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Kotera Kanako - Rush Out!

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DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Alternative Saga
  1. 00:12:881 (1) - Maybe fix up the curve at the end so it doesn't just drop down from going straight
  2. 00:15:723 (2) - Not stacked properly
  3. 00:52:670 (3) - ^
  4. 00:53:933 (2) - A bit of an awkward shape for a 1/2 slider, at least compared to the other sliders
  5. 01:15:881 (5) - Not stacked properly
  6. 01:20:933 (1) - ^
  7. 02:01:512 (1) - Stack
  8. 02:53:302 (1) - Could use a little reposition and also maybe blanket it to the end of 02:52:670 (4) - ?
  9. 03:22:986 (3) - Not stacked properly
  10. 03:26:302 (1) - ^
  11. 03:24:881 I think this part here should be used for a break instead, up to 03:29:933
  12. 03:36:091 (5) - ^
  13. 03:36:565 (1) - Probably going to be difficult to read considering it is hidden under the slider and it's slider velocity is reduced to make it look like 1/2
  14. 03:40:039 In my opinion, a break is much better suited for this part considering the song, up to 03:47:618
Kibbleru
mod
  1. 00:01:101 (2,3,4) - for 1/1 gaps like these, i would rather space them out more, although the DS 'techinically' is fine, having things close together is more often used for 1/2 jumps. ill just explain with a picture =_=
    00:02:207 (1,2) - ^ same idea here put the sliders further apart
    00:06:470 (3,1,2) - ^ etc
  2. 00:18:249 (3) - dis blanket please :C
  3. 00:40:670 (1) - repeat is hidden. yeah.
  4. 00:41:736 (1,1) - remove one of these nc, both is not necessary
  5. 00:53:933 (2) - lol wtf
  6. perhaps remove nc at 01:05:933 - 01:08:460 - 1 combo is rather weird
    03:23:933 (1,1) - ^
  7. 01:24:881 (1,2,3,4,5) - the sudden change in direction is rather trolly. i would suggest you unstack them a bit more to make it easier to read.
  8. 01:34:039 (2,3,4) - perhaps use soft sample on the ends to make the extended sliders sound better HS wise
    02:51:091 (2,3,4) - ^
    03:12:249 (1) - ^
    04:28:344 (1) - ^
  9. 02:20:144 - i would suggest mapping the snare here, since you mapped every previous one anyway, it would be weird to skip it now
  10. 03:29:933 (1,2) - this needs more spacing
  11. 03:39:091 (1) - i think if u used some anchors, u can improve the tail more
Topic Starter
zj0924

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Alternative Saga
  1. 00:12:881 (1) - Maybe fix up the curve at the end so it doesn't just drop down from going straight nope,I think mine flows well
  2. 00:15:723 (2) - Not stacked properly fixed
  3. 00:52:670 (3) - ^ fixed
  4. 00:53:933 (2) - A bit of an awkward shape for a 1/2 slider, at least compared to the other sliders OK,I'll use other shape
  5. 01:15:881 (5) - Not stacked properly fixed
  6. 01:20:933 (1) - ^ fixed
  7. 02:01:512 (1) - Stack fixed
  8. 02:53:302 (1) - Could use a little reposition and also maybe blanket it to the end of 02:52:670 (4) - ?OK
  9. 03:22:986 (3) - Not stacked properlyfixed
  10. 03:26:302 (1) - ^fixed
  11. 03:24:881 I think this part here should be used for a break instead, up to 03:29:933 Nope,this map is for app if I use a break the draining time will under 5min XD
  12. 03:36:091 (5) - ^ ^
  13. 03:36:565 (1) - Probably going to be difficult to read considering it is hidden under the slider and it's slider velocity is reduced to make it look like 1/2 I use nc to warn player that next slider will slow down and I make ds closer to express my intention,too.Just want to add some variety to follow bass
  14. 03:40:039 In my opinion, a break is much better suited for this part considering the song, up to 03:47:618^
THX for modding :)
Topic Starter
zj0924

Kibbleru wrote:

mod
  1. 00:01:101 (2,3,4) - for 1/1 gaps like these, i would rather space them out more, although the DS 'techinically' is fine, having things close together is more often used for 1/2 jumps. ill just explain with a picture =_= I'll keep your idea in mind cuz this part is very quiet I want to make ds close.Meanwhile,00:01:891 (4) - is the note that I want to emphasis.but your explanation is reasonable.If someone have the same idea too I'll do some changes.
    00:02:207 (1,2) - ^ same idea here put the sliders further apart
    00:06:470 (3,1,2) - ^ etc
  2. 00:18:249 (3) - dis blanket please :C sure
  3. 00:40:670 (1) - repeat is hidden. yeah. oops,half stack makes that hidden,made some adjustment here
  4. 00:41:736 (1,1) - remove one of these nc, both is not necessary Honestly,00:41:736 (1) - is 1/8 so I nc here,but it seems that nc here makes no sense for players.Well,remove it
  5. 00:53:933 (2) - lol wtf lol fixed according to previous modder
  6. perhaps remove nc at 01:05:933 - 01:08:460 - 1 combo is rather weird Right,this part is slow.NC every two white tick seems much reasonable
    03:23:933 (1,1) - ^
  7. 01:24:881 (1,2,3,4,5) - the sudden change in direction is rather trolly. i would suggest you unstack them a bit more to make it easier to read.Sure,make some changes here
  8. 01:34:039 (2,3,4) - perhaps use soft sample on the ends to make the extended sliders sound better HS wise yeh,use a soft normal-hit instead fine now
    02:51:091 (2,3,4) - ^
    03:12:249 (1) - ^
    04:28:344 (1) - ^
  9. 02:20:144 - i would suggest mapping the snare here, since you mapped every previous one anyway, it would be weird to skip it now yes,change here
  10. 03:29:933 (1,2) - this needs more spacing since many previous modders mentioned this problem,I will change this
  11. 03:39:091 (1) - i think if u used some anchors, u can improve the tail more done
THX quib senpai :)
A Mystery
Hello! I accept the M4M offer (obviously otherwise I wouldn't be posting)

