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Stonebank - Stronger (feat. EMEL)

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ego_17
как-то эти хлопки кастомные не очень - их не слышно совсем - смысла в них ?

00:05:388 (11,12) - эти два както отличаются от предыдущих, нужно бы поправить
00:11:035 опционально - круг добавить ?
00:36:094 (7,8,7,8) - я бы не стал глушить концы а просто по 2 круга поставил, но хотя и так норм
01:02:212 (1) - у меня в скине старый спиннер стоит и там заметно что слайдер не очень круглый )
01:41:741 (1) - в это комбо могли бы вписаться хлопки
а отсюда 01:47:388 (1) - до спиннера на каждый белый по нормал свистку поставить
02:00:800 (1,2) - слайдер как-то лучше подходит - звук протяжный ( ну да там такого полно дальше я так намекнул просто)
02:26:035 (9) - а без повтора веселей ( ну и звука там какбы нет для повтора )
02:37:329 (5,6) - почему-то зацепили эти слайдеры - может перепроверить и мапнуть чтонить другое там..
03:06:446 (1,1) - пара спиннеров лучше бы подошла, чем слайдеры, да и не очень они выглядят ( нет ну первый раз норм было, 2й эт перебор))
03:23:388 (1) - тоже нормал хлопки бы подошли, а то там совсем ничего) ну и свистки
04:03:446 (1) - отсюда тоже можно свистков налепить
04:25:505 (1) - хлопки (начало и конец)
04:51:005 на такие места барабанный сет хитсаундов хорошо бы подошел ( ну - 01:51:535 - , 02:12:888 -, 03:44:564 - )
(здорово же выходит если барабанных хлопков налепить вот на эти круги - 04:52:505 (3,7,1,3) - )
04:53:741 (1) - концовка не интересной показалась - можно поработать над ней.
05:13:505 (1) - хлопок какойнит или финиш на концовку спиннера ?

ну вот, особо ничего не наковырял, начал хитсаунды предлагать
просто показалось что много "пустых" без хс
Topic Starter
Shadren
ego_17's mod

ego_17 wrote:

как-то эти хлопки кастомные не очень - их не слышно совсем - смысла в них ?

00:05:388 (11,12) - эти два както отличаются от предыдущих, нужно бы поправить Поправил
00:11:035 опционально - круг добавить ? Нет, скорее
00:36:094 (7,8,7,8) - я бы не стал глушить концы а просто по 2 круга поставил, но хотя и так норм Мне кажется, так хорошо выделяется вокал
01:02:212 (1) - у меня в скине старый спиннер стоит и там заметно что слайдер не очень круглый ) Поковырял там
01:41:741 (1) - в это комбо могли бы вписаться хлопки
а отсюда 01:47:388 (1) - до спиннера на каждый белый по нормал свистку поставить С свистками идея хороша, а насчёт хлопков подумаю
02:00:800 (1,2) - слайдер как-то лучше подходит - звук протяжный ( ну да там такого полно дальше я так намекнул просто) Если я так буду ставить, получиться много слайдеров
02:26:035 (9) - а без повтора веселей ( ну и звука там какбы нет для повтора ) Действительно!
02:37:329 (5,6) - почему-то зацепили эти слайдеры - может перепроверить и мапнуть чтонить другое там.. А в каком плане?
03:06:446 (1,1) - пара спиннеров лучше бы подошла, чем слайдеры, да и не очень они выглядят ( нет ну первый раз норм было, 2й эт перебор)) Нет, именно они поддерживают мой замысел с самого начала
03:23:388 (1) - тоже нормал хлопки бы подошли, а то там совсем ничего) ну и свистки Свистки то конечно
04:03:446 (1) - отсюда тоже можно свистков налепить Ага
04:25:505 (1) - хлопки (начало и конец) Подумаю ещё
04:51:005 на такие места барабанный сет хитсаундов хорошо бы подошел ( ну - 01:51:535 - , 02:12:888 -, 03:44:564 - )
(здорово же выходит если барабанных хлопков налепить вот на эти круги - 04:52:505 (3,7,1,3) - ) Ага
04:53:741 (1) - концовка не интересной показалась - можно поработать над ней. А что? Расслабляющая концовка
05:13:505 (1) - хлопок какойнит или финиш на концовку спиннера ? Да

