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IM@S ALLSTARS - GO MY WAY!!

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Kasuga
So many BAT :o
Topic Starter
Rukaru
alright, here's the update. :
  1. added new difficulty "Normal+"
  2. revert Normal diff to older version
  3. keeping some old pattern in Hard diff
that's all. now what should I do in order to rank this map??
Winnie
Just a quick mod on the normal+ no kudos :)


Normal+

  1. 00:12:663 (2) - Can be moved a little down and right so DS can work properly the 3/2 you had here skips this beat 00:15:996 so does the other 3/2 slider. In the normal it's ok but the red tick here should definitely be mapped out 00:16:829 because why would you have it in the other normal but not this one?
  2. 00:35:996 (1,2,3,4,5) - Pattern here was kind of crooked how about forming a triangle shape? Something like this http://puu.sh/fukKP/dde3954e55.jpg
  3. 00:42:663 (3,4) - During this part, how about adding a clap on reverse tail and on the next not to really bring out the vocals and plus it fits with the snare in the background a little better, instead of having it flat
  4. 00:43:663 - Only a suggesstion but I hear a drum being hit here in the music how about adding one? It's fine either way
  5. 00:48:829 (5) - How about moving to x:492 y:216
  6. 00:53:329 (4) - Whistle on tail?
  7. 00:58:663 (3) - I would point this more torwards the next note rather than having it straight out, keeps the flow consistent http://puu.sh/fulnT/19d33aff25.jpg
  8. 01:04:496 (6) - Clap on head? Follows with what you had previously 00:56:496 (4) and 00:57:829 (2)
  9. 01:07:996 (1) - This to me sounds better as a 1/2 reverse slider so it goes better with this 01:08:663 (2)
  10. 01:21:996 (2) - Move a tad bit closer
  11. 01:31:663 (5) - It fits better at x:292 y:192 so it resembles with (3) better

That's about it hopes this helps :)
skystorms88
Normal+ is out!

Just suggestion:
(no need kudosu for this)

For Normal+ diff
SPOILER
General: Tujuan mod ini untuk "mempersuilt" kesulitan map Normal+ dibandingkan Normal, namun tetap dapat dimainkan novice players

Circle Size & Approach Rate fine,
OD bisa dinaikin ke 4.5
HP bisa dinaikin ke 3.5 atau 4.0 (kalo tetep 3.0 ga masalah)

Gap antara 00:22:663 (1) ke 00:23:663 (2) cukup panjang (2/1 beat) dan kurang konsisten pada section ini, jadi 00:22:663 (1) dibuat reversing/bolak-balik aja, sehingga gap antara kedua objek tadi cuma (1/1)

00:23:996 (3) - dengan alasan yang sama dibikin bolak-balik, dan Ctrl+G jika perlu

00:25:329 (2) - ^ sama, lalu

00:25:329 (2) - kenapa new combonya gak dari sini aja? Soalnya combonya cukup janggal disini dengan beatnya. Jadi 00:24:996 (1) digabung dengan combo sebelumnya

Kalo modnya berlaku, beberapa note mungkin harus digeser posisinya

00:28:329 (2) - kayaknya ganti slider sepanjang (1/1) tick

00:29:329 (4) - ^ bikin bolak-balik/reversing

00:38:496 (7) - Ada 2 pilihan:
1. hapus aja note ini ( karena gapnya kurang konsisten pada section ini dan entah kenapa beatnya gak cocok di kuping saya. Bahkan di Hard diff pun Gap antar note-nya tidak 1/2 tick )
2. 00:37:996 (6) - jadiin note, lalu tambah note 1/2 tick sebelum 00:38:496 (7) - (kalo gapnya tetep 1/2, untuk memperenak beatnya)
00:43:329 (4) - ^remove note ini, lalu 00:42:663 (3) jadiin 3x bolak-balik


The rest of the map is good!
Topic Starter
Rukaru
Kocari's mod

Kocari wrote:

Just a quick mod on the normal+ no kudos :)


Normal+

  1. 00:12:663 (2) - Can be moved a little down and right so DS can work properly the 3/2 you had here skips this beat 00:15:996 so does the other 3/2 slider. In the normal it's ok but the red tick here should definitely be mapped out 00:16:829 because why would you have it in the other normal but not this one? - moved a bit. keeping the rhythm.
  2. 00:35:996 (1,2,3,4,5) - Pattern here was kind of crooked how about forming a triangle shape? Something like this http://puu.sh/fukKP/dde3954e55.jpg - wow, illuminati. changed. xD
  3. 00:42:663 (3,4) - During this part, how about adding a clap on reverse tail and on the next not to really bring out the vocals and plus it fits with the snare in the background a little better, instead of having it flat - um...no. I already use whistle on that one. having clap also not good imo since the music was a bit weaker than here 00:41:996 (2)
  4. 00:43:663 - Only a suggestion but I hear a drum being hit here in the music how about adding one? It's fine either way - there's a soft-hitclap there. no need to use drum sampleset imo.
  5. 00:48:829 (5) - How about moving to x:492 y:216 - nope.
  6. 00:53:329 (4) - Whistle on tail? - no. don't like it
  7. 00:58:663 (3) - I would point this more torwards the next note rather than having it straight out, keeps the flow consistent http://puu.sh/fulnT/19d33aff25.jpg - that's not beautiful imo.
  8. 01:04:496 (6) - Clap on head? Follows with what you had previously 00:56:496 (4) and 00:57:829 (2) - nope, the music on this one is different with those you mention above. using clap is not good, whistle fits better.
  9. 01:07:996 (1) - This to me sounds better as a 1/2 reverse slider so it goes better with this 01:08:663 (2) - not really, the reverse doesn't follow anything. also, I use finish on this one so it would be better to emphasize finish with long slider.
  10. 01:21:996 (2) - Move a tad bit closer - ok
  11. 01:31:663 (5) - It fits better at x:292 y:192 so it resembles with (3) better - (y)

That's about it hopes this helps :)
skystorm88's mod

skystorms88 wrote:

Normal+ is out!