General

  1. soft-hitnormal is longer than needed, consider making the wav a little shorter but it's really minor in this case
  2. OD7? WHAT IS THIS? pp farming aside - OD8 would make getting accuracy a lot more interesting, so consider changing it to that.
  3. A little sad that you sometimes map the BG music instead of emphasizing the vocals more :(
  4. Did you not hitsound a lot of finishes on purpose? :?
  5. Very nice map, I really like it :)
  1. 00:18:249 (3) - Blanket pl0x
  2. 00:17:933 (1) - Finish?
  3. 00:22:986 (1) - ^
  4. 00:30:565 (1) - ^ on slider head (you missed a lot of finishes, unless you did it on purpose for some reason)
  5. 00:33:091 (1) - I see that you're trying to make a blanket, but it would make more sense if the distance was even a little greater (instead of smaller) than the one used in the previous pattern, since there is a new downbeat. Very minor though. Also finish
  6. 00:40:670 (1) - Clap on the slider return? I know the sound is not exactly the same as the other snares, but it's probably the same snare anyway Same here 00:42:723 (3,4) -
  7. 00:48:249 (1) - y u ignore red tick :( consider removing the return, placing 2 circles or something instead
  8. 00:50:775 (1) - Finish
  9. 01:03:091 (5,6) - Ctrl+G-ing these would make (imo) the pattern feel more natural. However if you follow this suggestion, move these 01:03:407 (1,2) - next to 01:03:091 (5) - So there won't suddenly be a small spacing before the downbeat. 01:04:354 (3) - could be stacked beneath (2)
  10. 01:10:354 (1,2,3,4,1,2,1,2,1,2,1) - Wow I really like this :D
  11. 01:03:407 (1) - Finish
  12. 01:11:461 (1) - There is a finish here as well in the music, though I'd understand it if you didn't hitsound it here
  13. 01:23:618 (1,2,3,4,1,2,3,4,1,2,3,4,5) - I don't know if I'm the only one, but I think this plays a lot more awkward than let's say... a regular square or diamond shape. I know it sounds silly
  14. 01:34:039 (2) - I saw Kibbleru's suggestion about the slider ends here, which is good, but consider making it slightly softer (lower volume) since it's still pretty loud
  15. 01:44:775 (3) - Also this slider ends adds a sound that is not in the music, consider doing the same as above (and Kibbleru's suggestion)
  16. 01:46:354 (1) - Finish on slider head
  17. 01:51:407 (1) - Probably here as well
  18. 01:53:933 (1) - and here (lol sometimes you use it and sometimes not :o )
  19. 01:56:460 (1) - ^
  20. 01:56:302 (8,1) - Minor thing, consider enlarging the distance a bit
  21. 02:00:565 (2) - I like the slider, but might notice that there is a drum-bass on the red tick, though if you want to ignore it that's very fine
  22. 02:01:512 (1) - I think it's pretty obvious what's missing here :( (finish)
  23. 02:14:144 (1) -
  24. 02:16:670 (1) -
  25. 02:20:460 (1,2) - What happened to the hitsounds? D: (you're using S instead of S:C1
  26. 02:24:881 (3) - Please no ignorerino vocalerino make this slider 1/2 -> circle or 3 circles
  27. 02:43:512 (3) - Blanket pls
  28. 02:51:091 (2,3,4) - Same about slider ends, also the last slider uses the normal slider end
  29. 03:02:144 (1) - Same as 00:33:091 (1) -
  30. 03:07:196 (1) - Finish
  31. 03:22:354 (1) -
  32. 03:24:881 (1) -
  33. 03:26:302 (1) - there is a 3x1/4 sound in the song, so a 1/4 return slider or a triple would fit better
  34. 03:27:723 (2,3,4) - There is also something on the red ticks after these, consider making stacks per 2
  35. 03:29:933 (1) - finish
  36. 03:34:039 (2) - finish on slider end (sounds like an active hitsound, so consider making 2 circles instead to emphasize this)
  37. 03:38:144 (2) - Use something to represent the drum in the song (whistle maybe)
  38. 03:39:091 (1) - If this isn't a finish then I don't know what I'm doing here
  39. 03:48:091 (2,3) - I know it's not your fault but these are not correctly snapped to the song (idk what you can do about it though, but from my own experience I couldn't get my GD bubbled because of issues like these)
  40. 04:14:450 (1) - Finish on slider head
  41. 04:15:554 (7,8,1) - There is an obvious difference in distance between the circles of the stream and the slider, consider moving it a little further away
  42. 04:23:292 (1) - finish
  43. 04:28:344 (1) - Finish on slider head
  44. 04:28:344 (1) - again pretty loud slider-end
  45. 04:38:450 (1) - same as 00:33:091 (1) - and finish
  46. 04:39:713 (1,2,3,4) - I'm sorry but I don't hear 1/3 anywhere here, just 1/2 paired in 3 and some triples
  47. 04:40:976 (1) - finish
  48. 04:42:081 (1) - Maybe not your intention but blanket?
  49. 04:45:081 (1) - Same as 02:00:565 (2) -
  50. 04:51:081 (1) - finish
  51. 04:56:134 (1) -
  52. 05:00:239 (2) -
  53. 05:01:186 (1,3,6) - also finish :(
I'm so sorry for the long mod, but most of them are finishes you forgot? I don't know but I highly recommend you to use more finishes because sometimes you did hitsound a certain cymbal in the music, but the next downbeat where there is the exact same cymbal you didn't, it's a little weird. I probably even missed some so consider checking it throughout the map.

