should also lower the OD here, because it's 4.1 star TV Size (you don't want it to difficult). I think 7.5 or 7.8 works fine.
  2. 00:27:209 (1) - I think a regular curved slider should be here. There's no need to have an angled slider if there's no emphasis on a specific note here
  3. 00:44:679 (2,3,4) - Because of the stack here, 2 is very close to 1. I recommend moving this somewhere else. Maybe have 00:44:856 (4) - x:284, y:204, and move 00:45:561 (1,2) - accordingly
  4. 01:18:037 (1) - Improve blanket (towards the pointy end)
Hard
  1. 00:22:959 00:34:267 I'd say for this slow part, you don't need to NC every fourth beat, but probably every eighth beat. 00:22:959 (1,2,1) - I feel it would flow better for examples like this, where you've only placed 2 objects in one combo. I don't mention in Insane and Six Paths, because it flows well there with higher SV and object count.
  2. 01:02:148 (3) - Fix stack slightly
  3. 01:26:495 (1) - Is this meant to have a sliderslide sound?
Milan-'s Normal
  1. 00:13:782 (5,6,1) - IMO, I think this is positioned too close to the top.
  2. 01:27:928 (3) - Fix stack slightly
Easy
  1. 01:01:089 (1,2) - I think you can use 1/2 sliders here because the sound is great enough for a note. They'll still have about 1/1 gap so there is recovery time.

Nice mapset. Very solid mapping. Good luck.
Topic Starter
Monstrata

DahplA wrote:

M4M ^_^

Six Paths
  1. OD: 8.5 might be a little too much for a TV Size. I'd say something like 8.2 would do fine Nah this is fine ;3
  2. 00:03:215 (1,2,3) - I think this part should have equal spacing, since it's a calm part here, there's no real need to space it too far I like the jump
  3. 00:14:664 (2) - Fix stack slightly Fixed
  4. 00:16:253 (2,7) - ^ Fixed
  5. 00:20:135 (1) - ^ Fixed
  6. 00:29:326 (3) This is a bit far for a 1/1 gap IMOk, 00:30:738 (3) - this fits betterNah this is fine
Insane
  1. Likewise, you should also lower the OD here, because it's 4.1 star TV Size (you don't want it to difficult). I think 7.5 or 7.8 works fine. Reduced to 7.5
  2. 00:27:209 (1) - I think a regular curved slider should be here. There's no need to have an angled slider if there's no emphasis on a specific note here I like it. also, piano
  3. 00:44:679 (2,3,4) - Because of the stack here, 2 is very close to 1. I recommend moving this somewhere else. Maybe have 00:44:856 (4) - x:284, y:204, and move 00:45:561 (1,2) - accordingly This is fine imo.
  4. 01:18:037 (1) - Improve blanket (towards the pointy end)Tried.
Hard
  1. 00:22:959 00:34:267 I'd say for this slow part, you don't need to NC every fourth beat, but probably every eighth beat. No, that would create combo's over 10 on a slow section which isn't great imo.
    00:22:959 (1,2,1) - I feel it would flow better for examples like this, where you've only placed 2 objects in one combo. I don't mention in Insane and Six Paths, because it flows well there with higher SV and object count. Here it makes sense. Okay. removed NC from some combo's to make them longer
  2. 01:02:148 (3) - Fix stack slightly Fixed
  3. 01:26:495 (1) - Is this meant to have a sliderslide sound?Nice catch. Fixed
Milan-'s Normal
  1. 00:13:782 (5,6,1) - IMO, I think this is positioned too close to the top.
  2. 01:27:928 (3) - Fix stack slightly
Easy
  1. 01:01:089 (1,2) - I think you can use 1/2 sliders here because the sound is great enough for a note. They'll still have about 1/1 gap so there is recovery time.Nah, 1/2 sliders are discouraged on Easy anyways. I've seen maps getting dq'ed just because there were 1/2 sliders in Easy.

