没我份
辅导员晒妹我要大肆他
辅导员晒妹我要大肆他
thx a lotken2010123 wrote:
M4M =w=
[tm’s Insane]
這個Insane看上去根本就是hard嘛=A= 我也没办法啊要求是3.5-3.6我还超标了
然而節奏填的挺滿,max combo比最高難度還多
00:14:993 (1,2,3,4) - 我覺得2疊在1會好點,然後3和4移到這裡 改了 00:19:608 (1,2,3,4) - 和上面差不多,也是2疊到1,3和4自己移動一下 这地方改了似乎不太干净,而且梗稍微变一下也没什么不好的吧
00:26:147 (8,9) - 這兩個移下面一點,大概這樣 改了01:19:224 (2) - 這個明顯放遠一點好吧 其实差不多
神圖;w;
Litharrale wrote:
From my queue~
[tm's insane]
00:05:185 (2) - no finish okay
00:05:762 (1) - delete NC 00:06:531 (3) - add NC okay
00:07:301 (1) - delete NC okay
Lot of NC problems because timing changed
00:08:070 (1,2,3,4) - unstack? seems too simple for an insane for these to be stacked it's not an insane map , more like a hard one , tt mouse asked me to control the difficulty between 3.5-3.6 XD
00:10:378 (1) - offscreen possible unrankable (175,384) is not offscreen
00:27:685 (4,5,6,7,8,9) - unstack again unstack will overdrive D:
00:39:993 (1,1,1) - Fix NC and don't overlap. It's ugly fixed but i don't think that's ugly
00:49:224 (4,5,1,2) - Smooth it out, rest of the map is nice and flowy but this is right angles fixed
01:08:647 (2,3,4,5,6) - don't stack triples then a double right after okay
[Insane]thxs mod and updated !
00:04:993 (1,2) - Too large of a space between these i think it fit song and ok in the hardest diff
00:05:185 (2,4) - stack fixed
00:02:685 (1) - delete NC or make it longer till it reaches the 4 keep for the different rhythm
00:29:608 (4,5) - shift 5 up or blanket it to the right (feel free to ignore this)
00:32:685 (1) - Whistle instead of clap keep
00:41:916 (1) - Too fast, tone it down by 0.10x its ok for this diff
01:00:378 (1) - add clap? keep
nadapan wrote:
From Chaoslitz's modding team :3[General]fixed
- Turn of the widescreen support. You don't have a storyboard
[Normal][Hard]
- Circle sie is to small for Nomal. Put it on 3
- 00:15:378 (4) - blanket ok
- 00:21:147 (5) - I don't think this kind of slider is suited in a song like this. And the moslty of the sliders in this diff are curves so having a sharp turn like that isn't recommended. i think is fine, for flow
- 00:06:916 (6,1) - don't stack (1) right under (6) right on the start of the map the player will miss the note. changed
- 00:29:993 (4,5,1) - instead of stacking them do a triangle here. It's more interesting to play it then. ok
Easy was perfect and I'm still not able to mod insane. no problem, thxs your mod! XD
Good luck with ranking ^w^
mod thxs! XDYales wrote:
[Easy]other fixed
- 00:09:608 (1) - Improve blanket
- 00:11:916 (3) - Ctrl+H, maybe, for better flow with 00:14:224 (1) -
- 00:20:762 (2) - Improve blanket
- 01:00:378 (1) - Try to place it around x104y152 for better look. And then 01:02:685 (2) - around x432 y304 for spacing keep
Pretty good. You can improve the blankets though, it's quite important for an easy diff.
[Normal]fixed
- 00:14:993 (3) - Improve blanket.
- 00:54:608 (2) - Improve blanket
- 01:08:070 (5) - ^
- 01:19:993 (2) - This is a nice blanket, as you can see the approach rate totally follows the shape of the slider, which makes your pattern look neater
Good, but still this little problem of those blankets.
[Insane]sorry for no change
- 00:59:801 (7,8) - Ctrl+G might improve the flow?
- 01:27:685 (9) - Move it around x128y240 ?
Really nice map
Good luck!
THX A LOT !!ohad1881 wrote:
HI THERE!
