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Pierce The Veil - King For A Day (feat Kellin Quinn)

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byfar
selling bubble guns 1 $$€€££¥¥ each
Yauxo

byfar wrote:

selling bubble guns 1 $$€€££¥¥ each
1 $$€€££¥¥ is so much though, that's literally 7,422632 US$
Seems like a ripoff to me
Monstrata
mod4timing pls

[Expert]

  1. 00:09:822 (2,3) - Try Ctrl+G'ing this rhythm since there's a vocal on 00:09:955 - that's held, but the beat on 00:10:087 (3) - . is quite feint in comparison. It would fit better as a slider-end better imo.
  2. 00:34:645 (6) - You could extend this slider to 3/4. Also imo, you should emphasize this slider with a larger jump than from 4>5, since 5>6 has the addition of vocals, making it stronger.
  3. 00:36:769 (4,5,1) - Larger jump from 5>1?
  4. 01:21:636 (1) - You use some nice linear patterns here so how about moving this to 308||306 So it makes a nice linear pattern with 01:20:972 (3,5) - .
  5. 01:40:884 (1,2) - At this difficulty, you usually associate this kind of pattern with circles that are coming 1/4th after the slider...I mean, of course this works, but try putting the circle on 249||61 so the player has to play through the whole slider without pausing.
[Another]

  1. 00:11:149 (4,5,6) - Try a sharper angle? 00:11:282 (5) - 360||134 would create a nice linear pattern with 00:11:149 (4,5,1) -
  2. 00:13:539 (6,1) - Make this jump bigger too? 00:11:282 (5,6,1) - Felt better to play lol.
  3. 01:23:760 (1) - Idk about this slider honestly... I think breaking it into 1 circle and 1 1/2 slider would be better so you can map 01:23:893 - .
  4. 01:33:715 (2,3,4,5,6,1) - Is there a reason the DS keeps decreasing with this particular jump sequence? It just felt a bit out of place for me...
  5. 02:17:256 (2,3) - This last section is supposed to be intense, no? Since you mapped streams here. You don't need to overlap these sliders imo.
[Insane]

  1. 00:12:211 (3,4) - Ctrl+G this for multiple reasons. Emphasizes 3 better, flows better (imo), also makes it slightly easier to read since there will be more time in between the overlap with slider1's tail.
  2. 00:51:503 (3,4) - Cltr+G this and then bring 4 to 00:51:769 - ? I think this plays better.
  3. 01:08:760 (5) - 310||173 looks nicer, but up to you~.
[Normal]

  1. 00:15:795 (1,2) - Man this angle into 2 is really sharp... Try rotating 2 like 90 degrees from selection center.
  2. 01:04:645 (1,2,3,4) - I find it odd that you first map the bass with slider 1, and then proceed to follow the drums after. I mean, you do this for higher diffs which is fine since most players can identify this change, but I can definitely see this being confusing for newbies. Try shortening slider 1 to a simple 1/1 slider and moving all the repeats onto red ticks. That way there also isn't any polarity shift from white > red > white > red through this short section.
[Easy]

  1. 00:13:672 (1,2) - 0.9x DS?
  2. 00:37:034 (1,2) - Any way you can move 1 and 2 down a bit so you can blanket them better without covering too much of the hp bar?
  3. 01:04:645 (1,2,1,2,3) - Same as in Normal, sticking to red-tick polarity for this section would be more beginner-friendly.
    Try this rhythm instead?
    [img]http://puu.sh/hTwSB.jpg
    [/img]
  4. 01:07:433 (2,3) - Wouldn't hurt to reduce the DS here to 1.40. It's right before the break anyways lol.
Gl :D. So many stars handsome pls lol
VINXIS
50 shades of grey
50 diffs of grey
50 diffs for a day
50 kings for a day
Topic Starter
pishifat
50 mods before someone bubbles:(

SPOILER

monstrata wrote:

mod4timing pls

[Expert]

  1. 00:09:822 (2,3) - Try Ctrl+G'ing this rhythm since there's a vocal on 00:09:955 - that's held, but the beat on 00:10:087 (3) - . is quite feint in comparison. It would fit better as a slider-end better imo. w
  2. 00:34:645 (6) - You could extend this slider to 3/4. Also imo, you should emphasize this slider with a larger jump than from 4>5, since 5>6 has the addition of vocals, making it stronger. did spacing, 3/4 seems weird cuz there's a drum hit in the middle of slider
  3. 00:36:769 (4,5,1) - Larger jump from 5>1? e
  4. 01:21:636 (1) - You use some nice linear patterns here so how about moving this to 308||306 So it makes a nice linear pattern with 01:20:972 (3,5) - e.
  5. 01:40:884 (1,2) - At this difficulty, you usually associate this kind of pattern with circles that are coming 1/4th after the slider...I mean, of course this works, but try putting the circle on 249||61 so the player has to play through the whole slider without pausing. want the pause for transition from fast to slow tho
[Another]

