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Game Mods! [Mod Suggestions]

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
NicoHolic777
Saying "Game Mods" means making an original play more challenging with a game twist! It's not like Target Practice in cutting-edge. But it's just mods that make changes with the objects! Here are some game mods in my mind that maybe it could work.

-Trap Mode = Some objects in the game are marked big X instead of numbers in standard, the color turned completely black in Taiko and Mania or change the shape into a bomb [or something else] in CTB. The goal of this mod is to NOT pressing, collecting the objects in that condition. If you do, it will result as a miss with no score. If you can avoid it then it's 300 score.

-Conveyor Mode = The Objects in standard always move downwards during the game in a slow speed like a conveyor, then the conveyor moves a bit faster every 100 combo acheived until 500 combo.

-Ghost = The thing is this is just disturbing objects. In the game, you play like what you always play, but there is another identical play path in grey which may disturbs the player's concentration. This ghost can be imported from a random player.

-Auto Click [Unrankable Preferred] = This is not kind of game mods but I think it's cool. It's the reverse of Autopilot. Instead of clicking, now you have to move the cursor to the objects and the game will auto click the cursor for you.
Rei Hakurei
bomb? i remember mania had it on hidden mod.... long time ago,

auto click? it's relax mod. try it
VeilStar

Tatsuya Kaname wrote:

-Auto Click [Unrankable Preferred] = This is not kind of game mods but I think it's cool. It's the reverse of Autopilot. Instead of clicking, now you have to move the cursor to the objects and the game will auto click the cursor for you.
This is already a thing. It's called "Relax".
Edit: Ninja'd

Tatsuya Kaname wrote:

-Trap Mode = Some objects in the game are marked big X instead of numbers in standard, the color turned completely black in Taiko and Mania or change the shape into a bomb [or something else] in CTB. The goal of this mod is to NOT pressing, collecting the objects in that condition. If you do, it will result as a miss with no score. If you can avoid it then it's 300 score.
Sounds fun in theory, but I don't think it would really work. Given that it's a rythm game I think this will really break the flow.

Tatsuya Kaname wrote:

-Conveyor Mode = The Objects in standard always move downwards during the game in a slow speed like a conveyor, then the conveyor moves a bit faster every 100 combo acheived until 500 combo.
This is like CTB with a twist then? It won't work in standard mode, mostly due to sliders.

Tatsuya Kaname wrote:

-Ghost = The thing is this is just disturbing objects. In the game, you play like what you always play, but there is another identical play path in grey which may disturbs the player's concentration. This ghost can be imported from a random player.
Ehh, no comment.

Edit2: I guess overall I'm not really for silly nonsense in a game where skill is a huge factor in gameplay. But maybe that's just me. Let's hear what others think.
-Maus-

VeilStar wrote:

Sounds fun in theory, but I don't think it would really work. Given that it's a rythm game I think this will really break the flow.
Yet it's in stepmania and people play it, along with stuff like HUD and notes disappearing, columns being distorted, etc.

VeilStar wrote:

This is like CTB with a twist then? It won't work in standard mode, mostly due to sliders.
More like mixing up standard with mania.
Novalogic
There is a set number of factors which could vary upon use of mods. Those are: bpm, ar, cs, od, hp, and double time together with hard rock covers them all. In case of hidden and flashlight there is also difference in visibility of notes. I don't think there is anything else that could be changed to influence gameplay in ranked mode without ruining the game itself. If you want to think of some new mods, the only possibility i see is crazy stuff for unranked plays.
-Maus-

Novalogic wrote:

There is a set number of factors which could vary upon use of mods. Those are: bpm, ar, cs, od, hp, and double time together with hard rock covers them all. In case of hidden and flashlight there is also difference in visibility of notes. I don't think there is anything else that could be changed to influence gameplay in ranked mode without ruining the game itself. If you want to think of some new mods, the only possibility i see is crazy stuff for unranked plays.
Trap mode and Ghost ones are actually about that :v
FrzR
>Trap Mode

HAH NO
abraker
Trap mode: more fun, not really serious

Conveyor Mode: As said, like CtB

Ghost: Nope... if anything, replays should be integrated with this in one way or another
Ryzon_old
Ghost sounds like an okay idea, but some of these are ideas are pretty good they just are very vague and need a little more explaining!
I would support this if it had some detailed explanations :3
FrzR

Ryzon wrote:

Ghost sounds like an okay idea, but some of these are ideas are pretty good they just are very vague and need a little more explaining!
I would support this if it had some detailed explanations :3
wow necro y u do dis

drum bby pls lock hue
drum drum

Fr33z3R wrote:

drum bby pls lock hue
1) thats not how FR works
2) not dead enough for a necro

Stop trolling plz
FrzR

drum drum wrote:

Fr33z3R wrote:

drum bby pls lock hue
1) thats not how FR works
2) not dead enough for a necro

Stop trolling plz
Whoops, my bad.

\:D/
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