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Rameses B - Mountains (Ft. Veela)

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Iceskulls
ticket used

[general]
  1. widescreen support checked in easy , gaia's diff and insane but not on other diffs
[easy]
  • I think slidertick 2 might be too much here the song is not really intense or something imo , I'd use slidertick 1 here
  1. 01:16:288 (3) - this touch hp bar also I think 01:14:917 (1,2) - transition here can be better for beginners , try something like this ?
[normal]
  1. 00:28:974 - whistle
  2. 00:47:145 (6,7,1) - not pretty sure about triple stack like this but I think it might be kinda hard to read for new players
  3. 01:03:945 (1,3) - make them look same so flow would be better here ?
[hard]
  1. 00:54:174 (6,7,8,9,10,1) - wow so many jumps here this would give player a bit wtf feeling or something imo I would try to reduce jumps here a bit , I guess these 00:54:174 (6,7) - , 00:54:860 (8,9) - are not really need to jumps imo
  2. 01:07:031 (2,3) - jumps here is pretty inconsistent with this jumps here 01:09:774 (2,3) - either jumps both or not jumps both for consistency
  3. 01:14:917 (1,2) - somehow if these two sliders look same it would make flow here better
[insane]
  1. 00:32:745 (2) - nc for anti jumps ?
  2. 00:41:060 (1,2) - this kinda make me think you are doing 1/2 spacing here (it actually similiar to 1/2 spacing you use at the beginning ) would make more sense if you lower spacing here a bit so player might not go full wat here
  3. 00:48:517 (6,1) - this stack play a bit weird imo I think jumps like what you did here 00:54:003 (6,1) - would make transition here feel a bit better or you can stack (6) with (5) instead that also work imo
  4. 00:51:260 (6,1) - similiar to what I said above
  5. 00:50:060 (8) - ctrl+g this would make flow here 00:49:888 (7,8,1) - a bit better imo similiar to what you did here 01:00:860 (7,8,1) - current feel a bit awkward imo
  6. 00:59:145 (4,5) - is this derp flow here intentionally? hmm I guess you can make this consistent with flow here 00:58:803 (2,3,4) - like go up down up down up down kk that would make flow here a bit better
  7. 01:06:003 (3) - nc for anti jumps ?
  8. 01:08:403 (3,4) - so close for spacing here somehow , use 1.1x ds spacing here ?
  9. 01:12:003 (8) - ctr+g this and it would make flow here 01:11:831 (7,8,1) - a bit better imo
  10. 01:19:545 (4,5) - a bit similiar to 00:59:145 (4,5) - flow would be more better if you make this somehow consistent like go up down .. , I guess lol
[gaia =w=]
  1. 00:40:288 (4) - for some reason I think spacing here 00:39:945 (3,4) - should be same as 00:39:260 (1,2,3) - lol I guess that would make flow here a bit consistent
  2. 00:45:431 (3,5) - swap place of these two notes so flow here 00:45:088 (2,3,4,5,1) - would be better imo
  3. 01:06:688 (1,2,1) - mhmm I think if you move this down a bit it would make flow here 01:06:002 (1,1) - better imo
  4. 01:17:660 - wonder why you slow down sv here ? I think speed up sv would make sense here
good luck :)
Topic Starter
Milan-
CelsiusLK

CelsiusLK wrote:

ticket used

[general]
  1. widescreen support checked in easy , gaia's diff and insane but not on other diffs it doesnt do anything tho
[easy]
  • I think slidertick 2 might be too much here the song is not really intense or something imo , I'd use slidertick 1 here i like 2
  1. 01:16:288 (3) - this touch hp bar also I think 01:14:917 (1,2) - transition here can be better for beginners , try something like this ? touching hp bar by 2 pixels isnt bad, and transition is fine too imo
[normal]
  1. 00:28:974 - whistle ok
  2. 00:47:145 (6,7,1) - not pretty sure about triple stack like this but I think it might be kinda hard to read for new players it's totally fine
  3. 01:03:945 (1,3) - make them look same so flow would be better here ? flow is just fine to me o.o
[hard]
  1. 00:54:174 (6,7,8,9,10,1) - wow so many jumps here this would give player a bit wtf feeling or something imo I would try to reduce jumps here a bit , I guess these 00:54:174 (6,7) - , 00:54:860 (8,9) - are not really need to jumps imo i think it's fine for the intensity and kinda constant with similar parts, uhm
  2. 01:07:031 (2,3) - jumps here is pretty inconsistent with this jumps here 01:09:774 (2,3) - either jumps both or not jumps both for consistency music is different in both cases tho
  3. 01:14:917 (1,2) - somehow if these two sliders look same it would make flow here better i made it this way so the next slider isnt too weird to play
[insane]
  1. 00:32:745 (2) - nc for anti jumps ? i dont think people is that bad to no read this properly
  2. 00:41:060 (1,2) - this kinda make me think you are doing 1/2 spacing here (it actually similiar to 1/2 spacing you use at the beginning ) would make more sense if you lower spacing here a bit so player might not go full wat here ok
  3. 00:48:517 (6,1) - this stack play a bit weird imo I think jumps like what you did here 00:54:003 (6,1) - would make transition here feel a bit better or you can stack (6) with (5) instead that also work imo it's fine this way too imo
  4. 00:51:260 (6,1) - similiar to what I said above
  5. 00:50:060 (8) - ctrl+g this would make flow here 00:49:888 (7,8,1) - a bit better imo similiar to what you did here 01:00:860 (7,8,1) - current feel a bit awkward imo it plays fine to me, also both patterns have different music/way to play o.o
  6. 00:59:145 (4,5) - is this derp flow here intentionally? hmm I guess you can make this consistent with flow here 00:58:803 (2,3,4) - like go up down up down up down kk that would make flow here a bit better i made this way so it's parralel with previous slider, also it doesnt play bad at all ;w;
  7. 01:06:003 (3) - nc for anti jumps ? not needed imo o.o
  8. 01:08:403 (3,4) - so close for spacing here somehow , use 1.1x ds spacing here ? ok
  9. 01:12:003 (8) - ctr+g this and it would make flow here 01:11:831 (7,8,1) - a bit better imo it plays totally fine to me
  10. 01:19:545 (4,5) - a bit similiar to 00:59:145 (4,5) - flow would be more better if you make this somehow consistent like go up down .. , I guess lol i tihnk circular flow is just fine here, uhmmm
good luck :)

Thank you <3<3
ac8129464363
[Easy]
01:01:888 (2,3,4) - a rhythm like this would probably work better: https://osu.ppy.sh/ss/3082661

[Normal]
00:47:145 (6,7,1) - not a fan of stacking 1/2 like this, even in normal diff. it works fine with 2 circles but doesn't really work out when you have 3 in a stack imo. you could space them out or use a slider.
00:52:631 (6,7,1) - ^
00:58:117 (6,7,1) - ^

[Hard]
nothing

[Insane]
00:26:060 (2,3) - overlap feels out of place. It has nothing to be consistent with like 00:23:317 (2,3) - and you don't do much overlappy stuff in this diff. you could probably remove it and it'd look better
00:40:631 (4,1) - eh idk it feels really odd being forced to click on the blue tick. you could just make 00:40:631 (4) - a 1/2 slider and have (1) start on the white tick
00:54:688 (2,3,4,5) - almost 3x jump, are you sure about this in easier insane?
01:06:003 (3,4,5) - this feels really nice to play if you know what to expect, but it's almost impossible to read if you don't already know the song. imo you should just make this a 3/4 repeat slider.

[Gaia]
00:44:745 (1,2,3,4,5,1) - <3
01:15:517 (3) - emphasis is on white tick so it'd probably work out if you just made this into a double coming off the slider rather than blue TicClicking (sorry 4 retarded pun)

not much to mod here @_@

good luck, nice set
Topic Starter
Milan-

deetz wrote:

[Easy]
01:01:888 (2,3,4) - a rhythm like this would probably work better: https://osu.ppy.sh/ss/3082661 I know what you mean, but the current one follows the vocals just fine imo. And also, using sliderend for strong beats on lower diffs is fine in my personal opinion, if there's a special purpuse.