Just suggestion:
(no need kudosu for this)

For Normal+ diff
General: Tujuan mod ini untuk "mempersuilt" kesulitan map Normal+ dibandingkan Normal, namun tetap dapat dimainkan novice players

Circle Size & Approach Rate fine,
OD bisa dinaikin ke 4.5 - too high, no.
HP bisa dinaikin ke 3.5 atau 4.0 (kalo tetep 3.0 ga masalah) - yes, 4.0

Gap antara 00:22:663 (1) ke 00:23:663 (2) cukup panjang (2/1 beat) dan kurang konsisten pada section ini, jadi 00:22:663 (1) dibuat reversing/bolak-balik aja, sehingga gap antara kedua objek tadi cuma (1/1) - nah, nope. memang seharusnya seperti ini. musiknya juga ga intens kan? reverse is a bad idea to be honest.

  1. 00:23:996 (3) - dengan alasan yang sama dibikin bolak-balik, dan Ctrl+G jika perlu - nope ^
  2. 00:25:329 (2) - ^ sama, lalu - ^
  3. 00:25:329 (2) - kenapa new combonya gak dari sini aja? Soalnya combonya cukup janggal disini dengan beatnya. Jadi 00:24:996 (1) digabung dengan combo sebelumnya. Kalo modnya berlaku, beberapa note mungkin harus digeser posisinya - ohya, nice!
  4. 00:28:329 (2) - kayaknya ganti slider sepanjang (1/1) tick - nope
  5. 00:29:329 (4) - ^ bikin bolak-balik/reversing - ^
  6. 00:38:496 (7) - Ada 2 pilihan: - rhythm disini sama kok dengan yang di Hard. aku juga mgikutin trumpet nya. note disini bagus kok. coba aja dengerin lebih seksama. also, it would be boring if I use 1/1 all the way here. what kind of gap did you mean? distance space?
    1. hapus aja note ini ( karena gapnya kurang konsisten pada section ini dan entah kenapa beatnya gak cocok di kuping saya. Bahkan di Hard diff pun Gap antar note-nya tidak 1/2 tick )
    2. 00:37:996 (6) - jadiin note, lalu tambah note 1/2 tick sebelum 00:38:496 (7) - (kalo gapnya tetep 1/2, untuk memperenak beatnya)
  7. 00:43:329 (4) - ^remove note ini, lalu 00:42:663 (3) jadiin 3x bolak-balik - clearly a nope for this one. alasannya, it doesn't good for playing. trust me. coba aja ganti trus mainin. first try pasti patah combo disana. ga enak. I can guarantee that. note seperti itu tidaklah cocok untuk musik yang kurang "catchy".

The rest of the map is good!

yup, that's all. feel free to ask question regarding my replies.
change difficulty name to match with the game.
updated!!

kudosu awarded because I think you guys deserve it. to BAT, moderator, and all staff : do not deny the kudosu that has been awarded to them.
skystorms88
If there were an Insane diff, It would be renamed to M@STER xD

yakin nih mod sampah gw pantes dapet kd?

Hurry up, any BAT/BA/BN please bubble > rank this!
Lanturn
I'll give this a look over when I'm home from work in 6-8 hours.
Lanturn
You reverted? cool.

I would still recommend Xinely's suggestion for 00:19:996 (1,2,3,4) - on Normal converting them into 1/2 sliders, since this is quite a lot of circle in a row happening.

Your Normal+ is actually pretty much a regular Normal, and it's balanced enough with hard after fixing some low density parts that feel like your lighter normal.

[Normal "+"]
  1. 00:23:329 - Your easier normal for this section for the next 10 secs is almost 'harder' than this. Try filling this part in just a little bit more if you can. Maybe add a circle at 00:23:329 - for the vocals. Maybe try a 1/2 slider starting at 00:23:496 - for the drums. Maybe extend 00:22:663 (1) - a bit longer? There are quite a few different things you can do, and I'm sure you can think of something to make this feel slightly harder.
  2. 00:33:329 - to 00:43:996 - This section needs more density. Consider adding some on the red ticks where vocals happen. If you look at your Hard diff, you can easily notice the massive difference here. This part plays like your easier Normal.
  3. 00:35:996 (1,2,3,4,5) - if you didn't change this around with the above mod, try making this more curved instead of this triangle thing you have here. The way you have it angled makes it look odd.
  4. 00:50:496 - this area could use a little more density. try adding a note here, or somewhere near it. Compare to Hard.
  5. 00:52:829 - or 00:53:163 - same as above, just overall density could be upped.
  6. 00:53:996 (5) - try moving 1/2 back and adding a note at 00:54:329 - to match the rhythm better
  7. 01:27:996 (4,5) - Stuff like this could improve on aesthetics a bit. Why not make the curve amount of both these sliders similar?
  8. 01:45:329 (1) - to 01:50:663 (1) - needs more density, try following the vocals or something here.
This was a 'quick' look, about 20 mins I guess. I do believe the aesthetics could use a little touching up, and possibly a few more rhythm changes to balance out the diff. Try getting another 2 or 3 good quality mods after fixing the low density rhythm parts up a bit (Try comparing sections to the rest of your difficulties. An easy way to do this is to have control+shift+o or open difficulty open at all times, so you can easily swap between them.)

Call me back later, or if you have any questions, then you can try to find me in-game or by forum pm. I'll be around.