ну вот, особо ничего не наковырял, начал хитсаунды предлагать
просто показалось что много "пустых" без хс

Спасибо за мод!
yugijedi
Hey man~

Empower

comparing 00:05:741 (1,2) - and 00:06:446 (3,4) - your placement is not perfect, move 00:06:446 (3) - to 304/224

I suggest to rotate 00:09:976 (5) - like -50 degrees, Ctrl+H 00:10:329 (6) - and move them like this for a very circular play flow ~

I would make 00:19:858 (1) - and 00:14:211 (1) - equal and a bit crazy like other sliders in your map, know what I mean :)

00:42:446 (1) - the pattern from here works perfect for me if it was like this, it's feel kinda like a dropdown and goes so smooth with the next sliders

00:50:212 (5,6,1) - I also have a "more special" tip for you here:

01:12:800 (5,6) - I would map this another way because of the melody which changes at 01:13:152 - and not at 01:12:976 - :
blanket 01:12:976 (6) - with 01:13:506 (1) - head and stack a circle at 01:13:329 - on the head of 01:13:506 (1) - like this:

01:24:094 (5,6) - same

02:37:682 - emphasize this cool tone here a bit?

04:14:917 (2,3) - Crtl+G will be so perfect here!! then you take the circular flow from the red fast slider with you :) :)

04:29:741 (1,2) - try this (maybe at other places like this to but here it is more important)

04:53:741 from here till the end there is just beat but sometimes a melodytone. I suggest to emhasize this one with a circle which is more spaced or a cool slider or something like this. ! something which makes the end of the map playable with no hands who are going to sleep ;) like the rest of your map!!

GREAT WORK mate -> star :D <3
phaZ
dude, do you secretly know my favourite songs? :D
veeeery nice diff, already. love it!

[Empower]
00:31:506 (2,3,4,5,6,7,8) - rather that rhythm here imo
02:47:035 (2,3,4,5,6,7,8) - ^
01:12:976 (6) - off the melody, doesnt catch 01:13:152
01:24:270 (6) - ^

01:50:211 to 01:52:858 give it a try plz ;w;
01:50:211 (1) - make super awesome 1/16 repeater until 01:50:917
01:51:093 (2,3,4) - circles
(1,2) stack, (3,4) stack

sections:


110211,-62.5,4,1,1,60,0,0
111623,-100,4,1,0,60,0,0
111888,-100,4,1,1,60,0,0
112152,-100,4,1,0,60,0,0
112241,-100,4,1,1,60,0,0
112329,-100,4,1,0,60,0,0
112417,-100,4,1,1,60,0,0
112505,-100,4,1,0,60,0,0
112593,-100,4,1,1,60,0,0
112682,-100,4,1,0,60,0,0

hitsounding:

01:50:211 (1) - whole repeat slider: sample soft
01:51:093 (2,4) - whistle
01:51:799 (2) - slider head: additions drum, clap - slider repeat: additions drum, finish - slider tail: additons drum, finish
01:52:153 (3) - sample soft
01:52:153 (3,5,7) - whislte. i really dont care whihc one here, all sound nice :D
01:52:682 (9) - same one head as above^
01:52:682 (9) - slider slider: whistle

some pictures:


something like that is what im imaginating

01:54:800 (6) - set additions soft and add finish on head
01:56:211 (5) - ^
01:57:623 (2) - ^
02:00:447 (6) - ^
02:01:858 (6) - ^
02:02:741 (4) - ^
02:02:917 (5) - soft finish on tail
02:03:270 (6) - ^
02:03:623 - add inherited section: sample N
02:04:152 - add inherited section
02:03:976 - change section to sample N
02:03:623 (1,2,3) - soft-finish
02:04:064 (4,5) - drum-clap
02:04:240 (6) - drum-finish
02:06:094 (5,5,2,4,6) - soft-finish on slider head (and circles)
02:11:741 (5) - ^
01:58:153 (4,6) - add soft finishes
02:12:799 - add inherited section sample N
02:14:741 (7,8,1,2,3,4,5) - use same hitsounds like i recommend in the box
02:16:152 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - maybe use a simple hitsound pattern like this? using on every white beat the standard normal sampleset sounds sick imo ( if you use watch out for your soft-whistles on the slider heads)
03:00:800 (1) - suggest addition normal
03:03:623 (1) - sample drum on head
03:06:446 (1) - ^
03:09:270 (1,1) - ^
03:14:917 (1,1) - ^
03:23:388 - this build up feels almost like the part after 1st kiai to me, but actually they should be somewhat different.
  • - use different hitsounds: i actually think that the standard normal-hitnomrla fits really good here
    - make your spacing go from low to high
    - make your spacing go from high to low and after the spinner make it increase extremely fast
    - you should definitvely consider to adjust the volume the same way like ^
04:01:505 (6) - would stack this on tail of (5)
04:01:682 (7,8) - like this maybe http://puu.sh/hd9Ed/f4c48f409d.jpg
04:02:564 (10,1) - http://puu.sh/hd9KE/ac5777ad06.jpg
04:03:446 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - uhh this isnt polished. at the first figure 04:03:446 (1,2,3,4,5,6) - the sliders are all facing (more or less) the left side but in the second figure 04:05:741 (1,2,3,4,5,6,7,8) - you use a different pattern, your objects are "circle-ing" clockwise. it would be nice if both would use the same pattern. second, between those two parts is a small break which marks the rising tense for the next figure where the jumps are streching more and more. imo 04:05:741 (1,2,3,4,5,6,7,8) - should have big jumps and some anti-jumps which highlight the jumps
i suggest this now: http://puu.sh/hdaLl/4c10d0c5ef.jpg, http://puu.sh/hdb3W/1511e7c8ed.jpg
http://puu.sh/hdbyh/15b3a064e8.jpg
04:18:976 (1,1) - does not match with 03:56:388 (8,9) :V
04:19:858 (1) - does not match with 03:57:270 (1)
04:41:741 (3,4,5,6,7,8,1) - use same hitsound like at 02:03:623 (1,2,3,4,5,6,1)
04:32:917 (6,2,7,9,11) - soft-finishes on slider head and circles
04:38:564 (6) - ^
04:39:976 (2) - ^
04:40:505 (4,6) - soft-finishes
04:44:211 (6,2,5) - soft-finishes on head
03:46:329 - i think using drum hitnormal in the second and third kiai matches really well the bass line, especially at those parts 03:52:152 (1,2,3,4,5,6,7,1,2,3,4,5,6)
04:47:388 (6,7) - soft-finishes on tail
04:49:858 (6) - soft-finish on head
04:50:917 - add inherited section sample N
04:52:858 (7,8,1,2,3,4,5) - use same hitsounds like at 02:14:741 (7,8,1,2,3,4,5)
04:53:388 (5) - slider head should have addtions drum, whistle, clap though - sldier tail: sample soft
04:53:741 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - would be nice if you would use patterns from the intro here again
man, if this wouldnt be for approval i wouldve gladly made some diffs, the song is really nice for mapping lower difficulties^^
\:D/

now as you requested me bluntly, you gonna have to look up my map, too xD
testplay request: https://osu.ppy.sh/s/240329
Diony
Really like this map! Good job.
ArcusCosinus
ok mod req

[Empower]
  1. OD: 8 (its really easy to get high acc on the map)
  2. 01:12:799 - your rhythm is quite mistaken because there 01:13:152 - is sound and you skiped it. probably you based on vocal but in 01:13:152 - she ends a word. you can place two 1/2 sliders or do some jumps.
  3. 01:17:035 (5) - try this rhythm http://puu.sh/heUvk/09f6213742.jpg fits much better to music (01:18:093 - i skipped a circle here because there isnt any sound but there is a vocal so you can put circle here)
  4. 01:24:093 - same as 01:12:799
  5. 01:28:329 (4) - similar situation to 01:17:035 (5) but another notation lol
  6. 01:45:976 (5) - there are sounds for triplet in half of the slider ( 01:46:152 )
  7. 01:46:682 - you missed a sound but its probably cause this part would be boring
  8. 02:26:476 (10) - i would set new combo here cause its quite messed as it is now. just for better reading.
  9. 04:37:858 (4,5) - really like every of this minijumps or anything it is 8-)
ok done.
hope it will be helpful :D
Topic Starter
Shadren
yugijedi's mod

yugijedi wrote:

Hey man~

Empower

comparing 00:05:741 (1,2) - and 00:06:446 (3,4) - your placement is not perfect, move 00:06:446 (3) - to 304/224 okay

I suggest to rotate 00:09:976 (5) - like -50 degrees, Ctrl+H 00:10:329 (6) - and move them like this for a very circular play flow ~
good idea!

