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Dark PHOENiX - Plain Asia

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Topic Starter
Marco
This beatmap was submitted using in-game submission on Montag, 31. August 2020 at 13:57:53

Artist: Dark PHOENiX
Title: Plain Asia
Source: 東方Project
Tags: 東方永夜抄 ~ Imperishable Night Keine Kamishirasawa 上白沢慧音 Touhou Arrow Rain Instrumental
BPM: 160
Filesize: 7528kb
Play Time: 04:04
Difficulties Available:
  1. Akarui's Normal (2,2 stars, 441 notes)
  2. Extra big WIP (5,74 stars, 1291 notes)
  3. Hard (3,89 stars, 653 notes)
  4. Lunatic (4,91 stars, 1015 notes)
Download: Dark PHOENiX - Plain Asia
Information: Scores/Beatmap Listing
---------------
Why do People like this.

Readded bad extra diff by request

Extra: WIP by me
Lunatic: Done 100% by me
Hard: Done 100% by me
Normal: Done 100% by AkaruiHana
Stjpa
00:57:929 (5) - 00:58:116 (6) - 00:58:304 (7) - 00:58:491 (8)
They are weird to play, since they seem to have less spacing than the ones before. This sliderstream has less spacing in general compared to the sliderstream starting at 03:55:679 (1).

03:12:179 (1) - 03:12:429 (2) - 03:12:679 (3) - 03:12:929 (1)
Different spacing, but it's just a small thing.

01:29:054 (2)
Revert it for a smoother gameplay. :)

03:24:929 (3)
Same as above.
Topic Starter
Marco

XiiD wrote:

00:57:929 (5) - 00:58:116 (6) - 00:58:304 (7) - 00:58:491 (8)
They are weird to play, since they seem to have less spacing than the ones before. This sliderstream has less spacing in general compared to the sliderstream starting at 03:55:679 (1).

03:12:179 (1) - 03:12:429 (2) - 03:12:679 (3) - 03:12:929 (1)
Different spacing, but it's just a small thing.

01:29:054 (2)
Revert it for a smoother gameplay. :)

03:24:929 (3)
Same as above.
I tried my best to fix it, thank you for your feedback :D
Korey
Yo from #modreqs

General

audio bit rate too high
might wanna change file name of the image to something that doesn't host lolicon

Lunatic

00:15:179 (1) - center this
03:32:609 - note not snapped

Hard

only one kiai section in this diff
Topic Starter
Marco

ikorza wrote:

audio bit rate too high
i'll change that asap

ikorza wrote:

might wanna change file name of the image to something that doesn't host lolicon
i'm probably gonna change the bg anyway, it was just the first and probably only picture of Keine i had on my pc.

ikorza wrote:

00:15:179 (1) - center this
03:32:609 - note not snapped
changed

ikorza wrote:

only one kiai section in this diff
didn't even notice, thanks
Zetera
Hi, you asked for a mod and here it is.

[General]

|The correct timing is:

BPM 160
Offset 190

This doesn't affect your map too harshly, you will just have to resnap green lines. I chose this offset to make a perfect matchup of the metronome ticks with the background music. Your timing also had the right rhythm, but the metronome did not exactly match up with the song. I'll explain this to you ingame if you don't catch my drift.

|I assume that hitsounds are yet to be added.

[Normal]

Since this is not a finished difficulty, I can only give some advice for future reference.

|00:01:439 (2) - This slider ends on an important white tick, it should rather be pronounced by a new object. See, you want to place objects so that important audio pieces are pronounced by objects and by hitsounds. Like this, only a hitsound supports the white tick. But you actually want to place an object on the tick (which would therefore start on that said tick) to optimally pronounce it. Always start an object on a major audio clue. Also, if there are objects that share the same priority in terms of hitsounds, it is helpful to place circles or to use reverse arrows on said ticks, but that will probably be too hard to understand for now. You will still learn about this.
|00:04:440 (1) - Same thing. The reverse arrow lies on the tick that is to be pronounced.
|00:07:690 (7,1) - Place new combos whenever a musical period is over (In this case 4 beats (Takte)). Thus delete the NC on 1 and add it on 7.
|00:16:690 (1,2,3) - Avoid objects being too close to one another or overlapping with each another. It doesn't look good in most of the cases.

Keep your distance snap clean.