[u][i][b]tms insane[/b][/i][/u]
00:42:301 (2,3) - fix blanket fixed
00:50:378 (4,5) - ^^ fixed
00:54:608 (9,10,1) - ^^ fixed
01:03:647 (2,3) - ^^ it's a perfect blanket
01:04:993 (1) - http://prntscr.com/6rxt5i better flow? it's better but i think it's not necessary , DS changed a lot if i fix that , i can't accept this change in a very light insane , it's too hard D:
ill send you my map in PM
thxs mod XD updatedKagamine Ren wrote:
M4M
[General]fixed
- TAG里没有 tm1209
- 我听了几遍没发现用到 normal-hitclap.wav 这个音效,你看看是不是
[Easy]
- 01:09:608 (1) - 前面那个滑条是朝右上的方向,这个ctrl+g更顺一点 影响不是很大就不改了
- 01:25:762 (6) - ^ 另外看起来blanket没修好? 修了修
[Normal]
- 00:23:454 - 为什么NC呢,建议去掉 大白线
[Hard]all fixed
- 00:06:147 (4) - ctrl+g,因为00:06:531 (5,6) - 这两个是反向的,前后保持一致比较好
- 00:09:224 (7,1,2) - 这个flow感觉不太好,建议把00:09:608 (1) - 放到100,180左右。
- 00:12:685 (1) - 这为什么NC
- 00:20:570 (1) - ^
- 00:26:147 (2,3,4) - nazi,一看就不平行
- 00:34:224 (4,5) - 这样的摆法不太好看的感觉,不如干脆直的
[tm's Insane]
- 00:34:224 (5,6,7,8) - 直着的无聊,建议像你前面一样弄个弯点的flow,而且00:33:647 (4,5,6) - 这个flow不好
- 00:46:916 (2,3,4) - 我觉得可以试试这样
- 00:56:147 (4,5,6,7) - 跟第一条一样,可以好玩一点,比如
[Hard] <orz
- 00:22:878 (6) - 小建议,可以试试217,172左右,感觉会有趣一点 不了
- 00:32:301 (7) - 建议ctrl+g,00:31:531 (4,7) - 这两个同向总觉得哪里不对 好
- 00:40:762 (1) - 感觉可以离前面远一点,毕竟这个音还是比较重,配合减速应该能更好表现这里 不了,flow不怎么好改
- 01:10:185 (2,6) - nazi....明显没包好 ok
音效看不太懂,就不写了... ...
谢啦 wsodarose wrote:
M4M
[Insane]
标签与GD不同狗币你的锅
00:59:031 (2,8) - 不要挨到 00:59:031 (2) - 往左挪一点点
01:03:262 (2,6) - 叠一起 然后01:03:839 (4) - 和00:59:993 (8) - 叠一起发现刚好还是Blanket
01:04:993 (1,5,6,7) - 然后这几个跟着往上挪就行了
改了些,有些时间跨度太大,我就不改了ww实在摸不出东西只能这样了
[tm's Insane]
tm的T不是要大写吗
[Hard]
00:45:954 (3,1) - 可以做Blanket 不了,这里是跟紧接着的slider的对称
[Normal]
HP-1 AR-0.5 和Easy差太远了! 本来歌BPM就不高 hp-1 ar keep ,5.5其实更好读
01:16:916 这个音很明显啊,就这么带过不好吧 跟vocal
[Easy]
00:23:454 (1,2) - 这里好像变距了 好
美丽
我尽力了!
thank youuur mod!! XD- G I D Z - wrote:
From my M4M queue sorry for being late, was busy x.x
General:
Tags not the same on every diff pls check and make them the same.
Easy:
00:01:916 (2) - You can make this slider start 1/1 beat earlier @ 00:01:531 and extend it by 1/1 beat to match the music. Cuz not that slider isnt following anything.
00:52:301 (1) - Make this blanketed by 00:49:993 (6) ? keep ,you konw its hard to change ;w; ,and i thnk its not very bad
01:02:685 (2) - DS inconsistent here.
01:09:608 (1) - ^
01:16:531 (5) - ^
others fixed
Normal:
Nothing here.
Hard:
Nice patterns and flow.
tm's insane:
00:27:685 (4,5,6,7,8,9) - This pattern doesnt really fit the music imo.
00:53:454 (3,4,5,6,7,8,9,10) - ^ and it's boring.