Also, apparently this is the 'difficulty level' from shiny tv (I have no idea what this actually is about sorry)
(e.g. "SEASON 1" = DEBUT difficulty, "SEASON 2" = REGULAR, "SEASON 3" = PRO, "SEASON 4" = MASTER)
Try using these for difficulty settings.
Easy-> Debut
Normal 1 -> Regular
Normal 2 -> Pro
Hard -> Master
Xinely
when Lanturn gives the rebubble, i'll come again to see this mappu
Topic Starter
Rukaru

Lanturn wrote:

You reverted? cool. - :)

I would still recommend Xinely's suggestion for 00:19:996 (1,2,3,4) - on Normal converting them into 1/2 sliders, since this is quite a lot of circle in a row happening. - 'kay

Your Normal+ is actually pretty much a regular Normal, and it's balanced enough with hard after fixing some low density parts that feel like your lighter normal.

[Normal "+"]
  1. 00:23:329 - Your easier normal for this section for the next 10 secs is almost 'harder' than this. Try filling this part in just a little bit more if you can. Maybe add a circle at 00:23:329 - for the vocals. Maybe try a 1/2 slider starting at 00:23:496 - for the drums. Maybe extend 00:22:663 (1) - a bit longer? There are quite a few different things you can do, and I'm sure you can think of something to make this feel slightly harder. - I don't want to change this tbh. I already make it harder by not using 2/1 slider in 00:27:996 - 00:30:329. I make the flow harder too.
  2. 00:33:329 - to 00:43:996 - This section needs more density. Consider adding some on the red ticks where vocals happen. If you look at your Hard diff, you can easily notice the massive difference here. This part plays like your easier Normal. - I don't like the idea of following some vocal in this part btw. no change
  3. 00:35:996 (1,2,3,4,5) - if you didn't change this around with the above mod, try making this more curved instead of this triangle thing you have here. The way you have it angled makes it look odd. - really? I thought it more beautiful than a mainstream curved pattern.
  4. 00:50:496 - this area could use a little more density. try adding a note here, or somewhere near it. Compare to Hard. - changed 00:50:663 (3) - instead
  5. 00:52:829 - or 00:53:163 - same as above, just overall density could be upped. - here 00:53:829
  6. 00:53:996 (5) - try moving 1/2 back and adding a note at 00:54:329 - to match the rhythm better - fixed, maybe?
  7. 01:27:996 (4,5) - Stuff like this could improve on aesthetics a bit. Why not make the curve amount of both these sliders similar? - fixed. copy-paste and rotate 80 degrees
  8. 01:45:329 (1) - to 01:50:663 (1) - needs more density, try following the vocals or something here. - I already add stacked notes to make it harder. I prefer do that instead having intense rhythm.
This was a 'quick' look, about 20 mins I guess. I do believe the aesthetics could use a little touching up, and possibly a few more rhythm changes to balance out the diff. Try getting another 2 or 3 good quality mods after fixing the low density rhythm parts up a bit (Try comparing sections to the rest of your difficulties. An easy way to do this is to have control+shift+o or open difficulty open at all times, so you can easily swap between them.) - roger that!!

Call me back later, or if you have any questions, then you can try to find me in-game or by forum pm. I'll be around.

Also, apparently this is the 'difficulty level' from shiny tv (I have no idea what this actually is about sorry) - it's "shiny festa". xD
(e.g. "SEASON 1" = DEBUT difficulty, "SEASON 2" = REGULAR, "SEASON 3" = PRO, "SEASON 4" = MASTER) - I already discuss this with Lolicore_Komari. shiny festa has 4 difficulty like what you mention below but they didn't have normal +. if I go for full spread this map would be ended up having 5 difficulty. since there is no normal+ I use "Intermediate" instead. because using "Pro" for a normal is just not right
Try using these for difficulty settings.
Easy-> Debut
Normal 1 -> Regular
Normal 2 -> Pro
Hard -> Master
that's all. sorry for late reply.
Ipas
Hello!~

From my Modding Queue! xD

Aku pake bahasa Indo aja ya kk~

Debut:
  1. 00:50:663 (3) - Ujung slidernya di blanket ke slider selanjutnya aja
Regular:
  1. 01:45:329 (1,2) - Blanket?
Intermediate:
  1. 01:28:663 (5,1) - Bad overlap menurutku xD Gara" slider style yang (1)
Pro:
  1. 00:22:329 (4) - Slidernya keliatan lucu xD Bisa ganti gak?
  2. 00:30:663 (1,2,3,4) - Kalau bisa diganti, diganti ya xD Soalnya aku mod diffnya gak enak diliat yg ini
  3. 00:41:329 (1,2,3,4) - Sama kayak yang atas xD

Kayaknya udah bisa ranked ini xD
Bagus banget soalnya xD
Good Luck ~
NVAN
Hai

Mod-Mod Yang Tercatat
[Debut dan Regular]
  • Keren, gak ada masalah! ;)
[Intermediate]
  1. 00:15:663 (3) - Pindahin anchor point yang terakhir ke x:144 y:232 - Head-to-Head-nya bakal kelihatan lebih rapi
  2. 00:50:663 (3,4) - Lakuin kayak begini http://puu.sh/hEK1q/399ee18ff4.jpg
  3. 00:52:663 (2,3,4,5,6) - Pindahin 2 ke x:334 y:88; Pindahin 3 ke x:444 y:68; Pindahin 4 ke x:460 y:168 pastiin anchor point yang terakhir ada di x:435 y:263; Pindahin 5 ke x:396 y:296 , lalu tambahin anchor point di x:352 y:308. pastiin anchor point yang terakhir ada di x:292 y:292; Dan pindahin 6 ke x:260 y:324; Lakuin secara berurutan dan hasilnya bakal kayak begini http://puu.sh/hEKsm/ee4c7b9d00.jpg
  4. 00:57:829 (2) - Pindahin ke x:396 y:192
  5. 00:58:663 (3,4) - (Saran) Bisa lu lakuin kayak begini? http://puu.sh/hEKAo/5f40b9c25e.jpg
  6. 01:02:663 (2,3) - Nih bakal kelihatan lebih rapi http://puu.sh/hEKDR/53c092ec76.jpg
  7. 01:08:663 (2) - Hilangin anchor point yang kedua
  8. 01:50:663 (1) - Tambahin anchor point x:448 y:296 - Pattern-nya bakal jadi lebih solid
[Pro]
  1. 00:16:996 (8) - Tamabahin anchor point di x:334 y:272
  2. 00:32:163 (1,2,3) - Jelek sih nggak, tapi cuma ngebosenin. Kenapa gak buat jump segitiga di sekitar sliderstart 4?
  3. 01:04:996 (6) - Pake slider yang sama seperti 01:04:663 (5) supaya pattern lebih solid
  4. 01:13:996 (2,3,4) - Ctrl + H and Ctrl + J yang 3, terus pindahin 3 ke x:260 y:220