[Hard]

The issue with pronounciation also applies to this difficulty, as well as Lunatic. I can point out a couple of objects which underlie a rule infringement.
00:01:429 (2) - ; 00:02:679 (6) - ; 00:07:179 (4) - ; 00:10:429 (4) - ; 00:10:929 (5) - ; ...
|00:19:679 - Why is there a break? The music didn't change at all. (Also applies to Lunatic.)
|00:44:429 (3,4) - Whenever you have a set of objects like this one - and this is singularly an optical issue - you may as well copy one of the sliders and paste it to where the other slider belongs. You can rotate an object by using the key combination Ctrl, Shift, R to adjust it's direction without changing the shape.

Again, check for overlaps and close-to-each-other objects like 01:00:554 (2,3) - ; 00:13:679 (1,2) - ; 02:20:054 (1,2,3) - ; ...

|02:00:929 (6) - Repeatsliders like this might be confusing, as players normally expect no more than one repeat, making sliders have 3 total timing points. More than 3 can be unpredictable and therefore harder to spot or to read.

If a part in the music is repeated, you should also repeat the structure of your map, meaning the rhythm. Use triples again where you have used them before, use sliders of the same length you used before, etc. A good example is my "Psychic"-Map, which you already know (I suppose).

|02:52:304 - Not sure if a break is optimal here.

[Lunatic]

Again: Pronounciation, Overlaps, Combos.

|00:15:179 (1) - We have already mentioned this ingame, but I haven't explained myself yet. I would recommend that you don't use a slider like this. You can still follow the piano in the background. I prefer the piano over the strings because this slider looks badly snapped and a correct snap sounds weird because of the rhythm. (Additionally, you didn't follow the strings at 00:18:179 (1,2,3,4,5,6,7) - either.)
|00:25:679 (3) - Situate this circle in the middle of the two prior sliders.
|00:48:929 (1,2,3,4,5,6,7,8,9) - Instead of constructing a rather unclean curve, place a big, round slider here and use the "convert slider to stream"-tool. You can find it under "Compose" in the top-left hand corner. You should also try to make the upcoming stream look more appealing. Check e.g. freedom dive's streams.
|00:57:179 (1,2,3,4,5,6,7,8) - When making patterns like these, try to imagine a perfect geometrical shape (pentagon in this case). You want to place the slider heads on its corners.

Another issue that I largely found in this map: Flow. Patterns like 01:26:429 (1,2,3) - simply don't flow. The first two objects do indeed, but the third definitely doesn't. Imagine a clock which either follows its natural direction (clockwise) or spins CCW (counterclockwise). You want to keep the momentum that is created by previous objects.3 does not support the direction supposed by the sliders 1 and 2. Try to make everything more fluent. And this doesn't just apply to this example.

01:40:679 (1,2,3,4,5,6,7,1) - Amazing. Looks good and keeps your cursor moving.

All in all, this is roughly what I can say about this set. You have to work on visuals and gather some more basic knowledge. I can clearly see some kind of perspective you have been following, which is definitely a step into the light. Just keep up and practice a bit. If you need some further general advice, I am more than glad to help you.

Good luck.
Topic Starter
Marco

Sala- wrote:

Hi, you asked for a mod and here it is.

[General]

|The correct timing is:

BPM 160
Offset 190

This doesn't affect your map too harshly, you will just have to resnap green lines. I chose this offset to make a perfect matchup of the metronome ticks with the background music. Your timing also had the right rhythm, but the metronome did not exactly match up with the song. I'll explain this to you ingame if you don't catch my drift.

|I assume that hitsounds are yet to be added.

[Normal]

Since this is not a finished difficulty, I can only give some advice for future reference.

|00:01:439 (2) - This slider ends on an important white tick, it should rather be pronounced by a new object. See, you want to place objects so that important audio pieces are pronounced by objects and by hitsounds. Like this, only a hitsound supports the white tick. But you actually want to place an object on the tick (which would therefore start on that said tick) to optimally pronounce it. Always start an object on a major audio clue. Also, if there are objects that share the same priority in terms of hitsounds, it is helpful to place circles or to use reverse arrows on said ticks, but that will probably be too hard to understand for now. You will still learn about this.
|00:04:440 (1) - Same thing. The reverse arrow lies on the tick that is to be pronounced.
|00:07:690 (7,1) - Place new combos whenever a musical period is over (In this case 4 beats (Takte)). Thus delete the NC on 1 and add it on 7.
|00:16:690 (1,2,3) - Avoid objects being too close to one another or overlapping with each another. It doesn't look good in most of the cases.

