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Nightcore - Jump Jump [Done!]

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Beuchi

Lybydose wrote:

Collab:
01:04:238 (3,4) - the sliders that look like this are somewhat ugly in how they overlap (the 4 kind of under the slidertrack). You could probably make them look a bit better if you wanted They were a bit more spaced when I mapped it but I guess they got like that when Kyto changed the circle size xD
02:05:048 (2,3) - This spacing is all kinds of AUUUGHGHGHH. Mainly because, based on the music, I always expect a note at 02:04:868, but there isn't one. Add one there. Or space this. Or something. Okay, added a note :3
02:53:803 (3) - move it so it's on top of the fading 4, 10, and 11. uhh... it was there originally... moved again the whole pattern o3o
02:55:962 (6,7) - this jump is kind of random Deleted the note, it sounds better too xD

Chaaanges made!
Download: Nightcore - Jump Jump (Kytoxid) [Collab].osu
Topic Starter
Kytoxid

Beuchi-chan wrote:

Lybydose wrote:

Collab:
01:04:238 (3,4) - the sliders that look like this are somewhat ugly in how they overlap (the 4 kind of under the slidertrack). You could probably make them look a bit better if you wanted They were a bit more spaced when I mapped it but I guess they got like that when Kyto changed the circle size xD
02:05:048 (2,3) - This spacing is all kinds of AUUUGHGHGHH. Mainly because, based on the music, I always expect a note at 02:04:868, but there isn't one. Add one there. Or space this. Or something. Okay, added a note :3
02:53:803 (3) - move it so it's on top of the fading 4, 10, and 11. uhh... it was there originally... moved again the whole pattern o3o
02:55:962 (6,7) - this jump is kind of random Deleted the note, it sounds better too xD

Chaaanges made
Of course, dump the blame on me. :P Uploaded.
Lokamp
Easy
02:28:076 (2) - finish (or no hitsounds) instead of whistle on this slider's start

Normal
00:18:001 (5) - reduced volume even for this beat, like on the next one!
00:43:728 (6,7) - whistle the beat and the slider's start
00:57:401 (spinner) silence this spinner's end
02:05:407 (5) - whistle only this slider's start and end
02:32:394 (spinner) silence this spinner's end, too!

Jump Jump!
02:32:392 (1,3,5,7) - clap only these slider's start, NOT their ends

Shinxyn's Hard
Lack of hitsounds, but VERY well done!

Collab
00:38:691 (1) - only finish here

An awesome storyboard, with good tag mapping abilities a partial but brilliant skinning pulse...
Plus, I'm in the song! Yay!
Okok, calm down, Lokamp. Let's star this!
Topic Starter
Kytoxid

Lokamp wrote:

Easy
02:28:076 (2) - finish (or no hitsounds) instead of whistle on this slider's start

Normal
00:18:001 (5) - reduced volume even for this beat, like on the next one!
00:43:728 (6,7) - whistle the beat and the slider's start
00:57:401 (spinner) silence this spinner's end
02:05:407 (5) - whistle only this slider's start and end
02:32:394 (spinner) silence this spinner's end, too!

Jump Jump!
02:32:392 (1,3,5,7) - clap only these slider's start, NOT their ends

Shinxyn's Hard
Lack of hitsounds, but VERY well done!

Collab
00:38:691 (1) - only finish here

An awesome storyboard, with good tag mapping abilities a partial but brilliant skinning pulse...
Plus, I'm in the song! Yay!
Okok, calm down, Lokamp. Let's star this!
XD Thanks! <3
blissfulyoshi
If there is any way to do so, please tell ppl that they have the option to press spacebar to skip the sb at the end of the easier diffs. The other suggestion is remove the ~30s of sb from the .osb and add it only to collab.

Easy:
Combo mod:
00:30:055 (1) - remove new combo to be consistent with 00:24:298 (4)
01:46:337 (5) - new combo to be consistent with 01:40:580 (1) (you used 8 whole note long combos that follow the instruments for the past few combos)

Normal:
Normal mod:
00:49:665 (1,1) - the spacing here is disorienting

Combo mod:
01:01:180 (3) - new combo to be consistent with 00:49:665 (1)
01:03:159 (1,3) - remove 1's new combo and add a new combo to 3 to be consistent with 00:49:665 (1)
01:39:141 (2,3,4,1,2,3,4) - if you want to be consistent with your previous combos, add a new combo on every one of these notes, but this is up to you since it is fine with how it is currently

Timing section mod:
02:16:292 - unneeded timing section, please remove

Jump Jump:
Combo mod:
01:39:139 (5) - new combo to be consistent with your pattern of having a new combo every 4 whole notes
01:42:017 (5) - ^
01:47:774 (2) - ^?
02:18:359 (2,1) - remove 1's new combo and add a new combo to 2 to be consistent with 02:12:602 (2,3)

