Could you please check what version of nvidia drivers you have installed? It would seem they are faulty.
GL Version: 1.1.0
GL Renderer: GDI Generic
GL Shader Language version:
GL Vendor: Microsoft Corporation
GL Extensions: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
I run a clean install and updated to version 350.12 (The latest version available to me)peppy wrote:
Could you please check what version of nvidia drivers you have installed? It would seem they are faulty.
http://pastebin.com/aakxWPN9peppy wrote:
@Sir_Sandalot: are you able to install ftp://ftp2.realtech-vr.com/realtechv/pub/glview435.exe and export the results?
Hmmm ... This ?peppy wrote:
@OSUjanaiKATSURAda: Could you also run the application I linked above?
Read this, it would explain a lot.Sir_Sandalot wrote:
<info>
There’s trouble a-swirling in graphics land. To make a long story short, Nvidia was recently forced to admit that the way the GeForce GTX 970 handles its 4GB memory allocation is… unorthodox, to say the least. The GPU actually taps into two separate memory pools: A primary, full-speed segment of 3.5GB, and a secondary, far slower 512MB segment. In cases where games need more than 3.5GB of RAM, some users saw stuttering and frame rate wonkiness as the GPU accessed the 512MB segment.
I am aware of this but it's not only the Nvidia cards having this issue (the osu bug).abraker wrote:
Read this, it would explain a lot.Sir_Sandalot wrote:
<info>
To quote:There’s trouble a-swirling in graphics land. To make a long story short, Nvidia was recently forced to admit that the way the GeForce GTX 970 handles its 4GB memory allocation is… unorthodox, to say the least. The GPU actually taps into two separate memory pools: A primary, full-speed segment of 3.5GB, and a secondary, far slower 512MB segment. In cases where games need more than 3.5GB of RAM, some users saw stuttering and frame rate wonkiness as the GPU accessed the 512MB segment.
Are you telling me that the issue can't be fixed because of Nvidia's decision, or that it's a possible that my card is the cause of the problem?Kasha wrote:
My graphic card is ATI Radeon 3000 Graphics
peppy wrote:
Please provide the contents of gl_info.txt again on the latest cutting edge build. I have added an extra line to the output.
GL Version: 1.1.0
GL Renderer: GDI Generic
GL Shader Language version:
GL Vendor: Microsoft Corporation
GL Extensions: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
GL Context: Index: 62, Color: 24 (5658), Depth: 32, Stencil: 8, Samples: 0, Accum: 32 (8888), Buffers: 2, Stereo: False
I did this and it didn't generate a "opentk_debug.txt". It did however delete/hide the dll.peppy wrote:
Update: please extract and drag this dll into your osu! folder (ONLY if this issue affects you): https://dl.dropboxusercontent.com/u/16332218/OpenTK.zip
Then please send me opentk_debug.txt after running osu! once.
GL Version: 1.1.0
GL Renderer: GDI Generic
GL Shader Language version:
GL Vendor: Microsoft Corporation
GL Extensions: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
GL Context: Index: 7, Color: 32 (8888), Depth: 32, Stencil: 8, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False
Kurokami wrote:
I bumped into the same issue since the last update. (b20150518.7beta) I used to run with constant 240fps but now it stuck at 170-180 and even if I change the renderer or fps limit it still too low. This is a brand new laptop and even FFXIII runs just fine (Intel HD Graphics 4400).
Sent the log in email to you since it extended the character limit. q.q
With 240 fps limit? ok thanks bye.peppy wrote:
this is not the same issue. 170fps is still plenty.
peppy wrote:
@OSUjanaiKATSURAda: https://communities.intel.com/thread/51968 please install drivers as per this thread