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Masta Kouda - Ukanlos, the Avalanche Dragon

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Glass
[General]
00:31:157 Remove this kiai time
01:50:647 Remove this one as well

[Low-Rank]
00:13:095 (6) - Too far from 5
00:14:320 (9) - New combo
00:14:728 (3) - Remove the new combo
00:17:585 (7) - New combo
00:17:993 (1) - Remove new combo, move it closer to the previous note
00:20:851 (9) - New combo
00:21:259 (3) - Remove new combo, move it closer to the previous note
00:33:504 (2) - New combo
00:34:320 (1) - Remove new combo
00:36:769 (2) - New combo
00:40:034 (2,3,4,5) - Move them away from 1
00:41:667 (6) - Move this away from 5
00:42:483 (1,2,3,4,5) - Inconsistent spacing, change it to something like this:
00:50:647 (1,2,3,4,5,6,7) - Inconsistent spacing, use Distance Snap and separate these.
00:53:912 (6) - New combo
01:02:891 (1,2,3) - Use Distance Snap and separate these
01:05:749 (4) - New combo
01:13:504 (6) - New combo
01:14:728 (8) - Too close to 7
01:15:953 (10) - Too close to 9
01:17:177 (12) - Too close to 11
01:18:402 (14) - New combo
01:47:381 (8) - New combo
01:50:647 (9) - Separate the slider start and slider end
01:59:626 (2,3,4,5) - Too close to 1
01:59:898 (3,4) - Not snapped. Stick 3 on the blue tick and 4 on the red one
02:02:075 (6) - New combo
02:02:075 (6,7,8) - Separate these, their spacing makes them look like they're all 1/2 beats from each other.
02:03:164 (9,10) - Not snapped. Stick 9 on the blue tick and 10 on the red one
02:03:708 (11) - Stack this on 10
02:10:238 (8) - New combo
02:38:402 (1,2,3,4,5,6,7) - Hard to read, remember this is an Easy level, too many stacks aren't good for new players so spread these.

[High-Rank]
Increase the overall difficulty by 1 tick
00:12:279 (4,5,6,7,8,9) - Inconsistent spacing; 5 is too close to 4 and 7 is too far from 6.
00:12:687 (5) - New combo
00:13:912 (10,11) - Too close from each other
00:14:320 (11) - New combo
00:15:953 (2) - New combo
00:15:953 (2,3,4) - Hard to read, move these away from 1
00:17:585 (5) - New combo
00:17:993 (1) - Remove new combo, move it closer to the previous note
00:19:218 (6) - New combo, move it away from 5
00:20:851 (13) - New combo, move it away from 12
00:21:259 (1) - Remove new combo, move it closer to the previous note
00:22:483 (6) - New combo, move it away from 5
00:24:116 (13) - New combo, move it away from 12
00:33:504 (4,5,6) - Move them closer to each other, but don't move 4 away from 3.
00:33:776 (5,6) - Unsnapped, stick 5 on the blue tick and 6 on the red tick
00:34:320 (1) - Remove new combo
00:35:953 (2) - New combo
00:36:769 (4,5,6) - Move them closer to each other
00:39:218 (1,2,3) - Separate them
00:41:667 (7) - Move this away from 6
00:42:279 (8) - New combo
00:42:211 (8,9) - Unsnapped, stick 8 on red tick, 9 on blue tick.
00:42:891 (2) - Move this away from 1
00:43:300 (3) - Move this away from 2
00:43:572 (4,5) - Unsnapped, stick the 4 on the blue tick and 5 on the red one
00:44:728 (2,3,4,5,6,7,8) - Oh man...move 2 away from 1, 3 away from 2, 4 away from 3 but not too far, 5 6 7 8 same distance as 4.
00:47:381 (8) - New combo
00:49:014 (15) - New combo
00:49:830 (19) - New combo
00:49:830 (19,20,21,22,23,24,25,26,1) - Stack all these
00:51:259 (2,3,4,5,6,7,8) - same problem as 00:44:728 (2,3,4,5,6,7,8), the time-distance equality is wayyyy off.
00:53:912 (8) - New combo
00:55:136 (12) - Too close to 11
00:56:361 (18,19,20,21,22,23,24,25) - Stack all these
01:05:749 (4) - New combo
01:06:973 (7,9) - switch their spots
The rest of the map basically has the same problem; time-distance equality. I suggest you to re-map this with distance snap on, it's really useful for new mappers.

I also suggest you to use level 2 or 3 grid for better layout.

Good luck on your first map, have a star~
thekillerhjkhjk
great map... a few things though.

change offset to 00:11:463

the song goes on but the map doesn't. you can either cut down the song or map the rest. its a pain, i know but it makes things neat

Low rank:

01:31:055 (1) - i dont mind it, but some people wouldnt like a spinner so long. especially on a low difficulty.
i suggest ending it here 01:37:585 and adding sliders or something to fit the sound of the bum bum bum bum

01:50:647 (9) - erm... slider overlapping itself? it a bit of an eyesore... and people dont really allow it... maybe clean it up a little? oh and new combo.

02:07:789 (2) - align this with 3 to neaten it up a bit?

01:59:626 (2,3,4,5) - Move these over? i got caught by them, the spacing makes it confusing

High rank:

00:17:585 (3,1) - jump makes little sense here.

00:18:810 (1,2) - SUGGESTION, ONLY: this area and similar are strange. i suggest stacking the jump or just moving the notes.

00:33:504 (4,5,6) - fix up spacing

00:34:320 (7) - take some claps off.

00:42:483 (1,2) - fix spacing

00:44:116 (1,2,3) - fix spacing.

00:57:177 - add note with finish sound?

01:10:238 - here onwards theres a few problems...

New combos here:

01:15:136 (13)

01:18:810 (22)

and some spacing problems from 01:10:238 - 01:15:136 and 01:18:810 to end.

this may seem like a lot, but belive me, its not. Great job mapping though

one big shiny star for you :D
Astom
In blue suggestions, In red maybe important[/color

[General]
-Cut unnecesary trasnapency in comboburst
-
-take off counddown
-Run AIMod

[Low-rank]
-Acc 97,5%
-Try to add sliders with repetition
- -1 circle size
-Try to add some figures like this

-01:18:810 new combo

[High-Rank]
-I see problems in distances, use distance snap or AIMod
+for example 00:33:504 (4)(5)(6) u use the same distance of 00:32:687(2)(3)
-Use grid level 2 or 3
-I see a lot of problems with combos and hits sounds, but i don't mod it because i'm bad with that


Try to fix this and send a pm and i make another mod (maybe) and i give u a star.
Garven
[General]
With the spinner graphic, a bit of the background is sticking through. It's a little glaring, especially when you have such long spinners on the song.
02:41:667 You should totally add in more of the white breath storyboard here.
Also, if you end up truncating the mp3, you should try using the fanfare after the end of what you map as the applause sound for when you beat the map.

[Low-Rank]
00:43:300 [3, 4, 5] Move these higher. The spacing is deceiving.
02:12:687 [7, 8] Maybe add finish hit sound?

[High-Rank]
00:15:953 [3, 1] This jump is nice, but it's the only one in the string of similar musical phrases. Maybe add more, or maybe add gaps to signify the huge cymbal crashes. I'd lean towards adding more. =D
01:38:810 Remove combo
01:39:218 New combo
01:40:442 Remove combo
01:40:851 New combo
01:42:075 Remove combo
01:42:483 New combo
01:43:708 Remove combo
01:44:116 New combo - Also from here, every four beats, add a new combo.

