oh its not im sorry im gonna fix it again..
thanks again...!
thanks again...!
fudge i dont know to you either.. -_-'Fella-infamous wrote:
Idk why but i interested in you XD ...
BeatofIke wrote:
Timing Request via Queue:
After analyzing the song carefully, I concluded that the BPM is 207.01 and the offset is 2191.
Good luck with your map!
XD Thanks..[-ZIA-] wrote:
gawa ka pa more haha....
Normal:
----------------------
Health Drain: 4
Circle Size: 3-3.5
Approach Rate: 5
Overall Difficulty: 5
----------------------
==========================
Hard:
-----------------------
Health Drain: 6
Circle Size: 4
Approach Rate: 7
Overall Difficulty: 6
----------------------
==========================
Insane:
-----------------------
Health Drain: 6
Circle Size: 4.2 //You shouldn't use CS of 3.9-below in a insane map.
Approach Rate: 8
Overall Difficulty: 7
-----------------------
==========================
Infinity Clock:
-----------------------
Health Drain: 7 //Too torturous if you let your health drain set at 10.
Circle Size: 4+ //Don't make expert maps with large circle sizes unless you _really_ intended to make it that big and you know what you are doing.
Apporoach Rate: 9
Overall Difficulty: 8
-----------------------
Wrathm wrote:
Hi! First time posting and modding here, but I'll try my best to mod your beatmap.
GeneralInsane Diff
- Remove "fairy tail" in tags, it's already in the source name. ( FIXED )
- You should increase your difficulty settings as stated below.
SPOILERNormal: ( ALL FIXED )
----------------------
Health Drain: 4
Circle Size: 3-3.5
Approach Rate: 5
Overall Difficulty: 5
----------------------
==========================
Hard: ( ALL FIXED )
-----------------------
Health Drain: 6
Circle Size: 4
Approach Rate: 7
Overall Difficulty: 6
----------------------
==========================
Insane: ( ALL FIXED )
-----------------------
Health Drain: 6
Circle Size: 4.2 //You shouldn't use CS of 3.9-below in a insane map.
Approach Rate: 8
Overall Difficulty: 7
-----------------------
==========================
Infinity Clock: ( ALL FIXED )
-----------------------
Health Drain: 7 //Too torturous if you let your health drain set at 10.
Circle Size: 4+ //Don't make expert maps with large circle sizes unless you _really_ intended to make it that big and you know what you are doing.
Apporoach Rate: 9
Overall Difficulty: 8
-----------------------
- It seems that most of this diff has notes not aligned properly, make sure you have your combos start at white ticks. I'll list these inconsistencies below.
Misaligned notesMove these notes by one tick forward: (You can press K as a shortcut key for moving your selection by a beat snap divisor forward.)( ALL FIXED )
- 00:10:813 (1) to 00:36:609 (8)
- 00:40:377 (4) to 00:47:043 (1)
- 00:57:478 (1) to 01:13:709 (9)
- 01:23:418 (1) to 01:24:868 (6)
- 01:26:897 (6) to 01:27:621 (9)
- 01:29:070 (3) to 01:29:650 (7)
- 01:38:055 (1) to 01:58:344 (8)
- 02:03:272 (1) to 02:10:228 (1)
Move these notes by one tick backward: J is the shortcut key for moving notes backward by one beat snap divisor. ( ALL FIXED )
- 01:15:303 (1) to 01:15:593 (2)
- 01:59:069 (1) to 02:01:098 (1)
- 00:01:031 (1,2,3,4,5,6,7,8) - Try to make it a bit easier, like adding some sliders or making it less jumpy.
- 00:36:971 (1,1) - Merge these spinners, if you want.
- 01:32:476 (1,1) - Same as above.
- Don't hesitate to have triplets, streams and/or 5 note bursts (like what you did in Infinity Clock) in an insane difficulty.
That's the best I can do, good luck on making your beatmap ranked!
Exote wrote:
Hi from the queue.
Before I begin, let me tell you an advice. If I were you, I wouldn't want to try ranking my first beatmap. My heisei map is the one I want ranked, but it's not even close to be done, because it's one of my first maps. I don't want to disappoint you, just letting you know. Also, If you improve your, maps will more likely be noticed more often etc, so I'd just continue to map till I get better and then try to rank a map. Anyway I'll try to help you.[Normal] [ FIXED!! ]
- 00:39:290 (4) - NC?
- Ugh couldn't find anything major tbh.
[Hard] [ ALL FIXED!! ].
- 00:10:813 - From here to the very end, most of the elements start from a blue tick, which shouldn't be like this. So you should move every element from this part with 1 tick to the right, example: from this to that.But, not every element needs to be moved, I'll list down the elements which you are not gonna move.
- 00:01:031 (1,2,3,4,5) - Don't move.
- 00:21:320 (1,2) - Don't move these.
- 00:26:247 (6) - This is an exception, you want to move this with 2 ticks to the right, like this.