Nice mapset. Very solid mapping. Good luck.
Thanks for the mod + star :D.
GoldenWolf
Timing mod pl0x

00:10:986 - add red line, offset shift
00:22:974 - ^
00:25:797 - delete red line around here, unnecessary
00:26:151 - ^
00:27:209 - ^
00:34:277 - add red line, offset shift (based on vocals/guitar, since drums are all over the place l0l)
00:46:973 - what's this red line for btw? can't quite get its purpose lol
the rest sounds fine, if based on vocals/guitar at least... those drums sucks lol orz
eeezzzeee
Hi, for m4m from your queue

LEGEND
BLUE = Suggestions/comments
BLACK = Real problems

FORMAT
Diff Name
Comments

00:00:00 - change - reason
If there is a reason, please read that before trying the changes!
----------------
Total time spent on mod

Final comments

[Six Paths]
Really good map, the flow works well

00:08:849 (1,2,3,4,5,6,7) - are you sure these whistles aren't supposed to be on 2 and 6? - the music is pretty much the same as before but suddenly the change in the hitsounds does not sound good
00:35:238 - try adding a circle here - i think it sounds nice and since this parts is all single taps i think this will make it more interesting
00:37:797 (3) - missing a hitsound here? - maybe this was on purpose but then i think you need to adds something here
00:38:061 - add circle here - if you wanted to take my suggestion at 00:35:238 - (you'll have to move 4)
00:40:885 - add circle here - if you wanted to take my suggestion at 00:35:238 - (maybe move 3 down a little)
01:02:508 - are you making every two combos flow in the opposite directions on purpose? lol even if it wasn't thats really cool :D
01:19:449 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - ctrl+h this whole part - to alternate the flow from the previous pattern (it actually works very well without having to move anything except for the blanket at the end!)

[Insane]
Very pretty patterns!

OD = 7 - 8 is pretty high for an easier insane
00:08:849 (1,2,3,4) - whistles on the ends of the sliders - same reason as in Six Paths
00:10:966 (2) - remove whistle - i think you didnt have one here in Six Paths
00:37:797 (3) - missing a hitsound
00:39:032 - add a circle here - i think it just plays better without a pause here since the previous verse has no pause
00:39:208 (2,3,4) - maybe make this the same triangle shape as 00:36:385 (3,4,5) - aesthetic because its the same music
00:59:678 (1,2,3) - move 2 closer and 3 further - i think the jump to 3 should be bigger than the jump to 2

[Hard]

00:05:862 (7) - delete - this just sounds better for me. lets not put so many doubles here lol (you'll have to move 1 further away too)
00:08:849 (1,2,3,4,5) - I would suggest the same thing as the other diffs about the whistles but because of the rhythm we can't really do anything about that lol
00:08:849 (1,2,3) - try a placement like this http://puu.sh/imU3t/e50b786af5.jpg - i notice the spacing is very small between 1,2,3
00:24:370 (3) - missing a hitsound here
00:37:797 (2) - missing hitsound
00:56:841 (1,2,3,4) - really close?
01:02:508 - the blanketing during the kiai is so pretty!

[Milan-'s Normal]
Looks ok

00:49:463 (3,4) - change 4 into a circle OR add a circle at 00:49:993- either map both of the red lines or none of them here because there is the same sound on both of them

[Easy]
Looks ok

00:01:804 (3) - NC - to be consistent with the rest of the map. though instead I think you should make all the combos in this diff longer since they are quite short, mostly only go up to 2 lol
00:08:849 (1,2,1,2) - whistles on the circles
00:37:091 (1) - missing hitsound

-------------------------------------------------------------------------------------------------------
Total time spent on mod: ??? forgot to keep track

Sometimes the hitsounding seems a little messy to me because its using too many different sounds while in the song its a very simple pattern... But otherwise the mapping is very good.
That's all, good luck! :)
Sc4v4ng3r
Hello~ M4M from your queue :D
Really solid beatmap, I like it :D

Easy
Like I said, this map is nice :D Can't point out much.
  1. 00:06:039 (1) - Why use a red anchor point when it can just be a smooth curve?
  2. 00:22:253 (2,1) - Since (2) is a curve, why not try to curve (1) at least a bit?

Milan-'s Normal
  1. 00:00:371 (1,2,3) - IMO, but I think making this kind of trap in Normal is awkward.
  2. 00:22:959 (1,2,3,4) - My opinion again, but I think this would be better if (1) and (2) were 1/1 slider. Same goes to (3) and (4).
  3. 00:40:620 (2,3,4,5) - I don't like to put 4 circles consecutively in Normal, rather use 1/1 sliders.
  4. 00:58:612 (3,4) - I woudl prefer if this was 2/1 slider, I think this fits the vocal well.
  5. 01:25:096 (6) - This could be a 2/1 slider, to fit the vocals.