[G-Rank]
00:44:116 [1, 2, 3, 1, 2] This triplet rhythm doesn't fit with the music at all.
01:50:647 With this slider... at the health drain level, you end up losing 1/3 of your health by the time the slider is done. Maybe use a higher slider tick rate, or maybe do a second huge slider with a new combo to at least replenish a bit of health.

Quite the epic song to map. Love it! Star~
Astom
Modded Again x3, ingame.

Now my StaR
Diasios
[General]

  • Spacing is irregular and partially wrong. Keep "Distance Snap" active an recheck it.
    • I don't like the spinner-circle.png :S
    • There are 2 .osb °° Delete one of these
    • The mp3 you are using is a lot longer than the part which is mapped. Consider cropping it to reduce filesize
[Low-Rank]

  • • Slider Velocity: 110/120
    • 01:37:585 (1,1,1,1,1) - fix these stacks
Topic Starter
rayxdgreatx

xxheroxx wrote:

• I don't like the spinner-circle.png :S
yeah, it's kinda blurry :?
fixed renewed

xxheroxx wrote:

• There are 2 .osb °° Delete one of these
fixed

xxheroxx wrote:

Spacing is irregular and partially wrong. Keep "Distance Snap" active an recheck it.
fixed...ing
i suck at spacings :o

xxheroxx wrote:

• The mp3 you are using is a lot longer than the part which is mapped. Consider cropping it to reduce filesize
fixed

xxheroxx wrote:

• Slider Velocity: 110/120
i can't.


this particular slider is messed up (and others, if i want to fix them, i can, but not this one)

xxheroxx wrote:

• 01:37:585 (1,1,1,1,1) - fix these stacks
fixed, but i used grid level 3 for this :?

thx for modding! have some kudosu
Breeze
Oh wow, Monster Hunter, I love this game

[Timing]
  1. Offset : 1700
    Remember to resnap all notes, and at least make KIAI timing section right on ticks
[SB]
  1. When you use the SB editor to create fade outs, you should check the code to make sure that all of your 0's are actually 0. SB editor tends to create numbers like 0.004347801, which has the very unfortunate side effect of having a nearly-invisible sprite remain onscreen when it's intended to be gone completely. This time I would fix it for you, please take care of it when you make SB next time
    Download: Masta Kouda - Ukanlos, the Avalanche Dragon (rayxdgreatx).osb
[General]
  1. hard needn't add to tag since it contain too much
[Low-Rank]
  1. You'd better use same spacing in this diff. Or it would confuse noob, 0.2x and 0.3x BSD is too hard to beginner to tell. Also, less stack :/, about spacing, look at this
  2. 00:14:761 (3,6) - These two sounds werid, try shorten them 1/4 which means one reverse is 1 beat and a whole 2 beat long
  3. 00:32:720 (1) - Slider ends here
  4. 00:33:740 (2,3) - sounds off, I think they should 1/3 snap ,but too hard for a easy diff. >:( Consider use slider better
  5. 00:37:074 (2,3) - 1/3 snap
  6. 00:38:434 (4) - Slider ends here
  7. 00:40:339 (3,4) - 1/3 snap
  8. 00:43:332 (3,4,5) - white - blue - red 3 notes are hard for a easy diff.
  9. 01:59:863 (2,3) - 1/3 snap
  10. 02:03:128 (2,3) - ^
  11. 02:29:863 (S) - Spinner too long, generally, a spinner shouldn't over 6 second
[High-Rank]
  1. 00:16:189 (1) - Spacing too far
  2. 00:19:251 (2) - Spacing too close
  3. 00:20:883 (2) - ^
  4. 00:22:516 (2) - ^
  5. 00:24:148 (2) - ^
  6. 00:33:740 (2,3) - 1/3 snap
  7. 00:37:006 (4,5) - ^
  8. 00:40:271 (4,5) - ^
  9. 00:42:210 (8,9) - 1/4 later
  10. 00:43:536 (4,5) - 1/3 snap
  11. 02:16:802 (x) - Stream ends here
  12. 02:29:863 (s) - spinner too long
[G-Rank]
  1. 00:33:740 (2,3) - 1/3 snap
  2. 00:37:006 (4,5) - ^
  3. 00:40:271 (4,5) - ^
  4. 00:43:536 (4,5) - ^
  5. 02:16:802 (x) - Stream ends here
  6. 02:29:863 (s) - spinner too long
I didn't touch the hitsound part
You need fix spacing issues
not bad om this map, SB is good

SamiPale
As your request,I am just a Low-Rank Monster Hunter lol

God...Your map has maaaany maaaany circles and maaany maaany spacing problems....I won't mod your spacing..So I suggest that try to close grid snap and use distance snap(and attantion on the Distance spacing) to move every note to make their distance correctly or your map will be hard to play.
And also...IMO place them pretty or change some to slider(or add more) is better.


[General]
Offset:8206(Remember to resnap)
EDIT:i saw Breeze's offset just now and found that 33 differ...perhaps you should find more timing modding?

Delete "monster" "hunter" in the Tags,because the Source has the same word,it also can be searched by "monster hunter"


[Low-Rank]
00:13:095(6) - new combo
00:14:320(1) - delete new combo
00:14:728(3) - new combo
00:14:728(3,6) - sounds not good lol
00:17:585(1) - delete new combo
00:19:626(6) - new combo
00:22:891(6) - new combo
00:31:055(1) - end at long white tick
00:37:075?(6,7) - not on the tick,decrese the Playback Rate to 25% and listen where the tick music goes
00:40:340?(7,8) - ^
01:50:647(9) - new combo?


[High-Rank]
00:13:095(3) - new combo and repeat that until 00:22:891,it's better that newcombo at long white tick
00:47:381(8) - new combo
01:05:340(x) - add a circle?
01:08:606(x) - add a circle?
02:06:973(5) - new combo
02:13:504(9) - new combo

Some place circles look mess like 02:13:912~02:16:565,please make them easy to look


[G-Rank]
00:12:687(1) - remove new combo
00:13:095(3) - new combo
and repeat that until 00:22:891,it's better that newcombo at long white tick
00:31:055(9) - remove new combo
00:31:871(1) - new combo
00:37:075?(6,7) - not on the tick,decrese the Playback Rate to 25% and listen where the tick music goes
00:40:340?(7,8) - ^
00:47:381(7) - new combo
01:39:218(3) - new combo?
01:40:851(3) - new combo?
01:42:483(3) - new combo?
01:44:116(3) - new combo
02:13:504(11) - new combo
02:13:912(1) - remove new combo


edit:no serious problem now,nice sb~_~
Topic Starter
rayxdgreatx
note: changes not upped yet

Breeze wrote:

Oh wow, Monster Hunter, I love this game

[Timing]
  1. Offset : 1700
    Remember to resnap all notes, and at least make KIAI timing section right on ticks
offset fixed, and kiai too

Breeze wrote:

[SB]
  1. When you use the SB editor to create fade outs, you should check the code to make sure that all of your 0's are actually 0. SB editor tends to create numbers like 0.004347801, which has the very unfortunate side effect of having a nearly-invisible sprite remain onscreen when it's intended to be gone completely. This time I would fix it for you, please take care of it when you make SB next time
    [attachment=0:2a69e]Masta Kouda - Ukanlos, the Avalanche Dragon (rayxdgreatx).osb[/attachment:2a69e]
thanks! :) i'll be careful next time