  1. 00:11:149 (4,5,6) - Try a sharper angle? 00:11:282 (5) - 360||134 would create a nice linear pattern with 00:11:149 (4,5,1) - y
  2. 00:13:539 (6,1) - Make this jump bigger too? 00:11:282 (5,6,1) - Felt better to play lol. a
  3. 01:23:760 (1) - Idk about this slider honestly... I think breaking it into 1 circle and 1 1/2 slider would be better so you can map 01:23:893 - .makes the 1/2 spam right after it less special if i map 1/2 slider right before it tho
  4. 01:33:715 (2,3,4,5,6,1) - Is there a reason the DS keeps decreasing with this particular jump sequence? It just felt a bit out of place for me...beacuse pitch decreases. similar thing at the other time this happens earlier in the song :p
  5. 02:17:256 (2,3) - This last section is supposed to be intense, no? Since you mapped streams here. You don't need to overlap these sliders imo. this diff was assuming i wouldnt have 5000 insanes lol
[Insane]

  1. 00:12:211 (3,4) - Ctrl+G this for multiple reasons. Emphasizes 3 better, flows better (imo), also makes it slightly easier to read since there will be more time in between the overlap with slider1's tail. but im only putting jumps on snares here and dis no snare
  2. 00:51:503 (3,4) - Cltr+G this and then bring 4 to 00:51:769 - ? I think this plays better. but contradicts with 01:51:238 (4) - 02:08:229 (4) -
  3. 01:08:760 (5) - 310||173 looks nicer, but up to you~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.
[Normal]

  1. 00:15:795 (1,2) - Man this angle into 2 is really sharp... Try rotating 2 like 90 degrees from selection center.we
  2. 01:04:645 (1,2,3,4) - I find it odd that you first map the bass with slider 1, and then proceed to follow the drums after. I mean, you do this for higher diffs which is fine since most players can identify this change, but I can definitely see this being confusing for newbies. Try shortening slider 1 to a simple 1/1 slider and moving all the repeats onto red ticks. That way there also isn't any polarity shift from white > red > white > red through this short section. so weird to ignore the drums tho since they're more powerful than other stuff. if i hadnt heard the song 10000 times now i may agree with you but rn nah
[Easy]

  1. 00:13:672 (1,2) - 0.9x DS? sd
  2. 00:37:034 (1,2) - Any way you can move 1 and 2 down a bit so you can blanket them better without covering too much of the hp bar? aefw
  3. 01:04:645 (1,2,1,2,3) - Same as in Normal, sticking to red-tick polarity for this section would be more beginner-friendly. sameasupthere
    Try this rhythm instead?
    [img]http://puu.sh/hTwSB.jpg
    [/img]
  4. 01:07:433 (2,3) - Wouldn't hurt to reduce the DS here to 1.40. It's right before the break anyways lol. ya
Gl :D. So many stars handsome pls lol your map is kinda done. i'll give it to you once im satisfied with it :p
byfar
good FUCKING 1 PISHI

WHY
Little
From my queue.
Not finished modding, but just posting for now.

[General]
  1. You sure there's nothing to tag? Maybe some keywords relating to the song?
[Easy]
  1. HP3 seems too high for this map. Easy should be passable for beginners, and this is not. I recommend lowering to at most HP2.5.
  2. 00:39:822 (2,3,1) - Consecutive 1/1 at such high speed is too hard for Easy.
  3. 01:57:875 (3) - Maybe the hitsound should be the same as 00:58:406 (3) These parts sound the same to me, so it might make sense to use the same hitsounds. Same suggestion for all diffs.
[Normal]
  1. 00:34:247 (3,4) - Clap + Clap + Drum finish.
  2. 00:59:999 (4,1) - The 1/2 beat spacing between these comes quite unexpected. It's likely the players would miss it, since they've gotten into a 1/1 groove with the whole section preceding this and don't expect this syncopation. This would help to make it easier to read: http://puu.sh/i5UQL/80818dddf8.jpg or make the rhythm of clicking straight like this: http://puu.sh/i5UUS/bebe6ba803.jpg
  3. See hitsound suggestion in Easy.
[Advanced]
  1. 00:27:610 (4) - Seems like you're doing 4 beat combos, so you should probably start a new combo here.
  2. 01:54:689 (1) - I don't think it's necessary to start a new combo here.
lol NC mod