Hmm, map ini bagus. (Ya iyalah orang yang ngemap juga udah mapper yang udah punya pengalaman. Pasti bagus lah XD)
Okay, see you later, Mate.
Topic Starter
Rukaru
sorry for very late reply. been inactive for 2 months orz
NewIpas's mod

NewIpas wrote:

Hello!~
From my Modding Queue! xD
Aku pake bahasa Indo aja ya kk~

Debut:
  1. 00:50:663 (3) - Ujung slidernya di blanket ke slider selanjutnya aja - umm...no. ga suka.
Regular:
  1. 01:45:329 (1,2) - Blanket? - nope
Intermediate:
  1. 01:28:663 (5,1) - Bad overlap menurutku xD Gara" slider style yang (1) - no change. flow nya enak disini imo
Pro:
  1. 00:22:329 (4) - Slidernya keliatan lucu xD Bisa ganti gak? - changed.
  2. 00:30:663 (1,2,3,4) - Kalau bisa diganti, diganti ya xD Soalnya aku mod diffnya gak enak diliat yg ini. wah, ini udah bagus imo. fits perfectly with the song. ga enak sih kalo dilihat di editor tapi kalo dimainin asik kok.
  3. 00:41:329 (1,2,3,4) - Sama kayak yang atas xD - ^

Kayaknya udah bisa ranked ini xD
Bagus banget soalnya xD
Good Luck ~

thank you for mod! :D

XeroiZi HD's mod

XeroiZi HD wrote:

Hai

[Debut dan Regular]
  • Keren, gak ada masalah! ;) - \o/
[Intermediate]
  1. 00:15:663 (3) - Pindahin anchor point yang terakhir ke x:144 y:232 - Head-to-Head-nya bakal kelihatan lebih rapi - ok
  2. 00:50:663 (3,4) - Lakuin kayak begini http://puu.sh/hEK1q/399ee18ff4.jpg - nope. ga suka
  3. 00:52:663 (2,3,4,5,6) - Pindahin 2 ke x:334 y:88; Pindahin 3 ke x:444 y:68; Pindahin 4 ke x:460 y:168 pastiin anchor point yang terakhir ada di x:435 y:263; Pindahin 5 ke x:396 y:296 , lalu tambahin anchor point di x:352 y:308. pastiin anchor point yang terakhir ada di x:292 y:292; Dan pindahin 6 ke x:260 y:324; Lakuin secara berurutan dan hasilnya bakal kayak begini http://puu.sh/hEKsm/ee4c7b9d00.jpg - will be considered
  4. 00:57:829 (2) - Pindahin ke x:396 y:192 - looks bad. no
  5. 00:58:663 (3,4) - (Saran) Bisa lu lakuin kayak begini? http://puu.sh/hEKAo/5f40b9c25e.jpg - err...no. aku berusaha untuk menghindari pattern demikian. ga seru kalo dimainin imo. terlalu mulus kk. intinya, aku ga suka. no offense
  6. 01:02:663 (2,3) - Nih bakal kelihatan lebih rapi http://puu.sh/hEKDR/53c092ec76.jpg - ok
  7. 01:08:663 (2) - Hilangin anchor point yang kedua - why? no anyway.
  8. 01:50:663 (1) - Tambahin anchor point x:448 y:296 - Pattern-nya bakal jadi lebih solid - wdw. nope. flow dari 01:50:329 (6) - rusak jadinya trus terlihat kurang bagus imo.
[Pro]
  1. 00:16:996 (8) - Tamabahin anchor point di x:334 y:272 - x;354 y;275
  2. 00:32:163 (1,2,3) - Jelek sih nggak, tapi cuma ngebosenin. Kenapa gak buat jump segitiga di sekitar sliderstart 4? - you sure? jarang loh ada map yang ada 4 notes 1/2 stacked. selain itu, lebih enak di stack kok daripada jump karena musik disini sama (trompet nya). kan?
  3. 01:04:996 (6) - Pake slider yang sama seperti 01:04:663 (5) supaya pattern lebih solid - 'kay
  4. 01:13:996 (2,3,4) - Ctrl + H and Ctrl + J yang 3, terus pindahin 3 ke x:260 y:220 - no. absolutely no for this. kesannya biar unik. ga bakal diganti.
Hmm, map ini bagus. (Ya iyalah orang yang ngemap juga udah mapper yang udah punya pengalaman. Pasti bagus lah XD) - lol. this map is not that good imo. khususnya di "Intermediate". speed mapping tuh.
Okay, see you later, Mate. - thanks for mod. kalo ada pertanyaan tentang mod reply diatas silakan kontak saya in game atau forum pm. :D
Lanturn
I am still here, so give me a shout whenever you feel the map is ready ;)
Yuii-
Currently modding it! Stay tuned.
Done!

Debut



General

Seems fine to me! Just one thing: 01:56:163 (1) - don't be inconsistent with hitsounds. If you want to add Finish + Drum then do it in all the difficulties! Don't leave things like this.