Breeze wrote:

[General]
  1. hard needn't add to tag since it contain too much
fixed

Breeze wrote:

[Low-Rank]
  1. You'd better use same spacing in this diff. Or it would confuse noob, 0.2x and 0.3x BSD is too hard to beginner to tell. Also, less stack :/, about spacing, look at this
    SPOILER
    [attachment=1:2a69e]beatspacing.jpg[/attachment:2a69e]
  2. 00:14:761 (3,6) - These two sounds werid, try shorten them 1/4 which means one reverse is 1 beat and a whole 2 beat long
  3. 00:32:720 (1) - Slider ends here
  4. 00:33:740 (2,3) - sounds off, I think they should 1/3 snap ,but too hard for a easy diff. >:( Consider use slider better
  5. 00:37:074 (2,3) - 1/3 snap
  6. 00:38:434 (4) - Slider ends here
  7. 00:40:339 (3,4) - 1/3 snap
  8. 00:43:332 (3,4,5) - white - blue - red 3 notes are hard for a easy diff.
  9. 01:59:863 (2,3) - 1/3 snap
  10. 02:03:128 (2,3) - ^
FFFFFFFFFFFFFFFFF I MADE A MISTAKE WITH THE VELOCITY
FFFFFFFFFFFFFFFF CHANGING VELOCITY RUINED MY SLIDERS
(i changed it before in a mod, and decided to revert it back, but the sliders are still ruined and i didn't notice it because it happened in ONLY ONE diff >_>)

fixed

Breeze wrote:

02:29:863 (S) - Spinner too long, generally, a spinner shouldn't over 6 second02:29:863 (s) - spinner too long02:29:863 (s) - spinner too long
nah, they're final spinners

Breeze wrote:

[High-Rank]
  1. 00:16:189 (1) - Spacing too far
  2. 00:19:251 (2) - Spacing too close
  3. 00:20:883 (2) - ^
  4. 00:22:516 (2) - ^
  5. 00:24:148 (2) - ^
  6. 00:33:740 (2,3) - 1/3 snap
  7. 00:37:006 (4,5) - ^
  8. 00:40:271 (4,5) - ^
  9. 00:42:210 (8,9) - 1/4 later
  10. 00:43:536 (4,5) - 1/3 snap
  11. 02:16:802 (x) - Stream ends here
[G-Rank]
[list][*]00:33:740 (2,3) - 1/3 snap
[*]00:37:006 (4,5) - ^
[*]00:40:271 (4,5) - ^
[*]00:43:536 (4,5) - ^
[*]02:16:802 (x) - Stream ends here
fix'd

thanks! have some kudosu

samipale wrote:

[General]
Offset:8206(Remember to resnap)
EDIT:i saw Breeze's offset just now and found that 33 differ...perhaps you should find more timing modding?
egh, 2 mods at the same time >_<
what do you mean by 33 differ?

samipale wrote:

Delete "monster" "hunter" in the Tags,because the Source has the same word,it also can be searched by "monster hunter"
done

samipale wrote:

[Low-Rank]
00:13:095(6) - new combo
00:14:320(1) - delete new combo
00:14:728(3) - new combo
00:14:728(3,6) - sounds not good lol
00:17:585(1) - delete new combo
00:19:626(6) - new combo
00:22:891(6) - new combo
00:31:055(1) - end at long white tick
00:37:075?(6,7) - not on the tick,decrese the Playback Rate to 25% and listen where the tick music goes
00:40:340?(7,8) - ^
01:50:647(9) - new combo?
fixed, for the slider problems, refer to breeze's post quote

samipale wrote:

[High-Rank]
00:13:095(3) - new combo and repeat that until 00:22:891,it's better that newcombo at long white tick
00:47:381(8) - new combo
01:05:340(x) - add a circle?
01:08:606(x) - add a circle?
02:06:973(5) - new combo
02:13:504(9) - new combo

Some place circles look mess like 02:13:912~02:16:565,please make them easy to look


[G-Rank]
00:12:687(1) - remove new combo
00:13:095(3) - new combo
and repeat that until 00:22:891,it's better that newcombo at long white tick
00:31:055(9) - remove new combo
00:31:871(1) - new combo
00:37:075?(6,7) - not on the tick,decrese the Playback Rate to 25% and listen where the tick music goes
00:40:340?(7,8) - ^
00:47:381(7) - new combo
01:39:218(3) - new combo?
01:40:851(3) - new combo?
01:42:483(3) - new combo?
01:44:116(3) - new combo
02:13:504(11) - new combo
02:13:912(1) - remove new combo
done

samipale wrote:

I want to give you a star but the spacing problem is so...>.<
work hard to fix it,plz~
aargh, spacing is hard >_<
i'll try though
SamiPale

rayxdgreatx wrote:

what do you mean by 33 differ?
sorry..my math is bad..it's 25
when i adjust the offset to 8206 and go back by the tick,it said "1675",so minus "1700" it's 25 differ
iDwarf
~Basic Check~

  •  
  1. Timing Check:
    1. BPM: 147
    2. Offset: 1688
  2. File Check:
    1. BG: Ok
    2. MP3: Ok
    3. SB Files: BeatmapBy.png is overlayed by notes. It should be faded out. | You should keep comboburst's resolution the same as template.
  3. Data Check:
    1. Artist: Masta Kouda(?)
    2. Title: Ukanlos, The Avalanche Dragon
    3. Source: Monster Hunter Freedom Unite
    4. Tags: Remove "ukanlos" tag (It is in title alredy) | Add "capcom" tag (MHFU is Capcom's game)
iDwarf
~Second Check~

  1. Snapping:
  1. Low-Rank:
    1. 00:33:536 (1,2,3) - (1) - On White tick | (2) - On Blue tick | (3) - On Red tick
    2. 00:40:067 (2,3,4,5) - (2) - On White tick | (3) - On Blue tick | (4) - On Red tick | (5) - On white tick
    3. 00:44:148 (X) - Add a note here
  2. High-Rank:
    1. 00:42:210 (8,9) - Move them 1/4 forward
    2. 02:40:781 (X) - Add a note here
  3. G-Rank:
    1. 00:33:524 (5,6,7) - Snap them using 1/3 divisor
    2. 02:16:790 (1) - Move it 1/4 backward
  • Spacing:
  1. Low-Rank:
    1. 00:11:483 (1,2,3,4,5,1,2,3,4,5) - Spacing here is different from a whole map.
    2. 00:36:790 (1,2,3) - These stacked wrong
    3. 00:40:055 (2,3,4,5) - ^
    4. 00:52:504 (3,4,5,1) - Same stacking with not the same snapping. Re-stack them.
    5. 01:12:300 (4,5,6,7,8,9,10,11,12,13,14) - Make a bit more space between note pairs.
    6. 01:18:830 (1,2,3,4,5,6) - ^
    7. 01:59:647 (2,3,4,5) - Stacked wrong.
    8. 02:02:912 (3,4,5) - ^
  2. High Rank:
    1. Re-space notes with 0,5x Distance Snap.
  3. G-Rank:
    1. 00:15:953 (3,4,1) - Stacked wrong
    2. 00:17:585 (3,1) - (3) overlays (1)
    3. 00:34:048 (7,8,9,10,11) - Wrong spacing.
    4. 00:52:891 (8,9) - Stacked wrong.
Some things about ~Basic~
  1. Resnap all notes
  2. Breath.png is cropped on bottom
  3. Remove "wyvern" tag. Since you are fighting with a dragon ._.
Topic Starter
rayxdgreatx
dammit osu! is down and i can't upload the map >_>
upped