I would make 00:19:858 (1) - and 00:14:211 (1) - equal and a bit crazy like other sliders in your map, know what I mean :) make this with first slider, but second not because it's make blanket

00:42:446 (1) - the pattern from here works perfect for me if it was like this, it's feel kinda like a dropdown and goes so smooth with the next sliders
sry, but I prefer my pattern, beacuse this more fit vocal imo

00:50:212 (5,6,1) - I also have a "more special" tip for you here:
^

01:12:800 (5,6) - I would map this another way because of the melody which changes at 01:13:152 - and not at 01:12:976 - :
blanket 01:12:976 (6) - with 01:13:506 (1) - head and stack a circle at 01:13:329 - on the head of 01:13:506 (1) - like this:
remapped, but some another

01:24:094 (5,6) - same fixed

02:37:682 - emphasize this cool tone here a bit? I think not, because next slider fit the song

04:14:917 (2,3) - Crtl+G will be so perfect here!! then you take the circular flow from the red fast slider with you :) Oh, sure

04:29:741 (1,2) - try this (maybe at other places like this to but here it is more important)
Here I emphasize special sounds with this sliders, so not
04:53:741 from here till the end there is just beat but sometimes a melodytone. I suggest to emhasize this one with a circle which is more spaced or a cool slider or something like this. ! something which makes the end of the map playable with no hands who are going to sleep ;) like the rest of your map!! sry, but I don't think so

GREAT WORK mate -> star :D <3

phaZ's mod

phaZ wrote:

dude, do you secretly know my favourite songs? :D
veeeery nice diff, already. love it!

[Empower]
00:31:506 (2,3,4,5,6,7,8) - rather that rhythm here imo fixed
02:47:035 (2,3,4,5,6,7,8) - ^ fixed
01:12:976 (6) - off the melody, doesnt catch 01:13:152 fixed
01:24:270 (6) - ^ fixed

01:50:211 to 01:52:858 give it a try plz ;w;]01:50:211 (1) - make super awesome 1/16 repeater until 01:50:917
01:51:093 (2,3,4) - circles
(1,2) stack, (3,4) stack

sections:


110211,-62.5,4,1,1,60,0,0
111623,-100,4,1,0,60,0,0
111888,-100,4,1,1,60,0,0
112152,-100,4,1,0,60,0,0
112241,-100,4,1,1,60,0,0
112329,-100,4,1,0,60,0,0
112417,-100,4,1,1,60,0,0
112505,-100,4,1,0,60,0,0
112593,-100,4,1,1,60,0,0
112682,-100,4,1,0,60,0,0

01:50:211 (1) - whole repeat slider: sample soft
01:51:093 (2,4) - whistle
01:51:799 (2) - slider head: additions drum, clap - slider repeat: additions drum, finish - slider tail: additons drum, finish
01:52:153 (3) - sample soft
01:52:153 (3,5,7) - whislte. i really dont care whihc one here, all sound nice :D
01:52:682 (9) - same one head as above^
01:52:682 (9) - slider slider: whistle

some pictures:


something like that is what im imaginating

I am really sry, but I prefer my version :(

hitsounding:

01:54:800 (6) - set additions soft and add finish on head
01:56:211 (5) - ^
01:57:623 (2) - ^
02:00:447 (6) - ^
02:01:858 (6) - ^
02:02:741 (4) - ^
02:02:917 (5) - soft finish on tail
02:03:270 (6) - ^ I don't sure about this finish, will think about this
02:03:623 - add inherited section: sample N
02:04:152 - add inherited section
02:03:976 - change section to sample N
02:03:623 (1,2,3) - soft-finish
02:04:064 (4,5) - drum-clap
02:04:240 (6) - drum-finish
02:06:094 (5,5,2,4,6) - soft-finish on slider head (and circles)
02:11:741 (5) - ^
01:58:153 (4,6) - add soft finishes
02:12:799 - add inherited section sample N
02:14:741 (7,8,1,2,3,4,5) - use same hitsounds like i recommend in the box
02:16:152 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - maybe use a simple hitsound pattern like this? using on every white beat the standard normal sampleset sounds sick imo ( if you use watch out for your soft-whistles on the slider heads) I'm trying to fit the song by using whistles
03:00:800 (1) - suggest addition normal
03:03:623 (1) - sample drum on head
03:06:446 (1) - ^
03:09:270 (1,1) - ^
03:14:917 (1,1) - ^
03:23:388 - this build up feels almost like the part after 1st kiai to me, but actually they should be somewhat different.
  • - use different hitsounds: i actually think that the standard normal-hitnomrla fits really good here
    - make your spacing go from low to high
    - make your spacing go from high to low and after the spinner make it increase extremely fast
    - you should definitvely consider to adjust the volume the same way like ^
04:01:505 (6) - would stack this on tail of (5) no, it's not need
04:01:682 (7,8) - like this maybe http://puu.sh/hd9Ed/f4c48f409d.jpg sry, but not
04:02:564 (10,1) - http://puu.sh/hd9KE/ac5777ad06.jpg hmm, okay
04:03:446 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - uhh this isnt polished. at the first figure 04:03:446 (1,2,3,4,5,6) - the sliders are all facing (more or less) the left side but in the second figure 04:05:741 (1,2,3,4,5,6,7,8) - you use a different pattern, your objects are "circle-ing" clockwise. it would be nice if both would use the same pattern. second, between those two parts is a small break which marks the rising tense for the next figure where the jumps are streching more and more. imo 04:05:741 (1,2,3,4,5,6,7,8) - should have big jumps and some anti-jumps which highlight the jumps
i suggest this now: http://puu.sh/hdaLl/4c10d0c5ef.jpg, http://puu.sh/hdb3W/1511e7c8ed.jpg
http://puu.sh/hdbyh/15b3a064e8.jpg I taked some patterns :)
04:18:976 (1,1) - does not match with 03:56:388 (8,9) :V fixed
04:19:858 (1) - does not match with 03:57:270 (1) it's okay
04:41:741 (3,4,5,6,7,8,1) - use same hitsound like at 02:03:623 (1,2,3,4,5,6,1)
04:32:917 (6,2,7,9,11) - soft-finishes on slider head and circles
04:38:564 (6) - ^
04:39:976 (2) - ^
04:40:505 (4,6) - soft-finishes
04:44:211 (6,2,5) - soft-finishes on head
03:46:329 - i think using drum hitnormal in the second and third kiai matches really well the bass line, especially at those parts 03:52:152 (1,2,3,4,5,6,7,1,2,3,4,5,6)
04:47:388 (6,7) - soft-finishes on tail
04:49:858 (6) - soft-finish on head
04:50:917 - add inherited section sample N
04:52:858 (7,8,1,2,3,4,5) - use same hitsounds like at 02:14:741 (7,8,1,2,3,4,5)
04:53:388 (5) - slider head should have addtions drum, whistle, clap though - sldier tail: sample soft
04:53:741 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - would be nice if you would use patterns from the intro here again don't know
man, if this wouldnt be for approval i wouldve gladly made some diffs, the song is really nice for mapping lower difficulties^^
\:D/

now as you requested me bluntly, you gonna have to look up my map, too xD
testplay request: https://osu.ppy.sh/s/240329
I will think about hitsounds, some of this I already take to my map, so I didn't reply on this