Good luck! I hope to see this getting approved anytime soon
Have a star in the meantime
Topic Starter
zj0924
Wow~Really attentive mod you give me.I don't mind anyone make a long mod for me but I know they mod by heart.Of course,you are the one :) Perhaps It'll take some time to reply your mod,I'll take your every suggestion into consideration and tell you whether I accept or decline these suggestions.
Also,I'm really appreciate for your star and I'm glad you like my map~
THX :)
Topic Starter
zj0924

A Mystery wrote:

Hello! I accept the M4M offer (obviously otherwise I wouldn't be posting)

General

  1. soft-hitnormal is longer than needed, consider making the wav a little shorter but it's really minor in this case I use kick to follow the bass in the music,cuz there are many bass sound and the kick is suitable imo
  2. OD7? WHAT IS THIS? pp farming aside - OD8 would make getting accuracy a lot more interesting, so consider changing it to that.Well,I like pp-farm but I'm so noob to play such a high accuracy map.will consider to increase od :D
  3. A little sad that you sometimes map the BG music instead of emphasizing the vocals more :( Yep,that's my mapping style,I seldom follow vocal and it's unwise to map vocal for this song,will miss some strong beat
  4. Did you not hitsound a lot of finishes on purpose? :? Actually,I don't hear so many cymbals in the song so I miss finishes but you remind me that where should add finish and I think you are right
  5. Very nice map, I really like it :) THX
  1. 00:18:249 (3) - Blanket pl0x oops,fixed
  2. 00:17:933 (1) - Finish? I don't think that fits~
  3. 00:22:986 (1) - ^fixed
  4. 00:30:565 (1) - ^ on slider head (you missed a lot of finishes, unless you did it on purpose for some reason)
  5. 00:33:091 (1) - I see that you're trying to make a blanket, but it would make more sense if the distance was even a little greater (instead of smaller) than the one used in the previous pattern, since there is a new downbeat. Very minor though. Also finish you are right,ds could be a bit bigger but I think that's ok so no changes here added finish
  6. 00:40:670 (1) - Clap on the slider return? I know the sound is not exactly the same as the other snares, but it's probably the same snare anyway Same here 00:42:723 (3,4) - Sure,fixed
  7. 00:48:249 (1) - y u ignore red tick :( consider removing the return, placing 2 circles or something instead I think mine is fine
  8. 00:50:775 (1) - Finishfixed
  9. 01:03:091 (5,6) - Ctrl+G-ing these would make (imo) the pattern feel more natural. However if you follow this suggestion, move these 01:03:407 (1,2) - next to 01:03:091 (5) - So there won't suddenly be a small spacing before the downbeat. 01:04:354 (3) - could be stacked beneath (2)Yes,that's great,love it
  10. 01:10:354 (1,2,3,4,1,2,1,2,1,2,1) - Wow I really like this :D THX
  11. 01:03:407 (1) - Finish it's too noisy but I add a green line and adjust vol to 40% fine now
  12. 01:11:461 (1) - There is a finish here as well in the music, though I'd understand it if you didn't hitsound it here well,finish here is great and I finish on 01:10:986 (1,1) -
  13. 01:23:618 (1,2,3,4,1,2,3,4,1,2,3,4,5) - I don't know if I'm the only one, but I think this plays a lot more awkward than let's say... a regular square or diamond shape. I know it sounds silly cuz 01:22:354 (1,2,3,4) - makes it difficult to create other shapes so keep
  14. 01:34:039 (2) - I saw Kibbleru's suggestion about the slider ends here, which is good, but consider making it slightly softer (lower volume) since it's still pretty loud sure,it's noisy I'll try to turn down the volume of sample.
  15. 01:44:775 (3) - Also this slider ends adds a sound that is not in the music, consider doing the same as above (and Kibbleru's suggestion)ah,I forgot to change this,thx for reminding me
  16. 01:46:354 (1) - Finish on slider headfixed
  17. 01:51:407 (1) - Probably here as well fixed
  18. 01:53:933 (1) - and here (lol sometimes you use it and sometimes not :o )fixed,and turn down to 40%
  19. 01:56:460 (1) - ^
  20. 01:56:302 (8,1) - Minor thing, consider enlarging the distance a bit It doesn't matter
  21. 02:00:565 (2) - I like the slider, but might notice that there is a drum-bass on the red tick, though if you want to ignore it that's very fine sorry,I want to keep,kick here is not that important in contrast to the bass
  22. 02:01:512 (1) - I think it's pretty obvious what's missing here :( (finish)fixed
  23. 02:14:144 (1) - fixed,volume to 40%
  24. 02:16:670 (1) - fixed
  25. 02:20:460 (1,2) - What happened to the hitsounds? D: (you're using S instead of S:C1Intentional,I want to use soft-whistle(bell)to express the piano key
  26. 02:24:881 (3) - Please no ignorerino vocalerino make this slider 1/2 -> circle or 3 circles sorry,pls listen carefully,I want to follow bass here
  27. 02:43:512 (3) - Blanket pls fixed
  28. 02:51:091 (2,3,4) - Same about slider ends, also the last slider uses the normal slider end oops,fixed
  29. 03:02:144 (1) - Same as 00:33:091 (1) - ^
  30. 03:07:196 (1) - Finish doesn't fit here
  31. 03:22:354 (1) - fixed
  32. 03:24:881 (1) - fixed
  33. 03:26:302 (1) - there is a 3x1/4 sound in the song, so a 1/4 return slider or a triple would fit better 1/4return slider is better for me
  34. 03:27:723 (2,3,4) - There is also something on the red ticks after these, consider making stacks per 2 OK,stack per2
  35. 03:29:933 (1) - finish fixed
  36. 03:34:039 (2) - finish on slider end (sounds like an active hitsound, so consider making 2 circles instead to emphasize this)That's weird
  37. 03:38:144 (2) - Use something to represent the drum in the song (whistle maybe) yes,that's good
  38. 03:39:091 (1) - If this isn't a finish then I don't know what I'm doing herelol,fixed
  39. 03:48:091 (2,3) - I know it's not your fault but these are not correctly snapped to the song (idk what you can do about it though, but from my own experience I couldn't get my GD bubbled because of issues like these)hmm,it sounds delay maybe I need someone to check timing...
  40. 04:14:450 (1) - Finish on slider headfixed
  41. 04:15:554 (7,8,1) - There is an obvious difference in distance between the circles of the stream and the slider, consider moving it a little further away fixed
  42. 04:23:292 (1) - finish fixed
  43. 04:28:344 (1) - Finish on slider headfixed
  44. 04:28:344 (1) - again pretty loud slider-end^
  45. 04:38:450 (1) - same as 00:33:091 (1) - and finish
  46. 04:39:713 (1,2,3,4) - I'm sorry but I don't hear 1/3 anywhere here, just 1/2 paired in 3 and some triples I want to keep here,1/3 slider is suitable when rhythm is like this
  47. 04:40:976 (1) - finishfixed
  48. 04:42:081 (1) - Maybe not your intention but blanket?fixed
  49. 04:45:081 (1) - Same as 02:00:565 (2) - ^
  50. 04:51:081 (1) - finishfixed
  51. 04:56:134 (1) - fixed
  52. 05:00:239 (2) - fixed
  53. 05:01:186 (1,3,6) - also finish :(
fixed those finish,lol finally