Hard
  1. 00:32:326 (2) - This could be removed, so (3) can be following the vocals.
  2. Notes from 00:39:914 to 00:43:973 - You can be following the previous notes, something like this: (couldn't expalin it)

  3. 00:50:875 (4) - I think this should be a circle, to give players a bit of a break, and to follow the drum beat.
  4. 00:56:841 (1,2,3,4) - Yes, I know you make lots of fun jumps, but I think in Hard, jump should be constant. Furthermore, there is no pitch change of anything am I right?
  5. 01:26:495 (1,2,3) - I think the vocals can be expressed well if you used two 1/1 sliders.

Insane
  1. 00:16:076 (2,3,4,5,6) - Why not follow the flow and go with triplets?
  2. 00:39:208 (2,3,4) - I don't think a tringle like this fits, why not copy the triangular pattern from these? 00:36:385 (3,4,5)
  3. 01:26:495 (1,2,3) - Same thing like hard, two 1/1 sliders and leave the last circle be.

Six Paths
[notice][list][*]00:22:429 (6,7) - I think this can follow Insane, where these can just be a 1/8 kick slider, or a stream.
[*]Really nice difficulty! I seriously cannot point out anything :/

Well... Since I couldn't help much, at least have a star :|
GL for ranked! :D
Topic Starter
Monstrata

eeezzzeee wrote:

Hi, for m4m from your queue

LEGEND
BLUE = Suggestions/comments
BLACK = Real problems

FORMAT
Diff Name
Comments

00:00:00 - change - reason
If there is a reason, please read that before trying the changes!
----------------
Total time spent on mod

Final comments

[Six Paths]
Really good map, the flow works well

00:08:849 (1,2,3,4,5,6,7) - are you sure these whistles aren't supposed to be on 2 and 6? - the music is pretty much the same as before but suddenly the change in the hitsounds does not sound good This is to transition. i think the change in rhythm is fine.
00:35:238 - try adding a circle here - i think it sounds nice and since this parts is all single taps i think this will make it more interesting I don't really like adding triplets when its not in the music :P
00:37:797 (3) - missing a hitsound here? - maybe this was on purpose but then i think you need to adds something here Added
00:38:061 - add circle here - if you wanted to take my suggestion at 00:35:238 - (you'll have to move 4)
00:40:885 - add circle here - if you wanted to take my suggestion at 00:35:238 - (maybe move 3 down a little)
01:02:508 - are you making every two combos flow in the opposite directions on purpose? lol even if it wasn't thats really cool :D Yep :D
01:19:449 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - ctrl+h this whole part - to alternate the flow from the previous pattern (it actually works very well without having to move anything except for the blanket at the end!) ahhhh i'd prefer not too, since that would mess up the structure i have here.

[Insane]
Very pretty patterns!

OD = 7 - 8 is pretty high for an easier insane This is fine~
00:08:849 (1,2,3,4) - whistles on the ends of the sliders - same reason as in Six Paths
00:10:966 (2) - remove whistle - i think you didnt have one here in Six Paths Good catch.
00:37:797 (3) - missing a hitsound ahhh hitsoundcopier rip
00:39:032 - add a circle here - i think it just plays better without a pause here since the previous verse has no pause I like the pause :D
00:39:208 (2,3,4) - maybe make this the same triangle shape as 00:36:385 (3,4,5) - aesthetic because its the same musicOkay sure
00:59:678 (1,2,3) - move 2 closer and 3 further - i think the jump to 3 should be bigger than the jump to 2 This is fine for me, theyre both strong right now.