Tagre's mod

Tagre wrote:

ok mod req

[Empower]
  1. OD: 8 (its really easy to get high acc on the map) Uhm, okay
  2. 01:12:799 - your rhythm is quite mistaken because there 01:13:152 - is sound and you skiped it. probably you based on vocal but in 01:13:152 - she ends a word. you can place two 1/2 sliders or do some jumps. fixed
  3. 01:17:035 (5) - try this rhythm http://puu.sh/heUvk/09f6213742.jpg fits much better to music (01:18:093 - i skipped a circle here because there isnt any sound but there is a vocal so you can put circle here) sry, but I prefer my pattern
  4. 01:24:093 - same as 01:12:799 fixed
  5. 01:28:329 (4) - similar situation to 01:17:035 (5) but another notation lol ^
  6. 01:45:976 (5) - there are sounds for triplet in half of the slider ( 01:46:152 ) no, I don't think so, because I emphasuze this sound
  7. 01:46:682 - you missed a sound but its probably cause this part would be boring it's not frightly
  8. 02:26:476 (10) - i would set new combo here cause its quite messed as it is now. just for better reading. added
  9. 04:37:858 (4,5) - really like every of this minijumps or anything it is 8-) :D
ok done.
hope it will be helpful :D
Thank you for the mods, guys, and for the stars!


Dionysaw wrote:

Really like this map! Good job.
Yay, thank you c:
Rotten yellow
Привет! Песня классная.

01:20:211 (3,4) - Вот тут может стакнуть или совсем их разъеденить?
01:25:858 (3,4) - И тут то же самое. Дерпово выглядит, как по мне.
02:26:476 (1,2,3,4) - Эти можно тоже подвинуть или повернуть в другую сторону
или так
Если второй вариант, тогда 02:27:447 (2,3) - нужно влево сдвинуть
Может стоит тут 02:39:976 - бит добавить?
04:32:211 (4,5) - Можно стакнуть или разделить
04:37:858 (4,5) - ^
04:49:152 (4) - Было бы классно, если бы поставил на х:164, у:228
04:50:211 (7) - Про этот бит тоже не забудь. х:164, у:228!


Остальное выглядит мило, мне нравится. Ранкай скорее [:
George
---Empower---
00:02:564 (9,10) - Move closer to 00:02:211 (7,8)
00:19:858 (1) - I dont like this slider shape :s
00:27:624 (5) - Make this blanket 00:28:329 (1) better
01:00:447 (4) - Off-grid (most likely doesnt matter at all but people like to point those out)
02:04:858 (2) - ^
02:08:917 (2) - ^ (Alright I think this is the end of me pointing out something that mostly doesnt matter)
02:26:917 (1,2,3,4,5,6,7,8,9) - Save the red combo color for the sliders so the red doesnt confuse people
03:56:388 (1,1) - Make red
04:02:917 (1) - ^
04:08:564 (1) - ^
04:18:976 (1,1) - ^
04:25:505 (1) - ^
Topic Starter
Shadren
Rotten yellow's mod

Rotten yellow wrote:

Привет! Песня классная.

01:20:211 (3,4) - Вот тут может стакнуть или совсем их разъеденить? Ну не знаю, попробовал увеличить спейсинг между ними совсем чуть-чуть
01:25:858 (3,4) - И тут то же самое. Дерпово выглядит, как по мне. ^
02:26:476 (1,2,3,4) - Эти можно тоже подвинуть или повернуть в другую сторону
или так
Тут я по-другому поставил, потому как если буду стакать, то подумают, что это мини-стрим, и будут тыкать дальше, а получится мисс и недопонимание, так что поставил справа этот четырёхплет
Если второй вариант, тогда 02:27:447 (2,3) - нужно влево сдвинуть
Может стоит тут 02:39:976 - бит добавить? Не думаю, тут я опирался полностью на вокал
04:32:211 (4,5) - Можно стакнуть или разделить Попробовал стакнуть
04:37:858 (4,5) - ^ ^
04:49:152 (4) - Было бы классно, если бы поставил на х:164, у:228 Сделал
04:50:211 (7) - Про этот бит тоже не забудь. х:164, у:228! Ага


Остальное выглядит мило, мне нравится. Ранкай скорее [:

George's mod

George wrote:

---Empower---
00:02:564 (9,10) - Move closer to 00:02:211 (7,8) okay
00:19:858 (1) - I dont like this slider shape :s uhm, okay, changed
00:27:624 (5) - Make this blanket 00:28:329 (1) better fixed
01:00:447 (4) - Off-grid (most likely doesnt matter at all but people like to point those out)
02:04:858 (2) - ^
02:08:917 (2) - ^ (Alright I think this is the end of me pointing out something that mostly doesnt matter) No,no, it's really okay. I asked some peoples, who have 4:3 resolution
02:26:917 (1,2,3,4,5,6,7,8,9) - Save the red combo color for the sliders so the red doesnt confuse people whoops, my bad, fixed
03:56:388 (1,1) - Make red
04:02:917 (1) - ^
04:08:564 (1) - ^
04:18:976 (1,1) - ^
04:25:505 (1) - ^ all fixed