- 00:27:697 (1,1) - Don't move these 2 either.
- 00:30:015 (1,2) - Don't move.
- 00:37:261 (1) - Don't move.
- 00:46:536 (1,1) - Don't move them.
- 00:58:130 (6) - ^
- 01:10:593 (1) - ^
- 01:16:390 (1,2) - ^
- 01:21:317 (5,6) - ^
- 01:23:418 (1) - Shorten this spinner with 1 tick and make it end on the same white tick again.
- 01:32:693 (1) - ^ the same with the spinner.
- 01:34:940 (1) - Don't move.
- 01:52:330 (1) - Increase the length with 1 tick to make it end on the big white tick.
- 02:10:300 (1) - Don't move.
- 02:30:662 (1) - Shorten this spinner with 1 tick and make it end on the same white tick again.
- I hope you understood this. Except the things above, every other element from the map, you are gonna move to the next tick.
[Insane] [ ALL FIXED!! ]
- 00:11:537 (5) - Move this element one tick backwards.
- 01:10:521 (1) - So move this element with one tick to the right and decrease the length with one, this>
- 01:26:897 (6,7,8,9) - Move those 4 elements with 1 tick to the right.
- 01:38:055 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - Move all those elements with 1 tick to the right.
- 02:13:271 (7,8) - Move those 2 with one tick to the right.
- You can set the ar to 8, it's gonna be more readable.
- The rest seems pretty fine, moving on.
[Infinity Clock] [ ALL FIXED!! Even the addition and removes of circles.. ]Overall the whole mod is about the timing. In order to rank a map, your timing should be right. If the mod is confusing, pm me ingame. However if you apply the mod step by step, I don't think you will mess up something. Anyway good luck!
- 00:02:046 - You can add a circle here.
- 00:11:465 - Add a circle.
- Okay, most of the elements here are like the ones in the hard - they start from the blue ticks.Move them with one tick to the right, however I will list down the elements that you are not gonna change.
- 00:11:755 (7) - Don't move.
- 00:19:581 (1) - ^
- 00:21:320 (1) - ^
- 00:23:929 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1) - Don't touch these!
- 00:30:015 (1,2,3,4) - Don't touch these too.
- 00:48:565 (1) - ^ no touching.
- 01:06:028 (1) - ^
- 01:09:144 (1,2,3) - ^
- 01:12:767 (2,3,4,5,6,7) - All those elements you are gonna move with two ticks to the right.
- 01:25:665 (1,2) - Don't move.
- 01:31:824 (1) - Remove this.
- 01:31:896 (2,3,4,5,1) - Don't touch these.
- 01:51:171 (1) - Don't touch.
- 02:01:533 (1) - Don't touch.
- 02:03:272 (1,2,3,4,5,6,7,8) - Don't touch.
- 02:26:097 (4,5,6,7,8,1,2,3) - Don't touch.
- 02:28:778 (1,2,3,4,5,6,7,8,9,10,11,1) - Don't touch.
- 02:32:908 (1) - ^
[ FIXED DUDE ]LGV894 wrote:
Nice diff. spreadEasy Open[ FIXED ]- I think this diff. has too much spinners. its okay..
- 00:17:262 (1,2) - Rotate it a few degrees to make it look less plain. [ FIXED ]
- 00:32:334 (3) - Rotate 45 degrees clockwise. [ FIXED ]
- 01:02:622 - The slider should be here. Or why not just place a hitcircle at 01:02:767. [ i think i fixed this XD ]
- 02:16:677 (1,2) - Unstack.-Sacred song-'s Normal
[ SORRY I DONT MOVE ANYTHING IN THIS DIFF ]Open- 00:20:740 (7) - The NC should be here.
- Too much repeats.
- Can you please use only one DS for all notes? Maybe 1.0x? Because too much distance variations can confuse Normal players.