Regular



Rhythm and Gameplay

  1. 00:23:496 - Adding an object here will reduce the amount of time players have to wait in order to hit the following circle. Maybe a slider would not be that bad. There's an audible beat right here, so you should not ignore it woop woop.
  2. 00:24:829 - ^
  3. 00:26:163 - ^
Hitsounding

  1. 00:54:663 (1) - This Clap sounds quite bad in my opinion. Try lowering the volume.

Intermediate



General

OD +1 You are using "4,0" for a lesser difficulty. It will also make it better in order to "compensate" the mapset overall, as in Hard you are using "7,0".

Rhythm and Gameplay

  1. 00:15:663 (3) - What do you think of finishing this slider earlier and then adding a circle at 00:16:163 - ? With this you will be emphasising the 2 strongest beats AND, to be honest, finishing the slider as where it's placed right now sounds kinda akward, since when it finishes, there's a constant sound right there, that can cause players to get unwanted 100s.

  2. 00:23:496 - Adding an object here will reduce the amount of time players have to wait in order to hit the following circle. Maybe a slider would not be that bad. There's an audible beat right here, so you should not ignore it woop woop.
  3. 00:24:829 - ^
  4. 00:26:163 - ^
  5. 00:28:829 - ^
  6. 00:30:163 - ^

  7. 00:45:163 (3) - I was thinking that maybe you could add a circle in this moment and then a slider from 00:45:329 - to 00:45:663 - ... I don't know what you think but it'd sound better!
Hitsounding

  1. 00:20:163 (2,4) - Whistle'd be nicer.

  2. 01:24:663 (3) - This one has the same kind of beat that (1) has. Try adding a Whistle as well!

  3. 01:56:163 (1) - You could try adding Whistle.

Pro



General

Are all this green lines necessary? Because... I don't think soooo~

Rhythm and Gameplay

  1. 00:05:829 (6) - I'd strongly recommend you to copy the same slider structure as in (5) as there's a really strong beat right in the middle of the slider that can't be ignored and should be emphasised.

  2. 00:15:829 (5,6) - I will have to disagree with this part. You are not following anything in particular and this could definitely be improved. Firstly, finish this slider at 00:15:996 - where the beat is and then... well, try something like this: http://puu.sh/i80eL/26a1e23d44.jpg (you will notice that (4) is bad placed but right there is when the constant beat starts).

  3. 00:20:329 - I don't like the fact that you ignored some beats that have the SAME sound as others you did map. Fore example, the one that I'm pointing out, has the same beat that 00:20:163 - . So does happen with 00:21:163 - & 00:21:496 - & 00:21:829 - . My suggestion is that you could make the previous objects as sliders so you'll be covering 2 beats with one slider. Up to you!

  4. 00:31:329 (3,4) - I'd suggest you to move these things to the left, maybe not that much, but especially to avoid stacking those notes with the previous ones. You could also try Ctrl+G'ing (3) as you will have a different pattern right there. It will also make your map look more polished.
  5. 00:41:996 (3,4) - ^ move these ones below and try Ctrl+G'ing (3) as well.

  6. 00:31:996 - There's an audible beat here that is being completely ignored. Try placing a circle, will make it sound much better.

  7. 00:49:829 (2) - A complete slider doesn't fit that good as a circle+slider would do it. Try with that, it'll sound better!
  8. 00:54:329 (6) - ^
  9. 00:56:996 (8) - ^

  10. 01:06:329 (3) - NC maybe? The amount of time between this object compared to the previous one is quite big.
  11. 01:06:829 (5) - ^ here as well.
  12. 01:33:163 (5) - ^

  13. 01:52:496 (6) - Try stacking the sliderhead properly with 01:51:829 (4) -
Hitsounding

  1. 00:01:330 (1) - Whistle in tail as well!
  2. 00:02:663 (5) - ^
  3. 00:03:163 (6) - ^
  4. 00:03:663 (7) - ^ (head as well)
  5. 00:05:329 (5) - ^

  6. 00:02:329 (3) - Whistle here too. You have to make the difference between notes with beats and the ones that have nothing.
  7. 00:04:329 (2) - ^
  8. 00:04:996 (4) - ^

  9. 00:16:829 (7) - Don't be inconsistent with hitsounds! Whistle as well.

  10. 00:20:163 (2) - Whistle will help.
  11. 00:20:663 (4) - ^
  12. 00:21:663 (2) - ^ (this one also has the same kind of beat that the following object that IT'S hitsounded).
  13. 00:24:163 (4) - ^
  14. 00:25:496 (7) - ^

  15. 01:23:163 (6) - Maybe you could just Whistling all the slider.
  16. 01:23:996 (1) - ^
  17. 01:38:663 (4) - ^

  18. 01:56:163 (1) - You could try adding Whistle.

Totally ready for ranked, gogo!
Topic Starter
Rukaru
Yuii-'s mod

Yuii- wrote:

Currently modding it! Stay tuned.
Done!

Debut



General

Seems fine to me! Just one thing: 01:56:163 (1) - don't be inconsistent with hitsounds. If you want to add Finish + Drum then do it in all the difficulties! Don't leave things like this. - oh this one, I forgot to apply to all. xD

Regular



Rhythm and Gameplay

  1. 00:23:496 - Adding an object here will reduce the amount of time players have to wait in order to hit the following circle. Maybe a slider would not be that bad. There's an audible beat right here, so you should not ignore it woop woop. - I think this should be in "Intermediate" instead
  2. 00:24:829 - ^ - ^
  3. 00:26:163 - ^ - ^
Hitsounding

  1. 00:54:663 (1) - This Clap sounds quite bad in my opinion. Try lowering the volume. - it basically same with "Debut". I don't think this is necessary.

