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Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Rem

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Topic Starter
P A N
This beatmap was submitted using in-game submission on 2015年4月24日 at 7:20:47

Artist: Wakeshima Kanon
Title: World's End, Girl's Rondo(Asterisk DnB Remix)
Source: selector spread WIXOSS
Tags: Opening Full Size P_A_N F/C Works 3 Drum and bass dnb
BPM: 175
Filesize: 9725kb
Play Time: 05:41
Difficulties Available:
  1. World's End (5.27 stars, 1102 notes)
Download: Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Remix)
Information: Scores/Beatmap Listing
---------------
bg by Ringating

my first wubwub map ever so... some part might be weird :(
Meyrink
me too idk /o/

Metadata
  1. Artist Unicode : 分島花音
  2. Artist Romanised: Wakeshima Kanon
  3. Title: world's end, girl's rondo (Asterisk DnB Remix)
  4. Source: Selector Spread WIXOSS
  5. Tags: Opening Full Size Wubwub P_A_N Melonpan
pkk
DJPAN
Topic Starter
P A N

pkk wrote:

DJPAN
w- wait what XD
Kyouren
Tokyo Ghoul BG, hah?
/me runs
pkhg
i was expecting a cute ruko/tama bg ;w;
Topic Starter
P A N

pkhg wrote:

i was expecting a cute ruko/tama bg ;w;
oh my :'(
10nya
placeholder idk i found nothing though that wubwub part was hard
Lavender
M4M here, all suggestions as I consider that this map is great.

[General]
  1. Your soft-hitclap.wav is too short, and it is delayed for over 5ms. Fixed for you:http://puu.sh/h90nK/22ec20e8a6.wav

    Ranking Criteria wrote:

    Every .wav file must be at least 100ms long.
    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose.
[World End]
  1. 00:21:027 (1,1,1) - I know why are you using them, however consider the wub-wub sound here is too soft, you may decrease the distance between sliders.
  2. 00:21:542 (1) - Split it into a extended slider and a note in order to provide a good feedback of hit.
  3. 01:07:827 (4) - miss a lot of vocal here, not recommended
  4. 01:24:113 (1) - You may change the slider pattern because vocal here is tremulous, I consider multi-red-grid slider fits here.
  5. 01:35:256 (1) - gonna more crazy here? 2* 1/8 sliders? hahaha I'm joking 04:37:656 (1) - same
  6. 01:43:827 (3) - I consider 2* 1/4 sliders follow better here.
  7. 01:47:599 (1,1,2,1,2,1) - Cool here.
  8. 02:38:856 (1) - Maybe not need NC here.
  9. 03:22:056 (2,3,1) - Vocal is higher, but your distance is shorter.
  10. 04:40:056 (1) - This slider is easily to mislead player because of its similiar placement with 04:39:542 (1,2,3) - , suggest to change a place or pattern here.
Awesome song and map, take my star!
Ayachi-
nice song <3
Topic Starter
P A N

[Teichan] wrote:

M4M here, all suggestions as I consider that this map is great.

[General]
  1. Your soft-hitclap.wav is too short, and it is delayed for over 5ms. Fixed for you:http://puu.sh/h90nK/22ec20e8a6.wav

    Ranking Criteria wrote:

    Every .wav file must be at least 100ms long.
    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose.
[World End]
  1. 00:21:027 (1,1,1) - I know why are you using them, however consider the wub-wub sound here is too soft, you may decrease the distance between sliders. I will think about this but for me, I'm still think that wubwub is strong enough to make like this. this is interesting
  2. 00:21:542 (1) - Split it into a extended slider and a note in order to provide a good feedback of hit. mhmm I tried what you say but I think it's a bit rush for calm part, will look for more opinion.
  3. 01:07:827 (4) - miss a lot of vocal here, not recommended this is calm part so sometimes I use tail or reverse to emphasis vocal.
  4. 01:24:113 (1) - You may change the slider pattern because vocal here is tremulous, I consider multi-red-grid slider fits here. I think curve is fit here, will look for more opinion for this.
  5. 01:35:256 (1) - gonna more crazy here? 2* 1/8 sliders? hahaha I'm joking 04:37:656 (1) - same lol, you know I'm also thinking about that but it's too hard and I think 2 1/4 slider is fit. 2 1/8 will ruin the pattern imo.
  6. 01:43:827 (3) - I consider 2* 1/4 sliders follow better here. alright, I tried this.
  7. 01:47:599 (1,1,2,1,2,1) - Cool here.
  8. 02:38:856 (1) - Maybe not need NC here. ok removed.
  9. 03:22:056 (2,3,1) - Vocal is higher, but your distance is shorter. I prefer consistent there and make slider speed up to emphasis vocal.
  10. 04:40:056 (1) - This slider is easily to mislead player because of its similiar placement with 04:39:542 (1,2,3) - , suggest to change a place or pattern here. tried.
Awesome song and map, take my star!
thanks so much :3
lit120

pkk wrote:

DJPAN
not that sure about my mod though, but i hope that this one helps (m4m)
  1. 02:38:342 (11) - up a bit
  2. 03:57:542 (1) - that slider at below one needs higher a bit
  3. 04:55:142 (1) - up a bit
why do you need fast and slow slider speed? becuz of P A N's wubwub part hue

GL for making this ranked (?) =w=)b
Frim4503
shoot

btw who is wubwub ?
pandorawindy
Hi there.
[World End]
  1. I commend you use 2 slider tick rate in this map. It s fitter this song in my opinion. But that ll be increase the odds of slider miss. so up to you.
  2. 00:01:999 (3,4) - If i were you , i ll ctrl + G here to fit scale.
  3. 00:04:742 (3,4) - ^
  4. 02:18:627 - 02:28:742 I just think there has too many drum sounds on sliders end in this part, feel a little strange when i play that.I think there has more better way to note here, up to u.
  5. 05:23:942 (1,2,3,4) - this part is fine for me since circles fit scale well here.
  6. 05:32:170 (1,2,3,4) - I dont know if you r a mapper with attention to detail , plz reference 2nd commend.
  7. above views r only for your reference, anyway, good job , wonderful mapset .
  8. star for you :)
Saut
song is shit use another

>kds pls
Mikii
M4M request :D

[World End]

  1. Woah this cs 4.6 edge
  2. The difficulty should be a lot more spread, tbh the only difficult parts were the chorus dnb areas which made this into a 5.27 star map and that shouldn't be the case when everything else is much much easier. Just too huge of a difficulty spike.
  3. With DnB maps, you have a lot of potential to use some interesting slider but a lot of them are just curves. As a suggestion, you could change a few listed here: 01:14:342 (1) 01:24:113 (1) 01:39:370 (1)
  4. at 03:57:542(1) At this point you had a lot of interesting sliders with the curved sliders. why not use them a bit more?
  5. 00:23:599 (1) - 00:42:799 (1) You had that pre verse pump me up and leave with some kicksliders and I'm left to click white tick circles? :D Tbh there is a lot of potential to map the vocals here but I don't think just clicking white tick circles are fine. Either map the vocal or leave it as break time imo
  6. 00:56:342 (1) ticks that should be filled IMO
  7. 00:58:399 (1) ^ stack with 2 slider maybe?
  8. 01:00:627 (1) Slowly increase distance between each note?
  9. 01:20:342 (3) Flow might be a bit too basic here. Change it into something interesting with those 6 sliders. Make a pattern.
  10. 01:30:799 (1) Adding NC's to the stream might make it look better.
  11. 01:36:799 (1) SV change might be too large and becomes a huge difficulty spike. quick SV changes are great but it might be too large. You could lower the gap between? You can also just increase the base SV during the chorus.
  12. 01:42:113 (1) ^
  13. 01:43:485 (1) Something like this sv change is fine. Just an example
  14. 01:37:999 (2) I don't think using distance gap circles is right here is the right idea. Just map it with mainly sliders and use circles sparingly unless used as streams. Most things said about this kiai time can be applied to the third kiai time too
  15. End kiai here?
  16. 01:57:199 (3,4) Weird slider placements. I dont think this placements looks the best
    just make it flow and make it look good
  17. 02:45:970 (5)
    You have a lot of curved sliders like this. I should have mentioned something at the beginning. Either way its just a suggestion. I'm just not a fan of these really curved sliders
  18. 03:08:685 (3) ^
  19. 03:25:999 (1) - 03:29:942 (10) Again increasing circle gaps helps spread difficulty.
  20. 04:27:713 (1,2) Weird Flow
  21. 04:33:199 (1) NC's
I think thats all I can say. This map needs a lot of work on the verses in terms of placements and aesthetics but the kiai times are great and show emphasis during the DnB parts. I hope I helped!
CrystilonZ
พี่ปังแมพสวยตลอดอะ โชคดีคับๆ :)
เก็บกดมาจากไหนแมพโหดมัก
-Lemons
Hiyo, doing this from your m4m queue
World End
[General]
There was a lot of super low combos that I don't really agree with but those are basically up to you to decide so I won't comment on them, I just think all the NC spam messes with the HP drain, if you want me to write about it just let me know and I can write up a post for no KD on NC's