- 00:24:363 (4) - Move to 00:24:218 -
- 02:18:126 (6) - Move to 02:17:836 -
- Please map until the end.Normal Open[ SORRY I HAVE A REASON WHY I DONT MAP UNTIL THE END ]- Why not use DS 1.0x? It's a lot better than this overlapping 0.8x. [ FIXED ]
- 00:23:059 (4,1) - Move to avoid overlap. [ FIXED ]
- 00:25:957 (3,4,5) - Add some curves or zig-zags. [ FIXED ]
- 00:32:044 (1,2,3) - Ugh, don't stack these. [ FIXED ]
- 01:04:216 (4,5) - ^ ;_; [ DUH FIXED ]
- 01:21:027 (2,3) - ^ I cri [ DONT CRY CAUSE ITS FIXED ]
- 01:23:056 (1,2) - ^ I h8 u now [ FIXED ]
- 02:03:344 (1) - Can't you please use a simpler slider? [ OK FIXED ]
- 02:13:199 (3,4) - Again. [ WHY DO YOU HATE STACKINGS?? BUT, FIXED ]
- 02:16:967 (3,4,5) - NOOOOOOOOOOOOOOOOOOOOOOOOOOOO! [ FIXED ]
- Please map until the end if you can.Hard Open[ SAME AS ON THE NORMAL ]- Please use 1.0x DS. PLEASE! [ SORRY BUT ITS OKAY ]
- 00:01:031 (1,2,3,4,5) - Hitcircles are enough. No need to use sliders. [ SAME AS ABOVE ]
- 00:22:407 (3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6) - Why are these off by 1/4? [ I DONT UNDERSTAND, BUT I THINK I FIXED IT ]
- 00:31:102 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - ^ [ SAME AS ABOVE ]
- AND A LOT MORE ^
- Please fix timing. [ THE TIMING IS OKAY ]
- 01:14:578 (1,1) - Don't double spinner! it's unnecessary. [ FIXED ]
- 02:01:533 (10) - No. Change this pattern. [ FIXED ]
- 02:28:778 (1,2,3) - Please fix blankets. [ UNNECESSARY ]
- Y u no map until end?Insane Open[ SAME AS THE NORMAL DUDE ]- AR too low. Use AR8.5. [ ITS OKAY DOESNT NEEDED TO BE FIXED ]
- 00:21:754 (4,5,6) - What the fuck? Please use the same DS or change pattern entirely. [ I DONT UNDERSTAND ]
- 00:36:971 (1,1) - Why? [ FIXED ]
- 00:40:450 (4,5,6,7,8,9,1,2,3,4,5) - Why add jumps then suddenly turn into an antijump? *sigh* I'll be honest. This isn't getting ranked soon if you're not going to remap some parts. [ FIXED ]
- 00:43:928 (1,2,3,4) - Please use a different slider shape to avoid overlaps. [ FIXED ]
- 01:17:404 (6) - NOOOOOOOOOOOOO! [ FIXED ]
- 01:23:346 (7,1) - Increase distance. [ FIXED DUDE ]
- 01:32:476 (1,1) - *sigh* [ FIXED ]
- 01:38:128 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - Why is it off by 1/4? [ FIXED ]
- 02:14:938 (5,11) - Please, stop it. [ OKAY DUDE FIXED ]
- You didn't even map until the end. *really really long sigh*Infinity Clock Open- 00:01:031 (1,2,3,4,5,6,7,8,9,10) - What the? Doesn't even match the song! [ NO IT MATCHES DUDE ]
- 00:02:046 (9,10) - Don't stack. [ FIXED ]
- 00:25:088 (6,7,8,9) - Please, no. [ FIXED ]
- 00:34:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Seriouslyyyyy......................... [ SERIOUSLY BUT ALREADY FIXED ]
- 00:42:696 (1,2,7,13) - You don't do this to me. [ YEAH I DIDNT DO ANYTHING WRONG TO YOU CAUSE ITS FIXED ]
- 00:47:985 - Add a note. [ ADDED ]
- 00:52:985 - Why is everything off by 1/4? And why did you end the break here? And why is there too much 1/4s in a non-kiai part? Just..... [ I DONT UNDERSTAND ]
- 01:16:317 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8) - The hell is this? [ FIXED DUDE ]
- I don't get it, what made you think that 1/4 spams in non-kiai parts are even necessary? DX [ I DONT UNDESTAND AGAIN DUDE ]
- 02:31:966 (1,2,3,4,5) - Ran out of ideas? I also am running out of energy for modding.
Ilk Ender47 wrote:
Ilk Ender47's replies means:
- -[ FIXED ]/[ FIXED DUDE ] means i really meant to fixed it..
- -[ FIXED? ] means that i think that i fixed it before...?
- -[ FIXED/REMOVED ] means that i didn't do what you say that map it over instead i just removed it for breaks..
- -[ ADDED ] means that i added the circle/slider that's what you want..
- -[ REMOVED/ADDED ] means i removed what you wanted to be removed and then i added what you wanted to be added..
- and -[ WHY? ] that is only on optional means its so very hard to do so thats why i didn't fixed this.. Cause im gonna do it on other diffs to so it may be not the same color, thats why its so hard..
Darcsol wrote:
Mod4Mod request
[General][Easy]
- The band name is stylized as HERO (all letters capitalized). [ FIXED ]
- The kanji Title of the song is テノヒラ. Tenohira should be moved to Romanized Title.
- Include the following to Tags (remember to include them in all diffs!):
- -Sacred Song- Palm of the Hand jrock j-rock opening theme
(The guest beatmaper's name (you must credit them); the English translation of title; the type of genre this song is in; this song was played in the opening theme for the anime)- Either use the kanji name of Fairy Tail: フェアリーテイル to Source or to Tags. If you're using the kanji name as the Source, move Fairy Tail to Tags.
- Disable the letterbox during breaks. [ FIXED ]
- (Optional) The yellow and light green colors should be slightly darker. [ WHY? ]
- Technically the Timing Point should begin at 00:01:031 -I THINK ITS OKAY DUDE
- There are beats in all diffs that are outside the Timing Point.