    [notice]

    Intermediate



    General

    OD +1 You are using "4,0" for a lesser difficulty. It will also make it better in order to "compensate" the mapset overall, as in Hard you are using "7,0". - nice

    Rhythm and Gameplay

    1. 00:15:663 (3) - What do you think of finishing this slider earlier and then adding a circle at 00:16:163 - ? With this you will be emphasising the 2 strongest beats AND, to be honest, finishing the slider as where it's placed right now sounds kinda akward, since when it finishes, there's a constant sound right there, that can cause players to get unwanted 100s. - it was for look, tbh. I know it kinda awkward but I prefer this way since this is normal+. ah, maybe I'll consider your suggestion. this is hard

    2. 00:23:496 - Adding an object here will reduce the amount of time players have to wait in order to hit the following circle. Maybe a slider would not be that bad. There's an audible beat right here, so you should not ignore it woop woop. - and this is it. changed
    3. 00:24:829 - ^ - ^
    4. 00:26:163 - ^ - ^
    5. 00:28:829 - ^ - ^
    6. 00:30:163 - ^ - ^

    7. 00:45:163 (3) - I was thinking that maybe you could add a circle in this moment and then a slider from 00:45:329 - to 00:45:663 - ... I don't know what you think but it'd sound better! - for me, it's better to have slider first that end at 00:45:496 - then followed by a circle 00:45:663 because I was following the vocal. however, I prefer current rhythm. kinda unique imo.
    Hitsounding

    1. 00:20:163 (2,4) - Whistle'd be nicer. - soft-hitwhistle? no. just, no.

    2. 01:24:663 (3) - This one has the same kind of beat that (1) has. Try adding a Whistle as well! - the beat yes, but this one didn't follow trumpet. no change here

    3. 01:56:163 (1) - You could try adding Whistle. - tried to match this with "Debut" (drum-hitfinish), same goes to all diff.

Pro



General

Are all this green lines necessary? Because... I don't think soooo~ - of course they are! try to remove them all and see what happen to the hitsound

Rhythm and Gameplay

  1. 00:05:829 (6) - I'd strongly recommend you to copy the same slider structure as in (5) as there's a really strong beat right in the middle of the slider that can't be ignored and should be emphasised. - I actually want to emphasize the vocal. vocal > music. but I'll consider this.

  2. 00:15:829 (5,6) - I will have to disagree with this part. You are not following anything in particular and this could definitely be improved. Firstly, finish this slider at 00:15:996 - where the beat is and then... well, try something like this: http://puu.sh/i80eL/26a1e23d44.jpg (you will notice that (4) is bad placed but right there is when the constant beat starts). - it actually following the music, try to listen at 25% playback. changed anyway~ xD. a bit different with your suggestion tho. I disagree to have (4) like that. I prefer to do this : http://osu.ppy.sh/ss/3202579

  3. 00:20:329 - I don't like the fact that you ignored some beats that have the SAME sound as others you did map. Fore example, the one that I'm pointing out, has the same beat that 00:20:163 - . So does happen with 00:21:163 - & 00:21:496 - & 00:21:829 - . My suggestion is that you could make the previous objects as sliders so you'll be covering 2 beats with one slider. Up to you! - nopenopenope. I know that is same, intended to make it that way. of course I was thinking about that too but I decided to use current rhythm. I try to map differently from others mapper. I don't like to see my map has too much 1/2 rhythm. also, I think this part is one of the most catchy part in entire song, so I want to keep it same in all difficulty.

  4. 00:31:329 (3,4) - I'd suggest you to move these things to the left, maybe not that much, but especially to avoid stacking those notes with the previous ones. You could also try Ctrl+G'ing (3) as you will have a different pattern right there. It will also make your map look more polished. - no for this.
  5. 00:41:996 (3,4) - ^ move these ones below and try Ctrl+G'ing (3) as well. - this too.

  6. 00:31:996 - There's an audible beat here that is being completely ignored. Try placing a circle, will make it sound much better. - no. sorry...I don't like it. trumpet already covered that beat imo.

  7. 00:49:829 (2) - A complete slider doesn't fit that good as a circle+slider would do it. Try with that, it'll sound better! - oh this is nice!
  8. 00:54:329 (6) - ^ - but not for this. for aesthetic sake.
  9. 00:56:996 (8) - ^ - this one fits very well imo o.o

  10. 01:06:329 (3) - NC maybe? The amount of time between this object compared to the previous one is quite big. - no, I like to see the arrow moves slowly and then fast again in here 01:06:829 (5)
  11. 01:06:829 (5) - ^ here as well. - ^
  12. 01:33:163 (5) - ^ - sorry ^

  13. 01:52:496 (6) - Try stacking the sliderhead properly with 01:51:829 (4) - clearly a nope. sorry.
Hitsounding

  1. 00:01:330 (1) - Whistle in tail as well! - AWESOME!!
  2. 00:02:663 (5) - ^ - this too
  3. 00:03:163 (6) - ^ - umm..kay
  4. 00:03:663 (7) - ^ (head as well) - no
  5. 00:05:329 (5) - ^ - at reverse instead

  6. 00:02:329 (3) - Whistle here too. You have to make the difference between notes with beats and the ones that have nothing. - roger
  7. 00:04:329 (2) - ^ - here 00:04:663 (3)
  8. 00:04:996 (4) - ^ - no

  9. 00:16:829 (7) - Don't be inconsistent with hitsounds! Whistle as well. - sounds bad imo

  10. 00:20:163 (2) - Whistle will help. - no
  11. 00:20:663 (4) - ^ - no
  12. 00:21:663 (2) - ^ (this one also has the same kind of beat that the following object that IT'S hitsounded). - idk about this. I feel this one doesn't need to be hitsounded. same goes to all difficulty.
  13. 00:24:163 (4) - ^ - no
  14. 00:25:496 (7) - ^ - ^ too much whistle

  15. 01:23:163 (6) - Maybe you could just Whistling all the slider. - already tried it before and it was bad. really, it was bad.
  16. 01:23:996 (1) - ^ - ^
  17. 01:38:663 (4) - ^ - ^

  18. 01:56:163 (1) - You could try adding Whistle. - drum, to match it with "Debut" and others

Totally ready for ranked, gogo! - ahahahaha...soon, yuii. soon. :D. thanks for your support and your mod ofc. nice mod! if you have any question regarding my reply, feel free to ask me. again, thank you very much. >w<

whooooo~ yeah! that was the last mod! /me summon Lanturn. "Lanturn, come here. this map is ready for bubble! ahahahaha"
Xinely

Lanturn wrote:

I am still here, so give me a shout whenever you feel the map is ready ;)
ofc after lanturn lol

EDIT : @Lanturn i have small tests until Friday so you can go first C:
Lanturn
will check tomorrow. Feel free to check before then Xinely if you like ;)
Lanturn
Alright here I am. I might have some repeats from my earlier mod, but if I do, then there's a good chance I strongly believe it needs fixing.

