I ninja'ed Kurokami.
[Salad]
01:02:702 (1,2,3,4) - Weren't that too much for Salad diff? I don't think the players couldn't manage those movements.
01:10:118 (1,2,1) - Looks pretty awkward. Try to find better for 01:10:118 (1,2) - and move 01:10:623 (1) - for left.
01:24:275 (2) - x : 264 for consistency?
00:31:017 (2,2) - Add NC for its consistency.
00:43:826 (3) - Add NC.
00:59:837 (1) - Remove NC. It's unnecessary.
Nice diff.
[Platter]
00:11:466 (1,2,3,4,1,2,3,4) - Better use sliders instead, they look so messy and its overall distance is way a bit far imo.
00:18:208 (1) - Pretty sudden, I lost this one at my first play. Consider this to try with something others.
00:26:803 (2,3) - Too far, try to reduce or add hyperdash on (2).
00:38:432 (2) - Flip it and replace on ideal position, same goes for next 3 sliders.
00:47:028 (2,4) - Looks like unnecesarry hyperdashes. Could you replace them with normal dash instead?
01:08:095 (1) -
Ninja fruit LOL nvm, just a joke for you.
01:16:185 (1) - x : 0 for consistency. Or if you think its jumps are too far, try x : 36 for this and x : 480 for 01:14:837 (1) - instead.
01:25:455 (2,3) - Too far, try to reduce or add hyperdash on (2).
[Rain]
00:16:017 (3,4) - Not a good idea. Those anti-flow 1/4 won't be used in overdose even, try to do with others.
00:17:365 (4) - Add hyperdash here, the jump between 00:17:365 (4,1) - is too far.
00:19:724 (2) - ^, Totally same reason as above.
00:59:837 (5,1,2,3) - Those aren't well snapped on solid rhythm, try to fix them.
01:26:972 (1,2) - Reduce its distance please.
01:28:994 (3,4) - ^, maybe x : 480 would be ok.
01:29:668 (1) - x : 240 for give a chance to players to get ready for the jumps.
01:30:511 (1) - x : 224 for reduce its jump after the hyperdash.
01:31:354 (1,2,1,2,3) -
Pretty nice mapset tho, good luck!