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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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abcoku123
abcoku123
i have some problem about skin


if i remove the skin.ini will be like that



but normally is like that

BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix skins not loading when .NET 4.5 is not installed. (smoogipooo)
The changes will be applied to builds newer than b20150510.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
VeilStar
Just going to repost this as it's still an issue. (An annoying one for me personally, since I switch release streams daily.)

VeilStar wrote:

Issue 2:
  • When in the cuttingedge build, if you select a different release stream and wait for it to finish downloading the 'click to restart' button will appear. If you then go into the editor and back to the main menu, this button will be gone and osu! will re-download the files again. This does not happen on the Stable build.
This doesn't actually have to be the editor. Leaving the main screen to anywhere else will have osu! 'forget' that the update was downloaded.
bigfeh
This apparently is cuttingedge-specific (the same message would show up when sent to a stable client)

When sending a message whose first non-space character is a forward slash (e.g. " /test", minus quotes - note the space before the slash), it will only show up on the client of the sender but not on the client of the recipient.

@edit
sending the message without the space obviously counts it as a command instead, so it doesn't show up in either client. Just figured I'd clear this up

BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix search receiving input instead of chat when leaving user options dialog. (TheVileOne)
The changes will be applied to builds newer than b20150512cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Ayesha Altugle
peppy
Can't replicate slider issues here. What graphics hardware are you running on?

DeletedUser_4329079
Sliders are working fine for me too
kana2011th
I'm got sharp slider bug here...


I'm using AMD Radeon HD 6750M running on Windows 8.1 Pro
VeilStar
Cursortrail behaviour is weird in cuttingedge.

When osu! wasn't in focus for a while and the regains focus the cursortrail is very thick for a few seconds.
It seems to spawn multiple instances every time only one instance is supposed to be spawned.




https://www.youtube.com/watch?v=eZOJQz8s8SA

I don't know if this is a thing when fullscreen is used, osu! is minimized, or minimized to the tray.
This was using borderless.
Neil Watts


Same slider issues here with red points, version 20150512.2cuttingedge, in the editor and when playing.
Same result with the default skin.

AMD Radeon HD 7600M Series, res.1920x1080px, borderless osu! window. (Windows 7)
VeilStar
I'm not entirely sure what to call this, but I'm pretty sure I've noticed ever since the ce45 merge.

Basically, at the bottom right corner, if you have chat open, some odd 'glitching' happens for a single frame on the chat text.
I'm not entirely sure if this is correct, but it seems to only happen if the chat doesn't refresh often (because there are no new messages) and I've only ever noticed this in a PM to myself. (Which I do quite often for testing purposes.)





The video is zoomed in (750%) and slown down to 25% speed, but it's still a bit hard to catch.

https://www.youtube.com/watch?v=BN9Zps6h9rA
DeletedUser_4329079
Pointy sliders look weird after the lastest update even while playing, they aren't working fine anymore x)




Edit: Radeon HD 6450
Ayesha Altugle

Neil Watts wrote:



Same slider issues here with red points, version 20150512.2cuttingedge, in the editor and when playing.
Same result with the default skin.

AMD Radeon HD 7600M Series, res.1920x1080px, borderless osu! window. (Windows 7)

Default wrote:

Pointy sliders look weird after the lastest update even while playing, they aren't working fine anymore x)

So it is not a problem with my graphics card after all, because it is working as intended last update.
VeilStar
Got Fixed already
In the editor, if you open up any dialog/pop-up window, such as the volume or timing points, for example, you'll see that there are some issues with elements in these windows. If you then try to exit the editor the game visually freezes. Pressing CTRL+SHIFT+ALT+S (skin refresh shortcut) unfreezes the game, revealing a boatload of corrupted (unskinnable) textures.

Started happening very recently. (I assume since the update that made pop-up windowsin the editor fade in.)