[Normal]
00:47:145 (6,7,1) - not a fan of stacking 1/2 like this, even in normal diff. it works fine with 2 circles but doesn't really work out when you have 3 in a stack imo. you could space them out or use a slider. I think these are fine, they follow and fits the momentium
00:52:631 (6,7,1) - ^
00:58:117 (6,7,1) - ^

[Hard]
nothing

[Insane]
00:26:060 (2,3) - overlap feels out of place. It has nothing to be consistent with like 00:23:317 (2,3) - and you don't do much overlappy stuff in this diff. you could probably remove it and it'd look better ok
00:40:631 (4,1) - eh idk it feels really odd being forced to click on the blue tick. you could just make 00:40:631 (4) - a 1/2 slider and have (1) start on the white tick did something else
00:54:688 (2,3,4,5) - almost 3x jump, are you sure about this in easier insane? i was drunk
01:06:003 (3,4,5) - this feels really nice to play if you know what to expect, but it's almost impossible to read if you don't already know the song. imo you should just make this a 3/4 repeat slider. added NC, i dont really wanna change it to slider, it feels nice with circles :(

not much to mod here @_@

good luck, nice set much love<3
teach me how to jump!!!
Changed more stuffs on my insane and combo colours x.x apple whereareyouineedyou
Gaia
Rizen

[ Rizen ] wrote:

From my modding queue~

[Gaia's baka insane diff =w=]
SPOILER

  • Disable Widescreen support because you have no storyboard? ok
    01:17:317 (1) - Is there a reason why Kiai time is toggled here? Maybe it was accidently turned off (turn it back on) lol

btw, I like the background in the Easy over all of the others (closely followed by the BG in Hard/Gaia). The song sounds very sad/chilly/cool/eerie/lonely so a light blue background would fit well imo. The normal one is too green and the Insane one is too orange

All in all, a very nice map. If anything, it's too short :)

if you do not like this mod, please don't give me a mod as I shouldn't really deserve it

CelsiusLK

CelsiusLK wrote:

ticket used

[general]
  1. widescreen support checked in easy , gaia's diff and insane but not on other diffs fixed on mine
[gaia =w=]
  1. 00:40:288 (4) - for some reason I think spacing here 00:39:945 (3,4) - should be same as 00:39:260 (1,2,3) - lol I guess that would make flow here a bit consistent ya fixed
  2. 00:45:431 (3,5) - swap place of these two notes so flow here 00:45:088 (2,3,4,5,1) - would be better imo hmmm not bad but id like to keep mine
  3. 01:06:688 (1,2,1) - mhmm I think if you move this down a bit it would make flow here 01:06:002 (1,1) - better imo flow wise it'd be pretty much the same imo, it just looks better this way for me ><
  4. 01:17:660 - wonder why you slow down sv here ? I think speed up sv would make sense here ohhhhh idk ahahaha i'll see ww
good luck :)

deetz

deetz wrote:

[Gaia]
00:44:745 (1,2,3,4,5,1) - <3 ww
01:15:517 (3) - emphasis is on white tick so it'd probably work out if you just made this into a double coming off the slider rather than blue TicClicking (sorry 4 retarded pun) ehhh i think it's alright lol

not much to mod here @_@

good luck, nice set

thx everyone!

SPOILER
osu file format v14

[General]
AudioFilename: mp3.mp3
AudioLeadIn: 0
PreviewTime: 43888
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22810,44752,66695,84522,88636
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Mountains (Ft. Veela)
TitleUnicode:Mountains (Ft. Veela)
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:Milan-
Version:Gaia's baka insane diff =w=
Source:
Tags:gaia liquid Melodic DnB drum and bass Monstercat
BeatmapID:687859
BeatmapSetID:303129

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.75
SliderTickRate:2

[Events]
//Background and Video events
0,0,"JARFRNX.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
860,342.857142857143,4,2,0,70,1,0
22802,-111.111111111111,4,2,0,45,0,0
33774,-111.111111111111,4,2,0,50,0,0
43717,-142.857142857143,4,2,0,50,0,0
44745,-100,4,2,0,58,0,0
63945,-100,4,2,0,63,0,0
66002,-111.111111111111,4,2,0,63,0,0
66688,-166.666666666667,4,2,0,63,0,0
67031,-90.9090909090909,4,2,0,75,0,1
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77660,-200,4,2,0,75,0,0
78002,-90.9090909090909,4,2,0,75,0,1
87945,-125,4,2,0,75,0,1
88031,-125,4,2,0,45,0,1
88631,-100,4,2,0,75,0,0


[Colours]
Combo1 : 235,82,86
Combo2 : 227,182,74

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Mint
Talked with Milan and fixed some things over IRC.
Map looks good to me now, gj both of you :)