[Hard]

00:05:862 (7) - delete - this just sounds better for me. lets not put so many doubles here lol (you'll have to move 1 further away too)Okay, i like this!
00:08:849 (1,2,3,4,5) - I would suggest the same thing as the other diffs about the whistles but because of the rhythm we can't really do anything about that lol
00:08:849 (1,2,3) - try a placement like this http://puu.sh/imU3t/e50b786af5.jpg - i notice the spacing is very small between 1,2,3 It's becoming calmer here though, so the spacing reflects that
00:24:370 (3) - missing a hitsound here added
00:37:797 (2) - missing hitsound added
00:56:841 (1,2,3,4) - really close? Yea this is fine~
01:02:508 - the blanketing during the kiai is so pretty! >///< Thanks :D

[Milan-'s Normal]
Looks ok

00:49:463 (3,4) - change 4 into a circle OR add a circle at 00:49:993- either map both of the red lines or none of them here because there is the same sound on both of them

[Easy]
Looks ok

00:01:804 (3) - NC - to be consistent with the rest of the map. though instead I think you should make all the combos in this diff longer since they are quite short, mostly only go up to 2 lol LOl wops, NC'ed. And yea well, it's an Easy, so low combo count is fine~
00:08:849 (1,2,1,2) - whistles on the circles added
00:37:091 (1) - missing hitsound added

-------------------------------------------------------------------------------------------------------
Total time spent on mod: ??? forgot to keep track

Sometimes the hitsounding seems a little messy to me because its using too many different sounds while in the song its a very simple pattern... But otherwise the mapping is very good.
That's all, good luck! :)
Thanks for the mod + star :D
Topic Starter
Monstrata

[Sc4v4ng3r] wrote:

Hello~ M4M from your queue :D
Really solid beatmap, I like it :D

Easy
Like I said, this map is nice :D Can't point out much.
  1. 00:06:039 (1) - Why use a red anchor point when it can just be a smooth curve? variety~
  2. 00:22:253 (2,1) - Since (2) is a curve, why not try to curve (1) at least a bit? No need to,

Milan-'s Normal
  1. 00:00:371 (1,2,3) - IMO, but I think making this kind of trap in Normal is awkward.
  2. 00:22:959 (1,2,3,4) - My opinion again, but I think this would be better if (1) and (2) were 1/1 slider. Same goes to (3) and (4).
  3. 00:40:620 (2,3,4,5) - I don't like to put 4 circles consecutively in Normal, rather use 1/1 sliders.
  4. 00:58:612 (3,4) - I woudl prefer if this was 2/1 slider, I think this fits the vocal well.
  5. 01:25:096 (6) - This could be a 2/1 slider, to fit the vocals.

Hard
  1. 00:32:326 (2) - This could be removed, so (3) can be following the vocals. But 2 is following the piano/
  2. Notes from 00:39:914 to 00:43:973 - You can be following the previous notes, something like this: (couldn't expalin it) No, i like this 1/2 slider spam better :P. Your suggestion is too empty for a Hard imo.

  3. 00:50:875 (4) - I think this should be a circle, to give players a bit of a break, and to follow the drum beat. It follows the rhythm well though...
  4. 00:56:841 (1,2,3,4) - Yes, I know you make lots of fun jumps, but I think in Hard, jump should be constant. Furthermore, there is no pitch change of anything am I right? There is so much time between each circle that they cant even be classified as jumps xD. This is just stylistic.
  5. 01:26:495 (1,2,3) - I think the vocals can be expressed well if you used two 1/1 sliders. I kinda prefer my current one because its the rhythm i've been using for the other diffs too. but i can change this if someone else points it out.

Insane
  1. 00:16:076 (2,3,4,5,6) - Why not follow the flow and go with triplets? A bit of variety. also theres 5-circle stream here.
  2. 00:39:208 (2,3,4) - I don't think a tringle like this fits, why not copy the triangular pattern from these? 00:36:385 (3,4,5) Ya fixed.
  3. 01:26:495 (1,2,3) - Same thing like hard, two 1/1 sliders and leave the last circle be. Maybe i'll change it on Hard since that rhythm is slightly easier imo. But not Insane

Six Paths
[notice][list][*]00:22:429 (6,7) - I think this can follow Insane, where these can just be a 1/8 kick slider, or a stream. I would prefer a different rhythm here. The 1/8 repeat on Insane works as a "hold" but the rhythm and note placement i have on Six Paths is much more intense even though it only uses 1/4's.
[*]Really nice difficulty! I seriously cannot point out anything :/