Screenshots

DeletedUser_4329079

Shizuku- wrote:

So it is not a problem with my graphics card after all, because it is working as intended last update.

Are you using a Radeon HD gpu too?
Ayesha Altugle
I am actually using a different graphics card.
Neil Watts
Since this update (20150513.1ce), I can't move the osu! window to another monitor anymore.

I was used to make it windowed (from borderless), then move the window to another monitor and remake it borderless, but it doesn't work anymore.



Edit: I also have the same bugs as Veil, sometimes the editor freezes and I have to restart osu! or press ctrl+alt+shift+S to unfreeze it.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix child forms causing severe visual breakage. (Tom94)
The changes will be applied to builds newer than b20150513.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Tom94
After this update Sliders should work normally again and the editor forms should also all be good.

Furthermore exclusive fullscreen should now work on _all_ graphics cards. Please let us know if any of the aforementioned things don't work as expected.

I'll look into the issue with moving osu! to other screens later on, thanks for the report. :)
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix fullscreen modes positioning the osu! window incorrectly on non-primary displays. (Tom94)
The changes will be applied to builds newer than b20150513.4cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
A Mystery
Can't change the resolution anymore when in full screen (I get an error that says it's not supported by my GC or screen), and it will stay on native.
Can't alt-tab as well, osu! will stay in front of everything (frozen) but not active (the thing I alt-tabbed to will be the active window, and when I click/type etc it will do that, osu! just stands in the way visually)
Tom94
Is the "Confine mouse to full screen" option enabled or disabled for you?
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Don't enforce the desktop's refresh rate when changing resolutions for fullscreen mode. (Tom94)
The changes will be applied to builds newer than b20150514.10beta.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
A Mystery

Tom94 wrote:

Is the "Confine mouse to full screen" option enabled or disabled for you?
I turned it off and I still can't change the resolution to a desired value, but the alt-tab behavior is different. This time I can see the windows I highlight but osu! will stay in the background (so basically I can't alt-tab to the desktop)
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix exclusive fullscreen not being left on minimize on certain hardware. (Tom94)
The changes will be applied to builds newer than b20150514.11cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix complications with the boss key and custom fullscreen resolutions. (Tom94)
  2. Don't keep the osu! window maximized if it loses focus without having native resolution. (Tom94)
  3. Fix game minimization when clicking links. (Tom94)
The changes will be applied to builds newer than b20150514.13cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Jetzu
It's nothing huge but sometimes the name panel is disappearing, playing a song/going to main menu fixes it though.

A Mystery
Hello, we (well, tom) fixed the issues with full screen but there are some very small things left I noticed. Sometimes when I open a link in osu!, osu! will alt -tab in the osu! resolution to the desktop (or browser when it already loaded), then go back to osu and then it will alt-tab normally.
EDIT: sometimes it will stay alt-tabbed in the wrong reso

Also when I close an application (like browser) my resolution changes to the resolution of osu! for a sec, then going into osu! and then alt-tabbing back to the desktop with normal resolution. This things occur rarely
Except for that everything is working fine (and even better than before)

EDIT: also when opening an application sometimes it will randomly change the reso and then going back to the native one
stefmmm
i have some realy weird vsync issues here you can see it http://puu.sh/hNt1a/ad8bce01f2.png
Maxe191
I have weird slider issues:

NVIDIA GeForce 9600GT, Windows XP
It just appears with a resolution 1680x1050 (borderless), but the weird behaviour disappears, when I enable the full-screen mode and then disable it.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Improve behavior of resetting the screen resolution to desktop settings. (Tom94)
The changes will be applied to builds newer than b20150515.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Tom94

A Mystery wrote:

Hello, we (well, tom) fixed the issues with full screen but there are some very small things left I noticed. Sometimes when I open a link in osu!, osu! will alt -tab in the osu! resolution to the desktop (or browser when it already loaded), then go back to osu and then it will alt-tab normally.
EDIT: sometimes it will stay alt-tabbed in the wrong reso