Keep your distance snap clean.

[Hard]

The issue with pronounciation also applies to this difficulty, as well as Lunatic. I can point out a couple of objects which underlie a rule infringement.
00:01:429 (2) - ; 00:02:679 (6) - ; 00:07:179 (4) - ; 00:10:429 (4) - ; 00:10:929 (5) - ; ...
|00:19:679 - Why is there a break? The music didn't change at all. (Also applies to Lunatic.)
|00:44:429 (3,4) - Whenever you have a set of objects like this one - and this is singularly an optical issue - you may as well copy one of the sliders and paste it to where the other slider belongs. You can rotate an object by using the key combination Ctrl, Shift, R to adjust it's direction without changing the shape.

Again, check for overlaps and close-to-each-other objects like 01:00:554 (2,3) - ; 00:13:679 (1,2) - ; 02:20:054 (1,2,3) - ; ...

|02:00:929 (6) - Repeatsliders like this might be confusing, as players normally expect no more than one repeat, making sliders have 3 total timing points. More than 3 can be unpredictable and therefore harder to spot or to read.

If a part in the music is repeated, you should also repeat the structure of your map, meaning the rhythm. Use triples again where you have used them before, use sliders of the same length you used before, etc. A good example is my "Psychic"-Map, which you already know (I suppose).

|02:52:304 - Not sure if a break is optimal here.

[Lunatic]

Again: Pronounciation, Overlaps, Combos.

|00:15:179 (1) - We have already mentioned this ingame, but I haven't explained myself yet. I would recommend that you don't use a slider like this. You can still follow the piano in the background. I prefer the piano over the strings because this slider looks badly snapped and a correct snap sounds weird because of the rhythm. (Additionally, you didn't follow the strings at 00:18:179 (1,2,3,4,5,6,7) - either.)
|00:25:679 (3) - Situate this circle in the middle of the two prior sliders.
|00:48:929 (1,2,3,4,5,6,7,8,9) - Instead of constructing a rather unclean curve, place a big, round slider here and use the "convert slider to stream"-tool. You can find it under "Compose" in the top-left hand corner. You should also try to make the upcoming stream look more appealing. Check e.g. freedom dive's streams.
|00:57:179 (1,2,3,4,5,6,7,8) - When making patterns like these, try to imagine a perfect geometrical shape (pentagon in this case). You want to place the slider heads on its corners.

Another issue that I largely found in this map: Flow. Patterns like 01:26:429 (1,2,3) - simply don't flow. The first two objects do indeed, but the third definitely doesn't. Imagine a clock which either follows its natural direction (clockwise) or spins CCW (counterclockwise). You want to keep the momentum that is created by previous objects.3 does not support the direction supposed by the sliders 1 and 2. Try to make everything more fluent. And this doesn't just apply to this example.

01:40:679 (1,2,3,4,5,6,7,1) - Amazing. Looks good and keeps your cursor moving.

All in all, this is roughly what I can say about this set. You have to work on visuals and gather some more basic knowledge. I can clearly see some kind of perspective you have been following, which is definitely a step into the light. Just keep up and practice a bit. If you need some further general advice, I am more than glad to help you.

Good luck.
thank you very very much for taking the time to point out some mistakes

you don't know how much i appreciate it when somebody goes into detail like this
Narcissu
Source is “東方Project” …… move touhou to tag = =

00:00:269 - offest here , long white line should in downbeat

[Lunatic]

01:20:144 (5) - NC should here …… the majority stream is 4/8/16 part and separate when Strong-beat & weak-beat (white line),such as ↓↓↓

00:54:269 (5) - http://puu.sh/hYlpQ/ab31a91cfe.jpg

01:02:519 (9) - 01:03:269 (5) - add NC , 01:02:894 (1) - remove NC

01:55:769 (2) - NC , 01:55:394 (1) - remove NC and …… maybe you need change the reverse slider

good luck ><
Topic Starter
Marco
I tried to change it as good as possible.