Well... Since I couldn't help much, at least have a star :|
GL for ranked! :D
Thanks for the mod and the star :D.
Sgord1
M4M. The map looks fine. Everything listed below are just suggestions. Feel free to ignore anything

[Easy]
Imo better to add NCs 2 times more often
00:02:862 (2) - for beginners it's hard to catch this circle since cursor velocity vector changes its direction 2 times. Imo better to make the flow more oval, removing blanket or reconsider it
00:21:194 (2) - same goes for this
00:07:451 (1,1) - they are almost like the same, maybe copy - paste
00:36:747 (3,1) - I'd try to avoid stacks on Easy
00:50:522 (2,1) - other overlaps are fine, but this one is too unintuitive

[Milan-'s Normal]
00:27:033 (2) - move it a bit up
00:38:503 (3) - this slider is looking straight. How about remove a red point from its middle


[Hard]
00:25:797 (1,3) - I would try to fix this overlap
00:32:503 (3,1) - the flow here can be improved imo
And I would try to add triplets at least somewhere

[Insane]
00:08:849 (1,2,3) - maybe better to do the same pattern as 00:09:554 (3,4,1) - it looks more pretty IMO
00:55:278 (4,5,1,2,3,1,2,3,1) - ofc this jumpy pattrn is looking nice, but it makes it hard to read
Insane is fine

[Six Paths]
Flawless *_*

Good luck! Now I go and mod Oriens!
Topic Starter
Monstrata

Sgord1 wrote:

M4M. The map looks fine. Everything listed below are just suggestions. Feel free to ignore anything

[Easy]
Imo better to add NCs 2 times more often Keeping, Easier for beginners lol
00:02:862 (2) - for beginners it's hard to catch this circle since cursor velocity vector changes its direction 2 times. Imo better to make the flow more oval, removing blanket or reconsider it I disagree, I don't see any difficult to this honestly
00:21:194 (2) - same goes for this
00:07:451 (1,1) - they are almost like the same, maybe copy - paste Having some variety here
00:36:747 (3,1) - I'd try to avoid stacks on Easy I don't see a problem with stacks on Easy
00:50:522 (2,1) - other overlaps are fine, but this one is too unintuitive Okay, changed up this pattern.

[Milan-'s Normal]
00:27:033 (2) - move it a bit up
00:38:503 (3) - this slider is looking straight. How about remove a red point from its middle


[Hard]
00:25:797 (1,3) - I would try to fix this overlap Did something. Still overlaps, but doesn't overlap as much.
00:32:503 (3,1) - the flow here can be improved imo This was intentional~
And I would try to add triplets at least somewhere I already use 1/4 repeat sliders. Using actual triplets would create a rhythm-difficulty gap between Normal and Hard

[Insane]
00:08:849 (1,2,3) - maybe better to do the same pattern as 00:09:554 (3,4,1) - it looks more pretty IMO Nah, i like this, it's different but flows well too.
00:55:278 (4,5,1,2,3,1,2,3,1) - ofc this jumpy pattrn is looking nice, but it makes it hard to read Ehh, i thought this was easy to read, i might change if some other people mention it.
Insane is fine

[Six Paths]
Flawless *_*

Good luck! Now I go and mod Oriens!
Thanks for the mod!!
Kibbleru
six path

  • lame name
blahh im too lazy/

ill do this later =w=
Kyouren
Lol, you forget add ''Honeyworks'' in tags because Honeyworks make this song!
http://honeyworks.jp/release/05.html
hehe
a
JBHyperion
Mod by PM request:

General Comments:
  1. Song Folder: BG image is 1365x768, rip last column of pixels, you will be missed ;w;
  2. Song Setup: Normal is OD3, whilst Hard is OD6 - perhaps raise Normal OD to 4 for a more even spread? (2/4/6/8/8.5). Could also lower Hard's HP to 4, since it's currently the same as Insane, and lowering it would give a HP spread of 2/3/4/5/6
  3. Metadata: Might be worth adding "Akatsuki Zukuyo" to tags - it's the other song on the CD single this song's full version is taken from, and part of that CD's title, so it's kinda relevant - source (or the link in gokugohan12468's post)
  4. Timing: One unrankable issue, see below
  5. Hitsounds: No issues
  6. AImod: No issues
Timing:

Ranking Criteria wrote:

No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
At 01:02:148 in Hard and Six Paths, you have an inherited and uninherited timing point at the same time with different samplesets - please change these to be the same sampleset (they're both default Normal in the Insane diff), since stacking one inherited and one uninherited timing point is only allowed to change SV

Difficulty-Specific Comments:
Easy
  1. 00:36:747 (3,1) - I know you already rejected it in a previous mod, but are you sure you want to stack in Easy? There's no rule that says you can't, but it can potentially be quite intimidating for newer players, especially at (relatively) high bpm like you have here, as it will require them to pause and restart cursor movement, and also read closely spaced approach circles. It's up to you in the end, but I'd personally avoid it. Same applies to other instances of stacking in this diff
  2. 01:03:919 (1) - Any chance you could adjust this slightly so that the direction change happens on the white tick? It emphasises the drum beat nicely - https://osu.ppy.sh/ss/3291278
  3. 01:13:802 (1) - ^
  4. 01:19:449 (1) - Minor point, but you could do something similar here with the first red tick to emphasise the "de" vocal note without changing your current pattern too much

Milan-'s Normal
  1. 00:06:039 (1) - The strong vocal note on the tail at 00:06:745 deserves to be clickable IMO. I'd split into a 1/1 slider and circle (or delete 00:07:098 (2) and make 2 1/1 sliders if you feel this is too many circles in a row
  2. 00:39:924 (1) - Rotate the tail 2 degress clockwise to make it parallel with 00:40:630 (2,3) and 00:41:336 (4,5)
  3. 01:06:390 (3) - Blankets 01:06:743 (4) -nicely, but not 01:05:331 (1) - if this is a problem for you, you could try moving (2) to [402,349] and (3,4) to [416,240]
  4. 01:15:919 (4,5) - Move to [424,83] for a better blanket between 01:15:213 (3,5)

Hard
  1. 00:39:217 (2,3,4) - Not too big a deal because of the 1/1 pause between 00:38:512 (1,2) but I think it flows better into and out of this pattern with (3) at [340,308]
  2. 01:19:449 (1,2) - Why place a jump here? 01:20:154 (3) is the more prominent note, in terms of both vocals and the instrument track, and it's the note you're emphasising with whistle
  3. 01:20:860 (1,2) - ^

Insane
  1. 00:48:405 (1,2) - You could increase the curve on (1) for a better blanket here, it's currently a little shallow. Try moving the 2nd to last grey node to [317,300] and the tail node to [380,264]
  2. 00:22:974 - What's the reason for the switch to a 2 beat NC pattern here? It's a calm part of the song so I don't feel it needs any special emphasis. I'd remove the NC's on 00:23:679 (1) and 00:25:091 (3) for a 4 beat NC pattern that's more consistent with the rest of the map
  3. 01:19:096 (3) - If you're following the vocals here, I think this should end on the red tick like in Hard - I can't hear a sound here o-o

Six Paths
  1. 00:16:782 (4,5,6,7,8,9,1) - Why Drum Sampleset on this stream when all your triplets use Normal? I guess maybe it could be a little overbearing, but it just sounds a bit flat to me currently. All I really hear is the Normal addition Clap on 00:16:959 (6) and Finish on 00:17:312 (1) since the Drum sampleset is much softer than the Normal. You could always reduce the volume slightly if you wanted a softer effect with Normal sampleset, or use the more prominent Drum finish hitsound you have at 00:21:547 (1,3,5) in some way
  2. 01:19:096 (3) - Same as in Insane, I think this should end on the red tick

To clarify: bubble pop was for unrankable timing points in the Hard and Six Paths diffs, everything else is just personal suggestions I feel might help you improve the mapset. Any questions, don't hesitate to let me know and I'll do what I can to help. Otherwise, poke me when you're ready to move forward again.
DahplA
RIP. Hopefully this map gets fixed soon :)
Topic Starter
Monstrata

JBHyperion wrote:

Mod by PM request:

General Comments:
  1. Song Folder: BG image is 1365x768, rip last column of pixels, you will be missed ;w; Fixed earlier~ I think you need to redl for the 1 pixel lel.
  2. Song Setup: Normal is OD3, whilst Hard is OD6 - perhaps raise Normal OD to 4 for a more even spread? (2/4/6/8/8.5). Could also lower Hard's HP to 4, since it's currently the same as Insane, and lowering it would give a HP spread of 2/3/4/5/6 Sure. increased to 4.
  3. Metadata: Might be worth adding "Akatsuki Zukuyo" to tags - it's the other song on the CD single this song's full version is taken from, and part of that CD's title, so it's kinda relevant - source (or the link in gokugohan12468's post) added
  4. Timing: One unrankable issue, see below
  5. Hitsounds: No issues
  6. AImod: No issues
Timing:

Ranking Criteria wrote:

No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
At 01:02:148 in Hard and Six Paths, you have an inherited and uninherited timing point at the same time with different samplesets - please change these to be the same sampleset (they're both default Normal in the Insane diff), since stacking one inherited and one uninherited timing point is only allowed to change SV

Ahh, fixed, even though they're not unrankable issues haha~

Difficulty-Specific Comments:
Easy
  1. 00:36:747 (3,1) - I know you already rejected it in a previous mod, but are you sure you want to stack in Easy? There's no rule that says you can't, but it can potentially be quite intimidating for newer players, especially at (relatively) high bpm like you have here, as it will require them to pause and restart cursor movement, and also read closely spaced approach circles. It's up to you in the end, but I'd personally avoid it. Same applies to other instances of stacking in this diff I really think they fit well. They aren't particularly hard to read imo, and they're very straight-forward to play + follow flow.
  2. 01:03:919 (1) - Any chance you could adjust this slightly so that the direction change happens on the white tick? It emphasises the drum beat nicely - https://osu.ppy.sh/ss/3291278 Sure! This one's an easy fix.
  3. 01:13:802 (1) - ^ This one would mess up a looot of the patterns i've set up here, so i don't feel comfortable changing it. I would lose the triangle with circle/heads at 01:12:390 (1,2,1) - And also parallel sliders / triangle design with 01:13:802 (1,1,2) -
  4. 01:19:449 (1) - Minor point, but you could do something similar here with the first red tick to emphasise the "de" vocal note without changing your current pattern too much I think this is fine. I fear moving the red tick closer to the slider-head could make the slider potentially dangerous lol.

Milan-'s Normal
  1. 00:06:039 (1) - The strong vocal note on the tail at 00:06:745 deserves to be clickable IMO. I'd split into a 1/1 slider and circle (or delete 00:07:098 (2) and make 2 1/1 sliders if you feel this is too many circles in a row
  2. 00:39:924 (1) - Rotate the tail 2 degress clockwise to make it parallel with 00:40:630 (2,3) and 00:41:336 (4,5)
  3. 01:06:390 (3) - Blankets 01:06:743 (4) -nicely, but not 01:05:331 (1) - if this is a problem for you, you could try moving (2) to [402,349] and (3,4) to [416,240]
  4. 01:15:919 (4,5) - Move to [424,83] for a better blanket between 01:15:213 (3,5)

Hard
  1. 00:39:217 (2,3,4) - Not too big a deal because of the 1/1 pause between 00:38:512 (1,2) but I think it flows better into and out of this pattern with (3) at [340,308] I was aiming for a bit of a flow-break here by arranging it in the opposite direction of slider 1's flow. It emphasizes the vocals + drums well imo.
  2. 01:19:449 (1,2) - Why place a jump here? 01:20:154 (3) is the more prominent note, in terms of both vocals and the instrument track, and it's the note you're emphasising with whistle I wanted "01:19:978 (2,3,4) - " to be their own triangular pattern since that fits with the vocal phrase "hanare" I think it works well with the music even though i'll agree that a jump on 3 would fit better. Basically, if I emphasized 3, i wouldn't be able to use a triangle formation because 2>3 would have to have a different spacing from 3>4. And i wanted them to play the same way.
  3. 01:20:860 (1,2) - ^

Insane
  1. 00:48:405 (1,2) - You could increase the curve on (1) for a better blanket here, it's currently a little shallow. Try moving the 2nd to last grey node to [317,300] and the tail node to [380,264] Nice. Okay
  2. 00:22:974 - What's the reason for the switch to a 2 beat NC pattern here? It's a calm part of the song so I don't feel it needs any special emphasis. I'd remove the NC's on 00:23:679 (1) and 00:25:091 (3) for a 4 beat NC pattern that's more consistent with the rest of the map Ah you're right, removed the extra NC's
  3. 01:19:096 (3) - If you're following the vocals here, I think this should end on the red tick like in Hard - I can't hear a sound here o-o I think the 3/4 slider works well since the vocal is held. But I made the slider-end soft-sampleset since sliders like these are meant to emphasize the vocals trailing off and shouldn't actually end on anything. I'll apply this to the other 3/4 sliders too.