Midget wrote:

~Second Check~

  1. Snapping:
  1. Low-Rank:
    1. 00:33:536 (1,2,3) - (1) - On White tick | (2) - On Blue tick | (3) - On Red tick
    2. 00:40:067 (2,3,4,5) - (2) - On White tick | (3) - On Blue tick | (4) - On Red tick | (5) - On white tick
    3. 00:44:148 (X) - Add a note here
  2. High-Rank:
    1. 00:42:210 (8,9) - Move them 1/4 forward
    2. 02:40:781 (X) - Add a note here
  3. G-Rank:
    1. 00:33:524 (5,6,7) - Snap them using 1/3 divisor
    2. 02:16:790 (1) - Move it 1/4 backward
fix'd

Midget wrote:

  • Spacing:
  1. Low-Rank:
    1. 00:11:483 (1,2,3,4,5,1,2,3,4,5) - Spacing here is different from a whole map.
    2. 00:36:790 (1,2,3) - These stacked wrong
    3. 00:40:055 (2,3,4,5) - ^
    4. 00:52:504 (3,4,5,1) - Same stacking with not the same snapping. Re-stack them.
    5. 01:12:300 (4,5,6,7,8,9,10,11,12,13,14) - Make a bit more space between note pairs.
    6. 01:18:830 (1,2,3,4,5,6) - ^
    7. 01:59:647 (2,3,4,5) - Stacked wrong.
    8. 02:02:912 (3,4,5) - ^
  2. High Rank:
    1. Re-space notes with 0,5x Distance Snap.
  3. G-Rank:
    1. 00:15:953 (3,4,1) - Stacked wrong
    2. 00:17:585 (3,1) - (3) overlays (1)
    3. 00:34:048 (7,8,9,10,11) - Wrong spacing.
    4. 00:52:891 (8,9) - Stacked wrong.
fix'd

Midget wrote:

Some things about ~Basic~
  1. Resnap all notes
  2. Breath.png is cropped on bottom
  3. Remove "wyvern" tag. Since you are fighting with a dragon ._.
resnapped
breath reblurred
oh, yeah, lol removed (i was thinking that he was supposed to be cousins with akantor, who is cousins with tigrex, a wyvern)
AtemiskKun
Awesome Story board love it :D
Leorda
Apa Kabar?

[Low-Rank]
PLEASE use the distance snap
00:50:667 (1,2) - No jumps for easy diff
00:53:932 (1,2) - ^
01:08:014 ~ 01:09:851 - Map this
01:50:667 (1) - Ugly slider
02:29:850 (1) - The spinner are too long

[High Road]
00:21:483 (2) - Don't stack with 1
00:22:095 (5) - Don't stack with 4
00:49:850 (12) - New combo
00:56:381 (12) - ^
01:50:667 (1) - Ugly slider
02:09:442 (11) - New combo
02:29:830 (1) - The spinner are too long and unsnapped!

[G-Rank]
00:32:740 (3,4) - Unsnapped
01:37:605 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8) - These pattern makes all player boring, please make a diffrent pattern
01:50:667 (1) - Ugly slider
02:29:850 (1) - The spinner are too long

Bad song
STAR
Topic Starter
rayxdgreatx

Leorda wrote:

Apa Kabar?
baek2 aj... wkkwk

Leorda wrote:

[Low-Rank]
PLEASE use the distance snap
00:50:667 (1,2) - No jumps for easy diff
00:53:932 (1,2) - ^
01:08:014 ~ 01:09:851 - Map this
01:50:667 (1) - Ugly slider
02:29:850 (1) - The spinner are too long
eeeeeeh. the jumps are made by distance snap, not me
>_>

Leorda wrote:

[High Road]
00:21:483 (2) - Don't stack with 1
00:22:095 (5) - Don't stack with 4
00:49:850 (12) - New combo
00:56:381 (12) - ^
01:50:667 (1) - Ugly slider
02:09:442 (11) - New combo
02:29:830 (1) - The spinner are too long and unsnapped!
oh, yeah. Snapped.

Leorda wrote:

[G-Rank]
00:32:740 (3,4) - Unsnapped
01:37:605 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8) - These pattern makes all player boring, please make a diffrent pattern
01:50:667 (1) - Ugly slider
02:29:850 (1) - The spinner are too long
all is fixed except the "ugly slider" (srsly man >:( ) and the spinner
but snapped the spinner in high-rank

Leorda wrote:

Bad song
wow, thanks



anyways kudosu to you
Kecco
Nothing has to be modded, for me~

Nice map~
Star~
James2250
take dragon out of tags as its already in the title
you don't need 2 osb files so delete one of them
I would go on shift+ctrl+A to check for any spacing errors as well
redo the kiai times so they start/end on notes (and they are all on ticks)

Low-rank:
00:17:809 (6,1) - spacing
00:18:013 (1,2,3) - spacing
00:31:075 (1) - make symmetrical
00:34:136 (3,4) - spacing
00:37:402 (3,4) - spacing
00:50:667 (1,2,3,4,5,1,2,3,4,5) - could probably be organized better
01:05:769 (1,2,3,4,5,6) - look for streams of notes where you can add hitsounds like this
01:14:748 (8,9) - move further away from 7
01:14:748 (8) - new combo
01:20:054 (5,6) - spacing
01:37:605 (1,1,1,1) - stack all of these better (turn off grid snap)
01:50:667 (1) - doesn't look good at all..need to make a much neater shape
some people might not approve of the long spinners....you could try thinking of a different way to map them and shorten the spinners

High-rank:
00:12:299 (4) - move further away from 3
00:23:728 (1) - remove new combo
00:24:136 (6) - new combo
00:24:544 (1) - remove new combo
00:24:340 (2) - remove finish
00:32:707 (2,3,4,5,6) - check spacing
00:42:911 (2,3,4) - spacing
01:10:258 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - spread spacing out more...it just seems cramped
01:50:667 (1) - first don't have a slider this long and it doesn't look good..

G-rank:
keep tags the same as the other 2
lower circle size by 1
I think some of the notes could be spread out more as this is the hardest difficulty..
01:02:911 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - need hitsounds
01:21:687 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - hitsounds
01:37:605 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,) - change the combo's in this so it matches the part earlier in the song just like this
01:48:218 (3,4) - align
01:50:667 (1) - look at other difficulties..