Timing section mod:
00:17:491 - unneeded timing section, please remove

Shinxyn's Hard:
(No combo mod since I don't understand your combos too well. Sadly, I am not very good at combo modding more pattern oriented combos)
Timing section mod:
00:48:766 - a quarter note before this timing section, add a timing section with the same hitsound settings but no kiai for the change in hitsound type and volume
02:25:383 - move a quarter note back
02:31:141 - ^

Collab:
Combo mod: (Since I didn't understand the combos too well in this diff, I only pointed out things that felt very strange)
00:30:055 (1) - this new combo seemed a little random since you did not add a new combo to this section in earlier parts of the diff

Timing section mod: (no kiai at all?)
00:17:467 - unneeded timing section, please remove
02:01:365 - ^

=============================
Very nice map and sb. Surprisingly, I didn't lag much on my low-end laptop (you can ask me for specs if you are interested). Star. Call me back after you fix it and I will probably p-bubble it
Shinxyn

blissfulyoshi wrote:

Shinxyn's Hard:
(No combo mod since I don't understand your combos too well. Sadly, I am not very good at combo modding more pattern oriented combos) @.@~
Timing section mod:
00:18:361 - move 1/4 (or however much before next note) forward plz, the timing panel you helped me add somehow still makes a slight slider slide sound at a normal volume, which I find annoying >.> (and the timing panel is set to 0.5x for some reason
00:48:766 - a quarter note before this timing section, add a timing section with the same hitsound settings but no kiai for the change in hitsound type and volume heheh, picky, sure >_<~
02:25:383 - move a quarter note back D'oh, fine
02:31:141 - ^ ^

Lybydose wrote:

Shinxyn:
The stuff before 00:24:118 (1) is hard to follow>: mapped to music, not ganna change this
/me leaves this to Kytoxid~
Sallad4ever
I rate a map based on the mapping technique and SB/Vid and your map have all of it. Great mapping technique and spectacular SB not to mention the very JUMPY song :D Personally I want it to become more jumpy, but that's only my preference whatsoever

Sorry I can't help you with the modding cause my modding skill is still limited :?

STAR
Topic Starter
Kytoxid

blissfulyoshi wrote:

If there is any way to do so, please tell ppl that they have the option to press spacebar to skip the sb at the end of the easier diffs. The other suggestion is remove the ~30s of sb from the .osb and add it only to collab.

Easy:
Combo mod:
00:30:055 (1) - remove new combo to be consistent with 00:24:298 (4)
01:46:337 (5) - new combo to be consistent with 01:40:580 (1) (you used 8 whole note long combos that follow the instruments for the past few combos)

Normal:
Normal mod:
00:49:665 (1,1) - the spacing here is disorienting

Combo mod:
01:01:180 (3) - new combo to be consistent with 00:49:665 (1)
01:03:159 (1,3) - remove 1's new combo and add a new combo to 3 to be consistent with 00:49:665 (1)
01:39:141 (2,3,4,1,2,3,4) - if you want to be consistent with your previous combos, add a new combo on every one of these notes, but this is up to you since it is fine with how it is currently

Timing section mod:
02:16:292 - unneeded timing section, please remove

Jump Jump:
Combo mod:
01:39:139 (5) - new combo to be consistent with your pattern of having a new combo every 4 whole notes
01:42:017 (5) - ^
01:47:774 (2) - ^?
02:18:359 (2,1) - remove 1's new combo and add a new combo to 2 to be consistent with 02:12:602 (2,3)

Timing section mod:
00:17:491 - unneeded timing section, please remove

Shinxyn's Hard:
(No combo mod since I don't understand your combos too well. Sadly, I am not very good at combo modding more pattern oriented combos)
Timing section mod:
00:48:766 - a quarter note before this timing section, add a timing section with the same hitsound settings but no kiai for the change in hitsound type and volume
02:25:383 - move a quarter note back
02:31:141 - ^

Collab:
Combo mod: (Since I didn't understand the combos too well in this diff, I only pointed out things that felt very strange)
00:30:055 (1) - this new combo seemed a little random since you did not add a new combo to this section in earlier parts of the diff

Timing section mod: (no kiai at all?)
00:17:467 - unneeded timing section, please remove
02:01:365 - ^

=============================
Very nice map and sb. Surprisingly, I didn't lag much on my low-end laptop (you can ask me for specs if you are interested). Star. Call me back after you fix it and I will probably p-bubble it
Not fixed yet, at school. Will edit this post once I fix the stuff. I probably won't actually remove the SKIP button, I'm just putting it there as a...placeholder, I suppose. :) Thanks! :D

EDIT: Fixed!
Zerostarry
I'm...impressed! o_o!