Six Paths
  1. 00:16:782 (4,5,6,7,8,9,1) - Why Drum Sampleset on this stream when all your triplets use Normal? I guess maybe it could be a little overbearing, but it just sounds a bit flat to me currently. All I really hear is the Normal addition Clap on 00:16:959 (6) and Finish on 00:17:312 (1) since the Drum sampleset is much softer than the Normal. You could always reduce the volume slightly if you wanted a softer effect with Normal sampleset, or use the more prominent Drum finish hitsound you have at 00:21:547 (1,3,5) in some way Ahh, you're right, changed it back to Normal sampleset to be more consistent.
  2. 01:19:096 (3) - Same as in Insane, I think this should end on the red tick

To clarify: bubble pop was for unrankable timing points in the Hard and Six Paths diffs, everything else is just personal suggestions I feel might help you improve the mapset. Any questions, don't hesitate to let me know and I'll do what I can to help. Otherwise, poke me when you're ready to move forward again.
Thank you <3 <3
JBHyperion

monstrata wrote:

Ahh, fixed, even though they're not unrankable issues haha~
Yeah, saw your conversation with desperate-kun, better to be safe than sorry though (:

#JustOutdatedRankingCriteriaThings
Milan-

JBHyperion wrote:

  1. 00:06:039 (1) - The strong vocal note on the tail at 00:06:745 deserves to be clickable IMO. I'd split into a 1/1 slider and circle (or delete 00:07:098 (2) and make 2 1/1 sliders if you feel this is too many circles in a row it's totally cuz it's a normal. i do this a lot in the whole map too
  2. 00:39:924 (1) - Rotate the tail 2 degress clockwise to make it parallel with 00:40:630 (2,3) and 00:41:336 (4,5) alrgith
  3. 01:06:390 (3) - Blankets 01:06:743 (4) -nicely, but not 01:05:331 (1) - if this is a problem for you, you could try moving (2) to [402,349] and (3,4) to [416,240] i think it's fine.. not really worth to move stuff for some pixels xd
  4. 01:15:919 (4,5) - Move to [424,83] for a better blanket between 01:15:213 (3,5) ^
JBHyperion
Fine by me, here's your bubble back

Rebubbled~
hehe
fmjfgy
Haruto
Congrats Senpai :D/
DahplA
Eyy, congrats.
Rapthorn
Keep em coming monstrata
litoluna
ovo/
Milan-
<3
NewRulerNA

.osu wrote:

Artist:sana
ArtistUnicode:鎖那
incorrect artist/source?


http://honeyworks.jp/release/05.html


JPwiki
maybe she had used "鎖那" but unused the name so pls remove "鎖那" from artist unicode.


and another issue

.osu wrote:

Source:ナルト 疾風伝

official
JPwiki
source: NARUTO -ナルト- 疾風伝

do not forget to put "NARUTO" and hyphen

00:11:665 - nice timing
Topic Starter
Monstrata
Artist is fine, you can refer to any other ranked sana map for that.

Uhhh i can't find the site I used to check the source metadata zzzz but that wasn't the site I used. Not gonna bother checking a wikipedia article tho lol. That doesn't look like an official Naruto site...
Topic Starter
Monstrata
rip ;c
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

The current timing has some problems, and it needs to be reworked.

  • 00:11:665 - The timing point is off. It's quite early comparing to the music drums from 00:11:841 - 00:22:782 - .
Incorrect artist and source.

  • Artist must be sana, and source must be NARUTO -ナルト- 疾風伝.
  1. The artist only uses "sana" for this song. From the official website and her mylist, you can find it. "鎖那" was used by her at past, and it's like she only uses it for nico cover.
  2. The tv-tokyo is one of the official release. From website1 and website2, you will also find the source.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###BC
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