*star*
Topic Starter
rayxdgreatx

James2250 wrote:

take dragon out of tags as its already in the title
you don't need 2 osb files so delete one of them
I would go on shift+ctrl+A to check for any spacing errors as well
redo the kiai times so they start/end on notes (and they are all on ticks)

Low-rank:
00:17:809 (6,1) - spacing
00:18:013 (1,2,3) - spacing
00:31:075 (1) - make symmetrical
00:34:136 (3,4) - spacing
00:37:402 (3,4) - spacing
00:50:667 (1,2,3,4,5,1,2,3,4,5) - could probably be organized better
01:05:769 (1,2,3,4,5,6) - look for streams of notes where you can add hitsounds like this
01:14:748 (8,9) - move further away from 7
01:14:748 (8) - new combo
01:20:054 (5,6) - spacing
01:37:605 (1,1,1,1) - stack all of these better (turn off grid snap)
01:50:667 (1) - doesn't look good at all..need to make a much neater shape
some people might not approve of the long spinners....you could try thinking of a different way to map them and shorten the spinners

High-rank:
00:12:299 (4) - move further away from 3
00:23:728 (1) - remove new combo
00:24:136 (6) - new combo
00:24:544 (1) - remove new combo
00:24:340 (2) - remove finish
00:32:707 (2,3,4,5,6) - check spacing
00:42:911 (2,3,4) - spacing
01:10:258 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - spread spacing out more...it just seems cramped
01:50:667 (1) - first don't have a slider this long and it doesn't look good..

G-rank:
keep tags the same as the other 2
lower circle size by 1
I think some of the notes could be spread out more as this is the hardest difficulty..
01:02:911 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - need hitsounds
01:21:687 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - hitsounds
01:37:605 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,) - change the combo's in this so it matches the part earlier in the song just like this
01:48:218 (3,4) - align
01:50:667 (1) - look at other difficulties..


*star*
all fixed except 01:50:667 (1) and the final slider >_> ...yet
Man i'll revamp those

kudosu to you :3
Hikato
[Low-Rank]
00:18:013 (1) - I think this looks neater stacked.
01:42:503 (1) - restack.
01:44:136 (1) - restack.
01:50:667 (1) - I don't like this at all. Looks very ugly. :(

[High-Rank]
01:50:667 (1) - Another ugly slider. :(
02:39:646 (5) - restack.
02:29:830 (1) - not snapped

[G-Rank]
01:44:340 (2,4,6,8,2) - I think this was probably intentional but they sound better ending on the red tick.
01:50:667 (1) - Another ugly slider. :(

Check your spacing on all diffs.
Topic Starter
rayxdgreatx
:(

okay fine i'll reupdate the slider
Shulin
General:

-- sectionpass and sectionfail look kinda bad... imo delete them? (Fulls submit if you do this)
-- You could cut the end of the .mp3 it's not essential because it's only about 10 secs or so, up to you.

Low-Rank:

00:18:013 (1) - Make part of the stack? It's pretty hidden atm, and that's bad for the easiest difficulty ^_^
00:33:524 (1,2,3) - With the overall low spacing this 1/4 is difficult to detect, maybe use a returning slider here.
00:36:789 (1,2,3,4) - ^
00:40:054 (2,3,4,5) - ^
00:43:320 (1,1,1,1) - The spacing has changed here than before. Make sure to recheck your spacing here.
00:52:503 (3) - New combo.
00:55:769 (3) - ^
01:02:911 (1,2,3) - Check spacing.
01:09:034 (7) - New combo.
01:10:258 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Spacing. It's all too close compared to before. For the double notes such as 01:11:075 (2,3) - consider a stack?
01:18:830 (1,2,3,4,5,6,7) - Spacing. The spacing change might be hard to follow for the easiest difficulty.
01:44:136 (1,2) - Spacing.
01:50:667 (1) - I'm sorry but this slider is rather messy... I'd recommend doing something else.
02:03:728 (6) - New combo.
02:13:524 (9) - ^
02:38:422 (1,2,3,4) - Stack maybe?

The distance snap is kinda low, it might make your map better if you spread the beats out a little more, otherwise nice.

High-Rank:

-- Please recheck the spacing on this difficulty. Go through it again with distance snap.

00:11:891 (3,4) - Spacing. (Too close).
00:14:748 (1) - Over using claps make it sound bad, perhaps remove clap from the slider?
00:16:381 (1) - ^
00:34:341 (7,1) - Overuse of clap, especially on the returning slider.
00:37:402 (5) - Might look neater if this was inline with 00:37:096 (4) -
00:56:381 (1,2,3,4,5,6,7,8,9) - The overlapping stack looks bad, maybe move it more to the right so it looks good in game, alternatively you could use a returning slider.
01:10:258 (1,2) - Spacing. (Too close)
01:10:871 (2) - It's hard to tell what in the music your following here.
01:12:095 (5) - ^ (New combo also)
01:13:320 (8) - ^
01:16:993 (5) - New combo?
01:37:605 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - And the rest of this section, the spacing has decreased to earlier in the map, this can be confusing for the player, recheck the spacing please.
01:50:667 (1) - Same thing about the slider (like I said in Low-Rank)
02:29:830 (1) - UNSNAPPED.
02:39:647 (5,6,7,8,9,10,11) - Misaligned from the stack. Move right.

G-Rank

00:30:258 (8,1) - Spacing. (Too close)
00:32:708 (3,4,5,6,7) - ^
00:34:340 (8,9,10,11) - Clap abuse sounds bad D:
00:42:299 (12,13,1) - Stack? My main problem with this was that because the spacing is low it's hard to tell that this is a 1/ 4 triple.
01:50:667 (1) - Same about the slider.
02:16:790 (1) - Remove new combo.

Perhaps for this difficulty increase the distance spacing a little because it's pretty similar to the other difficulties. Again check the spacing ^_^

The SB was pretty nice, anyway here is a star :D
Topic Starter
rayxdgreatx
okay guys i'll start re-editing soon but i'm kinda busy rite now because of school

a national test is coming up and i have to study. today's maybe the only day i'll be online for the next 2 weeks. next week i won't be online
edit: Upped
pieguyn
Low-Rank:

-The spacing in this difficulty is very inconsistent. Some parts have double the spacing as other parts and some don't follow any coherent spacing at all. Perhaps go through it again with distance snap on and check the spacing? You may be able to get away with some of it but there were a few spots (such as 01:05:769 (1,2,3,4,5,6)) that definitely need to be changed. I'd recommend going through all of it though.

00:31:075 (1) - This slider could probably be made a bit neater. Try turning off grid snap, arranging the slider points so that the end of the slider is directly on the last slider point, and making all the slider points symmetrical. :)

High-Rank:

01:40:462 (4,1) - Move up one level 3 grid square
01:41:687 (3,4) - Move up one level 3 grid square, then move left one level 3 grid square
01:48:626 (4,1,2,3) - Move down one level 3 grid square
01:53:422 (2) - Too far from (1)
01:59:647 (1) - A bit too close to 01:59:239 (5) but it should be fine
02:03:728 (1) - This is too far from 02:03:524 (2), but it should be fine if you want to keep it that way
02:06:993 (1) - A bit too close to 02:06:585 (5) but it should be fine

G-Rank:

00:42:299 (12) - Too close to 00:41:687 (11)
02:02:912 (1) - A bit too far from 02:02:504 (2)

Nice work so far. I especially liked the storyboard. :) *star*
Topic Starter
rayxdgreatx

pieguy1372 wrote:

Low-Rank:

-The spacing in this difficulty is very inconsistent. Some parts have double the spacing as other parts and some don't follow any coherent spacing at all. Perhaps go through it again with distance snap on and check the spacing? You may be able to get away with some of it but there were a few spots (such as 01:05:769 (1,2,3,4,5,6)) that definitely need to be changed. I'd recommend going through all of it though.