[Debut]
  1. 01:02:663 (5,6) - This rhythm could be adjusted so that it hits all of the main notes in the song. (5)'s tail is the culprit here as it could cause players to release the slider early. There is a much more dominant sound at 01:03:163 - so it's best to end the slider here, and try to add a reverse with a circle on the end -> http://puu.sh/ibaad.jpg (nice puush link name)
[Regular]
  1. 01:05:329 (1) - and 01:31:996 (1) - feel like they don't give off enough recovery time. Try reducing them to 01:06:663 - and 01:33:329 - respectively, and then finally lower your OD to 3.5. This makes the spinners a lot easier as this diff honestly does not give off that much of a difference from a harder Easy.
  2. 01:45:329 (1) - Try and get this slider out of the corner. Maybe have it blanket around the (4) or something. http://puu.sh/ib9Gf.jpg | You should be able to easily re-adjust notes as needed here.
[Intermediate]
  1. 00:33:329 (1) - to 00:43:996 (1) - Density is way too low here. I mentioned this before and I want to mention it again, but there is a huge gap between this diff and the Pro diff when it comes to density. It plays exactly like your Regular here. For example: 00:35:829 - could have one since you placed a note at 00:38:496 (7) - Same for 00:41:163 - as well | 00:42:663 (3,4) - there's a lot happening in the music here. You could use it to your advantage. http://puu.sh/ibb7A.jpg etc. | You could also abuse vocals as well by adding notes in places like 00:33:829 - | The possibilities are endless! | I highly highly suggest adding at least a couple more notes to this spot!
  2. 01:07:996 - http://puu.sh/icxou.png Duplicate lines.
  3. 01:08:496 - remove green line. pointless and it duplicates with 01:08:663 -
  4. 01:15:996 (1) - Try moving this down to x60 y356 so it somewhat blankets the (2) better, and so it feels less crowded.
[Pro]
  1. 01:54:663 (3,4,5) - A little bit more spacing between these notes would be great. The problem is that you use 1.2 for your standard 1/2 notes, and then you cut it directly in half for these. If it was more like 0.8-1.0 spacing, it'd be easier to read. Try this: 01:54:663 (3) - x256 y124 | 01:55:663 (4) - x312 y28 | 01:55:996 (5) - x200 y28 (horizontal flip) | For consistent 0.8 spacing.
  2. Another thing about the above.. This is easier than Intermediate. To be honest, you could almost swap them (minus the anti jumps)
Let's try this for now. There isn't much else to say since I've looked at the map before. It's pretty much good to go.

Also no KD. since you've given me some before.
Topic Starter
Rukaru
Lanturn's mod

Lanturn wrote:

Alright here I am. I might have some repeats from my earlier mod, but if I do, then there's a good chance I strongly believe it needs fixing.

[Debut]
  1. 01:02:663 (5,6) - This rhythm could be adjusted so that it hits all of the main notes in the song. (5)'s tail is the culprit here as it could cause players to release the slider early. There is a much more dominant sound at 01:03:163 - so it's best to end the slider here, and try to add a reverse with a circle on the end -> http://puu.sh/ibaad.jpg (nice puush link name) - changed
[Regular]
  1. 01:05:329 (1) - and 01:31:996 (1) - feel like they don't give off enough recovery time. Try reducing them to 01:06:663 - and 01:33:329 - respectively, and then finally lower your OD to 3.5. This makes the spinners a lot easier as this diff honestly does not give off that much of a difference from a harder Easy. - I personally think these spinners are fine. players will adapt the cursor speed to match the SV so they will try to spin faster. with that, players will easily (relatively) aim the next note. I have tested that to some players and they did fine in these spinners. tbh, this diff has a lot of differences from easy diff, it's just you are too familiar with nowadays standard normal diff where they put a lot of notes (1/2 rhythm) and many overlap. I try to avoid using overlap too much in this one. yes for OD tho
  2. 01:45:329 (1) - Try and get this slider out of the corner. Maybe have it blanket around the (4) or something. http://puu.sh/ib9Gf.jpg | You should be able to easily re-adjust notes as needed here. - yup, thanks for the idea. blanket with (2)
[Intermediate]
  1. 00:33:329 (1) - to 00:43:996 (1) - Density is way too low here. I mentioned this before and I want to mention it again, but there is a huge gap between this diff and the Pro diff when it comes to density. It plays exactly like your Regular here. For example: 00:35:829 - could have one since you placed a note at 00:38:496 (7) - Same for 00:41:163 - as well | 00:42:663 (3,4) - there's a lot happening in the music here. You could use it to your advantage. http://puu.sh/ibb7A.jpg etc. | You could also abuse vocals as well by adding notes in places like 00:33:829 - | The possibilities are endless! | I highly highly suggest adding at least a couple more notes to this spot! - fixed. I hope you like it
  2. 01:07:996 - http://puu.sh/icxou.png Duplicate lines. - I didn't notice this. thank you!
  3. 01:08:496 - remove green line. pointless and it duplicates with 01:08:663 - yup
  4. 01:15:996 (1) - Try moving this down to x60 y356 so it somewhat blankets the (2) better, and so it feels less crowded. - nice
[Pro]
  1. 01:54:663 (3,4,5) - A little bit more spacing between these notes would be great. The problem is that you use 1.2 for your standard 1/2 notes, and then you cut it directly in half for these. If it was more like 0.8-1.0 spacing, it'd be easier to read. Try this: 01:54:663 (3) - x256 y124 | 01:55:663 (4) - x312 y28 | 01:55:996 (5) - x200 y28 (horizontal flip) | For consistent 0.8 spacing. - fixed according to your mod
  2. Another thing about the above.. This is easier than Intermediate. To be honest, you could almost swap them (minus the anti jumps) - I want to keep it
Let's try this for now. There isn't much else to say since I've looked at the map before. It's pretty much good to go. - /o/