The difficulty spread is a bit off, certain parts I think about mapping the vocals instead of having huge gaps in the notes like the ones after 03:32:856 (1) - , I would just think about mapping vocals to keep it interesting

You do a lot of really cool stuff with your sliders, just wanted to comment on that :D
[Modding Stuff]
00:20:856 (1,1,1,1) - I would make this all one combo, but the different SV's make sense why they're all different combo.
00:54:799 (9,10,11,12) - I would probably stack these on top of the slider
01:31:485 (9) - NC here (this one is pretty important)
02:39:370 (1) - I'm not a fan of having this slider stack on 02:38:856 (4) - just because if someone was to overstream it would cause a combo drop, and that just makes the map more difficult in a frustrating way

[Ending Comments]
I wish I could have given more stuff but I really didn't see very many issues with the map, it's already well polished and there was only a few issues with the actual mapping that I had noticed, so sorry for the super short mod!
Cloudless
Hey!
From #ModReqs

General
Why isnt the song not properly capitalized?
[]

World End
00:21:027 (1,1,1,1) - Hmm, maybe shorten the length of these, having the slider's end hit on a 1/8 tick
00:33:199 (3) - Whistle + Finish
00:33:199 (3,1,1,1,2,3,1,1,1) - I feel like something should make these stand out more compared to the previous hitcirlcles, because of the bass coming in; Add a Hitsound or a slight change in volume.
01:21:027 (5,1,2,3,4,1) - Later in the song, the same rhythm is expressed differently.
02:40:570 (5) - NC
02:46:570 (6) - NC
02:51:542 (4) - Something should express that vocal, on that white tick
03:22:399 (1) - I dont think that slider should have a NC, because of the vocals, the previous hitcircles built up to that slider, i guess lol
03:23:085 (1,1) - These two should overlap with each other
03:32:856 - Some notes here needs some accents
05:29:427 (1,2) - You might as well make these hit circles as well, or just have an alternating pattern from hitcircles to sliders to hitcircles


I really like your map!
Fun to play! :D
Mortem
hi. m4m.

General:
What about: AR: 9; CS: 4/4,5; OD: 7?
Your stack latency is set 0,2, which is below the minimum recommended leniency. Consider raising it up to at least 0,3.