I'm so sorry for the long mod, but most of them are finishes you forgot? I don't know but I highly recommend you to use more finishes because sometimes you did hitsound a certain cymbal in the music, but the next downbeat where there is the exact same cymbal you didn't, it's a little weird. I probably even missed some so consider checking it throughout the map.Yeah,thanks for your suggestions,you've got a point here,that's my blindness to miss these finishes :o

Good luck! I hope to see this getting approved anytime soon
Have a star in the meantime
Thank you very much really helps me a lot.
Plz ingame catch me if you need mod,(even nm mod) I'll all do it for you :)
xxdeathx
m4m

HP7 for long map is way too high. You have some empty areas in the middle where it could be possible to die with HR or if the player messed up before them.
00:02:207 (1,2,3) - inconsistent spacing
00:07:259 (1,2,3) - ^
00:40:670 (1,2,3,4) - Either the snapping is wrong here or this part needs to be timed, since you can hear the slider repeat 00:40:828 is clearly very late and also the slider head 00:41:302 (3) -
01:55:039 (5,1) - Opposed sliders play badly (when slider's direction is opposite that of the movement required to reach it)
03:36:565 (1) - This surprise slowdown doesn't follow the music or make any sense.
04:22:976 (4,5,6,7,1) - Hard to read properly because of overlap

good luck~
Topic Starter
zj0924

xxdeathx wrote:

m4m

HP7 for long map is way too high. You have some empty areas in the middle where it could be possible to die with HR or if the player messed up before them.OK,HP6.5
00:02:207 (1,2,3) - inconsistent spacingWhy incosnsistent?Though ds is kinda big but visual ds is okay for me.This part is also quiet and slow and I use many anti-jumps here so that wouldn't hurt so much
00:07:259 (1,2,3) - ^ ^
00:40:670 (1,2,3,4) - Either the snapping is wrong here or this part needs to be timed, since you can hear the slider repeat 00:40:828 is clearly very late and also the slider head 00:41:302 (3) - I'm almost crazy about this maybe need someone to help me check timing
01:55:039 (5,1) - Opposed sliders play badly (when slider's direction is opposite that of the movement required to reach it)ok,made some adjustments here
03:36:565 (1) - This surprise slowdown doesn't follow the music or make any sense.plz listen carefully to bg,I want to express the bass sound here so I use a slowdown slider
04:22:976 (4,5,6,7,1) - Hard to read properly because of overlap well,you are right but I just want to add some creative elements to my map,It's kinda hard to read when first playing,but I think that's fine

good luck~
THX for modding :)
Narcissu
趁還沒泡先射一發

Alternative Saga 作為難度名字我覺得有點長 …… 空之軌跡的話換成 軌跡 或者 空 都可以吧 …… 大概
Topic Starter
zj0924

Narcissu wrote:

趁還沒泡先射一發

Alternative Saga 作為難度名字我覺得有點長 …… 空之軌跡的話換成 軌跡 或者 空 都可以吧 …… 大概
先谢水仙~不过离泡还是有段距离的,尤其是timing,这首歌很多地方鼓点offset偏了,估计还要找人测下
难度名的话,仁者见仁智者见智了,我觉得不需要改了,嗯 :D
Hollow Wings
m4m

NO KD

General

  1. timing肯定不行,03:47:628 (1,2,3) - 这种地方明显偏早,建议你找几个人多听几次。

Alternative Saga

  1. 00:00:786 (1) - 开头这一整段,1/1跳其实可以摆的更大些,否则打起来还是有些别扭的,因为你00:04:259 (4,5) - 这种1/2能跳的跟1/1差不多大。不只是这里,整张图也是如此比如00:12:881 (1,2) - 之类的,由于你跟的节奏不是那么密集所以还是要多注意这些方面,特别是各种不同ds混杂在一起的时候。
  2. 01:53:618 (4,5) - 这里感觉没必要跳那么大。03:16:986 (4,5) - 这里也是。
  3. 整体没啥问题,作梗好像还算自然,就是可以排的再好看些。
这图搞搞好求个泡应该不是问题,嗯。

good luck.
Topic Starter
zj0924

Hollow Wings wrote:

m4m

NO KD

General

  1. timing肯定不行,03:47:628 (1,2,3) - 这种地方明显偏早,建议你找几个人多听几次。
    是的,这首歌某些部分的节奏感觉有些随机,还有前面00:40:670 (1,2,3,4) - 都压到1/8了。我不怎么会timing,只能找擅长timing的帮忙了 :|