[Hard]
  1. 1/4 triple was only used in two places in the map, causing spikes in difficulty. This could be frustrating for players who can play all the rest of the map easily, but can't tap the triple. I recommend removing them so that the difficulty within the map is more consistent throughout.
  2. 00:16:725 (4,1) - lol why manual stack? It's like... one pixel difference from the automatic stack. Well, it doesn't matter, just kind of meaningless.
  3. 01:22:831 (1,2,3) - Opportunity to make a pattern of gradual rotation and gradual curve reduction: http://puu.sh/i5W43/bc77098326.jpg
  4. 02:17:256 (2,3,4) - Could you reduce the hitsound volume just a little? The overlapping of the hitsounds makes a wall of sound that's kind of overwhelming. Same for the other diffs that use 1/4 here.
[Hyper]
  1. 02:18:318 (2) - What are you clicking here? Doesn't seem like anything worth clicking. Same for the higher diffs.
  2. There's not much difference in rhythmic complexity between Hard and Hyper. Maybe you can add some more complex rhythms here, like more 1/4 and stuff.
[Insane]
  1. 00:12:211 (3,4) - Maybe just difference in style, but I think it would play nicer to swap their positions. I just feel like the current jump is awkward because it cuts very sharply into the curve.
  2. 00:21:503 - I think it's worth considering to put something to click here, for the snare. For example: http://puu.sh/i5XYr/6a4258072b.jpg Just try it.
[Insanother]
  1. Use of CS6 is iffy. It really pops out from the spread. It definitely looks like it was designed around CS6, but I'd recommend using a lower circle size, because the diffs directly above and below it are both using CS4. I'd understand if you gradually increased the circle size over each threshold of difficulty, but this jump up and back down just isn't really appropriate. No other maps in the set have circle size that even come close to it, not even any of the Xs.
I'll continue modding when I'm not so dead from just finishing work.
Topic Starter
pishifat
did everything from ^ except cs6:

it's k because spread is fine without the difficulty B)
hehe
call it Insaner
Topic Starter
pishifat
no ur dorky
Avena
p/4005287 Lanturn best metadata confirmation
Fixed unsnaps on Hard
bub
Topic Starter
pishifat
just looked at lanturn's post again and realized i'm dumb

King for a Day is now King For A Day

woop
Avena
nerd
ac8129464363
Yes
Hard
i don't think i'll have to mod this anymore. because... it got bubbled. i'm sorry i have been so late :/
Avena
You can still mod, I'll rebubble
Little
Just a few more suggestions.

[Extra]
  1. 01:08:627 (6) - I just thought it'd be better as two circles.
  2. 01:46:459 (2) - Might feel better spaced out a bit by moving it up? and if you do that, probably angle them inward: http://puu.sh/i7rcn/56e1eba17e.jpg
[Ex]
  1. 01:53:096 (3,4,5,1) - When I played this, the impact at (1) felt a bit weird. I guess it's because the parts where you used this rhythm before tended to have 01:53:362 (4,5) move away from the head of (1), and this one is different.
Sieg
I wanted to mod this, but eh.. already bubbled
good luck with qualifying~~~
Okoratu

Priti wrote:

You can still mod, I'll rebubble
Topic Starter
pishifat
did the clouds and adjusted Ex's jumps at 01:33:450 (1,2,3,4,5,6,7) - to be less uncomfortable angles (now it's super easy triangles)

map is updated for now since i think cloudsplash plans on ranking. if anyone else wants to mod, do it. i wont ignore anything just because the map's bubbled (well not bubbled right now but ya)
Little
k lemme know when you want it ranked.
Topic Starter
pishifat
played through all the insanes/extras again just to make sure of things

changed spacing in 2 places on insane/another to be more consistent with previous instances of same sound

and realized i accidentally undid the suggestion on ex while changing those jumps, so it's back now


map is ready i suppose
ac8129464363
hehe
Well I wanted to mod this but I guess its already bubbled so..

Good luck with the qualify though
ac8129464363
no ur dorky
Little
ok
Topic Starter
pishifat
handsome wishes he was as cool as cs16
ac8129464363
SO MUCH YES
1319
i came
Lach
Too many difficulties tbh
Aerous
You went haaam
Avena
i bubbled it as a joke tbh
ac8129464363
what a guy
Yauxo
pishi, u drunk

insanother though
Flask
You did the whole mapset?


that's too drunk
Makan1
congrats pish : ) you worked really hard on this damn ! but still think it could've used an extra 7 or so difficulties
Sieg
congrats :3
guineaQ
n
i
c
e
George
yas
Manuxz
asdfghjkl ♥
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