Thank you for the mods, guys!
Streliteela
Hi :3~Mod as PM request :3
Very nice map imo, great job~:D

[Empower]
  1. 01:24:094 (5,6,7) - Looks a bit strange in edit, move them like this?
  2. 01:25:858 (3,4) - Since you have used a similar style in 01:20:211 (3,4) - , why not try something different? Move 01:25:858 (3) - to x325|y280 and have a try~:3 (Well just my personal feeling, maybe too subjective XDD)
  3. 01:29:741 (8,9,1) - Flow is a little uncomfortable in this part. Try this maybe?
  4. 02:02:211 (1,2,3,4) - Looks a bit untidy imo. Let's communicate with codes maybe, that will save lots of words lol
    SPOILER
    390,95,122211,21,2,0:0:0:0:
    288,268,122388,1,2,0:0:0:0:
    136,48,122564,1,2,0:0:0:0:
    208,208,122741,1,2,0:0:0:0:
    297,92,122917,2,0,L|397:96,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
    208,208,123270,2,0,L|108:212,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
    297,92,123623,37,4,0:2:0:0:
    375,213,123799,1,4,0:2:0:0:
    261,286,123976,1,0,0:0:0:0:
    239,295,124064,1,0,0:0:0:0:
    216,300,124152,1,0,0:0:0:0:
    193,301,124240,1,0,0:0:0:0:
    169,298,124329,38,2,P|72:299|39:380,1,187.000005706787,6|0,0:0|0:0,0:0:0:0:
  5. 02:09:623 (5,6) - ctrl+g?
  6. 02:28:858 (7,2) - x345|y384 for blanket?
  7. 03:34:858 (2,3) - ctrl+g?
  8. 04:17:564 (3) - nazi, blanket it with 04:16:682 (5) - better
  9. 04:36:270 (9,10) - ctrl+g for better flow?

Nice song and nice map~I love DnB, so here's my star~ :)
Good luck for your map, hope it could be ranked soon~:3
Topic Starter
Shadren
Streliteela's mod

Streliteela wrote:

Hi :3~Mod as PM request :3
Very nice map imo, great job~:D

[Empower]
  1. 01:24:094 (5,6,7) - Looks a bit strange in edit, move them like this?
    yep, moved this a little bit another
  2. 01:25:858 (3,4) - Since you have used a similar style in 01:20:211 (3,4) - , why not try something different? It's okay, imo, so it's not need
    Move 01:25:858 (3) - to x325|y280 and have a try~:3 (Well just my personal feeling, maybe too subjective XDD) it could be some strange :D
  3. 01:29:741 (8,9,1) - Flow is a little uncomfortable in this part. Try this maybe?
    changed, but another way
  4. 02:02:211 (1,2,3,4) - Looks a bit untidy imo. Let's communicate with codes maybe, that will save lots of words lol
    SPOILER
    390,95,122211,21,2,0:0:0:0:
    288,268,122388,1,2,0:0:0:0:
    136,48,122564,1,2,0:0:0:0:
    208,208,122741,1,2,0:0:0:0:
    297,92,122917,2,0,L|397:96,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
    208,208,123270,2,0,L|108:212,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
    297,92,123623,37,4,0:2:0:0:
    375,213,123799,1,4,0:2:0:0:
    261,286,123976,1,0,0:0:0:0:
    239,295,124064,1,0,0:0:0:0:
    216,300,124152,1,0,0:0:0:0:
    193,301,124240,1,0,0:0:0:0:
    169,298,124329,38,2,P|72:299|39:380,1,187.000005706787,6|0,0:0|0:0,0:0:0:0:
    sry, but I prefer my version, it's my lovely jump pattren
  5. 02:09:623 (5,6) - ctrl+g? oh, sure
  6. 02:28:858 (7,2) - x345|y384 for blanket? changed
  7. 03:34:858 (2,3) - ctrl+g? let's try don't think so
  8. 04:17:564 (3) - nazi, blanket it with 04:16:682 (5) - better fixed
  9. 04:36:270 (9,10) - ctrl+g for better flow?
sry, but it could be too difficult jump on red tick