Alternative Saga

  1. 00:00:786 (1) - 开头这一整段,1/1跳其实可以摆的更大些,否则打起来还是有些别扭的,因为你00:04:259 (4,5) - 这种1/2能跳的跟1/1差不多大。不只是这里,整张图也是如此比如00:12:881 (1,2) - 之类的,由于你跟的节奏不是那么密集所以还是要多注意这些方面,特别是各种不同ds混杂在一起的时候。嗯,之前death和quib都吐槽过这里了,我打起来觉得挺自然的所以没改,既然你也提到了这个并阐述了理由,那说明肯定是有问题的,这部分我去重新remap下,以后我会更加注意这方面细节的~
  2. 01:53:618 (4,5) - 这里感觉没必要跳那么大。03:16:986 (4,5) - 这里也是。oops,确实跳太大了,fixed
  3. 整体没啥问题,作梗好像还算自然,就是可以排的再好看些。确实排版也是我不满意的一点,这张图花了近一个礼拜做完,刚开始做的时候,还记得你在骗顶吧发过贴说:如果拿捏不好空间感就叠一起。然后我没理解透彻,就蠢蠢地叠了这么多,导致图有些挤了。随着这几天不断摸图,对空间把握这方面也稍微有些进步了。之后的路还很长,我会努力的!
这图搞搞好求个泡应该不是问题,嗯。