World End:
00:14:685 (2) - Move to x:86; y:183
00:17:427 (2) - Move to x:156; y:363
00:20:170 (2,1) - Move to x:292; y:110
00:48:285 (1) - What about adding a red square in the middle like you did here: 00:47:599 (3) - .
00:54:799 (9) - NC?
01:26:856 (1) - Improve design of the slider.
01:44:856 (1) - ^ like this?
01:49:827 (4,4,5,6) - What about stacking these?
02:28:399 (1) - Move the last slider square on x:222; y:250
02:51:370 (3) - Move to x:148; y:276
02:57:713 (2,1) - Not stacked properly.
04:25:313 (1,2) - Fix blanket.
04:52:399 (1,4,5,6) - Same as 01:49:827 (4,4,5,6) -

Hope that helps.
Good Luck!
VINXIS
g
Topic Starter
P A N

VINXIS wrote:

g
GO
pkhg


disable countdown
uncheck letterbox during breaks
your bg is 1200x740

02:17:427 (1) - please remove clap
02:51:370 (3) - add clap
04:46:227 (1) - you should silence the sliderslide

Mikii wrote:

I think thats all I can say. This map needs a lot of work on the verses in terms of placements and aesthetics but the kiai times are great and show emphasis during the DnB parts. I hope I helped!
wtf this is perfect m8 >.o
blissfulyoshi
Shouldn't the diff name be World's End and not World End to follow the song name?
Want 2 Buy Avon

M4M :D

[World's End]
  1. 00:23:599 (1,1,1) - Maybe unstack these since the notes the piano is playing are different? (not needed but just an idea, same with other stacks, but honestly how you have it now is fine)
  2. 00:46:056 (2,4) - Could fix the blanket (The blanket modding returns!)
  3. 00:48:285 (1,2,3) - I think it'd be better to make the 1 flow to the 2 instead of the 3
  4. 01:32:170 (1) - This kinda isn't mapped to a part of the song but it's really cool so you could probably keep it I think
  5. 01:35:942 (2,1) - I'd move these so that this tiny overlap doesn't happen, it looks unintentional and messy to me
  6. 01:50:599 (1,3) - Blanket is a tiny bit off :<
  7. 01:52:742 (1) - I'm not a fan of a slider that repeats THIS much, it seems stale to me
  8. 01:54:113 (1) - This one too, seeing as the drums get louder towards the end of it
  9. 02:23:427 (5) - Maybe pull the tail away some so it looks more like 02:19:313 (3,3) - these two
  10. 02:48:285 (2,3,4,5) - I think these would make perfect jumps :D
  11. 03:22:399 (1,1,1,1,1) - I dunno if these NC's are necessary since the change in SV isn't that much
  12. 03:30:113 (1) - You could blanket the tail with the slider body
  13. 03:32:856 - This section you could stack the combos if you wanted since they all sound the same but what you have right now is fine
  14. 03:49:313 (1) - I'd make this 2 sliders with 1 repeat
  15. 04:55:142 (1,1) - Same thing as before
Your mapping is so pro o: and popular :3
CrystilonZ
ทำแมพเสร็จแล้วววว
M4M นะๆ

Non-nazi mod will be provided in Bold
Unrankable stuffs will be provided in Red

[General]
ใส่คำว่าม่วงลงใน tags
01:33:199 03:07:827 04:35:599 kiai fountain พวกนี้ไม่จำเป็นหรอก มันไม่ได้ strong ขนาดนั้น + จะถึง kiai ยุแล้วด้วย