Nice song and nice map~I love DnB, so here's my star~ :)
Good luck for your map, hope it could be ranked soon~:3

Thank you for the mod and the star!
phaZ
04:41:741 (3,4,5,6,7,8,1) - you forgot the finshes i guess ( you used them at 02:03:623 (1,2,3,4,5,6,1) ~)^^
no kd, obv
Secretpipe
We only edited some greenlines cause they were unrankable


This is really awesome !


Topic Starter
Shadren

phaZ wrote:

04:41:741 (3,4,5,6,7,8,1) - you forgot the finshes i guess ( you used them at 02:03:623 (1,2,3,4,5,6,1) ~)^^
no kd, obv yeah, it's already fixed. Thank you one more time :)

Secretpipe wrote:

We only edited some greenlines cause they were unrankable


This is really awesome !


phaZ

Shadren wrote:

rankuuu pls~
dont pretend that its already done! >.<
riffy
Sorry, but it should be done. :c

[General]
  1. Correct title is Stronger (feat. EMEL)
    How do I know? 1 / 2. Both artist say the same. iTunes and VK are not reputable sources, so yeah.
[Empower]
  1. 00:01:858 (6,7) - давай между ними упихнем джамп? Тогда и 00:02:388 (8,9) - будет читаться чуть полегче, и по музыке впишется круче.
    Важно: 00:06:799 (4,5) -и 04:07:682 (6,7) - аналогично. Переход джампы>обычный DS кажется слишком резким. :c
  2. 00:04:329 (5) - когда ты меняешь джамповые слайдеры на антиджампы, можно ставить НК, чтоб игроки не споткнулись. А можно и не ставить. Посмотри, как тебе больше нравится.
  3. 00:22:682 - вот в этой части, я бы глушил слайдертики, т.к. они звучат не в тему. Слайдерслайд звук можно вернуть, мне кажется, что он - меньшее зло.
  4. 01:47:564 (3,4) - попробуй убрать 01:47:917 (4,5) - и прикрутить вместо них слайдер, звучит лучше, мне кажется.
    Важно: а еще, можно просто замапта все одним стримом.
  5. 04:03:976 (2) - я бы оценил, если бы ты мог сделать этот дайнбит кликабельным. Попробуй 1/2 cлайдер + серкл на большом белом тике. Звучать должно чуть лучше.
  6. 04:32:211 (4,5) - показалось, что этот как бы ломает флоу. Может мы избавимся от него?
  7. 05:16:329 (1) - хитрый Шадрен, не дает игрокам расслабиться до последней ноты. Оно точно тут нужно, лол?

    Все круто.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Find me or pipe when you check this and fix metadata!
Topic Starter
Shadren
-Bakari-'s mod

-Bakari- wrote:

Sorry, but it should be done. :c
[Empower]

  • Важно: а еще, можно просто замапта все одним стримом. стрим будет долгий, если я поставлю.
    Все круто.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Find me or pipe when you check this and fix metadata!

Исправил всё, кроме одного. А ещё конец не стал менять. Спасибо за мод!
riffy
Nice, have your cutie back.

Rebubbled!
Secretpipe
And let's push that as Bakari's request C:
HabiHolic
Hello i check your map. so i think is good map! good job!

Approved. here
Secretpipe
wooow! gj Shadren :'D
Topic Starter
Shadren

HabiHolic wrote:

Hello i check your map. so i think is good map! good job!

Approved. here
OMG. THANK YOU. that was so sudden. rly C:

Secretpipe wrote:

wooow! gj Shadren :'D
thank you, pipe <3
phaZ
niceee :D
but what happened to the combo colours o_o
bigeosa
Very good, sir. I don't even know if i can post things like this, but this is very cool. Thank you very much, i love this song!
Firakus
Except that i feel AR should be faster, this is a prime example of perfect Osu! map.

Good Job dude.
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