- 00:02:480 - Why is there a 8 second break within the first 2 seconds of the map? This hurts pacing of the map. Either all diffs should map over the break or remove the 2 second beats and 00:10:886 - should be the new start of the map. [ FIXED ]
- (Optional) 02:32:908 - Why end the map there? I recommend continuing the map until 02:51:458 . [ I HAVE A REASON SORRY ]
- ALL diffs must have consistent breaks. (More details below)
- ALL diffs use spinners way too much. Reduce them. (More details below)
- ALL diffs MUST have hitsounds.
Note that I didn't mentioned anything about combos and beat placement in this diff. They're too long, but that's for another time. I still suggest you should deal with it by adding new combos.
- Strange to see this diff uses the most spinners out of all of them.
- All the combos are too long, but some looks intentional. Nonetheless, I'll point them out.
- 00:02:480 - Like I said before, either map the break or remove 00:01:031 (1,2,3) . [ FIXED DUDE ]
- 00:10:306 (1) - This spinner is unnecessary. Remove and instead add a circle at 00:11:465 . [ FIXED ]
- 00:19:581 (1) - Unnecessary spinner. Please map it over. [ FIXED ]
- (Note) 00:21:320 (1) - This slider is called linear because it creates a sharp corner. It's often difficult to make it look appealing. Sadly, I think a lot of mappers tend to misuse it and harms the map. This is noticeable in your map, especially in your harder diffs. I recommend avoiding this type of slider in all diffs unless done on purpose. [ FIXED ]
- 00:24:798 (1) - This slider should be directly under (4). [ FIXED ]
- 00:27:986 (1) - Unnecessary spinner. Please map it over. [ FIXED ]
- 00:35:812 (6) - This slider doesn't make sense. Instead, remove the slider, add a circle followed by 3 more circles shown below: [ FIXED ]
- 00:37:551 (1) - Unnecessary spinner. Please map it over. [ FIXED ]
- 00:42:478 - Add a circle here to emphasize the vocals. [ FIXED ]
- 00:45:667 - Add a circle before and after the (6). [ FIXED ]
- 00:46:536 (1) - The spinner should start at 00:46:246 . [ FIXED ]
- 00:56:681 (1) - Unnecessary spinner [ FIXED ]
- 01:01:318 (3) - This slider doesn't make sense. Stretch it so the end of the slider hits the main beat. [ FIXED? ]
- ^ (Note) This point, 01:07:695 (1,2) FIXED , 02:23:923 (1) FIXED , and 01:27:983 (3) FIXED - are the only places where you find this type of slider. While the sliders don't make sense, they are an example for this explanation. If you're going to add a part of the map not seen anywhere else, you might as well do more of it, or none at all. Repetition is important, but only in certain amounts. Do too much of it, the map will look lazy and not fun to play. Too little of it, the map feels pointless. This applies to all diffs.
- 01:02:767 (4) - New combo [ FIXED ]. This slider doesn't make sense either. Turn it to a circle. [ FIXED? ]
- 01:05:956 (1) - Unnecessary spinner. Please map over it. [ FIXED ]
- 01:07:695 (1,2) - These sliders don't make sense. Remap this part. [ FIXED ]
- 01:22:187 (6) - Again, this slider doesn't make sense. I recommend doing the same thing to the previous suggestion in 00:35:812 . [ FIXED? ]
- 01:23:926 (1) - Unnecessary spinner. Please map over it. [ FIXED/REMOVED ]
- 01:30:012 - A circle here? [ ADDED ]
- 01:32:041 - ^ Same as above [ ADDED ]
- 01:32:621 - ^ [ I FIXED IT BUT I DIDN'T REMOVE THE SPINNER ]
- 01:32:911 (1) - The spinner should start at 01:32:621 . [ FIXED ]
- 01:43:055 - In some diffs, the break ends here, but not this diff. Other diffs have more breaks. One diff has a longer break than this one. Please keep the breaks consistent in all diffs. You need to choose how long the break need to be for all diffs. [ FIXED ]
- 01:52:330 (1) - Unnecessary spinner. Please map over it. [ FIXED/REMOVED ]
- 01:57:547 (5) - This is a misplaced slider shape. Keep it curved instead. [ FIXED ]
- 02:01:315 (3) - From this point on, the diff suddenly start adding 1/2 beat placement. Like I said about repetition, either do it throughout the map or remove it. [ WHAT? I DON'T UNDERSTAND IM GONNA PM THIS ]
- 02:01:605 (1) - Unnecessary spinner. Please map over it. [ FIXED/REMOVED ]
- 02:16:677 (1) - This slider doesn't make sense. Delete it and map over it. [ FIXED? ]
- 02:18:995 (1) - Unnecessary spinner. Please map over it. [ FIXED/REMOVED ]
- 02:22:184 (2) - Remove the slider. Add a circle. [ REMOVED/ADDED ]
- 02:22:763 (3) - Move this slider back to 02:22:474 . [ HUH? I THINK I REALLY FIXED THIS BEFORE ]
- 02:23:923 (1) - This slider doesn't make sense. Remove it and map over it. [ FIXED? ]
- 02:30:009 (2) - Remove this slider. Map over it. [ FIXED ]
- 02:32:908 - Like I said before, you should continue to map the song.