The storyboard is amazing, though I can't play with it on...too much lag ><;; I also didn't find any apparent errors, can't say the same about the SBing or skinning though, I have no experience in that area. The beatmap has my approval.

Star!
Shulin
Jump Jump!:

01:11:073 (7) - This doesn't fit imo it's too slow and feels out of place ;_;

Collab:

02:43:908 (5) - Spacing? This feels too close try moving it left with distance snap. (Also compare this with earlier such as 01:13:593 (4) - )
02:46:787 (5) - ^
02:47:326 (1,2) - ^ Too close

That's all I noticed, and all opinions, epic maps and SB even if I despise nightcore :D

~ Stars.
Beuchi

Shulin wrote:

Collab:

02:43:908 (5) - Spacing? This feels too close try moving it left with distance snap. Done :3
02:46:787 (5) - ^ Done too.
02:47:326 (1,2) - ^ Too close I changed those parts a bit~ I hope now they're better xD
Changes~ :3

Download: Nightcore - Jump Jump (Kytoxid) [Collab].osu
NatsumeRin
Fucking awesome map!!!! must be one of the best in 2010!!!
Topic Starter
Kytoxid
Thanks guys. :D
AngelHoney
Some suggestions <3

Collad

00:20:520 (4) - http://osu.ppy.sh/ss/3591
00:25:557 (4) - move 1 grid up
02:14:763 (2) - remove clap and 02:15:123 (1,2) - clap
02:17:641 (2) - ^
02:19:081 (2,3,4) - move 1 gird right
02:19:800 (2,3,4) - ^
02:47:326 (1,2) - symmetry

Hard

00:55:602 (3,4) - symmetry
01:02:259 (6) - http://osu.ppy.sh/ss/3592

Jump Jump

02:07:205 (1,2,3) - http://osu.ppy.sh/ss/3593

Normal

nice

Easy

Slider Tick Rate 1

:) :)
Beuchi
This map has been deleted on the request of its creator. It is no longer available.

Download: Nightcore - Jump Jump (Kytoxid) [Collab].osu
Skyripper
best map EVER.
Topic Starter
Kytoxid

Skyripper wrote:

best map EVER.
XDDD

Thanks! <3
Agnes
IRC modded. 8D;
tieff
Bubbled Bubbled~
Topic Starter
Kytoxid
Popping bubble because of an issue with the SB, and a few misc. things I need to wrap up. Sorry tieff. :(
ignorethis
Looks perfect.

[edit] Need a pubble? ;)
Nachy
Yay jumps
Topic Starter
Kytoxid
For Larto, and anyone that's curious.

Note that this .osq will generate a pretty large .osb file, far larger than the one in the .osz. Many operations took place after this .osq was made in order to cut the .osb to its present size.

THIS MEANS THAT THE .OSB FROM THIS ONE WILL CAUSE GREAT GREAAAT LAG

:)

Download: Nightcore - Jump Jump (Kytoxid).osb
Matma Rex

Kytoxid wrote:

For Larto, and anyone that's curious.

Note that this .osq will generate a pretty large .osb file, far larger than the one in the .osz. Many operations took place after this .osq was made in order to cut the .osb to its present size.

THIS MEANS THAT THE .OSB FROM THIS ONE WILL CAUSE GREAT GREAAAT LAG

:)
Dude. Just... dude.
Topic Starter
Kytoxid
Okay, SB fixes are done.
Mashley
I love your storyboard. Please make the kiai times consistent :)
You really should map all the difficulties to the end. The storyboard skip button is awkward and most people will skip anyway, which means they won't get to see the credits.

Easy
Fine

Normal
Fine

Jump Jump! (Lame difficulty name, it's just the same as the song title. Just plain old 'Hard' would suit it better)
01:06:757 (3) - New combo 01:07:117 (1) - Remove new combo
01:11:073 (7) - Something about this slider feels awkward and unintuitive. I don't have anything to suggest, I just dislike it.

Shinxyn's Hard
No breaks? Fuck you too

Collab
Nice~
Topic Starter
Kytoxid
Thanks!
ztrot
Poof
Jarby
Collab:

01:06:037 (3,4) - Clap.
01:11:794 (1) - A spinner would be nice. At least make that drum before 01:13:234 (1) sound less awkward.
01:13:234 (1,2,3,4,5,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Delete, you really do need the break.
02:10:085 (1,1) - Clap.
02:15:123 (1,2) - Clap.
02:18:001 (1,2) - Clap.
02:32:394 (1,2,3,4,1,2,3,4) - Sound change is awful.
02:36:712 - KIAI KIAI KIAI KIAI KIAI.