Thank you very much for modding! :)
Frc
Yo! I love this song and I really want to see it ranked, will mod probably tomorrow.
Topic Starter
Marco
every mod will be appreciated, just take your time
Frc
Ok, here I go, sorry if I make mistakes, it is my very first mod.
[General]
The song is 1/4, not 1/3, I suggest changing that.

[Lunatic]

00:06:269 (4) - Weird slider shape, maybe change it to 00:07:519 (1) - shape?
00:15:769 (1) - Move it a bit and make it more curve shaped like the other spaced triplets you were using, if you change it suddenly it feels weird
00:21:769 (2) - ^
00:31:581 (6) - Move it up to flow better with the jumps, here I provide a suggestion 00:33:269 (1) - Same as 00:06:269 (4) -
00:35:894 (6) - ^
00:44:144 (2) - Change shape to 00:43:769 (1) -
00:48:269 (7,8,9,10) - This jump feels really weird after the first square, I suggest this 01:08:894 (7) - Move this slider a bit up
01:22:769 (7) - Change shape to 01:23:144 (8) - ?
01:39:644 (2) - Add kiai?
02:11:144 (2) - Put in in same shape of 02:10:769 (1) - and 02:11:519 (3) -
02:45:769 (4) - Same as 00:15:769 (1) -
02:48:769 (1) - ^
02:49:519 (5) - ^
In the latter part streams, I somehow felt that some of them were really weird to play, but I can´t tell what can be exactly the issue that is causing it, maybe you should take a look at them.


Sorry for modding only Lunatic, but I truly suck at modding things that aren´t Insane-Extreme

Good Luck with ranking!
Topic Starter
Marco

FrcV wrote:

Sorry for modding only Lunatic, but I truly suck at modding things that aren´t Insane-Extreme

Good Luck with ranking!
Don't worry, i can understand, i really suck at mapping lower difficultys. For example, my Hard had 4,4 stars when i first finished it.

But anyway, thank you very much for that mod! :D
dqs01733
hello~m4m

  • [Hard]
  1. 00:01:019 - 00:13:769 - the nc'ing here is so weird.. ok there is a leading between 00:01:019 - 00:01:769 - and you decided to not nc at 00:01:769 (4) - , but that doesnt mean you should keep ncing at those spots later on and ignore the strong beats on the big white ticks. You should just Nc on every big white tick, 00:01:769 (4) - this one is optional you can keep them the same combo or nc there but please fix the nc's
  2. 00:05:519 (5) - you can blanket with 00:05:269 (4) - , looks better
  3. 00:14:519 (2) - you can copy this shape and flip like ctrl+h+j so theyre the same shape, looks better
  4. 00:15:269 (2) - i see that youre following the violin with this long slider but youre completely ignoring the piano, which I think has a stronger presence than the violin
  5. 00:18:769 (5) - I dont understand why you put a break when the music is getting more intense
  6. 00:47:894 (5) - angle the slider like this http://puu.sh/jp8XF.jpg, it looks better and flows more nicely into 00:48:456 (6) -
  7. 01:33:644 (2) - tiny overlap
  8. 01:28:769 (1,2,3,4,5) - why so small ds? it breaks momentum 01:35:519 (3,4,5,6,1) - same
  9. 01:56:519 (5) - can blanket with 01:56:331 (4) -
  10. 02:52:019 - another weird break, I think its better to break at a calm part. so you also map this spinner 02:37:769 (1) - and break at 02:40:769 - , then end break at 02:52:769 - where more instruments are added
  11. 03:09:769 (6) - such a long repeat slider, and there is no beat at 03:09:769 (6) - , I think you should break it up into two repeat slider, one between 03:09:769 (6) - 03:09:769 (6) - and the other 03:09:769 (6) - 03:09:769 (6) -
  12. 03:12:269 (4) - you can instead make this slider into another 1/3 repeat slider, it follows the music and the rhythm transitions better into 03:13:019 (1) - , it sounds so harsh from 2/3 rhythm straight into 1/4
  13. 03:30:269 (1,2,3,4) - it looks so cramped when its overlapped like that, I think you should make some space between them
  14. 04:01:769 (1) - end spinner here instead