Bubbled!
IRC Log
22:38 *appleeaterx is editing [http://osu.ppy.sh/b/679339 Rameses B - Mountains (Ft. Veela) [Easy]]
22:38 appleeaterx: 00:28:288 (1) - To catch all sounds present here, I'd much rather use something like this. Don't really know what you're following now tbh :/
22:38 appleeaterx: http://puu.sh/hM5Ee/4420f118da.jpg
22:39 Milan-: or what diff
22:39 appleeaterx: ez
22:40 Milan-: i was trying to follow the melody, but ok :3
22:41 appleeaterx: 00:40:631 (3,1) -
22:41 appleeaterx: this is rankable
22:41 appleeaterx: but ehh after seeing how strict they were at felt - sign
22:41 appleeaterx: erfnweiowejfriowerwe
22:41 appleeaterx: its fine though
22:42 appleeaterx: 01:04:288 (1) - Sounds really wrong here for some reason. Important beat (or actually silence) not mapped at all at 01:05:317 - Try something like this? http://puu.sh/hM62F/e0de93e6da.jpg
22:43 Milan-: the first, i think the tick rate do the work
22:43 Milan-: and the other i dont like your example
22:43 Milan-: but ill do something else
22:43 Milan-: ><
22:43 appleeaterx: cooool =w=b
22:44 Milan-: actually not sure what to do there xD
22:44 Milan-: mapping the big white tick isnt really good
22:45 Milan-: what about this? http://puu.sh/hMaSQ/7660c8a75a.jpg
22:46 appleeaterx: well you are following vocals mostly so thatd be good yea
22:47 *appleeaterx is editing [http://osu.ppy.sh/b/679341 Rameses B - Mountains (Ft. Veela) [Insane]]
22:47 appleeaterx: 00:56:917 (1) - (might apply for other diffs too) Add whistle on the slider end? You did put one on other long white ticks.
22:47 appleeaterx: now insane btw
22:49 Milan-: i believe i didnt meant to add whistle on every white tick
22:49 Milan-: big
22:50 Milan-: it has on where the music is like really cool
22:50 appleeaterx: lol
22:50 appleeaterx: okay
22:50 appleeaterx: * 01:06:003 (3,4,5) - You spaced this exactly the same as 00:43:717 (1,2,3) - , it killed my acc the first few plays. Consider using a slider like Gaia, adding a NC (still hard to read, but it helps), or spread them out.
22:50 appleeaterx: or i am just a nub
22:51 Milan-: deetz said the same :( ill do the slider then
22:52 appleeaterx: 01:17:660 (1,2,3) - The noises here really stand out and it's KIAI time as well, so it's a bit of a pity to use 0.9x here. Kinda expected larger spacing/an extra jump, like 01:19:031 (1,2,3,4) - :c
22:53 Milan-: will rearrange it
22:54 appleeaterx: thats all actually
22:54 appleeaterx: just renames gaia's diff and update =w=b
Aka
please dont T_T
blue tick is pain in ass to start a stream from
Topic Starter
Milan-

Aka wrote:

please dont T_T
blue tick is pain in ass to start a stream from
i thought multi reverse slider would be more weird to play than starting a stream on the blue tick uhm

I'll change it when someone wants to mod this xd thank you <3
ac8129464363
o
CSLM
rank rank rank rank
DakeDekaane
Aka nub

[General]
Blue combo colour on blue BG :u, if this was only a shade of blue, it wouldn't be a problem, but we have a wide range of blue here, making your approach circles visible in half of the BG, while not so clear in the other half, light pink or green would look nice here, imo.
a