00:31:075 (1) - This slider could probably be made a bit neater. Try turning off grid snap, arranging the slider points so that the end of the slider is directly on the last slider point, and making all the slider points symmetrical. :)

High-Rank:

01:40:462 (4,1) - Move up one level 3 grid square
01:41:687 (3,4) - Move up one level 3 grid square, then move left one level 3 grid square
01:48:626 (4,1,2,3) - Move down one level 3 grid square
01:53:422 (2) - Too far from (1)
01:59:647 (1) - A bit too close to 01:59:239 (5) but it should be fine
02:03:728 (1) - This is too far from 02:03:524 (2), but it should be fine if you want to keep it that way
02:06:993 (1) - A bit too close to 02:06:585 (5) but it should be fine

G-Rank:

00:42:299 (12) - Too close to 00:41:687 (11)
02:02:912 (1) - A bit too far from 02:02:504 (2)

Nice work so far. I especially liked the storyboard. :) *star*
all fixed... i think.
respaced notes in low-rank too
DJPop
~Low-Rank~
00:12:707 (4,5,1) - wrong spacings
00:33:524 (1,2,3,4) - ^
01:05:769 (1) - move left 1 grid (Lv3)
01:06:993 (4) - move right 1 grid (Lv3)
01:44:136 (1,2,3) - wrong spacings
02:02:503 (2) - move right 1 grid (Lv3)

~High-Rank~
00:14:748 (1) - why no claps here?
00:16:381 (1) - ^
00:36:381 (2) - move down 2 grids (Lv3)
00:36:789 (3) - move left 1 grid (Lv3)
02:03:218 (1) - remove new combo

~G-Rank~
00:34:341 (8) - new combo
00:36:789 (5,6,7) - too close
00:37:402 (7,8) - too far
00:40:055 (6,7,8) - too close
00:40:871 (9) - new combo
00:42:299 (12) - ^
00:42:503 (1) - remove new combo
00:43:320 (3,4,5) - too close
00:44:748 (3) - move right & up 1 grid (Lv3)
00:53:115 (9,10) - too close
01:39:442 (1) - remove new combo
01:44:136 (1) - ^
01:45:973 (6,7) - too close
01:47:605 (2,3,4,5,6) - wrong spacings
01:52:504 (2,3,4) - move up 1 grid (Lv3)
02:02:096 (1) - remove new combo
02:38:626 (2) - move left 1 grid (Lv3)


+Star
Topic Starter
rayxdgreatx
okay i'm back from my national test

...and was "warmly" greeted by #osu

threatening to ban me just because i used my bro's account by mistake :(

cue moral drop... :(

DJPop wrote:

~Low-Rank~
00:12:707 (4,5,1) - wrong spacings
00:33:524 (1,2,3,4) - ^
01:05:769 (1) - move left 1 grid (Lv3)
01:06:993 (4) - move right 1 grid (Lv3)
01:44:136 (1,2,3) - wrong spacings
02:02:503 (2) - move right 1 grid (Lv3)

~High-Rank~
00:14:748 (1) - why no claps here?
00:16:381 (1) - ^
00:36:381 (2) - move down 2 grids (Lv3)
00:36:789 (3) - move left 1 grid (Lv3)
02:03:218 (1) - remove new combo

~G-Rank~
00:34:341 (8) - new combo
00:36:789 (5,6,7) - too close
00:37:402 (7,8) - too far
00:40:055 (6,7,8) - too close
00:40:871 (9) - new combo
00:42:299 (12) - ^
00:42:503 (1) - remove new combo
00:43:320 (3,4,5) - too close
00:44:748 (3) - move right & up 1 grid (Lv3)
00:53:115 (9,10) - too close
01:39:442 (1) - remove new combo
01:44:136 (1) - ^
01:45:973 (6,7) - too close
01:47:605 (2,3,4,5,6) - wrong spacings
01:52:504 (2,3,4) - move up 1 grid (Lv3)
02:02:096 (1) - remove new combo
02:38:626 (2) - move left 1 grid (Lv3)


+Star
no claps there because some people say that the claps are too much

thanks, have some kudosu
Sakura
Very good storyboard... now on to the modding:

Umm lack of Easy difficulty? Oo not sure on this tho, but i thought the easiest difficulty has to be passable even by newbies, dont kill me for that X_X but everyone points that out on my maps.

[Low-Rank]
Umm i'm guessing you ignored AIMod's warnings for a reason, so i wont complain about those either.
Ok this maps looks fine

[High-Rank]
Just for clarification is this Hard or Insane? X_X oh my gosh 1/4 streams :<
No problems found

[G-Rank]
Ehh... guess insane has taken on a whole new level for me XD
No problems found.

Oh well this is why i usually dont move maps with too much SP since i usually never find problems on them X_X so i believe ur map is worth a Star!
Topic Starter
rayxdgreatx

Sakura301 wrote:

Very good storyboard... now on to the modding:

Umm lack of Easy difficulty? Oo not sure on this tho, but i thought the easiest difficulty has to be passable even by newbies, dont kill me for that X_X but everyone points that out on my maps.

[Low-Rank]
Umm i'm guessing you ignored AIMod's warnings for a reason, so i wont complain about those either.
Ok this maps looks fine

[High-Rank]
Just for clarification is this Hard or Insane? X_X oh my gosh 1/4 streams :<
No problems found

[G-Rank]
Ehh... guess insane has taken on a whole new level for me XD
No problems found.

Oh well this is why i usually dont move maps with too much SP since i usually never find problems on them X_X so i believe ur map is worth a Star!
thanks :)

actually
Low-Rank = Normal
High-rank = Hard
G-Rank = Insane
aRiskOfRain
Whoo.
RandomJibberish
General:
Loving the Skin and SB. I think it'd make more sense if you found something circular to use as the spinner. Even if you don't though, add a centerpoint.

Low Rank
00:43:320 (1,1,1,1) - Not a fan of New Combo Spam personally

High Rank
02:38:422 (1,2,3,4,5,6,7,8,9,10,11) - I don't like how these are all stacked in the final climax :P

G Rank
02:05:360 (6,7,8) - 7 Ain't in line.
02:38:422 (1,2,3,4,5,6,7,8,9,1,2,3,4) - A little clumped together IMO

Couldn't find anything else. A nice map, star~
Topic Starter
rayxdgreatx

RandomJibberish wrote:

General:
Loving the Skin and SB. I think it'd make more sense if you found something circular to use as the spinner. Even if you don't though, add a centerpoint.

Low Rank
00:43:320 (1,1,1,1) - Not a fan of New Combo Spam personally

High Rank
02:38:422 (1,2,3,4,5,6,7,8,9,10,11) - I don't like how these are all stacked in the final climax :P

G Rank
02:05:360 (6,7,8) - 7 Ain't in line.
02:38:422 (1,2,3,4,5,6,7,8,9,1,2,3,4) - A little clumped together IMO

Couldn't find anything else. A nice map, star~
thanks :3

all fixed except
02:38:422 (1,2,3,4,5,6,7,8,9,1,2,3,4) - A little clumped together IMO
well distance snap came up with that D:

have kudosu
Vanmonky
As your request. Sorry for the delay.

Read this first for the icon explanation.
- [?] Asking for a second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
1. At the first sight, I thought the word under the "Beatmap by" on BeatmapBy.png image was a dragon. Then I realized it is your nickname, right? I recommend you to change it to other font type. Even I know it is a word, I still can't read it.
2. Please change your section-fail and section-pass image. They look bad. They will appear often on the map during the breaks. So, you have to make good image for them.