    [Lunatic]
  15. 00:03:269 (1) - you should redraw this slider, because it using wrong slider algorhythm on this , try move around the white anchor point and you see what i mean.
  16. 00:48:269 (1,2,3,4) - rotate this whole about -4° and stack 00:48:269 (1) - again
  17. 01:01:769 (1,2,3,4,5,6,7,8) - this is 1/3 rhythm, you currently use 1/4
  18. 02:00:644 (5) - wrongly snapped, it should be 1/6 rhythm
  19. 02:01:769 (1,2) - same
  20. 02:22:019 (9,10,1) - try this rhythm instead http://puu.sh/jpatE.jpg, it follows the percussion better
  21. 04:01:769 (4) - consider breaking this up into 2 repeat sliders instead, to reflect the toms better as it changes at 04:02:144 -
  22. 04:04:769 - end spinner here

    You should keep in mind that you can't follow a 1/6 rhythm with 1/4 because theyre hitting completely different beats, its just wrongly snapped. However, its different if its something like 1/8, you can use 1/4 rhythm there because while youre missing half the beats, theyre still on point.

    [Full Moon]
  23. same nc issues here as hard, you did it correctly on lunatic though
  24. 00:05:519 (3,4) - just copy and flip 00:05:519 (3) - flows better http://puu.sh/jpb2B.jpg
  25. 00:09:769 (1,2,3) - why this has lower ds?
  26. 00:16:269 (4,5) - stack these are more pleasent to play
  27. 00:22:769 (1) - ctrl+h this flows better from the triplet and also very well into next circle
  28. 00:25:769 (3,1) - swap these nc
  29. 00:29:519 (1) - this is unnecessary ncv
  30. 00:30:269 (1,2) - they are so close, you should put some more distance
  31. 00:51:269 - there are a few spacing inconsistencies in these streams, for example the spacing is increasing on 00:52:019 (1,2,3,4,5,6) - ,and then it gets a bit sdmaller between 00:52:487 (6,7,8) - . is it because the piano stops at 00:52:487 (6) - ? then I can understand the reasoning, but it looks bad, I think you should use the same spacing between 00:52:487 (6,7,8,1) - - as between 00:52:394 (5,6) -
  32. 01:58:769 (5) - nc here
  33. 02:01:769 (1,2,3,4,5,6,7,8,9,10) - incorrectly snapped, use 1/6 here 02:01:769 (1,2,3,4,5,6,7,8) - and either 1/6 or 1/3 on here 02:02:519 (9,10) -
  34. you should probably stop at 02:02:894 - instead like the percussion do
  35. 04:04:769 - end spinner here
good luck !! ~
Topic Starter
Marco
Mod

Kotonoha wrote:

hello~m4m

  • [Hard]
  1. 00:01:019 - 00:13:769 - the nc'ing here is so weird.. ok there is a leading between 00:01:019 - 00:01:769 - and you decided to not nc at 00:01:769 (4) - , but that doesnt mean you should keep ncing at those spots later on and ignore the strong beats on the big white ticks. You should just Nc on every big white tick, 00:01:769 (4) - this one is optional you can keep them the same combo or nc there but please fix the nc's The NC problems are well known to me. Don't worry, i will change it all sooner or later.
  2. 00:05:519 (5) - you can blanket with 00:05:269 (4) - , looks better Changed
  3. 00:14:519 (2) - you can copy this shape and flip like ctrl+h+j so theyre the same shape, looks better Changed
  4. 00:15:269 (2) - i see that youre following the violin with this long slider but youre completely ignoring the piano, which I think has a stronger presence than the violin changed
  5. 00:18:769 (5) - I dont understand why you put a break when the music is getting more intense Because i was lazy and i still am
  6. 00:47:894 (5) - angle the slider like this http://puu.sh/jp8XF.jpg, it looks better and flows more nicely into 00:48:456 (6) - Did
  7. 01:33:644 (2) - tiny overlap Changed
  8. 01:28:769 (1,2,3,4,5) - why so small ds? it breaks momentum 01:35:519 (3,4,5,6,1) - same Because i was told to
  9. 01:56:519 (5) - can blanket with 01:56:331 (4) - Did
  10. 02:52:019 - another weird break, I think its better to break at a calm part. so you also map this spinner 02:37:769 (1) - and break at 02:40:769 - , then end break at 02:52:769 - where more instruments are added i will think about it
  11. 03:09:769 (6) - such a long repeat slider, and there is no beat at 03:09:769 (6) - , I think you should break it up into two repeat slider, one between 03:09:769 (6) - 03:09:769 (6) - and the other 03:09:769 (6) - 03:09:769 (6) - Ye
  12. 03:12:269 (4) - you can instead make this slider into another 1/3 repeat slider, it follows the music and the rhythm transitions better into 03:13:019 (1) - , it sounds so harsh from 2/3 rhythm straight into 1/4 Changed
  13. 03:30:269 (1,2,3,4) - it looks so cramped when its overlapped like that, I think you should make some space between them Yea
  14. 04:01:769 (1) - end spinner here instead Ye