00:56:147 (4,5,6,7) - Notes arent the problem but I suggest you re-pattern this jump as it felt too straight while playing like a square jump practice pattern lel.
00:58:070 (1,2,3,4) - Why the sudden DS change? What are you trying to emphasis here? I suggest to keep patterns consistent.
01:10:570 (5) - Feels like something is missing here. Add a note or you can snap 01:19:224 (2) further away for better reading.
Insane:
00:01:339 (1) - I think you can put this further away to emphasis a gap. Cuz The DS is read as if the notes snapped in 1/2 rhythms.
00:03:647 (1) - ^
00:59:416 (4,5,6) - I think the triplets will have a better flow in game-play if it was facing outwards. http://puu.sh/hlEBO/1ed9db27ea.jpg
01:26:916 (5) - NC? Cuz I think this pattern is more fun http://puu.sh/hlENW/92a4f30fee.jpg (Notes 2 and 5 are stacked).
all changed or fixed
Overall your Normal and Hard are great! GL with this map.
thx a lot !!- G I D Z - wrote:
From my M4M queue sorry for being late, was busy x.x
tm's insane:
00:27:685 (4,5,6,7,8,9) - This pattern doesnt really fit the music imo. fixed
00:53:454 (3,4,5,6,7,8,9,10) - ^ and it's boring. it's just a long tone and no any lyric here so i think it's not necessary to fix that
00:56:147 (4,5,6,7) - Notes arent the problem but I suggest you re-pattern this jump as it felt too straight while playing like a square jump practice pattern lel. fixed
00:58:070 (1,2,3,4) - Why the sudden DS change? What are you trying to emphasis here? I suggest to keep patterns consistent. fixed
01:10:570 (5) - Feels like something is missing here. Add a note or you can snap 01:19:224 (2) further away for better reading. fixed
Overall your Normal and Hard are great! GL with this map.
I AM NOT BAKA !!TT Mouse wrote:
sodarose wrote:
M4M
updated
@tm1209:baka goubi fix your tag!!!
jonathanlfj wrote:
[General]
you should add about 1500ms of audio-leadin to avoid the map starting too abruptly added
Overall volume of hitsounds is too quiet. Since your hitnormals blend really well with the music, you should raise the overall volume to make sure proper feedback is present. I'd suggest no lower than 50% even in the most quiet sections. ok
According to the album rip of the mp3, the correct artist is アセイラム・ヴァース・アリューシア(CV.雨宮天) which romanizes to Aseiramu・verse・Aryushia(CV.Amamiya Sora). Do confirm with a Japanese BN/QAT since i am not sure if using artificial characters as artist is still appropriate.
The correct timing signature for the song is 6/4; make sure to redo your green timing sections as there is a known bug of not properly inheriting changed timing signatures. Once the timing signature is revised to 6/4, please fix your NC patterns accordingly since grouping them in 4/4 is incorrect. fixed
[Easy]
its a little anti-flow to have a faster sv than the note spacing, i'd suggest you keep a consistent 1.0x distance spacing across the whole diff for a better effect (it also makes a better transition to Normal in terms of difficulty curve)
00:22:301 - should have something here at the downbeat, preferably a slider that extends to 00:23:454 (1) and then remove the circle there
01:16:531 (5) - clap on start
01:26:916 - it feels really awkward to end the map before the music ends, a good alternative is to place a spinner here and end it at where the other diffs end.
fixed and change sv to 0.8, keep 1.0 DS
[Normal]
00:09:224 (7) - the curve on this is a little too much, smoothen it a bit
00:32:301 (4,1) - small spacing inconsistency
00:59:224 (5) - should have some sort of clap on this
01:16:531 (2) - clap on start
01:25:378 (2) - NC here instead of 01:24:993 (1)
all fixed
[Hard]
00:32:685 (1) - i would break this into a circle and a 1/2 slider for the drum at 00:32:878
00:50:570 (3) - same thing here, you shouldn't skip 00:50:762 especially since you covered all the other claps in the kiai
01:17:878 (4) - since this starts on an offbeat, use a triplet first and then start the repeat slider on the 3rd beat at 01:18:070
not sure why the end is fully whistled, sounds a little too much imo 背景里面有跟w类似的音,所选择全跟。
other fixed
[Insane]
00:22:685 (5,6) - this is very awkward to hit, since you reduce the spacing suddenly and then expand it immediately after. 00:22:685 (5) put this at x:272 y:120 instead
00:31:916 (5,6,7) - another jump thats a bit hard to perform, move 00:32:301 (7) a little closer
00:46:531 (1) - try ctrl+g, plays much better
00:50:762 (7) - add clap
00:58:839 (1,2,3,4,5,6) - i would rearrange this like this: 01:00:185 (9) - for better flow move to x:16 y:256
some of the jumps in this diff feel a bit forced, and i would avoid using very abrupt spacing changes unless the music asks for it.