slidertick rate 2 จะดีมาก จะได้ไม่มึน SV
เอิ่ม

[world's end]
00:08:513 (1,2) - ให้ 2 อยู่ตรงกลางๆ 1 ดีไหม
00:21:027 มันไม่ได strong ขนาดถึงจะจัมพ์งั้นได้อะ
00:46:399 (4) - blanket fix
01:20:342 (3) - ทำให้เป็น 3 เหลี่ยมสวยๆ น่าจะดี
01:22:913 (2) - blanket fix
01:25:827 (2) - ^
01:35:942 (2,1) - อย่า overlap จะดีกว่านะ
01:42:285 (1) - ทำให้มันทับกับ 01:42:627 (2) - คล้ายๆ 01:42:113 (1,1) - น่าจะดี
01:43:485 (1,2,1) - มึุน
03:13:999 (1) - fix blanket
04:51:885 (2,3) - ทั้ง 2 ตัว overlap แปลกๆ อะ โดยเฉพาะ 3
05:12:799 (1) - blanket fix
01:40:913 - 1.25x consistency with 04:43:313 (1) -
หาเจอน้อยมาก ถถถถถ เล่นเองไม่ผ่านด้วย 55555
GL ไฟลุกไวๆๆ ครับบ
Mikii

pkhg wrote:

Mikii wrote:

I think thats all I can say. This map needs a lot of work on the verses in terms of placements and aesthetics but the kiai times are great and show emphasis during the DnB parts. I hope I helped!
wtf this is perfect m8 >.o
What have I done, criticising someones work aaaaaaa : 000000

I should get my anti pitchfork shelter ready
clayton
title should read "World's End, Girl's Rondo(Asterisk DnB Remix)", as that's exactly how Asterisk presents it in his/her release (no there is not a space between "Rondo" and the parenthesis)

also consider changing "drum'n'bass" to "drum and bass" in the tags because I don't think most people would shorten "and" to "'n'"

great song with a great map, i love it
Aerous
idk i suck at these maps ;w;