Combo1 : 218,255,149
b

Combo1 : 235,211,232
[ Easy]
  1. 00:38:231 (2) - Remove for vocals?
  2. 01:04:288 (1) - Improve blanket.
  3. 01:09:431 (1) - Improve blanket?
  4. 01:14:231 (3,1) - Improve blanket.
  5. 01:17:660 (1) - Improve blanket?
[ Normal]
  1. 00:42:002 (1) - naisu
  2. 00:54:688 (4) - I'd suggest to change this for a circle, the clap spam makes this part a bit confusing to follow.
[ Hard]
  1. 00:33:774 (1,2) - Improve blanket?
  2. 00:38:231 (5) - Make it a bit more curved.
  3. 00:49:717 - This may be just me, but this ooo ooo sound is more noticiable than the sound you're mapping on, making it a bit weird while playing.
  4. 00:56:402 (3) - Make it a bit more curved.
  5. 01:06:688 (1) - Improve blanket?
[ Insane]
  1. 00:47:831 (2,3,4,5) - This pattern flows really weird, rather see some back and forth like 00:45:431 (3,4,5) - , it'd fit a lot more to how the vocals are in this part.
  2. 00:49:717 - As in Insane.
  3. 01:02:403 (1) - ;_; http://puu.sh/i3eOT.jpg :arrow: http://puu.sh/i3eNb.jpg
  4. 01:10:117 (4,5,6) - This kind of breaks the momentum you've bulit up, the larger jump should be on (5,6), not in (4,5).
[ Gaia]

  • I feel I've seen this mapping style before.
  1. 00:34:288 (2,3) - dis overlap ;_;
  2. 00:46:460 (3,4) - :[
  3. 00:49:717 - This may be just me, but this ooo ooo sound is more noticiable than the sound you're mapping on, making it a bit weird while playing.
  4. 01:01:888 (4) - While this reverse arrow isn't covered anymore by default skin, you may take care of this as it may be covered on some other skins.
  5. 01:09:431 (1,2) - 01:12:174 (1,2) - Any reason these are different?
  6. 01:17:660 (1) - You have to agree the slow down here makes little sense considering the intensity is the same compared with how the song is next. (Actually, this is where the speed would've returned to normal).
  7. 01:17:660 (1) - Ctrl+G?
I'm sad I couldn't pop this bubble :(
Gaia
Dake

DakeDekaane wrote:

Aka nub

[ Gaia]

  • I feel I've seen this mapping style before. i hope this is a goood thinggggg
  1. 00:34:288 (2,3) - dis overlap ;_; i looooove this ;^;
  2. 00:46:460 (3,4) - :[ ^
  3. 00:49:717 - This may be just me, but this ooo ooo sound is more noticiable than the sound you're mapping on, making it a bit weird while playing. i think im following the ooo ooo tho o.o?
  4. 01:01:888 (4) - While this reverse arrow isn't covered anymore by default skin, you may take care of this as it may be covered on some other skins. okie
  5. 01:09:431 (1,2) - 01:12:174 (1,2) - Any reason these are different? i dont think it's a problem, but if u really suggest on it i can make it the same o3o/
  6. 01:17:660 (1) - You have to agree the slow down here makes little sense considering the intensity is the same compared with how the song is next. (Actually, this is where the speed would've returned to normal). I'm gunna go with Cel's suggestion from before and speed the last one up, hopefully that'll play better owo
  7. 01:17:660 (1) - Ctrl+G? keeping the flow so yeaa
I'm sad I couldn't pop this bubble :(

thanks! w

SPOILER
osu file format v14

[General]
AudioFilename: mp3.mp3
AudioLeadIn: 0
PreviewTime: 43888
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22810,44752,66695,84522,88636
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Mountains (Ft. Veela)
TitleUnicode:Mountains (Ft. Veela)
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:Milan-
Version:Gaia's Insane
Source:
Tags:gaia liquid Melodic DnB drum and bass Monstercat
BeatmapID:687859
BeatmapSetID:303129

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.75
SliderTickRate:2

[Events]
//Background and Video events
0,0,"JARFRNX.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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22802,-111.111111111111,4,2,0,45,0,0
33774,-111.111111111111,4,2,0,50,0,0
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87945,-125,4,2,0,75,0,1
88031,-125,4,2,0,45,0,1
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Combo2 : 215,236,230

