selling bubble guns 1 $$€€££¥¥ each
1 $$€€££¥¥ is so much though, that's literally 7,422632 US$byfar wrote:
selling bubble guns 1 $$€€££¥¥ each
monstrata wrote:
mod4timing pls
[Expert][Another]
- 00:09:822 (2,3) - Try Ctrl+G'ing this rhythm since there's a vocal on 00:09:955 - that's held, but the beat on 00:10:087 (3) - . is quite feint in comparison. It would fit better as a slider-end better imo. w
- 00:34:645 (6) - You could extend this slider to 3/4. Also imo, you should emphasize this slider with a larger jump than from 4>5, since 5>6 has the addition of vocals, making it stronger. did spacing, 3/4 seems weird cuz there's a drum hit in the middle of slider
- 00:36:769 (4,5,1) - Larger jump from 5>1? e
- 01:21:636 (1) - You use some nice linear patterns here so how about moving this to 308||306 So it makes a nice linear pattern with 01:20:972 (3,5) - e.
- 01:40:884 (1,2) - At this difficulty, you usually associate this kind of pattern with circles that are coming 1/4th after the slider...I mean, of course this works, but try putting the circle on 249||61 so the player has to play through the whole slider without pausing. want the pause for transition from fast to slow tho
[Insane]
- 00:11:149 (4,5,6) - Try a sharper angle? 00:11:282 (5) - 360||134 would create a nice linear pattern with 00:11:149 (4,5,1) - y
- 00:13:539 (6,1) - Make this jump bigger too? 00:11:282 (5,6,1) - Felt better to play lol. a
- 01:23:760 (1) - Idk about this slider honestly... I think breaking it into 1 circle and 1 1/2 slider would be better so you can map 01:23:893 - .makes the 1/2 spam right after it less special if i map 1/2 slider right before it tho
- 01:33:715 (2,3,4,5,6,1) - Is there a reason the DS keeps decreasing with this particular jump sequence? It just felt a bit out of place for me...beacuse pitch decreases. similar thing at the other time this happens earlier in the song :p
- 02:17:256 (2,3) - This last section is supposed to be intense, no? Since you mapped streams here. You don't need to overlap these sliders imo. this diff was assuming i wouldnt have 5000 insanes lol
[Normal]
- 00:12:211 (3,4) - Ctrl+G this for multiple reasons. Emphasizes 3 better, flows better (imo), also makes it slightly easier to read since there will be more time in between the overlap with slider1's tail. but im only putting jumps on snares here and dis no snare
- 00:51:503 (3,4) - Cltr+G this and then bring 4 to 00:51:769 - ? I think this plays better. but contradicts with 01:51:238 (4) - 02:08:229 (4) -
- 01:08:760 (5) - 310||173 looks nicer, but up to you~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.
[Easy]
- 00:15:795 (1,2) - Man this angle into 2 is really sharp... Try rotating 2 like 90 degrees from selection center.we
- 01:04:645 (1,2,3,4) - I find it odd that you first map the bass with slider 1, and then proceed to follow the drums after. I mean, you do this for higher diffs which is fine since most players can identify this change, but I can definitely see this being confusing for newbies. Try shortening slider 1 to a simple 1/1 slider and moving all the repeats onto red ticks. That way there also isn't any polarity shift from white > red > white > red through this short section. so weird to ignore the drums tho since they're more powerful than other stuff. if i hadnt heard the song 10000 times now i may agree with you but rn nah
Gl . So many stars handsome pls lol your map is kinda done. i'll give it to you once im satisfied with it :p
- 00:13:672 (1,2) - 0.9x DS? sd
- 00:37:034 (1,2) - Any way you can move 1 and 2 down a bit so you can blanket them better without covering too much of the hp bar? aefw
- 01:04:645 (1,2,1,2,3) - Same as in Normal, sticking to red-tick polarity for this section would be more beginner-friendly. sameasupthere
Try this rhythm instead?[img]http://puu.sh/hTwSB.jpg
[/img]- 01:07:433 (2,3) - Wouldn't hurt to reduce the DS here to 1.40. It's right before the break anyways lol. ya
Priti wrote:
You can still mod, I'll rebubble