good luck.
多谢HW姥爷指导~ :)
jonathanlfj
#1

Timing check and irc mod
2015-04-26 21:56 jonathanlfj: 好我irc mod一下
2015-04-26 21:56 jonathanlfj: 稍等
2015-04-26 21:56 zj0924: 能否帮我再检查下XD
2015-04-26 21:56 zj0924: 嗯谢谢
2015-04-26 21:57 jonathanlfj: 00:12:801 (8,1) - 这里角度有点别扭
2015-04-26 21:58 zj0924: 嗯
2015-04-26 21:58 zj0924: 这种连打然后加个滑条我老是搞不好
2015-04-26 21:58 jonathanlfj: 00:12:881 (1) - 加finish
2015-04-26 21:58 zj0924: 总喜欢把一个滑条转成连打
2015-04-26 21:58 zj0924: ok
2015-04-26 21:58 jonathanlfj: 00:17:933 (1) - finish
2015-04-26 21:59 zj0924: ok
2015-04-26 22:00 jonathanlfj: 01:09:407 - 这里跟vocal可以考虑加一个note
2015-04-26 22:01 zj0924: 呃……可是我这里只想跟节奏
2015-04-26 22:01 jonathanlfj: 行
2015-04-26 22:01 zj0924: 嗯
2015-04-26 22:02 jonathanlfj: 01:34:039 (2,3) - 这里end要用soft sample
2015-04-26 22:02 jonathanlfj: 01:34:354 (3) - 这个我会缩短到1/2更有感觉一些
2015-04-26 22:02 zj0924: 这个我自己加了个soft替代了normal
2015-04-26 22:02 zj0924: 原soft有点响
2015-04-26 22:03 zj0924: 1/2啊思考……
2015-04-26 22:04 jonathanlfj: 01:58:828 - 这个鼓点跳过了感觉很别扭
2015-04-26 22:04 zj0924: 稍等
2015-04-26 22:05 zj0924: 额这里是主根bass不知道可不可以
2015-04-26 22:05 zj0924: 不过好像是有点别扭
2015-04-26 22:05 jonathanlfj: 02:03:723 (4) - 因为你这里跟了
2015-04-26 22:06 zj0924: 嗯我改
2015-04-26 22:06 jonathanlfj: 02:20:460 (1,2) - 同样的效果可以放在00:57:091 (1) -
2015-04-26 22:06 zj0924: 之前那个1/4换成1/2了
2015-04-26 22:07 jonathanlfj: 02:34:828 (1,1) - 跟01:11:461 (1,1) - 一样放finish
2015-04-26 22:07 zj0924: 不过这个00:57:091 (1,2) - 怎么换成单点....
2015-04-26 22:08 jonathanlfj: 我指的hitsound
2015-04-26 22:08 zj0924: 好的
2015-04-26 22:08 zj0924: finish也加好了
2015-04-26 22:08 jonathanlfj: 02:51:091 (2,3,4) - 同理
2015-04-26 22:09 jonathanlfj: 03:07:196 (1) - finish
2015-04-26 22:09 zj0924: finish ok
2015-04-26 22:09 jonathanlfj: 03:17:302 (1) - finish
2015-04-26 22:10 zj0924: 嗯
2015-04-26 22:10 jonathanlfj: 03:19:828 (1) - finish
2015-04-26 22:10 zj0924: ok
2015-04-26 22:12 jonathanlfj: 03:19:828 (1) - 这里timing有点问题稍等
2015-04-26 22:12 zj0924: 好的
2015-04-26 22:12 jonathanlfj: 03:19:828 (1) - 这里加红线190bpm
2015-04-26 22:13 jonathanlfj: 重置用
2015-04-26 22:13 zj0924: 加好了
2015-04-26 22:17 jonathanlfj: 03:19:828 - 加红线然后+20ms
2015-04-26 22:18 jonathanlfj: 别忘了修正绿线和resnap
2015-04-26 22:18 zj0924: 嗯
2015-04-26 22:18 jonathanlfj: 03:38:460 (1) - 没stack好
2015-04-26 22:18 zj0924: http://puu.sh/hscye/382294ab95.png
2015-04-26 22:19 zj0924: 这样是吗
2015-04-26 22:19 jonathanlfj: 03:29:933 - 这里加190bpm红线之后的不要动
2015-04-26 22:20 zj0924: ....
2015-04-26 22:20 zj0924: 好吧
2015-04-26 22:20 jonathanlfj: 03:19:828 - 从这到03:29:874 -
2015-04-26 22:20 jonathanlfj: 只有这里+20
2015-04-26 22:20 zj0924: 好吧
2015-04-26 22:20 zj0924: 我错了
2015-04-26 22:21 zj0924: 稍等一下
2015-04-26 22:22 zj0924: 改好了....
2015-04-26 22:23 jonathanlfj: ok
2015-04-26 22:23 zj0924: timing真是蛋疼
2015-04-26 22:23 jonathanlfj: 03:38:460 (1) - 这个stack修复?
2015-04-26 22:23 zj0924: 03:38:459 (1) - ?
2015-04-26 22:23 zj0924: 差了1ms吗?
2015-04-26 22:24 zj0924: 我这里是459
2015-04-26 22:25 jonathanlfj: 恩没事timing section bug
2015-04-26 22:25 zj0924: 完了改了bpm好多绿线差ims
2015-04-26 22:25 zj0924: 1ms
2015-04-26 22:25 zj0924: 我去自己挨个检查下
2015-04-26 22:25 jonathanlfj: 嗯
2015-04-26 22:26 jonathanlfj: 完了叫我
2015-04-26 22:27 zj0924: 好的
2015-04-26 22:38 zj0924: 00:12:249 (1,2,3,4,5,6,7,8) - 想问一下这个角度该怎么改会比较好
2015-04-26 22:39 jonathanlfj: 00:12:249 (1,2,3,4,5,6,7,8) - 顺时针转40度
2015-04-26 22:39 jonathanlfj: 然后上移
2015-04-26 22:39 jonathanlfj: http://puu.sh/hsdCZ.jpg
2015-04-26 22:40 zj0924: 00:12:249 (1,2,3,4,5,6,7,8) - 不是把这个往下移吗?
2015-04-26 22:41 zj0924: ok
2015-04-26 22:42 zj0924: 感觉顺手好多...
2015-04-26 22:42 jonathanlfj: 嗯
2015-04-26 22:42 jonathanlfj: timing搞定了
2015-04-26 22:42 jonathanlfj: ?
2015-04-26 22:42 zj0924: 我再检查一遍
2015-04-26 22:42 zj0924: 怎么了?
2015-04-26 22:43 jonathanlfj: 后面还有几个点mod一下然后就完了
2015-04-26 22:43 zj0924: 好的
2015-04-26 22:43 zj0924: timing我去找过charlie他好像没回我...
2015-04-26 22:45 jonathanlfj: 04:30:081 (1) - 去掉NC加在04:30:871 (2) - 上
2015-04-26 22:45 jonathanlfj: 04:30:871 (2) - 加finish
2015-04-26 22:45 jonathanlfj: 04:35:608 (6,1) - 两个地方都加finish
2015-04-26 22:46 zj0924: 你和我说的timing我都搞定了
2015-04-26 22:46 jonathanlfj: 嗯
2015-04-26 22:46 jonathanlfj: 04:46:029 (1) - finish
2015-04-26 22:46 jonathanlfj: 05:01:660 (3) - finish
2015-04-26 22:47 jonathanlfj: 差不多就这些了
2015-04-26 22:47 jonathanlfj: 然后bg换成这个不带发售日期的http://puu.sh/hsdbR.jpg
2015-04-26 22:47 zj0924: 好了全部修复
2015-04-26 22:47 zj0924: 厉害
2015-04-26 22:47 zj0924: 我都找不到没有日期的555
2015-04-26 22:48 jonathanlfj: hehe
2015-04-26 22:48 jonathanlfj: update吧
2015-04-26 22:49 zj0924: 恩恩
2015-04-26 22:53 zj0924: 抱歉我这边上传总是抽风
2015-04-26 22:53 jonathanlfj: 没事
2015-04-26 22:54 zj0924: 稍等一下我去用个玲珑加速器
2015-04-26 22:54 jonathanlfj: 哈哈ok
2015-04-26 22:55 zj0924: 掉线狂魔...天朝网速真是伤不起
2015-04-26 23:01 zj0924: 噗……终于连进来了 我也是醉了
2015-04-26 23:01 jonathanlfj: xD
2015-04-26 23:02 zj0924: upload 完啦
2015-04-26 23:02 jonathanlfj: kk
2015-04-26 23:02 zj0924: 玲珑加速器一用就飞起来了
2015-04-26 23:03 jonathanlfj: 你知道怎么加leadin吗
2015-04-26 23:03 zj0924: 嗯
2015-04-26 23:03 zj0924: 记事本
2015-04-26 23:03 zj0924: 加多少
2015-04-26 23:03 jonathanlfj: 加1500ms
2015-04-26 23:04 zj0924: ok
2015-04-26 23:04 zj0924: 我再传一遍
2015-04-26 23:06 zj0924: 还有别的要改的吗owo
2015-04-26 23:07 jonathanlfj: 没了
2015-04-26 23:07 zj0924: 嗯
2015-04-26 23:07 zj0924: 那我传了
Topic Starter
zj0924
Thanks my idol~~~
Really help me a lot :) :) :)
AIR
woc,我抄个timing
Cherry Blossom
Hello.
Bubble pop, some people will bubble pop it for this reason, but i won't.

You must fix these timing points because they may be unrankable, or they are unrankable.