This is why I took a while to mod, and this is just the Easy diff. Your map is more problematic than I thought, so I'm willing to help you. Once again, this song might be too difficult for you. I suggest backing off this song and map a slower, more manageable song. Once you gained more experience, you can return and continue mapping.
The second part is coming up soon. Please send me a PM if you have any questions.
Ilk Ender47 wrote:
Thanks again for the mod but.... You will still mod my other diff..?!! I think this is enough bro, but if you want to mod my other diffs too... You can mod it anytime.. ... So I needed a lot of thanks cause I didn't mod yours properly, but you............................................. Im so grateful dude!!! T_______T
Your so kind dude...!!!
Hope you for the best!
I'm still modding the diffs.Ilk Ender47 wrote:
Thanks again for the mod but.... You will still mod my other diff..?!!
ok then ill look forward on putting the timing point on the right line and i will add hitsounds on every diff.Darcsol wrote:
I'm still modding the diffs.
Note that everything I said in the mod are considered important unless noted otherwise. Some of my suggestions you skipped are important in order for your map to be ranked, specifically the first few in General. I will not post the next mod until you added those suggestions.
Sadistic Potato wrote:
just a little tips that a note rarely starts at blue tick, so watch that!
[Insane]
Open AiMod in editor (ctrl+shift+a), Object's end is not snapped starting from 00:13:058 -ALREADY FIXED
00:35:957 (6) - there isn't any beat here [ REMOVED ]
00:40:450 (4,5,6,7,8,9) - are you sure you want to do this with Insane diff? it seems awkward [ YES ]
01:32:476 - 01:32:621 - missing note, spinner too early, put spinner around 01:32:693 -FIXED
01:34:360 - spinner should end here [ FIXED ]
01:41:534 (4,5) - didn't follow the rhythm [ FIXED ]
01:42:983 (1,2,3,4,5,6,7,8,9) - this is a little bit messy, mind to remap it? [ FIXED ]
02:13:923 - add a note here, it's kinda odd to stop at kiai since next combo is continous [ ADDED ]
02:27:691 (8) - just barely noticed that this note isn't aligned properly. Move it until y=304 [ FIXED ]
02:31:024 (9) - this should be stopped here 02:31:314, and add a note 02:31:604 - and 02:31:748 - [ FIXED? ]
[Infinity Clock]
all timing mods are done using 1/4 beat snap divisor
00:11:031 (1,2,3,4,5,6) - barely noticeable rhythm -I DONT UNDERSTAND LOL
00:14:944 (7) - this shouldn't exist because of 00:14:073 (1,2,3,4,5) - [ REMOVED ]
00:15:306 (2) - this shouldn't be here [ FIXED ]
00:15:813 (5) - this shouldn't be here [ FIXED ]
00:16:320 (8) - move it 1 tick to the right [ ? ]
notes from 00:11:828 - to 00:16:465 - , move them 1 tick to the left [ FIXED? ]
00:17:045 - missing note? [ FIXED ]
notes from 00:16:972 - to 00:19:436 - , move them 1 tick to the left [ FIXED? ]
notes from 00:21:537 - to 00:23:639 - , move them 1 tick to the right [ FIXED ]
00:25:233 (8) - remove this and replace it with 00:25:305 (9) - , also make the slider 4 ticks long [ FIXED ]
00:31:972 (1,2,3,4,5,6,7,8,9,10,11,12,13) - move them 1 tick to the right [ FIXED ]
00:34:290 (1,2,3,4,5,6,7) - move them 1 tick to the right [ FIXED ]
00:38:638 (19) - repeat it 2 times instead of once [ FIXED ]
00:36:029 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - move them 1 tick to the right [ NOT ACCEPTED, IT WILL BE OUT OF TONE ]
notes from 00:39:218 - to 00:46:101 - , move the 1 tick to them right [ AGAIN, UNACCEPTED ]
01:03:564 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - move them 1 tick to the right [ FIXED ]
01:16:317 - kiai should start at 01:16:390 - [ FIXED ]
notes from 01:16:245 - to 01:23:129 - , move them 1 tick to the right [ FIXED ]
01:52:403 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - barely noticeable rhythm [ AGAIN I.D.U ]
notes from 01:53:852 - to 02:01:460 - , move them 1 tick to the right [ FIXED ]
02:03:272 (1) - move it 1 tick to the right, make the slider 4 ticks instead of 5 [ FIXED ]
02:04:141 (5,6,7,8) - move them 1 tick to the right [ FIXED ]
02:07:764 (10) - make the slider 2 ticks instead of 1 [ FIXED ]
02:05:880 (1,2,3,4,5,6,7,8,9,10) - move them 1 tick to the right [ FIXED ]
02:08:271 (1,2,3,4,5,6,7,8,9,10) - move them 1 tick to the right, including the spinner [ FIXED ]
02:12:039 (1,2,3,4,5,6,7,8,9,10) - move them 1 tick to the right [ FIXED ]
02:16:387 (1,2,3,4,5,6,7,8,9) - move them 1 tick to the right, also adjust 02:17:691 (10) - and 02:17:329 (6,7,8,9) - [ FIXED ]
02:18:198 (1,2) - move them 1 tick to the right, including the spinner [ FIXED ]
notes from 02:21:024 - to 02:32:763 - , move them 1 tick to the right [ FIXED ]
02:32:763 - missing note? [ FIXED ]
decrease the last spinner by 1 tick [ FIXED ]
Whew, Good luck!