Also no KD. since you've given me some before. - welll...if you say so. thank you very much.

and, that's it. recheck please don't forget the bubble. lol
Lanturn
Don't worry much about the spinner. But if Xinely does mention it, then maybe you should definitely consider it.

I really don't know why I missed this the first time, but make your Kiai end at the same time on all diffs.
End it at 01:55:996 - | Your Intermediate and Pro diffs end at 01:56:163 - probably due to the missing 40% volume green line in both diffs. Make sure you add them!

You also have widescreen support on Intermediate, while not on others. Please turn it off!

Regular:
Minor fix.
01:46:329 (3,1) - DS (1.0 instead of 0.9)

Anyways. let me know. If you manage to get online then we can double-check everything through IRC, though I don't think there's anything else I missed.
Lanturn
Fixed a few minor things, but everything else seems good.

Let's push this forward... after months :(

Xinely
Checking soon
Topic Starter
Rukaru
IRC with Xinely
11:29 Rukaru: o/
11:29 Xinely: o/
11:29 Rukaru: bubbled :D
11:29 Xinely: noticed kok
11:30 Rukaru: kyaaaaa....senpai noticed my map >w<
11:30 Rukaru: awkawkawka
11:30 Xinely: paling besok baru qualify
11:30 Xinely: tadi udah qualify
11:33 *Xinely is editing [http://osu.ppy.sh/b/532278 IM@S ALLSTARS - GO MY WAY!! [Debut]]
11:33 Xinely: 01:03:996 (6) - whistle buat drum e?
11:34 Rukaru: IRC nih?
11:34 Xinely: iya dah
11:35 Rukaru: bentar otw
11:36 Rukaru: yup whistle added
11:37 *Xinely is editing [http://osu.ppy.sh/b/501953 IM@S ALLSTARS - GO MY WAY!! [Regular]]
11:37 Xinely: btw ini easy kan?
11:37 Rukaru: Debut nya easy
11:37 Rukaru: Regular normal
11:37 Xinely: ini normal?
11:37 Rukaru: intermediate - normal+
11:37 Rukaru: yup. 2012's style normal :D
11:37 Xinely: mungkin entar di creator word tulis ya, gw nyaris kira ini regular easy lol
11:38 Rukaru: sipsip
11:39 *Xinely is editing [http://osu.ppy.sh/b/630137 IM@S ALLSTARS - GO MY WAY!! [Intermediate]]
11:39 Xinely: bisa pake AR 5,5, ini kan Normal+ hehe
11:40 Xinely: 00:32:163 - kerasa aneh kalo drumnya kamu skip tp drum di 00:32:329 (4) - kamu ikutin, coba ganti00:31:996 (3,4) - kek http://puu.sh/ihQBI.jpg ?
11:41 Rukaru: umm....AR 5.5 terlalu cepat imo
11:42 Xinely: ga terlalu sih imo, well terserah rukaru sih, ga terlalu penting
11:42 Xinely: 00:51:163 - 00:53:829 - mungkin mau add whistle buat instrumen nya
11:43 Rukaru: ^ yes for this
11:43 Rukaru: itu untuk 00:31:996 (3,4) - aku pending dulu. masih berpikir
11:46 Rukaru: untuk di Pro nya gimana?
11:46 Xinely: 01:10:329 (6) - ini cuma taste gw tp biasanya kalo slider previousnya ke atas, slider yg ini dibuat ke atas mending enak flownyahttp://puu.sh/ihQOk.jpg
11:47 Xinely: abis afk bntar tadi, masih nyangkut di normal+
11:50 Xinely: Pro nya ga masalah, cuma itu doang
11:50 Rukaru: cek hitsound di Pro dong. terutama di part awal
11:51 Rukaru: btw untuk 01:10:329 (6) - aku ganti, ngikutin saran mu
11:51 Rukaru: ty
11:52 Xinely: imo ga masalah hitsoundnya
11:55 Rukaru: yo wes tak upload sekarang
11:55 Rukaru: bisa?
11:56 Xinely: update aja

popped bubble. shortest bubble in my osu!'s life. lol

some other changes
[Debut]
01:31:996 (1) - NC

[Intermediate]
00:01:829 (2,4,6) - added whistle to both side
01:04:496 (6) - added whistle to slider tail

[Pro]
00:22:329 (4) - added whistle on head
00:51:163 (6,7) - remove on slider tail and add at (7)

I forgot to write some hitsound changes. xD
doesn't change anything that can affect gameplay btw.
Xinely
Let's try
Lanturn
Congrats!
Topic Starter
Rukaru
aw...I missed the hype. I shouldn't have sleep yesterday.
well whatever! now I know the map is ranked. that's just enough for me. I really thank you for this. :D
Tari
Long time since i've seen this, but it finally made it. Gratz :O
Topic Starter
Rukaru

Tari wrote:

Long time since i've seen this, but it finally made it. Gratz :O
hi former BN, thanks for noticing my map and the first bubble! xD
thank you. :)
Haruto
Congratulations!
Smoga masuk ranked section ya kk ^^
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