I noticed there was kiai in other places on the other difficulties. This isn't good, make them match each other. They also finished at different places. Not good, not good. Also:

Agent Spin Here wrote:

Shinxyn's Hard
No breaks? Fuck you too
Please don't bubble maps before at least checking recent mod posts.
Lissette
I'm kind of late u.u

anyway Star! I love this map *.*
Topic Starter
Kytoxid

JarJarJacob wrote:

Collab:

01:06:037 (3,4) - Clap.
01:11:794 (1) - A spinner would be nice. At least make that drum before 01:13:234 (1) sound less awkward.
01:13:234 (1,2,3,4,5,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Delete, you really do need the break.
02:10:085 (1,1) - Clap.
02:15:123 (1,2) - Clap.
02:18:001 (1,2) - Clap.
02:32:394 (1,2,3,4,1,2,3,4) - Sound change is awful.
02:36:712 - KIAI KIAI KIAI KIAI KIAI.

I noticed there was kiai in other places on the other difficulties. This isn't good, make them match each other. They also finished at different places. Not good, not good. Also:

Agent Spin Here wrote:

Shinxyn's Hard
No breaks? Fuck you too
Please don't bubble maps before at least checking recent mod posts.
I'm willing to let the guest mappers have their own kiai times on those diffs, and Beuchi prefers to not have kiai on the collab. I have all my diffs with consistent kiai, if Shinxyn wants to use the same as me, that's fine. If not, that's alright too.

I'll probably add the break on Collab if Shinxyn adds breaks on his diff, but it doesn't seem too necessary for me. I have no major qualms against it though.

I'll leave the hitsound suggestions and spinner to Beuchi, since they were in her sections.

Thanks for modding!
Beuchi

JarJarJacob wrote:

Collab:

01:06:037 (3,4) - Clap. Too much claps there imo :<
01:11:794 (1) - A spinner would be nice. At least make that drum before 01:13:234 (1) sound less awkward. A spinner would fill the mini-break there... and I don't like it :< That drum... I deleted the finish hitsound, does it sound better?
02:10:085 (1,1) - Clap. Done :3
02:15:123 (1,2) - Clap. Too much claps there.
02:18:001 (1,2) - Clap. ^
02:32:394 (1,2,3,4,1,2,3,4) - Sound change is awful. Deleted the Timing Sections :3
I won't add kiai on my parts of [Collab]. But Kyto, if you want to add it in your parts it's okay xD It isn't just my map so it wouldn't be fair if I don't let you add kiai in your parts :<

Download: Nightcore - Jump Jump (Kytoxid) [Collab].osu
Shinxyn
>: I do check recent mod post, and yea, no breaks~ There's plenty of places where the pace stops a bit for players to pause on their own.

Nevertheless, sorry for the inconvenience for not replying to each mod, but thats mostly because I don't decide to change anything from those >:
Breaks sometimes take the fun out of mapping :]
Topic Starter
Kytoxid
Talked with Beuchi and Shinxyn, a change of 1 clap isn't really worth popping the bubble, sorry. If something else occurs, I'll definitely change it though.
Mafiamaster
RANKED!
Awesome SB because it has my name in it~
jk jk the whole thing is awesome regardless~~
Cyril Scarlet
(*^^)/。・:*:・゚'★,。・:*:・゚'☆ Congratulations!!~~~~
Topic Starter
Kytoxid

S i R i R u wrote:

(*^^)/。・:*:・゚'★,。・:*:・゚'☆ Congratulations!!~~~~
Thanks! :D

Mafiamaster wrote:

RANKED!
Awesome SB because it has my name in it~
jk jk the whole thing is awesome regardless~~
And thanks to you too, of course. :3
Sallad4ever
Congratz for another ranked map Kytoxid :)
Breeze
Wow, awesome map and SB :!:
Gens
This makes all Larto storyboards look like trash.
Derekku
Pretty awesome! Too bad my laptop doesn't think the same D:
Chacha17
I can't believe someone rated this map a 1 star.
KIA
orz
Who made this SB?
AzureShadow_old
This is the most fantastic Storyboard setup I've seen. Excellent beatmap!

It's a shame I epic fail at anything harder than your hard difficulty. D:
Infinity_old
Congratulations!!
peppy
Uh... why has noone complained about this storyboard? It may look good, but it is horribly engineered and hits overdraw levels of 11x (maximum allowed is around 4-5). I would unrank this if it wasn't ranked for so long. *disappointed* :(
Kitsunemimi

peppy wrote:

Uh... why has noone complained about this storyboard? It may look good, but it is horribly engineered and hits overdraw levels of 11x (maximum allowed is around 4-5). I would unrank this if it wasn't ranked for so long. *disappointed* :(
I get around 30 FPS with the sb, but there are others which get me down nearly that low anyways.
peppy
I guess we need some stricter guidelines on storyboard optimisation. I'll try and get my storyboard overdraw counter in the next osu! build to allow a better understanding of this.
Muffinilou
This skin suck ._.
Michiton100
Jump Jump yam yam :D
PandaPvP20
This levels sound placement is shit
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