[Sc4v4ng3r] wrote:
Hi there~ modding from our queue~
I'll have to say, I have many things to mention about your map. Maybe this is the reason why I took long :/General
- Don't enable 'Widescreen support' in song setup > design tab, usually only used when there is a storyboard present, big or small. Since your map doesn't contain one, remove it.
- Add in hitsounds. Hitsounds are like the, one of the essential elements of a mapset, as it spices up the map alot. Usually to match the background music's instrument. I can provide some of my hitsounds in my map. (Take soft-hitclap and soft-hitfinish. Hitclap is the snare of the drum, I suggest you add it in every upbeat, and for finish it is the cymbal, add it in whenever there is a cymbal in the background)
- All difficulties tags must be the same. If you go into AiMod(ctrl+shift+a), you can find that tags are conflict with all other diffs. Make sure to change that.
General comments for all difficulties
- Normal hit hitsound should be louder.
- WAY TOO long combos or poor new combos management.
- If you are having a common break at the early stage of the mapset, why isn't easy the same? I suggest to use the same break times.
- As going into the harder difficulties, notes are not placed in the right spot. For example Hard, why are the notes all placed on blue tick when the beat is all on red or white tick?
Easy00:02:191 - 00:12:045 - Add a break time. Only easy doesn't have break time here.
00:27:697 (3) - I suggest this being a spinner. Slider with a repeat on that place doesn't fit.
00:34:653 (5) - New combo here. As I mentioned above, COMBOS ARE WAY TOO LONG.
00:36:392 (3,4,5) - Don't stack notes in easy. This difficulties are mainly for new players and they won't be able to recognize this.
01:21:027 (5) - New combo.
01:23:056 - Why a break time here when you didn't have a break time in the first kiai time?
01:30:012 (4,5) - Don't stack notes in easy.
01:32:041 (6,7) - ^^
02:01:315 - 02:03:344 - Too empty. Add some notes according to the background instruments.
02:10:300 - 02:12:039 - Too empty again. Needs some notes.
02:14:358 (4) - I suggest a new combo here.
02:18:706 - 02:21:314 - Again, why a break time when first kiai time didn't?
02:21:314 (1,2,3) - Inconsistent spacing. Consistent spacing is a must for easy, so make it equal.
02:25:952 (5) - New combo.General comment from Normal till Infinity Clock(extra)I decided to generalize this. If I don't it is going to be A LOOOOOOOOOOONG mod.
- Is the difficulty name on "Sacred Song's NormaL" intended?
- You are leaving spaces which can be used to add some notes in. Especially in easier difficulties, new players tend to get more mistakes if they get unnecessary life drain.
- The flow is somewhat awkward to play with. Basically you need to make more notes get 'blanketed' on top of each other. Example:
(all from Normal difficulty.)- This also applies to Easy in some parts, but don't try to map according to the vocal only. It makes the map look disoriented in some parts.
- Even for harder diffculties, or even for extra(Infinity Clock), don't overuse circles in 1 combo. Use varieties of patterns using sliders too.
- Always keep in mind, New combos are supposed to be placed down at downbeats, or the big white ticks usually on easier diffculties, or in the change of accent in the song in harder difficulties. Not following this rule can make the combo REALLY LONG up to 20, and that is not you want.
- When using 1/2 sliders on easier diffculties, snap them properly so they play on the exact same part like the song.
- Your streams in higher difficulties are... extremely weird. Streams are usually placed when there is some fast drum beats or guitar solo, rapping vocal parts, etc. You overused the stream especially in Infinity Clock, and it makes the map really weird.
- You should not make jumps between 1/4 spaces.
- Difficulties of each difficulties. I mean the things like approach rate. Generally speaking, faster the song, higher the diffculty rate of each diffculty should be. Let me list down the appropriate difficulties.