- They are at the same point, but they don't have the same sampleset :


- They don't have the same volume :


Good Luck ~
Topic Starter
zj0924

Cherry Blossom wrote:

Hello.
Bubble pop, some people will bubble pop it for this reason, but i won't.

You must fix these timing points because they may be unrankable, or they are unrankable.

- They are at the same point, but they don't have the same sampleset :


- They don't have the same volume :


Good Luck ~
All fixed~Thx CB
Updated~
Hinsvar
Hello!

  1. 01:26:144 (1,2,3,4) - What's with this overlap? I can't really see any point of doing this, to be honest. Try making them not touch each other for the sake of tidiness.
  2. 01:34:670 (4,1) - Won't the sudden change of spacing be confusing? Make the spacing of 01:34:039 (2,3,4,1) consistent!
No kudosu.

I can rebubble after this, but since there was an unrankable issue, it'll be bubble #1 again.

Poke me once you're done.
Topic Starter
zj0924

Hinsvar wrote:

Hello!

  1. 01:26:144 (1,2,3,4) - What's with this overlap? I can't really see any point of doing this, to be honest. Try making them not touch each other for the sake of tidiness.Ok,at first I didn't overlap
  2. 01:34:670 (4,1) - Won't the sudden change of spacing be confusing? Make the spacing of 01:34:039 (2,3,4,1) consistent!
No kudosu.

I can rebubble after this, but since there was an unrankable issue, it'll be bubble #1 again.

Poke me once you're done.
All fixed~Thank you Hinsvar :)
Updated~
Hinsvar
Okay, bubble #1!
jonathanlfj
Fixed a bg update

#2
Kodora
placeholder
Karen
关于这个Source,能给出具体link吗,如果按你的BG上的那个来看你的Source大概错了
Adol Christin

Kagamine Ren wrote:

关于这个Source,能给出具体link吗,如果按你的BG上的那个来看你的Source大概错了
http://www.falcom.co.jp/mailorder/catalog/m057.html

如果source要写vs的话就只能是这张专辑了
Kodora
Approved.
Karen
窝巢,这…我还没看,如果因为source出问题就dio了
Topic Starter
zj0924
Thanks Kodora~
我去这就震撼起飞了?吓尿,都没收到任何推送><
Adol Christin
哇rank啦,太棒了~

Kagamine Ren wrote:

窝巢,这…我还没看,如果因为source出问题就dio了
希望qat不那么死板吧。毕竟这歌确实在vs的ost出来过。
Sellenite
bg还有只艾丝蒂尔居然不加进tag里,红毛会伤心的
是我伤心
congrats~
Karen

Adol Christin wrote:

哇rank啦,太棒了~

Kagamine Ren wrote:

窝巢,这…我还没看,如果因为source出问题就dio了
希望qat不那么死板吧。毕竟这歌确实在vs的ost出来过。
图片上那个什么什么kiseki是小写的,而这个是大写的,我也不太懂metadata,希望是我错了
AIR
震撼起飞
A Mystery
congratz!
Topic Starter
zj0924

Adol Christin wrote:

哇rank啦,太棒了~
:)

Sellenite wrote:

bg还有只艾丝蒂尔居然不加进tag里,红毛会伤心的
是我伤心
congrats~
之前加了,但是想到这是伊苏的曲子,于是就...

AIR wrote:

震撼起飞
yeah~

A Mystery wrote:

congratz!
Thx~
Adol Christin

Kagamine Ren wrote:

图片上那个什么什么kiseki是小写的,而这个是大写的,我也不太懂metadata,希望是我错了
wpcap我知道你说的什么了。。真的没注意到。。。但愿不会因为这种细枝末节dq吧

Sellenite wrote:

bg还有只艾丝蒂尔居然不加进tag里,红毛会伤心的
是我伤心
congrats~
那天玩到想いの眠るゆりかご,突然看到状态变成not submitted,然后去主页一看。。。。
好吧我真的很庆幸存下来了。
Narcissu
偷偷rank掉不要讓qat發現
-SayaKai
Grats!
Karen
Topic Starter
zj0924

Kagamine Ren wrote:

益~坐等坠机 :D
Adol Christin

Kagamine Ren wrote:

怎么回事?
Mao
###BC

Yo,

unfortunately we have to disqualify this beatmap after some internal discussion for the following reasons:

[General]

Metadata
  1. Your source is wrong; The romanized source should be "Ys vs. SORA NO KISEKI ALTERNATIVE SAGA" even though we recommend you to use the Japanese "イースvs.空の軌跡オルタナティブ・サーガ"
    http://www.falcom.co.jp/ys_vs_sora/top.html
    http://puu.sh/hVkwR/e29ab6b563.jpg

[Alternative Saga]

Snapping
  1. 04:39:713 (1,2,3,4) - There is no 1/3 in the music here; If you listen closely to the music, you can just hear a row of 1/4 triplets and therefore it should be mapped like this.
Gameplay
  1. 03:36:565 (1) - Why is here such a drastic SV reduction? The song doesn't really ask for a so much lower SV here as the instruments are the same like at 03:31:512 - or 03:34:039 - for instance which makes this quite uncomfortable to play.
Rhythm

  1. Something I would like to mention is stress misplacing at 00:36:091 (2) - . Here for example you are mapping the red tick with the active Sliderhead while you leave the stress in terms of vocals/drums on the white tick unclickable.
----

This map will be handled by the BNG from now on. Good luck! ;)
Adol Christin

Mao wrote:

###0

Yo,

unfortunately we have to disqualify this beatmap after some internal discussion for the following reasons:

[General]