aasdasd
17:30 Aerous: pan u 2 good
17:36 P A N: w-where are you >:(
17:39 Aerous: im dead
17:40 Aerous: ;w;
17:40 Aerous: map it like skystar
17:40 Aerous: LOLOL
17:40 Aerous: wub all day
17:40 P A N: mhmmmm
17:58 P A N: anyway
17:58 P A N: need more opinion first
17:58 P A N: that is it really bad
17:59 Aerous: i kinda like yours
17:59 Aerous: but if you can add some more wubs and extended sliders
17:59 Aerous: maybee more fun ?
17:59 P A N: I think extended sliders is the problem lol
17:59 P A N: it cause combo break and 100
17:59 P A N: captin said problem on wubwub part is overlapped
17:59 P A N: so yea
18:01 Aerous: CTRL + G 01:35:256 (1,2) - ?
18:02 P A N: I think recently is better because need big distance from 2 to 01:35:599 (1) -
18:02 Aerous: make a diff shape ? 01:39:370 (1) -
18:03 P A N: 01:47:770 (1,2,1,2,1) -
18:03 Aerous: rip me 01:47:599 (1,1,2,1,2) -
18:03 P A N: yea.. I think
18:03 P A N: problem is on that part
18:04 Aerous: idk im so bad at mapping these songs ;w; http://puu.sh/hd4FS/79cdf0c73c.jpg
18:05 P A N: that's look
18:05 P A N: interesting tbg
18:05 P A N: tbh*
18:05 Aerous: i dont like linear flow btw :lll 01:50:685 (3,4,5,6) -
18:05 Aerous: http://puu.sh/hd4Pv/50c03b7a4c.jpg
18:06 Aerous: 01:51:199 (1,2,1) -
18:06 Aerous: http://puu.sh/hd4QK/e0a49ac233.jpg
18:06 Aerous: 01:53:427 - new slider here for vocal ?
18:06 P A N: dude
18:06 Aerous: im telling you im bad at mapping wubby things :LLLLLLLLLL
18:06 P A N: that spacing lol
18:06 P A N: too hard
18:07 Aerous: im testing it
18:07 Aerous: ahh
18:07 Aerous: the distance might be too high
18:07 Aerous: a little
18:07 Aerous: LOL
18:07 P A N: lol
18:08 P A N: I think it's a bunch rofl
18:08 Aerous: :D
18:08 P A N: the one i got already risk to get 100 ahaha
18:08 P A N: or combobreak
18:08 P A N: it's 1/6
18:08 Aerous: wtf
18:08 Aerous: i dont break when i play it
18:08 Aerous: 02:05:256 (1) - higher SV ?
18:09 Aerous: 02:22:056 (3) -
18:09 P A N: 0.25 gap between each and 1.75 is too fast for the forth slider, I tried that http://puu.sh/hd538/53df56c9c4.png
18:09 Aerous: http://puu.sh/hd54r/584567f664.jpg
18:10 Aerous: oh
18:10 P A N: I follow some sound there u know
18:10 P A N: and yea
18:10 Aerous: yea i just noticed
18:10 Aerous: LOL
18:10 P A N: I think that's a mistake
18:10 P A N: but can't fix it tho
18:10 P A N: unless remapped
18:11 Aerous: CTRL + G 02:41:770 (9) -
18:11 P A N: which I think it can be good at this again
18:11 P A N: can't*
18:12 Aerous: did CB mod this yet
18:12 P A N: no
18:12 Aerous: get that hentai mapper to mod it LOL
18:12 P A N: how :(
18:12 Aerous: stalking
18:13 P A N: oh my
18:13 P A N: im not hentai
18:13 Aerous: spread them out ?
18:13 Aerous: 04:29:085 (1,2,3,4,5,6,7,8) -
18:13 Aerous: more fun i think
18:14 Aerous: these should have more distance
18:14 Aerous: 04:31:827 (1,2,3,4) -
18:14 P A N: mhmm
18:14 P A N: thinking of that
18:14 Aerous: since these are slower beat
18:14 Aerous: 04:30:456 (1,2,3,4) -
18:14 Aerous: a tiny jump 04:31:827 (1,2,3,4) -
18:14 Aerous: mayb ?
18:14 Aerous: 1.8x ds looks nice
18:16 Aerous: 04:49:142 (1) - slider ?
18:17 Aerous: this looks nice 05:15:713 (1,2,3,4,5,6,7,8) -
18:19 P A N: yea :(
18:19 P A N: that's my usual style
18:19 P A N: but what happen to me idk
18:19 P A N: to make this weird style
18:19 P A N: but I think it's good tho :/
18:20 Aerous: if you think its good then its fine
18:20 Aerous: cuz u a better mapper than me :DDDDDDDDDDDDDD
18:20 P A N: comeon
18:20 P A N: Im thinking that
18:20 P A N: how many ppl will think the same as captin1
18:22 Aerous: uhh
18:23 Aerous: ;w; idk
18:23 Aerous: spam modreqs
18:23 Aerous: LOL
18:24 Aerous: sorry i cant help you that much on this map
18:24 Aerous: rip
18:24 Aerous: i suck at these :(((((
18:25 P A N: it's ok
18:25 P A N: I already tried unstack
18:25 P A N: those 8 circles
18:25 P A N: try look at it
18:25 Aerous: o
18:25 Aerous: kk
18:26 Aerous: i think when people play this map
18:27 Aerous: they're expecting some crazy shit like this
18:27 *Aerous is listening to [http://osu.ppy.sh/b/543496 Function Phantom - Neuronecia]
18:27 Aerous: LOLOL
18:28 Aerous: 04:36:799 (2,3,4) - http://puu.sh/hd6br/2e093ef6db.jpg
18:30 Aerous: ok im gonna go now
18:30 Aerous: im sorry if this didnt help ;w;
18:30 P A N: ok
18:30 Aerous: can i post 4 free kd
18:30 P A N: thanks anyway
Topic Starter
P A N

Cl8n wrote:

title should read "World's End, Girl's Rondo(Asterisk DnB Remix)", as that's exactly how Asterisk presents it in his/her release (no there is not a space between "Rondo" and the parenthesis)

also consider changing "drum'n'bass" to "drum and bass" in the tags because I don't think most people would shorten "and" to "'n'"

great song with a great map, i love it
ok thanks ;w; you just cheered me up
Yuii-

World's End

The following points are RECOMMENDATIONS according to my testplay, so you can ignore them. But, in my opinion, some of them are really helpful and you should consider very well the reason to not change them.