Easy:
- HP drain rate: 3
- Overall difficulty: 3
For both Normals:- (ONLY FOR SACRED SONG'S NORMAL) Approach rate: 5 or 5.5
- (ONLY FOR YOUR NORMAL) Overall difficulty: 4
Hard:- (just a suggestion) Overall difficulty or HP drain rate(change 1 of them if you want to): 7
Insane:- Circle size: 4
- Approach rate: 9
- Both approach rate and overall difficulty : 7
Infinity Clock:- Nothing wrong here
- In this song, the drum beats are prominent over other instruments. Consider changing or placing your notes according to the drum. Especially Infinity Clock, if you arrange jumps according to the drum, it would look nice.
That is all. Sorry if this was just too much of words for you ;-;
You will need to work alot to make this mapset ranked. GL!
TEKON wrote:
Hello hello|’。ω。)
Long mod. Take you time and sorry if it sounds aggressive.
You didn't work with distance snap in Normal, so please look at the spacing again. There are some places, where you used unfitting spacings. (lol words, see Normal box for more understandable words↓↓)
BMP is 207, not 207.01 don't forget to resnap notes.
EasyYou worked with distance snap. Here are some things you might want to correct, though. Just check these objects with Distance snap enabled.
00:02:770 (4)
00:05:088 (6)
00:06:248 (1) - this is not entirely parallel to 2 //bricked
00:14:943 (3)
00:16:682 (5)
00:19:580 (3) (I suggest you change 00:18:421 (2), because you wanna keep 3's position where it is now)
00:22:479 (2) - anchorpoint of slider end at x:300 y:232
00:30:015 (1) - finish hitsound
00:32:333 (3)
00:39:290 (1) - thissss is definetly too close
00:43:637 (6) - new Combo
01:03:636 (1)
01:12:911 (4,5) - I suggest this:
01:16:389 (1) - finish hitsound
01:27:983 (3) - This form looks weird//bricked
Can you make it round instead of pointy? extend the slider until 01:29:722
Something like this would look good, I guess...
01:32:041 (6)
01:34:939 (1) - finish sound instead of whistle
01:44:214 (2) (check distance and add finish hitsound)
01:51:750 (5,6) - make 5 round, the way you avoided the overlap here doesn't look too nice
01:51:170 (4) - finish sound
01:51:750 (5) - finish sound at the end
01:52:909 (6) - finish sound at the end
I suggest you hitsound the solo part again, because from this part on, the hitsound pattern is a different one? Like in the beginning of each verse you have used a slider whose end has a Clapsound. But from the end of the solo on, the pattern changes and 01:54:069 (1) 's end has no sound, but the beginning of 01:56:387 (3) does and its all jumbled up
01:57:257 (4) (its maybe a pixel too high//slapped)
02:00:445 (2,3,4) - overlap is minimal not alright
02:01:604 (4,1) - this doesnt work. Please think of another way to place these.
02:12:039 (1) - finnish sound
Also from that onwards there are no clapsounds anymore?NormalMore understandable words:
Because you haven't used Distance snap, you have to pay ultra attention to the distance between each of the objects you place. Maintaining it keeps the map neat and clear and is especially important for Normal and Easy maps.
Distances can change, when the slider velocity changes, but its not recommended to change it when there is no SV change.
So in 00:01:031 (1,2,3,4) you used a rather wide distance for the beats, which I find good for Normal maps.
However at 00:06:248 (7,8,1) you use this spacing but later on in similar sound patterns (00:13:204 (4,5,6) ,00:15:523 (2,3) , 00:16:102 (3,4) , 00:17:262 (5,6) , 00:21:319 (1,2,3,4,5) etc. ) you don't. You should settle on one of these spacings and use them throughout you whole map (I suggest this 02:32:038 (1,2,3,4,5,6) - distance, but you can choose yourself )
Please check your map again for this issue.
I find the hitsoundpattern in the very beginning good, but then I don't see it anymore until the refrain....
00:06:248 (7,8) - remove clap at 8 and add in the beginning of 7
00:07:407 (1) - add clap in beginning
00:08:277 (2) - clapsound in the middle instead of in the beginning.
00:09:146 (3) - clapsound at the end
00:11:465 (1) - finnish
00:12:044 (2) - clap at the end
00:13:784 (6,1) - remove clap at 6 and add at 1
00:14:653 (1) - extend this to 00:15:233
00:15:523 (2) - add clap in the end
00:16:972 (4) - clap
00:17:262 (5) - remoce clap
00:18:131 (6) - clap in the beginning and remove whistle
00:19:290 (7) - finish instead of clap
00:32:623 (2,3) - this overlap is not pretty
00:39:290 (4) - new combo
01:04:796 (5,6) - fix distance
01:16:389 (1) - remove finish sound in the end
02:29:429 (2,4) - uuurrrggghhh overlaaaap//bricked
02:46:820 (5) - new comboHardI think I know, why some segments in here are on the blue lines instead of on the white lines. Its because of the BMP. If you have changed it, there should be no problem anymore and the longasscombos I listed here just need to be dragged a little bit to fit in the rhythm again.