Metadata
  1. Your source is wrong; The romanized source should be "Ys vs. Sora no Kiseki ALTERNATIVE SAGA" even though we recommend you to use the Japanese "イース vs. 空の軌跡 オルタナティブ・サーガ"

    http://www.falcom.co.jp/ys_vs_sora/top.html
    http://puu.sh/hVkwR/e29ab6b563.jpg
The "Ys vs. Sora no Kiseki ALTERNATIVE SAGA" does not exist both in the webpage you listed and screenshot you cut down. I double checked Falcom's official website for this game and related CD information. There is no official romanized name of this game.
Therefore, the current romanized source should not be judged as a "wrong" source since the translation is correct. (I know Japanese is the best choice but current one is not wrong, cannot be a reason for disqualification, right? )

After this disqualification the source would be changed to Japanese one. What I worry about is the next time. If same situation appeared, will you disqualify these maps?


sorry, dunno the romanized Japanese words need to be written in small letters.
Karen
图上是日文,图上是大写就必须大写,图上小写就必须小写,图上是假名就小写罗马音咯。
所以这个图的source大小写是从哪里看来的,没有链接。

btw if you need help for the requalification, feel free to poke me anytime.
:)
IamKwaN
Let me clarify a bit later when I have time approaching a pc.
Metadata and reference provided are not comprehensive from previous post.
Adol Christin

Kagamine Ren wrote:

图上是日文,图上是大写就必须大写,图上小写就必须小写,图上是假名就小写罗马音咯。
所以这个图的source大小写是从哪里看来的,没有链接。

btw if you need help for the requalification, feel free to poke me anytime.
:)
原来假名的罗马音必须小写,涨见识了。(官方除了大写的ALTERNATIVE SAGA就没有个罗马音source。。。)
IamKwaN
hi there, below is the metadata clarification.
Reference: http://www.falcom.co.jp/ed6/index.html
http://www.falcom.co.jp/ys_vs_sora/top.html
To conclude,
Unicode Source: イースvs.空の軌跡 オルタナティブ・サーガ
Romanised Source: YS vs. SORA NO KISEKI ALTERNATIVE SAGA
Put either one of these into the source and another into the tag.
Good luck with requalification.
Adol Christin

IamKwaN wrote:

hi there, below is the metadata clarification.
Reference: http://www.falcom.co.jp/ed6/index.html
http://www.falcom.co.jp/ys_vs_sora/top.html
To conclude,
Unicode Source: イースvs.空の軌跡 オルタナティブ・サーガ
Romanised Source: YS vs. SORA NO KISEKI ALTERNATIVE SAGA
Put either one of these into the source and another into the tag.
Good luck with requalification.
http://www.falcom.com/ys_portal/index.html
Ys vs. SORA NO KISEKI ALTERNATIVE SAGA

Japanese title is 100% correct :)

智商捉急了,一心只想着扒vs各种周边的主页,然后忘了两个系列本身。。。
IamKwaN

Adol Christin wrote:

IamKwaN wrote:

hi there, below is the metadata clarification.
Reference: http://www.falcom.co.jp/ed6/index.html
http://www.falcom.co.jp/ys_vs_sora/top.html
To conclude,
Unicode Source: イースvs.空の軌跡 オルタナティブ・サーガ
Romanised Source: YS vs. SORA NO KISEKI ALTERNATIVE SAGA
Put either one of these into the source and another into the tag.
Good luck with requalification.
http://www.falcom.com/ys_portal/index.html
Ys vs. SORA NO KISEKI ALTERNATIVE SAGA

Japanese title is 100% correct :)

智商捉急了,一心只想着扒vs各种周边的主页,然后忘了两个系列本身。。。
Then the finalized romanised source would be Ys vs. SORA NO KISEKI ALTERNATIVE SAGA.
這source真心蛋疼, anyways thanks for your help :P
Karen
涨姿势了 :)
IamKwaN
Source: イースvs.空の軌跡 オルタナティブ・サーガ

Copy mine, there're no spaces between 'イース', 'vs.' and '空の軌跡'.
Topic Starter
zj0924
Guys,Sorry for the late reply

Mao wrote:

###0

Yo,

unfortunately we have to disqualify this beatmap after some internal discussion for the following reasons:

[General]

Metadata
  1. Your source is wrong; The romanized source should be "Ys vs. SORA NO KISEKI ALTERNATIVE SAGA" even though we recommend you to use the Japanese "イースvs.空の軌跡オルタナティブ・サーガ"
    http://www.falcom.co.jp/ys_vs_sora/top.html
    http://puu.sh/hVkwR/e29ab6b563.jpg

    Use イースvs.空の軌跡 オルタナティブ・サーガ instead

[Alternative Saga]

Snapping
  1. 04:39:713 (1,2,3,4) - There is no 1/3 in the music here; If you listen closely to the music, you can just hear a row of 1/4 triplets and therefore it should be mapped like this.
    Sure,I did some changes here but not entirely using yours
Gameplay
  1. 03:36:565 (1) - Why is here such a drastic SV reduction? The song doesn't really ask for a so much lower SV here as the instruments are the same like at 03:31:512 - or 03:34:039 - for instance which makes this quite uncomfortable to play.
    That's because I want to use sv changes to express the bass sound and will never change my mind here.Well,since It slowed down too much I can only use 0.9sv for that seems fine now
Rhythm

  1. Something I would like to mention is stress misplacing at 00:36:091 (2) - . Here for example you are mapping the red tick with the active Sliderhead while you leave the stress in terms of vocals/drums on the white tick unclickable.
    Sure,ctrl+g00:36:091 (2,3) - both and made some changes in layout
----

This map will be handled by the BNG from now on. Good luck! ;)
At first,I have to apologize every bn who help me with this map especially lfj(I won‘t even rank this without his help)
If I could be more careful with these small issues,then the tragedy won't happen.
Also,I'd like to say thank you to those who help me with metadata,Adol and Kwan Thx both of you :P
Now I've updated my map and hope It'll be fine now :oops:
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