[Low-Rank]
00:42:503 (1) - Make it a little farther from (6).
00:42:911 (2) - Make it a little farther from (1).

[High-Rank]
00:37:605 (6) - Change it to something else.
02:38:422 (1,2,3,4,5) - This pattern looks crowded because of the stack leniency. Besides, the (2) and (3) looks like 1/2 stream. I broke my combo here. Fix this.

[!]

[G-Rank]
00:34:748 (2,3,4) - Use distance snap.
00:39:034 (1,2,3,4,5,6,7,8,9,10) - This part looks untidy and a little confusing in play mode.
00:44:443 (2) - Move forward or backward one 1/4 tick. Both are okay.
00:52:095 (5,6) - Use distance snap. The current placements look like 1/4 stream.

[!]
02:03:218 (2,3) - Use distance snap.
02:04:136 (2) - ^
02:10:157 - Add a note here.
Star.
Topic Starter
rayxdgreatx

VanMoNky wrote:

As your request. Sorry for the delay.

Read this first for the icon explanation.
- [?] Asking for a second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
1. At the first sight, I thought the word under the "Beatmap by" on BeatmapBy.png image was a dragon. Then I realized it is your nickname, right? I recommend you to change it to other font type. Even I know it is a word, I still can't read it.
2. Please change your section-fail and section-pass image. They look bad. They will appear often on the map during the breaks. So, you have to make good image for them.

[Low-Rank]
00:42:503 (1) - Make it a little farther from (6).
00:42:911 (2) - Make it a little farther from (1).

[High-Rank]
00:37:605 (6) - Change it to something else.
02:38:422 (1,2,3,4,5) - This pattern looks crowded because of the stack leniency. Besides, the (2) and (3) looks like 1/2 stream. I broke my combo here. Fix this.

[!]

[G-Rank]
00:34:748 (2,3,4) - Use distance snap.
00:39:034 (1,2,3,4,5,6,7,8,9,10) - This part looks untidy and a little confusing in play mode.
00:44:443 (2) - Move forward or backward one 1/4 tick. Both are okay.
00:52:095 (5,6) - Use distance snap. The current placements look like 1/4 stream.

[!]
02:03:218 (2,3) - Use distance snap.
02:04:136 (2) - ^
02:10:157 - Add a note here.
Star.
fixed. i dunno about the beatmapby.png and section-pass/fail.png, but they have been renewed
Vanmonky
Pubbled.
Derekku
*Pop*

[General]
*Offset: Feels a bit early. Try 1,703 and resnap on all diffs.
*BeatmapBy.png is cool and all, but it's very illegible. I had no clue what it said when it came up. =S
*Blizzard.png is too large. Full-screen storyboard elements should be no larger than 800x600, but it's highly recommended to make them 640x480. Please resize and full submit. Also, this unfortunately means that the SB will also need to be fixed up to accommodate for the smaller image.
*But besides that, nice storyboard!
*Skin elements are a bit sloppy, but meh..
01:10:259 - Change this inherited timing section to 3/4 time signature.
01:18:830 - Add an inherited timing section here to change back to 4/4 signature.
02:29:851 - Inherited 3/4 here.
02:38:422 - I think that the kiai section would be better fitting starting here, so you can remove the inherited section on 02:38:014. Also, make 02:38:422 back into 4/4.
*If you notice the metronome/measure bars being off, it's a bug that should hopefully be fixed soon. Regardless, the timing that you have now is incorrect on its own because of the 3/4 sections that are missing.

[Low-Rank]
*I'd like to see all streams of 1/2 notes spaced closer together. They feel too largely-spaced for an easy.
00:12:707 (4,5,1,2) - I like this pattern, but I feel like it might be a bit too confusing for the easiest diff.
00:24:340 (5,6) - too far from (4).
00:33:830 (2) - Please avoid using unexpected offbeats in the easiest diffs. Making the three triplet notes into a repeating slider would be one solution to this.
00:37:096 (2) - ^
00:40:361 (3) - ^
00:43:626 (4) - ^
00:51:279 (2) - Even though it's an upbeat, it's pretty unexpected. I highly suggest making 1/2 into a slider.
00:52:504 (1) - ^
00:54:544 (2) - ^
00:55:769 (1) - ^
01:53:422 (2) - offbeat
01:56:687 (2) - ^
01:59:953 (3) - ^
02:03:218 (4) - ^
02:38:422 (1,2) - Kinda tricky to hit since they're only one beat after the spinner. Perhaps turn this into a slider so that the timing doesn't have to be exactly on?

[High-Rank]
00:12:707 (5,6,1,2,3) - This pattern is most likely unrankable. Even though 00:13:320 (2) is a different combo color, it's still very hard to see. Actually, I suppose it's fine since it's new combo'd.
01:32:707 (1,1,1) - These would probably look better by moving each back to the red tick and extending 1/2.
*Even though this is a harder difficulty, a lot of the offbeats/triplet offbeats are a bit tricky to read. Even changing a pattern like 01:56:381 (1,2,3) for example (move 2 to the right a few grids to make it a bit more obvious) would look much better.

[G-Rank]
*Some slopping spacing at the beginning (some 1/2 beats touch, while others don't)
00:42:299 (1,2,3) - Space these a couple of grids closer together. I had no idea that they were a 1/4 stream.
00:49:850 (1,2,3,4,5,6,7,8,1) - Much better~
00:51:075 (2,3) - too close together (thought this was another 1/4 stream)
01:31:090 (1,1,1,1) - I liked the four spinners here on the last diff better. =(
02:06:585 (11,1,2) - ugly spacing
02:09:442 (1,2,3,4,5,6,7,8,1) - inconsistent spacing at the end
02:15:973 (1,2,3,4,5,6,7,8,9) - ^
02:38:830 (3) - one grid left for symmetry
02:39:646 (7) - ^
*Again, it's a bit tricky to decipher some of the offbeat in here based on the patterns/spacing used. :/
*Also, the difficulty of this diff was a bit strange. There were harder parts with long streams and such, but then other parts were mapped with so much overuse of 1/1/1/1 beats that I felt that they were kinda boring. I'd like to see some more difficulty added to different places in here. :S (Plus, parts of the last diff felt harder than this)

Call me back for a recheck/repubble if you'd like.
Topic Starter
rayxdgreatx
shimatta, popped D:

(almost) all fixed, have some kudosu
Derekku
[Low-Rank]
*Offset isn't changed.
*Again, I suggest placing all 1/2 streams [like 00:12:707 (4,5,1)] closer together. The spacing is too far apart for an easy. :<
00:43:626 (4) - Since you fixed the previous triplet patterns, this last one should be expected. However, the spacing is kinda ambiguous as to whether it's a 1/2 or 1/4. Could you make this beat out a little so that it's not in a straight line or something? :S
02:02:095 (1,2,3,4,5) - Why is the spacing so close-together here? Re-distance snap it please. (same comments as above for the 1/4 note btw)
02:38:422 (1,2) - I'd still like to see this as a slider...

