blabla posting for kd because byfar wants SP
chatlog from #modhelp
<Shiro> byfar: if you want your testplay, it's now or never
<Shiro> I haven't played yet
<byfar> ok shiro
<byfar> now
* byfar is editing [http://osu.ppy.sh/b/666563 MitiS feat. MaHi - Movements [Another]]
<byfar> its update so yaerta
<byfar> updating
<byfar> gogosda
<Shiro> this better be playable for foxes that aren't warmed up
<byfar> idk
<Shiro> omg this isn't OD8 I almost love you
<byfar> i was gonna make it od 9
<Shiro> that wasn't very interesting
<Shiro> nor consistent
<byfar> o wot now
<byfar> please help me
<Shiro> beginning is boring, make it full circles
<Shiro> sliders are uninteresting
<Shiro> and map in those massive holes
<byfar> :(
<byfar> but i like my slidurs
<Shiro> do this
<Shiro> http://puu.sh/h4qqt/f36d639ce1.jpg
<Shiro> 00:29:125 (4,5) - this has unbelievably bad flow
<byfar> why
<Shiro> 00:33:360 (2,3) - if you want to keep the 1/4 slider, make this three 1/4 sliders to fit the music
<byfar> that plays fine
<Shiro> or don't use a 1/4 slider
<byfar> i meant the one at 29 second
<Shiro> 00:38:654 (3,4) - bad flow again
<Shiro> don't use that kind of movement
<Shiro> jump in one direction, then slider directly opposed to it
<Shiro> 00:44:478 (4,5,6,7,1) - those are WAY TOO BIG for what the song is
<Shiro> and compared to the rest of the map at this point
<byfar> i like me sum emphasisz
<Shiro> that's wrongly emphasized
<Shiro> and too much
<byfar> o
<Shiro> reduce those jumps
<byfar> but i thought it was cool tho
<Shiro> 00:57:537 (1,1) - I have nothing against this, but 1. make the slower slider have a visual clue that it is slower, like keep it straight or make it dented and 2. for the first appearance of this, keep it at regular spacing so the player doesn't confuse the first slider for a 1/2 slider and get an undeserved confusing surprising annoying 100
<Shiro> 01:16:243 (1,2,3,4,1,2,3,4,1,2,3,4,1) - whats the point of spreading those 1/4 apart from making the player miss
<Shiro> bad choice
<Shiro> there's nothing that would warrant split streams like this
<byfar> i didnt like the non spaced ones
<Shiro> space them if you want
<Shiro> but don't split them
<Shiro> 01:21:713 (2,1) - make this bigger, you build up higher spacing to completely break it at this point
<Shiro> 01:23:478 (2,3) - do. not. use. this.
<Shiro> that plays horrible, it's a perfect way to ruin a jump pattern
<Shiro> if you want triples in your jumps, use stacks, but not 1/4 sliders like these, they play horrible and break the movement
<byfar> how does it break the movement if the slider is pointing to the next note
<byfar> i jhust play the 1/4 as a 1/2 and go to the next one and have a slider ball as an addition
<Shiro> the movement needed to play 1/4slider+circle isn't the same as circle+circle
<byfar> its like that moment when u dont feel the 1/4 stacks fit at all
<byfar> since movementings
<Shiro> with the slider you're forcing a short hold on the slider to make sure to catch the end, which means in essence you're making it a 1/4 or 3/8 jump
<Shiro> not a 1/2 jump
<Shiro> if a 1/4 stack doesn't fit, you might want to revise the triple
<Shiro> 01:35:302 (6,7,1) - this kind of triple plays like shit idk who introduced them but now everyone is overusing them and it's awful
<byfar> idk i thought it played fine
<Shiro> for the sake of consistency with 01:34:596 (1,2,3,4,5) - 01:35:302 (6) - this should be two circles
<Shiro> 01:54:537 (2,3,4,5) - worst stream ever.
<Shiro> don't start a 1/4 slider on a blue tick
<byfar> ya idk how to fix that
<byfar> like i dont want a 1/4 stream
<Shiro> 01:57:360 (2,3,4) - that's ugly and weird to play
<byfar> cuz it sucks and i tried it
<byfar> 01:54:537 (2,3,4,5) - idk how to rhythm this
<Shiro> x xxx x is the rhythm you're looking for
<byfar> 01:54:625 -but then i'd ignore this note
<Shiro> 01:54:360 (1,2,3,4,5,6,7) - for this whole part do x xxx x xxx
<Shiro> x xxx x x xxx*
<Shiro> 01:57:360 (2,3,4,5,6,7,8,9,10) - not sure why you did that it's ugly and plays weirdly
<Shiro> 02:00:184 (9,1,2,3) - same remark as above, and NEVER EVER NEW COMBO A BLUE TICK
<Shiro> 02:02:655 (8,1) - that's quite abusive, don't start a split stream with that kind of massive jump
<Shiro> 02:03:096 (4,1,4,1) - bad splits with counterintuitive movement
<byfar> oops
<byfar> so how do i make it intuitive then
<byfar> i lined it up
<Shiro> those are the issues I noticed while playing
<Shiro> you didn't
<byfar> like
<byfar> its a circular motion
<Shiro> make it so the jump continues smoothly into the stream
<byfar> oh no i meant 02:03:096 (4,1,2,3,4,1) -
<byfar> unless if u were talking about that
<Shiro> http://puu.sh/h4rgy/4ece2439a0.jpg
<Shiro> this is your movement
<Shiro> http://puu.sh/h4rpM/6fce71cce1.jpg you want the blue and red aligned
<Shiro> for smoothness
<Shiro> I don't give two shits about the aspire contest
<Shiro> if you want jerky movement in streams, use 1/4 sliders
<Shiro> if you want streamjumps, make sure the alignments are correct to make them smooth
<Shiro> what I showed you with the green, blue and red can be improved by aligning blue and red properly
<byfar> ok ill keep that in mind
<byfar> thanks lol
<Shiro> http://puu.sh/h4rxR/80b0ae7ab6.jpg
<Shiro> this works
<Shiro> there is a cone of 30°ish overall where things play smoothly
<Shiro> between 30 and 45 it feels weird
<Shiro> above 45 it becomes jerky
<Shiro> "oval flow" abuses this cone and that's why players like it
<Shiro> the "15° rule" stems from this
<byfar> 15 degree rule
<byfar> wtf too many rules
<byfar> i saw this thread post
<Shiro> it's not a rule
<byfar> like u just make straight sliders and ctrl + a and rotate 15 degrees
<Shiro> it's a rule of thumb or something
<Shiro> make a map
<Shiro> rotate it 15°
<Shiro> it still plays well
<byfar> but yet i see some people just do this http://puu.sh/h4rEr/1a20404373.jpg
<Shiro> mapping repetitive patterns, rotate them 15°, they fit well and play well together
<byfar> like they just change grid
<byfar> and grid snap tthe 2 points
<Shiro> Cataline was a master of this
<Shiro> she used angles between 0° and 15° to make things play smoothly without being linear
<Shiro> do I post for kd
<Shiro> I'm too lazy to post
<byfar> yea please post for kds
<byfar> i need SP
<byfar> for ronk
<Shiro> bleh
<Shiro> okay sec
<Shiro> relink your map