forum

AKINO with bless4 - Jet Coaster Ride

posted
Total Posts
49
show more
Monstrata
Tari showed me this map the other day, and now its ranked xD.

Grats~
DahplA
AKINO from bless4...I like it :D congratz
Chaoslitz
WHY

SO

FAST

;w;
Ujimatsu Chiya
Osu! need more AKINO !!

gratz >_<
Topic Starter
Rizia
thanks tari ><
Aerous
Yay !
Nathan
kawaii
Kyubey
http://amaburi.jp
Official site used japanise title, shouldn't we use original title in the source or rules were changed again?
IamKwaN
Both Romanised and Original title can be put into the Source.
Mao
###A

Yo,

unfortunately we have to disqualify this beatmap after some internal discussion for the following reason:

[Hard & Insane]
  1. 03:18:237 (1) - This object should be snapped to 1/8; While the first one is correct as 1/6, this one should be 1/8.
----

The BNG will handle this from now on. The diffs themselves are really well made, good job with that! Good luck!
Sieg
can I do a bit of offtopic?
wth is this - ###0
Topic Starter
Rizia
updated
Avishay
This song is a bless.
Nathan
I can check if you want >w<
Iceskulls
hi
nice song and nice map

I can help you re-qualify this too
Topic Starter
Rizia
plz ><
Nathan
Snap was fixed, everything else is fine!

jet bubble ride
Iceskulls
placeholder here I will check it tomorrow

[general]
  1. looks fine
[all diff]
  1. 02:29:874 - , 02:31:328 - drum addittion- finish for consistency with the first part here 01:22:964 - , 01:24:419 - yeyyyyy
[normal]
  • od -1 , normal to hard od 3 -> 7 that pretty big gap or you can use od 6 for hard instead
  1. 01:27:510 - ,01:27:146 - ,02:34:419 - ,02:34:055 - redundant green timing
  2. 00:57:692 - missing finish
  3. 01:47:146 - , 01:46:964 - uhh what with this green timing here , I don't think it necessary , only one green timing for 20% volume at spinner end and another green timng point with 50% volume here 01:48:783 - should be ok
  4. 01:59:874 - can add normal addition-whistle here just like what you did in hard diff
  5. 02:27:510 (2,4) - you can fix stack bug in editor or something here
  6. 02:45:328 (1,3) - it not that bad to fix stack here tho q: , that would make pattern more clean here
  7. 03:01:510 (1) - missing finish ? also you can move this green timing 03:07:146 - to here 03:04:237 - too
[hard]
  • hp 5.5 or 5 instead ? would balance the gap bewteen hp from normal -> hard -> insane a bit
  1. 00:40:783 - hmm.. normal addition - whistle here ? just like what you did in normal diff?
  2. 00:57:692 - missing finish
  3. 01:47:146 - , 01:46:964 - uhh what with this green timing here , I don't think it necessary , only one green timing for 20% volume at spinner end and another green timng point with 50% volume here 01:48:783 - should be ok
  4. 01:59:874 - can add normal addition-whistle here just like what you did in hard diff
  5. 02:01:692 - finish?
  6. 02:03:146 - missing finish
  7. 03:01:510 (1) - missing finish ? also you can move this green timing 03:07:146 - to here 03:04:237 - too
[insane]
  1. 00:40:783 - hmm.. normal addition - whistle here ? just like what you did in normal diff?
  2. 01:26:783 - , 02:33:692 - I wonder why you don't nc here just like what you did in hard?
  3. 02:46:783 (2) - nc here instead of 02:46:601 (1) - ?
recheck hitsound and some gree timing point just to make sure everything alright
call me back when you ready :)
Topic Starter
Rizia

CelsiusLK wrote:

placeholder here I will check it tomorrow

[general]
  1. looks fine
[all diff]
  1. 02:29:874 - , 02:31:328 - drum addittion- finish for consistency with the first part here 01:22:964 - , 01:24:419 - yeyyyyy
[normal]
  • od -1 , normal to hard od 3 -> 7 that pretty big gap or you can use od 6 for hard instead
  1. 01:27:510 - ,01:27:146 - ,02:34:419 - ,02:34:055 - redundant green timing
  2. 00:57:692 - missing finish
  3. 01:47:146 - , 01:46:964 - uhh what with this green timing here , I don't think it necessary , only one green timing for 20% volume at spinner end and another green timng point with 50% volume here 01:48:783 - should be ok
  4. 01:59:874 - can add normal addition-whistle here just like what you did in hard diff
  5. 02:27:510 (2,4) - you can fix stack bug in editor or something here
  6. 02:45:328 (1,3) - it not that bad to fix stack here tho q: , that would make pattern more clean here
  7. 03:01:510 (1) - missing finish ? also you can move this green timing 03:07:146 - to here 03:04:237 - too
[hard]
  • hp 5.5 or 5 instead ? would balance the gap bewteen hp from normal -> hard -> insane a bit changed the od, keep hp
  1. 00:40:783 - hmm.. normal addition - whistle here ? just like what you did in normal diff?
  2. 00:57:692 - missing finish
  3. 01:47:146 - , 01:46:964 - uhh what with this green timing here , I don't think it necessary , only one green timing for 20% volume at spinner end and another green timng point with 50% volume here 01:48:783 - should be ok
  4. 01:59:874 - can add normal addition-whistle here just like what you did in hard diff
  5. 02:01:692 - finish?
  6. 02:03:146 - missing finish
  7. 03:01:510 (1) - missing finish ? also you can move this green timing 03:07:146 - to here 03:04:237 - too
[insane]
  1. 00:40:783 - hmm.. normal addition - whistle here ? just like what you did in normal diff? it don't fit here imo, same as all diff
  2. 01:26:783 - , 02:33:692 - I wonder why you don't nc here just like what you did in hard? because i think it's easy for insane player
  3. 02:46:783 (2) - nc here instead of 02:46:601 (1) - ? i want keep this
recheck hitsound and some gree timing point just to make sure everything alright
call me back when you ready :)
no comment=fixed!
Iceskulls
too many map qualified , wh

no ninja pls
DahplA
Insane
  1. 01:26:783 (1,2,3) - Can you NC all of these to indicate that the SV changes. Also 02:33:692 (1,2,3) -
no kds
Iceskulls

DahplA wrote:

Insane
  1. 01:26:783 (1,2,3) - Can you NC all of these to indicate that the SV changes. Also 02:33:692 (1,2,3) -
no kds
actually I suggested that nc to him too lol but I think he already explained it here why he want to keep lol

Kawaiwkyik wrote:

[insane]
[*]01:26:783 - , 02:33:692 - I wonder why you don't nc here just like what you did in hard? because i think it's easy for insane player
DahplA

CelsiusLK wrote:

DahplA wrote:

Insane
  1. 01:26:783 (1,2,3) - Can you NC all of these to indicate that the SV changes. Also 02:33:692 (1,2,3) -
no kds
actually I suggested that nc to him too lol but I think he already explained it here why he want to keep lol

Kawaiwkyik wrote:

[insane]
  1. 01:26:783 - , 02:33:692 - I wonder why you don't nc here just like what you did in hard? because i think it's easy for insane player
Hmm, still I think it's a matter of consistency rather than reading skill. I mean, there's no downside to adding NCs there, where as they may be noticeable if not added.
Iceskulls
DahplA
Ok, no complaints. Congrats on ranked again ^_^
Please sign in to reply.

New reply