Also when I close an application (like browser) my resolution changes to the resolution of osu! for a sec, then going into osu! and then alt-tabbing back to the desktop with normal resolution. This things occur rarely
Except for that everything is working fine (and even better than before)

EDIT: also when opening an application sometimes it will randomly change the reso and then going back to the native one
Does the latest change resolve any of your issues?
Nabile

TheVileOne wrote:

  • Current, known issues.

osu! does not ignore sleep states. (Uncertain if this is fixable.)
Just did a quick Google search and it is indeed fixable, by using the WinAPI function SetThreadExecutionState (although this solution isn't cross-platform, sadly).
Here's a Stack Overflow answer along with an example.

Also:

Informations sur l'exception : System.AccessViolationException
Pile :
à dje_qT4JAE64656U6F7528URAXMA26UYKDPWAABJCS9TLJUAJNSSKSQVDASD9DPCSB332DLAZXSCC7TQTS_ejd.#=qTthyAwhbVYKQRhI8YC3k2CuNM_CZCcRsO723n3ynWkE=(IntPtr, IntPtr, Int32 ByRef, IntPtr, Int32)
à #=qm1o9DdUVXTCoKeydpsuP2CEiKyvPbQ_mY3$xbPKKKsBABPA7I2t74RGwjaeP1Vsv.#=qV8ht6i3lzuUmDWnneIBInw==()
à System.Threading.ThreadHelper.ThreadStart_Context(System.Object)
à System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
à System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
à System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
à System.Threading.ThreadHelper.ThreadStart()

(Fails in avcodec-51.dll)
This is the stack trace from crashes related to video backgrounds (hoping it is okay to post about video backgrounds, as it was previously discussed but no stack trace was provided. By the way, YouTube finally got around to convert this impressive 4 MB demonstration video ... and lost 30 FPS along the way. God damn.).

A Mystery

Tom94 wrote:

Does the latest change resolve any of your issues?
Will test this out today. Since this doesn't happen often, I'll keep track and edit this post when I noticed something

EDIT: The issues are not gone, I'm still having the random resolution changes (all of the issues I posted)

Also: I'm having a terrible framerate in the editor and I can't leave the editor with my cursor (because the confine mouse option is turned on).
Is the second thing intentional? (if it is, pretty weird because the editor isn't full screen)
Zerokae
With the new build my cursor has been lagging behind significantly more than ever before, and when i try to select options my game crashes.
DeletedUser_4329079

Zerokae wrote:

With the new build my cursor has been lagging behind significantly more than ever before, and when i try to select options my game crashes.
I'm also getting a lot of cursor lag
Arnold0

Default wrote:

Zerokae wrote:

With the new build my cursor has been lagging behind significantly more than ever before, and when i try to select options my game crashes.
I'm also getting a lot of cursor lag
As I said like 20~ days ago :

Arnold0 wrote:

EDIT :

Okey, so I found something about the performance issue... It's actualy caused by a system file of windows 8 called dwm.exe which seem to be used by windows aero. Using some process manager, I suspended winlogon and killed dwm.exe. Windows was not realy happy about running in this state, however the cutting edge build had no input lag anymore and after a few lag spikes it ran at constant 300 fps like the normal build runs on fullscreen... To be sure it was not placebo effect, I unsuspended winlogon which instantly restarted dwm, and the input delay and micro lags were back...
Without disabling DWM.exe, that input lag is still here as of now, and if "true" fullscreen mode doesn't come back then it will be a very huge issue for windows 8 users... Not every one will have the knowlege to disable dwm and when dwm is disabled, windows is verry buggy... and I did read that open GL only on stable will be in ~ 2 weeks in another thread...
Shizuyi
I got some huge performance issues too, including cursor lag.

But lets be honest: Do you really want to kill a application running from windows to get a game running smooth even if it shoudl without doing so? i dont think so
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