PAN, I think that you put a lot of time and effort in this time. I think that the main problem of the map are sliders and the spacing between them. It's not that they are too large, just they're quite unreasonables, which makes them feel large. I personally didn't have a problem with a lot of these but I'll be giving suggestions with the ones you can improve. "Also, similarly to this, you have a lot of sliders start and end on the same type of beat - you see, this makes sense from a standpoint of "yeah, a slider covers two hitsounds and since these two sounds are part of the same object, they belong together", but sadly that is not how it's played and executed. A slider is clicked once, that's it - only the first beat gets an active bit of emphasis, and you should try to work around this, from a gameplay related standpoint."
I'm also shooting some advices on how you could improve with some basic patterns with specific circles. All these changes are minor, by the way, but, in my opinion, they do affect gameplay.
I also think that this is a complete new mapping style to you and that you should get used to it as soon as possible. The map is completely amazing, but sometimes learning new things isn't that easy. I think you will handle this in order to make a very good job, keep it up!
Also, take a look at the Combo Colours. 1, 3 and 4 are quite similar. Why don't you try with other colours?
The background picture is still 1200x740. Here you will find the resized image (made by myself, I don't know if you like the quality).
And for a last suggestion, consider changing the AR into "9,4" and OD into "8,3".

00:12:285 (3) - This should finish at 00:12:456 - that's where the beat is. 00:12:627 (1) - and this one should finish at 00:12:799 - . I mean, the last one doesn't sound bad at all, but I think that finishing before, sounds even better and it doesn't overlap with the circle that comes after. 00:13:656 (5) - Same for this one, try with 00:13:827 - and you could also try adding a circle 00:13:913 - for a magical "touch".

00:14:685 (2) - I wouldn't place this here. Overlapping don't fits that good.

00:26:342 (1) - Can I suggest you to place it at x:352 y:72 ? 00:31:827 (1) - x:232 y:344

00:37:313 (1,2,3) - Make a triangle pattern with these. (1) in x:224 y:176 and (3) x:360 y:56

00:47:256 (2) - Ctrl+G?

00:58:399 - Circle here, maybe?

01:04:742 (1,1,1) - I definitely recommend you not to stack the sliders between them. Leave at least a little spacing.

01:07:827 (4) - Circles are better! http://puu.sh/hd8ix/811110ce20.jpg

01:08:856 (1) - You are making some sliders last for so looong that they don't fit that well with the vocals. And on this song, that's a very important thing to take into consideration. My advice is to finish this slider at 01:09:713 - and to add a circle at 01:09:885 -
I'm also linking you the sliders, that, in my opinion, shouldn't last for that period of time for some or other reason:
01:14:342 (1) -
01:26:856 (1) -
02:54:970 (2) -

01:28:742 (1,2) - Ctrl+G here? Aaand 02:07:656 (1) - ?

02:05:256 (1) - 02:05:942 (1) - 02:06:799 (1) - 02:10:742 (1,1,1) - 02:17:770 (2,3) - same as I told you above, don't stack them, leave at least a bit of spacing.

02:38:856 (4) - With 1/6 at 02:38:970 - (finish it)?

03:46:570 (1) - at 03:47:027 - ?

04:40:056 (1) - Finish at 04:40:142 - add another slider from 04:40:227 - to 04:40:313 -

Now, the hitsounding is just amazing. However, soft-sliderslide and soft-sliderslide3 have no sound at all. Consider making another sample or it was on purpose?

If you are needing help regarding hitsounding you can PM me since I'm quite good at that (as well as in spacing).

Good luck with it and best wishes!
Lavender
A small suggestion: Please use a obvious and same combo color (like red) for the wub-wub sliders for players to recognize, that would be better.
no kd
Deppyforce
I have nothing to mod here waw
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