00:01:031 (1,2,3,4,5) - finish hitsounds? At least at 5
00:10:813 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - 1/4 beat to the right
00:33:204 (10,1) - too close
00:33:422 (1,2,3,4,5,6,7,8,9,10) - 1/4 beat to the right
00:38:929 (1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - ^
00:57:190 (1,2,3,4,5) - ^
00:58:349 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1) - ^
01:17:480 (3,4,5,6,7,8,9,10) - ^
01:19:799 (1,2,3,4) - ^
01:22:407 (7,8,9,10) - ^
01:23:349 (1) - This goes actually 1/4 to the left
Etc, you get the point, just check on segments that are not on white lines and fix them.InsaneI like the jumps in this one
00:26:973 (1,2,3) - you overlap here, but I think no overlap fits better. (This distance is nice 00:21:320 (3,4,5,6) )
00:25:958 (2,3) - this gap is not wide enough to make it clear the rhythm makes a pause there
00:32:045 (1,2) - ^
00:40:741 (6) - not entirely in the bow
00:42:335 (4,5) - nice jump! These are cool, visible and neat.
However afterwards you make jumps nearly everywhere, though you should keep the normal distances, too, because if you have too many jumps (and that is the case around the middle-end) it looks all randomly scattered. I could get all the jumps and sliders you had there but I did have problems figuring out what direction the flow was going, because sometimes it was just going forth and back. I would avoid linear jumps like this 00:57:552 (1,2,3) all the time, it gets confusing after a while, these here 01:01:320 (3,4) , 01:02:480 (7,8) are fine. Sudden jumps out of nowhere and with this distance 01:10:016 (5,6,7,8) are also meh, so I suggest you make them a little more circular or triangular instead of zigzags:
And of course the next combo would have to be placed a little bit different but lets leave it for now.
01:38:059 (1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,4,5,6,7,8,9) - 1/4 beat to the right
01:43:054 (1,2,3,4,5,6,7,8,9) - from 6th object on it feels weird to play, because its strictly the same. But leave it, if you want to keep it for now, its just some random opinion of mine.
01:44:214 wanna map this section, too? I mean its Insane and I think this pause takes the fun//slapped
01:52:474 (1,2,3,4,5,6,7,8) - This is what I meant ^. I find no flow in this. Also, 7 and 8 throw off the groove.
01:57:402 (3,4,5,6) - This is good.
02:05:517 (7,8,9,10,11) - avoid this.
02:14:937 (5) - Feels out of place. Either you think of a different way to fix it, or extend it till 02:15:517 and delete the next slider.
02:28:849 (2,3,4,5) - not this kind of jump here. Its hard enough to figure out the rhythm alone and 3 and 4 are too extreme, I think
Let me just not mod Infinity Clock, becasue I'm not qualified enough
Hope this helps a bit.
Good Luck.
Ah. Well basically the long white lines mark a full beat.Ilk Ender47 wrote:
But... is it really right to put all notes on white lines not on the blue..?
Lol.. Cause many has said..
"To the White Line!!" and also..
"To the Blue Line!!"..
Im a little confused about it..
Yes, Hitsounding is indeed hard. Keep it up!Ilk Ender47 wrote:
its also hard to put hitsounds thought its a long song..
Overlapping is when an object is partly lying over another object. Depending on your mapping style you can choose to overlap your objects prettily or avoid it by constantly blanketting them.Ilk Ender47 wrote:
I also dont understand a little about your mentioning overlap..
Thanks again...!TEKON wrote:
Thank you for accepting my mod!
Let me try to explain|’。ω。)Ah. Well basically the long white lines mark a full beat.Ilk Ender47 wrote:
But... is it really right to put all notes on white lines not on the blue..?
Lol.. Cause many has said..
"To the White Line!!" and also..
"To the Blue Line!!"..
Im a little confused about it..
The short white lines a half beat.
A red line marks one fourth of the beat.
A blue line 1/8th of it.
Putting the beats on a blue line means that the beat at this part does not land on a full or half beat. Sometimes people put them on blue lines, because they match the lyrics, but in this case I don't think that is the case. Putting them on blue lines make the beats appear earlier than they are supposed to.Yes, Hitsounding is indeed hard. Keep it up!Ilk Ender47 wrote:
its also hard to put hitsounds thought its a long song..Overlapping is when an object is partly lying over another object. Depending on your mapping style you can choose to overlap your objects prettily or avoid it by constantly blanketting them.Ilk Ender47 wrote:
I also dont understand a little about your mentioning overlap..
Overlaps make sense, when you make streams for example. You gotta click them quickly, so the overlaps help reducing the distance between the beats.
You can also overlap sliders, to make it look nice (eg. In your hard diff: 02:16:683 (4,5) )
However sometimes sliders and objects overlap and it doesn't serve a purpose, or a slider covers an object and makes it hard to see, which is contraproductive. Sometimes it just doesn't look nice.
So the parts in which I mention Overlaps, I found the overlapping not fitting.
No kudos, I just want you to understand my points
Good luck!