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240,64,38231,2,0,P|228:108|236:164,1,78.7499975967408,10|0,0:0|0:0,0:0:0:0:
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212,160,57260,2,0,P|200:212|208:268,1,87.5,0|8,0:0|0:0,0:0:0:0:
120,104,57602,1,0,0:0:0:0:
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256,312,58288,1,8,0:0:0:0:
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424,332,70117,1,0,0:0:0:0:
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299,167,71402,1,0,0:0:0:0:
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224,156,74060,1,0,0:0:0:0:
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224,156,74745,1,0,0:0:0:0:
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456,284,75517,2,0,L|512:268,1,48.1250014686585,0|2,0:0|0:0,0:0:0:0:
384,360,75774,1,0,0:0:0:0:
284,292,75945,2,0,P|208:304|148:288,1,96.250002937317,8|0,0:0|0:0,0:0:0:0:
24,160,76288,5,2,0:0:0:0:
24,160,76374,2,0,P|100:148|160:164,1,96.250002937317,8|0,0:0|0:0,0:0:0:0:
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388,80,76974,1,0,0:0:0:0:
328,232,77145,1,0,0:0:0:0:
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432,252,77660,6,0,L|440:324,1,65.625,2|0,0:0|0:0,0:0:0:0:
468,336,78002,5,12,0:0:0:0:
284,292,78174,2,0,P|200:300|92:264,1,192.500005874634,0|0,0:0|0:0,0:0:0:0:
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340,80,79545,1,0,0:0:0:0:
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360,220,81260,1,0,0:0:0:0:
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128,204,82288,1,0,0:0:0:0:
145,243,82374,1,0,0:0:0:0:
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210,279,82545,1,8,0:0:0:0:
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424,192,83145,6,0,P|400:268|392:380,1,192.500005874634,6|8,0:0|0:0,0:0:0:0:
300,212,83660,1,0,0:0:0:0:
300,212,84002,1,0,0:0:0:0:
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312,188,85888,5,8,0:3:0:0:
212,248,86060,1,0,0:0:0:0:
204,144,86231,1,10,0:0:0:0:
312,188,86402,1,2,0:0:0:0:
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232,156,87260,5,0,0:0:0:0:
256,276,87431,1,2,0:0:0:0:
388,308,87602,1,2,0:0:0:0:
464,212,87774,1,2,0:0:0:0:
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Topic Starter
Milan-

DakeDekaane wrote:

Aka nub

[General]
Blue combo colour on blue BG :u, if this was only a shade of blue, it wouldn't be a problem, but we have a wide range of blue here, making your approach circles visible in half of the BG, while not so clear in the other half, light pink or green would look nice here, imo. used the first one :3
a

Combo1 : 218,255,149
b

Combo1 : 235,211,232
[ Easy]
  1. 00:38:231 (2) - Remove for vocals? ok
  2. 01:04:288 (1) - Improve blanket. i didn't find any problem on the blankets here o.o unless you want me to fix pixels that noone can see
  3. 01:09:431 (1) - Improve blanket?
  4. 01:14:231 (3,1) - Improve blanket.
  5. 01:17:660 (1) - Improve blanket?
[ Normal]
  1. 00:42:002 (1) - naisu dont make fun of my ugly sliders ;w;
  2. 00:54:688 (4) - I'd suggest to change this for a circle, the clap spam makes this part a bit confusing to follow. ok
[ Hard]
  1. 00:33:774 (1,2) - Improve blanket? i think i moved it like 1 little grid
  2. 00:38:231 (5) - Make it a bit more curved. ^
  3. 00:49:717 - This may be just me, but this ooo ooo sound is more noticiable than the sound you're mapping on, making it a bit weird while playing. i think it's fine, i dont want to make a full stream either. uh it plays ok too
  4. 00:56:402 (3) - Make it a bit more curved. i think i did it?
  5. 01:06:688 (1) - Improve blanket? i did?
[ Insane]
  1. 00:47:831 (2,3,4,5) - This pattern flows really weird, rather see some back and forth like 00:45:431 (3,4,5) - , it'd fit a lot more to how the vocals are in this part. tried something
  2. 00:49:717 - As in Insane. as in hard? i think it's fine too ><
  3. 01:02:403 (1) - ;_; http://puu.sh/i3eOT.jpg :arrow: http://puu.sh/i3eNb.jpg ok
  4. 01:10:117 (4,5,6) - This kind of breaks the momentum you've bulit up, the larger jump should be on (5,6), not in (4,5). ok :3
I'm sad I couldn't pop this bubble :( : (
DakeDekaane
Alright, let's just hope I didn't miss anything, lol.

(。・∀・)ノ
Aka
HEY WHY AM I NUB HEY HEEEEY


grats ;w; beautiful song.. dammit
Ciyus Miapah
oh god this is cool song by rameses B
Pho
:)
ac8129464363
yey
Mint
gratz :)
Topic Starter
Milan-
<3 all
CSLM
omg yes!
gratz~
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