Tari showed me this map the other day, and now its ranked xD.
Grats~
Grats~
no comment=fixed!CelsiusLK wrote:
placeholder here I will check it tomorrow
[general][all diff]
- looks fine
[normal]
- 02:29:874 - , 02:31:328 - drum addittion- finish for consistency with the first part here 01:22:964 - , 01:24:419 - yeyyyyy
- od -1 , normal to hard od 3 -> 7 that pretty big gap or you can use od 6 for hard instead
[hard]
- 01:27:510 - ,01:27:146 - ,02:34:419 - ,02:34:055 - redundant green timing
- 00:57:692 - missing finish
- 01:47:146 - , 01:46:964 - uhh what with this green timing here , I don't think it necessary , only one green timing for 20% volume at spinner end and another green timng point with 50% volume here 01:48:783 - should be ok
- 01:59:874 - can add normal addition-whistle here just like what you did in hard diff
- 02:27:510 (2,4) - you can fix stack bug in editor or something here
- 02:45:328 (1,3) - it not that bad to fix stack here tho q: , that would make pattern more clean here
- 03:01:510 (1) - missing finish ? also you can move this green timing 03:07:146 - to here 03:04:237 - too
- hp 5.5 or 5 instead ? would balance the gap bewteen hp from normal -> hard -> insane a bit changed the od, keep hp
[insane]
- 00:40:783 - hmm.. normal addition - whistle here ? just like what you did in normal diff?
- 00:57:692 - missing finish
- 01:47:146 - , 01:46:964 - uhh what with this green timing here , I don't think it necessary , only one green timing for 20% volume at spinner end and another green timng point with 50% volume here 01:48:783 - should be ok
- 01:59:874 - can add normal addition-whistle here just like what you did in hard diff
- 02:01:692 - finish?
- 02:03:146 - missing finish
- 03:01:510 (1) - missing finish ? also you can move this green timing 03:07:146 - to here 03:04:237 - too
recheck hitsound and some gree timing point just to make sure everything alright
- 00:40:783 - hmm.. normal addition - whistle here ? just like what you did in normal diff? it don't fit here imo, same as all diff
- 01:26:783 - , 02:33:692 - I wonder why you don't nc here just like what you did in hard? because i think it's easy for insane player
- 02:46:783 (2) - nc here instead of 02:46:601 (1) - ? i want keep this
call me back when you ready
actually I suggested that nc to him too lol but I think he already explained it here why he want to keep lolDahplA wrote:
Insaneno kds
- 01:26:783 (1,2,3) - Can you NC all of these to indicate that the SV changes. Also 02:33:692 (1,2,3) -
Kawaiwkyik wrote:
[insane]
[*]01:26:783 - , 02:33:692 - I wonder why you don't nc here just like what you did in hard? because i think it's easy for insane player
Hmm, still I think it's a matter of consistency rather than reading skill. I mean, there's no downside to adding NCs there, where as they may be noticeable if not added.CelsiusLK wrote:
actually I suggested that nc to him too lol but I think he already explained it here why he want to keep lolDahplA wrote:
Insaneno kds
- 01:26:783 (1,2,3) - Can you NC all of these to indicate that the SV changes. Also 02:33:692 (1,2,3) -
Kawaiwkyik wrote:
[insane]
- 01:26:783 - , 02:33:692 - I wonder why you don't nc here just like what you did in hard? because i think it's easy for insane player