    [Lunatic]
  15. 00:03:269 (1) - you should redraw this slider, because it using wrong slider algorhythm on this , try move around the white anchor point and you see what i mean.
  16. 00:48:269 (1,2,3,4) - rotate this whole about -4° and stack 00:48:269 (1) - again Did
  17. 01:01:769 (1,2,3,4,5,6,7,8) - this is 1/3 rhythm, you currently use 1/4 Didn't even notice, thanks for mentioning.
  18. 02:00:644 (5) - wrongly snapped, it should be 1/6 rhythm Changed
  19. 02:01:769 (1,2) - same Changed
  20. 02:22:019 (9,10,1) - try this rhythm instead http://puu.sh/jpatE.jpg, it follows the percussion better You might be right, it'll try it.
  21. 04:01:769 (4) - consider breaking this up into 2 repeat sliders instead, to reflect the toms better as it changes at 04:02:144 - Did
  22. 04:04:769 - end spinner here Ye

    You should keep in mind that you can't follow a 1/6 rhythm with 1/4 because theyre hitting completely different beats, its just wrongly snapped. However, its different if its something like 1/8, you can use 1/4 rhythm there because while youre missing half the beats, theyre still on point.

    [Full Moon]
  23. same nc issues here as hard, you did it correctly on lunatic though Because Lunatic is my newest diff and i was already told about the NCs. But thanks for mentioning it anyway. :D
  24. 00:05:519 (3,4) - just copy and flip 00:05:519 (3) - flows better http://puu.sh/jpb2B.jpg
  25. 00:09:769 (1,2,3) - why this has lower ds? Because it's a part of something i tried a while ago, but forgot to change it back.
  26. 00:16:269 (4,5) - stack these are more pleasent to play Did
  27. 00:22:769 (1) - ctrl+h this flows better from the triplet and also very well into next circle Did
  28. 00:25:769 (3,1) - swap these nc Did
  29. 00:29:519 (1) - this is unnecessary ncv Changed
  30. 00:30:269 (1,2) - they are so close, you should put some more distance Changed
  31. 00:51:269 - there are a few spacing inconsistencies in these streams, for example the spacing is increasing on 00:52:019 (1,2,3,4,5,6) - ,and then it gets a bit sdmaller between 00:52:487 (6,7,8) - . is it because the piano stops at 00:52:487 (6) - ? then I can understand the reasoning, but it looks bad, I think you should use the same spacing between 00:52:487 (6,7,8,1) - - as between 00:52:394 (5,6) - Changed
  32. 01:58:769 (5) - nc here Did
  33. 02:01:769 (1,2,3,4,5,6,7,8,9,10) - incorrectly snapped, use 1/6 here 02:01:769 (1,2,3,4,5,6,7,8) - and either 1/6 or 1/3 on here 02:02:519 (9,10) - Changed
  34. you should probably stop at 02:02:894 - instead like the percussion do Probably
  35. 04:04:769 - end spinner here Did
good luck !! ~

Thank you very much for that mod! :)
Topic Starter
Marco
Well
DeletedUser_4329079
Please add triples to big white ticks such as 00:39:269 (4) or 00:45:269 (1)

It would feel so nice
Topic Starter
Marco

Default wrote:

Please add triples to big white ticks such as 00:39:269 (4) or 00:45:269 (1)

It would feel so nice
to which difficulty? could apply to 3 out of 4 diffs

just tell me what diff and i will take a look at it when i come home from croatia in 2 weeks o/
DeletedUser_4329079
To Full Moon and maybe Lunatic too, I may make a more complete mod later if I have time because I love the song and this map has a lot of potential. There's still a lot to be done though because some parts feel quite random, especially the streams after the last kiai.
Topic Starter
Marco
just take your time, i can't do anything anyway without my laptop here :D

every mod is appreciated.

and i know it has random parts and things like that. and because of that i love every feedback i get, because i am not very experienced.
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