fixed and reduced jumps in the song's end
protip: use grid size 4 when you map to make sure spacing is more precise on lower difficulties
Get a few more mods and you can call be for a recheck
zj0924 wrote:
[tm's Insane]
- 这音效把我duangduangduang的... drum clap 滥用了……音效肯定要改,参考其他难度调一下吧 我背锅
- 00:06:147 (5,6) - 略近,考虑nc分梗 没啥必要
这个难度我觉得没啥多说的,整体开着ds+节奏基本上就是1/2滑条加单点的组合,很少看到长滑条,后半部分虽然有点。打起来虽然没问题,duangduangduang的看上去很爽,但是作为insane,这个难度缺乏起伏感,引用Natsumerin的一句话:If your map could fit in other songs with the same BPM, then your map is bad.也就是说这样的mapping style随便拿到任何一首歌曲里都是行得通的。起伏方面相对于主难度而言,我觉得仍需改进。可能我言重了,如有冒犯,先说声抱歉 这个Insane我一开始就打算当Hard来做,开着DS实在太正常了,而且我以后永远会开着DS做Hard,我不会把这个GD当作Insane来看,而是Hard。另外我完全不懂起伏是什么回事
Kuron-kun wrote:
Gonna mod it later!
Hello! Random mod.Easy
00:28:070 (4,1) - Here the NC should start on (4), not (1). You were always adding a NC after every 4/1 (e.g. on every big white tick), and this is the only diff where you add a NC right there :c
00:31:531 (1) - Is this NC really necessary? It looks really inconsistent with the rest. Plus, the new section starts here 00:32:685 (1) - so you must keep the NC only on the new section.
01:26:916 (1) - Isn't this spinner a bit too sudden for new players? They're probably not expecting something like this, and when they realize that there's a spinner they'll star to spin and miss because they could only do half of it (if that even makes sense). In my opinion, would be a good idea to start at 01:27:030 -. changed slider.OpinionsYou should add some 1/1 on this diff to keep the spread a bit more consistent. You barely used 1/1 here while on Normal you used a lot of 1/1s and even 1/2s. but is 6/4,so i think its fine.just flow drumbeat
Apart from that, the diff is pretty clean and beautiful, nice work (:Normal
01:18:454 (5) - What do you think about adding a 1/2 slider here to emphasize the strong drums on the song? It fits really well! You should try it.Hard
00:40:762 (2,3) - Why adding a 1/2 here? On all other diffs you added a 2/1 slider, except on this one. It's kinda weird and inconsistent. In my opinion, a 2/1 slider would be much better. Or, if you wanna keep it, you may add a 1/2 on Normal and Insane as well.
00:42:685 (3) - Not a big fan of sliders ending on a strong beat, specially when you can emphasize that beat with a circle. I'd recommend you to start the repeat slider on the red tick and put a circle here on the strong beat (last white tick before the big white one) just like this.
00:57:685 (3,4) - Since the beat on (4) isn't really a weak beat, this kind of DS isn't really good for this. Could even be mistaken by a 1/4 rhythm. Something like this would be better, in my opinion.
00:59:608 (4,5,6) - And here, since they're all strong beats, I'd recommend you to put (4), (5) and (6) a bit farther from each other, just like this, so they would emphasize the strong beats.
01:03:839 (2,3) - Same as item 3 if you agreed with me.tm's Insane
01:07:878 (3,4) - The transition between these two are a bit "flow-breaking" because (4)'s curve isn't in good synchrony with (3). Rotating (Ctrl + Shift + R) (4) 45º Clockwise (check 'Selection Centre' option) would solve the problem.
Your Insane looks perfect for me! Awesome mapset <3
Call me back!