[High-Rank]
00:37:112 (4) - I recommend moving this up a few grids to try and show that it's an offbeat.
00:49:866 (1,2,3,4,5,6,7,8,1) - move this entire stack down and to the right a bit. Stacking starts at the top left, so the spacing gets screwed up because of it. (Watch in test/play mode and you'll see what i mean)
00:56:397 (1,2,3,4,5,6,7,8,9) - ^ this one just a bit over to fix spacing
01:56:703 (2) - A few grids right ^
01:59:969 (2) - left or right ^
02:07:009 (1,2) - spacing
02:09:458 (1,2,3,4,5,6,7,8,1) - stacking issue again
02:15:989 (1,2,3,4,5,6,7,8,1) - ^

[G-Rank]
01:29:457 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29) - add at least a couple of new combos in here o_o;;;
01:46:600 (7,8) - spacing
01:53:437 (6) - move up or down for offbeat like in the last diff


I think that's it... Not bad for your first map~ Lemmie know when you've fixed stuff.
Topic Starter
rayxdgreatx
dammit! i forgot to double-check my work! x_x!!!

okay fixing soon as soon as i went home from school

edit:
err wait i think i'll work on it here

edit2:
nvm, can't upload. school connection sucks >_>

edit3:
sigh... upped. this network is weird.
Chacha17
Oh what. i keep on re-downloading the map but still I am only getting 2 difficulties. >_>

Anyway

General
Maybe skinning a hitcircle would be bad cool.

High-Rank
00:36:397 (2,3,4,5) - eek claps. Consider removing one or two.
00:49:662 (11,1) - spacing.
01:02:723 (x) Make the volume here a bit lower by 1 or two ticks. (Add an inherited section)
01:14:356 (4) - remove finish
01:21:295 (7) - remove clap.
01:31:091 (1,1,1,1) - spinner spam. oh wat.
01:43:744 (4) - remove clap
02:09:254 (10,1) - spacing?

G-Rank

All fine.

Here you go.
Derekku
[Low-Rank]
*Hmm.. I still feel like the spacing and such is a bit too hard for this to be the easiest diff. Could you up the circle size to the largest setting? I think that that would be fair enough. :P
02:02:926 (3,4,5,1) - Try to avoid overlaps like this; they're a bit distracting/confusing especially with the triplet pattern.

Besides those couple things, I think that's it. I'll double check each diff and the offset tomorrow for a repubble, though. Right now I'm about to fall asleep. @-@;
Topic Starter
rayxdgreatx

Chacha17 wrote:

Oh what. i keep on re-downloading the map but still I am only getting 2 difficulties. >_>
wat o_o

Chacha17 wrote:

Anyway

General
Maybe skinning a hitcircle would be bad cool.
ugh... that's pretty hard

Chacha17 wrote:

b]High-Rank[/b]
00:49:662 (11,1) - spacing.
01:31:091 (1,1,1,1) - spinner spam. oh wat.
02:09:254 (10,1) - spacing?
the only ones unfixed
for the spacing ones, try playing it in test mode. the stacks will ruin the spacing if the spacing is correct in the editor.

the spinnerspam.... dun think of a way to fix that it looks pretty fine =_=

edit: and this
01:14:356 (4) - remove finish
oh and thx have some kudosu

Derekku Chan wrote:

[Low-Rank]
*Hmm.. I still feel like the spacing and such is a bit too hard for this to be the easiest diff. Could you up the circle size to the largest setting? I think that that would be fair enough. :P
02:02:926 (3,4,5,1) - Try to avoid overlaps like this; they're a bit distracting/confusing especially with the triplet pattern.

Besides those couple things, I think that's it. I'll double check each diff and the offset tomorrow for a repubble, though. Right now I'm about to fall asleep. @-@;
fixed. ookay, i'll be waiting :3
Derekku
Should be fine now.

Repubbled.
blissfulyoshi
Low-Rank:
Combo mod:
00:16:396 (4) - new combo to make 2 sets of 4 whole notes like the other surrounding combos

Timing section mod:
You might want to make sure the kiai timings start directly on the note.
01:02:898 - move back to the blue tick (move back to the nearest quarter note snap)
01:10:256 - a quarter note before this timing section add an inherited with the same hitsound settings, but no kiai timing
01:18:830 - unneeded timing section, please remove
02:29:851 - ^

High-Rank:
Combo mod:
01:10:274 (1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1) - For consistency, these combos should of equal length unless you are following a different pattern than I think you are following

Timing section mod:
same as Low-Rank

G-Rank:
Normal mod:
The continuous streams of half notes got boring after a while.
00:19:457 (8,1,2,3,4,5) - I advise you lower stack leniency to make this look nicer
02:40:069 (9) - this note is hard to see

Combo mod:
I don't really get the pattern of your combos in the sections right before either break
00:41:702 (1) - y does this have a combo to itself?
01:38:845 (5,1) - remove 1's new combo and add a new combo to 5 to be consistent with 01:37:213 (1)

Timing section mod:
same as Low-Rank

==============================================
Nice map overall. I really wish you don't use as many linear patterns and continuous streams. In your next map, please try some other patterns. Star.
Lissette
G-Rank
01:18:845 - useless green line
02:29:851 - useless green line
01:02:927 to 01:09:458 and 01:21:703 to 01:30:274 - are the only parts i think the soft hitsounds fits, the other parts would sound better normal, just my opinion

High-Rank
02:03:744 (3,4,5,6) - wrong spacing
same with green lines and hitsounds as G-Rank

Low-Rank
i think this is to hard for an easier diff >.<
01:20:477 (6,7) - wrong spacing
same with green lines and hitsounds as G-Rank and High-Rank u.uU

Star
Topic Starter
rayxdgreatx
hmm... i don't get why some of you are saying that some of the green ticks are useless.

what are 3/4 and 4/4 time signatures are for anyway? i don't get it o_o

anyway all fixed except the timing ticks
eddyexe
star.....
nice
Garven

rayxdgreatx wrote:

hmm... i don't get why some of you are saying that some of the green ticks are useless.

Usually they amount to changing nothing in the map and are extraneous information, and thus to get rid of them.

what are 3/4 and 4/4 time signatures are for anyway? i don't get it o_o

Basically music is broken up into stanzas, or measures. Each of these are broken up into a certain amount of beats according to the time signature. The first number (or number on top when written down) is the numbers of beats in a measure, and the number on bottom is what note is equivalent to a beat (we'll ignore this for here). Basically, parts in your song are in 3/4 time, so there are sets of three per beat. Try counting out 1, 2, 3 as the song progresses. You'll have a certain "feel" of when each measure begins depending on how the music goes. So like the beginning of your song, it's in 4/4. Just count 1, 2, 3, 4 as the song goes on. Once you hit 24.8 seconds in, it changes to 3/4 time, so start counting 1, 2, 3, 1,2, 3... You learn to get a feel for this. Sorry if this was confusing, heh. ..oh wait, I was here to mod, huh?
As per your request, modding Training School difficulty:

First of all, the skip button is covering up your storyboard name at the beginning. =/

00:16:396 (2) - Try to curve the end of this slider so it lines up with the next beat after it.
00:23:743 (2,3,4) - Move these right one grid to line up under the 1.
00:50:682 (1,2) - You've only four sliders in this little section - try to arrange them so they don't crisscross or overlap each other to make it look cleaner.
01:02:923 Delete this red timing point. There is no use for it as all I can see it doing is misaligning the beginning of each measure (explained above). Applies to Low-rank difficulty as well. Your other two diffs only have a green timing point instead.
01:10:269 (1,2) - Maybe make these two more symmetrical?

Kind of disappointing seeing the difficulty only half-done though. Finish it to the end!
Topic Starter
rayxdgreatx
done all.

still looking for BATs...
Topic Starter
rayxdgreatx
bump -ssu
BanchoBot
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